World of Warcraft Comes to South Park
lmd writes "The first episode of South Park Season 10 is this Wednesday, October 4, at 10:00 PM Eastern/Pacific Time on Comedy Central. It will be called "Make Love, Not Warcraft". A sneak peek in Quicktime and DivX is available." Flash version of the blurb courtesy of Kotaku.
Well, I'll say one thing for them. They put enough bandwidth behind the site that the video downloaded without any delays. Go ahead, watch the Quicktime version.
The airtime of the episode conflicts with the schedule of our raid... too bad :)
If you have not been addicted to it like the rest of us, the first fix is 20 bucks and the next expansion is 40 or so.
An Education is the Font of All Liberty
Maybe it'll be along the same lines as this ad for Warcraft?
...
Or, very similar to the Futurama episode where Fry discovers why men are not to date robots through the cheesy 1950s-ish sex-ed film? (humans will fail to reproduce and die as a species)
That's the most I can gather from the title
My work here is dung.
What is this Kotaku nonsense? Here's the direct YouTube link: http://www.youtube.com/watch?v=gsHQ4E_VhaU
Great, one more WoW-related video someone at work will try to make me watch because it's "funnay" (to people who play WoW, I guess). Then again, it is South Park...
Can't wait to see this. It's been a while since I've felt any of Cartman's jokes were aimed at me... The trailer on Comedy Central has them all in front of computers weighing about 2 bills a piece. Is weight gain common for WoWers? When I play, I tend not to eat much...
Season 10 already has 7 epsiodes. It's just they stop each season half way through to let the animator's wrists recover - this is the first episode after the break.
Think of the Children; Sleep with your Sister
OMG They killed the Twin Emps!!! You Bastards?!
What zone are they in? It looks kinda like Hillsbrad, near the internment camp, but I don't recognize the structure. Anyone with better WoW geography than me able to post a screenshot of themselves standing in front of that building? Or did Blizzard give them a private server with unique geography? (TBC zone perhaps?)
Come on guys, April was ages ago - the clip clearly states "10-4-06 Comedy Central" at the end ;)
All just a matter of taste, but you go right ahead and insult people for using the setup that works for them.
RDX = latest fad, limited release (pay? lol) and doesn't work with group buttons, etc. etc. Meh.
To me, notices of article unavailability serve as a way for moderators to tell when an article (an object referenced by the blurb) was unavailable so that they can determine, for a given comment, whether it is appropriate to expect the comment's author to have read the article first.
No wonder the crapper was backed up this morning!
It also appears to require Windows. Sorry, it's just not possible for any game in the world to be good enough to make me want to involve Windows in my life.
Good of you to decide for us whether we're "real" players, though. I'm sure we're all very grateful for your clarification.
It is the lowest level of mmorpg: dice-based "combat" game. It lacks any tatical or strategic elements, which you'd think would be emphasized considering the "massively multiplayerness" of the whole thing.
It's very pretty, but it's no more complicated than bridge or cribbage. In fact, that's insulting to bridge and cribbage. It's a bit more akin to a giant, endless game of slapjack.
Can you be Even More Awesome?!
I have to agree. I played 30 hours of WoW (level 20 hunter, level 8 Warlock) after reading so much about it. It finally dawned on me that it wasn't going to get any more interesting and that 7 million people really do like playing a game where your time is split between watching your avatar on auto-run and mindlessly pressing the same sequence of buttons hour after hour. It is addictive in that there always appears to be something more exciting round the next corner, but as a game it's terrible.
There is an OSX client also.
Actually you can play it using wine and the warcraft patch for wine. Now you have no exscuse! muhaha.
I love how the elite nerd community feels the need to bash WoW now that it's become mainstream.
Welcome to the world of Japanese RPGs and most MMORPGs. At least most of the Japanese RPGs will have a good story to go along with the repetitive button pressing. I'm sure I will get replies whining about how WoW has a story and everything, but the other issue with MMORPGs is that you have to deal with the armpit of humanity. Where in real life I can just stay away from McDonalds and the like and avoid these people all together, in the game they are sitting there spamming zones with their useless chatter. It also doesn't help that a large number of the people range from 10-15 and think they are the smartest person in the world and everyone needs and wants to hear their worthless bantering. Though I guess in MMORPGs you can kill their character without the consequences of real life, but that's barely makes up dealing with these people in the first place.
Its mainstream status has nothing to do with it: WoW was the first MMORPG I played and my free month ran out yesterday, I'm hardly an MMORPG elitist.
It's just a mindless game and I have a stack of much better games to play. I play other RPGs (Baten Kaitos, Tales of Symphonia etc) because they have story, puzzles and an interesting world. WoW replaces all that with mob hunting using a fairly dull combat system. In a way I think it's sad that so many people are paying so much money to feed an addiction to "the next ding".
Sorry... I didn't mean to diss you personally.
It seems recently that folks are starting to put Warcraft in the same "unfashionable" category as Madden, sequels, and the PS3. For the first year of it's life, WoW was the hottest thing since sliced bread. Now it's being called an uncreative treadmill with a poor combat system.
It looks like you left right before it got good.
The first 20-25 levels are boring as hell, as there's not much to do other than fetch quests and farming. But once you get into instanced dungeons, the game picks up and becomes great fun, although there's certainly still a good deal of grinding to do. The five-man dungeons in WoW are an absolute blast, and there's always something new to see until right around the time you hit the level cap.
The endgame is terrible--40-man raids are horrible in oh-so-many ways--you can't get 40 people together without some degree of bullshit, be it guild drama, inept players, scheduling problems or terrible leadership, and once you do, you're spending dozens of hours a week doing the same thing over and over again for the chance to get a few pieces of virtual armor with higher numbers on them--but I had loads of fun on the journey to level 60.
It's the same thing that happens with all MMORPGs when they are first released. There is the whole ahh.. new and shiny factor for the games where they can be seen as doing no wrong. I was excited by WoW when it was first coming out until the open beta preview. This exposed the null combat system and all of the bugs everyone lived with for the first few months of the game. This was the primary reason I didn't the game when it first came out. Blizzard saw all the issues like the loot lag and such in the open beta, yet they did nothing first it in the release version. I was previously an addict of Final Fantasy XI which had a rigid, but very technical combat system and included a great overall story that was marred by the need to group with at least 5 other people of certain jobs (classes/professions) to be able to get the next chunk of story. My friends followed the whole shiny factor to WoW leaving me to fend for myself. This was when I really saw the light of what MMORPGs truely were. Thankfully I went to Guild Wars where the new chapters seem to be giving me a nice month or two of content to enjoy every six months. This works out to $100/yr retail and doesn't suck hours of my life. It also contains content for groups of people to PVP and partake in massive challenges if they desire. But I have found it's easy to just stop playing for a few weeks to let you handle your real life or play a different new game that you wanted to try.
*Sigh* -- At least I finally took the time to change the default posting method.
It's the same thing that happens with all MMORPGs when they are first released. There is the whole ahh.. new and shiny factor for the games where they can be seen as doing no wrong. I was excited by WoW when it was first coming out until the open beta preview. This exposed the null combat system and all of the bugs everyone lived with for the first few months of the game. This was the primary reason I didn't the game when it first came out. Blizzard saw all the issues like the loot lag and such in the open beta, yet they did nothing first it in the release version.
I was previously an addict of Final Fantasy XI which had a rigid, but very technical combat system and included a great overall story that was marred by the need to group with at least 5 other people of certain jobs (classes/professions) to be able to get the next chunk of story. My friends followed the whole shiny factor to WoW leaving me to fend for myself. This was when I really saw the light of what MMORPGs truely were.
Thankfully I went to Guild Wars where the new chapters seem to be giving me a nice month or two of content to enjoy every six months. This works out to $100/yr retail and doesn't suck hours of my life. It also contains content for groups of people to PVP and partake in massive challenges if they desire. But I have found it's easy to just stop playing for a few weeks to let you handle your real life or play a different new game that you wanted to try.
(Replying to my own post to clarify my poor phrasing.)
What I had actually meant to point out is that Darkfall, the game the previous poster was hawking, appears to require Windows.
I meant this as opposed to WoW. Which, yes, I happily play on a mac quite often.
I think he was talking about Darkfall requiring Windows, not WoW. WoW works terribly under Wine (I've got it to work and it does run, but much slower than in Windows on the same system), but it has a very good OS X client available.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
I'm playin' Guild Wars. </Cartman>
You forgot that their are about 4 weeks in a month.
/day )*(7days a week)* (4 weeks / month)= (roughly)672 subscribers * 2 GMs = 1344 subscribers just to pay their monthly support salaries / realm.
Assuming a worker is employed @ 15$/hr
and There are 2 GM/s / realm (1 horde / 1 alliance(just guessing))
At 24/7 coverage
(24 hrs
Still a drop in the bucket though. Bandwidth costs are probably much higher. I think that their monthly input from subscriptions is only about 10% more than their monthly costs. (A 10% profit is pretty high though) You still have to realize that their is constant content creation, continuous bandwidth, server, and maintenence issues.
Anyone know what the profit margin is? I don't think it's as huge as people make it out to be.
Profitable enough to grow the business thats for shure!
How much is your data worth? Back it up now.
No strategy or tactics? You've obviously never been in a 40-man raid into new content areas where there are no "standard" strategies for dealing with the enemies therein. I'm not saying its a game of Chess or Go, but you do need the right people in the right places, doing the right things and watching out for wrong things in order to pull a lot of the end-game content off.
There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
"Mom!" "What is it dear?" "Bathroom!" "What?" "BATHROOM!"
*mom appears with a bedpan*
You can guess what happens next.
And the cutaways to the evil PKer nerd made me scream with laughter.
Does anyone know if there was some cooperation with Blizzard on this episode?