Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf
Perhaps one of the more overlooked problems that could arise out of a bad Net Neutrality decision is the impact to online gaming. In fact, any interactive communications could stand to take a dive (VOIP, streaming video, etc) with the advent of Net Neutrality legislation. RampRate has an interesting look at the possible fallout and where we are headed. From the article: "What will be murdered with no fallback or replacement is the nascent market of interactive entertainment - particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large -- even overwhelming -- portion of the value of these offerings comes from their 'network effects' -- the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network."
Maybe then he'll do the dishes, or shower.
So you mean WoW players would be forced to have a life outside the Horde???? Isn't that a good thing?
Unto the upright there arises light in the darkness...
This gets my vote for the most catchy title since Fark's 'ceiling cat' incident.
- Just my $0.02, take with a grain of salt, your mileage may vary.
As long as the kittens are spared. I don't feel bad about ISPs killing our Night Elves.
----- You know you have ego issues when you register a domain in your name.
As has been mentioned before, to legislators and industrialists, "online gaming" is part of the much older "gaming industry," which is the politically correct word for gambling. This article refers to "online computer games" which has an entirely different stigma involved. You have to speak with policymakers clearly, so they don't confuse tempt-husbands-to-wickedness gambling and train-kids-to-shoot-up-schools computer games.
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People don't want to have to pay extra for something they were getting already. And we certainly don't want server operators to pay more for what they were getting standard. Besides that, we don't want things being blocked or intentionally degraded. Simply, keep the same user experience as now without increasing the price. If network providers aren't making a profit, then raise prices and let the market deal with it.
think of all the stockholders not profiting from the extra fees paid by MMORPG addicts for preferential routing to tonight's server
+1 fashionably cynical
Now, if *I* can't even understand it, how the Hell is Joe Sixpack supposed to?
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
There is nothing in the current laws, that requires ISPs to carry any particular type of traffic, yet the only stuff some of them have come around disabling is the outgoing port 25 (for good reasons), and the incoming ports 80 and 443 (for bad reasons)...
In Soviet Washington the swamp drains you.
Don't count on it. My roommate came down with the flu a week before he got married and I ended up cleaning out the place after I moved out. I thought he was joking that there was puke on the floor until I almost step into it. The shower was worst. I don't know what it was but it was weird and pissed off when I tried to kill it. I was tempted to call his wife-to-be to come over to see it and ask her if she really wanted to marry this guy. God knows I scared her with the true state of his finances (a big number on the wrong side of zero) and she made him work 40+ hours per week after their honeymoon.
If this is a big concern then the MMO operators should carry the weight of the bill to hire lobbyists. Of course, they dont represent the same economic weight as bandwidth providers.
It seems like a simple thing to figure out. Are the bandwidth providers in a situation where they are in the red? I dont think they are. So, do they need government price protections? I dont think so. This is another case of corporate interests begging for a handout when they want new yachts.
The problem is not giving certain packets a higher priority, the problem is who decides who gets higher priority and why.
But anyhow, it's pointless. The only bottleneck there is is the DSL uplink.
Once your packet is at your local ISP it will only go through relatively empty lines. Bandwidth is incredibly cheap these days. A simple pair of optical fibers can easily handle 10 GBit or 40 GBit.
Anyhow, if you are really worried about it: Get off your A** and build your own network. Wireless meshed networks are really simple to build.
The original article is by a paid market research firm, if this was a article about total cost of ownership for windows being less than that of *nix it would just be a joke.
Net Neutrality refers to a neutral internet... the ISP's wouldn't be able to treat one type of packet different from another. The point the original article is making is that if net neutrality isn't protected, the only services (VoIP, gaming, video), that won't suffer will be ones that are either supplied by your ISP, or ones where the providers have paid your ISP extra. Hence, if you like XBox Live, and Microsoft hasn't paid Verizon (or AT&T, etc), your online games will suffer. If Microsoft has paid up with all of the ISP's, then you're in great shape. Suddenly it's a whole lot more difficult to provide content and services, unless you are the ISP.
Now that you know, the best way to make sure Joe Sixpack understands is to Spread the Word!
What, broadband providers don't have enough bandwidth?
Lay more fucking fiber, you god damned piece of shit greedmongering lazy bastards! I pay $110 for cable per month, and that ONLY includes analog, digital on ONE TV, and a cable modem. I have an HDTV, and I REFUSE to pay them another $10 for 8 760p.
Eat my shorts, telecoms.
(Note that my cable company is not a large one, and my modem's speed is routinely 1.5x advertized with no latency problems or blocked ports. Still, $110 a month??)
"Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf". That's fine. I play Tauren. You seen one Legolllas, you've seen them all. (By the way, did every person who came to Wow with no sense of fantasy make themselves a night elf? What was the draw to that stupid race for most people, anyway?)
Perhaps, but it seems to me that legislation which could just as easily be titled "Decimating a Legitimate Industry That Generates Billions of Dollars In Revenue and Employs Tens Of Thousands Of People" deserves more than a single sentence.
The post says it all : if they built a business out of it, they have to pay for it.
Yeah, because Blizzard gets a free OC48 pipe, just for being such a good customer.
Fucking idiot.
I wonder what the implications of a strategically placed login message for World of Warcraft, with the names/ridings of the politicians against Net Neutrality.
Tell a WarCrack fiend he may have a high ping during that critical Patchwerk attempt then open a voting station on maintenance day. Voter turnout would probly spike by 3-4 million (current US wow base?) people.
If the people who had the most to lose(M$,google,Blizzard) made an effort to saturate every aspect of online entertainment with things like "facts" and "consequences" on the Net Neutrality debate this issue would become a huge pariah for more politicians. I mean who wants pasty faced basement dwellers emerging every tuesday to block you office entrance...or maybe a costumed Tauren hiding your water cooler with their bulk...etc.
Why does this only apply to online gaming? Correct me if I'm wrong, but isn't Net Neutrality, "an idealized concept of network design which has been defined by Tim Berners-Lee as "If I pay to connect to the net with a given quality of service, and you pay to connect to the net with the same or higher quality of service, then you and I can communicate across the net, with that quality of service.""
So, why aren't the VoIP telcos crying hoarse? What about companies that rely on video streaming? Why only online gaming? This story seems to me to be a plant just to get the average gaming geek up in arms.
I mean, if everyone suffers the same fate, isn't everyone else gaining as well? What's the problem?
Find a job you like and you will never work a day in your life.
If Net Neutrality did squeeze online gaming, it might create an opportunity for someone like GameRail, a high speed network that directly connects online game players to the servers that host popular FPS titles. GameRail peers directly with ISPs, universities and game server providers (GSPs). The question is whether game server hosts see usefulness in that type of middleman. The answer to that question might change in some of the scenarios imagined int eh article.
RichM
Data Center Knowledge
I didn't think bottled water would sell too well either. Things that seem silly to knowledgeable and sane folks just don't sink in to the rest of the populace.
Right now I have 1.5Mb/256k ADSL from AT&T for $15 a month. The chuckleheads keep trying to sell me on "pro" service for twice as much, but in truth I hardly use the bandwidth I've got now, I'm happy with what I've got as long as they don't screw it up. Sooner or later they're going to key in on the fact that quite a bit of the demographic they've targeted is saturated for bandwidth and go after latency so they can ratchet up the price that way. That (I think) is what this tiering is all about..how to find another way to charge for the same things they sell now, without having to spend too much more on infrastructure.
TFA (which I haven't read btw) seems to take the stance that the current setup allows for online games to receive higher priority than other traffic (which I doubt very much).
Hint: Don't reference "TFA" without reading it... I can understand if the summary confused you, but then you should have just referenced the summary
No, the article doesn't say gaming gets preference now, the article says there is no preference now. But if that changes and neutrality goes away, online gaming will be all but killed off, unlike VoIP and video. ISP's have alternatives to VoIP and video (and so do other non-internet sources, like land lines for phone and Video on demand service for video), but it's not likely that the ISP's will offer online gaming services, because they don't know anything about that whole industry. And even if they did try to offer it, it wouldn't be good, because it wouldn't be coming from the good game publishers.
So, to sum up, TFA says that gaming, like other internet services, will suffer due to latency problems. Unlike other services, there are not alternatives to online gaming, and a worse experience for a large segment of users upsets the rest of the users (if there are any who don't have latency issues) so the whole industry stands to be hurt badly by non-neutrality.
The idea is to pass legislation to prevent ISPs from doing something they aren't doing in any great numbers anyway in the absence of the legislation, presumably because we either suspect that they will begin doing what we don't want them to do or we just love legislation kind of in general and want more of it to be passed.
It has been done, here a little, there a little. It was an issue of discussion on the Vonage forum for a while. What I think is funny is that ISPs say "There's not evidence that we'll be non-neutral, so you shouldn't regulate us", then they turn around and say that neutrality prevents them from funding the growth of the Internet infrastructure... using astroturfing fake grass roots campaigns (how genuine). So how are they planning on funding that growth? If they really didn't plan on being non-neutral, how would neutrality prevent them from funding the growth of the Internet?
They give one answer (We haven't been non-neutral, and we don't think we will...) to one group, then turn around and give another answer (How else can we help the Internet grow?) to someone else, then they turn around again and complain about the "freeloaders" like Google, eBay and other content providers, even though those providers are already paying for the bandwidth they use. They basically have said that they will charge for priority, and that they won't, at the same time.
Considering that the Government is responsible for the creation of the Internet, I'd say the government ought to have some say about the neutrality of the Internet in this country.
You have a very twisted view. Let me put it too you bluntly.
Google, Microsoft, Download.com, and Slashdot ALREADY FUCKING PAY FOR THEIR FUCKING BANDWIDTH. That's why they have dedicated fiber lines running into their data centers. That's why we can access them.
Joe Sixpack, Grandma Jones, and Little Boy Blue ALREADY FUCKING PAY FOR THEIR FUCKING BANDWIDTH. That's why they have cable/dsl/regular modems that allow them to connect to their ISPs so they can surf the web. Its how they connect to Google, etc.
The telecos are already getting paid at both ends of the pipe. Now, they want to add a QoS layer to make Google and Grandma pay AGAIN, or else suffer degraded service. Or worse, intentionally degrading service to sites that may be in competiton to their services or displaying views/opinions that the teleco does not support.
If the telecos want/need to charge more for bandwidth, then charge more. This QoS crap borders on extortion: "That's a nice website you have there....be a shame if something were to happen to it."
~X~
~X~
Where's this guy's +1 Insightful...seriously.
Why do people think individuals are the only ones paying for internet access? Just because you don't see Blizzard's bill from AT&T doesn't mean it doesn't exist.
Blizzard already pays for bandwidth. Google already pays for bandwidth. Amazon already pays for bandwidth. TelCos just want a legal reason to extort more out of them cause they need another gold swimming pool.
Fully agree. Fucking idiot.
Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf
As a member of The Horde I will have to vote against net neutrality then.
I hate to say it but Cringely got it right and this article gets it wrong. Without net neutrality we move to spoke and wheel internet where the hubs are the high QOS cliques of the major carriers. all other paths joining nodes that are not in the intra-carrier cliques and thus getting first rank quality of service will be slow connections. As a result two things happen: the actual network capacity, compared to a peer-to-peer model goes down. and the number of players who can simultaneously be connected within one clique drops.
Now the providers like this. First, the guy with the biggest clique wins and it drives out the little guy competittion. Second, they don't care what your bandwidth is as long as they are the gate keeper and can charge you what it costs them plus a fixed profit. They have no strong incentive to build more bandwidth since as gate keepers their profit will be the same. It's not like there are suddenly be fewers internet users. As long as you can play some games you will be shelling out 49.99 per month--you wont decide well hey it's not fast enough so I wont use the internet at all. You'll still belly up. You might be willing to pay a premium for faster service, but unless all the other game players were willing to do so also then your speed limit in the game is not your connection but the connection to the other players on the slow links.
Now the way they can deliver better QOS to everyone is to maximally exploit all the interconnects they don't gate keep. Namley the the peer-to-peer connections that may span provider networks. If all those have high QOS there's more bandwidth for everyone. They just can't change you extra for it and since it allows competition and the small cliques can compete you are not slaved to one provider: you can move to the best value and still have good QOS. So there's incentive to the providers to provide faster and faster connetions at the lowest cost.
the article is exactly wrong
Some drink at the fountain of knowledge. Others just gargle.
From TFA:
he move will not be aimed at restricting usage per se, but rather to extract a fee from the game operator.
Or, from the end user.
Gaming will not die. Yes there will be a hiccup but within 3-5 years there will be a new normal.
If Net Neutrality fails and ISPs are free to treat different traffic differently, you can expect high-demand features like low-latency traffic to require a premium from either the end-user or some other sponsor, such as a game company or an advertiser.
You sort-of-kind-of have this already happening at the back-end, where sites like Yahoo and Microsoft ante up to make sure that almost every user can see them quickly no matter where they are, by using systems like akadns.
So, the gaming arguement isn't a great arguement for Net Neutrality. What is?
How about freedom of speech.
There are more important reasons for net neutrality. An ISP may block web sites of political opponents, labor unions, and the like if there is no legal protection. Likewise a small, privately-held monopoly ISP may block sexually oriented web sites just because the owner is morally against them.
Where there is little or no competition, which is the case in most cities with a single dominant telco and a single dominant cable provider, Net Neutrality is as necessary as Cable-TV's "must carry" rules or the longstanding "must carry" common-carrier rules that date back to the early days of AT&T.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
40+ hours a week? The horror!
I have seen the future, and it is inconvenient.
If network neutrality harmed gaming, why isn't it hurting how?
Network neutrality means that you don't discriminate for or against packets based on origin or destination.
Your ISP should be free to discriminate with HTTP, BitTorrent, VoIP, and game traffic (for or against). Why? Because things like QoS are necessary to a properly functioning network... It's fine if HTTP is 500ms latency, not if VoIP is, so packets for time-critical services get priority (to a point). Your ISP should be absolutely forbidden from discriminating against HTTP traffic from Google because Google refused to pay protection money, because that is exactly what made the Internet great.
So, here it is: The Network Neutrality Act
1) No ISP, herein defined as an entity providing access to remote services ("The Internet") for a regular fee, shall be permitted to perform any form of Internet traffic shaping based upon the source or destination of said traffic.
2. Any ISP found in violation of this act shall be fined an amount equal to 2% of its entire last fiscal year's net revenue per day that it remains in contravention of this act.
I'd love to see the first ISP that tries discriminating after this... heh.
Basicly, there are 2 things that I think ISPs should be forbidden from doing
1.They should be forbidden from discriminating on network packets based on source or destination address
and 2.They should be forbidden from limiting the physical bandwidth available to a given network protocol (blocking it e.g. port25 or virus ports is different and is perfectly ok, what I am talking about is the practice of port shaping so that e.g. BitTorrent is cut down so its effectivly operating on a slower link)
Right now the US is in a situation where they are no longer the "majority" of the tech elite. India, China, Brazil, Souoth Korea and others are fast moving from suppliers of the US pot to being able to just say "Screw the US, we don't need them." As we move forward onto a less neutral net the end result will be nothing less than a mass exodus of cutting edge technology from the US to other countries.
The EU, China, India all provide single currency markets that are larger than the US market, if not now then very soon. So the power the US market had won't last much longer. The question is if the US throws up too many barriers to the market will the market adjust or, just move on to greener, and easier to graze, grass.
With the loss of the technical edge in market, will it also result in a loss of technology development. To we finally become a market made up of people selling things to each other.
I'm sorry, I'm to tired to be witty at the moment so this message will have to do.