Virtual Economies Attract Real-World Tax Attention
doug141 writes to point out a Reuters story on the attention tax authorities are beginning to focus on virtual economies. From the article: "Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day... People who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the U.S. Internal Revenue Service or the tax authority where they live in the real world... 'Right now we're at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise — taxes, barter exchanges, property and wealth,' said Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress."
I'm surprised this wasn't done years ago when people were making real money off of Ultima Online and Asheron's Call. Good AC accounts, like Animal the first level 126 Battlemage which went for $5,000, were going for thousands during it's prime and even a year or two afterwards.
there will be a new profession for doing taxes? I bet it would make a lot more money than fishing.
I can't wait to pay my tax in WoW gold.
Microsoft: "You've got questions. We've got dancing paperclips."
I think I speak for everyone who's ever played a MMORPG:
Oh shit.
Time to get the popcorn and beer and watch how badly Congress misses the point this time. And hope it doesn't cost me a 50% tax on all subscription fees.
Given that it is against the Terms of Service in WoW to exchange in-game currency or items for real life currency or items, I can't see that there would be any legal standing here.
Also, I believe Second Life's ToS explicitely states that Linden dollars have no legal value, also trumping any sort of tax law.
But then, neither was the income tax...
Dear God, no! Not that! Engineers will never be able to keep up with the Alchemist or Taylor lobbiests!
The cancel button is your friend. Do not hesitate to use it.
Any time I'm due to pay taxes, I'm going to claim a loss on my virtual accounts to balance it out. Wheee!
Timmy: WOW a +2 Vorpal SWORD SWEET!
IRS: Hey Timmy...
This is increadible they are taking one of the LEASE PLEASANT ASPECTS OF REAL LIFE and imprinting it on the virtual world... for no reason, they can just tax the sale of the goods!
Lawyers, Tax inspectors and accountants.
:(
Myself, I am a level 47 beancounter, I defeated the IRS during a daring raid. Many of my friends died in this battle
liqbase
Congress is awash in money. The only problem is that they waste so much of it. Is there really a need to find new ways to rob us?
Where were you when the voynix came?
I always felt there would come a time that if someone stole your 'virtual item', they could be arrested for stealing. This will be one more step towards reaching that goal. Because now this is something you would pay taxes on. But how does one decide how much to tax? Is it considered 'investing' if you decide to buy all the WoW gold you can and then raise the price of it when you resell it? Because in all reality, Blizzard can just change the amount of gold you have in their database and poof its gone. And how do you handle hacks and what not? Will that become illegal if you sold 'gold' that you achived through hacking?
This can't be real. Are the virtual tax collectors gonna lock me up in Orgimarr if I don't file my W-2's? Does every purchase I make count as a deduction, since my "job" is killing things, and everying I buy helps me kill things? Will a tailor have to start crafting receipts?
Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
They can only tax actual income made from the sale of said items ingame. They cannot put a value on virtual goods until the actual event of purchase/sale occurs using real money.
This may have been an issue at one time when I actually knew people making a living on EQ. However, I really doubt it's a huge deal today. Because of the international aspect of most of these games, lots of people with lots of time on their hands have time to make most items and currencies almost worthless in real money. I used to know 5 people who supported themselves on EQ transactions. Today, I don't know any who support themselves via mmorpg.
If an officer ever threatens to taze you, say you have a pacemaker.
"This is increadible they are taking one of the LEASE PLEASANT ASPECTS OF REAL LIFE and imprinting it on the virtual world... for no reason, they can just tax the sale of the goods!"
Well, maybe we can have it go both ways. The real world might be improved by having guys dressed like Gimli scattered over the lawn killing rabbits. Or we can have crowd of griefers lurking at the key entrance points to all of our cities and towns (instead of just at Detroit like we have now). We could have real-life gold farmers making goods for real cheap in China.... oh wait.
Where were you when the voynix came?
...income made in the USA is subject to federal income tax. Even your friendly local crack dealer technically owes income tax on his illegal drug profits.
The real question is, "Is selling virtual property" subject to capital gains taxes (like selling a second home or shares of stock)? There's an argument to be made there -- and I'd be curious to see what Congress says.
How do you tax that which has no life?
Is it considered earned income or a capital gain?
From a tax perspective, there's a huge difference.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Just remember to deduct your expenses toward creating your virtual wealth. Buying the retail box or download, the monthly service fees, upgrade fees when new content is released, etc. should all be legit deductions to such a tax.So should some percentage of your electric bill to power the computer. Maybe part of that nice new desk, chair, and all that too. If they want a tax, they better recognize the business expenses we're ging to to create that income, virtual or not, and if they leave the deductions part out of this weird tax law they better be ready for a virtual revolution.
I wonder when Monopoly will stat coming with a per-game tax too...
It will be tough for congress to a way to systematically tax those who are making money from MMO games. Part of the reason is because each MMO is it's own micro-economy and monetary transactions are handled differently both in and out of the game. If congress does try to come up with some (lame, I'm sure) method for taxing the profits of American gamers, an international banking solution for such transactions will most likely provide itself before congress has even signed the bill into law.
.. I don't think this will have as much impact as they think.
I'm surprised this wasn't done years ago when people were making real money off of Ultima Online and Asheron's Call. Good AC accounts, like Animal the first level 126 Battlemage which went for $5,000, were going for thousands during it's prime and even a year or two afterwards.
You, nor many others are really getting it. They're not going to tax your stuff in game, they're going to figure out how to shackle eBay with a scheme to report all your personal sales to the IRS, then tax you on them. Won't matter whether you're turning a profit or not, they'll want a cut of it.
A feeling of having made the same mistake before: Deja Foobar
The only case where I can see taxation having any success is when a company facilitates it in a direct way. So, if I can cash money out of the game directly, you might very well be forced to pay a tax in the same way you are forced to pay a tax when you get a paycheck from work.
That said, that sort of transaction where a legitimate business is facilitating a cash transfer is pretty rare. The real money trading hands in MMORPG economies is almost exclusively person to person transaction, non-legal companies, or legal companies outside of the US. In all of those cases you are about as likely to get a drug dealer to voluntary tax report his taxes as you are to get some guy working over e-bay to report his income.
The only reason I can think of to voluntarily report MMORPG income is if you are making so much that it makes up a substantial part of your income. In that case, you might report some fraction of it just to avoid looking like a drug dealer.
I expect the vast majority of people to simply ignore any efforts to improve taxation about as easily as they ignore laws against a few guys playing poker on Friday night and smoking small quantities of marijuana. Yeah, those activities are illegal if you are caught, but unless you are running an underground casino or smuggling pounds of drugs, no one really cares and the penalties for being caught are a slap on the wrist.
if you made a bunch, expect the IRS to be coming after you... income is income, and unreported income still can mean trouble!
stuff |
Some of you obviously have only played WOW and know nothing of what a major source of income account selling was in the old days. AC accounts regularly went for 500-5,000 (5,000 was the most any 1 account ever went for in AC)
I know one of the Blood monarchy's cores in AC made $30,000 in a year from selling AC accounts/items, as well as about $40,000 in UO items/accounts when he quit to move to AC.
LOL a friend of mine makes an extra 500 a week from his Hovercraft business in There.com. I was always hopeless with it. I always just barely cut even. I doubt Congress will be able to tax the game transfer of currency exchange. It's like them taxing me for buying a couple Euro when it was 1-to-1 and then exchanging it for dollars when the Euro is worth more than the dollar.
THE MIDDLE CLASS OF AZEROTH HAS HAD ENOUGH!
First exhorbitant repair rates, rising mount costs, and now this?
Whether the game manufacturers say it has legal value or not, if you cash in, that's income, and you have to pay tax on it.
That simply is not true. You don't have to pay any income taxes on it if they don't know about it. Saying that you must pay taxes is like saying that you can't buy drugs. Sure you can. You just take some level of risk in doing so.
Let's say you accumulate items worth say $1000 if you sold them - does the act of accumulating them cause the income or does it exist only if sold? Can you deduct the cost of playing? What happens if you trade an item in game? Did you just create a sale?
While this may seem trivial, those are the type of issues I see the IRS struggling with when deciding what constitute income and when is it earned.
Personally, if no cash or other goods of value are traded only online and not for cash or other goods / services in the real world then in my mind no income was earned. The IRS may take a different view.; especially if you barter a game item for something tangible in the real world.
I'm a consultant - I convert gibberish into cash-flow.
Wouldn't this have to depend on whether the "stealing" is considered part of the game? No one's ever been arrested for stealing the blinds in a poker game, or stealing 2nd base in the World Series. But if you hack into a WoW server and give yourself 10 million gold, that might be against some real world law...
Will we get to the point where real-world courts are asked to decide whether someone's action in an online game constitutes cheating? Who defines cheating?
I could see this ending up like card counting in blackjack, where there's no law against it, but if you do it and get caught you'll be banned by the people running the game.
Remember the days when Republicans were the party of fiscal responsibility?
Why yes, I also read fark
It's getting more real than we may like to contemplate.
These game writers are essentially bankers. They are printing virtual money with no real limits, and now there appears to be enough connections ( permitted or not ) to real money that they are increasing the real-world money supply ( M1 ). They are not, at the same time, increasing the supply of tangible real-world goods.
The increase in the money supply without a proportionate increase in real-world goods causes inflation. Inflation is usually followed by ( some say 'cured by' ) a collapse and long depression.
So i want to anonymously transfer some funds to Al Quaida or Al Capone or Al Bundy, i just have to:
1. Register in told MMORPG
2. Buy weapons, land whatever on ebay(or other means, i am not too experienced yet)
3. Meet AQ/AC/AB in the game who takes away my stuff
4. He sells the stuff where it can be sold.
- No record who i handed the items (is there full log of these games stored anywhere?)
- I have lost in a game, i did not support terrorism/mafia/AB
- The receiving end made a fortune on gaming, not easy to prove he received donations
Great!
vajk
I'd rather we declare war against these buttheads rather than sending them past due tax bills. Gold farmers destroy the economies of games like Warcraft, at least they make like damned hard on honest in-game farmers. They depress the prices on the resources you harvest and increase the costs of the auction house goodies you're looking to buy. I wouldn't mind seeing some of these guys waterboarded.
I swear to God...I swear to God! That is NOT how you treat your human!
How many of us play board games? Or card games? Why not tax all those transactions. What about borrowing items from friends?
The game company is already taxed for the profits they make. And there is a lot of money moving hands there.
I can see taxing profits from a game (i.e. if you make more than you spend in monthly fees or whatever) and taxing profits the company makes, but anything else is absolutely silly and greedy.
...is to vote. Or have gaming lobbyists.
There are other types of income with real-world value that the IRS doesn't go after. What about frequent flyer miles? My employer buys my tickets to go to meetings, as abusiness expense and I get the mile. I have enough to fly around the world first-class, but aren't required to report them on my taxes.
If they consider selling wow accounts as capital gains, you could factor in costs per month. So if i sold a level 60 character for $300 but it took you a year to create him and factoring $20 month charge. Your taxes would be on 300 - $20 * 12= $60. Oh wait we are talking about the US tax code, you'll pay taxes $300 because the gamer community doesn't have enough money to bribe the politicians.
Have you ever been to a turkish prison?
This seriously would have sucked when I was selling stormshields, etc. on ebay three years ago. The only way the gvmt is going to even attempt to regulate this is if they weed their way into Ebay/paypal and monitor stuff from the inside.
Bury me in mashed potatoes.
It doesn't sound like they're taxing what you have in the game. They're just taxing you if you sell your game assets and make real-world money. This isn't something new. If I sell something for profit, I get taxed on the income, no matter how worthless the item is that I sold.
tell it to Al Capone
He's wearing a Helmet of Insight +5.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Assuming you meet the minimum level for all your costs, you can deduct your subscription fees from your taxable earnings as a business expense.
It's exactly the same as real estate agents deducting the cost of their luxury cars on their tax returns because more than 50% of their mileage is business related.
Why do government officials always want to tax things they do not understand? When it turns into real currency, people have to report it as income, or if your smart as a sale and thus you can write of legit expenses of generating that sale. Plain and simple.
Why not just put a counter on the tube marked for virtual currency currently untaxed, cause that's how the internet works right?...
What does this meen for EULA's? Does it meen that US law trumps Eulas? It so this may be a good thing.
Great, what would the tax forms look like for this?
...
Form WOW-E4-T
-------
[Box 1] Virtual World income for tax year: $530,040.34
[Box 2] Virtual World business expenses for tax year: $61,304.13
[Box 2a] Advertising expenses: $1,203.42
[Box 2b] Telephone expenses: $103.13
[Box 2c] Rent/lease expenses: $14,032.13
[Box 2d] Motor vehical expenses: $800.33
- Note: Please submit virtual world receipts with tax return.
[Box 3] Virtual World dependants: 59
[Box 3b] Dependants under the level of 18: 34
[Box 4] Expenses NOT incurred due to sitting at home all day: $25,034.12
[Box 4b] Portion thereof for not taking your girlfriend out: $18,123.23
[Box 4c] Portion thereof for not showering: $921.12
<head explodes>
It will take them a while to figure out how to tax reputation based currencies like Whuffie.
There's a question of jurisdiction. The host government has unquestioned jurisdiction over physical machines hosting the games, but the virtual worlds are different. They don't necessarily exist within the coordinates of the host government's borders.
...
To subvert virtual lands into colonies, governments will have to raise a virtual armies to assert rule.
The inhabitants will most likely resist.
Can anyone see reservations, re-education camps, trails of tears
Et cetera. Let me know if you are interested.
Is a movie a tangible, real-world good? Or a song? Much of the American economy already depends on such things. I would say that a +5 Double Axe of Leetness is as much a real-world good as is a copy of Hit Me Baby One More Time. Any value that game money has is based solely on its ability to buy such things.
Real Daleks don't climb stairs - they level the building.
...those folks can write off their WoW account fees, and depreciation on their computers, etc. as "expenses"?
"People" using "unnecessary" quotes should be "shot".
I, for one, demand that the devs give the taxpayers some love and nerf the IRS. Everybody bump until we see some blue text!
trustedworlds.net - gaming, security, and the gunk that lives in between
And are you to get arrested for murder when you kill their in game character? (Arrested out here in the real world that is...)
p hp?topic_id=4146&forum=171&post_id=61131#forumpost 61131
all the best,
drew
Come on slashdotters, you know you want to...
http://www.nanowrimo.org/modules/newbb/viewtopic.
FreeMusicPush If you want to see more Free Music made, listen to Free
So pay them those taxes, but if they demand, make your demands too: deduct the costs of playing: cost of PC, cost of electricity, cost of buying the game, cost of monthly subscription fees, etc. :)
BTW, how will they know you had any income ? Who will tell them that you are playing, what is your character's id and how much money you made with it ? Will they ask every player's all data from the game maker ? Can they ask and will them give ?
I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
Probably in a similar fashion as gambling. The IRS requires you to pay taxes on gambling winnings, but you cannot claim a loss for gambling losses.
That's not entirely accurate. Regarding your example, you'd only owe tax on the amount that you "cashed out." If you won $600 in casino chips, then lost $500 of those chips, and cashed out $100, your "winnings" are just the $100. That's what you owe tax on.
Secondly, you actually can claim gambling losses, but only against winnings. See the IRS website.
Finally, I'll take this opportunity to plug Canada. In Canada, all gambling winnings are completely tax-free. Also, there's none of this crap about winning $100 million "paid out over 25 years, or you can have a $45 million lump sum." If you win $100 million, you get the whole $100 million, right now. And you don't owe any tax on it. Yay, Canada!
Like woodworking? Build your own picture frames.
Next they'll consider "/random 1 100" as online gambling.
I disagree that they're essentially creating real world inflation. I base that belief on the fact that, no matter how much virtual assets exist in the world, one can effectively consider the real world currency ammount to remain the same during a small period of time. If 500 billion gil/plat/etc were injected into a VR economy, the change to the RL economy is nil. HOWEVER, the exchange rate from VR currency to RL currency is devalued (more VR currency per RL currency unit) because it is exceptionally easier to get ahold of VR currency.
Don't be mistaken. VR inflation does not cause RL inflation unless RL merchants honor VR currency as valid in a fixed 1:1 ratio.
as long as, as with any transaction in the real world, you can offset the necessary expenses from the money.
So tax off your PC, software, electric, heating, "ofice" furniture, broadband etc. And depreciation of those tangible assets too. A top-of-the-line PC will depreciate quicker than 5 years and probably quicker than 3.
Whether you can offset some of your time to that as well and whether "virtual realtor" will become an acceptable government response to "what is your job" is still debatable.
In the event that you have set up a business model that sells virtual equipment/accounts from an online game you would treat your business as you would any other service oriented business. Income would be generated at the time of sale rather than at the time of acquisition of an item since market pricing would provide fluctuations in the value of the commodity. Accounting for your machine, home office expenses, percentages taken for online payment options, advertising, game costs, etc. you would file under a 1099 just like any other independent contractor who provides a service.
The problem is, the average gamer isn't looking to give unto Ceasar what is Ceasar's since they think it's just a game. It is just a game until you turn a real money profit, at which time you declare income less deductions and pay the percentage for whatever tax bracket you fall into.
This would not fall under a capital gains (15%) tax since it wouldn't be a regulated investment income or real estate sale. I would dare to guess that virtual estates aren't recognized under tax regs.
Some see the vessel as half full; others see it as half-empty; We pour it out on the floor and laugh
Raid leader:
Ok the sword of a thousand truths just dropped, roll need.
Samurai roll's a 99.
Samurai Woooooot.
2 week later at raid leaders house.
Knock knock.
IRS Schmuck.
Hi we're the IRS you owe us 2500$.
Raid leader:
What?
IRS Schmuck.
You let Samurai have the sword of a thousand truths it has an imposable value of 5000$ we get 50% so we want our 2500$
________________
I strongly disapprove of the purchase of in game items for real world cash. And if you think that the governments won't go to the limit regarding virtual goods your crazy.
When do you think the governments will be knocking on blizzard's door for missed revenues? So you think they will impose strict monitoring of their in game currency exchange to provide the governments with this data? What do you think this will do the the subscription costs?
In the end its the regular subscribers that will pay with higher user fees.
Can i claim that i play games as a business then, thus write off my game purchases and broadband costs as expenses. Surely all i have to do is sell one character on eBay each year to show i'm making an effort - doesn't really matter that i'm making a loss, surely.
Sweet ;)
Your post gives me an idea.....
Used slashdot handle "lottameez" for sale, just $5000-US.
This lightly-used handle is about 2 years old with an ID in the low 800K's and comes with Excellent karma. Occasional moderation and meta-moderation privileges provided. Clever sig not transferable.
Yeah? Well I think you're overrated too.
Is there really nothing more behind the desire to collect additional taxes?
http://en.wikipedia.org/wiki/Missing_trader_fraud
:P :)
1) Buy World of Warcraft.
2) Set up a World Of Warcraft goods import business.
3) Buy the most expensive swords and armour you can from the Chinese market.
4) Claim back Value Added Tax from Her Royal Highness Customs and Excise.
5) Sell them back to International Game Exchange.
6) ???
7) Profit.
8) Seriously, Profit.
Aside from that:
Can you still claim unemployment benefit if you play World of Warcraft?
Surely I won't have to pay tax if I'm a student right?
What about if you're a minor?
Will I get a tax deduction for using a normal mount instead of a gold guzzling epic mount?
How much gold do I have to earn per month before I change tax brackets?
Is anyone seriously going to implement laws like this?
If the IRS wants to tax any monies made off of virtual play, it seems natural that the subscription and one-time fees required to play the game itself would be deductible against your income.
Usually the general concept is that you can claim any fees as losses if the fees are required before you can make any money.
(I'm in a different country than the jurisdiction of the IRS, thus i can only speak in generalities)
This is probably the only way it could be implemented that would be palatable to people, but it would lose the government more money than it would gain, so I doubt it.
I want to pay my fees with pre-tax dollars!
Government officials find something else to tax, news at 11.
-- If we don't stand up for our rights, now, there will be no right to stand up for them later.
Can the crack dealer write off his bail bonds, 22" dubs, and Escalade sound system as expenses? How about those crack whores - as an entertainment item, usual and customary in his line of work? I doubt the IRS will accept those deductions.
So, if selling in-game items in the real world is "illegal" (against the TOS), can you have legitimate expenses?
Any accountants for crack dealers out there? If they do pay taxes, don't they generally lie about where the money came from? (Thus making it a moot point of admitting to the "expenses" involved.)
This issue is a bit more complicated than you think.
Hello, I'd like to introduce you to a game that generates thousands of dollars in sales daily (if not tens of thousands of dollars in transactions). That game is Magic Online.
Everyone here is commenting about WoW or EQ or AC, but this seems like small potatoes. People spend thousands of dollars to buy Virtual Cards in Magic Online. Of course, a virtual cottage industry has burdgeoned: dealers and independents operate on-line stores, complete with trading bots.
All of these bots effectively operate at a profit, which can net lots of "tix" (one online USD) for the seller. Of course, these tix need to be converted into actual dollars which is where e-bay comes in again.. Tix sell for an average of 90 cents on the dollar (to accomodate ebay and pay-pal fees). Many others offer tix for sale via Paypal directly from within the game, which cuts back on fees, but drastically increases fraud.
Add to this Wizards' "real-life to virtual life" stop-gap. Anyone who collects a complete set of on-line cards can cash in that set of cards for a real set of cards. This was done with good intentions, but dealers can profit from these intentions by converting their virtual card collections into real cards. Collecting a set can be difficult, but dealers can benefit from having a larger scale.
This means that sets sold in cash can go from virtual to pocket completely un-noticed, heck they were never even on the balance sheets.
Add to this that players play tournaments on-line. All of the prize is given out in product. But when winning a big 90-man tourney gets you two boxes of virtual cards (3.69 * 36 * 2 ~ $265), this is not an insignificant amount.
Given the above info that this stuff has cash value, I think that Wizards of the Coast (owned by Hasbro) has done quite well not only dodging the IRS, but also dodging all of the on-line attention. Collecting $600 for a WoW character is nothing compared to some bot-run Magic stores that profit in the hundreds per month.
Was it just because you won a poker tournament that you had the tax paperwork for that $1360? I've won $3500 in a single spin of the roulette wheel, cashed out to regular chips (from the special roulette chips) and was able to cash those in without any paperwork. I've sat down at a blackjack table and won $2000-$300 in a few hours, took my chips, cashed them in, and wasn't required to fill out any paperwork.
If I sit down at a blackjack table, toss in $1000 in hundreds, play for an hour and run out of chips, go to another blackjack table and do the same, then go to a third and buy in for only $100 but walk away with $1000 in chips and they tried to make me fill out tax forms at the window when I cashed in, how could I prove I was actually down $1100 for the day, not up $1000 or $900? Its not like they give you receipts, and I only get players club cards at casinos I frequent, if I just walk over to Caesar's for the hell of it and play I'm not going to get a card there because getting comped with a free stay at Caesar's is worthless to me.
I remember once at the Mirage I was watching a friend play craps after I'd run out of my budgeted money for the night and he won $6000+ on a $500 buy in in a couple hours of play. He really needed to take a piss, so he asked me to cash in the $5000 chip for him (after he'd "colored up", and kept the rest for blackjack he wanted to play next) So I walk up to the window with my one chip and get 50 hundred dollar bills counted out to me, no questions asked.
In order to answer your question, you have to clarify what you mean by "movie". If by "movie" you mean "a piece of film or other object that, perhaps when manipulated by another device, creates sounds and images" then a movie is in fact a tangible, real-world good. If you mean "the images produced by such an object" then no, a movie is not a tangible thing, but is an entertainment service. That is, playing a movie many times may have entertainment value, but it does not increase the number of pieces of film.
Interestingly enough, a virtual good does not actually increase the wealth of society, but it may have value. Remember, governments typically tax value, not wealth; there is a subtle, sneaky difference there.
"There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
Right question: can they write it off without getting audited?
Cue Gene Hackman: "I don't care about an indictment. I just don't want them getting a conviction."
//Information does not want to be free; it wants to breed.
They seem to be able to support themselves just nicely, and I hear that they are increasing in number.
---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
It seems to me that, if we are going to consider that money in virtual worlds is taxable, that it should be treated like money in foreign accounts. I'm not a tax lawyer, but if you have more than US$10,000 in aggregate in foreign accounts, they may be taxable and you may have to file a U.S. Treasury Form TD F90.22-1 annually. A foreign country is defined as geographic areas located outside the US, Guam, Puerto Rico, and the Virgin Islands. Granted, this may invalidate prior case law where the internet was defined as being within the US, but I think it is very important to set a precedent that the internet is one unit that encompasses the whole world, and to rule that the entire thing is located within the US is folly.
:: :: :: ::
The simpler solution is to say that while the virtual possessions are still virtual, they are worthless. However, once you make real money off of them by selling, the sales are taxable in the same way that plants you have grown on your property are not taxable, but as soon as you sell them the revenue is taxable. Otherwise, this situation is parallel and displays the idiocy of taxing virtual possessions as capital gains:
MMORPG : FPS Tournament
virtual gold : frags
cashed out value : tournament winnings.
Isn't it absurd to say you should be taxed on frags gained in pursuit of a tournament victory? Or, to put it in terms more old people (read: legislators and judges) would understand:
MMORPG : tennis tournament
virtual gold : points
cashed out value : tournament winnings.
Now, does Maria Sharapova get taxed on points she won in a match? NO! She is taxed on tournament winnings only. Thus, by analogy, a gamer should be taxed on real earnings made by "cashing out", and not by what he possesses in the virtual world.
Funny that they mention World of Warcraft, since it's against the WoW Terms of Service to exchange in-game items for real-world currency.
"I'll say it again for the logic-impaired." -- Larry Wall.
given a source of power didn't want to legislate to control it. Give a source of income they desire their portion of it. The irony is that some of these aren't considered corrupt.
www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
I think Bush just told the IRS, they're missing a great opportunity to rack up some serious in game currency (like Runescape GP :P) through taxes. Then you'll have some high up gov supercharacters in all the games. I say this because technically if you can convert in game currency to real currency, you can pay your taxes with either. In fact, if they implemented a policy that taxes those transfers, I plan on paying my income and property taxes with Silkroad Gold (from SRO)
Is it just me or is it not going to upgrade to Vista in here?
Don't they tax international money transfers at the moment? How would they check that a US player doesn't transfer funds to a Chinese player or whatever?
(Correct me if they don't actually tax international transfers)
Send email from the afterlife! Write your e-will at Dead Man's Switch.
Leave us gamers alone! We've done nothin to you!!
And wtf.. they tax us for... what?!
and what will end up with that money?
http://naerey.switch-case.org
Simple and beautiful summary of so-called "democratic" taxation: two wolves and a lamb deciding what to have for dinner.
[ home ]
The second you get U.S. dollars for your work, the IRS gets to claim a chunk of them.
Worse; barter income is also taxable. This has some silly implications.
Suppose your primary source of income is from working in the US as a hitman for a Columbian cartel, and the cartel pays you in smuggled cocaine -- in weights valued far more than the rest of your personal net worth combined. You owe tax on the income based on the street value of the nose candy, even though the employment behind the income is illegal, the income is barter instead of cash, your posession of the barter item is illegal, and that converting the barter to a legal tender medium for paying your taxes would require comission of a separate felony.
Don't you love this country?
//Information does not want to be free; it wants to breed.
I can kind of understand charging people tax if they sell accounts, currency, or goods, but where does it stop?
Do they start taxing you for you new epic sword, or your new tier 3 chestpiece?
How do you estimate the value of something that doesn't actually exist?
Don't buy WoW Gold! Make it yourself!
If you are providing a World of Warcraft services for a fee (selling WOW files for real currency)then you are operating as a self-employed business just like an independant plumber or shade tree mechanic. As a self-employed business you cannot claim unemployment benefits because you do not pay unemployment taxes.
If you hire an employee to assist you in selling WOW files for legal currency, then you would have to deduct unemployment taxes from your employee wages and your company would have to match those taxes.
And yes, as a student you would still incur income tax liability. Just because your a student does not mean you don't pay income taxes earned while working at McDonalds or Burger King.
As a minor you still incur income tax liability. Ask any child actor.
All in all, I think you should leave income tax concerns to your parents. This will give you additional time to play WOW and to post on slashdot.
I think many readers missed the point of the article, which is not that gamers have to report any IRL income from the game on their tax forms, but rather, how do you make a suitable tax scheme within virtual environments. Many virtual economies suffer from either significant inflation or deflation, which has a tendency to benefit the uber rich players, and penalize the more normalized income players. Which is not unlike IRL economies in different countries around the globe.
I for one think that using virtual economies to experiment with tax reform ideas is an idea far overdue. For example, wouldn't you like to see the The Fair Tax put into practice to see what ramifications it would have on a functioning economy? I mean, that is legislation that is posed annually to the US Congress. Or even implementing a tax system like what a country currently employs, then mucking with it to see if there is a better option.
Unfortunately, while this is a worth while goal, many virtual economies do not have the same market forces as a real one. For example, barrier to entry into a industry is very low. You're an enchanter in WoW and want to be a Tinkerer? No problem, drop your skill and work up points in another. IRL it's not so simple. You want to be a automobile producer? You can't simply aquire skill points and make it happen. You need to purchase capital, expensive capital. Plus virtual economies suffer from other problems as well, such as the ability for people to gain significant market monopoly power. Those of you who play WoW on Arthas and are Horde. Um, sorry about running the Auction House prices on gems up 500%, but the game let me... Game manufacturers and GMs really don't regulate the economy as much as say the Federal Reserve would, and they allow players to establish Cartels and other organizations that will allow them to set prices and control the flow of goods.
While virtual economies are not perfect, with some effort, we could really use them as models to test economic theories without affecting our IRL economies. This would be great for Economists who work on tax reform and other areas. Kudos to someone else finally figuring it out.
-Runz
If a job's not worth doing, it's not worth doing right.
You ask, "And wtf.. they tax us for... what?"
They would tax you for real earned income. When you sell that Wow virtual money for real currency you have gained earned income in the real world. You know, that world that exist when you look away from your computer screen.
And you state, "Leave us gamers alone! We've done nothin to you!"
And I ask you, why should a gamer earning $15,000 USD annually from selling WoW accounts,etc, NOT be required to pay income taxes; whereas, a hamburger flipper earning $15,000 USD annually must pay income taxes?
Is there a geek/gamers'income tax deduction I haven't heard of?
Would be fun so see a bunch of orcs and necromancers raid congress though.. ;)
And when you gaze long enough into the code, the code will also gaze into you.
I think the simplest solution that protects consumer privacy, prevents MMORPG companies from collecting Tax IDs and issuing W-4s is to have a virtual sales tax. If indeed these sales do constitute legitimate income for real people, then I think SL should simply bargain with the IRS and say "there's no good way to tax people who cash in from their virtual earnings, so we'll just collect a tax in Linden dollars, convert it to real currency, and send you a check and call it good." Sounds like the easiest solution at this point. It also prevents real governments from getting too involved in what are essentially virtual foreign nations. If we can keep taxation issues at arms length like this, I think it's a good way to start addressing the issue without raising a terrible ballyhoo.
Funtime Candy Wow! - my plan for eventually conquering Japan.
Now, I don't play any MMORPGs, so excuse me if I'm talking ignorant nonsense, but aren't these games perfect for money laundering? Here I am, a small-time drug dealer (note to The Man: I AM TALKING HYPOTHETICALLY), wanting to buy a load of gear off my local kilo man. I put a load of money into the game, carry out some transaction between my character and his, he takes the money out at the other end, clean as a whistle.
Is there any reason why this wouldn't be possible ?
TFA was referring more to virtual assets that get converted into physical currency, but your point raised a question for me: If you got a tax bill due to the IRS considering virtual gold as a real asset, then could you pay that tax bill in virtual gold?
Pi Ran Out
If you win $100 million, you get the whole $100 million, right now. And you don't owe any tax on it. Yay, Canada!
Dude, that's like $1.87 US. I wouldn't be bragging...
or in WoW Gold...
80 CC D8 AF AE D3 AB 54 B7 2E CE 67 C7
The only way that IRS can track ppl's income is through their W-2,1099 etc.
i mean, illegal immigrants who dont even have a social could slip by with cash payroll if no one ever reported them.
unless IRS somehow trace the transaction to the seller and ID who he or she is (provided they live in the United States and/or the transaction was in the United States) they can't collect on them.
Imposing a tax on whimsical items which are consumed in a place whose residents have lost touch with reality? How is that new?
I mean, there's a tax on fancy coffee in Seattle, isn't there?
- RG>
Only pay taxes on items when they are sold at retail. Sell what ever else you want (including your virtual services) and make as much money as you want tax free.
See http://www.americafromfreedomtofascism.com/
The income tax was originally a corporate tax and was not intended to be levied on wages and labor. There really is no federal law (and probably most states as well) that requires individuals to have money withheld from their paycheck and extorted to the federal government. The fact that there is no law mandating an income tax will not necessarily stop the gestapo from busting your door down and seizing your assets (in fact, the movie shows some of these cases).
Rule by brute force and ignoring laws where they exist and the Consitution constitute a true turn towards fascism in this so-called "freedom and peace loving country." (pardon me while I barf).
DNA is a Turing machine. You, however, being dynamic and emergent, are not.
If they tax me for $ I make selling virtual stuff... will I be able to deduct the expenses I incur in gaining those $? I would love to add a $180 deduction to my yearly taxes
The Joint Economic Committee has issued a press release to clarify the purpose of the Committee's planned study. Here are the headline and and some text from the release:
...if the transaction takes place entirely within a virtual economy, then it seems there is no taxable event. Such distinctions should be addressed and resolved in a common-sense manner.
d f
VIRTUAL ECONOMIES NEED CLARIFICATION, NOT MORE TAXES
WASHINGTON, D.C. -- The past few years have seen a dramatic increase in the popularity of online gaming and the virtual economies that accompany them. The population of these online worlds has been estimated to exceed 10 million people worldwide. Because of their newness, some uncertainty exists regarding taxes and intellectual property rights.
And here is the link to the full press release: http://www.house.gov/jec/news/news2006/pr109-98.p