An Interview with a Cheater
Dan writes to mention a post at the Aeropause site. Author Richard was recently given the rare opportunity to interview a cheater, shining a light into the dark recesses of a conflicted mind. The article explores why the cheater cheats, and the great excuses they use to be able to look themselves in the mirror. From the article: "Aeropause: What made you decide to mod your Xbox to gain an unfair advantage in games like Halo 2? Schmuck5000: Modding is not an unfair advantage. There is just as much chance that there will be a modder on the other team. I am there to even things out. Halo 2 is beginning to get old, us modders are just making it more funner."
Cheaters never win. Okay, well, they always win, but that's what makes them losers.
Caffeine is my anti-drug!
Duranin - A NWN2 Roleplaying Persistent World
Exactly. This is why I carry $1000 in Monopoly money in my underpants at all times.
"Speak Easy 2: Haxxing"
You to can make ur games much more funner then before! Plug in yer haxx and away yous go! Cal Now!
I thought a person who acts unsportingly was a cheat. Whereas a cheater's sort of like a leopard.
It's true I tell you, feller at work's next door neighbour read it in the paper.
Boh the interviewer and interviewee appear to be relatively idiotic. This interview might have been marginally interesting if they had interviewed someone more on the cutting edge of cheating -- someone who actually creates the mods, or develops new cheating modalities.
Athletes often use the same excuse, that since there will be "other" players on drugs, they need to use the same drugs to stay competitive. However, this should only be the case if the drugs are allowed, because any given cheater could be exposed and stripped of their titles, video game or otherwise. That's the ultimate slap-down, because anyone after that will assume you're cheating even if you're not.
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I haven't read this article. But from that last sentence of grammar stumbling, I'm not interested in this interview at all. I don't know what Xbox modding is but I'd imagine that Schmuck5000 didn't invent this 'modding' procedure. A lot of times, they just follow some process online and then run around killing people saying "1337 h4Xx00rs pwn you n00bz0rs." I consider these people much less than 'cheaters' although I don't think the names I have for them are for public display.
What about the people who write the code or make the hardware for the mods? You know, the people that actually do all the work? I want to talk to these people who probably don't even use it all that much but just consider it a challenge and then get bored after the challenge is overcome. Game Genie & Game Shark are popularized commercial versions of this but it's not online play. I wish I could talk to the people that reverse engineer the packets sent out using something like Burp or a networking tool that gives them speed hacks. These people work for it while I don't even think their end goal is really to cheat. I kind of have the feeling that they enjoy the cat and mouse game that appearantly Blizzard has won (after rounds of losing) but Xbox Live has lost.
I investigated writing a program that read the memory from video and tried to interpret it using heuristics on what to do in casewise instances. While it might work for some games (like Tetris), 3D emersion worlds like WoW or online play are much much more difficult. If people are out there and writing these 'bots' that are pretty highly sophisticated, I'd love to hear from them and ask them real questions (not "Do you have a girlfriend?").
By the way, the article has a picture of Steve Martin as "The Jerk" and it's pretty obvious they were interviewing an idiot and doing a radio talk show host job of making him look like a poser.
My work here is dung.
he cannot "mod" the English language as easily as he can his XBox.
Monstar L
Nah, I bet those were the words of THE CHEATER.
See kids: IF YOU cheat at Halo 2 OR become a Slashdot Editor, your grammar skills *will* slip.
(There's a moral here, but damned if I could figure it out!)
The worst part of cheating is that it forever creates doubt, mistrust and skepticism about the skills of others online, meaning that if you play well, you are labeled a cheater. Respect goes out the window.
The summary calls this a "rare opportunity to interview a cheater". Cheaters are hardly rare and it isn't difficult to talk to them. Granted, you're likely to get "OMGSTFUONTEHBBQ!!!11!1!one!eleven" than a real conversation, but...
Regardless, the amount of cheating that exists online now is the reason I only play online with people I know, on locked servers. The rest of the time it is single player stuff. When I play a game I play to have fun, and cheaters make games very UN-fun.
Catching them can be a problem. I'm happy the some companies are taking steps towards anti-cheating measures, but ultimately the cheaters are going to win. They control the software running on their hardware and they can modify it as they see fit.
PunkBuster was a good example of this. A server with PunkBuster running required all client connecting to be running a PunkBuster client, which reported to the server various bits of information such as video drivers, what processes are running, if something might be modifying the game's memory, etc. But, after a while, it was useless because the client software was hacked to make the cheater player seem legitimate.
Anti-cheat software is like a lock on a door: It only keeps the honest people out.
Love sees no species.
I hope I spelled that right...
But man, it's amazing this guy can't put two of his responses together:
Ok, ignoring for the moment that they did do that (they put it on a freakin' console, for one), even ignoring that banning cheaters is an "anti-cheating engine" of sorts, when asked how game designers should stop cheaters (since he suggested that they do), he says:
So, damned if they do, and damned if they don't.
Still, this has got to be my favorite quote:
Funny, I think this guy cheats (not hard!) because he's a jealous pussy who wishes he had the ability to play fairly.
I call BS. The people I know who can play a game "very well" -- some of them could be tournament-level if they practiced just a bit more -- would all much rather play fair. Oh, they have fun with new cheats and exploits, for about 10 seconds, and we're talking about things like Warthog jumping. The rest of the time, they are the ones who will be winning anyway, by knifing the aimbotter in the back.
But I suppose it's like trying to teach a Ferengi about honor, or a Klingon about restraint, or a Trekkie about the Real World. He'll always cheat, and he'll always suck, and nothing I say will change that.
Don't thank God, thank a doctor!
Schmuck5000: Modding is not an unfair advantage. There is just as much chance that there will be a modder on the other team. I am there to even things out. Halo 2 is beginning to get old, us modders are just making it more funner.
Bad grammar, immaturity, poor spelling...Quick Taco! You've found a new Slashdot editor!
-- Political fascism requires a Fuhrer.
The principles the cheater presents are remarkably similar to arguments for twinking in WoW. Players claim they do it for a variety of reasons, but a very common one is to "even things out" since the other side probably has twinks.
Also interesting is the similarity in attitude. Anyone posting anti-twink messages generally gets called a "loser" and more offensive terms and is labeled as jealous because they can't get the funds to twink. The cheater says the equivalent, calling people who complain about cheaters some nasty things while saying they are envious because they can't cheat or aren't "smart" enough to.
There's also the classic "If they (being the game creators) didn't want me to cheat (or twink) they would have built an anti-cheat engine (equipment based team selector)" argument. As well as the "I have 1337 skills and even without cheats I'll pwn you" argument.
While there are certainly mature people who do things like twinking because they are bored or because they enjoy fighting other twinks, I think it's obvious (especially if you've ever fought them) that the vast majority are without skill and make up for it with whatever advantage can be afforded to an unskilled moron. If everyone actually cheated, they'd stop playing because they wouldn't be able to win.
The fact that the cheater is 24, lacks a girlfriend (quite defensive about it too), and quotes a hideous translation from a dub of a mainstream cartoon show doesn't lend us to have faith in his intelligence.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
People who say "recursive" are more funner.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
... as if millions of grammar nazies cried out in terror, and were silenced.
"more funner" indeed.
I must say, I hardly play FPS's online anymore as I can't spare the time and today's FPS's just aren't what they used to be. I have been #1 on ngWorldStats for UT/CTF a few times. I have written (non-cheater)mods for a game or two, and an ANTIcheating tool for another (all very well received by their communities). Cheating pisses me off. Yes I used to be real good at some FPS's, and I spent a LOT of time becoming it, playing several hours a day (so call me sad, whatever). What the hell is fun in cheating? If I go into a server and own everybody in there, do I feel good? No. It sucks! I leave and find a server with people who are up to par with my skills. Sometimes they're way above you, then you find a server that is only a little bit above your own skills. And if you get really good in a game, you get to know the other good players. You know who cheats and who doesn't. You don't play with cheaters in general, though sometimes it is fun to kick their scrawny girlfriendless hinies. If you cheat, where's the challenge? What is fun in winning all the time? Ok, I may have actually written a few cheats, but that is because I love coding - it's not like I ever used them 'in the wild'.
Online cheaters are below contempt. I don't care what their motivation is. You don't go and purposely ruin others people's fun. It's just "not done". I don't care if your retarded, doing it for kicks, have some half decent self invented excuse or whatever, you just don't. Hell, I've ended real life friendships when I learned they were cheating (in various ways) and couldn't convince them it's just not done.
The arguments presented in the article are just beyond sanity. "I tend to ignore those people, they bitch and morn about how I cheated but they could have modded their box just like mine.", "How can they complain about people like me. They should have built a anti-cheating engine in the game to prevent it.", "Anyone reading this is simply jealous of the fact that I have enough nuts to cheat and play the game the way I want to.", "why should I stop if no one else does"
It's all about the morals and values. Hell, I could've been fairly rich if I didn't hang on to it. Many players of various games have used tools (mods, extensions, cheater-finding, etc) I've made daily. I could've taken most of their accounts if I wanted, selling them on ebay, and in some cases just exchanging it for real world cash (in case of real-cash-economy games). And believe me, there's lots and lots of cash in that. Morals and values...
Saddest thing is, we are most likely to see this guy grow up to be president of some company that earns millions by ripping other people of or otherwise cheating them (spammers anyone?). Fuck that.
no one wants to work for things anymore. they want the quickest way to the top. instant gratification. it's the bane of american society.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
It is not a mystery. It is very simple. Our brains are the products of evolution in a competitive environment. In the good old days, the losers got eaten (or starved to death or what have you). So, those who used all their resources to give themselves every advantage they could tended to be the winners.
We, therefore, are instinctually driven to use all resources available to us to give ourselves every advantage we can. Hence, the "temptation" to cheat is an ever-present behavioral drive.
Good sportsmanship is an arbitrary social construct. There is nothing natural about it. It takes an act of self-denial to be a good sport, and to not cheat. Now, this may be ethically and socially superior...it may be the more enlightened path...but it is not natural and as such most people don't walk it.
This is a timely article for me since Saturday evening on Battlefield 2 I ran upon an entire squad/clan of cheaters.
8 8840786715
It was around 4am with no admins on the server, so they were being quite blatant about their cheating. I believe they were using the wallhacks and aimbots offered from MSXSecurity
Check out the videos:
http://media.putfile.com/MSX-Aimbot
http://media.putfile.com/MSX-Video2222
http://media.putfile.com/pwnage5580
http://video.google.com/videoplay?docid=-36491411
Unfortunately, I must be honest, these hacks actually DO make cheating look kind of fun. Like you are a mutant with super-human powers.
I would like to see a team of cheaters going up against another team of cheaters though - that would be strange and pointless gameplay I would think.
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Since you can't modify the disc content (if you did you'd need to run a modchip and if you're running a modchip when you log into Xbox Live MS can detect that and ban your sorry ass).
You don't know what you're talking about.
I don't cheat because I don't play online games because I can't stand f-ing cheaters, okay?
That said, you're just wrong. I've modded about a dozen Xboxes. None of them using a modchip, all done in software. When I am finished modding an Xbox:
1) You can connect and play on Xbox live. The SOFTWARE mod, no modchip, creates a virtual disc that looks to MS like an unmodded box. HARDWARE modchips usually come with kill switches so you can flip in a regular BIOS just like that. You can play on Xbox Live with either a hardware or software mod. Period.
2) You run all the games from copies on your Xbox hard drive. Modifying those bits is as easy as writing to a hard disc... which ain't hard.
You *can* play a game off a disc, but you wouldn't want to. Load times playing off the hard disc are WAY faster. Loading times for games played off the disc frustrate the hell out of me. It's why I've copied all my LEGITIMATELY PURCHASED games onto my Xbox HDD. It makes things like Fable or Jade empire actually playable.
I would think something as simple as a CRC or date check would be simple enough, once you download the content it shouldn't ever change so the CRC should always pass and the modified date should never change.
All you do is change the code to respond with the appropriate CRC instead of the real CRC. You can't stop people like this. You wrote a nice post, you got modded informative, but you're just plain wrong.