Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf
Perhaps one of the more overlooked problems that could arise out of a bad Net Neutrality decision is the impact to online gaming. In fact, any interactive communications could stand to take a dive (VOIP, streaming video, etc) with the advent of Net Neutrality legislation. RampRate has an interesting look at the possible fallout and where we are headed. From the article: "What will be murdered with no fallback or replacement is the nascent market of interactive entertainment - particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large -- even overwhelming -- portion of the value of these offerings comes from their 'network effects' -- the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network."
Maybe then he'll do the dishes, or shower.
This gets my vote for the most catchy title since Fark's 'ceiling cat' incident.
- Just my $0.02, take with a grain of salt, your mileage may vary.
As long as the kittens are spared. I don't feel bad about ISPs killing our Night Elves.
----- You know you have ego issues when you register a domain in your name.
As has been mentioned before, to legislators and industrialists, "online gaming" is part of the much older "gaming industry," which is the politically correct word for gambling. This article refers to "online computer games" which has an entirely different stigma involved. You have to speak with policymakers clearly, so they don't confuse tempt-husbands-to-wickedness gambling and train-kids-to-shoot-up-schools computer games.
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People don't want to have to pay extra for something they were getting already. And we certainly don't want server operators to pay more for what they were getting standard. Besides that, we don't want things being blocked or intentionally degraded. Simply, keep the same user experience as now without increasing the price. If network providers aren't making a profit, then raise prices and let the market deal with it.
think of all the stockholders not profiting from the extra fees paid by MMORPG addicts for preferential routing to tonight's server
+1 fashionably cynical
Now, if *I* can't even understand it, how the Hell is Joe Sixpack supposed to?
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
No!
And I think I am speaking for all the people who don't want the WoW Hordes invading Real Life.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
Don't count on it. My roommate came down with the flu a week before he got married and I ended up cleaning out the place after I moved out. I thought he was joking that there was puke on the floor until I almost step into it. The shower was worst. I don't know what it was but it was weird and pissed off when I tried to kill it. I was tempted to call his wife-to-be to come over to see it and ask her if she really wanted to marry this guy. God knows I scared her with the true state of his finances (a big number on the wrong side of zero) and she made him work 40+ hours per week after their honeymoon.
The original article is by a paid market research firm, if this was a article about total cost of ownership for windows being less than that of *nix it would just be a joke.
Net Neutrality refers to a neutral internet... the ISP's wouldn't be able to treat one type of packet different from another. The point the original article is making is that if net neutrality isn't protected, the only services (VoIP, gaming, video), that won't suffer will be ones that are either supplied by your ISP, or ones where the providers have paid your ISP extra. Hence, if you like XBox Live, and Microsoft hasn't paid Verizon (or AT&T, etc), your online games will suffer. If Microsoft has paid up with all of the ISP's, then you're in great shape. Suddenly it's a whole lot more difficult to provide content and services, unless you are the ISP.
Now that you know, the best way to make sure Joe Sixpack understands is to Spread the Word!
What, broadband providers don't have enough bandwidth?
Lay more fucking fiber, you god damned piece of shit greedmongering lazy bastards! I pay $110 for cable per month, and that ONLY includes analog, digital on ONE TV, and a cable modem. I have an HDTV, and I REFUSE to pay them another $10 for 8 760p.
Eat my shorts, telecoms.
(Note that my cable company is not a large one, and my modem's speed is routinely 1.5x advertized with no latency problems or blocked ports. Still, $110 a month??)
Perhaps, but it seems to me that legislation which could just as easily be titled "Decimating a Legitimate Industry That Generates Billions of Dollars In Revenue and Employs Tens Of Thousands Of People" deserves more than a single sentence.
The post says it all : if they built a business out of it, they have to pay for it.
Yeah, because Blizzard gets a free OC48 pipe, just for being such a good customer.
Fucking idiot.
Bandwidth maybe cheap, but router interfaces are not. I work on a DWDM network that covers a good portion of NY, along with running a decent sized Regional ISP. Sure you *can* put 10G on a piece of fiber and it isn't that expensive, it gets expensive when you need to be able to route @ those speeds.
To E-mail me, replace the first period in my domain with an @
Why does this only apply to online gaming? Correct me if I'm wrong, but isn't Net Neutrality, "an idealized concept of network design which has been defined by Tim Berners-Lee as "If I pay to connect to the net with a given quality of service, and you pay to connect to the net with the same or higher quality of service, then you and I can communicate across the net, with that quality of service.""
So, why aren't the VoIP telcos crying hoarse? What about companies that rely on video streaming? Why only online gaming? This story seems to me to be a plant just to get the average gaming geek up in arms.
I mean, if everyone suffers the same fate, isn't everyone else gaining as well? What's the problem?
Find a job you like and you will never work a day in your life.
If Net Neutrality did squeeze online gaming, it might create an opportunity for someone like GameRail, a high speed network that directly connects online game players to the servers that host popular FPS titles. GameRail peers directly with ISPs, universities and game server providers (GSPs). The question is whether game server hosts see usefulness in that type of middleman. The answer to that question might change in some of the scenarios imagined int eh article.
RichM
Data Center Knowledge
outgoing port 25 (for good reasons)
are you mad? i switched away from a provider simply because they decided that outbound traffic on 25 was not allowed. i asked, simply "please disconnect my service." i got the "why sir?", to that i responded about 25 being closed, needing a mail server, etc etc. bastard company kept on insisting that I could not have a server on their network, but wouldn't close my account. after some freaking, and raised voices, they heard.
now, i understand that some clowns haven't any idea what 25 is, or how smtp works. people like that should have everything disabled by default at the isp, but the option to open the port should also exist. whatever happened to making your customer happy? somewhere along the way, money and greed removed any politeness between lowly customer and huge corporation.
We're like rats, in some experiment! -- George Costanza
TFA (which I haven't read btw) seems to take the stance that the current setup allows for online games to receive higher priority than other traffic (which I doubt very much).
Hint: Don't reference "TFA" without reading it... I can understand if the summary confused you, but then you should have just referenced the summary
No, the article doesn't say gaming gets preference now, the article says there is no preference now. But if that changes and neutrality goes away, online gaming will be all but killed off, unlike VoIP and video. ISP's have alternatives to VoIP and video (and so do other non-internet sources, like land lines for phone and Video on demand service for video), but it's not likely that the ISP's will offer online gaming services, because they don't know anything about that whole industry. And even if they did try to offer it, it wouldn't be good, because it wouldn't be coming from the good game publishers.
So, to sum up, TFA says that gaming, like other internet services, will suffer due to latency problems. Unlike other services, there are not alternatives to online gaming, and a worse experience for a large segment of users upsets the rest of the users (if there are any who don't have latency issues) so the whole industry stands to be hurt badly by non-neutrality.
You have a very twisted view. Let me put it too you bluntly.
Google, Microsoft, Download.com, and Slashdot ALREADY FUCKING PAY FOR THEIR FUCKING BANDWIDTH. That's why they have dedicated fiber lines running into their data centers. That's why we can access them.
Joe Sixpack, Grandma Jones, and Little Boy Blue ALREADY FUCKING PAY FOR THEIR FUCKING BANDWIDTH. That's why they have cable/dsl/regular modems that allow them to connect to their ISPs so they can surf the web. Its how they connect to Google, etc.
The telecos are already getting paid at both ends of the pipe. Now, they want to add a QoS layer to make Google and Grandma pay AGAIN, or else suffer degraded service. Or worse, intentionally degrading service to sites that may be in competiton to their services or displaying views/opinions that the teleco does not support.
If the telecos want/need to charge more for bandwidth, then charge more. This QoS crap borders on extortion: "That's a nice website you have there....be a shame if something were to happen to it."
~X~
~X~
Where's this guy's +1 Insightful...seriously.
Why do people think individuals are the only ones paying for internet access? Just because you don't see Blizzard's bill from AT&T doesn't mean it doesn't exist.
Blizzard already pays for bandwidth. Google already pays for bandwidth. Amazon already pays for bandwidth. TelCos just want a legal reason to extort more out of them cause they need another gold swimming pool.
Fully agree. Fucking idiot.
Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf
As a member of The Horde I will have to vote against net neutrality then.
I hate to say it but Cringely got it right and this article gets it wrong. Without net neutrality we move to spoke and wheel internet where the hubs are the high QOS cliques of the major carriers. all other paths joining nodes that are not in the intra-carrier cliques and thus getting first rank quality of service will be slow connections. As a result two things happen: the actual network capacity, compared to a peer-to-peer model goes down. and the number of players who can simultaneously be connected within one clique drops.
Now the providers like this. First, the guy with the biggest clique wins and it drives out the little guy competittion. Second, they don't care what your bandwidth is as long as they are the gate keeper and can charge you what it costs them plus a fixed profit. They have no strong incentive to build more bandwidth since as gate keepers their profit will be the same. It's not like there are suddenly be fewers internet users. As long as you can play some games you will be shelling out 49.99 per month--you wont decide well hey it's not fast enough so I wont use the internet at all. You'll still belly up. You might be willing to pay a premium for faster service, but unless all the other game players were willing to do so also then your speed limit in the game is not your connection but the connection to the other players on the slow links.
Now the way they can deliver better QOS to everyone is to maximally exploit all the interconnects they don't gate keep. Namley the the peer-to-peer connections that may span provider networks. If all those have high QOS there's more bandwidth for everyone. They just can't change you extra for it and since it allows competition and the small cliques can compete you are not slaved to one provider: you can move to the best value and still have good QOS. So there's incentive to the providers to provide faster and faster connetions at the lowest cost.
the article is exactly wrong
Some drink at the fountain of knowledge. Others just gargle.
40+ hours a week? The horror!
I have seen the future, and it is inconvenient.
If network neutrality harmed gaming, why isn't it hurting how?
Network neutrality means that you don't discriminate for or against packets based on origin or destination.
Your ISP should be free to discriminate with HTTP, BitTorrent, VoIP, and game traffic (for or against). Why? Because things like QoS are necessary to a properly functioning network... It's fine if HTTP is 500ms latency, not if VoIP is, so packets for time-critical services get priority (to a point). Your ISP should be absolutely forbidden from discriminating against HTTP traffic from Google because Google refused to pay protection money, because that is exactly what made the Internet great.
So, here it is: The Network Neutrality Act
1) No ISP, herein defined as an entity providing access to remote services ("The Internet") for a regular fee, shall be permitted to perform any form of Internet traffic shaping based upon the source or destination of said traffic.
2. Any ISP found in violation of this act shall be fined an amount equal to 2% of its entire last fiscal year's net revenue per day that it remains in contravention of this act.
I'd love to see the first ISP that tries discriminating after this... heh.