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Sketch Your Furniture in the Air

justelite writes "Is it possible to let a first sketch become an object, to design directly onto space? The four FRONT members have developed a method to materialize free hand sketches."

61 of 86 comments (clear)

  1. Other uses by Reziac · · Score: 1

    I'm thinking this has other uses, such as feed it a wireframe graphic of anything you like (would be handy for architects) and out the other end comes a ready-made model of your building, object, or what-have-you.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
    1. Re:Other uses by Reziac · · Score: 2, Interesting

      Hmm... you could probably generate some fairly interesting pseudo-classical sculpture that way.

      Man, does that ever open a can of copyright worms... Methinks you'd have to be careful to start with a photograph you own the rights to, or that you've already licensed "derivative works" rights to.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    2. Re:Other uses by virgil_disgr4ce · · Score: 1

      Yes, rapid prototyping is extremely handy for architects (as well as engineers, et al) -- if you can afford it. A few schools sport this stuff (MIT), and there are different kinds, but sadly it's not within reach of most designers :(

    3. Re:Other uses by Reziac · · Score: 1

      Keyword being "afford", no doubt. In some markets, like California, you can blithely pass costs on to your customers and no one will blink. In more rational markets... ha, no way. Will be great when it becomes cheaper and more commonly available, tho.

      [My sister is a partner in one of the biggest architecture firms on the west coast...]

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  2. This is nice... by NinjaFarmer · · Score: 3, Funny

    I always want more ways to do freehand computer interfaces because I am considered disabled by the fascists who design high end interface devices.

    The Righties keepin'us down.

    1. Re:This is nice... by TychoCelchuuu · · Score: 1

      On the page you linked to, 3 of the 5 mice shown as examples are ambidextrous.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:This is nice... by LiquidCoooled · · Score: 1

      Actually, only one of them was.
      When you have side buttons on a mouse meant for your thumb, they become extremely difficult to avoid/use with your pinky when grasping the mouse.
      If you get on a machine configured to use them its a nightmare.

      --
      liqbase :: faster than paper
    3. Re:This is nice... by Quince+alPillan · · Score: 2, Insightful

      So why don't you learn to use a mouse with your right hand? While I'm not left handed, a friend of mine is and uses his mouse in his right hand. He types on the number pad with his right hand. Yet, he writes with his left and bowls with his left.

      I mean, I can't use the keypad on a controller (PS2, etc) with my right hand, but I'm sure I could learn it if I tried (or had a reason to).

    4. Re:This is nice... by NinjaFarmer · · Score: 1

      Actually on the page I linked, there is only a single mouse that is usable by a left handed person (if you want SOME quality in your mouse), and its not even a top end mouse, just a basic form-fitting laser. Plus, the Righties have forced me to use a right handed mouse for so long that I have to relearn how to HOLD the mouse with my left hand. I've tried using photoshop, and while I can draw/paint really well with my left hand, Its extremely frustrating to just try to interface with that program with the stuff I have available with either my left or right hand. I know, a tablet is on my list for an upcoming purchase, but they ARE expensive.

    5. Re:This is nice... by The_Wilschon · · Score: 1

      From what you describe, it sounds as though the mouse maker (logitech) is certainly not the one "keeping [left-handers] down", but rather those who configure a computer to use those buttons. Blame where blame is due, but not elsewhere. Any completely symmetric mouse is exactly as well suited (from the point of view of mouse manufacturing) for left-handers as it is for right-handers.

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    6. Re:This is nice... by Belial6 · · Score: 1

      And in fact if it were not for Nintendo, you might have... Prior to the Nintendo being released the buttons were on the left hand side of the controller, and the joystick was on the right. This lead to games that were predomenantly joystick controlled. After the Nintendo, and all the controllers became in essance, left handed, more and more of the games became button mashers. I myself learned to play left handed when I was a kid, because when the game had button on both sides, the buttons on the left were always in better condition due to less use.

    7. Re:This is nice... by luckyguesser · · Score: 1

      ugh... i hate side buttons. i'm a lefty, but i use the mouse with my right hand, and it feels wrong to me to use it with my left.

      however, i can't stand side buttons, because those buttons always seem to be placed *exactly* where it feels natural to grip the mouse with my thumb and/or ring and pinky finger. then, every time i move the mouse, the pressure i apply with those fingers makes the buttons press. even if the machine is not configured to make those buttons do anything, it annoys me and quite significantly interrupts my mousing ability.

      --


      The power of Christ compiles you.
      A Random Blog
  3. this is rad by Neuropol · · Score: 5, Funny

    it's like etch-a-sketch, pilsbury brownie bake oven, and toothpaste all rolled in to one!

  4. What interface are you talking about? by brunes69 · · Score: 1

    A keyboard isn't left or right handed. And the only mouse I have ever used that is more geared toward righties is the MS intelli-mouse. But there are plenty of excellent mice not geared for either hand. The 5 button Compaq mouse I am using right now is perfectly symmetrical - as someone who is ambidextrous I always think about that before I buy a mouse.

    1. Re:What interface are you talking about? by owlnation · · Score: 1
      A keyboard isn't left or right handed.
      Sorry, but no. A keyboard is relatively easily useable by a left hander (such as myself). However, a standard keyboard layout does indeed show right handed bias - the position of the numeric keypad and arrow keys as an example.

      While it is perfectly possible to use those with your left hand, it isn't as organic as for a right hander, and using your right hand instead would result in a lack of speed and possibly errors, since this is a weaker hand.

      Generally, if I am doing a lot of numeric input I have to either reposition the keyboard or my chair, a right hander does not need to do that.
    2. Re:What interface are you talking about? by LiquidCoooled · · Score: 1

      The cursor keys are an advantage for me as a lefty.
      I never understood the WSAD keyboard use when perfectly good cursor keys exist.
      Now my right hand does a good job at handling the cursor leaving my mouse hand free to look around.

      In this regard, I would say lefties have a benefit :)

      --
      liqbase :: faster than paper
    3. Re:What interface are you talking about? by JaWiB · · Score: 1

      Yes, but qwerty is probably better for lefthanders than right handers (e, t, and a, for example, are the most frequent english letters and they all appear on the left side of a qwerty keyboard).

    4. Re:What interface are you talking about? by G-funk · · Score: 1

      You're one of those guys who whinges about having to change gears with your right hand, aren't you?

      --
      Send lawyers, guns, and money!
    5. Re:What interface are you talking about? by h2g2bob · · Score: 1
      You're one of those guys who whinges about having to change gears with your right hand, aren't you?
      Solution: Move to the UK!
    6. Re:What interface are you talking about? by G-funk · · Score: 1

      Well yeah, as an Aussie I always have a chuckle at those southpaws who seem to feel ripped off by the LHD setup they have in the US.

      --
      Send lawyers, guns, and money!
    7. Re:What interface are you talking about? by ArsonSmith · · Score: 1

      I like it because of all the other keys around wsad. If I were just moving up down left right then sure arrow keys are great but it is nice to have e and q for strafing fast access to the number row for weapon changes etc...

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  5. Sorry, but no by l0ungeb0y · · Score: 1

    Unless you could get this to somehow work with a holographic projection so you could see what you are doing in a realtime fashion, then, the pics in the article speak for themselves.

    And even if it did work, what about design details? It would seem not a truly optimal design solution, but an interesting 3D scratch pad concept

    Perhaps this would work if say, general shapes were queried against an object database or furniture catalogue.
    From the shape and dimensions specified, the best matches in the inventory could be selected and ordered with whatever options available. However, I would not see much of a market beyond interior designers and the like... but who knows.

    1. Re:Sorry, but no by brunes69 · · Score: 2, Insightful

      Umm... I think you're reading too much into this. It's clearly just a proof of concept idea, nowhere does anything indicate these guys are trying to bring this to market anytime in the near future. For one thing, it would not be anywhere near economical - rapid prototyping is still expensive.

      It's just a really cool demo of the kinds of things you may see in use in 5-10 years. I can see an interface where one would wear some 3-D goggles that would let them see what they were drawing not being too difficult to add, for example. In order for this to work though you would need to have in your toolset some primitives, like straight lines, circles, cubes, spheres, bezier curves, etc. Otherwise you'll end up with a mess.

    2. Re:Sorry, but no by SpinyNorman · · Score: 2, Informative

      You don't need a holographic projection - much simpler would be to wear LCD goggles that display what you're sketching, either on it's own or overlaid on reality, combined with what other people in the same room are sketching.

    3. Re:Sorry, but no by Andrew+Kismet · · Score: 1

      Ever heard of augmented reality? That would make this plausible - able to view your drawing as you made it without the need for silly holograms. Also, they were using their 'wand' as a simple pen tool - why not make it like a 3D Photoshop, and have many tools? Basic geometric shapes - primitives - which can be edited and modelled, as well as free-hand drawing and other such tools. Once you've created your 3D masterpiece and aligned it using virtual measuring tools, save it and send it to your 3D plastic moulder/printer. "I would not see much of a market" - oh, I would.

    4. Re:Sorry, but no by It'sYerMam · · Score: 1

      Even without primitives, I bet you could get some pretty good stuff with way of viewing what you're doing, and using existing surfaces as moulds. Want a flat part? Take a book, secure it where you want it, then draw over the surface. I can imagine this being pretty intuitive, even more so if you can then use your futuristic goggle interface to pick up and move the drawn parts.

      --
      im in ur .sig, writin ur memes.
    5. Re:Sorry, but no by brunes69 · · Score: 1

      Yeah but that would be a big PITA.... imagine how much simpler it could be if you could click the "line button" on your pencil, click one point, then drag the pencil around while you hold the button, visualizing the 3-D line in your goggles!

      Think of it like a 3-D paint program.

    6. Re:Sorry, but no by It'sYerMam · · Score: 1

      In any event, I'm sure it's possible to have an interface that can create far better-looking products than those that are demonstrated. Looking at the multi-touch-interface on /. today, it seems a cool idea to incorporate those gestures into such a thing. I'm pretty sure minority report gloves would come in, somewhere, too ;)

      --
      im in ur .sig, writin ur memes.
  6. Very Cool by brunes69 · · Score: 3, Insightful

    While all these technologies have been around for a few years, this has to be the coolest combination of them I have ever seen.

    This is the type of story that kind of makes you sit back and realize what a wonderful age we're living in right now. Image - you can draw something in thin air and have it created on demand in a matter of hours. Sure - it's not perfect, and it's not economical to the average consumer, but neither were mobile telephones as little as 25 years ago.

  7. What a horrible UI by Zadaz · · Score: 1

    So this is what furniture looks like when it's designed by blind people. Or at least people who can't see what they're doing.

    As an art project it's interesting, but as a way to actually design anything its silly. What professional designer would use a tool that gave them no feedback? (Well I suppose there's the extruded dingus, but that takes a few hours.)

  8. What material? by Mard · · Score: 1

    Unfortunately, the materialized furniture is composed primarily of bullshit...

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  9. This is fairly cool stuff by Old+Man+Kensey · · Score: 4, Insightful
    I want to say this is lame -- look at those lopsided, asymmetrical forms, that bland whiteness! But on the other hand, there's something aesthetically pleasing about rounded, continuous, organic forms. Add to that, each piece is unique and "yours" in a way no furniture built from plans or in a certain style can ever be.

    Now, there are refinements to be made. For one, interpreting the motion-capture as spline curves, instead of simple smoothed collections of points as they apparently are doing now, would allow for easy tweaking of the design. It would also allow imposing some automated corrections on the form, like "shift the top of this three-legged table until the center of gravity is on a line perpendicular to the plane of the legs which intersects that plane at the geometric center of the triangle defined by the ends of the legs" (which is to say, "make this three-legged table as stable as possible").

    Or, "make all four legs of this chair coplanar in a plane parallel to the plane that best fits the seat, and make the geometric center of the seat lie on a line perpendicular to the plane of the ends of the legs that also contains the geometric center of the polygon defined by the ends of the legs" ("make the chair not wobbly and stable to sit on")

    --
    -- Old Man Kensey
    1. Re:This is fairly cool stuff by fithmo · · Score: 1
      Now, there are refinements to be made. For one, interpreting the motion-capture as spline curves, instead of simple smoothed collections of points as they apparently are doing now, would allow for easy tweaking of the design. It would also allow imposing some automated corrections on the form, like "shift the top of this three-legged table until the center of gravity is on a line perpendicular to the plane of the legs which intersects that plane at the geometric center of the triangle defined by the ends of the legs" (which is to say, "make this three-legged table as stable as possible"). Or, "make all four legs of this chair coplanar in a plane parallel to the plane that best fits the seat, and make the geometric center of the seat lie on a line perpendicular to the plane of the ends of the legs that also contains the geometric center of the polygon defined by the ends of the legs" ("make the chair not wobbly and stable to sit on")

      (read: "Nice try, but it could be so much more nerdy")

  10. On the right track by Anonymous Coward · · Score: 1, Interesting

    The biggest thing hindering the development of a "Santa Claus machine" http://www.tinaja.com/santa01.html imho is design. The biggest problem with the design side of things is user interface.

    If I were talking to a custom furniture maker I would be gesticulating. This device plus a holograph might provide an awesome way to design furniture. eg. I want it this high. Like this? No, a little lower. Like this? Can we slope the armrest down a bit here? Like this? etc. etc.

    The other problem is that most rapid prototyping machines work with only one material and most of the things we use are made of several materials. That's another problem though. I still see the user interface as being the hardest problem.

  11. I have to say it by reydelamirienda · · Score: 3, Funny

    Let me draw you a chair...

  12. Interesting for design, but... by onion2k · · Score: 2, Insightful

    I rather like the abstractness of the furniture they've mocked up, particularly the swirly chair thing, but I think this has a 'better' use. I'd love to see what sort of 3D forms it'd make from a ballet dancer or a gymnast. Turning graceful movement into sculpture would be fascinating.

    1. Re:Interesting for design, but... by icepick72 · · Score: 1

      You'd have to tape a marker pen to each appendage.

  13. Um, no. by Anonymous Coward · · Score: 1, Insightful

    For this to be able to work you have to have some kind of tactile feedback. There is a reason none of the things they drew had straight lines or sharp corners.

  14. Autodesk tried this in the 1980s. by Animats · · Score: 2, Informative

    This was the concept that propelled Autodesk into working on virtual reality in the 1980s. Drawing in 3D on a screen required (and still requires) a complex interface; gestures in 3D looked like a way to make it a freehand job.

    Didn't work. Humans can't draw with any degree of precision in 3D free space. Clay sculpting works because of tactile feedback; it's not a pure eye/hand thing. And drawing in 3D free space gets really tiring within minutes. Technically, you can get the hardware and software to work. But it's too hard on the users.

    So virtual reality CAD R&D was dropped.

    1. Re:Autodesk tried this in the 1980s. by rootEToTheIPi · · Score: 1
      freehand job
      I'll take one.
      --
      When it comes to pastry theft, I take the cake.
    2. Re:Autodesk tried this in the 1980s. by krunk4ever · · Score: 1

      One thing I was wondering was how did they remember where they drew the original legs or corners to actually remember those points and connect stuff to it. For me, I think as long as I can see what I'm drawing, I'll be okay.

    3. Re:Autodesk tried this in the 1980s. by ArsonSmith · · Score: 1

      Didn't you see the white lines appear magically in mid air?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    4. Re:Autodesk tried this in the 1980s. by Reziac · · Score: 1

      Or maybe they were just too far ahead of its time. Nowadays there are plenty of graphic artists who are used to working in 3D on a computer screen (movie artists and the like), and ISTM this is just an extension of their existing training.

      [fiddles with air-drawing a box and a chair] Well, *I* don't seem to have any problem with doing it (and I'm not a 3D artist, or any sort of artist), but compared to most folks, I have mondo space-relations accuracy.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  15. Chairs and tables, yes, but... by RealGrouchy · · Score: 3, Funny

    Can it draw a bath?

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  16. What kind of machine? by anagama · · Score: 2, Interesting

    I want to know what the machine is from which the chair seems to rise from a pool of white goo. That's amazing -- what is it called? How much do they cost?

    --
    What changed under Obama? Nothing Good
    1. Re:What kind of machine? by Anonymous Coward · · Score: 1, Informative

      It's called Rapid Prototyping. I've seen two types: one, like in this article, uses a laser to solidify a plastic layer by layer. Others use a powder that is sprayed with glue then recovered with more powder, building up as you go. It works much in the same way an inkjet printer sprays ink on paper. As the wikipedia article says, "Rapid" is a relative term. That chair took SEVERAL hours.

      h.

    2. Re:What kind of machine? by Speare · · Score: 1

      It's stereolithography or another deposition method. You're seeing a timelapse of the process, with one thin layer per frame, photographed only when the squeegie part is out of the way.

      --
      [ .sig file not found ]
    3. Re:What kind of machine? by raygunz · · Score: 1

      Look at Z Corporation : http://www.zcorp.com/

      There are versions of this that can print in metal even, they fuse a metal powder mixed with some nin-metal binder, then somehow get rid of the binder and fill in with more metal.

      Dave

      --
      "Debugging" by Dave Agans - the perfect gift for your favorite imperfect engineer.
    4. Re:What kind of machine? by ArsonSmith · · Score: 2, Informative

      It doesn't print metal, it prints a casting mold that you can pore metal directly into.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  17. Air guitar by starfishsystems · · Score: 1
    Yeah, I can the universe of possibilities unstacking before me like mirror images in a barbershop.

    If you can play air guitar, you're already set. Everyone knows what a virtuoso musician you'd be with an actual instrument in your hands. Why not the same for furniture design?

    --
    Parity: What to do when the weekend comes.
  18. Head set display? by Benson884 · · Score: 2, Interesting

    Sorry if this has been said, but couldn't the designers head position also be tracked by the cameras so a view from their prospective could be fed back to a heads up display? This would allow for a real time overlay of what was being designed to be seen on top of the real space. Could be much more useful, almost like making a sculpture. This would be similar to a technique used in LOTR to shoot using a hand held camera in a virtual environment.

  19. News for squares. by Pink+Tinkletini · · Score: 1

    Stuff that's beige.

  20. Wii-niture!! by sectionboy · · Score: 1

    Big N's next secret project!

  21. Agreed.. by bdwoolman · · Score: 1
    Looks like it was made of Polar Bear puckey.

    I prefer maple, cherry or oak.

    Slow news day indeed.

    --
    "No fear. No envy. No meanness." Liam Clancy
  22. Not disabled, evil by Rix · · Score: 1

    I'm sure Logitech (or someone) would produce high end left handed mice if there was a demand for them at a sustainable price.

  23. 3d miller/scanner by chocolatetrumpet · · Score: 1
    --
    Spoon not. Fork, or fork not. There is no spoon.
  24. paradigm shift... by mliikset · · Score: 1

    ...mouse with your right hand, leaving your more talented left hand to do what keyboarding you need. I'm left-handed and it just seemed more natural to use the mouse with my right hand. I also use a trackball and vi. Logitech's Trackman is symmetrical for use with either hand.

  25. Sexism... by Psycoach · · Score: 1

    FTFA : "It is nice. Maybe in the future we can draw a lot of things like a new wife or a new TV." I'm a man, and I feel sorry for the female engeeners that read that... certainly including the two girls that perform the 3D sketching, who are not only cute, but also described as FRONT members.

    1. Re:Sexism... by yangsong · · Score: 1

      Actually, FRONT has no male members. You can see their other projects at http://www.frontdesign.se/ They actually manage to mix design research with being commercially successful.

  26. No one's posted this yet? by pianowow · · Score: 1

    Remember, in Soviet Russia, the furniture designs YOU.

  27. I did this but better four years ago by junipero · · Score: 1

    The project was called "Installation." I did it in the Aesthetics + Computation group at the MIT Media Lab. http://acg.media.mit.edu/people/simong/installatio nNew/cover.html