Echoes of Episode Two
1up is carrying an interview from the latest CGW, talking with David Speyrer (Half-Life 2: Episode Two Project lead) about what we can expect in the next episodic content release. Typically, Valve is not exactly forthcoming with information on the title, which is expected around Christmas. Just the same, Speyrer has some interesting things to say about Valve's design process. From the article: "It's cool to realize that so many of the elements that we take for granted today, like the gravity gun or our companion A.I., were risky R&D projects during the development of Half-Life 2 or Episode One. Continuing at that rate as we release more episodes is pretty exciting for us as designers, and for our customers. We'll bring many elements from Episode One forward into Episode Two, but we expect to use dynamic scripted sequences extensively. They allow close interaction between NPCs during combat--such as Alyx wrestling with zombies in Episode One--and because they happen spontaneously, every player will see different interactions at different moments in the game."
Well, it's nice that the NPCs are interacting with each other. Maybe someday they can interact with the player too!
I guess we will have to wait until EA release their latest innovation : Intelligent A.I.!
"The defining moment of EA's press release, however, is the boast that FIFA 2007 features "intelligent A.I". So that's intelligent Artificial Intelligence. IAI. "
With how much chatter there is about these quasi-sequels I have to assume the game gets better after you throw the soda can away (I always get intrupted in the blank blank train station).
I don't give a damn for a man that can only spell a word one way.
Mark Twain
"They allow close interaction between NPCs during combat--such as Alyx wrestling with zombies in Episode One--and because they happen spontaneously, every player will see different interactions at different moments in the game.""
It also reduces the market for those walkthough guides.
Good post Zonk!
** LIGHT SPOILER WARNING **
Last month's issue of PC Gamer magazine (the US edition) had a great preview of Episode Two which stated some pretty nice design elements. For instance, Gordon and entourage will cover a LOT more ground - even more than in Half Life 2 - in a 4-6 hour timespan. There will also be more open forested areas which will push the Source engine in new ways, and AI will be adapted to accommodate these arenas. More friendly NPCs will work with Gordon to move him forward and keep him safe. Some NPC-heavy battles will be reminiscent of Call of Duty where good guys yell orders and observations to one another and assist Gordon in combat. There will also be at least one new enemy, gun, and vehicle!
Are these guys with handlebar moustache controllers for their Mac-Minis?
I suspect that episode 2 will introduce a clone army, have one of the main characters get revenge after his mother dies, and have a secret marraige.
Oh, wrong Episode 2?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Poor little bitch, trying to be 'cool' and 'fit in' with the luddite losers who populate this site.
Well... It doesn't really matter for me what Episode 2 is all about, as long as this is included...
One CS student VS 893 DOS games: Let's play oldies
...because Valve cannt code for shit and their game crashes all the time.
Never played Farcry then?
So you have to buy HL2: Episode 2 to get Portal and Team Fortress 2. Maybe bundling makes sense for retail box copies where it's cheaper than multiple product launches, but why require it for downloads? Couldn't they sell plenty of downloads at $5 or $10 each and let the bundled versions be a discount? You'd think that an alternative distribution channel like Steam would want to provide advantages over retail, rather than stick you with the same thing either way.
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