How Warcraft Really Does Wreck Lives
An anonymous reader writes "There's a great blog post about how World of Warcraft can ruin lives, it's written by a person that was for a long time a member of the largest council on what is now one of the oldest guilds in the world." This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing too much of a video game.
LFG for WoW Addicts Anonymous, PST
"The Burning Crusade expansion for WoW is coming, so named because of how the game devours human lives, leaving them a smoldering ruin." ~ Tycho
It is the setup of the game. It really cannot be enjoyed in short bursts like most games can. You need to finish an hour long dungeon to get any rewards out of playing. Most other games you can drop in for a few 5 to 15 minute rounds. Then again it also speaks out for the woeful lack of discipline many people have... myself included. However i have yet to let it hurt my grades. Must get that glove... beastlakers... .>
You mad
Mom....bathroom
There's this married woman I really like. Do you guys think I'd have a chance with her if I introduced her husband to WoW so that he'd get hooked and not perform important functions like working and another I don't need to remind you of? I haven't played it myself so I'm not sure how effective this would be.
Apology to Ubuntu forum.
Games do not wreck people's lives. People wreck their own lives.
Some people gamble, some people cheat on their spouses. Some other people do drugs, and others drink too much. Some people are slackers, some people are workaholics. And yes, some people play video games too much.
Whichever way you look at it, people have a choice. They can stay grounded in reality with minor diversions into fantasy-land (whatever form that fantasy may take) and keep their lives balanced, or they can throw their lives away. Saying that World of Warcraft, The Jerry Springer Show or The Devil made you do it is a cop out.
Heard this kind of nonsense 25 years ago about other games (e.g. dungeons and dragons). The truth is some people have problems between their ears. The problem isn't WarCraft or any other game.
He played for 70 days out of a year. That's "only" 19.something percent. If you're the sort to only need 4 or 5 hours sleep a night you could easily fit that in beside a pretty normal life (9 - 5 job, a light social life, chores, etc). If giving 1/5th of your day over to a hobby is a sign that your life has been devoured then you need to sort out your priorities. Everyone should dedicate that much time at least to stuff they enjoy. Perhaps it's a bit narrowminded to concentrate on a single activity, but it's better than spending all that time at the office or wasted in a bar*.
* Ok, maybe the bar is ok..
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That is a good post. Basically sums up WoW for a lot of the "hardcore raider" types.
MMORPG's are like being on a treadmill with someone dangling a treat in front of you. Every once in a while you might get a taste, but they will never let you have it because as long as you want what you can't have (perhaps the feeling of 'winning'?) you will keep paying 15 bucks a month to get closer and closer to and end that keeps drifting further away.
Blizzard has made what is arguably the most addictive MMO ever appealing to human nature's greed, and the need to feel accomplished.
Up until last month I was one of those types too. I played WoW EVERY night and every free moment. I would be lying if I said I did not enjoy it.
But a few things intersecting caused me to take a step back.
First was the alpha for the expansion. After a week of playing that I realized all the godly best-on-the-server epic gear my priest had would soon be shit since at level 70 (in some cases earlier) I would get gear at or better than the current gear I had. This basically meant when the expansion came out not only would I have to "grind" out 10 more levels, but from a gear standpoint it would be like re-starting the game.
Secondly, I enrolled in a couple of classes and had some family stuff come up. Between the alpha making me concerned, and real life keeping me busy several nights a week, I have gotten to the point where I do not even feel like logging in most of the time.
Logging in means raiding. Raiding means farming for consumables etc. Farming means work.
It's at this point you begin to realize WoW is like a second job - but one you pay to work at.
Wow, like IRC (and a lot of the rest of the internet) is not just destructive. It *can* be a handy sandbox that prepares people for real life.
I played WoW for about a year, running a major guild. What did I learn?
That I'm good at self depreciating humour.
That I can get people to follow me by being the first one to stand up and provide direction.
That leading people is more about knowing where you are going than how you are going to get there.
How to negotiate peace between two people who have genuinely lost sight of what's important.
Which of those skills have turned out to be useful in my current career? 100% of them. I stand up every day knowing that basically the people I work with are no different to the people I played with, that saying something is better than saying nothing, and that if I get fired hell at least I can enjoy my unemployment hunting for epics with some old friends. It's the same confidence that people who lead sports teams at school get... and now it's available to geeks.
I might point out that being acclimatised to 70 hour working weeks and doing the same boring crap over and over also helps in the real world. Being able to have two priorities and still getting everything done with really limited time isn't exactly bad practice either.
Would I hire ex gamers? Probably. It depends if they have used their time to do something valuable, like learning how to build their confidence, lead, motivate and get along with others - and that's hard to demonstrate.
Like everything else - knowing when you have learned as much as you can and it's time to move on is a big part of determining if online games will be a constructive or destructive thing for you.
Beep beep.
I also didn't like how he compared WoW to "the worst drugs on the market" or whatever. He said WoW was WORSE than those. Please. He played daily for a year and then quit with no desire to go back. Try that with heroin.
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
People with very little to do and have addictive personalities are prone to get addicted to anything -- WoW or otherwise. For every major addict that ruins his life, there are dozens that enjoy it responsibly. If WoW weren't around, they'd be addicted to something else -- another game, collecting stamps, stalking people, etc. Addictive personalities have existed for a long, long time.
For my boyfriend & I, we use it as an inexpensive form of entertainment. We raid, but nothing insanely hardcore. 2 nights a week, usually. Other couples watch TV, we play WoW. You can't really beat $15/month ($30 for two) for some quality entertainment.
at least he was taught the truth. There's no point to life, we're just meat sacks. would his life be any better if he was stuff full of a mythology du jour? no he'd just think that it was because at some point in the future they'd get harp lessons.
I support the troops. I pay f'ing taxes.