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European PS3 Launch Delayed to 2007

An anonymous reader writes "Sony has finally admitted that the November release date for the release of the PS3 is unfeasible. Specifically, it will not be available in any PAL territories until March 2007. Sony cites '(a) delay in the mass production schedule of the blue laser diode', forming a critical part of the much-maligned Blu-Ray drive. With the Xbox 360 having been released for almost 6 months in overseas markets, and the Wii looming large, can Sony afford a delay like this?" Update: 09/06 17:58 GMT by Z : Just to make sure you caught it, the announcement includes the word that the U.S. will only be getting 400,000 units at launch in November, with Japan at 100,000 units. Go Sony.

69 of 440 comments (clear)

  1. no surprise then by bitchell · · Score: 5, Insightful

    Sony really seem to be shooting themselves in the foot lately, even if this isn't their fault.

    1. Re:no surprise then by boatofcar · · Score: 4, Funny

      Consequently, the European PS3 will be be bundled with Sony's new killer app, Duke Nukem Forever.

    2. Re:no surprise then by Monkeys!!! · · Score: 2, Funny

      I would say that have run out of feet and are busily working through their kneecaps.

    3. Re:no surprise then by choupette · · Score: 3, Insightful

      They want blu ray in their consoles, it *is* their fault. As if they hadn't learn the umd lesson.

      --
      -- moo
    4. Re:no surprise then by aplusjimages · · Score: 2, Insightful

      As if they hadn't learn the umd lesson.

      If they didn't learn their lesson from mini-disc then I'm sure UMD was never on their mind as well. Looks like Blu-Ray will be losing this battle.

      --
      Can I bum a sig?
    5. Re:no surprise then by mgblst · · Score: 2, Informative

      Not only Europe, but Australia http://www.smh.com.au/news/games/no-playstation-fo r-christmas/2006/09/06/1157222189890.html/...

      (and probably many other places)

      Now they are really in trouble.

    6. Re:no surprise then by Fred+Or+Alive · · Score: 2, Informative

      Was MiniDisc that unsucessful? Perhaps as a pre-recorded format, but as a replacement for cassettes it seemed to be reasonabley sucessful in the late '90s before MP3 players replaced them in turn. It certainley wasn't a Sony only format, several other companies produced recorders / players at the time.

      But UMD does seem to be a screwup (I though they were going to create other players for the video / music discs or something).

      Sony have created other sucessful formats, like the 3.5" floppy disc, and the Betacam professional videotape formats. No-one seems to remember them...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:no surprise then by tompatman · · Score: 2, Interesting

      It is their fault. They are the ones who insisted on pumping the PS3 full of bleeding edge technology, expected the best and never planned for the worst. There are always big risks with using the latest and greatest.

    8. Re:no surprise then by Yvan256 · · Score: 2, Funny

      Brought to you by Amiga.

    9. Re:no surprise then by mrchaotica · · Score: 2
      Sony have created other sucessful formats, like the 3.5" floppy disc, and the Betacam professional videotape formats. No-one seems to remember them...

      The 3.5" floppy was only successful because of Apple, not Sony (see Wikipedia quote below), and Betacam doesn't count because it was "professional" rather than mass-market.

      Sony introduced their own small-format 90.0 × 94.0 mm disk, similar to the others but somewhat simpler in construction than the AmDisk. The first computer to use this format was the HP-150 of 1983, and Sony also used them fairly widely on their line of MSX computers. Other than this the format suffered from a similar fate as the other new formats; the 5¼-inch format simply had too much market share. Things changed dramatically in 1984 when Apple Computer selected the format for their new Macintosh computers. By 1988 the 3½-inch was outselling the 5¼-inch.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  2. What the heck is with Sony? by AbRASiON · · Score: 5, Interesting

    I've got ask now, does anyone else feel that Sony are completely screwing up everything with the PS3?

    No really, no troll, no Xbox fanboy'ery - seriously, what the hell is going on with Sony?

    I've been following the news on these new consoles from the beggining, there's always been a fairly steady stream of rumours, proven to be true / false, comments, press releases etc, however one thing has stayed solid throughout, Sony keep having bad stuff to say.

    There's the price, people speculated for ages, Sony prepared us for a high price with the "you should get a second job, because our console is so great" - the Sony fanboys responded with "they are using reverse psychology, it's going to be well priced, you'll see" (hell not just fanboys, game journalists said this too!) - then bam, 600$

    Then they've got 2 units (sku's you Americans call them?) - why?! Don't copy Microsoft it was stupid of them too, it dilutes the market and makes it harder for developers to target a SINGLE stable platform, which is what console gaming and development is about! (idiots! both MS and Sony, bloody idiots!)

    Then there's enforced blu-ray, which they may see as a bonus, we may or may not, depending where our loyalties lie.

    Then there's the removal of rumble, then there's the loss of GTA4 as an exclusive, then there's delays to PAL regions, then there's rumours of less of them coming out at launch than suspected (it goes on!)
    Then there's developer rumours "totally difficult to code for" then there's more rumours "isn't that much more powerful than 360" then there's screenshots pretty much showing it's really not that substantially better

    Also the unit is quite a bit bigger than the X360!
    The unit is using bluetooth, rumoured to have shitty latency for wireless controllers

    On top of all the rumours and debates / speculation, every comment from Sony exec's seems like they are making it up as they go along, not really 100% solid on anything? - it sounds like a small nitpick but for goodness sakes I'm serious, I really am having trouble beleiving anything, some of the things they confirm / deny or speculate it can do seems like the person at the time is just thinking "that sounds good!" and the poor saps in engineering need to figure it out.

    Case in point, E3 last year the "mock up" PS3 came with a boomerang controller, it had 2 HDMI out ports, it supported 7 controllers and had 3 network ports, it was capable of pretty much anything according to Sony.
    At the time, I call them on it saying due to Microsoft surprisingly announcing the X360 much more complete than expected 1 week before E3, Sony panicked, pulled out a beta unit from the development cupboard, stuck a backplate on the empty plastic box and grabbed a beta controller to boot!
    The back of the 2005 E3 model was a joke, it was like some dickhead manager was telling the illustrator designed, no no copy and paste, we want more of that port and more of this port, more ports! yeah! - 2/3 of them removed now, hummmmmmmm

    You've also got Sony far less capable of making a decent unified online system like live as well (no, not an MS fanboy, see my post history, I'm just a cynic)

    I do NOT WANT Microsoft running the gaming industry then nickel and diming us gamers with microtransactions and monthly / yearly fees, so I need Sony to do fairly well, but they are arrogantly riding on brand loyalty assuming they will be the best period, I feel they could be wrong.
    (Yes, I'm also aware Sony would nickel and dime us like MS with microtransactions and fee's HOWEVER I firstly don't feel Sony would do it as aggressively and secondly with competition Sony can at least keep MS in check)

    Either way the PS3 (in my opinion) thus far has been a shambles, a complete ballsup of epic proportions, I hope it does work out and I hope it does drop price, but at this rate who knows.

    1. Re:What the heck is with Sony? by lovebyte · · Score: 4, Interesting

      Maybe, just maybe, Sony has tried to innovate a bit too much? New type of processor, new type of disc drive, HD. I am pretty annoyed at Sony but compared to the Xbox360, the PS3 is much more innovative. Can't we expect delays then?
      Anyway, like about everyone I know, I'll buy a Wii when it comes out and not a PS3, so this delay is not that relevant to me.

      --

      I'll do it for cheesy poofs.

    2. Re:What the heck is with Sony? by Ignignot · · Score: 5, Funny

      Come over to the wii water. It is warm. mmmmm.

      --
      I submitted this story last night, and it didn't get posted.
    3. Re:What the heck is with Sony? by elrous0 · · Score: 5, Insightful
      One of Sony's biggest problems (along with their seemingly insane devotion to their own proprietary formats and obsession with control) is something they've always done: early overhype. The same thing happened with the PS2. They put out so much overblown hype early on in their product announcements (making ridiculous claims like "this will be more powerful than a supercomputer" and other such bunk) that later, inevitably, when they have to pull back and announce REAL specs and features, it comes off as a disappointment.

      They are nothing less than the victims of their own unrealistic promises.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:What the heck is with Sony? by AbRASiON · · Score: 5, Insightful

      What BLOWS me away is I'm actually considering the Wii the most!
      ME! the wii, I'm an anti-nintendo guy, I don't like kiddy games (it's a generalisation I know there's a few normal ones) and heck I'm a tech geek, so it's underpowered for me - the controller is a gimmick and they focus primarily on party / mp games whereas I'm a single player gamer who likes storyline.

      None the less! Somehow the Wii is the most interesting, it seems like they are the only console manufacturer who haven't lost their minds!

      MS rushed the X360 (in my opinion) for Xmas and ended up making too many faulties plus they dropped the old Xbox 1 like a hot potato, hence treating their customers like shit.

      Sony, well see my post - they are nutcases

      Nintendo, well despite most of the stuff I said above they STILL sound the best overall, cheap, simple and likely fun - plus hell it'll be the cheapest so I can always re-sell it, PLUS I never owned a gamecube, so this gets me 2 consoles in one kind of.

      It's a wiin wiin situation for me.

    5. Re:What the heck is with Sony? by AbRASiON · · Score: 4, Insightful

      It's not the delay that bothers me, it's the entire Sony news as a whole, they just sound like a flopping fish on the bank of a river, desperate to get back on track.

      As for trying such advanced technology, they've been raving and ranting about this bloody Cell CPU for what 3, 4 YEARS! is it actually that good anymore, by todays standards?

      Oh here's another snippet of their bullshit

      Quote from shacknews.com

      "One of the more unorthadox features discussed in the interview is the planned ability for PSP to serve as a remote terminal for PS3, such that PSP users could watch PS3 content and interact with a PS3 over a network. Apparently, the PS3's Cell processor is what makes this possible. "The power of the Cell will be put to use," said Kawanishi. "If you don't have this much power, this cannot be realized." It is unclear if players would actually be able to engage in PS3 gameplay remotely using a PSP. Issues such as how content would be appropriately scaled down to accomodate the lower-resolution PSP screen were not discussed"

      What a load of cobblers, the feature they are discussing requires good software, it has NOTHING to do with the power of the processor in the PS3. It's these kind of marketing / pr bullshit spins which makes me take everything they say with a large serving of salt.

    6. Re:What the heck is with Sony? by UbuntuDupe · · Score: 2, Funny

      Maybe, just maybe, Sony has tried to innovate a bit too much? New type of processor, new type of disc drive, HD.

      In regard to innovation, you forgot to mention Sony's pioneering of the use of a motion-sensing wireless controller, which no one had really thought to do before. Nintendo may try to copy this and claim it was their idea. We'll have to wait and see what the Wii has in store. November will be interesting. [/sarcasm if you couldn't tell by now]

    7. Re:What the heck is with Sony? by interiot · · Score: 2, Insightful

      It's not just hype, they actually believe it. Did they really plan to release a next-gen console 1.5 years after Microsoft did? They seemed to have believed that including a BluRay with every PS3 wasn't going to be too expensive of a loss leader, yet here they are, stopping shipments of blue lasers to everyone else until, what, mid 2007? just to be able to include a BluRay drive in every PS3 sold, even though the vast majority of people don't have HDTV's. That's got to be a huge opportunity cost right there. And they're trying to force another pet proprietary format on the market, when they have a large obvious history of failing those attempts.

      It's one thing to hype yourself to the press, it's another to drink your own koolaid.

    8. Re:What the heck is with Sony? by iainl · · Score: 2, Insightful

      And? Fun games are still fun at 480p.

      Even though I've got a HDTV, I'm going where the fun games are at a price I can afford.

      --
      "I Know You Are But What Am I?"
    9. Re:What the heck is with Sony? by Xugumad · · Score: 2

      Exactly. Although the biggest issue is their inability to realise this early on, and limit the damage, rather than carrying on regardless. Looking at the estimated components costs (from http://www.xbitlabs.com/news/multimedia/display/20 060906013432.html ):

      "According to Merrill Lynch research company, the most expensive component of the PlayStation 3 will be its Blu-ray disk drive, which will initially cost $350. The second most expensive part of the gaming machine will be the Cell processor which will cost Sony "at least" $230 per unit to make. Nvidia's RSX graphics processor will cost $70, while for 256MB of XDR memory as well as 256MB of GDDR3 memory Sony will have to pay $50, believes Merrily Lynch."

      So... $350 for a drive whose only real advantage in gaming terms is you can squeeze more hours of HD footage on a system whose 3D graphics are going to be almost as good as pre-rendered? $230 for the CPU, which will be used for... physics? Are people really going to notice the difference between physics on the XBox 360 and PS3?

      To me, it would have seemed better to forget about the Blu-Ray drive as it started becoming apparent that manufacturing would be an issue, and release it later as an add-on...

    10. Re:What the heck is with Sony? by masklinn · · Score: 2, Insightful

      Serveral times I've heard it described as a "beefed up gamecube"

      Beefed up gamecube with brand new CPU and GPU? Give me a break.

      it's incapable of 720p or 1080i

      Or 1080p. Indeed, the aim of the Wii is that every game runs at 60fps in 480p.

      It might be enough for half decent graphics - hell considering what some late gen PS2 and Xbox games can do I'm sure the Wii will look fine

      "Look fine"?

      The GameCube was the most powerful console of it's generation (just compare RE4/Wii and RE4/PS2). And remember that the PS3 and the Xbox360 need to be hugely powerful to display watchable graphics, because they're running from 720p to 1080p. You need much less graphics power to display amazing games in 480p.

      Every Wii conf has been with Wiis hooked up to HDTV, and I haven't heard much about the so called crappy graphics of the Wii (unless it was in Wii Sports, which isn't quite supposed to display amazing graphics).

      Of course we'll know when we see them, but I'm confident that the Wii will be more than enough capable.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    11. Re:What the heck is with Sony? by thatguywhoiam · · Score: 4, Interesting
      What a load of cobblers, the feature they are discussing requires good software, it has NOTHING to do with the power of the processor in the PS3. It's these kind of marketing / pr bullshit spins which makes me take everything they say with a large serving of salt.

      Actually you answered your own question. To down-rez, say, an HD movie, and stream it as H.264 or MPEG-4 over the air via WiFi to the PSP would require a hefty chunk of CPU, particularly the kind of DSP'ish CPU like the Cell.

      As to your "WTF is with Sony lately" question...

      The problem is that you have been tracking it. The consoles always launch this way. There's tons of doubletalk, trash-talk, overhype, you name it. And Sony being the undisputed 'winner' last-go-round of the consoles certainly puts them in the spotlight.

      Sony has done a lot of dumb shit but I actually see them starting to turn around. They have a very radical CEO now (for Sony, anyways) but the corporation is a huge multiheaded hydra. It takes forever for big decisions to trickle down. (Not really cutting them slack here, but it is what it is.) For instance I noticed when they dropped ATRAC3, they did not replace it with another lame proprietary format. MiniDisc, retired (and it was very popular in the UK for a while, as well as pro audio field recording - hardly a failure. Ignorance to call it that.) The PSP does not play back any protected audio formats, only plain old AAC, MP3, unprotected WMA, WAV etc. All the Sony Ericsson phones I've used, same thing - no DRM. I bluetooth stuff happily back and forth with nary a complaint. So they do learn. We geeks have long memories.

      Sony is not doing poorly financially, although they could be doing better, but to say they are 'in the red' is inaccurate:

      Sony Computer Entertainment reported revenue of 122.5 billion yen ($1.06 billion), down from revenue of 172.8 billion yen ($1.5 billion) during Q1 2006. The division had an operating loss of 26.8 billion ($232.3m) compared to a lost of 5.9 billion yen ($51.1m) during the same quarter last year. This was largely due to lower PS2 and PSP hardware sales, as well as lower PS2 software sales. Sony shipped 2.54 million PS2s and 2.02 million PSPs during the quarter. PS2 software sales dropped to 33 million units, down from 35 million units while PSP software sales increased to 9.1 million units, up from 4.9 million units.

      Now, I agree that they have seemingly made a number of tactical mistakes with the PS3; the price is off, the blu-ray is premature, and the bifurcation of the models is idiotic. But I have also watched Sony for a long time, and I know they actually perform best when their back is against the wall. You notice all the tribulations because a) you actually follow some of this and b) they have just finished a massive restructuring, right up to the CEO. So yeah, continue to beat on them, but it is foolish to write them off - its practically a zaibatsu, its not going anywhere. Personally I want to see them feel the heat from Nintendo and MS. If any one of them dominates, it has been proven over and over again that this is a bad thing for the industry, overall.

      --
      If Jesus wants me it knows where to find me.
    12. Re:What the heck is with Sony? by Lex-Man82 · · Score: 2, Interesting

      Couldn't MS just make games installable. It already got a fairly large hard drive which is upgradable surly you could simply stick a couple of game disk on the hard drive.

    13. Re:What the heck is with Sony? by LunarCrisis · · Score: 2, Insightful
      Wii lack of power could turn out to not just into a little less good graphics, but might also turn out to hinder some gameplay innovations, like large crowds.
      I don't buy this argument. Gameplay-wise, if you want crowds on weaker hardware all you have to do is simplify each member of the crowd. This worked perfectly well for Pikmin. If it really is gameplay you are thinking about and not just "it looks cool to have 200+ awesome zombies on screen" then I don't think you have anything to worry about.
      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    14. Re:What the heck is with Sony? by twistedsymphony · · Score: 2

      I believe MS has innovated on a software level with the Xbox 360. Most of the innovations you'd never realize unless you actually owned one but there's some pretty cool stuff there. Some of it is an evolution of what they offered on the Xbox 1 but a lot of it is just plain NEW.

      Probably most notably is the profile system. If you play on the console you have a profile (and if you have an Xbox Live account your account IS your profile). All of your game saves are stored under your profile. so if you're sharing the console, your sibling/spouse/roommate/etc. wont ever accidentally load some save game of yours because they'll only see the gamesaves in their own profile. Of course there are customization things for your profile, you can pick an icon, a theme for the dashboard and guide, a motto, a "zone" (which describes what kind of gamer you are to help you find people with similar interests online). But one of the best features of the profile is standardized controls. You can go into the control settings of your profile and tell it to do things like ALWAYS or NEVER invert the Y axis... so when you bring home that new FPS you don't have to futz with the controls it will just work the way you like it setup. And since it's in a profile if you pop it on a memory unit and bring it to your friends place you can just load up your profile and play it with all of your preferences in tact. Of course now that you have a profile your name doesn't change from leaderboard to leaderboard, so if you see "HaloFan1" on one leaderboard you know it's the same "HaloFan1" on another. Also reputation and player feedback is attached to the profile so if HaloFan1 is a notorious cheater on PGR3 if you see him online on Forza2 release day you'll see his feedback and player review score from ever other game he's played. Another cool thing is since all of this is standardized, leaderboards within a game can be filtered to only show the people on your friends list. I could care less about the 10 people surrounding me down around 10thousandth place, but I'd be interested to see how I rank against my friends and the people I actually play with online.

      The Xbox Guide is probably the next most notable software innovation. the big Xbox logo button in the center of the controller pauses the game and slides a control panel on to the screen, from here you can adjust all the settings of your profile, view your friends list/see who's online, send and receive instant messages, as well as view a list of every other person you've ever played against across all your games. so you can leave feedback after the fact or see if that guy you played last night is on again, even if you don't exactly remember his name but do do remember what time and game you played. Also from here you can replace the in game music with your own custom sound track, and that music can be stored locally on the hard drive, streamed in off of a USB device (including iPods PSPs and other MP3 players), or streamed over the network from an XP machine. And since this is built right into the consoles OS it's supported across all games. Also standardized tasks are handled by the guide, like displaying an on screen keyboard, yes/no boxes, selecting a storage device, basically all the basic stuff. What makes that good is that the interface is standardized across every game, so when you play one game and switch to another you don't have to familiarize yourself with a whole new interface... game A displays a qwerty keyboard while game B displays it alphabetical... I'm sure that makes developers jobs a tad bit easier as well.

      Another notable software innovation is the Achievement system. This has got a bit more press then some of the other stuff, some good some bad but I think it's a fantastic idea overall. Sure they're not "worth" anything but imagine them like boyscout badges or karate belts. "You beat COD2 on veteran? I have that badge too!" Gamers can show off and display their various in game accomplishments, IMO it's a lot more useful then some leaderboard that you, nor

    15. Re:What the heck is with Sony? by Blakey+Rat · · Score: 2, Insightful

      MS rushed the X360 (in my opinion) for Xmas and ended up making too many faulties plus they dropped the old Xbox 1 like a hot potato, hence treating their customers like shit.

      1) If you think Sony won't have the same percentage of faulties when the PS3 comes out, you're deluding yourself. Nintendo might have better quality control, but it might not.

      2) What makes you think they've "dropped the XBox 1 like a hot potato?" There's still tons of games coming out for it, they keep Live and Live Arcade running for it... what exactly more do you want of them?

    16. Re:What the heck is with Sony? by Detritus · · Score: 2
      What makes you think they've "dropped the XBox 1 like a hot potato?"

      The problem is that they have stopped selling the hardware. I have a broken xbox that I would like to replace with a new xbox. I can't find anyone that has them in stock. I don't want to spend a bunch of money on an xbox 360, which has limited compatibility with my collection of xbox games. Besides, I don't have an HDTV, so why should I pay for HD capabilities?

      --
      Mea navis aericumbens anguillis abundat
  3. Obligatory by Stormwatch · · Score: 4, Funny

    [NELSON] Ha ha! [/NELSON]

  4. Re:First Post? by Bertie · · Score: 4, Funny

    Why bash when they do such a fine job of looking stupid all by themselves?

    I'm struggling to remember the last time they did anything right.

  5. USA and Japan unit numbers at launch by zyzko · · Score: 3, Informative

    http://www.totalvideogames.com/news/North_America_ And_Japan_Also_Hit_By_PS3_Component_Crisis_10566_0 _0.htm

    400 000 units for USA and 100 000 for Japan - the launch starts to sound not-so-spectacular.

    Or is this clever marketing?

  6. It is their fault by _xeno_ · · Score: 5, Insightful

    The only reason they're using Blu-ray in the PS3 is to try and take over the HD media market. So, yes, this is their fault. If the stuck with DVD which is more than adequate for next-gen gaming, they wouldn't be having this problem and the PS3 might have already launched.

    But their insistance on trying to abuse a monopoly they don't actually have is causing them to become more and more of a joke and less and less likely to be even relevant this generation. If it winds up being a choice between a $300 Wii now and a $600 PS3 months from now the choice of which to buy becomes even easier than it was before.

    --
    You are in a maze of twisty little relative jumps, all alike.
    1. Re:It is their fault by MaestroSartori · · Score: 4, Insightful

      No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon. At least with BluRay we'll have enough space for a few years, 360 and Wii could well be hitting the limit for data-storage on disk at launch, no room to expand later without a new hardware revision.

      Whether it's a wise decision to futureproof this much remains to be seen.

    2. Re:It is their fault by KlomDark · · Score: 5, Funny

      "Filling DVDs you are? Size matters not. Look at Yoda. Judge him by his size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship. Better much it is your focus to be on games which to play are intricate and interesting. Filling DVDs indeed. Fill my pants, I could too. More fun would it make me? No."

    3. Re:It is their fault by masklinn · · Score: 2, Insightful

      Because it'll actually be less than $250 and it'll have something called "fun games" running on it?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    4. Re:It is their fault by masklinn · · Score: 4, Interesting

      No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon.

      The only things I see filling my PC games DVDs are huge-ass textures and buttloads of crappy useless cinematics & cutscenes.

      If Oblivion didn't hit anywhere near the DVD storage limit, i don't see how anyone but Square-Enix and their "15 minutes of cinematics for each 5 minutes of game" can get above...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    5. Re:It is their fault by elendril · · Score: 3, Insightful

      The only reason for these absurd space requirements is the tendency for game developpers to believe that including hours of cutscenes will make up for loosy gameplay and total lack of scenario.

      Given that many games really fun to play take only a few megabytes, I cannot believe that any reasonnable game would require more than a DVD until some years.

    6. Re:It is their fault by computertheque · · Score: 2, Insightful

      Hated it enough to spend an extra 300 bucks to stop it?

    7. Re:It is their fault by Wind_Walker · · Score: 4, Insightful

      It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay? How many CDs did Pac Man fill? How many times did you have to swap cartridges playing through The Legend of Zelda? Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

      Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics. The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware. Of course, Wii is looking to change all that.

    8. Re:It is their fault by Yvan256 · · Score: 2, Insightful

      Indeed. If graphics were the almighty answer to gaming, people would've stopped playing Diablo 2 and Starcraft a long time ago. NES-games-on-a-GBA-cart re-releases wouldn't exist. Official Atari 2600 50-games-in-one systems wouldn't exist. Emulators like MAME wouldn't exist. Services like Gametap wouldn't exist.

      Say what you want about graphics, but the better they become, the smaller the gap between system becomes, and the more irrelevant graphics become as a selling point.

    9. Re:It is their fault by soft_guy · · Score: 2, Interesting

      When I read the GPP, I assmed he meant that the console would have two DVD drives instead of one so that you could insert both disks at the same time. Upon reading his comment more carefully, I realize that he actually meant swapping the disks in and out. If the console involved swapping disks in and out, then I for one would not buy or play such a console.

      --
      Avoid Missing Ball for High Score
    10. Re:It is their fault by twistedsymphony · · Score: 2, Insightful

      Very good point. We knew CDs were taxed when we started seeing 2 3 and 4 discs to a game, but even still there were only a small handful of games that used more then one disc, and those were typically linear games. The Gamecube has about half of it's library on two discs, but I think the more interesting thing is that half of it's library is only on one. and Gamecube discs only hold 1.4GB Not to mention the "fun" factor of those sub 1.4GB games seems to be considerably higher then that of some of the games exemplifying the push for higher space requirements.

      I can't think of any Xbox games that needed more then one disc, some came with a 2nd disc but those were typically special features discs for limited edition games. The only PS2 games I can think of that used a 2nd discs were pressed on DVD5s and COULD have fit on a single disc if they wanted. Not to mention I can count on one hand the number of Xbox 1 games that even needed the 2nd layer for storage. Sure a lot of those games USED it but not many actually needed it once you cut out foreign language cut-scenes, demo games, game trailers etc. In my opinion even with DVD we're getting a disc upgrade, we had DVD5 last gen and DVD9 this gen

      Not to mention the performance prowess of the new consoles is good enough that we shouldn't need to use pre-rendered cut-scenes anymore, which will save a ton of space right there. Audio compression is fantastic these days and if you're only doing speech you can easily make it mono and crank up the compression before it looses any perceived quality, not to mention you should be using the consoles to appropriately place the voices in the sound stage anyway. Audio really hasn't gotten any better then it was last generation anyway. Every console since the dreamcast has supported some form of surround sound, and we've had wav style audio available since the Playstation 1. Really Textures are the the only thing that are getting a boost in size this generation but you'd have to be making some huge friggin textures that they would fill and significantly surpass the space you saved being able to get rid of the pre-rendered cut-scenes.

      I think Oblivion stands as the best example, case and point why DVD9 is more then sufficient for next gen games. Hours and hours and hours and hours of audio, drop dead gorgeous graphics across some of the most massive gaming environments and no need for pre-rendered cut-scenes. and the game doesn't fill a DVD9. I think if a game developer was struggling with space constraints and saw Oblivion you'd have to question what you were doing wrong with your own game.

    11. Re:It is their fault by AuMatar · · Score: 3, Funny

      No, I want an option to turn off the announcers in Madden and similar idedas. And I want 5 minutes alone in a locked room with a baseball bat and the guy who came up witht he idea.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:It is their fault by twistedsymphony · · Score: 3, Interesting
      There's a big difference between a "cut-scene" and a "pre-rendered cut-scene". A pre rendered cut-scene means that they rendered it on some machine and recorded a video of the rendered animation then shoved that video on your disc... so after you beat the last boss it plays a video and reveals the story's ending... That's great, I think that's great, you apparently think that's great, but that's not what we're suggesting go away.

      I think what most people are suggesting is that we get rid of the pre-rendered part... lets do that cut-scene in real time. In the Playstation 1 days it was nice to have it pre-rendered, the console's natural graphics were crappy enough that the video offered a more detailed look at the characters and was enjoyable. At this point however the natural power of the next gen consoles can produce graphics that are just as good if not better then what pre-rendered can do.

      What I mean by better is two reasons... 1 performing the cut-scene in real time using the actual game graphics you'll never see any video compression artifacts (because it's not a compressed video) and you'll never have to worry about the videos being of the wrong resolution or aspect ratio for your screen. Nothing bugs me more then when I'm playing a game in HD and then I get a little 640x480 window in the middle to watch a cut-scene, or worse if they stretched it out across the screen. The 2nd benefit to doing the cut-scene in real time is it becomes seamless with the game you're playing. Tomb Raider I think is an excellent example of this. Back on the old playstation games I'd enter the area where the boss is hiding and it would go to a cut-scene Lara would start a plot developing conversation with he boss, but something wasn't right... ah yes... see I reached the boss while wearing the unlockable alternative costume and using a sub-machine gun but the cut-scene has her wearing the stock outfit and the trademark pistols. Not to mention I entered the left door and took 5 steps and the cut scene started as if I hadn't yet entered the room. Not in Tomb Raider on the 360 all of the cut scenes are rendered in real time. So when I walk into that room with the boss it's as if the console just went on auto-pilot and started controlling Lara, no loading of the video, no miss match in character movements like some bad B movie, and she's wearing the outfit I last saw her in and holding the gun I last saw her in.

      So lets recap
      • Significantly Lower Space Requirements
      • no video compression artifacts
      • No worries about a miss match in resolution
      • No worries about a miss match in aspect ratio
      • localization can be done by swapping out audio streams instead of duplicate video
      • No pause or hiccup between loading the game and the cut-scene
      • Seamless Character movements between gameplay and cut-scene
      • character looks like and is equipped exactly how they were while playing the game
      About the only thing I can see where video might have a benefit is for some sort of end credit cut-scene where the location/character outfit etc. doesn't exist anywhere else in the game. Like the main character went to Disney to celebrate their victory, it might be easier to just throw that in a video instead of storing the model and textures for the one-off scene, though you'd still have to store versions in multiple resolutions, aspect ratios and languages, which can add up fast, I suppose it would depend on the length of the scene, it's still debatable. The other scenario is if the cut-scene changes locations fast and frequently, like it has someone walking on a street and cuts to someone on a plane. then it does a split between the two. But even that can be handled in real time if optimized properly considering it's a scripted event so they can load the next scene while the current one is playing without worrying about user interaction changing what happens next, so that senario is debatable as well.

      So you see, the argument isn't that we should get rid of cut-scenes, just that pre-rendered cut-scenes are in a lot of ways archaic by comparison considering the graphics processing power of the next gen consoles can perform the same thing, often better, in real time.
    13. Re:It is their fault by nschubach · · Score: 2, Funny

      So, in your XOR relationship, if you can have both gameplay and video you would have neither? 1 XOR 1 = 0

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    14. Re:It is their fault by iocat · · Score: 2, Insightful

      I liked disc swapping. It made you feel you were making progress... Insert disc THREE! Sweet!

      --

      Dude, I think I can see my house from here.

    15. Re:It is their fault by Negatyfus · · Score: 2, Informative
      At this point however the natural power of the next gen consoles can produce graphics that are just as good if not better then what pre-rendered can do.


      Are you serious? It's true that some games' pre-rendered scenes these days look like nothing more than compressed in-game cinematics with some post-processing (with adds some value by itself), but you can't mean to say that next-generation graphics engines are up to, for instance, Blizzard's pre-rendered cinematics in real-time. Currently the norm of graphics cards just isn't up to rendering animations, particle and lighting effects, camera tricks, etc. as good as pre-rendered. I'll admit that, given the effort, some game developers go a long way to establish great in-game, real-time cut-scenes, but I rather look forward to brilliantly done compressed video scenes. Besides, not all cut-scenes are pre-rendered: some are live action (in which case the acting must be of good quality, of course).

      I agree that continuity is a problem with pre-rendered scenes. Personally, though, I don't find that it breaks immersion. Especially when you consider that your other arguments are meaningless if you consider a good title that knows how to stretch compressed video so that it looks good (no middle-of-the-screen small windows). Loading up a video (at least on the PC) doesn't take moments; it is possible to immediately popping up a video. Besides, with the immense storage that Blu-ray can provide, lossy compression won't be much of a problem anymore.
    16. Re:It is their fault by Blakey+Rat · · Score: 4, Insightful

      Stop wheeling out that goddamned nostalgia-inspired "games suck nowadays, when I was a kid they were good." Guess what else? You could get a hamburger for a nickel! The reason you think games were good is because BAD GAMES DO NOT GET REMEMBERED. They don't show up on top 10 of all-time lists, they don't get talked about fondly, they get forgotten. And so when you think back, you're thinking of only the best of the best.

      Christ. What we need on the Internet is some kind of device that can detect nostalgia and gives you a shock whenever you start to type a grumpy grandpa-type post like the parent's.

      Oh, and of course, Nintendo is going to rise and save us all from our dreary fate... that's a staple of Slashdot posts.

  7. So basically by Rik+Sweeney · · Score: 4, Insightful

    Nothing's changed:

    The PS3 was originally not going to be released in Europe until Q1 2007

    It then got brought forward to November 2006

    It then got put back to March 2007

    Not really much of a delay in my opinion...

    1. Re:So basically by powerlord · · Score: 2, Funny

      Nah, he knows what the word "change" means, he just feels that if you poll at the correct frequency, the system enters a stable state by missing all the oscillations. :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  8. Can Sony afford a delay like this? by SilentOneNCW · · Score: 5, Funny

    Short answer: No Long answer: No, they can't afford a delay like this.

  9. Re:Don't Worry About Sony by AbRASiON · · Score: 4, Interesting

    I'm posting this on pure speculation as I've not investigated but AC I don't know if you're aware of this but apparently Sony is very much in the RED financially, they are betting the whole lot on the PS3 and blu-ray adoption.

    There was even a large article recently on how Sony the entire corp NEEDS the PS3 to win or they are stuffed.
    Assuming this is true, this means the PS3 doesn't just have to keep the gaming division up but the rest of Sony too.

    The PS2 was an amazing success overall and it might be capable of that but it's dwindling now, what about the PS3, can it save Sony so they can get back on track? Who knows but based on what I've heard from them, I'm not touching that thing until it's at least PS3 revision 3 or 4 with some problems fixed and software released.

  10. Don't start on Sony by tygerstripes · · Score: 4, Funny
    I was going to jump on and say "Oh oh, more bad news for Sony".


    But then I thought, well... I dunno... somehow, everything is.

    --
    Meta will eat itself
  11. Re:Europe more important than the US? by Phisbut · · Score: 2, Insightful
    I always thought that the industry saw Europe as more important than the US as we tend to buy more of the Loco Rocos and Katamaris rather than the generic First Person Shooters. Guess I was wrong.

    But it's the Americans who buy the shitload of Madden 2007, after having bought a shitload of Madden 2006, after having bought a shitload of Madden 2005... ... ...

    A company who makes a new-gen console which is the same old stuff but more powerful won't care about Katamaries and Loco Rocos, they only care about a nicer looking Madden.

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  12. The Romero by Broken+scope · · Score: 3, Funny

    This may be tired and old, but I think they are pulling a Romero, they did really well at first and then they got arrogant and it all went to hell.

    --
    You mad
  13. Sony does it again! by laptop006 · · Score: 4, Interesting

    The best part of this is that several retailers here in Australia have been advertising pre-orders for the PS3 (notably $big_chain_store) and some of them were aiming it as a possible Christmas present for the kids, this is REALLY going to piss off any parents who were dumb enough to do so (although a pre-order for an A$1000 console is pretty high up there as it is).

    --
    /* FUCK - The F-word is here so that you can grep for it */
  14. Will Sony start to die now? by erroneus · · Score: 5, Insightful

    I know, it's standard Slashdot fodder to talk about something big, important or well-known coming to an end, but I am really starting to wonder if Sony will be able to survive all of this stuff. Frankly, I don't want them to. But just off the top of my head, what does the general public know about Sony?

    * Rootkit CDs
    * Exploding batteries
    * Delays and Failures associated with their new proprietary DVD format
    * Delays and Failures resulting from the previously mentioned DVD stuff

    Sony used to be widely held up as the gold standard for quality and innovative design. As far as I was concerned, Sony "invented" everything. (I know that's not true, but still.) But with all this crap going on, it would seem that the company is not unified and is pulling itself apart by having too many leaders. Solutions that would seem obvious to everyone else, Sony is just too thick-headed to make happen. For example: Put out the PS3 with a REMOVABLE DVD drive that can later me upgraded to BlueRay when it's available. They can virtually sell the thing twice! Seems pretty obvious to me and I'm just a consumer with a worthless opinion and no experience in the industry.

    1. Re:Will Sony start to die now? by killmenow · · Score: 2, Informative
      Die? No.

      Sony is huge. The name itself still has a lot of value. However, if the PS3 is a miserable failure, they run a definite financial risk of stockholder revolt leading to a number of things:
      1. Sacking of some senior level execs
      2. Corporate restructuring
      3. Selling off divisions that are not profitable
      4. layoffs, cost cutting measures, bottom line modalities
      Basically, if the PS3 sucks ass and loses them millions of dollars (hundreds of them), Sony will be forced to whittle itself down into shape. Expect the record label and movie studio divisions to spin off into their own separate companies (or be sold off to other record labels and movie studios). Expect the consumer electronics division to retain the Sony name, etc.

      It has the potential to turn Sony into a shell of its former self...but not kill it outright.
    2. Re:Will Sony start to die now? by The-Bus · · Score: 2, Insightful
      But just off the top of my head, what does the general public know about Sony?


      They think this: "They make good TVs. They made the Walkman. I think my kid's CD player might be by them. Oh, and the Playstation? That's theirs too, right?"

      Sony (along with Microsoft) is one of the most trusted brands in the world. The incessant cackling and yapping from informed or opinionated sources on the Internet is like a toy whistle blowing during a rocket launch. The general public knows very little, unfortunately. Just because $site_you_read talks about Sony (or Microsoft or anything) derisively, doesn't mean the general populace shares that opinion, even if your site has stories bashing these companies every day.

      I'm glad this stuff is being reported and discussed but it amounts to near nothing in the grand scheme of things.
      --

      Small potatoes make the steak look bigger.

  15. Now is the time... by Bones3D_mac · · Score: 3, Insightful

    ... for Nintendo to announce a Wii launch date. Speculation has placed the launch between October 2nd and November 15th, and many users are already foaming at the mouth to get a pre-order in. It's only a matter of time before Sony buckles and announces either mass-shortages on the PS3 this holiday season, assuming they even get it out the door by then.

    Nintendo has a perfect opportunity here to dominate a market it's been trailing behind in for the last decade, especially with folks like those who are holding out against the XBox 360 as their next game console. But they need to act quickly on this before anymore addictive next gen titles (like Dead Rising) end up falling into Microsoft's lap.

    Needless to say, I'm keeping a close eye on sites like EBGames for the instant they open the pre-order floodgates on the Wii.

    --


    8==8 Bones 8==8
  16. Sony's money by Aqualung812 · · Score: 2, Informative
    According to Wired, they have $6 Billion in cash.

    Now, IANAB, but from what I understand of this, Sony is in the black.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  17. Re:Don't Worry About Sony by masklinn · · Score: 2, Informative

    That Pokemon thing never did pan out very well for them it seems. No money there whatsoever. And their handhelds! Oh, boy. Those things were a collective disaster.

    Uh? How are these things not game console related?

    Just not as fine as the first fine which would be very fine and the second is like, "Yeah, we're doing fine," and the third is more like, "We'd be fine if you motherfuckers would just buy a few more copies of Metroid for the GBA for $30."

    They probably wouldn't care any way.

    Because Nintendo is sitting on a fucking huge pile of cash, because they never lost any money in their whole history (which includes the console-gaming part).

    Because 15 years of Game Boy and 2 years of DS along with hugely popular first-party games made them more money than Microsoft could ever lose on an Xbox iteration

    Because even though the sales were not quite high they still made a benefit out of the N64 and GC hardware sales alone

    Because since third-party weren't interrested in the N64 and GC games, only Nintendo games were released, and only Nintendo games were bought, and pretty much everyone would buy the new Nintendo game, and Nintendo would get millions of sales for every single game.

    Because it's never dug in the hoard of cash it made from the NES and SNES days either.

    Don't worry about them, even if they come dead last worldwide with 10 million sales (which I highly doubt), they'll still be perfectly fine.

    Oh, their stock would take a dive, no question about that.

    But they'd still be perfectly fine.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  18. Re:Who Cares? by masklinn · · Score: 2, Funny

    new hardware so that I can enjoy $59.99 games.

    You missspelt "$69.99"

    And these are the cheap ones, seems like some games might reach $90...

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  19. Not the biggest news today by Wind_Walker · · Score: 4, Insightful

    Surprisingly, this is NOT the biggest PS3 news today. The biggest news is that they drastically cut their expected numbers at launch in Japan and North America. And I mean drastically.

    Japan: 100,000 units
    North America: 400,000 units

    To put that in perspective, the Nintendo DS handheld system is selling at an average of 125,000 units per week in Japan right now. If the numbers keep up, the PS3 will not even be top hardware seller on its launch week.

    I can't think of a single thing Sony has done right in this launch.

  20. Re:First Post? by thatguywhoiam · · Score: 2, Informative
    I'm struggling to remember the last time they did anything right.

    Which Sony?

    Sony-BMG brought us the rootkit. They haven't done anything useful in awhile.

    SCEA is responsible for the Playstation line. They are wildly successful, although they have taken risks in the design of the PS3.

    Sony Electronics has taken a hit lately but are still highly regarded; the Bravia TVs are much sought-after. The Pro video line has never been anything but incredibly successful (DigiBeta, Betacam SP, etc). The laptop battery issue is their fault, but the press seems to pin this one on Apple or Dell.

    Sony Pictures makes tons of money (Spiderman, etc).

    No idea how their financial services division does.

    My point is - Sony is much more than just SCEA.

    --
    If Jesus wants me it knows where to find me.
  21. Hey buddy... by Mongoose · · Score: 2, Insightful

    You try fitting Final Fantasy XXX on a small rom image. All posts like yours assume everyone wants to play DS style games only. Developers for consoles and PC have a market that wants -- ney needs -- FMV and the latest graphics. If you don't believe that you never left the 80s arcade era. Don't forget every generation moves the bar up in one way or another, and this generation is still pushing graphics. People want nice graphics, AI, etc and a STORYLINE... there is more to life than feel the magic. We don't just use sprites anymore.

    1. Re:Hey buddy... by MORB · · Score: 2, Insightful

      "People want nice graphics, AI, etc and a STORYLINE..."
       
      ...And games that lasts more than 3 days.

      Out of all the above, they mostly only ever get nice graphics and nothing else, though.

    2. Re:Hey buddy... by Wind_Walker · · Score: 2, Interesting

      8-bit to 16-bit (NES to SNES): remarkable graphics upgrade, changes the experience
      16-bit to 3D (SNES to PS1): remarkable graphics upgrade, changes the experience
      3D to FMV (PS1 to PS2): reasonable graphics upgrade, minor experience change
      FMV to HD FMV (PS2 to PS3): marginal graphics upgrade, no experience change

      There's several ways to update and improve a game. Graphical improvements are one. Gameplay improvements, new features, better AI, and new controls are others. Graphics have long since reached the point of diminishing returns. When you're talking multi-million dollar budgets for the graphics in games, you've gone beyond diminishing returns.

      Developers fell back on "make it look prettier" to convince people that their game was worth buying, but now that's stopped working. Now the developers will have to find something else to focus on - Wii is banking on a forced change in interface to drive innovation. The games will still look good, but a successful Wii developer will spend more time playtesting and finding new ways to use the interface and less time making the 3D mip-mapping bump-shaded inverse nipplomatics really bring to live Laura Croft's facial mole.

  22. What games? by Sycraft-fu · · Score: 2, Interesting

    Thus far the only legit use I've heard of for that extra space is HD cutscenes. Ok that's maybe got some nifty factor to it, but that's just a movie. I'm not getting a game to watch a movie, I'm getting it to play. So, really, what games are going to need more than 9GB of assets? You have to remember, there are two real limits to the amount of assets you can put in a game:

    1) Time to make them. Nice as it would be to make a virtually unlimited environment, you simply can't afford to do it. You have to stick to a budget and that means making decisions on how big and detailed you make your world.

    2) Memory. The PS3 has 256MB of graphics memory. So, no matter what, all your scene data, models and textures, has to fit in that. That means you can't just create massively detailed textures for everything. You've got to keep it in your memory budget.

    So what games need this kind of space? I mean I remember then Sturm und Drang about Oblivion not being able to to fit on a DVD... Ya, about that, it takes 4.1GB on disc. Not even a full SL DVD. Game has some damn good graphics too.

    You have to remember that the PS3 isn't coming on to the scene with some totally unprecedented graphics hardware. It is around the power you get with the nVidia 7900 series (it's an nVidia design) and it's memory limitation are the same as mid-high end cards. We already have a taste of what it's going to be capable of. There's just only so much you can pack in to 256MB of RAM, and thus only so much you need to pack on disc. All the whiz-bang features of the Cell are irrelevant, the ultimate determining factor of max assets on the screen is the video memory, and that combined with budget restrictions then determines how much space you may ultimately need.

    At this point, I'm just not seeing it. I'm just not seeing the need for a ton more space. Right now we have games out that fill up a 256MB video card, and they weigh in under 5GB (Oblivion is the largest I've yet found, most are much smaller). So I'm just not seeing the need for a ton more space, unless it's for cutscenes. Now if that's all you care about ok, fair enough, but ask yourself how much prerendered cutscenes really do for the game. Isn't it maybe better to just to that kind of thing in the game engine itself (like Warcraft 3 does for example)?

  23. My Glass Is Half Ruined By The Games Industry by nick_davison · · Score: 5, Insightful

    It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay?

    In a discussion about format size, an observation about format size is simply an on topic discussion. It has nothing to do with priorities and nor does it imply priority.

    It's kind of like saying, in a discussion about dogs getting loose, "The thought of getting bitten is a real concern for me." and having someone leap forward with, "How can you worry about being bitten when babies are dying in Africa!"

    I work for a games company too. I think more capacity, more power, more everything is a good thing. If you pay attention, you'll note I didn't say add "at the expense of gameplay" or "more so than gameplay." Gameplay remains a primary concern but it doesn't stop capacity from still being a good thing as an additional way to push the genre forward.

    How many CDs did Pac Man fill?

    And, given that Pacman is still released semi regularly for the Gameboy, as part of "classic" collections for the PS2/Xbox, etc., how much do people still play it?

    Yeah, it was a great game for its time. Yeah, for its time it sucked in far more of our time than most modern games do. But, standing against modern games like say Oblivion with its wealth of content, it captures maybe half an hour of a modern gamer's interest. Now compare it to World Of Warcraft. Even in its heyday, did its median player play for anywhere near the amount of time the median player of a modern classic plays for?

    At the end of the day, whilst gameplay is core, there's a reason why most gamers, exposed to what a whole DVD full of content can be like, play older games and quickly get bored, realizing PacMan is nothing more than repetition of the same concept, requiring four or five core strategies, repeated for 255 levels.

    Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

    No, we were frustrated when dust got in to it and no amount of blowing would get it to work again.

    Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics.

    To name the first few the immediately come to mind...

    Tomb Raider (and its clones) - a genre of gaming that didn't exist before the PS1.

    Massively Multiplayer online worlds with human to human interaction on a level of accessibility that text based systems never had.

    Sandbox games like the Grand Theft Auto series (that, curiously, only become possible with enough depth of content that relies on the large storage you disdain).

    The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware.

    Unlike the classic arcade games of yore. None of which required trackballs instead of joysticks, afterburner cabinets that turned upside down, VR headsets or lightguns.

    Of course, Wii is looking to change all that.

    The Wii is, by definition, specialty hardware. It introduces a new class of, admittedly more reusable than many, peripheral.

    If you're determined to look at a single aspect of any given argument, you can confirm your beliefs. If one only looks at numbers of children killed, guns are bad. If one only looks at numbers of crimes stopped, guns are good. Neither is that impressive of an argument to more open minded people.

    Similarly, you saw a game dev comment on storage with no mention of gameplay either way and saw it simply as a confirmation of your beliefs that tech is more important to him than gameplay - despite absolutely no supporting evidence. You complain about how easy modern discs may be to scratch, ignoring how easy cartridges were to get dust in to (I for one have had far less frustration with scratched discs than I ever had with 5.25" floppies that got fingerprints on them or 16K ram packs that fell out of the back of ZX81s everytime I typed hard). You lament