Molyneux Talks Reviving Classic Games
Gamespot has a few words with Lionhead's Peter Molyneux, who looks back on some of the great games of the past in the days before the Leipzig Conference, where he is slated to give a keynote. Along with some commentary on modern gaming, Molyneux discusses a wish to reimagine titles like Populous, Dungeon Keeper, and Syndicate. Great ideas ... if he ever gets the chance to make them come true.
After realising how much I missed it, I bought Populous second hand a few months ago. What makes it so good is that it has everything a good real-time strategy game should, and nothing more. If only someone were to remake it on modern hardware, with photo-realistic castles and fluid water, but no changes whatsoever to the gameplay, I'd buy it in an instant.
One of my fav of all times.
:)
And I think it would be great as a MMO.
and since we're on the subject a MMORPG for Disciple would be great too. From a lowly acolyte, "evolving" into the lords of demons
Timang tinggi tinggi
parang sudah asah
alang alang mandi
biar sampai basah
Do not make them "XBox 360"-exclusive.
:P
We all saw how well that turned out for Fable.
</sarcasm>
Registered Linux user #421033
I loved Dungeon Keeper. I always cursed EA for buying up good franchises and then never using them. Especially the ones from Origin and Bullfrog.
but after the everything-you-do-will-affect-your-world-even-your -sneezes hype bullshit fiasco that was Fable, I have no more respect for Mr. Molyneux or anything he says. The man is a idea man and a dreamer, no doubt, but he simply cannot make a game without opening his mouth about how orgasmic the gameplay experience is going to be when the reality of it is far, far more mundane.
If he remakes that, I'll be the first one to buy it. That game was awesome!
I remember if you had the screen centered over the sexy torturer woman for too long without moving the mouse, the game's narrator/alert voice would say "You know, that'll make you go blind."
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I can think of many popular games in the past that could be re-released with improved graphics and sell well- especially if they were sold as inexpensive expansions. Take CounterStrike: Source, for instance. Same game, improved graphics. What I would love to see is StarCraft 3D- They could use the WarCraft III engine and sell it as an expansion to WarCraft III.
You are reading a copy of my copyrighted post.
Oh yeah. I would hope they keep it as small squads. It would be sweet to have multiple people playing on a squad. No more of your shotgunner getting nailed by a sniper while you're got your attention on another player.
I love old games. Never got into Populous much, but I'm always happy to hear about people reviving classic titles. The more the merrier!
Windows isn't the answer... it's the question. NO is the answer!
I received my GP2X a month ago and I can't stop playing It. All those PS2/PC/whatever 3d super graphics games are OK, but somehow there's something about games like super mario world, SF2, flashback, etc that make them so damn addictive..
I've already finished Super Mario World and now I'm replaying flashback. Man, what a game.
This little console is an absolute must for every classic gamer out there.
"Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
As everyone knows, re-hashes are all the rage these days. Why play 'Tetris' when you can play 'Septris'? OMG flashy!
Fable's been sitting on my shelf since about 4 hours after I first popped it in. A new record.
Coming up next: Industry Shills who Don't Know it, and the Midgets who Love Them.
...game developer has ideas for games he'd like to develop! Film at 11.
...actually, considering the general state of the video game industry in recent years, maybe this is news after all.
Slashdot Burying Stories About Slashdot Media Owned
Ok Molyneux's two biggest games are Black and White, and Fable. And what happened to each of them? You hear all the hype that goes on for years and years and then you get the game and it's half as cool as it says. "oh you can get scars and stuff and it'll carry through to life. It's not even scripted" Except in the final game it's scripted.
"Oh you're monster will learn from everything" except you have no idea what it learns, you have to wait til Black and White 2 for that. Hell in Black and White if you don't pay attention to the monster 24 hours a day you will never know what is going on or what it might be doing.
I do give Molyneux kudos because he does take big games and attempt amazing things, and doesn't fall flat on his face like Romero, but at the same time he does fall on his ass quite often. He does do the hype to the extent that Will Wright has done, but at the same time Wright delivers on most of his promises or at least admits when he can't do something before a game comes out, not after, or in the final hours.
On the other hand one thing that these games had going for it was lack of graphics and amazingly complex gameplay that made fans cheer, unfortunatly most of the industry seem to focus so much on the gameplay (because the fans crave it and crap on any game that's not perfect) that we see nothing that has the depth or complexity of even games like Deus Ex. I don't know if I want to see Lionhead look into classic games, it might just turn into an abomination.
I used to be a gamer. A long time ago, I used to be a gamer.
.. I still tend to use Linux ;) That is, I use it exclusively. So do most other people I know.
:) And some of the fun in games, is to be best.
:)
.. why isn't there more independant game creators?!
Well, "long" time ago. I was a gamer until about 1998 / 1999, and I still enjoy the occasional gaming session when visiting friends.
While I realize companies make their money on focusing on the main platforms, heh
I just can't understand why so many companies completely ignores the platform. I would buy many a title, if they were released for Linux at the same time as they're released for windows. I don't care to buy them if they're released later. With other people having a head start - I'll probably never be able to be as good as them.
Give me a new, shiny strategy game for linux. I'll buy it. I don't care if it's difficult to get working - I used to fool around with DOS to get those 619 - 621kb of free base memory - as a 13 year old. I don't mind having to work a little bit to get things running - as long as the end result is that they run natively (with no emulation/whatever) under linux.
I yearn for the day the game-companies will start releasing for linux at the same time as for windows.
And hell! Origin could release Ultima 7 for PC's in 1993. There _has_ to be as many linux users these days as there were dos users in 1993. Loads of us would buy equally good games. They wouldn't take that much longer to develop. So
Um, Molyneux has more than just B&W and Fable to his name. In fact before Lionhead Studios he worked at Bullfrog on the very games mentioned in the article that he would now like to remake. Take a look at http://en.wikipedia.org/wiki/Peter_Molyneux#Games for a more complete list of the games he has worked on.
XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
Personally, I'd like to see him remake Powermonger. It was always one of his more obscure titles because it was back in the Amiga days and he was forced to release it before it was ready. I really enjoyed it though, and I'd love to see him get to do it properly. Dungeon Keeper and Syndicate would be great too.
It would help if he didn't get over-ambitious though, and concentrated on doing things well, rather than cramming as may features as possible into one project.
Wow, that was one of my favorite games. The intro video was creepy - a guy walking down a crowded street, you see him from the inside of a car, next you see him turn around and get hit by the car. The scene cuts to him strapped to a big ring (DaVinci style), and having his limbs replaced with bionic stuff and his whole body coated with plolymer, next thing you see is the same guy, now with trench coat, all bionic an bad ass with a fancy pistol -- he is now part of the syndicate.
I loved this game, after gaining a few territories I would jack up the tax, go out and mow the lawn, and come back to a all my territories rioting, and with a lot more money and tech research, the added bonus was being able to play the mission again, now with style! I would replay this game any day.
|plastic....or gasoline?|
Syndicate was a great game. I didn't find out until years later that it had been popular since, growing up in Alabama, I was the only person I knew that even had a computer. My favorite thing to do was use the persuadetron on everyone in the city and walk around with a huge mob. It was the best strategy I found, much more so than trying to blast your way through hordes of agents. This way you always had a nice barrier of living targets and it would earn you extra money at the end.
Rocket Jockey had a kicking surf guitar soundtrack, Fallout sensibilities, and great gameplay (as long as you had a powerful PC) that was itching for multi-player support (originally not supported until the patch came along). As a fun sport game, it would make an amazing impact as an online console game for the NextGen machines. Think about holding a Wiimote with two hands to steer.
Think about it, Sega. You still own SegaSoft... right? You were going to give this one to the PSOne. Give it to every console and you'll have the breakout remake of the aughts!
Dungeon Keeper was a great game, but it was hampered by a mediocre interface. Updating the control setup (Wii!) would go a long way.
I remember if you had the screen centered over the sexy torturer woman for too long without moving the mouse, the game's narrator/alert voice would say "You know, that'll make you go blind."
Really? How'd you find that out? No, wait. I don't want to know.
While I enjoyed the games in question quite a lot, and would probabaly enjoy a re-vamping of these games, I see a disturbing similarity to the movie industry of late. It seems that there have been less and less really innovative, creative, and original movies being released. There seem to be more and more remakes of older films now that movie technology has gotten better. A few examples of what I am talking about such as 'Mr. & Mrs. Smith', 'War of the Worlds' or 'Cheaper by the Dozen' come to mind. I don't want to start a whole flame war on "how can you say you didn't like movie ..." but to me, most of these remade-for-a-new audience movies have left a lot to be desired. Mostly because they were just remakes of an older movie. The story was the same, the special effects were changed try to make a buck.
I can only hope that the remake of an old favorite game doesn't fall into the same trap. And they need get the same voice actor for the Dungeon Keeper! Thinking about slapping around those imps to get them to work faster still brings a smile to my face...
FWIW...
I've done the math, I know the odds, but I'm still disappointed when I don't win the lottery.
People tend to forget about the game quite a lot, but I'd be interested to see a modern game along the lines of Powermonger. A real time strategy game set in a medieval world that actually acts like a medieval world; food supply and transportation, and the turn of the seasons are a significant part of the strategy, splitting your army means not being able to communicate instantly, you can disrupt enemy armies by killing messengers (pigeons), you can disrupt enemy armies by killing their commander, people can't be "conjured up" by resources, all you can do is take existing people and give them weapons, (or just conscript unarmed shepherds anyway), everyone has a name, you can kill sheep for emergency food, you can nick fishing boats for your army, but then the towns won't produce as much food for you to appropriate, townsfolk are sycophantic, and then discontent when conquered, large armies travel the waves entirely by coracle, capitals mysteriously lack the production facilities of towns and cities...OK, maybe not a carbon copy. But that would be cool.
Nobody has mentioned it yet, but I wonder what the chances of Microsoft using some of the technology developed by Lionhead in other products, such as Windows or Office. Gesture technology has already been used in some other (non-MS) apps without a tremendous impact, but what if they took the trainable AI technology from Black & White and integrated it into their products so that you could have an assistant that actually learned how you use your computer, as opposed to something like the infamous Clippy that responds the essentially same way every time. I'm sure there's a market for that kind of thing out there.
I just picked up populous for super nintendo at a garage sale. I had played it on genesis a few times about a decade or so ago, and it is still quite as much fun as I remembered.
I like the idea that the people you "control" are mostly autonomous - there isn't the same degree of micromanagement as, say, Command and Conquer or Warcraft; though, reshaping the land and recruiting knights can be a bit tedious.
I could imagine populous being remade as a mmorpg; player characters could be the people, and the gods could be controlled by computers. The bandwidth requirements of mutable, shared terrain could be quite high, though.
Of all of the old games I played, Robosport is the one I most want to see redone.
It could be fantastic!
I think some of his problem is the canvas got too big.
Dungeon Keeper was a great game. Especially the first one, all things considered. A small set of changes and it'd shine as an engine even today. The AI was spectacular in practice. It was actually fairly simple, each creature had certain rules and preferences, but with a good mix of creatures the dungeon really hummed along by itself without a lot of dumb intervention. Combat could use some work (they tried to fix it in the second one, but the ultimate problem is you probably need to be able to play without picking up the creatures at all, at least as an optional mode), and there were a couple of other bugaboos, but it was really solid. Really packed a lot in on those older computers.
Now he wants to really pack a lot in on these newer machines and consoles, and our tools just aren't up to it. Theoretically the games he envisions probably could exist, but they'd take longer to develop than the consoles will actually be economically viable for. People bitch about bloat, but the fact is that in general, even allowing "bloat" our programmer tools have not kept up with hardware, and truly pushing a complicated world to the limit in code (not just graphics) is basically beyond us right now. An XBox 360 may be, say, 100 times more powerful than a Super Nintendo, but we can't really make a game's code and engine 100 times more complex. (In fact, going from a Super Nintendo RPG to a modern RPG can sometimes leave you wondering what we've been doing with our time since then.)
I do not say this to excuse him; ultimately, despite various self-esteem-propoganda to the contrary, you do need to limit you dreams to the possible. But I think it's a good stab at an explanation.
Someone who would probably fall prey to this is Garriot, the guy behind Ultima. Ultima games were always just on this side of dissolving into a quivering mass of bugs because they were always so cutting edge. (Mind you, I'm not saying they were quivering masses of bugs; they are in general quite good, although 7 and on get a little glitchy. I'm saying that it took a lot of work to get them there and sheer willpower. Witness the fun involved with getting Ultima 7 running, with its incredible memory management scheme. (You're better off running Exult, now.)) And you know, while I've heard about some plans of his, I haven't heard about anything he's done and finished since before the first Black and White...
The real thing we've been doing all this time is graphics. FF7 set us back years because every RPG that wanted to be taken seriously needed FMVs, while games like Suikoden 1-2 were amazing games with huge casts. They might not have the best story but the amount of stuff that was done in the story was amazing.
If someone was to take the 360 and make a 2d game, with enough time alotted they would be able to make a game in excessive of one thousand times as long as Final Fantasy VI, which only used 8 megs. I'm not even talking about processing power. But instead we devote huge amounts of our disk to the graphics in the game, where the gameplay continues to sit in the smallest amount of the game. However because we are limited to the graphics we have to deal with doing gameplay content that works with our animation library, not working on developing interesting gameplay. Every attack, every motion, every step in a game has to be animated out nowerdays which basically doesn't leave a ton of time for people who are trying to do something special to really get into it because if it misses all the time to create specialized animations to get that to work fails.
My real problem with Molyeneux is not that he is a dreamer, I'm glad he is, but he constantly states ideas as facts long before they are even finished being implemented, instead perhaps he should wait until he's assured it will get in and will work correctly before even talking about the feature. Perhaps even hold off on talking about key features until the game launches so we can be dazzled by them instead of immediatly looking for those features and finding them missing or not as grandious as the original design called for and being disappointed.
So he's really just admitting that he is out of ideas for new games. His last few games have been commercial failures, so he's harking back to the good old days when his name on a game actually meant something.
You utter moron. Molyneux has a string of hits prior to B&W and Fable - all of which are better than those two games IMO. The world of games was not invented in the last five years - there really IS a history farther back than that.
[quote]If someone was to take the 360 and make a 2d game, with enough time alotted they would be able to make a game in excessive of one thousand times as long as Final Fantasy VI, which only used 8 megs. I'm not even talking about processing power. But instead we devote huge amounts of our disk to the graphics in the game, where the gameplay continues to sit in the smallest amount of the game.[/quote]
Quite so, but length isn't inherently a good thing. I think Final Fantasy VII was a pretty long game, for instance. There'd be no need to make it longer (never finished FFVI, but got far - seems like a long game too). And graphics? I think they're sort of demonized too often, because good graphics really immerse you into the game. Jade Empire has very beautiful scenery and character design, it wouldn't be the same if it was running on FFVI's engine.
As far as adventure and roleplaying games go, I think they're long enough.
Quite so, but length isn't inherently a good thing. I think Final Fantasy VII was a pretty long game, for instance. There'd be no need to make it longer (never finished FFVI, but got far - seems like a long game too). And graphics? I think they're sort of demonized too often, because good graphics really immerse you into the game. Jade Empire has very beautiful scenery and character design, it wouldn't be the same if it was running on FFVI's engine.
As far as adventure and roleplaying games go, I think they're long enough.
C'mon, if any game deserves a remake it's this turn based classic. If done right you can easily update and revive X-Com. Mind you, I feel turn based games are too few nowadays; it's sad that it's dying genre.
Oops, how did this get here?
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TA was the most advanced, most beautiful RTS of all time. It was totally ahead of its time, and even things like playing online worked well. I lived in Canada and played against my cousin over the Internet (he only had a 56K modem) and it played fine, with over 1000 objects moving on the battle screen. Please please please bring an update to this absolutely wonderful game!
While Dungeon Keeper left me relatively unimpressed, I miss Syndicate and Populous. I would buy a current version any time.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
as you said, he was really good at making early 90ies games. as many people were.
i don't see any clue at all that would indicate that he is good at making post 2k games.
he did have the will to try new things and this is a good thing. but in trial and error you have to accept the errors and that's the problem with molyneux.
in the end i definitely prefer an average shooter over what b&w turned out to be. that one quickly becomes repetive in a boring way (sure the shooter has many repetive elements, but it kind of entertains me while repeating) if you don't accidentally get on the track of that one strategy that will bring you through the level without going through a sweat-mill of epic dimensions.
[i have an opinion and i am not afraid to use it]
> And hell! Origin could release Ultima 7 for PC's in 1993.
How many people worked on that game?
We still love those old pixel grids more than the shiny new HDR graphics, but only because they are our childhood memories. give any person is used to todays visual quality and instant gratification a game made like those old ones with which he does not connect any memories of "the good old times" and he would never endure the pains of long text passages, crude menus etc.
today we see the old games as warm and strong on story, but try to remember: back then we did care little about story, we mostly exposed us to those things because they had those really marvellous graphics, computers were the future and generally amazing miracles, they could even play games!
you can't bring that back, even linux can't do that
[i have an opinion and i am not afraid to use it]
Graphics are important, however their true importance is far overrated by todays industry. The important thing about graphics is simply that they don't distract, not that they look good by whatever todays standards are. For most part that simply means to provide a steady framerate, a good viewing distance and enough polyons, but thats already all. Once the graphics are good enough by that standard they will simply fade away after 15-30min of game play, since then the player will actually be busy playing the game, not carrying about if that polygon over there is shaded with ShaderModel3.0 or not. Even Doom1 or ResidentEvil1 can still be scarry and fun, once you get used to the fact that the graphics simply aren't up to todays standard. Some old games such as StarFox even look good today, because their graphic style actually works together with the limitations of the hardware, not against it. Sometimes it takes a while longer to get into a game when the graphics suffer to much from technical limitations, but once one is over that hurdle they simply fade away like all graphics do, no matter if good or bad.
Not really today's industry. Graphics have always been important. It just seems like they weren't important because games from, say, the early nineties look so outdated. I remember how much Doom's graphics were praised, and you could see the same thing even in the eighties. It's nothing new. Possibly the problem is that today the graphics take so much time, money and effort to create that they threaten to overshadow other aspects of the game.
I'm not really a graphics whore (I still run 1024x768 with AA/AF off), but I like pretty graphics, and I think they can be important for immersion (depends on the game I suppose). I'm mentioning Jade Empire again, but that game just looks terrific, and really sets the mood. The sceneries and costumes are beautiful. I wonder how long it'll take before I look at that game and declare it outdated.
I got Dungeon Keeper for -$10 at Best Buy. Yes, negative -- $9.99 with a $20 rebate. I was psyched since I had heard it was actually a pretty good game. So I got it home and started playing around without reading the manual, digging gold and marveling at the (at the time) mind-blowingly cool graphics. Two of my little brothers were watching me zoom in on an Imp while I was impatiently waiting around to get more money to build something or other.
"Hey, you're a hand. Wouldn't it be cool if you could, like, smack him to make him go faster?" said one of my little brothers.
At that moment, my finger slipped and right clicked the imp instead of left click. SMACK. There was silence in the room. Then I did it again. SMACK. Riotous laugher and cries of "I can't believe it actually lets you do that!". SMACK SMACK SMACK. We went through about ten imps before we calmed down.
Thats still among my favorite gaming memories.
Help poke pirates in the eyepatch, arr.
I yearn for the day the game-companies will start releasing for linux at the same time as for windows.
OSX has a far far bigger install base than does Linux and yet only a tiny fraction of the games released for Windows get ported to OSX. OSX is just a tiny blip on the radar for many game companys, it is just not worth the time or money. Linux is not even on the radar for most companys.
If you use Linux for all your computing needs and yet you want to play games, my advice is to purchase a console for gaming.
There wasn't much missing from DK2. It ran on the Quake2 3D engine; now it might run on the Doom3 engine without challenging modern computers too much. But what it really needs is a deeper AI. The creatures in DK2 were a joy to work with most of the time, but occasionally, the shallowness of their intelligence would show through.
But this was 1998. Today's computers could easily handle a much more complex and lifelike AI. Creatures could be made trainable on a model similar to the monkey in Black and White. Each could develop personalities, attachments, character dispositions, etc. And yes, as an earlier poster said, it would be ideal if the hand of god didn't need to pick them up at all, but instad issue commands, reward and punish. Imagine having a dungeon of monsters with such loyalty and discipline that they defend against invaders all on their own, calling on one another for help, making cover for the fleeing wounded, or holding back enemies while the imps come in to do their work. Man, that would be my new favorite game! And honestly, it might not take a great deal of programming: Just adapt the graphics to a new engine and tweak existing Lionhead AI code, and you're well on your way!
I can't believe nobody's mentioned Magic Carpet. That game was addicting as hell, and the later levels were very intense. I would've played all the way through to the end if it weren't for the memory limitations of the engine.
Brain kills internet cells.
No mention of Magic Carpet? That and Syndicate were his best games. Wikipedia says Magic Carpet lost out to Doom, but I still managed to play through to the end. Flying and shooting, what could be better than that?
Molyneux' biggest failure was probably the idea of the god-sim itself. I played a fair amount, actually a crapload of Populous, DK, and DK2, and one question that always nagged me was, "How am I winning?" Those games were a lazy version of an RTS. You have units, you control them...sort of. They fight battles...sort of. Ultimately you just follow your instincts and pray.
Magic Carpet succeeded because it had intense one-on-one combat, with great controls. And Syndicate had conventional, mission-oriented gameplay with experience and money. If Molyneux stops muddying the waters with fuzzy god-sim games, he could do his career a favor. Back then we didn't care, Populous was a proto-RTS and gamers could see where that was going, even if Molyneux himself didn't see the future of simulations in games.
as their non-game centered practices seem to be catching up with them. EA corporate hasn't been doing so hot in the last few years, and I'll be cheering their continued decline.
I agree that he has stuggled a little with his current crop of games, but I'd rather have a world in which people still bother to try something new. God help us people try to please only people like yourself who just want another "average shooter". Then we'd end up with an industry cranking out the same old shite time and time again with narry a new idea in sight. Hang on...
Um, you missed the point. Molyneux hasn't done anything worth my money since Dungeon Keeper. The Movies is the only thing he released since that didn't just flat out suck and someone else at his company designed that. Mind you that I don't think The Movies is a good game or is worth the asking price, I'm just saying that it isn't piss poor like everything else that has come out of Lionhead. Makes you wonder how much of the earlier successes were actually Molyneux.
i want fresh ideas as much as everybody else, but molyneux has failed at least once too often.
give trust (which means funding) to someone new, maybe someone who has actually already succeeded to make anything above-average during this decade.
and in what way is an rts game with an added gimmick or two new anyways?
[i have an opinion and i am not afraid to use it]
I would definitely get the re-release of Populous. I don't know how many of you remember a game called Battle chess. It was chess with a twist. When a piece was taken by another, they battled eachother in a humerous animation sequence. A remake of this with modern 3D animation would be awesome.
Actually, it can. Check out http://exult.sf.net/index.php
AC
Where oh where is a new version of Magic Carpet!
He certainly has overhyped his games a lot, but failed? Fable scores 85% at gamerankings, Black&White 89%, The Movies gets a 79% and Black&White2 still got a 76%. Ok, the last two ones are not that great, but still good, 85% and 89% on the other side is certainly a very good score. The only real throuble I see with Molyneux is the hype, he talks and talks about features and stuff and the final games simply don't delieve much of that, that doesn't mean that the games are failures, it however means that many people will be disapointed simply because they expected far so much more, that however doesn't mean that the games are actually bad.
Molyneux should simply talk a little less and polish his games a little more and pretty much all problems would be solved.
I always thought when he split off to form Lionhead that EA kept control of all the Bullfrog titles. I would love to see spiritual successors to these games. Even Magic Carpet and another "Theme" game would be cool. I would kill for a reenvisioning of Gene Wars. Cool idea, but such a weak implementation :(
Insert Sig Here
"The Movies" was a success, above average and made this decade. Any other strawmwen to raise?
How would you carve that? The structure of the original games only allowed a set time (or more specifically, a set number of actions) before a certain map became boring to continue. There's only so much land to carve out, and to expand you'd have to expunge other DKs - and losing their dungeon all the time would not be a god incentive for new players.