Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf
Perhaps one of the more overlooked problems that could arise out of a bad Net Neutrality decision is the impact to online gaming. In fact, any interactive communications could stand to take a dive (VOIP, streaming video, etc) with the advent of Net Neutrality legislation. RampRate has an interesting look at the possible fallout and where we are headed. From the article: "What will be murdered with no fallback or replacement is the nascent market of interactive entertainment - particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large -- even overwhelming -- portion of the value of these offerings comes from their 'network effects' -- the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network."
Maybe then he'll do the dishes, or shower.
This gets my vote for the most catchy title since Fark's 'ceiling cat' incident.
- Just my $0.02, take with a grain of salt, your mileage may vary.
As long as the kittens are spared. I don't feel bad about ISPs killing our Night Elves.
----- You know you have ego issues when you register a domain in your name.
As has been mentioned before, to legislators and industrialists, "online gaming" is part of the much older "gaming industry," which is the politically correct word for gambling. This article refers to "online computer games" which has an entirely different stigma involved. You have to speak with policymakers clearly, so they don't confuse tempt-husbands-to-wickedness gambling and train-kids-to-shoot-up-schools computer games.
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think of all the stockholders not profiting from the extra fees paid by MMORPG addicts for preferential routing to tonight's server
+1 fashionably cynical
Now, if *I* can't even understand it, how the Hell is Joe Sixpack supposed to?
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
No!
And I think I am speaking for all the people who don't want the WoW Hordes invading Real Life.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
What, broadband providers don't have enough bandwidth?
Lay more fucking fiber, you god damned piece of shit greedmongering lazy bastards! I pay $110 for cable per month, and that ONLY includes analog, digital on ONE TV, and a cable modem. I have an HDTV, and I REFUSE to pay them another $10 for 8 760p.
Eat my shorts, telecoms.
(Note that my cable company is not a large one, and my modem's speed is routinely 1.5x advertized with no latency problems or blocked ports. Still, $110 a month??)
The post says it all : if they built a business out of it, they have to pay for it.
Yeah, because Blizzard gets a free OC48 pipe, just for being such a good customer.
Fucking idiot.
If Net Neutrality did squeeze online gaming, it might create an opportunity for someone like GameRail, a high speed network that directly connects online game players to the servers that host popular FPS titles. GameRail peers directly with ISPs, universities and game server providers (GSPs). The question is whether game server hosts see usefulness in that type of middleman. The answer to that question might change in some of the scenarios imagined int eh article.
RichM
Data Center Knowledge
outgoing port 25 (for good reasons)
are you mad? i switched away from a provider simply because they decided that outbound traffic on 25 was not allowed. i asked, simply "please disconnect my service." i got the "why sir?", to that i responded about 25 being closed, needing a mail server, etc etc. bastard company kept on insisting that I could not have a server on their network, but wouldn't close my account. after some freaking, and raised voices, they heard.
now, i understand that some clowns haven't any idea what 25 is, or how smtp works. people like that should have everything disabled by default at the isp, but the option to open the port should also exist. whatever happened to making your customer happy? somewhere along the way, money and greed removed any politeness between lowly customer and huge corporation.
We're like rats, in some experiment! -- George Costanza
Where's this guy's +1 Insightful...seriously.
Why do people think individuals are the only ones paying for internet access? Just because you don't see Blizzard's bill from AT&T doesn't mean it doesn't exist.
Blizzard already pays for bandwidth. Google already pays for bandwidth. Amazon already pays for bandwidth. TelCos just want a legal reason to extort more out of them cause they need another gold swimming pool.
Fully agree. Fucking idiot.
I hate to say it but Cringely got it right and this article gets it wrong. Without net neutrality we move to spoke and wheel internet where the hubs are the high QOS cliques of the major carriers. all other paths joining nodes that are not in the intra-carrier cliques and thus getting first rank quality of service will be slow connections. As a result two things happen: the actual network capacity, compared to a peer-to-peer model goes down. and the number of players who can simultaneously be connected within one clique drops.
Now the providers like this. First, the guy with the biggest clique wins and it drives out the little guy competittion. Second, they don't care what your bandwidth is as long as they are the gate keeper and can charge you what it costs them plus a fixed profit. They have no strong incentive to build more bandwidth since as gate keepers their profit will be the same. It's not like there are suddenly be fewers internet users. As long as you can play some games you will be shelling out 49.99 per month--you wont decide well hey it's not fast enough so I wont use the internet at all. You'll still belly up. You might be willing to pay a premium for faster service, but unless all the other game players were willing to do so also then your speed limit in the game is not your connection but the connection to the other players on the slow links.
Now the way they can deliver better QOS to everyone is to maximally exploit all the interconnects they don't gate keep. Namley the the peer-to-peer connections that may span provider networks. If all those have high QOS there's more bandwidth for everyone. They just can't change you extra for it and since it allows competition and the small cliques can compete you are not slaved to one provider: you can move to the best value and still have good QOS. So there's incentive to the providers to provide faster and faster connetions at the lowest cost.
the article is exactly wrong
Some drink at the fountain of knowledge. Others just gargle.
40+ hours a week? The horror!
I have seen the future, and it is inconvenient.