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Microsoft Banning 360 Firmware Modders?

arcon5 writes "After several months of silence it was more or less accepted that Microsoft wasn't going to do anything about the firmware hacks that allow Xbox 360s to play backups. Rather surprising, considering the 'inventor' of the hack confirmed in March already that the mods are easily detectable, and the reports that piracy is running rampant in countries like China. It appears that Microsoft is finally taking action against them though, although they may be hitting the wrong persons." Best part of that article is the firmware chip encased in epoxy.

166 comments

  1. Piracy in china... by Anonymous Coward · · Score: 1

    ... is also known as "market share." Fighting it is shortsighted as heck.

    You want to get 500 million not-so-Red Chinese hooked on your product, and then tighten the DRM screws.

    1. Re: Piracy in china... by MrAnnoyanceToYou · · Score: 1

      They are. I regularly buy software recommended to me by someone who isn't a programmer who has pirated it. I recommend it to the next fellow if it's any good. Sometimes, when I say I like software, people listen to me. I don't know why, really. Maybe I sound smrkt.

    2. Re: Piracy in china... by Overly+Critical+Guy · · Score: 1

      I'm going to repeat a comment I made the other day: Just because you think piracy is "free advertising" doesn't mean software companies should give up all their intellectual property and copyrights.

      --
      "Sufferin' succotash."
    3. Re:Piracy in china... by Overly+Critical+Guy · · Score: 1
      Piracy in china is also known as "market share."

      No, it's not. Market share is a measure of percentage of annual sales, not annual piracy.
      --
      "Sufferin' succotash."
    4. Re: Piracy in china... by Tweekster · · Score: 2, Interesting

      Unfortunately for them, they dont get the choice in the matter.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    5. Re:Piracy in china... by doodlebumm · · Score: 2, Insightful

      In many cases you are completely wrong. Market share is the percentage of people using a product. Even if they have no paid for it, the market share of users is extremely valuable. Otherwise Linux would have virtually no market share whatsoever. Nor would any other open source product, which is completely wrong.

      And another point, dollars spent is a completely bogus way to look at market share as well. Ferrari and Lambourgini would have much larger market shares if dollars spent affected the market share.

      If you want to get really picky here, I would put forth the idea that total time played is an very good indication of the popularity (or market share) of a game. This is not something that a board room group would really care about. But I find it much more interesting than the number of units sold per retail outlet between Nov 1 and Dec 31.

      I'd like to also put forth the idea that it would probably be a great idea for a company to give a game away for free (perhaps their own pirated copy even) that was extremely popular to get people to buy their console. Once you get people buying your console, they will likely buy more games. As the original poster claims, get them hooked before you start turning the screws. Of course this would work better for a company like Nintendo that actually makes money on the sale of their console, instead of loosing money on each one, and trying to make up for that loss with game royalties, like Microsoft does.

      Definitions can be very subjective things.

    6. Re:Piracy in china... by Anonymous Coward · · Score: 0

      If you're Microsoft, "market share" is defined as the percentage of the market that is NOT using your competitor's product.

      Hence my point stands. If some random Chinese gamer has a choice between pirating Xbox360 games and buying PS3 games, Microsoft can count the former as a victory. You have to think long-term.

    7. Re: Piracy in china... by WilliamSChips · · Score: 0, Offtopic

      smrkt? Is that like the Chekt?

      --
      Please, for the good of Humanity, vote Obama.
    8. Re: Piracy in china... by Dun+Malg · · Score: 0, Offtopic

      don't get smrkt with me, young man!

      --
      If a job's not worth doing, it's not worth doing right.
    9. Re:Piracy in china... by toleraen · · Score: 0, Flamebait

      In many cases you are completely wrong. Market share is the percentage of people using a product.

      You're not off to a good start yourself.

      Ferrari and Lambourgini would have much larger market shares if dollars spent affected the market share.

      So now higher price = higher market share? Keep in mind there's another factor in there. Units sold. How many ferraris do you see on a daily basis? Now, how many toyotas? fords? saturns? I don't have the numbers, but I'm guessing the few hundred thousand autos sold by each major manufacturer each year adds up to a bit more than the few thousand Ferraris and Lamborghinis sold. Call me silly.

      I would put forth the idea that total time played is an very good indication of the popularity (or market share) of a game.

      Popularity != market share. Popularity != time used. The word you're looking for is "quality".

      I'd like to also put forth the idea that it would probably be a great idea for a company to give a game away for free (perhaps their own pirated copy even) that was extremely popular to get people to buy their console.

      It's called shareware. These days, you might know it as a demo. Remember the Doom shareware back in the day? Probably not from the sounds of it.

      Definitions can be very subjective things.

      I would like to point you to a dictionary. I'd point you to your local high school too, if I knew where you lived.

    10. Re:Piracy in china... by Anonymous Coward · · Score: 0
      So now higher price = higher market share?
      Wow; you are dense. Reading comprehension is not your strong suit, and you should never let anyone tell you otherwise.
    11. Re:Piracy in china... by Anonymous Coward · · Score: 0

      Um . . .

      Look, Mr. Reading Comprehension: your target went on to explain why the equation was useless. The grandparent was the one making the useless comparison.

      Don't hurt yourself patting yourself on the back, though.

    12. Re:Piracy in china... by toleraen · · Score: 1

      Pssssstt! Look at the quote I was responding to. Then, re-read my comment. Repeat as necessary.

  2. Banning 360 modders? by FooAtWFU · · Score: 2, Funny

    That's a lot of modders, but it's not really that big compared to their entire subscriber base. Wonder why they bothered.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Banning 360 modders? by shmlco · · Score: 1

      So where's the TPM module that validates the firmware???

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:Banning 360 modders? by Anonymous Coward · · Score: 1, Funny
      Best Line:

      but that would be plain silly since MAC addresses are known not to be unique: they only need to be unique within their physical subnet.

      Clearly a 733t H4x0r, he knows all about the Mac Addresses :b

      You get those at a Fast Food Restaurant, w/ fries and a Coke....

    3. Re:Banning 360 modders? by HardSide · · Score: 1

      Question is why they doing this now, especially near the PS3 release, bad move on their part.

    4. Re:Banning 360 modders? by Anonymous Coward · · Score: 0
      Clearly a 733t H4x0r, he knows all about the Mac Addresses

      He knew enough about them to capitalize the acronym.

      What's your excuse?

    5. Re:Banning 360 modders? by kamil212 · · Score: 1

      Sorry if I don't get the point you're trying to make but the statement seems fine to me.
      MAC addresses do not need to be unique unless they are within a single subnet.
      There is a possibility that in fact all the xbox360 MACs are unique but there is no way to know that.

    6. Re:Banning 360 modders? by tbannist · · Score: 1

      Actually, way back when I was setting up a test bed for ISDN routers, I found 2 different routers with the same MAC Address. It really threw us for a loop until I figured out what the problem was.

      --
      Fanatically anti-fanatical
  3. What a gloriously stupid assumption... by Quarters · · Score: 4, Insightful
    "After several months of silence it was more or less accepted that Microsoft wasn't going to do anything about the firmware hacks that allow Xbox 360s to play backups..."

    How naive must someone be to think that silence on the part of a corporation equates to a tacit approval for people to circumvent a piece of hardware's embedded security system in order to run pirated copies of software?

    1. Re:What a gloriously stupid assumption... by morgan_greywolf · · Score: 4, Funny

      How naive must someone be to think that silence on the part of a corporation equates to a tacit approval for people to circumvent a piece of hardware's embedded security system in order to run pirated copies of software?

      Where in that sentence you quote does it say that they thought the silence was 'tacit approval'. There's a large difference between 'not going to do anything about it' and 'tacit approval'.

      I might not do anything about someone's propensity to emit noxious gas from their butthole in my presence, but that doesn't mean that I have given my 'tacit approval' for them to rip huge farts while standing in the same room with me.

    2. Re:What a gloriously stupid assumption... by kimvette · · Score: 1

      Hint: not all copies are illegal.

      Backups, for example. If you buy your kids an Xbox and pay $40-$80 per game, you do not want their grubby hands on the originals, you want to give them copies and keep the originals on the shelf out of harm's way.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    3. Re:What a gloriously stupid assumption... by deathy_epl+ccs · · Score: 1
      you want to give them copies and keep the originals on the shelf out of harm's way.

      <sarcasm>But... but... but, the advertisements say copying that floppy is stealing! What kind of lesson are we teaching our kids if we show them how to steal a game?!?!?</sarcasm>

    4. Re:What a gloriously stupid assumption... by Babbster · · Score: 1
      I might not do anything about someone's propensity to emit noxious gas from their butthole in my presence, but that doesn't mean that I have given my 'tacit approval' for them to rip huge farts while standing in the same room with me.


      Considering that "tacit" approval is something inferred rather than implied (the latter would mean words or actions indicating approval - like, perhaps, applause - which would remove the "tacit" part), the person farting could indeed infer your approval from your inaction in response to his or her flatulence.
    5. Re:What a gloriously stupid assumption... by Jayjr · · Score: 1

      I always love the "its to protect the originals" line of thinking/excuse. Maybe teach your children to keep their "grubby little fingers" off the 40-80 dollar toys and learn how to treat electronics with care and cleanly. Anyways most publishers will replace a scratched beyond repair disk for $5 +/-.

    6. Re:What a gloriously stupid assumption... by fithmo · · Score: 1
      ...for people to circumvent a piece of hardware's embedded security system in order to run pirated copies of software?

      The software isn't good enough to pirate. Some of us just want to eventually run Linux (et al) on it and/or write some homebrew games.

      There are more uses for mods than pirating games. I have my old Xbox (v1.0) mod'd, but it acts only as a media center running XBMC.

    7. Re:What a gloriously stupid assumption... by tomstdenis · · Score: 2, Insightful

      Yeah except that copyright includes fairuse. Don't like it? Then PROPERLY LICENSE your software (e.g. have the purchaser sign an agreement when they buy a copy of the game...).

      --
      Someday, I'll have a real sig.
    8. Re:What a gloriously stupid assumption... by Anonymous Coward · · Score: 0

      >Yeah except that copyright includes fairuse.

      Go and cite me the section in the fair use provision that says backups are fair use. I'd be happy to wait.

      I wish every single retard who keeps citing fair use without knowing what it is would have 17 U.S.C. 107 carved into their chest with a dull knife.

    9. Re:What a gloriously stupid assumption... by Jekler · · Score: 1

      ...it was more or less accepted...

      That's where.
    10. Re:What a gloriously stupid assumption... by dhalgren · · Score: 2, Interesting

      No.

      Historically, archival copies were allowed and expected to be allowed. No medium is impervious to aging and wear. Some media can be damaged by using them.

      Paying $5 (or 5 cents) for the right--and it is still a legal and moral* right to keep archival copies--is wrong. *IMHO, of course.

      Torben

    11. Re:What a gloriously stupid assumption... by KDR_11k · · Score: 1

      Hint: not all copies are illegal.

      Unless your country implements DMCA-like legislation which means making a copy is illegal if you have to break some copy protection scheme to do so. While there are still legal copies even after that VERY few discs released somewhat recently can be legally copied.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:What a gloriously stupid assumption... by taff^2 · · Score: 1

      In which case I apologise whole heartedly and beg your forgiveness. Does anybody know where the toilet is?

      --
      Karma: Bad. (As in Good?)
    13. Re:What a gloriously stupid assumption... by jamar0303 · · Score: 1

      Right- and I'm going to have to go to Japan to get an archival copy of every import game I have? Not likely. And if proof of purchase is required- good luck. I have receipts, sure, but they're not from Japan, they're from China. And really, this is why I went with the N64 when it came out, because what's easier to break- CDs or cartridges? And when the children in question are 6-7 years old, it can hardly be expected of them to learn straight away. When I was that age, the school I went to started using CD caddy drives (CDs contained in cartridge-like caddies so that they looked like big MiniDiscs) because the other children kept breaking them (I knew better than to do things like sit on CDs and throw them around, but then again, at the time I was considered to be smarter than most of my classmates). Even so, I had my stupid moments too (breaking a PSone game and a couple of PC games because I fell and grabbed for the closest thing to keep myself from falling- a vertical CD case). Of course, I'm in China now (and semi-happy that I left the US)- a replacement of an original would cost at most $1 because why go to Japan to get a replacement when the nearest "otaku shop" (personal term- shop selling anime stuff and games, usually pirated) is only half an hour away? If the original breaks, I'm not going to pay more than $1 for a replacement, so I pirate. So you're the typer of person that never has a single accident- good for you. Unfortunately, the same people who are clumsy to have accidents are sometimes the same people who can not pay for a replacement of a broken disk at prices like that (or the disk in question is an import). (Also, don't try to drag this into a political discussion- it seems that every time I bring up how China is better than the US in some way the person who replies inevitably counters with some atrocity of China's past)

      --
      OSx86 FTW
    14. Re:What a gloriously stupid assumption... by Kijori · · Score: 1

      You're right, it's not fair use. But since your comment implies that it isn't a right at all, I'd like to make it clear that US Code 17 Title 117 provides an exemption allowing the copying of computer programs for backup purposes.

    15. Re:What a gloriously stupid assumption... by ajs318 · · Score: 1
      I might not do anything about someone's propensity to emit noxious gas from their butthole in my presence, but that doesn't mean that I have given my 'tacit approval' for them to rip huge farts while standing in the same room with me.
      Er, no. Tacit (as in silent) approval is just a lack of protest. By not doing anything about their farting, you have given tacit approval.
      --
      Je fume. Tu fumes. Nous fûmes!
    16. Re:What a gloriously stupid assumption... by tohoward · · Score: 1
      Trying not to be a grammar nazi I read this:

      There's a large difference between 'not going to do anything about it' and 'tacit approval'.
      and thought "No there's not." Tacit agreement is pretty much by definition, implied, unexpressed, or silent agreement. I'd say there's only a small difference between "silence" and "tacit approval".

      Hmmm. I've become a frickin grammar nazi. In general though, I agree with your comment. :-)

    17. Re:What a gloriously stupid assumption... by elrous0 · · Score: 1
      I have irritable bowel syndrome, you insensitive clod!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:What a gloriously stupid assumption... by Anonymous Coward · · Score: 0

      Wow, that was perhaps the most incoherent post I've seen in a long time. You got in how smart you are, how you are soooooo cultured and intelligent and that you now live in China, but you still didn't actually make a point.

    19. Re:What a gloriously stupid assumption... by Anonymous Coward · · Score: 0

      It is illegal in the UK.

    20. Re:What a gloriously stupid assumption... by jamar0303 · · Score: 1

      You know, you're right- I wasn't completely awake when I posted that.

      --
      OSx86 FTW
  4. Pointless? by The_Pariah · · Score: 2, Informative
    I thought there was already a chip out that allowed you to turn on/off the modded firmware on the dvd-rom.

    Seems like the modders are always one step ahead.

    --
    Future ruler of a small Asian-Pacific island
    1. Re:Pointless? by dspyder · · Score: 1

      Not on the 360... yet... although I don't know the details of this particular hack. Even several of the physical on/off switch modchips were eventually able to be detected or thwarted by Microsoft code updates.

    2. Re:Pointless? by DDLKermit007 · · Score: 3, Insightful

      Uhh...no...physical switch chips can not be detected as long as they are off. I'm assuming your speaking of the original Xbox modchips here. Even software switch chips can't be detected on it as long as they are done right. The problem people ran into on the original Xbox was that they would initially sign onto Live with the stock HD, play for a while, put a chip in, switch the HD, and after a while MS began looking at HD serials. You were usually ok if you were never on Live before switching the HD, but many went on with a stock driver first, then switched their drive. I personally prefer the old Xbox since pirates could only play with legitimate games on Live and you could do a hellll of allot more with it than you can with the 360.

    3. Re:Pointless? by Anonymous Coward · · Score: 0

      > Seems like the modders are always one step ahead.

      That's right ! I have a crate of modchips for the Playstation 4 and I'm just waiting for them to release it.

    4. Re:Pointless? by Anonymous Coward · · Score: 0

      Yes, there is a switch available.

  5. Lots of Conjecture in that Article by Wile_E_Peyote · · Score: 1

    That article is filled with conjecture. They get a reply that doesn't either confirm or deny that the account had been flagged and assume this is the official word...

    Get some more facts and come back.

    1. Re:Lots of Conjecture in that Article by Anonymous Coward · · Score: 0

      You are right. This is bogus, just like the occasional threads on xboxhacker and any other site full of stupid dipshits who image their drives from other 360s (Which is a no no) or other just as absurd actions.

      I played a 4.2 Xtreme account this morning that's working just fine.

  6. slashdotted by Anonymous Coward · · Score: 2, Informative

    After several months of silence it was more or less accepted that Microsoft wasnt going to do anything about the firmware hacks that allow Xbox 360s to play backups. Rather surprising, considering the inventor of the hack confirmed in March already that the mods are easily detectable, and the reports that piracy is running rampant in countries like China. It appears that Microsoft is finally taking action against them though, although they may be hitting the wrong persons.

    This thread on the official Xbox.com forums was started by Furydog, who posts with a completely empty gamer profile:
    I have two xbox 360s and since Friday October 13 2006 I have not been able to connect with my two 360s. According to MS customer support my status codes indicate that I have MODDED 360s which I dont. I have contacted several different people and I only one person (GreenJohnny) has responded to me but he was not able to assist me. Although, he did confirm that the status codes I received indicate that my systems Mac addresses are banned because their supposedly MODDED.

    Xbox Support stating there are status codes that indicate a machine was banned for modding? Thats a new one. To further confirm the story ILBCNU from Xbox Support Staff responds to his post stating they are investigating the issue and apologizing for the problem. No denial or anything, so yep, your modded Xbox 360 is now officially in risk of getting banned from Live or worse.

    HackerThe fundamental problem with the firmware hack is that its a so-called Man in the Middle attack on the systems security. Imagine a phone call between 2 English speaking people, and youve got control over the line in between. By cutting in at the right moments, you can make it appear to one of the participants that the other one is saying something to him, but its actually you saying something else and making him believe that its a valid response. Thats a simplified explanation of how the hacked firmware works: it lies to the 360 kernel about what the disc is saying about its authenticity. Now imagine if both the speakers on that phone line suspected you were in the middle, and switched to speaking a slightly modified dialect. If youre still breaking in with the original dialect, its easily detectable that youre trying to fool around. Back to the 360, since Microsoft still has absolute control over disc contents and the kernel code, they can simply change the dialect on both sides and thus detect firmware hacks. If they wish, they can take any action they want upon detection, ranging from the simple Xbox Live ban to even bricking your 360 or disabling it to run any newly released games.

    There is something slightly fishy about the report though, being that it says the 360 is banned based on MAC address. Those of us familiar with the OSI model and common network implementations will immediately know this is not true, because MAC addresses are part of the Ethernet protocol and live on Layer 2, and never get routed over the internet. In simple terms: your 360s MAC address is not remotely identifiable. An option could be that the Xbox Live login code sends the MAC address itself to the Live servers to be able to uniquely identify the 360, but that would be plain silly since MAC addresses are known not to be unique: they only need to be unique within their physical subnet. A far more obvious solution on Microsofts part would be to use the console serial number for this, which is embedded in the system anyway and truly unique.

    Drowning firmware chips in epoxy didnt stop the modders

    Whatever the details, we can probably consider it a fact that MS is currently acting against modded Xbox 360s, and you should start worrying if youve got a firmware replacement in your concave box: the Empire is Striking Back.

    Many thanks to Puma81 for the link!

    1. Re:slashdotted by dgatwood · · Score: 4, Informative

      but that would be plain silly since MAC addresses are known not to be unique:

      Uh... no. MAC addresses are supposed to be unique. Prototype hardware notwithstanding, you are prohibited from ever shipping Ethernet hardware in which the MAC address is not unique. Of course that doesn't mean you (as the user) can't change the MAC address in software so that it is no longer unique, but the address assigned to the hardware by the factory is, by definition, globally unique.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:slashdotted by Anonymous Coward · · Score: 0

      Mod Parent down, I was drunk when I posted this, and did not realize that I have F'ing clue about now network cards or networks work.

    3. Re:slashdotted by MBCook · · Score: 2, Insightful

      Which is not to mention that even if the MAC address never hit the wire as part of the protocol, MS could easily pass it as part of the conversation that goes on when connecting to XBox Live (just like I assume they also pass the serial number, dashboard version, etc).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:slashdotted by Jester998 · · Score: 1

      MACs are /supposed/ to be unique, yes. However...

      I once saw a shipment of ~20 NIC cards which had 3 pairs of identical MACs (6 non-unique cards in the batch, with 2 cards sharing each of 3 MACs). THAT caused quite a bit of confusion when we couldn't figure out why the PCs they were installed in had extremely flaky network connections. :p

      Freak manufacturing error? Maybe. We never did find out how it happened. But duplicate MACs are definitely possible in practice.

      This was quite a few years ago, so I don't remember exactly... but I /think/ the cards were D-Link.

    5. Re:slashdotted by Anonymous Coward · · Score: 0

      Yes, MAC addresses are supposed to be unique. In the place where I used to work, someone ordered a whole bunch of network cards at the same time, and we found that we had three cards with identical addresses. I don't know if this is poor quality control or a cost-saving measure (I can't see how you'd save money only using a few MAC addresses). One might assume that Microsoft is able to verify the uniqueness of MAC addresses in their own hardware, though.

    6. Re:slashdotted by Jon+Luckey · · Score: 2, Informative

      In fact MS has used the MAC address when forming Globally Unique IDs in the past.

      At one point the easiest way for a program in Windows to get the MAC address of its main network connection was to get the systems GUID.

      Not surprising that they might continue the practice in XBox and send a MAC addressed based GUID soplace else in the protocol other than the ethernet frame.

      --
      -- 3 events that reshaped the world in the 20th century: WW1, WW2, and WWW
    7. Re:slashdotted by flithm · · Score: 1

      Yes, they are supposed to be unique, but MAC addresses have a couple of inherent flaws. Mac-48, for example, is expected to run out of addresses by the year 2100.

      Also, it's trivial to change the MAC address on a NIC via software spoofing, or in some cases to actually modify the card permanently (see MACChanger). I'm not sure if any of these techniques are possible with the 360, but I guarantee you if MS relies on the MAC, someone will find a way to produce a hardware address spoofer that you can just plug in or solder onto the 360's mobo.

      At any rate, it's well known that you can't rely on MACs to be unique... in the real world they're just not, even though they are supposed to be.

    8. Re:slashdotted by Tracy+Reed · · Score: 1

      The original poster was correct. It is true that MAC addresses are known not to be unique. They SHOULD be unique but they are not. I once received a dozen motherboards all with the same MAC. Intel server-class motherboards. Not prototypes or anything. The board had been in production for nearly a year. They were set up one at a time and deployed into a huge cluster in the datacenter and forgotten about. Tracking down the mac/ip collisions over the next year as machines with the same MAC addresses happened to find themselves on the same network was not fun. So although we can say that MAC's should be the same we cannot unequivocally state that they are.

    9. Re:slashdotted by 0xygen · · Score: 1

      I have also seen this, but with onboard LAN, the drivers were meant to generate a unique MAC address for each one from the serial number, but a mistake in the driver caused all of them to be the same. Surprisingly even with three of them it was quite possible to use network shares and browse the web, a kind of swap would happen so one machine was "the one" for a while, then another would get connected.

    10. Re:slashdotted by dgatwood · · Score: 1

      When you see that, you should report them to IANA. Either D-Link goofed or those cards were counterfeits. My guess would be the latter, but that's just a hunch.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    11. Re:slashdotted by VertigoAce · · Score: 1

      The Xbox 360 lets you set the MAC address to be whatever you want. This was quite useful when I was staying at a hotel that required you to login with a web browser before using your network connection. I logged in with my laptop and then used my laptop's MAC address on the 360.

    12. Re:slashdotted by ShawnDoc · · Score: 1

      I work for a large company that makes networking equipment. I can state for a fact that MAC addresses are reused, not just by us, but by just about every networking vendor I know of.

    13. Re:slashdotted by Renraku · · Score: 1

      No surprise from a company that marks half of its legitimate software installs as pirated.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    14. Re:slashdotted by cdogg4ya · · Score: 1

      There is no requirement that MAC addresses be globally unique as they only need to be unique within the Layer 2 domain (as the odds that two devices over a long period of time are going to find their way into the same L2 domain). Many vendors out there reuse MAC addresses after the life of the device has passed into oblivion. For example, I once ran across a MAC address conflict between an old 3COM 10BT ethernet interface with a newer 100BT ethernet interface (and not because they were reassigned)

    15. Re:slashdotted by condorhauck · · Score: 1

      What you say is true but there is another piece to it, Xbox Live. With dashboard and XBL MS could easily pick that MAC up from the 360 and transport it to the XBL servers. Pretty simple code, I've done it on windows systems with C# for a few different reasons.

      As for uniqueness, I can agree that you can't rely on 3com, netgear, etc. to always be unique when it comes to their MAC address... however if you have complete control of the hardware, MS in this case, you can easily ensure that your MACs are always unique by having it in a very simple database of information tied to the serial number.

      From a programmer / former sys admin prospective I can easily see how this could be done my MS. Whats more with the Halo 2 Modding epidemic and the nightmares it caused for the beloved Halo 2 online multiplayer... I can see why they would have had the foresight to do all this up front. And with dashboard updates being pushed out on what appears to be about a semi-annual schedule it would be easy to "fix" the loopholes that they may have left in place.

      I for one don't mind, I pay for my games or rent them at least. It just means I won't be as likely get pwned by a bunch of "l33t haxor" (aka script kiddies) on Halo 3 :)

    16. Re:slashdotted by assassinator42 · · Score: 1

      I believe they banned based on some "Hard Drive Key" on the original Xbox. It's quite possible that the Xbox 360 has something similar.

    17. Re:slashdotted by repvik · · Score: 1

      It has happened before that huge batches of network card have shipped with the same mac address due to a flaw in the manufacturing process. Also, a lot of network cards allow you to set the mac manually. Counting on the MAC to be unique is silly.

    18. Re:slashdotted by Beriaru · · Score: 1

      Ok, the problem here is as follows:

      1- Bob downloads the games in Live.
      2- Alice has a 360 and want that games.
      3- Bob clones his HD over Alice's.
      4- Ban for both over Live.

      And no, there's no profit.

      More information here (spanish)
      http://www.elotrolado.net/showthread.php?s=&thread id=632428

    19. Re:slashdotted by bit01 · · Score: 1

      So what you're saying is vendors deliberately ship hardware that may fail when interacting with other hardware from the same vendor?

      The people responsible should be in jail for fraud as they are representing their equipment as interroperable.

      ---

      Marketing talk is not just cheap, it has negative value. Free speech can be compromised just as much by too much noise as too little signal.

    20. Re:slashdotted by ArsenneLupin · · Score: 1

      Confronted with a similar situation, I usually run tcpdump for a couple of minutes, and then just reuse one of the Mac addresses (and matching IP...) that I saw flying by. Much more fun and much cheaper.

    21. Re:slashdotted by Vaakku · · Score: 1

      That wouldnt make sense since on X360 Harddrive is external addon and easily replaced.

    22. Re:slashdotted by Anonymous Coward · · Score: 0

      Yeah, right, could you please tell me then why at least older Cisco IOS's did assign an random MAC address to all of the applicable interfaces every time you rebooted the thing if those were not set up manually.
      It might be though that Cisco wasn't following the standards.

    23. Re:slashdotted by ajs318 · · Score: 1

      They're supposed to be unique, sure. But in practice, at only 48 bits long and with manufacturers usually allocated a 24-bit space, there's only a finite number of them to go around. As long as two network adaptors with the same MAC address are never connected to the same switch, everyone will be happy: the MAC address is only used for routing at this level. In fact, all the network adaptors plugged into a non-switching hub (or on co-ax) can have the same MAC address.

      Beside which, you can change a MAC address easily enough. Just use # ifconfig eth0 hw ether 70:57:4e:33:44:21 or similar.

      --
      Je fume. Tu fumes. Nous fûmes!
    24. Re:slashdotted by Anonymous Coward · · Score: 0

      Tell that to ASUS. See also "Theory vs. Practice"

    25. Re:slashdotted by Anonymous Coward · · Score: 0

      Yeah, I love causing harm too. It makes my peepee hard.

    26. Re:slashdotted by ArsenneLupin · · Score: 1

      Tcpdump makes my peepee hard too. But it depends on the website that I visit using this method ;-)

  7. It's microsoft by Anonymous Coward · · Score: 0

    They've got billions of dollars, we all know that they're hard hit for money.

  8. Look on the bright side... by Mongoose · · Score: 0, Offtopic

    Someone will blame Sony for this somehow. "OMG I can't pirate the games. It's like a rootkit LOL."

    "Bring it on."

  9. Someone needs to mod... by Anonymous Coward · · Score: 0

    ...the webserver so that it can handle Slashdot traffic!

  10. yay for slashdot sensationalism by Anonymous Coward · · Score: 0

    this article was already proven fake... just ask anyone who is REALLY in the firmware modding scene

    nothing to see here, move along

  11. I find it odd by Blinocac200sx · · Score: 0

    that he questions the use of the MAC address. It's not far fetched, and considering some of the sloppy code we've seen from MS in the past, wouldn't be out of the norm even.

    1. Re:I find it odd by Anonymous Coward · · Score: 0

      This from someone that states, in another post:

      "I worked in C++ before anything else. However I didn't do anything beyond Hello World until I took a Pascal class."

      Gosh, since you're SUCH an expert on MS code, based upon your transition from "Hello, World", in C++, to Pascal, apparently back in the dark ages of September, 2006... care to cite some examples? Preferably from source, of course, with comments as to why it is sloppy, in your opinion?

  12. No content by Anonymous Coward · · Score: 4, Informative

    Whoever wrote this doesn't have a understanding of how this hack works. Their simplification doesn't accurately portray how this hack works.

    From the article:
    The fundamental problem with the firmware hack is that it's a so-called Man in the Middle attack on the system's security. Imagine a phone call between 2 English speaking people, and you've got control over the line in between. By cutting in at the right moments, you can make it appear to one of the participants that the other one is saying something to him, but it's actually you saying something else and making him believe that it's a valid response. That's a simplified explanation of how the hacked firmware works: it lies to the 360 kernel about what the disc is saying about its authenticity. Now imagine if both the speakers on that phone line suspected you were in the middle, and switched to speaking a slightly modified dialect. If you're still breaking in with the original dialect, it's easily detectable that you're trying to fool around. Back to the 360, since Microsoft still has absolute control over disc contents and the kernel code, they can simply change the dialect on both sides and thus detect firmware hacks. If they wish, they can take any action they want upon detection, ranging from the simple Xbox Live ban to even bricking your 360 or disabling it to run any newly released games.

    Wrong. You are completely compromising the one end of the conversation. it doesn't hijack the communication at all. The dvd drive has been completely compromised and it can speak whatever dialect you make it speak.

    The way of authenticating a disc is already set and can't be drastically changed without significant changes to the dvd drive and all currently pressed discs. Its like trying to change away from CSS after you already have a ton of DVD players sold. The hack has been upgraded alot since its initial release and is much more difficult to detect. In its latest form you can't even read out the dvd firmware using the chipset commands.

    1. Re:No content by dkone · · Score: 1

      no habla englase

    2. Re:No content by Aladrin · · Score: 4, Funny

      Or Spanish either, apparently.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  13. Wouldn't that be interesting... by DittoBox · · Score: 0
    Best part of that article is the firmware chip encased in epoxy.

    Ha! Wouldn't that be interesting if after n hours of use the epoxy would become conductive? Whether this is possible or not is another story, I haven't seen pictures of it either so it may not even be touching the contacts on the chip (haven't even read the article...it appears to be /.'d already.). I'd love to see the smug look on MS execs' face as it just melts right off...

    --
    Good. Cheap. Fast. Pick Two.
  14. Proves nothing by nicoli_s · · Score: 1

    if you read the article, it said that he didn't mod his xbox, so him not being able to get on doesnt prove they are banning modders, it doesnt prove anything

    1. Re:Proves nothing by nonsequitor · · Score: 1

      The article stated they are attempting to ban modders, which is not the same as able to accurately detect and ban modded XBOX's

    2. Re:Proves nothing by XMyth · · Score: 1

      And its reasoning for this is that XBox Live support has a status code which says 'modded xbox'....so what? That doesn't indicate any action on Microsoft's part. It just means that their customer database has a status code for modded xboxes. Talk about jumping to conclusions.

    3. Re:Proves nothing by luksy · · Score: 1

      Indeed, this article is BS there is no proof whatsoever for the time being that MS is banning modded 360's, the whole thing is based off some random comment by a guy who apparently who heard it through his wife's tennis parter's gardner, or his "brother who works at MS" etc etc...come on. Take a look at some real xbox forums and you will see that precisely nobody has been banned. There are some problems with 2 of the Samsung firmwares given the recent dashboard update (versions ms25 and ms28), which are easily fixed by reflashing the drives. Unless someone can post actual proof of a banned 360 this is a complete hoax, in fact the conspiracy theorist in me would say that it's a half-assed attempt by ms to spread baseless rumours (seeing as it's been slashed it may well have worked...)

  15. it worked before by eneville · · Score: 1

    ms dont really care about pirates, because the consumer buys some part of their family of products. allow people to copy 70% of the system and you sell 30% to a much wider audience.

    1. Re:it worked before by antin · · Score: 1

      I agree that they should not care about piracy (for the reasons you state) however they very much do care.

      Look at the time, effort, and great annoyance they cause through their attempts at preventing windows and office piracy (just now a story was posted about only allowing one significant hardware change for vista).

  16. Can someone repost the text of the entire article? by popo · · Score: 4, Funny


    My open source XBOX-360 Web Browser doesn't render Flash yet.

    --
    ------ The best brain training is now totally free : )
  17. It's fishy by Wind_Walker · · Score: 5, Interesting

    Here's the Original Xbox.com post about it. It seems very fishy for a few reasons:

    First, he's hiding his played games. That's a very very rare thing to do, because it's just not necessary. Who cared what games you've played, unless you've modded something?

    Second, he's got a Gamerscore of 77103. For those who don't have a 360, each game is given a budget of 1000 Gamerpoints which can be unlocked however the game publisher wants - usually it's points-per-level, or for unlocking things in the game. Xbox Live Arcade games get a budget of 200. Gamerankings.com gives me a total of 66 games released for the Xbox 360. That's 66,000 possible points if he finished anything and everything - and most of the games are nigh impossible for any mortal to get all 1000 points on.

    Lastly, he's currently playing Cars online as I type. That game is not scheduled to be shipped until tomorrow the 31st, in-stores probably November 1st. If this were the only thing odd I'd just attribute it to a broken street date, but considering all the factors it sounds like he is using a not-quite-ethical way to play games in a way Microsoft didn't intend.

    1. Re:It's fishy by dsanfte · · Score: 1

      Ethical according to whose ethics?

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    2. Re:It's fishy by dsanfte · · Score: 1

      Or to be more precise, not-quite-ethical according to whose ethics?

      Yes, the preview button is my friend.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    3. Re:It's fishy by Anonymous Coward · · Score: 1, Informative

      That's funny... I saw Cars available at GameStop this past weekend.

    4. Re:It's fishy by Aladrin · · Score: 1

      The highest score was 84,000, not long ago, I believe. The 360 does not require region DRM. Quite a few games play on foreign consoles, and the people over the 66 game limit will have played games from other regions.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:It's fishy by kinglink · · Score: 1

      Claiming to have two systems should be the first clue, claiming neither was modded is the second, A quick look at http://www.top360tag.com/ shows how someone COULD get over 80K points ( one trick is to play non american games, apparently Rance6 (the top tag holder) has played 106 games)

      Honestly, it sounds like he's a liar and a cheater, and he was skirting close to the morality law (if not over it).

      Good for Microsoft if they nailed him, and it sounds like they did. One good trick for Microsoft could be to "leak" a version of a Microsoft game that had a identifiable flaw in the game that sends out a single packet, if they see one from your Xbox 360, immediatly lock that Xbox down, and make it identifiable so even if you're offline the minute you log on the system knows and shuts you down.

      But you're right, any of the little flags that go off in my head when I read his story makes me think "Well maybe...." Except that after the third flag (77K points, 2 xboxs, both won't work) should make everyone distrustful at best.

    6. Re:It's fishy by cdrudge · · Score: 1

      In a past life when I worked at Blockbuster Video we could routinely "rent" movies and video games before they were officially released. It encouraged the staff to be knowledgable on new releases in case we were asked. If indeed he was playing the game, and based on his very high gamescore, it may not be out of the possibility that he could work someplace where they get advanced access to a game.

    7. Re:It's fishy by Anonymous Coward · · Score: 0

      wow, you must not know what you are talking about... did you know that you can BUY gamerscore? don't wanna play the game but still want the big score? just buy your gamerscore.... by the way... RTFM

    8. Re:It's fishy by Babbster · · Score: 1

      While there are a few games that are not region-locked, the vast majority are. A much easier explanation would be that I don't believe Gamertags are "region locked," at least in the sense that they are restricted to 360 hardware from one region. So, if one has, for example, a 360 from Japan and plays Japanese import games using the same Gamertag as they use on their US console, their Gamerscore can go over that which is possible using only games from one region.

    9. Re:It's fishy by complete+loony · · Score: 1

      I think it would be more likely that he was an official beta tester, or an employee of microsoft's. So the whole thing could be a hoax.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    10. Re:It's fishy by Anonymous Coward · · Score: 0

      This is the users last post on the 360 forum.

      "I have duplicate games because they are from different regions. My doubles are Moto Gp Far East, Asian Enchanted arms, Japanese Enchanted arms, German Quake 4, and German Saints row. My brother spends a couple months out of the year in Europe so I had him pick up a Pal 360 and some UK only games. If it is against MS terms of use to buy different region console and games its news to me. I have around 120 games played so that is how you get a gamerscore as high as mine I am not a modder."

      http://forums.xbox.com/2/7677295/ShowPost.aspx#767 7295

    11. Re:It's fishy by bryhhh · · Score: 1

      There are 116 games showing on Xbox.com, I guess some of those could be unreleased, but I wouldn't have thought 50 of them where pending release. I wonder if gamerankings.com only list the ones they have reviewed?

    12. Re:It's fishy by bryhhh · · Score: 1

      I take that back.

      Of those 116 games listed on Xbox.com, 33 of them are xbox live arcade games. If only 66 are released, that would leave 17 unreleased games, which is a more realistic figure.

    13. Re:It's fishy by KDR_11k · · Score: 1

      120 games played to a pretty high degree of completion (as the score doesn't come by itself) on a console released for less than a year? That guy really needs to get a life.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:It's fishy by TheCRAIGGERS · · Score: 1
      First, he's hiding his played games. That's a very very rare thing to do, because it's just not necessary. Who cared what games you've played, unless you've modded something?
      So he doesn't want his friends to know he plays "Barbie Super Sunshine Adventure 2"... that doesn't mean he's doing something wrong. (Unless you count playing a Barbie game.) You are basically saying the same thing as "because $person doesn't want police searching his home without a warrant, he must be hiding something!" It's totally false in both instances.
  18. Something is up with his account... by Anonymous Coward · · Score: 0

    http://live.xbox.com/en-US/profile/profile.aspx?pp =0&GamerTag=Furydogg

    He has 77103 gamer points and his profile shows no games played?? WTF over?

    -W

  19. "Backups" re-defined by mrdaveb · · Score: 1

    Reading the article cached at mirrordot

    Amusing that the article has the word "backup" with a handy little tooltip thing which pops up and defines backups as meaning "Pirated games downloaded from the internet or sold cheaply"

    --
    Homme petit d'homme petit, s'attend, n'avale
    1. Re:"Backups" re-defined by Anonymous Coward · · Score: 0

      now THATS funny!

    2. Re:"Backups" re-defined by benplaut · · Score: 1

      Good ol' intellitxt?

    3. Re:"Backups" re-defined by mrdaveb · · Score: 1

      It's not an advert, it's just an acronymn tag so it's something the website included intentionally. Maybe it is actually supposed to be funny

      --
      Homme petit d'homme petit, s'attend, n'avale
  20. Original article (c&p - no CP! :) ) by Viraptor · · Score: 1

    Microsoft is banning 360 firmware modders
    Posted in Xbox 360, Hardware, Xbox Live by Curry on October 29th, 2006 at 18:13

    After several months of silence it was more or less accepted that Microsoft wasn't going to do anything about the firmware hacks that allow Xbox 360s to play backups. Rather surprising, considering the 'inventor' of the hack confirmed in March already that the mods are easily detectable, and the reports that piracy is running rampant in countries like China. It appears that Microsoft is finally taking action against them though, although they may be hitting the wrong persons.

    This thread on the official Xbox.com forums was started by Furydog, who posts with a completely empty gamer profile:

            I have two xbox 360's and since Friday October 13 2006 I have not been able to connect with my two 360's. According to MS customer support my status codes indicate that I have MODDED 360's which I don't. I have contacted several different people and I only one person (GreenJohnny) has responded to me but he was not able to assist me. Although, he did confirm that the status codes I received indicate that my systems Mac addresses are banned because their supposedly MODDED.

    Xbox Support stating there are status codes that indicate a machine was banned for modding? That's a new one. To further confirm the story ILBCNU from Xbox Support Staff responds to his post stating they are investigating the issue and apologizing for the problem. So yep, your modded Xbox 360 is now officially in risk of getting banned from Live or worse.

    The fundamental problem with the firmware hack is that it's a so-called Man in the Middle attack on the system's security. Imagine a phone call between 2 English speaking people, and you've got control over the line in between. By cutting in at the right moments, you can make it appear to one of the participants that the other one is saying something to him, but it's actually you saying something else and making him believe that it's a valid response. That's a simplified explanation of how the hacked firmware works: it lies to the 360 kernel about what the disc is saying about its authenticity. Now imagine if both the speakers on that phone line suspected you were in the middle, and switched to speaking a slightly modified dialect. If you're still breaking in with the original dialect, it's easily detectable that you're trying to fool around. Back to the 360, since Microsoft still has absolute control over disc contents and the kernel code, they can simply change the dialect on both sides and thus detect firmware hacks. If they wish, they can take any action they want upon detection, ranging from the simple Xbox Live ban to even bricking your 360 or disabling it to run any newly released games.

    There is something slightly fishy about the report though, being that it says the 360 is banned based on MAC address. Those of us familiar with the OSI model and common network implementations will immediately know this is not true, because MAC addresses are part of the Ethernet protocol and live on Layer 2, and never get routed over the internet. In simple terms: your 360s MAC address is not remotely identifiable. An option could be that the Xbox Live login code sends the MAC address itself to the Live servers to be able to uniquely identify the 360, but that would be plain silly since MAC addresses are known not to be unique: they only need to be unique within their physical subnet. A far more obvious solution on Microsoft's part would be to use the console serial number for this, which is embedded in the system anyway and truly unique.

    Drowning firmware chips in epoxy didn't stop the modders...

    Whatever the details, we can consider it a fact that MS is currently acting against modded Xbox 360s, and you should start worrying if you've got a firmware replacement in your concave box: the Empire is Striking Back.

    Many thanks to Puma81 for the link!

  21. Already? by Endo13 · · Score: 1

    I'm just surprised they didn't take anti-mod actions right from the start. After all, they do lose money on hardware from every Xbox they sell (presumably to be made up in profits from games) and it's fairly safe to assume that people modding their Xbox would be the most likely to not buy retail software for it.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    1. Re:Already? by BagOBones · · Score: 1

      Na, it is better to wait till a bunch of noobs get there boxes modded and then get banned. That way there is all this word of mouth about some friend of a friend getting banned, so people are afraid to try.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    2. Re:Already? by Endo13 · · Score: 1

      So... why not do that with the Xbox, and make people scared to mod the 360 at all? Or maybe it's just that it's MS that's the noob here...

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    3. Re:Already? by BagOBones · · Score: 1

      They did, and tones of Halo cheaters where pissed off. However Xbox live was not as important on the Xbox as it is on the 360. Modder made there own VPN based networks that you could use even if banned on Live, and you could run 3rd party software on the XBOX which had nothing to do with live.

      The 360 on the other hand if modded still only plays backups of 360 content. Live Market place is an very important feature to most owners, loss of your connection to Live is a big deal on the 360. On the XBOX it was minimal.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  22. Re:Can someone repost the text of the entire artic by justinlindh · · Score: 2, Insightful
    You joke, but that's the reason that X360's aren't worth modding yet (in my opinion). You could easily run some simply great homebrew (such as XBMC) on the original modded Xbox, due to the hack allowing unsigned code to run. The code for this DVD firmware hack still requires signed code, so it's only good for piracy.

    This sucks for the two of you who ACTUALLY WOULD use this to back a game up (understandable, they're pricey at $60 a pop). However, the mass majority of people interested in this hack are pirates who don't want to pay for games. MS is still selling these machines at a hefty loss, so I can't say I blame them for this one.

  23. Hiding data isn't always a sign of something wrong by fotbr · · Score: 1

    Well, if gamerscore is greater than whats possible, I'd agree thats a pretty good clue that something isn't right. I won't argue that issue, and given the "Cars" bit when its not yet released in addition, I won't argue that the guy is probably modding.

    But don't bash the guy because he decides not to share what games he owns. Some people don't feel that is any of anyone else's business. Your argument (Who cared what games you've played, unless you've modded something?)is much like the arguments about encryption, searches, etc. You know the one. "Why not let $them do $thing if you have nothing to hide." It doesn't work in those cases, and it doesn't work here either.

    You've seen what is happening with sites like facebook and myspace and people having real-life consequences (company A looks up applicant B and sees them doing activity C that HR person D doesn't like, so they don't get the job). I can't wait to see the outrage when people are getting passed over for jobs and such because they play Game XYZ. Or when the likes of Jack Thompson gets ahold of the fact that Politican Bob owns Bully! or some other over-hyped game he doesn't like.

  24. Anyone expect an increase of XBox 360s available by LuxMaker · · Score: 1

    at the pawn shop, newspaper ads, Ebay, and such? I expect the shelves to be full of modded 360s in no time.

    Don't get scammed.

    --
    I regret that I only have one mod point to give per post.
  25. Re:360 DOA by tcc3 · · Score: 1

    Also, way to spead some anti MS FUD. I've dealt with MS support on a few different occasions (mostly due to one of the faulty launch boxes). MS support was helpful and easy to work with.

  26. Question: by Anonymous Coward · · Score: 0

    How much does astroturfing pay now-a-days?

  27. Keep them banned. by cybrthng · · Score: 1

    I like the 360 because network play isn't ruined. Keep it that way. Punkbuster MS way. (and yes, if you can pirate the games people can do other things to them for there own advantages..)

    1. Re:Keep them banned. by Anonymous Coward · · Score: 0

      Um, no. It's still impossible to run unsigned code on the 360. Pirating is, in fact, the only thing people can do at this time.

  28. huh this is news? - kicking off cheaters? good by gelfling · · Score: 1

    Xbox live was offline October 17,18 and part of 19 to 'implement' just this. Kicking modders off. Honestly though most of the online community that's vocal about this likes it because it kicks off cheaters.

    Now the problem is that they're banning IPs so if you have one modded and one unmodded box you are SOL for both of them,

    1. Re:huh this is news? - kicking off cheaters? good by DeepZenPill · · Score: 1

      Thank the gods too. Cheaters with modded boxes absolutely ruined Halo 2 online multiplayer. At the higher ranks you're likely to spend more than half of your matches with cheaters. I eventually quit because it was too frustrating, and I fear the day the same thing happens with games on the 360.

    2. Re:huh this is news? - kicking off cheaters? good by KDR_11k · · Score: 1

      Now the problem is that they're banning IPs so if you have one modded and one unmodded box you are SOL for both of them,

      Naah, I've got a dynamic IP.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  29. Scare-Mongering about Pirates in China by RobertinXinyang · · Score: 1
    In this case I think that the line, "and the reports that piracy is running rampant in countries like China," is totally out of line. While there is a problem with PC unlicensed software, I do not believe that there is one for the Xbox.

    I have, in the past, mentioned seeing PC software being sold at very low prices, this doed not hold true for Xbox sostware. The reason for this is simple. Not only in comparison is there little Xbox software, I have seen no Xbox software, at all, in China. I do look in the electronic shops, and there is no software or consoles.

    I have asked over 250 college students about where I can get gaming consoles and software and not only do they have no idea where to go for them, they have no idea, or concept, of what a gaming console is. There is simply no market penetration whatsoever. This makes sence considering that the middle-school and high school students live in school dormatories (at least the ones whose school finances make them potential buyers of game consoles) and do not have unregulated access to televisions.

    I this case, I think the scare mongering about software theft in China is just FUD.

    1. Re:Scare-Mongering about Pirates in China by Anonymous Coward · · Score: 0

      I have seen no Xbox software, at all, in China

      I live in China and China has internet too. Just download then burn it.

    2. Re:Scare-Mongering about Pirates in China by Anonymous Coward · · Score: 0

      I live in Beijing, and you're exaggerating excessively. It's true that consoles are far less common than they are in the West (probably due to them not being officially sold here - the only Xbox 360s I've seen have been imported from Japan), but there are still places you can go to buy them. In Beijing, there are a whole load of gaming shops near Houhai that specialise in imported consoles and games, and there are also a handful of stores in the Zhongguancun electronics shopping area where you can pick up consoles and their games (legal or pirated).

      Having said that, I only know two people with consoles here, and one of them is a foreigner who brought his 360 to China with him. Your general point is probably true - everyone just plays games on their PC or handheld (the PSP is pretty popular here). But it's wrong to say that Chinese people "have no idea, or concept, of what a gaming console is".

    3. Re:Scare-Mongering about Pirates in China by RobertinXinyang · · Score: 1

      As you can see, I am in Xinyang, which is much smaller than Beijing. For where I am I believe what I said holds true. I have tried many ways to communicate the concept of gaming console. I have gone so far as to show pictures of them and to use my Gameboy in the explanation. At heast where I am they have no real concept of them.

    4. Re:Scare-Mongering about Pirates in China by gauauu · · Score: 1

      You must not live in Shenzhen.

      I saw plenty of Xboxen for sale. They came modchipped and preloaded with plenty of games on a big harddrive.

      I know plenty of people that are in to them.

    5. Re:Scare-Mongering about Pirates in China by Shados · · Score: 1

      China is one of the larger countries in the world. Not only in population, but in sheer physical size. So obviously there will be multiple cultures there. You should know that even better than me (My knowledge of China is limited, but my fiancee is chinese, and thus all of the family on that side). Its even moreso in China than in other countries, since you guys have very defined cultural separations (for example, the different dialects). Thus, what holds true in one half of china, is totally wrong on the other half. Hell, I'm sure there are places in China where piracy is almost unheard of (probably very few, but still).
      What im saying is: in -Canada- there are places where you can talk about a console, and no one ever heard of them. Same in the US. So, OMG, same in China. Doesn't change that console gaming is big in China (when the consoles actualy become available that is, though there is a huge import market).

  30. DVD by News+for+nerds · · Score: 1

    As long as they stick to DVD there's no way to discourage Chinese pirates, DVD-R are readily available in China and they can import Japanese Xbox 360 for cheaper than the US version. Paying for XBL and playing online mean jack for them.

    1. Re:DVD by Anonymous Coward · · Score: 0

      Dude,

      See the post entitled Scare-Mongering about Pirates in China, no console = can't play.

    2. Re:DVD by News+for+nerds · · Score: 1

      "China" includes Hong Kong. (And some people will complain but let's include Taiwan there.) See?

  31. Re:Can someone repost the text of the entire artic by Anonymous Coward · · Score: 0

    MS is still selling these machines at a hefty loss, so I can't say I blame them for this one.

    Shouldn't I be allowed to pirate the games? Microsoft seems to be allowed to break the law continually and get away with it...

  32. Where is the "license"? by BobSutan · · Score: 1

    Uh, its one thing to present a click through EULA that takes away your purchase and gives you a license, but how do they get away with what's effectively the same thing when you've paid for physical hardware??? Is there a shrink-wrap contract you have to agree to before opening the box?

    --
    "On a scale from 1 to 10, people are stupid"
    1. Re:Where is the "license"? by robaal · · Score: 1

      If it only bans you from Xbox live then I assume you can still use the console? It could be seen as breaking the live EULA then, if there is one...

    2. Re:Where is the "license"? by Shadyman · · Score: 1

      Is there a shrink-wrap contract you have to agree to before opening the box?

      Usually on Microsoft products, they have some kind of EULA on the outside (top?) of the box.

    3. Re:Where is the "license"? by Saige · · Score: 1

      When you sign up for Xbox Live, you get shown the Terms of Use and have to agree to them. You violate them, you can get banned. This not only includes hardware and software modding, but excessive cursing, misuse of the video camera, etc. It doesn't stop the console from working, but with certain violations of the terms of use, the console will be blocked from connecting again.

      --
      "You know your god is man-made when he hates all the same people you do."
  33. Even better.... by Vr6dub · · Score: 1

    I did as you mentioned above. I had read about the bannings for the HD checksums. Fortunately I was able to find a felow that modded Xbox's for a private school with no broadband access. He would extract the EEPROM from somewhere (over my head) and "lend" it to others on the internet. The transaction was based solely on the faith that the particular xbox the EEPROM was extracted from would never be connected to the internet. Anyway, it worked for me and to this date I haven't had any problems. This isn't terribly difficult with the right research...I consider myself pretty technically competent but I'm no programmer or code junkie. I do networks and desktop support. Fun stuff though!!

    1. Re:Even better.... by DDLKermit007 · · Score: 1

      Never understood why people deal with getting new EEPROMs and updating the Xbox. It's not exactly hard to do, but it's more time consuming than anything. Hell of allot easier to just keep a 2nd one thats got a cheap mod in it and a stock HD to go online with.

  34. Doesn't only ban cheaters by philibuster968 · · Score: 1

    On my old xbox I used to play a lot of custom halo maps with my friends that were imported from halo ce. One day I wanted to sign up for xbox live and as soon as it had charged the credit card I got banned for having a mod chip. There are other way of stopping cheaters other than banning all modded xboxs.

  35. Re:Can someone repost the text of the entire artic by Tsagadai · · Score: 1

    Two wrongs don't make a right, unless you live in Melbourne where three lefts make a right turn.

  36. Mac address not identifiable? by LuminaireX · · Score: 1
    Those of us familiar with the OSI model and common network implementations will immediately know this is not true, because MAC addresses are part of the Ethernet protocol and live on Layer 2, and never get routed over the internet. In simple terms: your 360s MAC address is not remotely identifiable

    Bullshit. If the 360 can identify its own MAC address, and is capable of sending game and system related information to M$'s Live service, then what's to stop it from sending its MAC address as straight text? M$ may not be able to identify it remotely from Redmond, but what's to keep a sophisticated machine like the 360 from identifying itself? I've personally written Windows scripts that parse a system's MAC address and submit it to a database; its ridiculous to think the 360 is any less capable.

    The article itself said that MAC addresses are known to not be unique (anyone that owns a router knows that); a far more likely scenario is that someone spoofed your MAC address with a modded Xbox. Oh well... personally I think M$ would be better off banning China
  37. How long by treak007 · · Score: 1

    How long till they make WGA for xbox to check the validity of your games?

    --
    Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
  38. Re:slashdotted MAC layer 2 by davidsyes · · Score: 1

    Hmmm... I seem to recall having visited a few websites which immediately posted in HTML/on-screen my IP and mac address as a routine anti-maliciousness measure.

    I could be wrong, but I can almost swear I saw my MAC...

    Nevertheless, should it not be a violation to pull a MAC from someone without interactive approval to do so? Nevermind the subnets. Just imagine if every time you go to Starbucks or Borders or to a hot-spot and your MAC is recorded along with bits and pieces of your traffic. Talk about fingerprinting people. WHO knows where the so-called fingerprints get databased....

    DS

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  39. i hacked mine by spacemky · · Score: 1

    d00d, I hacked my XBOX360 and I'm running a modified OS and everyth*#&(#$&(&$##$^^^^^^

    +++ NO CARRIER

    --
    640YB ought to be enough for anybody.
  40. What you buy or rented the machine??!! by Tei · · Score: 1

    I dont understand. If I buy a machine, I can do everything to that machine. Is mine. Microsoft has nothing to do with it. Maybe can block me from enter his online services, but even that is doubfull.

    Or maybe people "rented" the machine to microsoft??
    That story is scary, has these drm terror tales :I

    --

    -Woof woof woof!

    1. Re:What you buy or rented the machine??!! by iainl · · Score: 1

      Microsoft don't have to let you onto their online service. You purchased the box itself, is all.

      Although, thanks the wonder of the mod being a copyright circumvention method, you're not allowed to do that either.

      --
      "I Know You Are But What Am I?"
  41. Overtechnical Geek-rambling bullshit by NekoXP · · Score: 1


    From the article;

    There is something slightly fishy about the report though, being that it says the 360 is banned based on MAC address. Those of us familiar with the OSI model and common network implementations will immediately know this is not true, because MAC addresses are part of the Ethernet protocol and live on Layer 2, and never get routed over the internet. In simple terms: your 360s MAC address is not remotely identifiable. An option could be that the Xbox Live login code sends the MAC address itself to the Live servers to be able to uniquely identify the 360, but that would be plain silly since MAC addresses are known not to be unique: they only need to be unique within their physical subnet. A far more obvious solution on Microsoft's part would be to use the console serial number for this, which is embedded in the system anyway and truly unique.

    Oh my god, are these guys thinking about this too hard or what?

    Boot system. Find serial number. Modify MAC address in PHY configuration to match serial number. This number is now unique on any network and is not in any way limited to building ethernet frames. You can pull the number back out and send it.

    Every system we ship has it's serial number encoded into the MAC address. You start with our IEEE vendor code - 0x0002bf in our case - and the last 6 digits (that's 16.7 million permutations) are the serial number permuted through some clever algorithm.

    More than 16 million XBoxes in the world? Well that's easy! Get a new vendor code. The IEEE are perfectly happy to give you a new vendor code once you exhaust your first 16 million network cards :)

    For any system on any network, the MAC address is almost guaranteed to be unique in the world. When it is not, this MAC address has been modified by a user - not the hardware vendor. 3Com, Intel, any other network chipset company that ships NIC devices do not ship cards to different parts of the world with the same MAC address; each one is different and it is usually written on the damn card. Every motherboard you buy from ASUS or Dell will usually be encoded to match the above encoding (some serial number added to their IEEE code).

    So, no, it's not stupid to try and identify a system by it's MAC address. And the MAC address is not some scary limited-to-ethernet value. It's just 12 bytes at the end of the day.

    1. Re:Overtechnical Geek-rambling bullshit by Anonymous Coward · · Score: 0

      Google duplicate mac address and see what an idiot you are sounding like. Duplicate mac addresses are a reality, weather they are supposed to be or not. Hell I've seen duplicate addresses before and I've only come into contact with a few hundred ethernet cards in my life...

  42. Say anything with a question mark? by birder · · Score: 1

    Submitter is a crack whore? Slashdot has jumped the shark? I'm an Internet tough guy?

  43. Try an entire box of NICs with the same MAC by BancBoy · · Score: 1

    The vendor and I had a good laugh about that.

    --
    [UID-HeinzIntel]
  44. It's a good thing... by InsaneProcessor · · Score: 1

    It's a good thing that I do not own an xbox.

    --

    Athiesm is a religion like not collecting stamps is a hobby.
  45. Re:360 DOA by soft_guy · · Score: 1

    Microsoft could not get it working. Plus, they wanted to charge me $35 for the support call, so I said "no way" and returned the 360 to the store.

    --
    Avoid Missing Ball for High Score
  46. doesn't have to be detectable... by mrh.org · · Score: 1

    They just need to randomly ban a few users until the word gets out and scares people away from the mod.

  47. Re:slashdotted MAC layer 2 by heinousjay · · Score: 1

    Your Computer Is Broadcasting Your IP Address!!!

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  48. Re:360 DOA by tcc3 · · Score: 1

    And then Windows branded frogs rained from the sky, right?

    You're either embellishing or leaving out an important part of the story. This is completely contrary to any of my experiences with Xb360 support. It simply doenst make any sense.

    Slashdot might eat up anything Anti MS, but lets be serious.