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Inside The Game Copy Protection Racket

simoniker writes "German game company and Accordion Hero creator Schadenfreude Interactive have been carefully considering what copy protection to use for their next game, and have documented their process in detail in a new Gamasutra article. After rejecting scratch and sniff cards, dongles, and musclebound Russian copy protection outfit NovaHammer ('You would not want any of your computer games to get hurt, would you?'), they come to the (fictional but agreeable!) conclusion: 'We decided against using any sort of copy protection on our games. After all, you shouldn't feel you are being forced to buy our games. You should want to. And if you do not want to, that is really our failure — not yours.'"

112 comments

  1. Ah, the memories by Southpaw018 · · Score: 4, Funny

    I remember losing my Prince of Persia manual and having to guess the first letter of the last word on page 30. That was annoying enough. But it's perhaps frightening commentary on the current state of DRM that I can't tell if the scratch and sniff card is or ever was real. Honestly. Was it? I can actually see a proprietary happy company like Sony coming up with something like that...

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Ah, the memories by sqlrob · · Score: 3, Insightful

      I can't tell if the scratch and sniff card is or ever was real. Honestly. Was it?

      Yes.

      Leather Goddesses of Phobos (although it was interactivity aid, not DRM) Infocom liked to put goodies in that would make you want to buy it rather than copy it.

    2. Re:Ah, the memories by Anonymous Coward · · Score: 0

      While the article is obvious satire, a scratch-n-sniff card was one of Infocom's more adventurous "feelies" (purchase incentive cum copy protection) for Leather Goddesses of Phobos.

    3. Re:Ah, the memories by Monkelectric · · Score: 1
      My dog ate my Dial A Pirate Code Wheel :(

      Luckily, I'm still Mix 'N Mojo

      --

      Religion is a gateway psychosis. -- Dave Foley

    4. Re:Ah, the memories by Anonymous Coward · · Score: 2, Funny

      Okay, I'm all up with the latin here, but putting cum, leather, and goddesses in a single post has got to make some corporate surfers nervous.

    5. Re:Ah, the memories by SoCalChris · · Score: 1

      IIRC, one of the Leisure Suit Larry titles also came with a Scrath & Sniff card as part of the game.

    6. Re:Ah, the memories by Who235 · · Score: 1

      Eeeeeeewwwwww!

      What smell was it?

    7. Re:Ah, the memories by amorangi · · Score: 1

      Fishy

    8. Re:Ah, the memories by MyDixieWrecked · · Score: 1

      I remember losing my Prince of Persia manual and having to guess the first letter of the last word on page 30.

      what's amazing is how often you'd actually get the letter right.

      What I did when I lost my manual (actually, I loaned the manual to a friend when I loaned him the game and HE lost it) was write down the right (or wrong) answer each time, and eventually I had a list of the majority of the questions it asked.

      then, I wound up buying PoP 1 & 2 on CD years later, and it came with a little cheatsheet that was just like my list. it was nice to finally not have to go and flip through the manual.

      although now that I can play PoP on my gamecube (I did a little hack on the iso of Sands of Time), I dont' have to worry about that anymore... not that I could play the game on my computer anymore. It sucks that it hasn't been ported to OSX.

      Prince of Persia is definitely on my top 20 list of the best games of all time. It's probably in the top 10.

      --



      ...spike
      Ewwwwww, coconut...
    9. Re:Ah, the memories by dshade69 · · Score: 1

      yea, my favorite was still "Wishbringer" that had a pretty glow in the dark rock (ok it was plastic in a rock like shape).

  2. Wow! by Threni · · Score: 2, Insightful

    Are people still copy protecting games? Why? Has a single game been rendered uncopyable because of some dodgy disk format or some stupid `squint at page 23, col 2, line 4` nonsense? Time to give it up, guys. If unprotected media works for music and films, it's good for games too.

    1. Re:Wow! by MindStalker · · Score: 3, Insightful

      Nope, but restricted online play has helped a LOT. There are many games that have been bought not out of the goodness of a gamers heart, but for the right to play on official server. :)

      Otherwise no... People with money to burn will continue to buy games, people without will continue to pirate. People with money to burn that pirate for anything other than a trial deserve a special place in hell :)

    2. Re:Wow! by grammar+fascist · · Score: 2, Insightful

      The point isn't to make it impossible, it's to make it more difficult than just going out and buying it.

      As such, it doesn't actually take as much copy protection as content creators generally think. A single bit flag that commercial CD burning software respects would be enough.

      --
      I got my Linux laptop at System76.
    3. Re:Wow! by Threni · · Score: 2, Insightful

      > The point isn't to make it impossible, it's to make it more difficult than just going out and
      > buying it.

      It's easier to buy (create an account, sign in, order, select payment, enter credit card details, wait 4 days for it to turn up in the post) it than it is to download it off then net (find torrent site, enter game name, click, download, install)?

    4. Re:Wow! by mugnyte · · Score: 2, Insightful

      make it more difficult than just going out and buying it.
      "going out" and buying it is vastly more inconvenient.

      A single bit flag that commercial CD burning software respects would be enough
      Why care about burning a CD when disc space and bandwidth is cheap?

      Variations on a theme:
        - Bytes transferred to user's machine + swapped disk images can run the complete game.
        - Bytes captured from user's machine + swapped disk images can be copied.
        - Tricks to look for original media are removed from said software.
        - Online registration suffers from being just another "check" for a special value. It can be removed.

    5. Re:Wow! by Anonymous Coward · · Score: 0

      See in my day, we had this thing called "stores" where you could "buy stuff" and then immediately take them home. Amazing, yes?

    6. Re:Wow! by A+nonymous+Coward · · Score: 1

      we had this thing called "stores" ... Amazing, yes?

      Amazon, no.

    7. Re:Wow! by Chosen+Reject · · Score: 2, Interesting

      People with money to burn will continue to buy games, people without will continue to pirate. People with money to burn that pirate for anything other than a trial deserve a special place in hell

      Are you suggesting that if you don't have money then you should be able to pirate without consequence? I really hope not. I am 100% against DRM (except for in rental situations), and I think the RIAA/MPAAs tactics have been really lame and stupid, but that's just stupid to say people who can't afford certain items shouldn't have to pay for them. Yes I realize that it's not stealing, yes I realize that if they do pirate it the companies have not lost anything. Nevertheless, these are not necessary items. This isn't food and shelter and clothing we are talking about here. This isn't medical care and the like. These are games, movies, music, books, etc. Luxuries. Things people can live without. There are many more avenues of entertainment than these. Radio is free, provided you have a radio. Broadcast TV is free, provided you have a TV. Plenty of stuff on the internet is free, provided you have a computer and internet connection. And if you don't have those things, you aren't pirating anyway. Books, DVDs, CDs, and even some games are now at libraries where they can be checked out for free without pirating. Here again is a way to be entertained, informed, or whatever without the need for advocating piracy among the poor.

      Anyway, I hope I didn't misread what you said.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    8. Re:Wow! by FLEB · · Score: 2, Interesting

      Nope, but restricted online play has helped a LOT.

      The problem with that? Try getting a game secondhand. Actually, I've even had enough problems getting games with just serial keys second-hand from yard sales. Perfectly usable disc, but if it's not in the right case... well, there's a five-dollar coaster. I'd look for a keygen, but there's little chance of finding one that isn't just a shameless Trojan.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    9. Re:Wow! by Traiklin · · Score: 1

      to bad there's been people who have gone out and bought stuff, took it home only to find it doesn't work!

      They just spent the money for it and it just doesn't want to work, everything is the way it is but it doesn't work. They look around and find out they aren't the only ones and it turnes out the only ones not having problems are the ones who didn't pay for it.

    10. Re:Wow! by bky1701 · · Score: 1
      A single bit flag that commercial CD burning software respects would be enough.
      So make a law telling you what you can and can't do with your own CD drive? Not to mention, there are all these errors....

      1. Hacked apps, or apps made to ignore the bit flag.
      2. Hacked isos that don't have the bit flag
      3. If #2 is enforced by CD checks, then crack them.

      And back to step one, only without the legal ability to burn CDs as you wish.
    11. Re:Wow! by MindStalker · · Score: 1

      You absolutly right. My thought was that many pirates are people that can't afford a game. (Been a few games I've copied that I keep telling myself.. I'll buy this when I have the money.. I promise). But no I have no RIGHT to copy the game, I am breaking the law. But I'm saying at the same time that people who can afford it and just don't give a damn are on a different level.

    12. Re:Wow! by Goldberg's+Pants · · Score: 4, Interesting

      No other industry gets away with selling broken products, so why the fuck should the software industry? Treat them like they treat us. We're all thieves in their eyes. If we weren't, shit like Starforce would never exist. Pirate away folks!

      Copy protection is why I've largely stopped bothering with the PC gaming industry. Neverwinter Nights was the worst. There was a two month period where, thanks to Securom, I couldn't run the game. Then there's Warcraft 3. I had to use a no-cd crack as the protection wouldn't work on my drive... But there's a CRC check when you log on to Battle Net, which meant I could no longer play the game I paid for online. (Same with Nascar Racing 2003.)

      Starforce was the straw that broke the camels back. I installed a demo, and Starforce was installed. (Before someone starts yelling "Idiot, why would it be on a demo?" as has happened before on here, they put it on the demo as well so crackers can't use the demo executable to help them figure out how to get around it.) What followed was 18 months of being unable to read CD's I burnt after that shit was installed on my system. (CD's that worked just fine in every other system.) I eventually found a fix (Use the Starforce removal tools then go into the device manager and choose UNINSTALL for all IDE drives on your system, then reboot).

      I bought Galactic Civilizations purely because Stardock treat their customers decently, and not like thieves. I'm happy to support a developer who has a clue. As for companies like Ubisoft and Codemasters who, when people complain about Starforce, call them pirates and hackers... Fuck them. All companies that use damaging and invasive copy protection deserve to go bankrupt. All they need to do is fire up Emule or a Torrent site and find out just how great the protection they're choosing use is. (Toca Race Driver 3, which used Starforce, was cracked and on the net before it was even released.) They're screwing the genuine consumer and, in some cases, causing damage to these peoples systems.

      They're just as immoral as the pirates.

    13. Re:Wow! by Goldberg's+Pants · · Score: 3, Interesting

      Reminds me of the dongle protection used in Robocop 3 on the Amiga. The head of the company proclaimed that the title would be impossible to pirate. (You can read all about it in an issue of the Amiga diskmag "Grapevine". Somewhere between issue 8 and 17. Sorry, can't be more accurate than that... I know I read it recently.)

      The game called the dongle regularly. It wasn't a protection laid on top, it was woven into the game code. The head guy was saying how damn hard it'd be to crack, and while it may be cracked, it'd take months. You couldn't just remove the calls to the routine to bypass as it was all part of the game itself...

      The game was cracked within days. Rather than strip out the checks, they managed to hack the routine it called so it basically said "The dongle isn't there, but don't worry, just keep running" and that was it... The game was cracked, and yet another failed protection bit the dust.

      And yet the industry appears to have learned nothing. They always say about preventing "casual copying". Does anyone even do that anymore? With broadband and torrents etc... There's not even a need to copy an actual disk anymore. The copies flooding the net show protection does absolutely nothing to stem the flow of warez, so why in the hell do they still bother? I firmly believe that if a game is good, it'll sell. Protection or no protection.

    14. Re:Wow! by Goldberg's+Pants · · Score: 2, Interesting

      Slipped and posted before I was finished...

      Anyway, to add a final line to the above, if a game is good, it'll sell. Protection is there just to protect shitty games.

      The game companies can't have it both ways.

      If you're that convinced copy protection works, then you obviously believe I can't copy the game... So why the fuck can't I return it to the store if it's a pile of shit?

      If they KNOW it doesn't work, then why continue to include. As far as I'm concerned, if a game has copy protection on it, I should be able to return it to wherever I bought it if it doesn't work, sucks etc... But I can't, because I may have copied it...

      Fuck the PC gaming industry. All the doomsayers who say it's dying... God knows it fucking deserves too for the way the majority of it treats all of us.

    15. Re:Wow! by hackwrench · · Score: 0, Flamebait

      Now we're getting into thought crime territory here. There are two levels to thought crime. First, where it's illegal to be thinking a certain way and second, where thinking a certain way changes the punishment for a crime or, germane to this case, determines whether or not an action is a crime at all.

    16. Re:Wow! by StrawberryFrog · · Score: 1

      copy protection ... A single bit flag that commercial CD burning software respects would be enough.

      Given a choice between software that always respects this flag, and software that allows you as a user to ignore it, which one would you want to use?

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    17. Re:Wow! by supersocialist · · Score: 1

      Intent is the difference between manslaughter and murder, so welcome to George Orwell's America, I guess.

    18. Re:Wow! by supersocialist · · Score: 1

      Unfortunately, the DRM in games often makes it easier to download, patch, and play--no worries about having the right disc on hand, no swapping discs when you switch to another game. Hell, I even crack the stuff I pay for.

    19. Re:Wow! by Anonymous Coward · · Score: 0

      Charlie's chopshop... we put the laughter in manslaughter

      County Morgue... you stab'em, we slab'em.

    20. Re:Wow! by Haeleth · · Score: 2, Insightful

      Unfortunately, the DRM in games often makes it easier to download, patch, and play--no worries about having the right disc on hand, no swapping discs when you switch to another game.

      So I guess you love systems like Steam, then? Download and play, perfectly legally, without even having to worry about finding a crack or trusting the pirates not to have stuck any malware in there.

      As more and more companies catch on and begin to distribute online, the convenience argument will dry up too. I wonder what lines people will use to justify piracy then? I guess it'll be back to the old anti-DRM one: "I don't like the idea of a game that phones home occasionally, even though I have no problem giving out my IP address and full details of all the piracy I'm committing to all kinds of random people on various P2P services."

    21. Re:Wow! by Amouth · · Score: 1

      i had that issue with dvd's once..

      i went and bought a box set.. 3 of the 5 discs wouldn't play. i take them back and they had the policy of no refunds so i exchanged it.. same thing same discs that didnt' work.. again they wouldn't let me return it at all..

      after fighting my way to a district manager they findly put the damn dvd's in there players and realized - they didn't work.. he got worried because he realized he had a larger problem than i did.. i got my refund

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    22. Re:Wow! by RingDev · · Score: 1

      Even more than that, intent is the difference between a traffic accident, vehiclular manslaughter, and murder.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    23. Re:Wow! by Deadguy2322 · · Score: 1, Insightful

      Ever stop and think that maybe the leak was from the stage of production where the game was finished, but BEFORE the protection was added, making it not actually a crack?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    24. Re:Wow! by MindStalker · · Score: 1

      I wasn't speaking of legality so much as the level of hell you deserve. God does punish based on your intent.
       
      /God may not be valid in all mindsets, replace with Budda, or the nature sprite of your choice.

    25. Re:Wow! by Anonymous Coward · · Score: 0

      > There was a two month period where, thanks to Securom, I couldn't run the game.

      Funny, I bought it, imaged it, and ran it from Alcohol 120% with nary a peep. Securom is nothing.

      And Ubisoft dumped Starforce.

    26. Re:Wow! by supersocialist · · Score: 1

      Reckon I would if there were anything on Steam I wanted to play.

    27. Re:Wow! by TClevenger · · Score: 1

      The problem with DRM is, that even if you do go out and buy it, it's still very difficult. (Try reinstalling half of today's games after a complete hard drive crash.)

    28. Re:Wow! by Goldberg's+Pants · · Score: 1

      No, it still had Starforce on it, and was definitely the release candidate. You can't actually strip out Starforce, only convince it that it's running a legit version. (That's why folk who crow about having a pirate version and not getting Starforce are full of shit.)

      I can most assuredly state it was the full version. (I however bought the PS2 version... I like my computer working thanks...)

    29. Re:Wow! by Anonymous Coward · · Score: 0

      Me, I just play True Combat Elite. Its professional quality, and most important, its totally free.

  3. I disagree by davevt5 · · Score: 4, Interesting

    While the gamer in me rejoices when reading this, the practicality of things are such that copy protection is needed. I agree all attempts to thwart the pirating of games never succeed 100%. But what about the vast majority of people that don't know the intricacies of bitsettings and book types and after toasting a few CDs they give up. Sure, they can get a torrent of the packaged release that circumvents these measures.

    But in the end stopping /some/ piracy will result in more money in their pockets.

    How many more roubles would they get if just 1% of people intending to pirate the game bought it instead?

    ----
    This writing may not necessarily reflect my thoughts and beliefs -- but it probably does.

    1. Re:I disagree by Sycraft-fu · · Score: 4, Insightful

      I dunno, as to if no copy protection can work I suggest you ask Stardock. They seem to have sold a ton of copies of Galactic Civilizations 2, and in fact are still selling it (if you don't have it, buy it, it's great). Do people warez it? Of course but then they warez everything. You show me the most locked down software, I'll show you the crack for it. Yes even things like Cubase 3 which has more code for protection than for program.

      Something you also can't forget is copyprotection software isn't free. Macrovision doesn't had out Safedisc out of the good of their hearts you pay for it, most likely a per disc license. So while you may get some more money from people that can't copy the disc and don't know how to look for a crack online, you'll lose money in having to pay for that protection. You might assume it's more, but have you done a study to see if that's the case? You also have to take in to account what happens if legit users get locked out. Starforce is notorious for not working on legit copies, and for even hosing systems. You end up footing the bill either in terms of patches, refunds, lost business, or all three.

      Either way, it's clear no matter what protection you use, people can and will break it and your game will get warez'd. It's also clear that it is possible to make money on a game with no protection.

    2. Re:I disagree by spahn · · Score: 1

      $5.00

    3. Re:I disagree by Joe+The+Dragon · · Score: 1

      I want copy protection that does not mess with windows system drivers, is alleys running in the background sending info to whoever wants it, and does not work because of some other app that you have installed on your system.

    4. Re:I disagree by dgatwood · · Score: 4, Insightful

      You alluded to this with your comment about locked out customers, but that's only one of many problems that copy protection causes. Not only do you as a company pay for the protection, your customers pay for it, too. The only difference is your customers keep paying for it over and over every time something goes wrong with the protection software.

      There are a great many expensive products for which the protection is so buggy that people buy the software, then download the crack and use it because the "protection" contributes so negatively to the overall stability of their computers. Then, there are the apps that start out with the carrot (software authorization), then suddenly give you the stick (telling you "We're not going to give you a software key. If you want to replace your computer, you have to go out and buy a dongle to reauthorize this.")

      I got burned by that once. Never again. Antares, Inc. is now on by absolute do-not-buy blacklist until they change that policy, and I recommend alternatives to their products to anyone who asks me about them. I don't care how good a product they develop. From now on, I won't even look at it. If I've spent several hundred dollars on an app, I expect to be treated better than that, and not forced to spend more money just because the manufacturer has decided that repeated software authorizations are costing them too much money. Life's too short to deal with companies like that.

      The more draconian the copy protection, the more your users flock to alternatives. That's why I now use Digital Performer (no key) instead of Cubase, and Melodyne (software-only key, but only after emailing them to make sure they weren't about to force iLok on me) instead of Auto Tune, and that's why I will never use products by Waves and countless others. I vote with my dollars and purchased software whose authors didn't treat me like a criminal. I will continue to do so and encourage others to do likewise.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    5. Re:I disagree by slackmaster2000 · · Score: 2

      I actually agree with you, and am glad to see that you were modded up.

      If a copy protection scheme can prevent casual copying which would apply to the vast majority of the players, then it seems like it would be beneficial to the company. I've obtained games illegally and you know, it can be so frustrating and time consuming that it's usually better to just pony up the fifty bucks. It also *feels* wrong to go searching torrent sites loaded with porn links to find games and cracks. If games could be casually copied by simply making a copy of a CD, then it would be trivial for friends to make copies for friends, and it wouldn't feel as wrong to do. Even worse, it would be trivial to distribute ISOs of the game online without downloaders having to jump through any hoops to get it installed and running.

      On the other hand, I don't like copy protection schemes that are invasive. In fact I can't stand them, and for those games that I have legally purchased I will still go looking for cracks to run them. Unfortunately it seems like this is becoming the norm as copy protection schemes try harder and harder to not just prevent casual copying, but all copying, which is a wasted effort that is bad for game companies and consumers both.

      I would also say that it would be nice to be able to make backup media. However this isn't as necessary a requirement as it was back in the floppy days. With reasonable effort, it's not hard to make sure that nothing happens to a CD or DVD for the few months that a person will be playing a game, or even a couple years for a better game. How about a system where the manufacturer will send replacement media for a minimal fee, and/or in exchange for the broken media?

      The one thing that chaps my ass more than anything about this whole copy protection business is that even though all this software has protection, we STILL can't return software to the store. Sure some places will let you, sometimes for a fee, but for the most part software is a no-returns item. So did I rush out and buy Oblivian when it came out, especially having loved Morrowind? Nope, I remember what a hog Morrowind was, so even though my machine was above the minimum requirements, I downloaded a cracked copy from the net to try it out. Guess what? It was unplayable, even at 640x480. Sure I could look around and move a bit, but combat was not possible when framerates would drop to 5 or less. Had I ran out to buy it I would have no recourse other than to ebay it for a loss. I guess I should have tried the demo...oh...wait... Had it run well I would have bought it. I feel the same about music purchasing. If I honestly like something for more than a few listens, I *will* be motivated to buy the actual product, and do so.

      Since I'm blabbering, I might also mention that it can really suck for a family to have to purchase a copy of certain types of games for every computer in the home so that people can play together over the LAN. I'll never forget Total Annihilation and the countless hours I spent playing it with my family. Nor will I forget that only *ONE COPY* of the game was required for everyone to play. Good times.

    6. Re:I disagree by ClamIAm · · Score: 1

      But in the end stopping /some/ piracy will result in more money in their pockets.

      Really? Then why do you not reference any source that has reached this conclusion? Oh wait, that's probably because there are none. If copy protection was actually proven to significantly increase the profit on media, it would be used every single time. Unfortunately for you, no such proof exists.

    7. Re:I disagree by Anonymous Coward · · Score: 0

      Stardock most definitely does use copy protection. They don't do the conventional approach of requiring you to put the CD in the drive in order to play the game. Instead, they require you to enter your multi-digit ID every time you want to download a patch for the game. Nonetheless, it is still a copy protection scheme. They are trying to prevent me from distributing copies by making me validate that I paid for the copy I have whenever I want to update it.

      I personally find that considerably more annoying than having to keep the CD in the drive. I can always find my CDs, but having to fish out a 16+ digit key and manually type the dang thing in everytime I need to download a patch really irks me.

    8. Re:I disagree by cgenman · · Score: 1

      It's at the point where I automatically crack all of my games. I just can't be bothered to keep the CD's around, nor would I be likely to find them if I did. I pick up maybe a modest game or two a month, but over the plast 20 years this has added up to well over 300 titles in my collection.

      Furthermore, my PC purchasing has dropped precipitously, as I can only play roughly two out of three purchased games. The rest generally refuse to run, usually due to buggy copy protection. Which means I have to bring it back in, explain the situation, maybe get a refund, maybe get moral support to go download the illegal version. I'd rather not deal with headaches in my hobby, thank you, and I'd certainly rather not be driven to piracy to get something I paid for.

      Don't get me started on the more expensive programs out there. The whole authorization schemes are so ornery / buggy / crash prone that the illegal versions are simply far superior.

    9. Re:I disagree by ASkGNet · · Score: 2, Informative

      1) All GalCiv2 patches are freely downloadable now (but require the game to be activated - this is a one-time process)

      2) The Stardock Central application can download and install the game / the patches for you, and also requires a one-time activation.

      I don't see any "enter multiple times" anywhere.

    10. Re:I disagree by Don_dumb · · Score: 1
      The one thing that chaps my ass more than anything about this whole copy protection business is that even though all this software has protection, we STILL can't return software to the store. Sure some places will let you, sometimes for a fee, but for the most part software is a no-returns item.
      This is something that really gets me about the games industry. The practice is unfair and I think should be illegal (it might already be), we can be sold a product that doesn't work despite the box saying it will and have no recourse to refund. I will have checked (and understood, many will not) the minimum requirements but the game could still not work because of the copy protection or worse (bad programing). I should be entitled to a refund but the shop will not take it back. It also means that the EULA is worthless (so companies should not be able to hide behind it) as I made an agreement with the shop not the game publisher.
      It would be interesting to see someone powerful take a game back to the store saying that they had disagreed with the EULA, if they didn't take no for an answer, it might be fun to see the whole EULA nonsense scuppered.

      I remember buying the game 'Sacred', the game worked for a few days then an update/patch (that fixed some faults and is required for online play) came out that borked it. After hundreds of people complained on the official forum that the game would not work, the makers initially just gave the "Make sure you drivers are up to date" line. Only a couple of weeks later when this (of course) hadn't worked and we had provided system profile information did the maker actually find a fault with the copy-protection and some DVD drives and then release a patch for the patch. The worst thing was that I had no way of taking the game back to the store, that and it wasn't really that good in the end.

      The only system I have seen that I find somewhat agreeable is (perhaps suprisingly) Steam. The disc doesn't have to be in the drive and I have had no trouble reinstalling after an upgrade and reformat, but it is slow.
      --
      If this were really happening, what would you think?
    11. Re:I disagree by KDR_11k · · Score: 1

      I'll never forget Total Annihilation and the countless hours I spent playing it with my family. Nor will I forget that only *ONE COPY* of the game was required for everyone to play. Good times.

      Minor correction: TA required one CD per 3 players (but ten players still required only 3 CDs). It came out in the transition phase between 1 CD per player and 1 CD per match games when games allowed a certain number of players per CD in multiplayer (I remember other games implementing such a system as well). Starcraft required only one CD per match IIRC.

      Interestingly that movement got reversed at some point when games started demanding one CD per player again and soon started demanding even unique keys in LAN games (Hi there, EA Games!). I guess some idiot thought that would make people buy the game when they want to play it at a LAN. Yeah, except it ends up with "screw that, let's just play Counterstrike instead". Seriously, someone playing a game the first time at a LAN is probably the best introduction he can get (since many games are loads more fun with friends in multiplayer), allowing him to do so with little hassle but making his installation useless after the LAN would be the most effective sales strategy. Arena Wars got that right, one CD for LAN play but the installation would act as a demo version without the CD. If you demand that each player owns the game on a LAN you can forget about it being spread to others and most likely won't see it being played. People will just keep playing the games everyone has like Counterstrike or Diablo 2.

      Of course TA Spring doesn't need any CDs and runs on Linux...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:I disagree by Klintus+Fang · · Score: 1

      that scheme only works if you actually install the stardock central application. I personally refuse to install Stardock Central on another machine because I don't trust it.

      --
      In a minute there is time For decisions and revisions which a minute will reverse. -T.S. Eliot
    13. Re:I disagree by smash · · Score: 1
      But what about the vast majority of people that don't know the intricacies of bitsettings and book types and after toasting a few CDs they give up. Sure, they can get a torrent of the packaged release that circumvents these measures. But in the end stopping /some/ piracy will result in more money in their pockets.

      These days, all it needs is *1* person to crack it, and the rest of the world can potentially download it via bit-torrent (or whatever the p2p flavour of the month is at the time). Burning a CD really isn't that hard - or if you've even got a *slight* clue you simply mount the ISO image with alchohol or whatever.

      Yes, copyprotection may stop a few copies getting out but really.... At what cost?

      I have yet to meet a pirate who has wanted a copy of a game who has been stopped by copyprotection of any form. I have also yet to meet a pirate who has purchased a game because they couldn't copy it. However, I do know those who have bought a game after copying it, myself included (eg, copying baldurs gate 2 resulted in me buying BG, BG2, ToB, Icewind Dale 1/2, NWN + both expansions - dodgy copy of the original Vampire game made me buy Bloodlines), etc.

      Also, there are some copy protection schemes out there that have *prevented me from purchasing* a game. Yes, steam, I'm looking in your direction. No i haven't pirated HL2 either - i've just totally ignored Valve's releases since they've implemented the steam system - and any other publisher who uses it.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    14. Re:I disagree by ASkGNet · · Score: 1

      I guess you missed #1.
      Let me reiterate: the latest patch is freely downloadable. If you haven't activated GalCiv2 before (you have no sig.bin file in your GC2 directory), you will have to do it. Once. After you do it, no further patches will require activation.
      As for SDC, no reason not to trust it. All purchases are handled through the web site, the program itself is not aware of any credit card or other sensitive information.

  4. That's the sound of... by TheStonepedo · · Score: 5, Funny

    a joke going right over your head. How can you take seriously an article supposedly on copy protection when it's about the designer of mockeries of real games? The site is a (good) joke, but no comments should be posted with serious thoughts on the ins and outs of copy protection. Enjoy the funny and propose something more interesting than the scratch-n-sniff dongle. The Fast and the Furriest: Drunken Swerve with a breathalysing dongle could prevent copying and unlock new swerve powers and furries for each increase of 0.01% alcohol by volume. Drink up!

    --
    I'll be your candy shop of infinite deliciousity if you'll be my discotheque of endless rump-shaking.
    1. Re:That's the sound of... by ravenshrike · · Score: 1

      I would sooo play that game.

    2. Re:That's the sound of... by Anonymous Coward · · Score: 0

      unlock new swerve powers and furries for each increase of 0.01% alcohol by volume

      Awesome! You should tell that to these guys. They'll love the game.

    3. Re:That's the sound of... by Jtheletter · · Score: 1

      unlock new swerve powers and furries for each increase of 0.01% alcohol by volume

      Well that's no fun, I'll have all the content by noon then. :(

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    4. Re:That's the sound of... by Xentor · · Score: 1

      Thank you. I was seeing so many serious responses to what can't possibly be a serious article, that I was starting to lose all respect for the /. community.

      I mean, come on... Guys... The article looks like a cross between Monty Python's Flying Circus, Godfather, and Clerks.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
  5. Arg by Deliveranc3 · · Score: 3, Insightful

    Games companies need to stop being so reasonable, I'm going to go broke!

  6. Game On by shoma-san · · Score: 2, Funny

    All my games have been cracked before I even download them.

  7. What the..?! by mugnyte · · Score: 3, Informative

    Heh. Silly me. I was really expecting an account of the state-of-the-art of copyright protection schemes. Y'know, Valve's details, current other mechanisms, etc.

      TFA instead gives a belly-laugh of some strange russian software copyright company. Pardon the ignorance here.

      I guess if I wanted to get a real summary, we go yet again to the Grouptionary.

  8. Simple Solution by alexgieg · · Score: 4, Insightful

    To make sure you'll sell your game, just make sure that the official game packaging is so INCREDIBLE AMAZING AND COOL that the gamer will miss having the experience of owning it. Include a fantastic shining printed manual in full color with high-quality paper (a detailed manual, by the way), a CD whose cover has bright 3D effects, a futuristic or medievalistic box, one or more game character miniatures, coupons with codes allowing a gamer to obtain things he would love (such as game magazine subscriptions, calendars, official strategy guide etc.) at noticeable discounts as well as coupons to access ultra cool sections of the official website, such as, let's say, one where the buyer would be able to register his name and have the chance to win a trip to know the game developers with everything paid, and so on and so forth.

    In short, add value to your official package by offering things a pirate would never be able to provide and people will simply prefer buying from you.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    1. Re:Simple Solution by Anonymous Coward · · Score: 0

      OK, firstly, I buy games online, so a fancy box is meaningless unless it can stand out in a 100x200 pixel jpeg.
      Secondly, everything you describe is crap, the kind of useless crap I don't want to own. Strategy guides (welcome to gamefaqs), fancy boxes, miniatures. I'm a little bit minimalist, but do you seriously think that the majority of people who want to buy F.E.A.R. are interested in a miniature of the spooky girl? They're going to put it on their mantlepiece? Or meeting the developers? As far as I'm aware the only person in the entire games industry who would be interesting to talk to is CliffyB - I guess people interested in getting into development would like it, also not the majority. If you really like a game enough to buy a collectors edition, maybe, but 95% of the games I buy are fun diversions for a month, not something to treasure and obssess about. B-game collectors editions? No way.

      The one added-value thing I would be interested in which you completely miss is discounted games. Particularly previous and future games in that series. Everything else, please game developers, don't bother and make the game cheaper instead. Everyone likes money, not everyone likes tat.
      Hell, for every game that doesn't have a tech tree or some other complication, leave out the manual too. It's dead weight, go PDF or better still html.

      Hmm, bit of a rant there... but fundamentally, piracy is so sucessful because people don't care about all that physical crap that comes tied to the game, and also because they don't like paying. So reduce the physical crap to the bare minimum and pass the savings on.

    2. Re:Simple Solution by amuro98 · · Score: 1

      I have to really disagree about the manual.

      A well done manual should be part of the game experience, not just something you refer to once or twice during the first few minutes of gameplay.

      Anyone remember the original manual for Fallout? Yeah, it gave you information on how to play, but the style and everything really put you in the overall mood of the game. Same with the original Wing Commander manual.

      And as for those games that have gone to all-PDF/HTML, I say BOO! I hate reading large documents on my computer screen, and I really don't relish the idea of trying to print a huge game manual out at home - especially for something as large and complex as, say, GalCiv. After all, I'm sure we all wouldn't mind trying to print a large 300 page manual on a home printer. Probably cost you more in paper and ink/toner than the game cost in the stores!

      Worse still are those games whose manuals are less than worthless because they expect you to buy the "strategy guide" which contains all the information that should have been in the stupid manual in the first place. It's rather insulting to expect your audience to have to pay ADDITIONAL money just to figure out how to play the game.

    3. Re:Simple Solution by edschurr · · Score: 1

      I doubt there is anything you could add to the package that I would want but couldn't find online. I like information, not miniatures and posters. It might convince some people to buy the product though.

    4. Re:Simple Solution by Vacuous · · Score: 1

      The company was called Working Designs. Despite several hit games they are out of business.

    5. Re:Simple Solution by shmlco · · Score: 1

      All of which have to produced in quantities up front, and cost money that may never be recouped if sales don't meet expectations, and when the pirates steal the game anyway.

      That's why I expect to see the demise of the PC game, as developers move to consoles and proprietary hardware that is much, much more difficult to get around. Those that don't will consist more and more of "online" games, where you're going to need that SN and a valid account.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  9. Wow!-There's reality out there! by Anonymous Coward · · Score: 0

    "Are people still copy protecting games?"

    Rhetorical question?

    "Why?"

    Start creating desirable content and find out.

    "Has a single game been rendered uncopyable because of some dodgy disk format or some stupid `squint at page 23, col 2, line 4` nonsense?"

    Has a single crime ever been render impotent because of police?

    "Time to give it up, guys."

    Funny how the only one's telling other to "give it up" themselves have never created anything the buying public wanted.

    "If unprotected media works for music and films, it's good for games too."

    CSS is "unprotected"?

  10. novahammer is my new nick dammit by gsn · · Score: 3, Interesting

    Funniest damn article I've read in a long time - seriously get to page 3 it gets good.

    The guy has a great point - I've bought a lot of games in recent times, sometimes long time after they were released so that the price goes down (Valve episode 1 price down you bastards - its been out long enough) and they are games I'm rather devoted to. Half-life anything, Jedi Knight and Dark Forces, Quake, C&C, AoE, Duke, Legacy of Kain, Mechwarriors, Wing Commander anything (I want more of the last three and I still hold out hope for DNF!)... its a long list. I'll probably cae on Galactic Civilizations 2 in a bit because I've been told its the games Masters 3 ought to have been.

    There are games I've pirated and deleted, the latest being Prey. Meh. Make your game worthwhile to me and I will buy a copy. I remember when I was in the midst of LoK each game cost more than the last and I still bought them - fricking Defiance was 50 bucks when it came out. It was worth it and I wanted it. The prices have gone up a fair bit so I'm not surprised that piracy has. Especially when a large chunk of your target audience is under 25s and a lot of that is still in school and college earning 6.25 an hour.

    The cd protection is just annoying - fricking cd-keys are such a pain to keep and I hate that I cant legally back up so many of my cds now. I tried reinstalling Diablo last year and was heart broken when the disc had a CRC error all of sudden. I bought the damn game and now I can't play it because some money grubbing bastards at Blizzard were more bothered about their profits than my fair use. Bought it used again but I really ought not to have had to. If they have to have copy protection it'd be nice if game companies just made their games FOSS after a few years because they aren't going to sell it anymore really. Abandonware is a great idea guys!

    --
    Reality must take precedence over public relations, for nature cannot be fooled.
    1. Re:novahammer is my new nick dammit by Anonymous Coward · · Score: 0

      Galactic Civilizations 2 still isn't as good as Master of Orion 2 was. Nothing has yet been better than it. It's so depressing. At this stage, I'd be happy with MoO2 with updated graphics and a couple of minor interface tweaks.

    2. Re:novahammer is my new nick dammit by gsn · · Score: 1

      After posting this I skipped over to Ars and what should I see but an article on free legal Mech Commander games. Even Mechcom 2 which was from the Redmond beast! It'll be a good weekend. Seriously more companies need to be taking note. Give your loyal fans something atleast.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
  11. Was Loki Software done in by pirating or... by shoor · · Score: 2, Interesting

    I remember getting some games from Loki Software, and they were not copy protected. I dutifully purchased
    my copies and requested others to purchase also, rather than just burn copies for them (though I made
    backup copies for myself.) But Loki went out of business. I was under the impression that it was
    because too many linux users were pirating their games, but maybe it was just that the linux market
    was too small.

    --
    In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
    1. Re:Was Loki Software done in by pirating or... by abandonment · · Score: 1

      Loki's business model wasn't very scalable - while the concept was very noble, ie porting games to linux, the practicalities of doing so doesn't pay a whole lot.

      there simply aren't enough linux users willing to buy software YET, and even if they are being paid money to port the games to linux (e by publishers), they aren't going to pay enough to grow a business properly.

      For a game developer to truly become successful in the current industry, developers absolutely NEED to create their own IP. Look at any of the successful companies in the industry, they all became successful building their own IP. Continuing to build properties based on your own IP is vital to a companies success.

    2. Re:Was Loki Software done in by pirating or... by WWWWolf · · Score: 1

      I think it was the difficulty of having a small market to begin with, and not getting enough of different releases out to keep people buying the stuff. They were probably understaffed and not getting enough porting contracts.

      I mean, I bought Quake III Arena, SMAC and Myth II (the latest after their bankruptcy though)... that from the whole lineup of Loki, not exactly a whole lot. (Plus Q3A was an iD game - they would have got a Linux version out with or without Loki's help, anyway.) I mean, when I bought SMAC I thought "Okay, now they got a real game out, hope they get more of these real games out soon, oh look, Deus Ex - I'll be getting that when it comes out..." ...and then they went belly up.

      Had they been getting a different kind of game out every month, and maintaining all of that with the same respect and care, and doing this now when the market is slightly bigger too, they might have survived a little bit better.

  12. Simple Solution-Charge more. by Anonymous Coward · · Score: 0

    "In short, add value to your official package by offering things a pirate would never be able to provide and people will simply prefer buying from you."

    Adding value? Is that what Wal-mart does by offering what the consumer demands? The consumer's cheap, and a lot of gamers don't have any money left after spending boatloads on the latest geewhiz hardware. You have to pirate just to have something to play, and you want to increase the cost in the hopes that the cheap will suddenly see the error of their ways, and start buying it?*

    *The irony of your suggestion in the face of slashdotters complaining about the cost of content (movies, music, games, books, you name it slashdot has complained about the cost of it before) is boundless.

  13. Practicality: Copy protection incoveniences users. by Behrooz · · Score: 4, Informative

    The practicality of things is that most copy protection schemes inconvenience legitimate users.

    I hate having to find/switch CDs. I really hate programs which prevent me from even running off of virtual drives so I can image the CDs rather than having to listen to my buzzing CD drive all the time, and I can't stand programs that will not let me legitimately run the game with a legitimate CD in the drive if I have virtual drive software installed on my machine.

    And when I find a form of copy-protection annoying enough, I no longer purchase games which use that method, because it's less effort to warez it than it is to fiddle around with my system to get the copy-protection working.

    So, game publishers: Get with the program. If you release good games which don't inconvenience the user, I'm a potential buyer. Otherwise, the best you can hope for is that I'll check it out with warez and buy the sequel if you've learned your lesson.

    Today's object example:
    Battlefield 2: Copy-protected to some degree, but mainly relying on individual CDkeys to encourage players to purchase for online play, doesn't hassle me about running it off an image, and since I've got my CD key stored securely and everyone I know has the game, I don't have to worry about losing my disks. Excellent game. Total sales to me: $50 + $30 expansion pack.

    Silent Hunter III: Copy-protected with StarForce, known for being nasty and occasionally *damaging DVD drives*. Since they still haven't released an official no-starforce patch for SH3, the only way of getting rid of the Starforce crap is warezing it, so total sales to me = $0. Great game though,and SH4 won't be using StarForce so I'll definitely pick that up when it comes out.

    Galactic Civilizations II: No copy-protection, legitimate purchase provides the option of free access through an online account for new patches/content, no hassle, ongoing support. Total sales to me = $50.
     

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  14. instead by Mishotaki · · Score: 0

    Instead of this, we get a single CD in a paper sleeve, a 1 page manual with the CD-Key that is 50 character long and a boring-looking box....

    All the money for the good stuff went to pay the guys who made the Copy Protection :P

    I hate Paper Sleeves... they are worthless, they don't fit in CD racks and are not protecting your CDs at all...

    Manuals should give all the information that you need, so that you can read while installing the game, not in a ReadMe file...

    The CD-Key is mostly bull ****, we all know that you can find them in 30 secs with a little bit of knowledge... making us copy those things are just a pain in the ***...

    Copy protections are bad simply because the ones who get cracked illegal copies get a version of the game that works better than the ones who legally purchased the game, they don't have that "little program that won't harm your computer but somehow makes it slower and your optical drives can't read anything"...

  15. NWN 1 right now has it right by dfloyd888 · · Score: 4, Interesting

    Right now, NWN 1 has piracy protection done right. After patch 1.66, NWN doesn't need the CD. However if you want to play multiplayer online (and possibly automatic update, not sure), you need to have a valid CD key stored on Bioware/Gamespy's servers. Pirated CD key? It gets disabled in their database. Keygens? Yes, they fool the client, but because Bioware's servers have a list of genuine keys, it won't get far when going online.

    This is enough protection to keep 95% of the people from pirating the game. The last 5% will end up finding a crack from somewhere and bypassing it, even if it entails yanking hardware cables to disable physical drives.

    Thumbs up, Bioware.

    1. Re:NWN 1 right now has it right by Criceratops · · Score: 1

      Not to mention the insane customizability of NWN. I mean, when you buy it you're really buying a "D&D Style Game Construction Kit"... And with all the stuff out in the community for it, you could make some seriously cool stuff... although there IS a learning curve.

      --
      crappy triceratops
    2. Re:NWN 1 right now has it right by Sage+Gaspar · · Score: 3, Interesting

      Right now, NWN 1 has piracy protection done right. After patch 1.66, NWN doesn't need the CD. However if you want to play multiplayer online (and possibly automatic update, not sure), you need to have a valid CD key stored on Bioware/Gamespy's servers. Pirated CD key? It gets disabled in their database. Keygens? Yes, they fool the client, but because Bioware's servers have a list of genuine keys, it won't get far when going online.

      That's actually a model more and more companies are using, partially because of the move towards downloadable games instead of retail boxes for convenience on both sides with less distribution overhead. You get a lot more impulse buys that way as well.

      Also, with episodic gaming and subscription models, someone losing their CD means less money for you. I know that back in the day, one of my NWN disks got scratched beyond repair, a new expansion came out, my PW upgraded to the new expansion... if I had my NWN install I would've bought the expansion, but as it was I just let it go and moved on.

    3. Re:NWN 1 right now has it right by eison · · Score: 2, Interesting

      One day, your legitimate key will be disabled, and you'll wonder why you used to argue that it was a good thing for a company to treat their legitimate customers with even less rights than thieves, who are at least innocent until proven guilty.

      --
      is competition good, or is duplication of effort bad?
    4. Re:NWN 1 right now has it right by dfloyd888 · · Score: 2, Insightful

      Of course, copy-protection and DRM assume the buyer is a potential thief. However, a serial number system like the one present in NWN is by far the least of the evils for commercial software protection.

      Game companies have to answer to the suits at the publishers whose first, second, and third concerns are how the fast the game will recoup them money with very little thought to the long haul, and likely no thought to user's systems. So, if a game publisher can get a release out that doesn't install some Draconian copy-protection system, its almost a miracle.

      The NWN serial number and connection to the Gamespy servers offers a lot more than just running the game. It allows you to connect with persistant worlds, provides updates and a way of communication, and the ability to download hundreds of very high quality NWN modules, modules which are commercial quality.

  16. Complainer is my new nick dammit by Anonymous Coward · · Score: 1, Insightful

    "There are games I've pirated and deleted, the latest being Prey. Meh. Make your game worthwhile to me and I will buy a copy."

    http://www.3drealms.com/prey/download.html

    Sheesh! There's absolute NO WAY a publisher can please a pirate. The above is a FREE demo, so people can try-before-they-buy, AND THEY STILL PIRATE. Then to add salt to the wound, they complain. Maybe all the content creaters SHOULD go out of business, just to shut all the complainers up* (my money's on some BITCHIN about that too)

    *And for those who do play by the rules, it'll be a perfect lesson were the fault truely lies (blame the car alarm, not the thief)

    "The prices have gone up a fair bit so I'm not surprised that piracy has. Especially when a large chunk of your target audience is under 25s and a lot of that is still in school and college earning 6.25 an hour."

    And they're running Prey on their 8088's with VGA monitors, and downloading over two tin cans and some string. Yeah! I can see why they're too poor to afford games.

    "If they have to have copy protection it'd be nice if game companies just made their games FOSS after a few years because they aren't going to sell it anymore really"

    Psst! Nostalgia! Nostalgia! Nostalgia!

    "The cd protection is just annoying - fricking cd-keys are such a pain to keep"

    I use a label-maker and put it on the CD itself.

    "...and I hate that I cant legally back up so many of my cds now."

    You might want to read the EULA's sometime. Some companies DO allow a one copy backup.

    "Abandonware is a great idea guys!"

    I'm waiting for the copyright to expire on some GPL code.

  17. Stop right there! Analogy police, sir. by ScentCone · · Score: 1

    Then, there are the apps that start out with the carrot (software authorization), then suddenly give you the stick (telling you "We're not going to give you a software key. If you want to replace your computer, you have to go out and buy a dongle to reauthorize this.")

    I'm going to leave it to others to dissect your larger point(s) and to weigh validity of your perspective (say, as to whether or not semi-serious copy protection really is treating buyers like "criminals" or not).

    I am, though, going to go a bit off-topic and just comment on your use of "carrots" and "sticks" as if those were separate things. I know the meme gets used a lot that way, but it's simply incorrect. The concept goes like this: you've got a horse tied up to a wagon, and you're having trouble getting it to move ahead. You know your horse loves carrots, since most of them do. So, you use a long stick and some string to suspend a carrot out in front of the horse - essentially as a lure. The stick is mounted in the horse's harness, so when the horse moves forward to try to reach the carrot, so does the stick (and thus, so does the carrot). The carrot remains just out of reach, but is right there as an incentive for the horse to move ahead.

    Thus, you've got "carrots and sticks" not as separate things (one good, one bad), and not as some bait-and-switch or prize and punishment... rather, the carrot and the stick, used together, form a system that's used to provide incentive or a focus for action.

    For some reason, in the past couple of years (by my observation), people have started referring to the carrot as some sort of reward, and the stick as some sort of opposite. That's not how the concept goes, and the fact that people don't get it is just more evidence that a lot of the source material for our conversational idioms is so removed from daily experience that people simply stop bothering to think about what they're actually saying. It's sort of like "could care less" when you really mean "couldn't care less" (the opposite!) - it's just uttered without any real thought given to it.

    But there's plenty where the anachronistic analogy lapses come from... like, "flash in the pan." People say it, and have no idea why they say it (two contenders: someone panning for gold in a creek may see a flash of metallic reflection in their pan, and immediately assume they've hit it big, only to discover that their treasure was a very fleeting thing (and thus not the hoped for riches, but only a flash in the pan)... or, the "pan" is the external tray on a flint-lock gun that is hit with sparks when a pull of the trigger releases the lock. The fine powder in the pan "flashes," creating noise and smoke... but if its ignition doesn't actually fire off the main charge in the barrel of the gun, you get no shot, and have only had a flash in the pan.

    But you say it today, and kids will probably think it has something to do with cooking or interactive animation running on their web browser.

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:Stop right there! Analogy police, sir. by cluke · · Score: 1

      Nice theory, but it doesn't seem to necessarily be correct:

      E.g. this guy
      "I imagine that the original image in the minds of those who developed this expression was a donkey or mule laden with cargo rather than being ridden, with its master alternately holding a carrot in front of the animal's nose (by hand, not on a stick) and threatening it with a switch"

      Not does wiki, for what that's worth

      Here's a better source "Combining a promised reward with a threatened penalty"

      This is closer to your ideas
      : CARROT AND STICK - Yes, this phrase has been discussed here previously. I thought the origin of this expression was pretty clear. But it turns out there are two schools of thought - 1. carrot ON a stick (a carrot dangling on a string on a stick before a stubborn mule) and 2. carrot and/or stick (alternating punishment and reward).

      You are school 1 obviously, but 2 seems valid too, and the way I have mostly heard it used.

    2. Re:Stop right there! Analogy police, sir. by ScentCone · · Score: 1

      : CARROT AND STICK - Yes, this phrase has been discussed here previously. I thought the origin of this expression was pretty clear. But it turns out there are two schools of thought - 1. carrot ON a stick (a carrot dangling on a string on a stick before a stubborn mule) and 2. carrot and/or stick (alternating punishment and reward).

      You are school 1 obviously, but 2 seems valid too, and the way I have mostly heard it used.


      I guess my point is that, having grown up around plenty of rural folks - including people who keep horses and have driven wagon teams and carriages - I've heard the "school 1" usage for over 40 years. But I have noticed the school 2 usage very recently popping up in more common/media usage, and found that (relatively) sudden change curious. But given the lack of any practical connection between most people and, say, horses/carriages, that really isn't surprising... and maybe that's my real point.

      --
      Don't disappoint your bird dog. Go to the range.
    3. Re:Stop right there! Analogy police, sir. by Anonymous Coward · · Score: 0

      Beware those rural folk. My inlaws are rural-folk, and abuse language and commonly-understood analogies on daily basis. Some lessons I've learned from them over the years:

      1. The plural of "you" is "yous". ie: "Yous guys busy this weekend?"
      2. "Likely" becomes "lightly". ie: "Not bloody lightly!"

    4. Re:Stop right there! Analogy police, sir. by ScentCone · · Score: 1

      Beware those rural folk. My inlaws are rural-folk, and abuse language and commonly-understood analogies on daily basis.

      You are, of course, completely correct about this. Some folks I know from rural PA simply cannot process some common terms. Less in the analogy vein, but more in the "not getting it" vein, they have a completely random - but always maddening - way of mixing up the words "suit" and "suite." Usually, they err on the side of pronouncing them both "suit." I'm afraid I have to bite my tongue pretty regularly to keep the peace. So, you're right, certainly about that artifact of semi-isolated language use, as seen these days mostly in quieter rural areas.

      --
      Don't disappoint your bird dog. Go to the range.
    5. Re:Stop right there! Analogy police, sir. by Anonymous Coward · · Score: 0

      Less in the analogy vein, but more in the "not getting it" vein, they have a completely random - but always maddening - way of mixing up the words "suit" and "suite." Usually, they err on the side of pronouncing them both "suit." I'm afraid I have to bite my tongue pretty regularly to keep the peace. So, you're right, certainly about that artifact of semi-isolated language use, as seen these days mostly in quieter rural areas.

      I suspect this will get modded flamebait, but here goes anyway.

      It's people like you who are maddening. Language develops (at least English does) partially due to things like this. Do you know how many words in the English language have had their meaning altered over the years? There are a few whose meanings have changed to the *exact opposite* of its earlier meaning (thus it's own antonym?). Pronunciation changes as well, and leads to various dialects. As an example, how do you think "horse" is pronounced? Until recently, dictionaries didn't even list the common pronunciation. The "official" pronunciation (if there ever really could be an official pronunciation) was more like how one would say "harse".

      And your rant on the idiom? Chill. Idioms change, especially as the original idea to which it correlates evaporates into history. (Not to mention as someone else pointed out, there are 2 possibilities as to where it comes from and who's to say yours is the original?)

      so ... toe-may-toe, toe-ma-toe .... whatever ... the only "right" thing is what is convenient to the locality ... if you can't differentiate "suit" and "suite" based on context, go learn/speak a more rigid language like latin

    6. Re:Stop right there! Analogy police, sir. by ScentCone · · Score: 1

      if you can't differentiate "suit" and "suite" based on context, go learn/speak a more rigid language like latin

      You're not flaming, just missing the point.

      Yes, word use changes - but the meaning of the things those words are used to represent do not. When people conflate to similar words to one word, and then use that one less-articulate, less-informing word, one of two things happens. Either they have to them work harder to provide context, or meaning (clarity, etc) is lost.

      So when someone says "I can't wait to get my new suit," and you can't tell if they're talking about clothing, a room full of furniture, or new office space, it's just that much harder to communicate. It's not pronounciation I care about, it's the erosion of clarity and the constant shrinking of working vocabulary size (and the deadening of cognition that goes with it).

      --
      Don't disappoint your bird dog. Go to the range.
    7. Re:Stop right there! Analogy police, sir. by dgatwood · · Score: 1

      For some reason, in the past couple of years (by my observation), people have started referring to the carrot as some sort of reward, and the stick as some sort of opposite.

      Past half a century, at least.

      http://www.wsu.edu/~brians/errors/carrot.html

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  18. Greetings Professor Falken, would you like to play by Myria · · Score: 1

    ...Spear of Destiny? Anyone remember that in Spear of Destiny?

    id, who apparently was forced into copy protection by their retail publisher FormGen to put in copy protection, had some fun by putting in a bunch of back doors into the game.

    *gets indicted under 17 USC 1205 for saying this*

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  19. KHAAAN! by MacroRex · · Score: 1

    Damn, I never would've believed this could be used in reference to anything!

  20. The pirates I know by MichailS · · Score: 1

    don't copy because they are cheap bastards, but because they don't have any money. I have at least half a dozen chronically unemployed friends who all use old laid-off scrapheap computers of mine. They can't come up with $50 to pay their bills, so if they copy some lame game to play on their AthlonXP 1800+ w/ GeForce2, it's not like some game producer was losing a sale.

  21. Dongles are evil by Anonymous Coward · · Score: 0

    In a previous job, I took kitchen designs that were hand-drawn, and entered them into planning software to produce 3D graphics of how the kitchen would look. The program would regularly throw a hissy, claim the dongle had been removed, and refuse to let me save my work. We even had a couple of replacement dongles as they on occasion committed honourable suicide and refused to ever authenticate again.

    The authors of this fine piece of treat-us-like-criminals had various other ways of extracting money from their valuable customers - training days, setup so the program used your ranges rather than generic ones, charging questionable prices for additional modules of trivial functionality, etc.

    Anyway, today's CAPATCHA is "police", so that's a nice note to end on.

  22. rofl by grindcorefan · · Score: 2, Funny

    who said Germans have no sense of humour ;-)

    1. Re:rofl by Anonymous Coward · · Score: 0

      Just about everybody, sir

    2. Re:rofl by Anonymous Coward · · Score: 0

      Sinden sie Deutch?

  23. I disagree-Getting wasted. by Anonymous Coward · · Score: 0

    "Don't get me started on the more expensive programs out there. The whole authorization schemes are so ornery / buggy / crash prone that the illegal versions are simply far superior."

    Hmmm. Funny how you all have the talent to crack a binary and get it to work properly, but none have the talent to write an open source driver for a Nvidia card. At least society has it's priorities in order. e.g. free (beer) entertainment vs free (speech) software.

    1. Re:I disagree-Getting wasted. by cgenman · · Score: 1

      I meant download a crack, not crack a binary.

      And I should have clarified, I don't use the expensive applications at home. Getting the Cu-Base demo to work on my home computer was a nightmare of epic proportions, so I searched out and found viable alternatives, like Audacity and others for my more straightforward at-home needs.

      But I refuse to buy anything, especially anything expensive, when I would look over at the version the pirates are using with envy.

  24. Windows X64 by TheThiefMaster · · Score: 2, Interesting

    By far the most annoying thing I've found about driver-based copy protection is that not one of them works on windows 64-bit. There are many games that I -have- to crack because otherwise they won't run on my pc at all. A friend of mine mentioned that he has a game that is like this (can't remember the name), but the company making the copy-protection HAS released a 64-bit version that works with 32-bit games, but atari (I think) won't release a patch for the game that includes it, forcing him to crack it anyway.

    Just don't copy-protect games, ok? Microsoft don't stop people copying their disks, in fact the tools for ripping the image to iso, integrating a new service pack and burning it back to disk still bootable are freely available (Microsoft even make disk images downloadable, especially for the MSDNAA).

    Instead make the game either need activating online or only restrict the online play to stop people who are using the same serial key. Don't do anything aggressive either, requiring a reinstall which nukes saves to change to a legally bought key will not encourage people to buy your game.

    All in all, the best games for working on 64 bit edition (imo) are UT2004 (doesn't require the cd after a particular patch and there's a 64-bit version now too), any steam game (hl2 or cs:s etc) again, don't need a cd to play and are 64-bit, any number of mmo games (none that I know of need a cd to play, most don't even need a cd to install).

    Or, I have a suggestion if you really want copy protection: put it in the installer on the cd. Make the installer validate your key and check the authenticity of the disk, then let the installed game run without it. Combine with the "can't play multiplayer with the same key" protection and you'll have a relatively effective protection system that fewer people will complain about. Sure, people will crack the installer eventually, but it will take them longer to crack than the game exe (at least I think so, you'd have to ask a cracker really).

  25. You'd think by Gr8Apes · · Score: 1

    you'd think that the monthly subscription fee would be plenty good enough. Take EQ for example, it came with a month's play included. That seems reasonable to me, although 2 months would be better. After that, you get the monthly fee.

    You'd think the companies would prefer more monthly subscriptions over the minimal profit of selling a boxed copy.

    --
    The cesspool just got a check and balance.
  26. The greatest barrier to piracy is not DRM by thedletterman · · Score: 1

    I'll put it out there as a prediction that the greatest barrier to piracy in the next few years, will not be any form of DRM, but will instead be the danger of infecting malware into your system with pirated copies of the software. Anti-virus vendors for years has been stringing the public along with subscriptions and downloadable signatures, that today the top anti-virus software isn't able to detect 5% of custom coded trojans. They've completely slacked in developing true heuristic scanning and detection, and a certified system image.

    I remember way back in the mid-90s, when I used to code virus, that anti-virus vendors were starting to go beyond checking executables for virus signatures, and checking executables to match a known good hash value.

    I quit programming entirely years ago, but if these vendors would simply focus their code on user-intervention when applications try to perform different categories of tasks common to virus, trojans, droppers, bots, and rootkits and forcing the user to certify their executables and system files and detect changes and attempts to modify binary files they could go alot farther than simply creating signatures for each malware they detect in the wild.

    It's amazing that with even all the latest anti-virus software and sindows security policies in effect at an internet cafe, a quick trip to sysinternals and a glance at some diagnostic tools for open sockets and applications running under a windows process name in the wrong directory can identify malware long undetected.

    --
    Any fool can criticise, condemn, and complain, and most fools do. - Benjamin Franklin
  27. Wow! F/OSS flea market. by Anonymous Coward · · Score: 0

    "No other industry gets away with selling broken products, so why the fuck should the software industry? "

    That's why F/OSS gives it's "products" away.

    "They're screwing the genuine consumer and, in some cases, causing damage to these peoples systems."

    So explain this to me. Why is slashdot so pro-pirate then? Are you all pro-thief, or pro-burglar, or pro-extortionist? You all bitch when technology is used by content creators to defend themselves against a legitimate threat, but then cheer on those who would abuse technology (But he's only a kid! Whoo hoo! You rock, Jon!) What do you all get out of it? I have ZERO sympathy for all those "genuine consumers" complaining about being in the middle, for several reasons. One, you refuse to use legitimate means to change the system (and when this is pointed out to you. You come up with "I'm spineless"* excuses for why you can't even stop buying, let alone keeping your grubby mitts off the content). Two you absolutely refuse to use peer pressure to encourage others to not only stop purchasing, but give tact approval to the illegal infringing of others.(1)

    "They're just as immoral as the pirates."

    But God doesn't exist. Remember?

    *My favourite. "But it's MY culture they're locking up".

    (1) "Everyone does it: crime by the public" ISBN:0-8020-6828-6

    1. Re:Wow! F/OSS flea market. by Goldberg's+Pants · · Score: 1

      What the fuck does GOD have to do with anything? You're saying that anyone who doesn't believe in God has no moral compass? It's completely possible to have morals and ethics and be agnostic or atheist.

      As for your "pro-thief" comment, I won't even dignify that nonsense with a response. Surely you lot who bang about that have learned your lesson by now? (That lesson being how grossly flawed your thinking is.)

      And to save waiting yet another bloody two minutes... Replying to a post below.

      "Funny, I bought it, imaged it, and ran it from Alcohol 120% with nary a peep. Securom is nothing."

      And I'm very happy for you. What's your point?

      "And Ubisoft dumped Starforce."

      Only because they were sued in California by a gamer who had large pockets and could afford to take legal action. If you bitched about Starforce on their message boards, you were invariably branded a pirate or a hacker. Or they'd delete your thread. In short, they fucked over their consumers until one stood up and said "No you fucking well don't"...

      A leopard doesn't change it's spots. They're cunts, and they only dumped it to due to the fact that to not do so could hurt their bottom line.

  28. So, in sum, give people $60 worth of paper by patio11 · · Score: 1

    Lets get real: given the choice between paying $60 for MechCommander (which came with an excellent bound manual the size of a small Bible) and paying $55 for the bare CD, 95% of the game-playing public would go straight for the CD. The paper box is getting thrown out within 48 hours of opening it. Coupons to buy the strategy guide at a discount could only possibly motivate a pirate if they were going to pirate the game but purchase the strategy guide legitimately, which probably covers a total of 0 people in the entire world.

    You can certainly add value with packaging, but you can't justify anything near a game's price without presuming that the game in and of itself has value, which is what this line of reasoning denies.

  29. The irony is.. by Anonymous Coward · · Score: 0

    ..that I tend to purchase games without the copy protection. Why? simple - I don't feel like wasting time downloading them.

    Funny enough there's one exception - DRM'd games. The burden of downloading is far less tiresome than the burden of dealing with dodgy and buggy DRM.

    Funny how that works.

  30. Re:Practicality: Copy protection incoveniences use by smash · · Score: 1
    Agreed 100%. Copyprotection does not inconvenience 99.9999999% of pirates at all. As I posted previously, it only takes *1* person to crack it (minor inconvenience if they're skilled enough) and host a torrent, and the genie is out of the bottle.

    Same thing with product activation, etc - no pirate with the activation hack is inconvenienced, but every legitimate user is, every time they need to re-activate, etc.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.