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Nintendo Confirms Free Online Play For Wii

Via Gamasutra, an interview in USA Today with Nintendo's Reggie Fils-Aime confirms that the Wii's online component will be free to play. The outspoken Nintendo advocate says "We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs."

65 of 348 comments (clear)

  1. Great Move by tommertron · · Score: 5, Insightful

    Gets people to pick up the hardware. Also, if people can get on for free, it's a lot more likely that they'll stick around and maybe buy a few classic games.

    --
    Random rants about technology: http://technorants.blogspot.com
    1. Re:Great Move by tommertron · · Score: 2, Insightful

      Absolutely subscription payers will be game buyers. But how many potential game buyers is Microsoft turning away by charging for live access? If I have a store where I charge people money to enter, I'm going to sell a lot less merchandise than if I opened up the store to all who want to browse.

      --
      Random rants about technology: http://technorants.blogspot.com
    2. Re:Great Move by creepynut · · Score: 5, Insightful

      It's a tossup, but the way I see it there are 2 groups of people.

      1. Those who buy/play games because they're good, fun games
      2. Those who buy/play games because they want to get the most of their monthly subscription.

      I most certainly fit into group 1. I don't have the time or money to throw away not only on a subscription, but on new games to keep me from getting bored with my subscription.

    3. Re:Great Move by quanticle · · Score: 2, Insightful
      If I have a store where I charge people money to enter, I'm going to sell a lot less merchandise than if I opened up the store to all who want to browse.


      Sam's Club and Costco beg to differ.
      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  2. Live will have to follow suit by SuperKendall · · Score: 5, Insightful

    It seems like with both Sony and Nintendo supplying free online match play, Microsoft will have to give in and make Live free. They can still make money selling games like Geometry Wars, and also in game content...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Live will have to follow suit by UbuntuDupe · · Score: 5, Funny

      Yes, good point, the PS3 has a huge advantage in cost.

    2. Re:Live will have to follow suit by p0tat03 · · Score: 5, Insightful

      Depends. If Ninty's online service is of the same calibre as Live (instead of just a random PC-like matchmaking service) and becomes HUGE, I can see Live becoming free. But as of now MS is the only one that has proven themselves capable of making a good console online experience.

    3. Re:Live will have to follow suit by Sparr0 · · Score: 2, Interesting

      I guess I missed the point of Live during my free month. In what way is it not "just a random PC-like matchmaking service"? Obviously it also has the features of an IM client, but that's nothing new and I have no doubts that the wii and ps3 online services will offer it.

    4. Re:Live will have to follow suit by Anonymous Coward · · Score: 2, Informative

      because it actually isn't random ... all games use a common match making system to match you against players of equal caliber.

      http://research.microsoft.com/displayArticle.aspx? id=1361

    5. Re:Live will have to follow suit by le0p · · Score: 3, Insightful

      Seriously, you can buy an XBOX 360 and a WII for little more than a single PS3. Go Sony!

      --
      "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    6. Re:Live will have to follow suit by grumbel · · Score: 2, Interesting
      Obviously it also has the features of an IM client, but that's nothing new

      Well, yes, PCs had IM for years, but on the DS for example Nintendo intentionally didn't provide any online chatting, so all you get is random match making and nothing else, which is really kind of annoying. There are also tons of DS games around that have multiplayer, but aren't online enabled. So while the online support for DS is better then nothing, its still very basic. If Wii doesn't do better I don't think that XBoxLive has to fear anything. On the other side Wii will have as far as I have heard a build in Opera browser, so there is some hope that Wii's Online will go bejoint what DS currently provides.

    7. Re:Live will have to follow suit by xenocide2 · · Score: 5, Insightful

      I doubt Nintendo will offer an IM service to players. It's useful and lets players build communities, but the potential for Internet preditory practices is something Nintendo understandably wants to avoid, at the expense of building an online community. Look at the awkward systems on the DS. You can't communicate with people you haven't already met in the real world. And even if you do get their number through outside means like a gamefaqs forum, few games allow serious conversations. Mario kart provides no method of communication at all. Metroid Prime only allows you to talk with people you've met before, and only during the time for choosing game options.

      What this embargo on interplayer communication means is team oriented play is nigh impossible. You'd have to do something similar to the iconographic messages used in Phantasy Star Online, which was primarily designed to let people of different languages play together. Building up a meaningful vocabulary like that will take a lot of investment from both the designer and the players.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    8. Re:Live will have to follow suit by badasscat · · Score: 5, Insightful

      Mario kart provides no method of communication at all. Metroid Prime only allows you to talk with people you've met before, and only during the time for choosing game options.

      Seriously, some of us actually prefer this. It's the really hardcore players that get into the whole "clan" thing - even instant messaging through a game console is pretty geeky. I mean you can talk about how many subscribers XBL has - you're still talking a couple million people out of a population of 300 million in this country, and it's been stuck at that same number for a long time now. (It's also counting people like me, who got a free subscription, never used it, and then let it lapse.) Online team play and online chat with random people are features for a) the very young, and/or b) the very hardcore.

      I think one of the lessons you can take from the DS is that the mass market either doesn't mind, or actually prefers, to be without these features. One of the things that drove me away from XBL was just the sheer idiocy I was forced to endure, and I know I'm not the only one who feels that way. It got so I would actually disconnect my headset and try to play without it, but then I'd either get kicked out of games or not allowed in because you can tell who's not voice connected. So then I'd connect my headset but just leave it on the floor - worked a little better, but it's a stupid thing to have to do. The bottom line is while I want to be able to play against other people, I do not want to have to talk to or listen to them. I know I'm not alone in this - it may go against the hardcore gamer grain, but there is a lot of resistance among more casual players to being forced into this soup of mostly teenage male hormones.

      I've always said that XBL is just a disaster waiting to happen. Someday, a teenage prostitution ring is going to be discovered operating through XBL and that'll pretty much be the end of that for MS. They'll be held liable, whatever their user agreement states. You can bet congress will take notice if the courts don't. Why would Nintendo want any part of that potential headache?

      I think it's probably pretty smart to enable anyone to play online for free, but to sell some sort of microphone attacment to those who want it. So if you want to have your games with friends, or you want to use the service as a dating service or whatever, you can. But those of us who just want to play a quick game against a human without fuss and without having to deal with a bunch of morons can do so without being shunned because we've turned off a required piece of borg electronics.

    9. Re:Live will have to follow suit by Guppy06 · · Score: 2, Interesting

      "I doubt Nintendo will offer an IM service to players."

      When last I heard, they were calling it "!!M" ("Wii" upside-down).

  3. Seals the deal by Rectum2003 · · Score: 5, Interesting

    This seals the deal for me! I wans't quite sure I wanted to buy a next-gen console, but this, the wi-mote, the 27-game lineup, the non-evil practices, I'm sold!

    1. Re:Seals the deal by mrchaotica · · Score: 3, Interesting

      The Wii is the the first console I'll be buying since the Sega Genesis, and it's for the same reasons you stated.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Seals the deal by WankersRevenge · · Score: 4, Insightful

      This seals the deal for me! I wans't quite sure I wanted to buy a next-gen console, but this, the wi-mote, the 27-game lineup, the non-evil practices, I'm sold!

      From http://en.wikipedia.org/wiki/Nintendo#1990.E2.80.9 31995:

      "By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third-party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms."

      All three of these next-gen console companies are bastards ... as a consumer, you should hope for a draw so that there is innovation as opposed to stagnation

    3. Re:Seals the deal by escherIV · · Score: 2, Informative

      There's a Burnout for the DS, so you might be in luck.

      --
      I can't help it that you're stupid enough to listen to me! I'm an idiot!
      -- einstein (slashdot user 10761)
    4. Re:Seals the deal by soft_guy · · Score: 2, Funny

      I don't think anyone will mock you for being born this year - we don't mock babies on Slashdot.

      --
      Avoid Missing Ball for High Score
    5. Re:Seals the deal by Yahweh+Doesn't+Exist · · Score: 2, Insightful

      >You 're right, and I also forgot Big N's practices of hunting down websites that hosted NES & SNES roms.

      what's evil about that ffs?

    6. Re:Seals the deal by cowscows · · Score: 5, Insightful

      That was a good number of years, and a no-longer-existing monopoly ago. Nintendo really seems to be making a lot of the right moves as of late. They know that they have to earn their money now, they can't just dictate why people are going to give them money, or force unfavorable terms on developers. They've also had some employee turn-over over the decades, so hopefully they've purged most of that arrogant mindset.

      While I'm not naive enough to think that the bottom line isn't Nintendo's biggest concern, their recent history, combined with what they've shown about their future leads me to forgive them their past wrongs. If they manage to pull together an 85% marketshare this next-gen somehow, and then start being assholes about it, my feelings will quickly change. But I don't see that happening, so I'm not too worried.

      As for how it will really pan out, I hope Sony loses big, because they really could use the sort of humbling that Nintendo has already been through. Sony has basically gotten a draw(at best) with the PSP vs. the DS, and they still don't seem to have learned anything from it. Sometimes it takes a complete stomping to make people really reflect on the decisions they've been making. And even if the PS3 completely bombed, Nintendo and MS would still have each other to keep them reasonably honest.

      --

      One time I threw a brick at a duck.

    7. Re:Seals the deal by zerocool^ · · Score: 4, Insightful


      Depends on if you're looking at letters of law or spirits of law.

      By the letter of the law, people who host roms are giving away software which has not been released freely, and for which the copyright has not expired. I mean, it's only been 10-15 years since the SNES games were made and sold for $49.99. 15 year old books can't be given away for free.

      However, by the spirit of the law... I don't see downloading ROMs as hurting someone. It isn't physically stealing, it's copyright infringement. No one is being deprived of a good or service. All of the money that has been spent on development, production, and marketing has already been spent. No additional money or effort is being spent by the copyright owners, and the games are no longer offered for sale. To me, that signals product abandonment.

      This might change after the retro services offered by the Wii.

      ~Will

      --
      sig?
    8. Re:Seals the deal by DrEldarion · · Score: 3, Funny

      This is Slashdot - all copyright enforcement is illegal, remember?

    9. Re:Seals the deal by LordKronos · · Score: 5, Insightful

      No additional money or effort is being spent by the copyright owners, and the games are no longer offered for sale. To me, that signals product abandonment.

      That's
      right.
      These
      games
      have
      been
      completely
      abandoned
      by
      Nintendo.

      P.S.

  4. Which games? by LoverOfJoy · · Score: 3, Interesting

    What games are they planning to have online capabilities? From what I've read, most don't have any anyway. This isn't to troll, I simply don't know of any (at least not scheduled for launch).

    1. Re:Which games? by Durrok · · Score: 2, Interesting

      Don't know, but imagine if they could add online multiplayer to some of their classic games. Possibilities are interesting for sure.

      --
      I keep telling myself I'm not the desperate type.
    2. Re:Which games? by szembek · · Score: 2, Interesting

      Mariokart! Goldeneye!!!! damn, that would be sweet.

      --
      nothing
    3. Re:Which games? by LindseyJ · · Score: 2, Insightful

      Nintendo has a great track record of multiplayer and party games, just none online (to speak of). If the new Super Smash Bros. is online, that'd be pretty sweet. I foam at the mouth anticipating a game like Crystal Chronicals or Zelda: Four Swords online.

    4. Re:Which games? by famikon · · Score: 2, Funny

      Then I suppose your friend wins...

    5. Re:Which games? by twistedsymphony · · Score: 2, Interesting

      While I love online multiplayer, the unfortunet side effect is that developers seem to think that it's a substitute for local multiplayer or LAN multiplayer (where most gamers who care will tell you it's not). If Xbox Live is any indication the more games go online the less use you'll get out of your 3rd and 4th controllers, even less use out of that cross-over cable.

      There are almost NO 4 player games for the Xbox 360, yet almost all of them COULD very well support it and DO support 12, 16, 32 players online... COD2, DOA4, PDZ, and Gauntlet in the Xbox Live Arcade are the only 4 player games that I can think of... none of the available racing games do, and most of the FPSs are only single player unless you go online. I just hope the Wii developers don't loose site of how fun local multiplayer can be, then again a lot of them are the same developers, groups like EA, Ubisoft, etc...

  5. Confirmation for friend codes as well? by Admodieus · · Score: 2, Interesting

    I like not having to pay for my DS to use Wifi, but the friend code system makes me pull my hair out. There are so many little checks and safeguards thrown in to prevent you from being able to easily and effectively add people to your friends list. I would rather pay a subscription fee like I do for XBox Live and be able to enjoy seamless integration of friends, messages, etc. throughout all my games.

    --
    "It's a reverse vampire...they....they crave the sun!"
    1. Re:Confirmation for friend codes as well? by Anonymous Coward · · Score: 2, Insightful

      If you've got a credit card to pay for live, then you're probably not the target for pedos and the like.

      If you've got a Nintendo DS, you probably are.

      At least, thats the way people tend to think. Only little kids play gameboys, grownups play xbox games.

    2. Re:Confirmation for friend codes as well? by LordSkippy · · Score: 4, Insightful
      grownups play xbox games.


      You sir, have evidently never been on X-Box Live. You'll never find a more wretched hive of foul-mouthed prepubescents.

      Recently, a friend of mine said he was thinking of buying an X-Box 360. He wanted it because of the camera attachment being used in games, so he can see the other players. He thought it was cool.

      My response: "I've played on Live with all the 13 year olds cussing in my ear. I don't think I want to see them."

      --
      My karma is in a nose dive
    3. Re:Confirmation for friend codes as well? by Saige · · Score: 2, Informative

      It just so happens that a lot of the more mature people on Xbox Live don't tend to play as many public games, but play more with friends in private games. There are even communities of people (like 2Old2Play where you can find lots of people to add to your XBL friends list so you always have people to play with. I spend most of my online gaming time with friends instead of in public games, and I've had a ton of fun.

      And all the foul-mouthed kids are driving their reputations down and having more trouble finding games to play in now. :)

      There are even some games - such as Chromehounds - that you don't even have to worry about communicating with your opponents, before, during, or after the game. No chance to get verbally assaulted.

      --
      "You know your god is man-made when he hates all the same people you do."
  6. Wow, Nintendo. You've won me back. by dominion · · Score: 5, Insightful

    Damn, could they make the Wii any more attractive to casual gamers? I've always wanted to play online games, but I'll be damned if I'm gonna pay for a game, and then keep paying more for the service.

    $200-$250 price point, fun games, and free online play. The only way they could make it more attractive is to [insert natalie portman reference here].

  7. Not the VC by Wind_Walker · · Score: 4, Informative

    Let's make something clear though - the highly anticipated Virtual Console (which is able to download and play NES/Genesis/SNES/N64 games) will not be free. The pricing hasn't been released yet, but current estimates are $5 to $10 for a game. I would also hope that browsing these games would be free as well (unlike Xbox Live Arcade, where you must first pay for XBL and then pay again for XBLA games)

    This announcement is for games like Mario Kart Wii or (please God let this be true) Super Smash Brothers Wii. Those games will be free, and that's what Reggie was talking about.

  8. Wiinner by Belgarion89 · · Score: 5, Funny

    Did anyone else try pronouncing "wiinner" from TFA? Anyone who did keep a straight face?

  9. Not to rain on a parade... by Volante3192 · · Score: 4, Insightful

    It's the same premise. We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.

    Note they didn't explicitly say "online play will be free," rather that "some online content will be free."

    This still leaves the door to some subscription based services, possibly including 3rd parties. Course, some free content better than no free content.

    Just seems that the general view is everything online would be free, I just don't read it like that.

    1. Re:Not to rain on a parade... by MindStalker · · Score: 4, Insightful

      I think the "no hidden fees" bit is pretty self expanitory. SURE there may be a subscription based MMORG released, and noone expects that to be free, but its clear that all of what you get with an XBOX Live premium service will be free.

    2. Re:Not to rain on a parade... by Kirsha · · Score: 3, Insightful

      Sorry, but your reading comprehension skills suck.

      We will offer online-enabled games that the consumers will not have to pay a subscription fee for.

      It won't have hidden fees or costs.

      How much clearer do you need it to be for you to understand?

  10. Sounds great, but please keep maintenance in mind. by y5 · · Score: 4, Interesting

    For me, the Xbox was much more fun online than the PS2 due to the fact that they actively maintained the network. While I could play SOCOM and deal with the abundance of hacks and online Pro Action Replay users, it just wasn't fun compared to any time I'd sit and play Rainbow Six 3 or even Halo2. And while I credit MS for not regarding its online game system as something that could police itself, I also understand that they wouldn't have done so if it weren't for the monthly fee.

    On the end-user side, the presence of a monthly fee also helps cut down on people who would not otherwise regard their online gaming as a privilege. Sure, you have brats and cheaters, but not near the amount that were on the free PS2 connection.

    Here's to hoping that the improvements in the online capability of the DS (compare Mario Kart DS to Metroid Prime Hunters) will carry on to the Wii, and continue to get better.

    ::fingers crossed:: And maybe my dream will come true. What are the chances of Nintendo buying all companies responsible for creating Pro Action Replay and like devices, and only releasing them for competing systems? I would love to see that =)

  11. You Get What You Pay For by RSquaredW · · Score: 2, Informative

    While Wifi Connection is nice, the Friend Code system is a real pain. Hopefully they won't continue this model for the Wii.

    The advantage of Xbox Live, from what I've seen, is standardization and support. I deserve a higher level of service when I pay rather than get it free...and Live has generally delivered. I don't ever remember having Live downtime in serious quantities (*cough* Blizzard *cough*), and it seems like the games on Live have strong SOPs relative to what I saw on the PS2, which is the main competition online for the XBox in the current gen. Much better to do the networking backbone on the console level, rather than force each developer to support it individually.

    Look at the difference between MMO and FPS online in PC games: typical FPS online is a central tracker linking to individually-hosted games, which little control over gametypes, the server's abilities, or matching players together. Extra content is sporatic, user-driven or pay-for-episodes. Third-party services like Gamespy and whatnot are available on the PC, but are unlikely on consoles. MMOs, on the other hand, provide robust, persistent networking and chat features and continued support in the form of new content. Making new content is economical because there's a continuing revenue stream from the player - this seems, to me, critical to encourage game developers to revisit their creations and create new content in existing, already-developed engines (and micropayment schemes may or may not subsitute for subscription fees).

    Of course, all speculation above; we haven't seen what large-scale, free service looks like in either Sony or Nintendo's case (though as I said, Wifi Connection is promising on the bare-bones level). They may be able to deliver, but I'm skeptical that it will be as robust as what Live offers.

    --
    In accordance with E.O. 12958, this post is marked Unclassified.
  12. Awesome by RyoShin · · Score: 2, Insightful
    This means that when we get games like Super Smash Brothers: Brawl, Pokemon Battle Revolution, and Phantasy Star Universe (should it be ported to the Wii) will be even more of a hit without having to worry about the monthly fee.

    I just hope that they set up the games so you can connect to random players in the same skill bracket. I don't have a DS myself, but I imagine having to go and hunt out Friend Codes so you can play online gets obnoxious after a while.

    Here's his statement:
    It's the same premise. We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.
    It should be noted, however, that when he says "we", he probably means only Nintendo. So, third parties may still be able to charge for their own monthly fees. We'll have to wait until the end of this month/early September to get final clarification on this.
    1. Re:Awesome by IgLou · · Score: 2, Funny

      YES! It will cost me nothing to have my pikachu trounce someones bulbasaur! *sputter cough*

      I mean, nothing for me to play uh... Need for Speed... yeah, that's what I'm into. Vroom Vroom.

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  13. Huh? What about the free Silver account? by Hamster+Lover · · Score: 2, Informative

    I thought that you could browse and purchase anything available in the marketplace with an Xbox Live Silver account? Yep, I was right. From xbox.com:

    Easy to Try
    Silver-level access is free of charge for all Xbox 360 owners (except those who have previously been banned from Xbox Live and Korean users under the age of 14)--there's no reason not to try it, even if you're just the slightest bit curious. It's an instant membership that's only a few clicks away. (Note that there is a limit to the number of Silver level signups per console.)

    Xbox Live Arcade and Marketplace
    You'll find the the Xbox Live Arcade in the Marketplace, where you can purchase great casual arcade games like the classic Galaga or the smash hit Bejeweled. Just download them to Xbox 360, and they're yours to play again and again. They're perfect for casual gamers or anyone who loves great game play.


    So you DO NOT need a Gold account to purchase Xbox arcade games from the marketplace, just to play multiplayer. That makes sense. With respect to browsing and purchasing arcade games, the Xbox and Wii on-line service looks indentical. You will pay to play on-line with Xbox Live though.

    1. Re:Huh? What about the free Silver account? by Sparr0 · · Score: 2, Informative

      The fun part comes when you use your silver account to download a game. Or a demo. That takes 8 hours to download. And then you find out it has no single player component. damn BF2:MC demo

  14. Re:Wow, Nintendo. You've won me back. by eln · · Score: 3, Funny

    I don't know, if you're the kind of guy who likes getting hot grits poured down his pants, then a punch in the throat seems like it would be right up your alley.

  15. Re:Wow, Nintendo. You've won me back. by Anonymous Coward · · Score: 2, Informative

    Hate to pour a bucket of cold water on the Nintendo love (I feel it too), but free online gaming is not in any way special. Like, totally free if you have a PC, forget the $200 for the console and $50 for the game. Yahoo Games for casual folk. Weird indie stuff like the Google Maps RTS and MMO asteroids. Tons of demos (I'm playing the Sword of the Stars demo right now, it's ace and has free online). Enemy Territory, Nexuiz and now FEAR:Combat for the FPSers.

    When you do at as far as paying for PC games, the online is free for everything except some MMOs. Plus, every console except the xbox has free online. DS, PSP, PS2, Cube (just 1 game), Dreamcast and quite a few older modem-optional consoles.

    My point here is that the xbox/360 are freak gaming systems where you pay for online - on everything else you don't, so that can't have been keeping you or anyone else away from consoles before now.

  16. Yep, I'm sold. by Attilla_The_Pun · · Score: 2, Interesting

    Between Sony garroting themselves in public, pricing their console way out of what I consider a sane price range, and foisting Blu-Ray at a significant cost to their customers, I think the Wii will get my vote for the console I'll buy this generation.

    --
    ...Somewhere, there is a chile you cannot eat." --Daniel Pinkwater in A Hot Time in Na
  17. The example they used was Animal Crossing by ianscot · · Score: 3, Interesting

    The example networked title Nintendo referred to at their E3 press gig was Animal Crossing, which was kind of interesting given that no AC title has been announced for the Wii to my knowledge. Whatever executive it was used AC as an example of how persistent, "even when you're not playing it" connectivity would open new possibilities. The idea was to visit other people's towns in AC at any time and so on.

    The DS version of Animal Crossing would be an interesting precedent. The graphics are very close to the ones on the old GameCube title, which really looked more like an N64 game truth be told. Game play is very unconventional -- no real goals except as you choose, just puttering around, and, big finish, very much intended for and marketing to a different set of gamers. Does this sound like the general approach being taken with Wii?

    (My kids have the DS version, "Wide World," and have successfully gotten several different adults to try it out. Their grandma enjoyed it.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  18. Will you be able to play virtual console online? by antifoidulus · · Score: 3, Interesting

    Virtual console will be like a walk down memory lane, but (un)fortunately, most of the people I shared that lane with have all gone in different geographical directions(I'm in Europe and they are all in the US) Will I be able to play virtual console games across the internet like the person was sitting across the room? Furthermore, will I actually be able to use the Wii microphone to converse with the person? The "same room" experience can never be completely recreated, I think that game companies should try to replicate it as much as possible. I was was unimpressed by the DS online play for Mario Kart. If you are playing against a friend you cannot communicate with them in-game, really all you do is do a post-game aim conversation..bleh. And playing against strangers was pretty much like playing against the computer but only more frustrating as the computer never dropped out of the race when it was losing.

    It is possible to play old games across the internet, zsnes for example does it but I couldn't get their system to work the one time I tried and it still doesn't solve the problem of convenient in-game communication.

  19. Easy can be a bad thing by roguenine19 · · Score: 4, Interesting

    Nintendo is really trying to emphasize the ease with which one can do just about everything with a Wii: input is intuitive, online play is free and wifi is automatically enabled, etc.

    However, all this ease of use can be a bad thing if it limits how we can use the system. The DS' online play, for example, was designed to be easy and straightforward, but in doing so it severely restricts the experience. In-game chat is nonexistant, friend codes are a pain in actual practice and it doesn't support WPA encryption. I see the same problems potentially popping up for the Wii. What if I don't want my box connected to the Internet when I'm not playing games? What if I want to be able to play online with random people, and not have to use a site for swapping friend codes? What if I want to use something stronger than WEP encryption?

    Don't get me wrong, I'm looking forward to the Wii, because I trust Nintendo to deliver straightforward, fun games that Just Work. They have a good track record on that. What they don't have is a good record on online gaming.

    I just hope they don't go so far in trying to make online gaming cheap, easy, and safe that it ends up being a royal pain to play. Then again, I suppose there are far worse things to be afraid of.

  20. The great thing about this by sjonke · · Score: 2, Funny

    The great thing about this is that instead of using a $600 console and paying monthly fees to purchase, download and play Pac Man, you can use a $300 console without paying montly fees to purchase, download and play Pac Man!

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    --- What?
  21. Re:Wow, Nintendo. You've won me back. by drxray · · Score: 2, Interesting

    I've played tons of online RTS (etc) games with my friends and I was often the one being the server. Yes, I pay for bandwidth, but I'd pay for it anyway (I like to work from home, and remote working likes bandwidth).

    --
    Slashdot - Mutual Assured Discussion
  22. Encryption level? by Sp00nMan · · Score: 4, Interesting

    I really, really hope the Wii doesn't only support WEP like the DS does. It's bad enough having to run my wireless network in degraded security mode. Maybe they will go with WPA2 and somehow upgrade the DS in the future?

    1. Re:Encryption level? by bwalling · · Score: 4, Funny
      I really, really hope the Wii doesn't only support WEP like the DS does. It's bad enough having to run my wireless network in degraded security mode.
      Sheesh, you nerd! It's your house - WEP is fine.
    2. Re:Encryption level? by poot_rootbeer · · Score: 5, Informative


      Network encryption on the DS is done in software, not hardware. Each title comes with its own code for managing the wifi connection.

      The developers of Mario Kart DS were not able to implement anything more secure than WEP in that title without affecting playability. So that game does not support WPA and never will. It's not unreasonable, though, that later titles, once devs learn to make better use of the system -- or titles like the Opera browser in which frame-perfect network synchronization is not as critical -- may support additional forms of encryption.

      Myself, I just locked down my wireless router to require WEP and only accept traffic from the MAC addresses of the wireless gear I own. It seems a fair compromise eto me.

    3. Re:Encryption level? by RyoShin · · Score: 2, Informative

      If you don't want to hook up Wii-reless (sorry, couldn't resist), the Wii will support a USB-to-network attachment so you can go the wired route.

  23. Here's the link by goodenoughnickname · · Score: 3, Informative

    I'm not crazy -- this was already confirmed during E3: E306: Wii WiFi To Use Those Stupid @$#!ing Friend Codes

  24. Online component not necessarily free. by MaWeiTao · · Score: 3, Interesting

    Just because the ability to go online may be free doesn't mean the actual content will be.

    And read this statement carefully: "We will offer online-enabled games that the consumers will not have to pay a subscription fee for."

    What that implies to me is that any game with online-support will allow a gamer to play online without being charged. That's essentially the same model for every PC game with online play excluding MMOs.

    That statement says nothing about whether or not downloadable games will be free and certainly doesn't mention anything about subscription-based games like MMOs.

    I don't think Nintendo is doing anything wrong here; I just think people are reading too much into the statement.

  25. Makes Strategic Sense by polv0 · · Score: 2, Informative

    As an MBA student having just studied the rise of the video game industry in the late 80s, lead by Nintendo, this article makes perfect strategic sense for Nintendo. The industry then was catagorized by "Demand Side Increasing Returns." Rather than the typical increasing returns created on the supply side by economies of scale or scope, demand side increasing returns occur through network effects. When there is a large installed user or support base for a product in a category such as this, there is a large incentive for consumers new consumers to purchase from the established player rather than from new entrants. Just like what Microsoft has done with the OS (not implying Nintendo is like Microsoft, but their strategies are similar in this regard).

    This demand side increasing returns effect is only magnified by the current environment. By significantly innovating in the category and undercutting the competition on up-front costs, Nintento is set to build a substantial user base very quickly. This user base will feed upon itself with the free internet access, as this will draw many players who will have to purchase a Wii to play with other players online. Nintendo wins in the end because their licensing agreements for game development and production are very favorable, giving them a substantial fraction (20% or more historically) of game sales. They will quickly recover any loss or marginal profit on providing a cheap console with free network access through game consumption. And consumers won't complain because we are quite happy to spend $400 on games spread out over several years when we only feel it in small chunks as we periodically purchase new games.

    I'd buy Nintento stock if it hadn't allready skyrocketed.

    1. Re:Makes Strategic Sense by danielk1982 · · Score: 4, Funny

      You do sound like an MBA student.

  26. Re:Now offer a Nintendo Game Development Center... by FLAGGR · · Score: 3, Informative

    Don't get your hopes up. Nintendo has to approve you before you get a devkit, which means you have to have the financial ability to make a game, the talent and staff to do it and probably a good idea (unless your a proven developer) If you think that you could make the cut, check out their official site:

    http://warioworld.com/
    and more specifically http://warioworld.com/apply/wii.html

    And this is nothing new by the way, its been the same for all their consoles. However they seem to be more interested in indie companies this generation. I quote, "Keep in mind that we typically look for companies that are established game developers."

  27. People, people... by CaseM · · Score: 3, Insightful

    We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.

    He did not say "we will offer all"...he just said "we will offer online-enabled games..." This guys is a *salesman* first and foremost. A salesman - i.e. what he didn't say is just as important as what he did. This is a shell game played with words and misdirection. You could say the same exact things about Microsoft's XBox Live service's "out of the box" capabilies - "online-enabled games that consumers will not have to pay a subscription fee for...etc etc" All of those things are true of the XBL Silver account...you just can't play head-to-head without a gold account.

  28. Re:What about the other way around by Knuckles · · Score: 2, Informative
    Also, the storage space on a Wii is limited and games can't be copied, so if you buy a lot of these you'll fill up all memory and will have to either delete games (the ones you paid for!) or buy a new Wii (just because of the memory!) in order to get more.

    Iwata said something else:
    The Revolution has 512 MB of flash memory, allowing for some initial storage space. The system also has a slot for SD memory cards, which are widely used in digital cameras and can hold a greater amount of data. Most importantly, Iwata mentioned, were the USB ports that are built into the Revolution "so practically any storage method can be used".
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    "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns