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PS3's Lack of Rumble May Disappoint

Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article: "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. " GameDaily has a further, more detailed exploration of the study.

17 of 201 comments (clear)

  1. I agree by eggsurplus · · Score: 5, Funny

    The rumble is a great way to provide immediate feedback. Now I won't know when rocks are chasing me down a hill or when I run over a prostitute.

    1. Re:I agree by rsilvergun · · Score: 3, Interesting

      Fatal Frame used it pretty well. When you got near something you could photograph the rumble kicked on. Ridge Racer V would rumble when a competitor was trying to pass you. I remember Metal Gear Solid's goofy 'telekinesis' sequence. There aren't a ton of good uses for rumble, but there are a few.

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    2. Re:I agree by OSS_ilation · · Score: 4, Funny

      But it does have tilt functionality... hmm, yes, I can see that. It's tilting...tilting.. tilting allllll the way into obscurity.

  2. Stop the Presses! by jandrese · · Score: 5, Insightful

    Rumble pack technology provider publishes paper saying people want Rumble technology? Who would have thought?

    Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance. I think the tilt sensors will be far more interesting, although most likely just used as an occasional novelty by game designers. I'm expecting fighting games where you can duck left and right by tilting the controller (which would be more natural than the shoulder buttons they use now) and lots of use in minigames.

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    1. Re:Stop the Presses! by Phisbut · · Score: 3, Funny
      Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance.

      True, and I never saw how a vibrating controller could enhance immersion. Immersion is different reactions for different actions, with the rumble, if my character gets shot, my controller vibrates, if my car runs into a wall, my controller vibrates, if I summon an aeon, my controller vibrates, if something explodes nearby, my controller vibrates... heck, just make it "if something happens on screen, my controller vibrates", and put the controller to auto-vibrate all the time.

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  3. There are three types of lies... by AKAImBatman · · Score: 4, Interesting

    ...lies, damn lies, and statistics.

    Considering that this survey was done by the same company that sued Sony over their rumble feature, I'm not at all surprised that the numbers for rumble are coming out high while the numbers for tilt sensors are coming out low.

    That being said, I have heard a lot of disappointment being expressed over the PS3's lack of rumble. Most people don't seem to think the tilt sensors are a good replacement, and mostly think it's a gimmick ripped off from Nintendo. (Which would explain why the numbers are so low for the tilt sensor, while most people I've spoken with are very positive about the Wii-mote.) Yet I don't hear enough that I would consider the lack of rumble to be the feature that's going to kill the PS3. It seems to me the price tag, lack of games, and console shortages are all far more problematic.

    If Immersion is trying to prove to Sony that they should have licensed the technology, well this (as in "suspect numbers") is the wrong way to go about it.

    1. Re:There are three types of lies... by _xeno_ · · Score: 5, Insightful

      I foolishly registered my slim-line PS2, so I now receive the Official US PlayStation Magazine. They ran a similar article this month.

      They came to basically the same conclusion: most gamers would miss the rumble and that some would not buy the PS3 for that reason. This is the official magazine, endorsed by Sony. They're expecting gamers will miss the rumble and may not buy the PS3 because of it.

      Yes, the Immersion study is probably biased, but I know that one of the many reasons I'm not getting the PS3 at launch is because they removed the rumble feature. I'm sure they'll add it back in, eventually, and I'd rather put off buying a PS3 until they do. (And HDTV comes down in price. And good games are released for it. And it costs less than $300. And...)

      But, anyway, the results aren't as suspect as you'd think. The Official PlayStation Magazine agrees with them.

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  4. I don't really like a rumble feature by SnowZero · · Score: 5, Insightful

    Rumble can, and does, enhance some titles. However there are invariably titles which overuse it, ruining an otherwise fine gaming experience. I don't mind getting a thump when I hit a wall in the game. What I can't stand is a constant rumble if an engine is damaged, or during some "The boss is coming out of the ground" sequence that lasts five minutes. Give people's hands a rest, please. It reminds me of the some of the first THX movies, which would abuse the capabilities by overusing them for loud sounds.

    So, I for one will not miss rumble. Not for how it could be used, but for how it was too often misused.

    1. Re:I don't really like a rumble feature by Lave · · Score: 4, Interesting
      I agree 100%, but you are talking about current generation games. This controller has gyroscopes which change things dramtically as anyone who has played wario ware twisted will tell you. I've geeked out and numbered my views on this. See number 4.

      1 Sony are lieing when they say that the rumble interfers with the gyroscopes (as they stated in E3 conference)- rumble has been removed purely because of the patent case with "these guys". 2 "These guys" are producing a case for why Sony should license the technology off them. 3 Despite the "I hate rumble" comments here - it is clearly unfair to say rumble is unwanted. It can truely add to games. But on current generation consoles the effect has never been truely "essential." Hence the sucess of the wavebird (which lacked rumble). 4Despite this Rumble is inherintly important for gyroscope control - Wario Ware Twisted for the GBA is probably the closest relative to what Sony are offering - being that you rotate a two handed controller. It uses rumble to create "tension" and "steps" in the virtual object you are rotating. This is so *very* important but so *very* hard to describe (for people like myself at least). It conveys the weight of the object brilliantly. For instance it really makes moving a heavy object (Planet Earth, Piano, Hammer) feel so different to controlling a light object (pin, pencil, leaf) - despite the fact you are moving the same controller in both cases. 5 Because of this, and this alone, it is great shame that the PS3 does not include rumble.

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  5. rumble with wireless controllers by sonixtwo · · Score: 3, Insightful

    I use wireless controllers when I play my games, all of which do not have a rumble feature. I'm sure there are some that do, but I imagine it would kill the battery life pretty quick. Although I do not consider myself a hardcore gamer, I don't think the rumble is that essential of a feature.

  6. Some background please? by Thansal · · Score: 3, Interesting

    I remember this lawsuit being created (didn't MS get hit by it also?), however I do not remember the out come.

    Why is it that only Sony has stoped with the rumble packs?
    Are N and MS paying for the right to use a motor in their controllers?

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    1. Re:Some background please? by hawridger · · Score: 3, Informative

      Go ahead and quote him: Cnet article. A $26M settlement = license and 10% stake in Immersion for MS. Sony declined to pay up and got pounded with a $90M judgment.

  7. Um by tgd · · Score: 3, Insightful

    360 controllers are wireless and rumble.

    I get 20-30 hours of use out of a charge of batteries on them.

  8. Completely Agree by Wraithfighter · · Score: 3, Insightful

    Yeah, there's gonna be some mocking of this, because there's a lot of times when rumble is misused (Psycho Mantis anyone? Oooh, the Rez vibrator!), but it's really great when you don't immediately notice it.

    Best example I can think of is Halo. Firing weapons produces vibrations, and when you're in the warthog's gunner seat and taking advantage of the unlimited ammo on the backseat cannon, it can throw off your aim a little bit as your hand starts to go numb...

    But, I think I speak for everyone when I say that I will miss the rumble pack, if only because of that whole Rez vibrator thing :).

    --
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  9. Backward compatibility by techstar25 · · Score: 3, Insightful

    From the article "a majority of console gamers use rumble/vibration quite regularly and clearly value it, and a majority expect existing rumble/vibration capability to carry forward to the PS3. In addition, a majority don't currently realize Sony's PS3 controllers won't allow for this backwards compatibility,".
    What that means is if you have an older game that you are used to playing with rumble, it will feel very different on your PS3 (without the rumble). In fact, since the system won't be designed for rumbling, I'm not sure if it can even developed by third parties (in the form of a new controller). It kind of takes away some of the allure of backward compatibility doesn't it?

  10. Kid a toy store. by sm4kxd · · Score: 3, Insightful
    As much as I dislike Sony, it seems to me that Immersion is just being a child in this situation. They sued Sony and Microsoft, when Sony fought back, Immersion dug their nails in and stuck through it. Now that Immersion has effectively mauled Sony's feeding hand, they still want more. It really seems to me that all this is similar to when a little kid makes a decision and then begs and pleads to alter the consequence of that decision.


    I would think a respectable company would take Sony aside in the courts and say "Look, if you put rumble in the PS3 and license with us, we'll back off this PS2 issue a bit." This just seems to me like a shady company trying to wring out Sony's pockets. They may be right, but in the interest of their public image, and in this case, the amount of licensing money they stand to lose by not being included in the PS3, they should be trying to compromise, not stealing Sony's wallet.

  11. Re:Reasoning? by KDR_11k · · Score: 5, Informative

    The reason is a patent dispute. Sony infringed Immersion's patent, MS copied them, Immersion notices and sues both, MS settles and buys a license while Sony decides to look tough and fight it out in court (not sure if they lost already or if the judgement is still pending). Since it wouldn't help their case they stopped infringing upon the patent with the PS3, adding tilt detection to have an excuse to claim that their new controller isn't worse. Nintendo is exempt from all this since they developed rumble independently from Immersion and have their own patents for their implementation.

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