'Columbine RPG' Creator Discusses the Dawson Shooting
Back in May, Brian Crecente of Kotaku and the Rocky Mountain News had a chat with the maker of the 'Columbine RPG'. Today, he talks again with game-maker Danny LeDonne about possible connections between his game and the Dawson shooting. From the article: "My very first reaction, frankly, was to head to my toilet bowl and throw up. I knew what was in the works and I knew the next week would be spent keeping my head above water while the press tried to bury me with guilt-laden questions and implications of complicity in murder. I also knew that this was no time to fold or get weak-kneed. I made a game. I believed in it. Now it was time to defend it. No one would do that except me."
I imagine this could happen to anybody who develops games based on historical events, than enact violence. I'm sure there's WWII games where you played on the German side. There's always video games where you play the bad guy. He shouldn't feel guilty because someone who enjoyed playing his game was also crazy. Maybe it's what pushed him over the edge, maybe it's not. I highly suspect that this kid was really messed up even before played the game.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
Shouldn't they blame the music of GWAR for the shootings, too?
Happy Death-Day to Columbine!
Let's make the world an Oklahoma City, fine.
Wacky-Waco Happy Death Day, babies that were burned
The Wheel has turned!
Why can't society just accept that some (all?) humans are prone to violence, and that video games aren't murder simulators that teach you how to shoot a gun. Society as a whole is just teaching irresponsibility: let's just blame someone else, my son/daughter would never do that, it must've been the video games! Yeah!
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
I didn't even know there had been a shooting
So that's what really inspired V!
This is by far the best interview I've seen on the subject, although I'm sure I missed some. He really represents himself well here. As a humorous aside, reading the interview made me glad I didn't play the game - specifically because it contains "maudlin smashing pumpkin midis" and if I had to sit there and listen to that I might really kill someone.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The guy didn't make these kids pick up the gun. However, you have to admit, that game was in very, VERY poor taste, and I question the integrity of the guy who made it. Hell, even I think so, and I love all kinds of horrid, tasteless humor. Like I said, he's not responsible for it, but geez, it's only a matter of time before Jack Thompson finds someone to sue him.
I doubt there's the slightest possibility that the shooting wouldn't have happened with or without this guy's game but -- ughh, what a self-absorbed, pompous, whiny creep he is. Somebody plays his game and then goes and shoots up his school, and all Danny LeDonne can do is cry about how hard this has made life for Danny LeDonne and spray about what a hero he is.
What I'm listening to now on Pandora...
The ad on slashdot for this article shows some incoming release from the Grand Theft Auto franchise for PSP. So we may not match violence to computer games and vice versa but google ads (or whatever broker Slashdot uses today) surely do. Quite entertaining actually.
Baker's Law: Misery no longer loves company. Nowadays it insists on it
http://www.sigsegv.cx/
Even though making games about this kind of thing may be unique, original, or heck even fun - it's plain bad taste. Making the game is glorifying the horrible real event whatever the authors or more so, the players say. There is something that seperates this from games like Resident Evil, or Grand Theft Auto. The 'real' element. Playing GTA:SA for example, it would be fine to be thinking "I'm gonna go cap some balla ass now!" because it's an ambiguous target in a ficticious enviroment.
Playing the Columbine RPG, any such sentiment would be creepy and morally wrong. "Yeah! That'll teach those innocent students!" I don't know the actual plot of the game, but I can't imagine it is as detached as playing a gangster, soldier or pilot etc. Saying that though, Postal II was quite fun. Damn, I contradicted myself after typing all that. Bah.
You don't see a WWII "extermination camp simulator" do you?
WWII is also ~60 years removed from 2006. Columbine happened how many years ago?
Columbine game involves shooting unarmed children.
There's bad taste and then there is moral bankrupcy.
Well, if he never made this game then we would live in another universe that did not have this game and all of humanity would be different. The shooting may never have happened in that universe. But then again, maybe I caused it when I stepped on the beetle last year. Damn it, I'm a murderer!
Freedom is a state of mind. A mind is a state of being. Stay the fuck out of my mind and my being. - Corporate Avenger
Listen, when I created RapeHer v1, I think people misunderstood what I was going for. I didn't create this video game to give people the experience of what its like to rape a woman, to feel her panic beneath you as dominate and violate her in a customizable number of ways thanks to my own CreateAHole feature. I created the game to create an open discussion of rape in a civilized society. Anyone who takes anything away from it but that is missing my point entirely.
Look... I don't care that he created the game. I'm a fan of tasteless jokes, racist jokes, jokes about anything that is awkward, making fun of a situation is how i deal with those type of situations. BUT if so you have to be upfront about why he did it. I 100% think its a lie that he was trying to create "a sociological critique or a deconstruction of the form." Come out and say, look it was a horrible event but I thought it'd make for an interesting game to play with my friends and once it was online it blossomed from there. He doesn't have to excuse himself for what that kid did, any rational person (read slashdot reader) understands media won't make someone kill like that. At the same time to come out in an interview all high and mighty, acting that his game was misunderstood yada yada is just BS.
Having never played the game, I can't comment too much. However, from reading the article, I get the idea that there is a message in his game that isn't exactly supporting school shootings. I would guess (as he does) that most people miss his message. From what I can gather, the message is more something about "games don't cause violence" or maybe more generically, media doesn't. In any case, the point of the game was certainly not to glorify the events at columbine.
Either 'art' makes a difference to people or it doesn't.
Either it is a light froth which doesn't have an effect on people's behavior (good or bad).
Or it influences people.
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I think in the 50's psycho boy would be made- maybe get into a fist fight. But since he hadn't seen how to blow people away, that is as far as it goes. I think people who are prone to bad things find ways to express themselves when they see a demonstration of how to do it.
I think some people who would be okay are corrupted by things they would not have been able to see in the past.
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But freedom of speech is a bitch and you really can't put the genie back in the bottle.
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In a perfect world- you would somehow isolate people from all these bad concepts until they were older. Freedom of speech - sure. But freedom *from* speech too. People used to go off and form communities which could say "if you want to be part of this community you can't say or do these things". Today, it is increasingly difficult to enforce those concepts.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
I'm sure many of slashdotters can relate to this.
High school is a cruel place. Its not easy being an outcast there. People will beat you up just because they don't like the way you dress, walk, or talk or for not having 'popular kid' interests/not being trendy. People will break or steal your belongings for the same reasons. Then when you call for help, your parents don't care as they are too busy with their selves. Your teachers/principals don't care because the bullies are star athletes that bring money into the school. And in some small towns like the one I grew up in, the police don't care because one of those bullies is the sheriff's son.
I not saying going on a shooting rampage is the answer but I guess sometimes a person has to start fighting back.
Unfortunately, guns tend to give instant courage to the meek and give the true victim what appears to them as an easy out....
-R
DEAD DEAD DEAD DELETE ME
Now, I don't think tastelessness is criminal. Otherwise, the creators of the HTML "Blink" tag would've been behind bars some time back. I also think that the author's cries of "Nobody understands why I made this game" necessarily makes him an artist.
Therefore, I can only say that if anyone is trying to blame him for the Dawson shooting, they are making a very long and very awkward reach for a suitable scapegoat.
Strike while the irony is hot! -- The Freethinker
There have been many people above me claiming that the game is in bad taste and that its creator is a dick. Please before you go shooting your mouth off please download and actually play the game through. It is not only a work of satire, its an obvious one at that.
It's not as blatent as Southpark's satire typically is, but it is there and anyone over the age of 13 should be able to see it.
I'd liken it to Gullivers Travels, you read that book when you are young and think, "hmm great story". A few years later you come away thinking "Perhaps that book was about England".
Did you RTFA? The game isn't a first person shooter, and is "from the title on, a satire. It is a satire of how the media came to view the shooting but ALSO a satire on the conventions of video gaming itself. I wanted to deconstruct what a video
game could be about while still using many of the conventions available in gaming. This is difficult for some to understand insomuch as the event itself was tragic and painful for so many people but I believe true satire can be aimed at even the most uncomfortable of topics (even nuclear war, per 'Dr. Strangelove.') In the case of SCMRPG, a GAME seemed to be the
appropriate response to so much vilification of gaming."
(from the article)
Dunno if you all heard about it but in Green Bay, Wisconsin there were several HEAVILY armed kids that were going to pretty much destroy one of the high schools. They had high yield homemade bombs and a napalm-like substance to block off exits and a lot of serious firepower. Good thing they were stupid enough to tell their friends about their plans and stuff (and yet smart enough to build bombs? Yeah, now I feel safe)
Is it just me or is it not going to upgrade to Vista in here?
I went through the first half of the game (then, to be honest, it got a bit tedious), but I found that the (attempted, reasonably successfully) value in it was something like an in-depth report with a little more personal involvement. It's kind of like the 9/11 Commission Report graphic novel... it applied a different medium to a popularily underunderstood event to give insight that might not be normally taken.
Do I think it could have been done better-- sure, in quite a few ways, but this for being the first game of its type put out by some guy, it was a decent experimental volley.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
Search for "lidice" and "game" and you got your "realistic" ww2 game were you play the nazi's in a masacre. This is the internet. Everything you can imagine has already been done.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
When are people going to learn that the creators of games, movies, literature, blogs, or anything else that someone then uses as an excuse to commit the crime is not a criminal. Art does reflect life and life reflects art... and cause and effect does have a big impact on running the world... but just because someone comes across some form of art and uses it as an excuse to commit crimes is not any justification for the artist and or the art to be criticized and made out to be the bad guy. It goes back to that justification of things in the movie Foot Lose... lots of people have read the Bible and there's lots of violence in there in places. Does that mean that the Bible is inherently an evil thing that should be banned and it's creators and distributors forever shunned from society? Same for that silly cartoon spat a while back where a cartoonist showed Allah. The crazy folks using that as justification to hurt and kill others is unjustified. Individual people take individual actions... and sometimes commit individual crimes. The works of Darwin have led some that don't believe in Creationist ideas to have justifications for doing evil things sometimes because they are justified in their survival of the fittest ways to do whatever it takes to get ahead in this world despite everything else... does that make Darwin's books inherently evil and in need of banning.
Why can't all people just get along and live together peacefully? Relgigons of the world claim that we can bring heaven on to earth in our human forms - they do so in different ways, and sometimes for different reasons. So what if there's some bad ol movie or game with some violence in it. So what if there's some guy coming knocking on your door wanting you to join a church.
All people in history have been humans, from the richest of kings to the poorest of slaves. We are alive today and life does have some meaning to all who are on this earth. Why do we need to run around pointing fingers and yelling at one another for little stupid things instead of taking time to enjoy life and live. Yes, it's sad that people were hurt by some psycho that shot people and of course he's going to blame it on a game... but it's not really the games fault. All of our lives and all of art is based on decisions, or a series of decisions. Some were good choices. Some were not so good choices. Either way, it's the criminal that commits the crime that commited the crime, not the book or game or magazine or film he watched that caused him to commit it. Art makes us think. Unfortunately, some people don't always think proper thoughts and look before they leap and that causes bad things to happen sometimes...
And you have? Then what is the basis?
Tell me now, give me a detailed description, not "it really makes you think" or "it starts a debate".
How? I want specifics.
The stupidity here is claiming you can make adequate social commentary from a game that results in any real changes in the world.
Grow up and educate yourself.
yes, in fdact, no one should ever be allowed to satire anything.
The Kruger Dunning explains most post on
You are not a geek, you're a moronoid. Try reading the post, because it clearly says in there "he shouldn't be able to make the game" because it...oh wait, it doesn't.
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
"Hell,even I think so, and I love all kinds of horrid, tasteless humor."
Well, obviously not all kinds.
Also, isn't it great when people that do like 'horrid, tasteless' stuff decide that they are now the judge of what is in poor taste and what isn't?
So when something come along that they finally find to be in bad taste, 'you have to admit' that he is right, because, you know, he knows because he likes that sort of shit, so he should know. Just think of the times that you've laughed at something that someone else regarded to be in poor taste but you laughed it off and said that it was actually funny or just messing around.
We are so lucky to have you people around to let us know when others have crossed the line. Phew.