Slashdot Mirror


Neverwinter Nights 2 Review

Neverwinter Nights was like an arrow of Zonk-slaying aimed directly at my gamer heart. I've been a table-top player since grade school, and a CRPG version of Dungeons and Dragons with the (at the time) new 3.0 rule set was tremendously exciting. Some four years later, and the sequel had me equally excited. Neverwinter Nights 2 was developed by Obsidian (of Planescape: Torment fame), using a fairly faithful version of the newer 3.5 rules. The result is a game that oozes D&D from every pore. You've got tons of spells, prestige classes, quirky-weird races (tieflings? anybody?), and a polished, functional story that gets you from point A to point B with a minimum of pain. A recipe for a nerdgasm if there ever was one. The game itself, regrettably, suffers from a fairly big problem: they rolled a 1 on their Craft(Videogame) roll. Read on to find out why they should have taken 10 in my impressions of Neverwinter Nights 2.
  • Title: Neverwinter Nights 2
  • Publisher: Atari
  • Developer: Obsidian Entertainment
  • System: PC
The original Neverwinter Nights was far from a perfect fit right out of the box, of course. While the game's basis was solid (after a patch or two), the campaign was pretty much a throw-away. That never really bothered me; the tools were so great that the fans stepped in and made the game their own. Modules like "the Witch's Wake" more than made up for that initial lackluster experience, and the campaigns they offered in the game's eventual expansions were far more considered and interesting. Neverwinter Nights 2 (NWN 2) is something of the reverse, more's the pity. The actual campaign is fairly enjoyable, but the game's foundation is more than a little bit shaky. It's hard to say now what that will ultimately mean for the title's longevity, but my instinct is that Obsidian is going to need to get this fixed fast in order to keep their fans interested.

NWN 2's story sees you beginning life as a 'Harborman', a person adopted by a local luminary in a small village along the Sword Coast. This is the same region of the Forgotten Realms that played host to every other D&D CRPGs you've played, so you're likely to see some familiar names in both locations and characters. There's a big evil, of course, and within the first hour of play it has interrupted your village's quaint little carnival in order to kill and maim. Once the battle's done, you're tasked by your adoptive parent to head north to the city of Neverwinter, to figure out exactly what's wrong and set things right. Along the way, you meet a cast of crazy characters who aide you on your journey. Though they mostly play into the usual D&D stereotypes (grumpy dwarf, annoying druid), there's some originality here as well. I particularly liked the aforementioned tiefling (a union between a human and a demon). She's a rogue (and thus very handy to have around), and punctuates her annoyances by exclaiming "Hells, Hells, Hells". It isn't Shakespeare, but it isn't grade-school D&D either. The story itself develops from these humble beginnings with the usual dramatic scaling that table-top gaming requires. Before long, you're fighting horrific monsters and doing a bit of world saving on the side. What could have been a hackneyed snore was actually fairly enjoyable thanks to the sheer amount of polish the designers gave the story. It's obvious they have a passion for this material, and it comes out in every witty NPC or unexpected plot-twist.

Who *you* are within this story is, of course, completely up to you. NWN 2 offers the same overly-flexible character creation system as the original. Since 3.0, D&D has gotten a lot more complicated, and this is reflected by the sometimes-overwhelming array of options you'll have when choosing your class, feats, skills, and magic spells. Every one of these, though, can be circumvented by using the 'recommend' option the game offers. While I tweaked my characters the way I wanted them, I checked in on the recommend option each time and can honestly say it would not steer you wrong. If you have no interest in choosing a 6th level feat for your dwarven Fighter, you can click right through the level-up process and not feel as though you've been cheated. At higher levels you can choose from prestige classes which offer unique gameplay styles. Some are holdovers from the original NWN, but there have been some new additions as well. It's hard to argue with the degree of customization you can achieve with the character creation system. They even have a fairly robust avatar-maker. Here, at least, there is little to complain about.

Let's go back to talking about that cute tiefling, though. She leaves something to be desired in the brains department, unfortunately. There's an option to manually tell your cohorts what to do, and in dungeons it is a requirement that you turn it on. While traveling, giving your NPCs a little free reign is fine; they'll engage the enemy and there is an option to ensure they cast the appropriate spells. In dungeons their enthusiasm will send them dashing right through traps, past big evils, and into the waiting jaws of death. What I'd really like to have seen was the option for the game to auto-pause after every 'round' of combat. Given that the game's AI is not up to the task of dungeon crawling, I would have preferred to use good-old turn-based combat to ensure maximum party survivability.

Another (much discussed) frustration is the in-game camera. To say that it is curiously designed would be to give a great deal of credit to the game's developers. I'm usually fairly sympathetic to UI problems; making something that everyone will agree is useable is very challenging. A camera, though ... this is 2006 folks. 2+1/2D games have had a useable camera for almost half a decade now. Why Obsidian felt the need to re-invent the wheel is beyond me. Thankfully, you can select yourself and your teammates via use of the F1-F4 keys; a requirement since it's quite challenging to pin them down with the mouse. If we, as gamers, can't complete the 'looking at fun stuff' part of gaming, where does that leave us? This was an inexcusable oversight, and makes you wonder how much QA Obsidian had the chance to do before the game shipped.

Graphically, Neverwinter Nights 2 is visibly better-looking than its predecessor ... if you're playing on an extremely high-end system. On my own system, I found that the game was playably smooth with almost every option turned down and a screen resolution I would have found useable in 1997. With the graphical elements turned up higher than that, my (not terrible) system began to grind and sputter. Slowdowns weren't even solely during combat. Somehow, moving from place to place also caused molasses-like framerates as well. I will say, in the games defense, that the high end XPS laptop I'm currently reviewing from Dell played the game with absolutely no hiccups. This is a laptop I could never afford to purchase for myself, but it played NWN 2 at a very high resolution with no problems whatsoever. Somehow, that's not much of a consolation.

Aurally, the game is fairly forgettable. I always looking forward to a D&D CRPG's musical accompaniment; if it's any good it's likely that it would go well with a table-top session too. The generic fight music is the highlight of the game, more's the pity. This, too, felt like a game element they just didn't have time to give full attention to. Thankfully, the voice actors that bring the NPCs to life are fairly animated. Aside from the tiefling and the dwarf, you'll find a host of unique fantasy-types awaiting your canned questions and plot-related annoyances. The voice acting is one of the strongest parts of the game, and it's a shame that the rest of the title couldn't rise to that quality level.

In fact, it's telling that the components of the campaign (the story, the voice acting, the characters) are the most polished elements here. Neverwinter Nights 2, it was hoped, would offer RPG fans another solid platform on which to make their creations come to life. In quality, the mods created with the original NWN toolset easily match he FPS offerings created in the Quake or Unreal engines. Instead, Obsidian here seems to have produced a more singular game experience. They've focused on offering a single tale ... perhaps ultimately to the detriment of all future tales that could be told with the toolset. There's already been a patch for the game, and it has improved things somewhat. Only 20/20 hindsight will be able to tell us if NWN 2 is up to the task of being the next platform for RPG modding. For now, as a singular game, Neverwinter's technical problems outweigh the story and quality of character acting that might have made this a favorite of 2006. Table-top RPG fans will still find a lot to like here, but the game is going to make you work for your fun. That's nothing new for Dungeons and Dragons players, but those with a lower tolerance for this sort of thing should probably wait for the first expansion. One would hope that by that point these issues will have been corrected, and everyone can enjoy another trip to the not-so-Forgotten Realms.

282 comments

  1. New Coke by COMON$ · · Score: 4, Insightful
    Maybe I am off-base here but does anyone else think that Neverwinter Nights 1 and 2 were a pale comparison to the Baulder's Gate and Icewindale series?

    I loved the big parties (which was axed in NWN1 and brought back to a whopping 4 in NWN2). I also loved the plethora of side quests, I am just in the beginnings of NWN2 and it seems a bit linear so far, just got into the Blacklake district. With BGII you could spend days playing and never see the main quest. This is one place I think Oblivion got it right. Is there a reason they pulled away from that gameplay?

    Of course I could be biased as BG was one of my first D&D experiences, and as most of my friends are FPS type people so my exposure is limited.

    But clean up the graphics to BGII, apply the new ruleset, give me a new storyline and I am happy. Zelda has been using the same playing style since the first game.

    --
    CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    1. Re:New Coke by mordors9 · · Score: 2, Insightful

      I preferred NWN to BG or IW, but then it was my first game of this type. Like you mentioned, I think everyone is going to be in love (or at least have fond memories of) with their first. I haven't played NWN 2 yet. But I look forward to it.

    2. Re:New Coke by Cerberus7 · · Score: 1

      Y'know, every single RPG since BG2 has made me wish somebody would remake the entire BG series in one of these gorgeous new engines with the 3.x rule set. NWN pissed me off so much with its tiny party I never bothered to play it much. KotOR made me long heavily for at least a 6-character party, and more more MORE side quests! The Icewind Dale series, while fun, didn't have the character development of BG2. Ah, well. I don't think anyone will ever top BG2. Now somebody needs to make sure I'm wrong.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    3. Re:New Coke by Kentamanos · · Score: 3, Insightful

      FWIW, the number is actually 5 for a large portion of the game (about halfway thru Act 2). The older ones were 6 maximum, correct? In any event, it beats the number NWN1 imposed in the single player campaign ;).

      I think there are actually quite a few side quests in NWN2, but none of them feel trivial (they're more like arcs than simple quests). I know a lot of the quests I did seemed completely unrelated to the main quest. A lot of the quests you get from talking to your party members are optional (Neeksha vs. her old thieving partner, Khelgar and the monk quest, Elaine's (sp? druid) quests etc.).

      The thing I really liked about the BG and IWD series was the party formations. You put your party in a certain order, and that order dictated the formation everyone was arranged in (you could put tanks at the front, casters in the back). In NWN1/2, it's actually fairly random how your party will arrive at a destination. The formations were nice for performing actions like "move to this doorway".

      The party AI in NWN2 sucks though. Most people just put them in "puppet mode" where they don't do anything you don't instruct. Otherwise you'll find yourself asking things like: wizard, why did you just cast Bull's Strength on yourself???.

      I haven't finished NWN2 yet (I'm in what I believe is the final act, so guessing I'm at about 80%), but I've really enjoyed it so far. The keep maintenance stuff was cool and the crafting (as limited as it might be) is nice.

    4. Re:New Coke by Rapter09 · · Score: 1
      I completely agree with you (well, except on the Oblivion thing, but that's a whole other can of worms)

      Baldur's Gate was one of my second D&D experiences. My first was, of course, the tabletop game, played with some friends every lunch hour for awhile in high school. Sadly, we got precious little done but it was fun in its own right when we had nothing else to do. But, regardless, Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II, and Throne of Bhall were a roleplaying celebration. Everything that was right and good with the genre was brought out with the Bhaalspawn saga. It was most assuredly the best RPG I have ever played hands down. Hundereds of hours of gameplay so many things to do and see, so many people to interact with. Bioware just kept raising the bar every single time they released a Baldur's Gate sequel. Everything was just done right. It's a pity that the storyline has ended.

      So naturally after somebody completes the true epic that is Baldur's Gate and Bioware announced Neverwinter Nights I was like "holy crap! New engine... new story... bring it on!" But... gosh the game sucked. It was terrible. I don't really give a wooden nickle about the toolsets. They were awesome, assuredly, but when you buy a game you buy it for the campaign and the game itself not for the toolset. At least I do, anyways. The nerfed party system was disappointing. The plot and combat was terrible. I took the plunge with Neverwinter Nights 2 - $60 gone down the drain. I can't play the game. It's just too terrible to even consider looking at.

      Whatever happened to the epics? The true RPG experiences that defined a game like Baldur's Gate? I took so many good memories away from playing Baldur's Gate. The game really grabbed you by the collar when it came the story. You really really hated Sarevok, and you really really hated Irenicus and then when Sarevok comes back and he's in your party you were like "holy crap this is awesome!"

      I suppose we won't see another D&D RPG with that much soul for awhile.

    5. Re:New Coke by Anonymous+Brave+Guy · · Score: 1

      FWIW, the number is actually 5 for a large portion of the game (about halfway thru Act 2). The older ones were 6 maximum, correct? In any event, it beats the number NWN1 imposed in the single player campaign ;).

      That's a great relief.

      I loved the BG series, in no small part thanks to the detail of the party-joining NPCs and their custom side-quests on my first couple of runs, and the flexibility in building my own power-gaming party on another occasion. I had been looking forward to NWN with great anticipation, yet never got beyond the first few hours of gameplay. An adventurer and random side-kick do not a party make. I've heard good things about the expansion packs, player-written campaigns and DM stuff, but never experienced any of them; I lost interest. If NWN2 offers some party-based game-play with the same kind of visual appeal and detailed character development that underpinned NWN1, it may yet be worth playing...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    6. Re:New Coke by RxScram · · Score: 1

      Personally, I think they should remake the "Champions of Krynn" series, from the early 1990's. Although it's been many many years since I've played it, I personally found the story for this series of 3 games to be better than anything that has been made in this century. I would love to see this game either remade, or maybe different games in the DragonLance campaign setting.

    7. Re:New Coke by Anonymous Coward · · Score: 0

      It's the toolset, stupid.

    8. Re:New Coke by rho · · Score: 1

      What made NWN worthwhile to me was the multi-player. I could get together with my old game-playing friends for a couple of hours a week. In that instance, requiring a large party and dozens of side-quests just makes it harder to have a good time. In fact I started working on a set of "Instant Action" modules for NWN1 that kept gameplay down to a single quest with a single significant treasure at the end, encounters prepared with a balanced party in mind, with gameplay time kept to an hour or two because that's how I wanted to play NWN.

      Time constraints prevented me from working further on them, but I still think they're a good idea. After reading the reviews of NWN2, I really think they're a good idea.

      --
      Potato chips are a by-yourself food.
    9. Re:New Coke by COMON$ · · Score: 1
      Personally I am hoping to go back and play BGII and ToB when the memories are a bit more faded. Even with the graphics less than now a-days, it is still a kick ass game. But I think you summed it up well. I have been waiting for a company to recreate the greatness that was BG in one form or another. It just seems that games today aren't as complete as they used to be....crap now I am starting to sound like an old timer...

      Maybe there just isnt a market for it anymore, When I say Black Isle get swallowed up or whatever happened I felt like I lost a friend, so many hours playing BG, and I am not even a hard core gamer, but my GPA definitely took a hit when BGII came out.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    10. Re:New Coke by nick_davison · · Score: 4, Informative
      I loved the big parties (which was axed in NWN1 and brought back to a whopping 4 in NWN2).

      That's actually remarkably easy to fix:

      ~
      DebugMode 1
      rs ga_party_limit(6)
    11. Re:New Coke by Anonymous Coward · · Score: 0

      I didn't like the RTS-style combat in the Infinity Engine games. Since combat is such an essential part of those games, I just couldn't get into them, even if they did have a good story.

      I loved NWN and am currently playing through NWN2 and so far I love it.

    12. Re:New Coke by tezbobobo · · Score: 1

      You are correct. It was the dynamics of character control.

    13. Re:New Coke by Zemran · · Score: 1

      I completely agree with you. Balder's Gate II is still the best because you could play a different game each time you played it. NWN lost a lot of that and NWN2 is just a single path game. With BGII you could wander off and do something different but with NWN2 you can only go one way. BGII is the only open world game that I still go back to. I have been playing the new one and am fed up with the bugs and being forced to take the path that is set. I cannot understand why the team that made the best, now settle for the same mediocraty that everyone else pumps out. The graphics may be great but I want a game...

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    14. Re:New Coke by Nanpa · · Score: 0

      BGII is the only open world game that I still go back to. I love BGII, but it is in no way an open game world. There's a bunch of sidequests and treasure to be looted yes, but that ends eventually. And then you're left with the linear storyline (Which was brilliant, yes) but still had the same essential outcomes (Althogh you could cry out your motive in dialogue). It gave you a wide breadth but didn't let you off the leash.
    15. Re:New Coke by kkwst2 · · Score: 1

      It's not just you. BGII was the best video game D&D experience I've had, and it's not close to my first. IWD was pretty good, but not close to BG, and especially BGII. The story of NWN certainly didn't compare to BGII. I also liked the big parties of the older games. I play a lot of FPS, but am a sucker for a good D&D-type adventure. The best stories I've played through are BGII and (though not at all D&D, but more of a RTS strategy game without resources) a game called Myth by the pre-Microsoft Bungie. Those games caused more sleepless nights than any other.

    16. Re:New Coke by Anonymous Coward · · Score: 0

      Zelda has been using the same playing style since the first game.

      Dude, this is the most insightful comment I had heard about using the style of BGII. Other people always argue how we need something new, and BG series is done and gone ... I agree, but at the same time I think something is missing.

      This Zelda has been successfully using the same play style is exactly what I was thinking of!

    17. Re:New Coke by NNland · · Score: 1

      Zelda has been using the same playing style since the first game. You can't be serious. Zelda 1 and Zelda 2 were significantly different, so different that the experience-based Zelda 2 does not seem to have been revisited since. Zelda 3 harked back to Zelda 1, and those who liked #1 but didn't like #2 enjoyed #3. When Zelda hit 3D with Ocarina, Majora's Mask, etc., the format switched again.

      According to my count, thats at least 3 distinct "playing styles" (unless you count Majora's Mask replaying another, or even Twilight Princess' Wiimote interface different).
  2. Yeah, horrible. by RocketScientist · · Score: 5, Interesting

    The camera problems are inexcusable.

    The frame rates are atrocious.

    The pathing is horrible. The workaround to the horrible pathing is micromanaging every character. I spend so much time in the other characters I spend next to no time trying to get a feel for my own class.

    If you're in combat and for whatever stupid pathing reason can't reach your target, you get neither an error message nor any automatic movement.

    If your character isn't a healer, you'll have a way harder time advancing since you pick up two damage dealing characters first. Prepare to go through every potion you pick up.

    All in all, it's marginally above Bejeweled while I'm waiting for my WoW server to restart.

    1. Re:Yeah, horrible. by ivan256 · · Score: 1

      The pathing is rediculous. I agree with you completely there (Why would a character take the long route taking damage through a burning object instead of walking straight ahead?), but...

      The only people I ever hear complain about the camera are WoW players. There is nothing wrong with the camera at all. Hold down the middle mouse button and set it how you want. What's the big deal? Indoors it is a little iffy, but not terrible. You're playing multiple characters. not one, so you can't have a chase camera (nor do I see why you'd want one, since that wouldn't give a D&D feel at all).

      If you like WoW better, than by all means go play WoW.

    2. Re:Yeah, horrible. by spyrochaete · · Score: 1

      I was about to say every one of your comments, minus the one about being a healer because I couldn't stand to play the game long enough to figure that much out. I'd like to add that I was exceptionally annoyed to hear the same old battle cries and sound effects and music as NWN1. I sold NWN2 almost immediately after buying it, and the camera was my primary reason for doing so.

    3. Re:Yeah, horrible. by Anonymous Coward · · Score: 0

      Well if you can get the game to play, then you might enjoy it. I am still having issues with seeing only a black screen when playing, even with all the settings turned down.

    4. Re:Yeah, horrible. by Anonymous Coward · · Score: 0

      I had the black-screen issue, too. Upgrade your video drivers- that fixed it for me.

    5. Re:Yeah, horrible. by LordPhantom · · Score: 0, Flamebait

      Yes, because level grinding in WoW is the paragon of a good story-oriented RPG experience!

    6. Re:Yeah, horrible. by RogueyWon · · Score: 2, Interesting

      In terms of the AI, what I really found hard was coming to NWN2 after playing Final Fantasy 12. The general standard of NWN2's AI is shocking. While there are some AI customisation options, most of them don't seem to do much and I found it virtually impossible to set mages to any kind of sensible casting regime. NWN2 desperately needs some kind of equivalent to FF12's Gambit system.

    7. Re:Yeah, horrible. by Nasarius · · Score: 1

      What's with all the new "AAA" games that run like crap and/or look like crap on any system more than a year old? Oblivion, NWN2, the new Total War games (even in map mode), Company of Heroes, etc. Whatever happened to the idea of a scalable graphics engine, or just plain good code design? Dear game developers: if your game is halfway decent, nobody gives a shit that you haven't used all the latest masturbatory DirectX features to make everything extra shiny. Oh, and could you make memory usage slightly less obscene? I haven't seen any feature that merits such awful performance. I submit to you World of Warcraft and GTA: San Andreas as two games that look great and run smoothly even on ancient hardware.

      --
      LOAD "SIG",8,1
    8. Re:Yeah, horrible. by Das+Modell · · Score: 1
      The only people I ever hear complain about the camera are WoW players.

      WoW players complain because they know what a good camera is.

      If you like WoW better, than by all means go play WoW.

      Yeah, because obviously games consist of nothing but the camera, everything else is irrelevant.
    9. Re:Yeah, horrible. by Das+Modell · · Score: 0, Offtopic

      WoW is not a story-oriented RPG and doesn't even attempt to be.

      I really love how NWN fanboys always bring up WoW, even when nobody gave them reason to. They pull this same shit on the forums all the time. WoW, it seems, is their own personal anti-Christ.

    10. Re:Yeah, horrible. by Anonymous Coward · · Score: 0

      Uh, because the grandparent post actually MENTIONS WoW in it?? Are you just too stupid to read, or do you just like pulling your little strawman argument out of your ass?

      WoW is an example of catering to the lowest common denominator in order to achieve sales. The fact that many people use bots to grind their way through it says something about the gameplay.

    11. Re:Yeah, horrible. by Anonymous Coward · · Score: 0

      > Prepare to go through every potion you pick up.

      Pardon? I never used a single potion in the whole game. With unlimited resting nearly everywhere there is really no need to drink any.

    12. Re:Yeah, horrible. by AvitarX · · Score: 1

      My system was older than a year and not top of the line when I bought it (but was a very strong middle). It played Oblivion fine.

      I also have >2 year old laptop that plays it poorly, but playable on lowest settings. The laptop had a GeForce Go card and needed a set of hacked drivers (to get the real drivers on and not Dells). When I read a guide for tuning Oblivion their was a setting that when turned on improved quality, allowed me to increase draw distance, and made it faster. The track pad became the limiter of my enjoyment (and vampyrism).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    13. Re:Yeah, horrible. by CableModemSniper · · Score: 1

      You're playing multiple characters. not one, so you can't have a chase camera (nor do I see why you'd want one, since that wouldn't give a D&D feel at all). Yes, controlling multiple characters definitely has more of a D&D feel than a chase camera. Makes perfect sense. Well I gotta go get my 5 character sheets for my tabletop D&D session. Catch you later.
      --
      Why not fork?
    14. Re:Yeah, horrible. by Jartan · · Score: 1

      WoW players complain because they know what a good camera is.


      The WoW camera is indeed good. For a game with only 1 character that is. It's horrible for a game where you are supposed to control 5 though.

      The only real problem with NWN2's camera is they didn't go as far as they should of. It should of used a true top-down view with RTS style movement like Baldur's Gate 2.
    15. Re:Yeah, horrible. by Das+Modell · · Score: 1
      Uh, because the grandparent post actually MENTIONS WoW in it?? Are you just too stupid to read, or do you just like pulling your little strawman argument out of your ass?

      Mentions. Not really enough to warrant yet another fanboy rant againts WoW.

      WoW is an example of catering to the lowest common denominator in order to achieve sales. The fact that many people use bots to grind their way through it says something about the gameplay.

      WoW is a good game, so people play it. That's why I play it. I think NWN2 is shit game, so I don't play it. That's how it tends to work.
    16. Re:Yeah, horrible. by ivan256 · · Score: 1

      Ok there mister sarcastic. Have fun playing by yourself.

    17. Re:Yeah, horrible. by ivan256 · · Score: 1

      WoW players complain because they know what a good camera is.

      You assume that people who aren't WoW players have never been WoW players, and thus don't know how the WoW camera works.

      In reality, some of us just don't like that type of game just as much as you do like it.

      I guess if I wanted to be a jerk I could say that the rest of us know what good gameplay is.

    18. Re:Yeah, horrible. by Das+Modell · · Score: 1

      So you don't like WoW's gameplay, but what exactly does that have to do with the camera? I don't have to like Oblivion but I can still say that it has quality graphics.

    19. Re:Yeah, horrible. by ivan256 · · Score: 1

      It doesn't. I was being a jerk in response to his jerkiness.

      As far as the camera goes, my point is the same as it was in my original comment. I don't think that a WoW style camera is appropriate for a game where you are managing multiple characters simultaneously. Instead, the camera needs to take into account the positions, and movement of all of your characters as well as other plot-important events. WoW's camera is appropriate for its own style of gameplay and for a few other types of single person perspective, action-oriented games. NWN2 is neither single person perspective, nor action oriented.

    20. Re:Yeah, horrible. by callmetheraven · · Score: 0
      The only people I ever hear complain about the camera are WoW players.

      Perhaps you should meet more people, some of them will not be WoW players. Check out the NWN2 forums on bioware.com, there are hundreds of enraged NWN1 players who despise the NWN2 camera.

      --
      You can have my SIG when you pry it from my cold, dead hands.
    21. Re:Yeah, horrible. by triffid_98 · · Score: 1
      I don't know, I can run all of their 'mid-level' settings (full character shadows/effects) without significant lag on my aging system (2.8G P4, AGP, ATI X800). It's too bad the companion AI/cameras are so flaky, but graphically I really can't complain.

      What's with all the new "AAA" games that run like crap and/or look like crap on any system more than a year old? Oblivion, NWN2, the new Total War games (even in map mode), Company of Heroes, etc. Whatever happened to the idea of a scalable graphics engine, or just plain good code design?
    22. Re:Yeah, horrible. by Des+Herriott · · Score: 1

      The only people I ever hear complain about the camera are WoW players.

      I've never played WoW. I used to play NWN regularly. The camera in NWN2 is so badly implemented that I find the game completely unplayable - it does not work like the old NWN camera did. The group of people I used to play NWN with all agree - we'd hoped to get a regular weekly NWN2 evening going, but that won't be happening until (if?) some of the suckage has been fixed. A real shame.

      And don't get me started on the lack of a Linux dedicated server. I can understand not wanting to bother with a Linux client, but lack of a server is just braindamaged.

    23. Re:Yeah, horrible. by ThePhilips · · Score: 1

      +10. I'm avid NWN1 player (I'm still playing it) and I dislike NWN2. They have fixed bunch of problems of NWN1 by replacing them with new problems: camera, inventory, party, radial menu, etc.

      In NWN2 you have complicated landscapes. That plus buggy camera makes you often end up with screen (e.g. right in middle of a battle) filled leaves of the tree or walls or constructs or whatever that happened to be nearby. Sometimes it's annoying. Often - during complicated quests - it's very frustrating: to suddenly loose a sight on your party.

      P.S. In addition to unforgivable decision to remove radial menus, also I hate that I am forced in single player NWN2 to have party. First I do like that - I like to play alone. Second. It's buggier even beyond first Dungeon Siege. Added that NWN1 shortcuts for party commands were removed, complicated game play becomes a total bore, since you have to manually babysit every character: AI hardly guesses right feat to use and most of the time computer controlled characters dumbly engage enemies as soon as they see them.

      --
      All hope abandon ye who enter here.
    24. Re:Yeah, horrible. by LordPhantom · · Score: 1

      *cough*
      I actually despise NWN - but it's a better storytelling device in the traditional RPG sense than WOW could or ever was intended to be.

      But since you apparently used "reading comprehension" as a "dump stat" on your RL charachter, let me requote the OP:

      All in all, it's marginally above Bejeweled while I'm waiting for my WoW server to restart.
      Implying that he'd rather play WOW than NWN, given the entire point of the article is to discuss NWN, the comment is slightly less than idiotic :)

  3. Re:Bioware by Anonymous Coward · · Score: 0

    I'm not sure, but I will say that Planescape: Torment (also made by Obsidian) is one of the finest computer games ever made, D&D based or otherwise.

  4. Zork slayed Zonk... by __aaclcg7560 · · Score: 0, Offtopic

    ... an arrow of Zonk-slaying aimed directly at my gamer heart.

    I'm sure that's supposed to be "Zork-slaying" for the old timers in the audience.

    1. Re:Zork slayed Zonk... by Anonymous Coward · · Score: 0, Flamebait

      Maybe if the submitter was named Zork. However, he is not and you are a idiot.

    2. Re:Zork slayed Zonk... by Quill · · Score: 1

      Posted by Zonk on Monday December 11, @02:14PM

      --
      My religion forbids the use of sigs.
    3. Re:Zork slayed Zonk... by __aaclcg7560 · · Score: 0

      Nah... I read the line as "at the gamer heart". I'm not an idiot, I just need glasses. That's what happens when you're an old timer. When I worked in the video game industry for six years, I used to amazed the kids by telling them that I played Pong when it fist came out years before they were born and have them to talk to another old timer who tested games when they were still paper and pen. Those were the days! :P

    4. Re:Zork slayed Zonk... by dancingmad · · Score: 3, Funny

      Hey, I'm okay with Zonk slaying.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  5. NWN2 fails by Anonymous Coward · · Score: 2, Informative

    Many people can't even complete the OC due to crashes and corrupted save files, there are many feats and spells which aren't working or bugged, the need for a downloadable PWC file without in-game support is killing the PW community, and worst.. No linux dedicated server, with hefty requirements for the windows server.

    The required memory to host a PW-sized module is in the 4GB range, and modules over 2GB cause the server to crash.

    Obsidian claimed they'd have PW support as a priority, but it seems to be just lip service.

    Atari released this game before it was ready, and it has nowhere near the polish NWN1 had when it was released.

    Sad, sad sad. I pre-ordered it based on years of enjoyment building a PW with NWN1. I'm having to tell my players NWN2 is going to be impossible to work with.

    Let's hope Bioware's new project, Dragon Age, is better.

    1. Re:NWN2 fails by dave1791 · · Score: 1

      What really, really surprises me is the almost panglossian attitude of many in the nwn PW community about nwn2. With all of its problems and the obvious fact that persistent worlds were out of scope for the Obsidian design team, people still go on about how "future patches" or "the community" will fix it. I find it unbelievable that so many people simply assume that because the last nwn was so well supported for so many years, that this one will be as well; despite the fact that it was produced by a different company (and one with not so great a track record wrt bugs and patches).

      You don't have to wait for Dragon Age (which iirc is also not designed for PW use). I left nwn for the greener pastures of Multiverse and never looked back. Its server architecture reads like a wet dream for PW admins. There is an example ruleset called MARS that you can run with, or use as an example to build your own. There is also an MMO kit (Called "My Dream RPG" or something like that) for the Torque Engine that you can use to get a PW up and running in short order. Also, with Torque, if you don't like how the engine does something, you have the c++ code and can change it.

  6. Re:Bioware by Anonymous Coward · · Score: 0

    Well PS:T was made by several members who are working for Obsidian now (originally, it was made by Black Isle studios - a division of Interplay - same folks that brought the original Fallout RPGs)

    -- rev layle

  7. NWN cannot be compared to Baldur's Gate by Chris+Burke · · Score: 4, Insightful

    Mmm, well, okay, you can compare them, if you talk strictly about the single-player built-in campaigns, in which case NWN is a mediocre wanna-be at best.

    The thing that makes NWN head-and-shoulders superior to Baldur's Gate is the toolset and, more importantly, the Dungeon Master Client.

    NWN is special because it gives you the ability to re-live the table top experience as best as possible by having an actual human being in control of the game world. NPCs can be directly role-played by the DM, just like they would be if you were sitting around a card table instead of spread out across the Net. If the players want to exhibit some burst of ingenuity, they can and the DM can make things proceed in a reasonable fashion.

    Baldur's Gate is great, and so are many other computer RPGS, but they are all fundamentally limited by what the programmers allowed you to do. NWN is different -- with a DM, you can do things the makers of the game or module never imagined you doing, and the DM can tell you what the result is. Although this was also limited by the tools, which was the most obvious place for the game to be improved.

    Which is why this review is basically useless to me. All it tells me is that played as a single-player CRPG like Oblivion, it's a neat implementation of 3.5 D&D rules, but basically "meh" both in content and in presentation. Okay, but so what? NWN 1 was a pretty bad single-player RPG, the original campaign was terrible, but it was on the basis of the tools and the DM client that the game became an awesome, unique experience in gaming. Since the toolset is barely touched upon and the DM client mentioned not at all, this review doesn't cover the things I actually care about in determining whether or not this is a good game.

    Oh well. I don't think it runs on Linux either, so no skin off my back regardless.

    --

    The enemies of Democracy are
    1. Re:NWN cannot be compared to Baldur's Gate by COMON$ · · Score: 1

      I didnt have enough D&D friends to make me want to use the toolset. However is there a technical limitation that would keep them from creating the toolset for a BG style game? I didnt get to play any of the expansions for NWN, I just disliked the control of the game, one companion, and limited abilities. NWN2 seems to have a lot more promise though. I think I would enjoy it much more if I could have the free reign that BGII does. Rather than feeling like I am playing a D&D version of Final Fantasy. Get away from the linear feel, give me complete control (within confines of D&D) of my character and let her rip.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    2. Re:NWN cannot be compared to Baldur's Gate by moranar · · Score: 2, Interesting
      I just disliked the control of the game, one companion, and limited abilities.

      That's why I play as a druid. Animal companion + summon + ally + me (as a bear) + perhaps a charmed animal = more fun.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    3. Re:NWN cannot be compared to Baldur's Gate by Froboz23 · · Score: 3, Insightful

      What we really need is a game that joins the strengths of NWN with the strengths of Oblivion.

      I only played NWN for a total of about 8 hours before giving up on it. It felt way too claustrophobic with the top-down viewing camera. It just wasn't immersive. One of the best immersive games I've ever played was Ultima 9. There is something to be said for a game that lets you pan your vision 360 degrees, especially when you're outside, looking at the night sky. I get the same feeling when playing Morrowind. That feeling is completely absent in NWN. It's the difference between just playing a game, and actually being in the game.

      If the wonderful graphical elements of Oblivion, and it's immersive game play, could be married with the table-top Dungeon Master concepts of NWN, that would be the perfect RPG for me.

      In fact, I see that as the final solution to all the weaknesses of MMORPGs. The biggest weakness of MMORPGS is repetition. If you had players controlling some of the monsters, and the most competent players controlling quests and plot twists, then you'd have a truly enjoyable online experience without any of the soul-crushing repetition. This is part of what NWN tried to achieve, though on a smaller scale than a full MMORPG. Unfortunately, the UI drove me away before I bothered to try playing a campaign online.

      As for the graphics speed issues, I have my own solution for that, which the gaming industry surely hates. I tend to buy games about 2 years after they come out. I bought Morrowind last May, for $18. That included all the patch bug fixes, plus the two expansion packs. And even my old TI4200 video card is powerful enough to play that game at 1600 resolution with all settings maxed, making for a wonderful gaming experience. It's tough to wait on Oblivion, but I'll probably pick that up next year, when I upgrade my video card to something powerful enough to play Oblivion maxed. That would be the time I'd consider buying NWN2, but it sounds like it suffers from the same claustrophobia as the original. I'll have to try a demo before I'd consider picking it up.

      --
      Take off every Sig. For great justice.
    4. Re:NWN cannot be compared to Baldur's Gate by Chris+Burke · · Score: 3, Informative

      I only played NWN for a total of about 8 hours before giving up on it. It felt way too claustrophobic with the top-down viewing camera.

      There was a command you could enter in the game's console to free up the camera so you weren't restricted to a minimum 45 degree angle. It didn't take too long (but longer than you would think, given how obvious it is) that they made this the default behavior with a patch. It's funny because the game actually has a pretty long view distance that allows for some nice scenic views, you just couldn't tell with the stupid original camera behavior.

      The expansion packs, which were released after the patch that fixed the camera, made pretty good use of this fact as well. It was designed assuming you could look, you know, straight ahead to see dangers coming up.

      If NWN2 lost this behavior, I just have to say they are morons.

      --

      The enemies of Democracy are
    5. Re:NWN cannot be compared to Baldur's Gate by Das+Modell · · Score: 2, Insightful
      Since the toolset is barely touched upon and the DM client mentioned not at all, this review doesn't cover the things I actually care about in determining whether or not this is a good game.

      I've never understood this line of thinking. Nobody reviewed Half-Life 2 by saying "the singleplayer campaign sucks, but Valve Hammer Editor is awesome, so I'm giving this 10/10." NWN's editing tools are absolutely no different from the editing tools of other games, yet they're always granted a special status for some reason. Putting the toolset on a pedestal makes even less sense for NWN2 because it was strongly hyped for its supposedly awesome singleplayer campaign.
    6. Re:NWN cannot be compared to Baldur's Gate by Mike+Savior · · Score: 1

      I sympathize with not having more than one person to play with on a team in the first NWN. Playing alone with one idiotic bot friend is kinda lame. The game was exceptionally fun as a multiplayer game, though. You could pick up where you left off online or off, alone or with friends. Also I think one of the control schemes was wasd..

      --
      space is pretty cool.
    7. Re:NWN cannot be compared to Baldur's Gate by StarvingSE · · Score: 1

      The reason that there isn't a toolset for the BG series is that all of the terrain artwork is hand painted and static. With NWN, you can build your own worlds lego-style, although the drawback is that all areas tend to look the same (unless you are very talented with your placeable placing skills). NWN2 attempts to alleviate this by using a freeform terrain editor.

      --
      I got nothin'
    8. Re:NWN cannot be compared to Baldur's Gate by jorghis · · Score: 2, Insightful

      Maybe its just me, but the thing that got me into Baldurs Gate (1 and 2) was the story. It really drew me in like no other game ever has. The side quests were interesting and well thought out, they all seemed to fit together. By the end of the game I felt like I really identified with the hero. All of the areas were custom made (I loved that), you didnt go through similar looking areas over and over again. (especially in BG2) There was lots of action with very little repitition. With these games that have toolsets and let people make their own stuff you still always seem to get the feeling that youve played it before as you go through a dungeon or town.

      People talk about these other games with side quests like the non linearity is this great and wonderful thing. But most of these side quests seemed like "go kill creature X until he drops 15 fangs" or whatever. Didnt really have much of a story.

      I know that there are a lot of mods out there with good stories. I just want to buy a game and enjoy it without having to troll around on a bunch of websites.

      In my mind Baldurs Gate will always be the best RPG.

    9. Re:NWN cannot be compared to Baldur's Gate by robaal · · Score: 1

      I think you can even look straight up in NWN2...

      There are even actual ceilings in the "closed" maps, which is neat.

    10. Re:NWN cannot be compared to Baldur's Gate by Dputiger · · Score: 1

      There are a number of people who've responded to the points Chris makes here without really getting his complaint, IMO. As I see it, the "problem" here is that Chris (and, we'll assume, an fair-size group of people who think like he does) aren't really interested in NWN2 as a game, at all, but want to use it as a content creation engine for their own campaigns, ideas, and storylines. There has always been a set of tabletop roleplayers interested in using the power of technology to augment (or even tell) their own stories. Unfortunately, most of the software that's been available for "running your own campaign" has failed to deliver the kind of flexibility, ease-of-use, and capability most DM's have wanted. Even flexible, mod-friendly game engines are ultimately about creating specific, limited types of adventure. In most FPS games, for example, killing an important NPC will either promptly end the game or simply isn't possible. There are a handful of games that might allow you to kill the NPC while finding an alternate route to your goal--but typically ONLY if that goal is short-term. Deus Ex is one of the only games I can think of where the decisions you make really can take your character in some different directions, and even then, you return to the main storyline relatively quickly. In a D&D campaign, a character might make a serious decision to kill a major NPC, and the NWN tools (if I understand them correctly) allow the DM to both allow the action *and* to create a ripple of aftershocks around it that turn it into a valid play decision. Because the DM *is* the content author, he can decide what the impact of the NPC's death is, and how far it ripples into the game. It's completely possible for a player's decisions to change the plot twists a DM intends to incorporate later down the road. In contrast, when you're playing a mod built by someone with the Source Engine, the impact of your decision to kill an NPC only extends as far as a programmer has decided in advance--typically not very far. I'd say it's fair for Chris to say he wishes the NWN2 review had addressed these points, given that he basically states NWN is worth purchasing *simply* for the toolsets and capabilities. It's also fair for the reviewer to say this wasn't the focus of his review (though hopefully someone will publish an extensive write-up on these options). What *isn't* accurate or fair is to toss the interests of the roleplaying community out as unimportant, or to imply that all mod-friendly engines are created equal. All of this, of course, is just my .02.

    11. Re:NWN cannot be compared to Baldur's Gate by Anonymous Coward · · Score: 0

      I'd love to see you tell someone that your parties involve animal companionship, someone, Ally, and you pretending to be a bear...!

  8. Uhh... by Anonymous Coward · · Score: 0

    Did the author even play Hordes of the Underdark? There were tiefling in that expansion... Honestly, the reviewer comes off sounding like a n00b to NWN. Recommended for everything? Nerdgasm? Give me a break.

    1. Re:Uhh... by Saxerman · · Score: 1

      Although no one was still calling it chainmail, I started playing DnD back when they came in colored boxes and you needed to fill in the numbers on your cheap plastic dice with the included crayon. And I accept that since that age there has been a literal deluge of additional books and materials, which make it nigh-impossible for all but the most rabid and die-hard fans to keep track of it all. Even still, Placetouched characters have been around since Advanced D&D, and featured notably in the many Placescape books. The Tiefling is also part of the current core rules system, under their Open Game Content license.

      --

      A steaming cup of soykaf would be real wiz right now.

    2. Re:Uhh... by Anonymous Coward · · Score: 0

      I love the D&D. I loves it with a deep D20 sort of sick facination that only the sweet tickity-tack of rolling dice on a table top abates. Having said that, CRPGS are like methadone for heroin addicts to this gamer. It does the job but just isnt the same thing as sitting around the fart filled basement, eating pizza, chips and mt dew. Now I cut my teeth on the Old Gold Box games for the C64, Pools of Radiance! In all its glory. Sokol Keep anyone? Let's get ready for the Kobold Wave and start the Sweeps!
      NWN 2 is a better tool than it is a game. Its fun to make builds of characters, but how clunky can you get? 1.03 patch makes this game playable now, but still with a lot of room for improvement.

      Now, having admitted to being a huge dork, theres TONS of material, for Forgotten Realms, from story to artwork. Where is all that? If you have source materials why not exploit them! The arms and armor and spells seem to lack in this regard. One should be able to say, now theres a Purple Dragon Knight, but it just doesnt have the oomph it should.

      Why re-invent the wheel? Thats probably the strangest part of this games development, lots of things were reused, like sound sets but other things re-developed for no good reason AND for the worse!

      Time to bust out the C64 and the 5 1/2 inch floppys and play some old school CRPGs! Im getting a party together to go to Mendors Library, We're gonna see if the Mad Man will join our party!

  9. Oh God the Camera by Iriestx · · Score: 4, Interesting

    I played the game through the practice quests and found I couldn't take it, simply because of the camera.

    The bulk of my play time was spent struggling to get my character from point A to B, or getting the camera to pan, turn or tilt to make quests do-able or npcs viewable.

    After the walk through quests I promptly uninstalled the beast from my system and tossed the discs away. All the beautiful scenery, engrossing quests, and amazingly customizable characters in the world won't save a game in which the basic camera and movement control is hosed. Shame on developers to allow the game to ship in this state.

    1. Re:Oh God the Camera by jandrese · · Score: 4, Informative

      There are alternate camera modes, did you give them a try? I found the "close follow" camera works the best, although it's not nearly as close or following as the description says. In general though it was just barely good enough that I don't have to constantly fix the camera like you do with the default mode.

      --

      I read the internet for the articles.
    2. Re:Oh God the Camera by Caged · · Score: 1

      Even after the patches and addition of the Chase Cam I too found the camera to be aggravating in the extreme. I ended up uninstalling NWN2 and deleting its' folders within the same day of purchase. Money down the drain. I owned the first NWN and actually quite enjoyed the original (the expansions were 'meh').

      My system is certainly no slouch (X2-4600+, 1Gb RAM, 7900GT) yet I find the game sluggish and unresponsive to input.

      Give me the original NWN any day.

    3. Re:Oh God the Camera by pluther · · Score: 1
      OK, I'm confused about all these comments about the camera. I just got the game last weekend, but as far as I can tell, the camera is exactly the same as NWN1, except with a little more control.

      Whereas in NWN1 to turn the camera or tilt it up and down, I had to move the mouse to the edge of the screen, or use the PageUp/PageDown buttons, now I just hold the middle button down to move it around. But, the default view, from high up and behind the main character, is exactly the same default view in NWN, isn't it?

      --
      If the masses can keep you down, you're not the Ubermensch.
    4. Re:Oh God the Camera by Jaysyn · · Score: 1

      For more single player mileage out of NWN, download the Penultima, Demon, & Shadowlords series of modules. The Endless Nights series is also fairly nice. The Darkness over Daggerford module was supposed to be released as a premium module but instead was released for free. Incredibly polished, it has a true Baldur's Gate / Icewind Dale feel to it. It even has an overland map of the region & random encounters while traveling.

      --
      There is a war going on for your mind.
    5. Re:Oh God the Camera by Jaysyn · · Score: 1

      I've been using the middle button in the manner you've described in NWN for 2 1/2 years now. Windows & Linux.

      --
      There is a war going on for your mind.
    6. Re:Oh God the Camera by doti · · Score: 1

      All the beautiful scenery, engrossing quests, and amazingly customizable characters in the world won't save a game in which the basic camera and movement control is hosed. That's when open source comes into play:
      If the source of the engine is free, but the game data is not, they can still sell the game.
      It will have a better chance of becoming popular too, and if this is the case, it will became a better product (people will easily fix stupid things like this camera problem, and possibly improve it), and they will save on code maintenance.

      The same goes for hardware, like cellphones, digicams, etc.
      --
      factor 966971: 966971
    7. Re:Oh God the Camera by jandrese · · Score: 2, Informative

      The biggest complaint is that the camera by default doesn't turn to face the direction you're going, so you spend a tremendous amount of time just turning the damn thing so you're not running straight at the camera. It also tends to get lodged behind walls and in decorations far too easily indoors. I find it difficult to strike a good balance between overhead and over the shoulder views too, especially when you're looking out for traps and spawns but want to also keep tabs on where your NPCs are (oh look, Neeshka is stuck behind a post again...). If your system is slow (that is to say average) it's even worse because the camera pans in such large jumps that getting it to point the right way is an exercise in futilty. I'll often use the click-to-move feature just to get the camera pointed where I want it to go with chase mode. That works, but I've seen lots of games with way better cameras.

      --

      I read the internet for the articles.
    8. Re:Oh God the Camera by Puff+of+Logic · · Score: 1

      A very recent patch just fixed the camera to be much closer to NWN. Prior to that patch, the camera was *appalling*, and it was more work to get a decent viewing point than it was to play the encounters. How such an terrible camera system made it past beta, I can't imagine. Indeed, I don't understand why they chose to change something that certainly wasn't broken in NWN. Regardless, I suspect pre-patch camera issues are what most people are referring to. Personally, I own NWN2 but decided not to play it until the camera was fixed and the dual-wield functionality was fixed. Both of these were taken care of in the most recent patch, so I'll be giving the game another shot after finals.

      --
      P.P.S. I'm doing Science and I'm still alive.
  10. I found it more enjoyable than this review by PIPBoy3000 · · Score: 1

    There are certainly elements in the above review that are valid. A high-end system is required to get good framerates with all the graphics turned on at high resolutions. It's a very modern graphics engine that's designed to last for years to come.

    I found that after patch 3 (which just came out last week), many of the technical issues have been taken care of. In terms of the story, the first act is a bit slow, but things pick up considerably in the second act. Obsidian's support post-release has been quite good and there is dedicated staff to support the game after launch, much like Bioware's Live team.

    Also don't forget that when you talk about Neverwinter Nights, you're talking about the official campaign. There were literally thousands of modules created for the first campaign and I suspect the second will enjoy a similar popularity. Already I'm finishing up work on the first module of the Dark Waters campaign, a piratey high-seas adventure. I know of many people planning persistent worlds, mini-games, and more. Give us builders a couple more months to get organized with the new tools and expect some fun stuff to appear.

    1. Re:I found it more enjoyable than this review by MWoody · · Score: 4, Informative

      Yay, patch 3. Pity I probably won't be able to use it, at least not without more work than I care to put into patching a game. For those who haven't played NW2: the publisher has made the bizarre decision to have the ONLY way to patch be with the official patcher. This would be an inconvenient (at times) bit of trivia if the damn thing worked; but as many, many posts on the official forums will attest, it will often error out with little (even if you turn on debug mode in the registry) indication of what went wrong. How, then, did I end up having to patch the game to its current, still-quite-buggy state with patch 2? Well, first I spent a couple hours of attempted workarounds, registry hacks, and various other jury-rigging; then I checked the official forums, and spent another hour trying a number of user-suggested fixes listed there. In the end, I actually had to download a fan made patch program which, combined with direct links to the hidden files the official patcher targets, allowed me to slowly and with much difficulty shoehorn on these updates.

      Just exactly WHY they chose to go with this system is a matter of much debate. The optimist in me hopes that they didn't forsee the problems and hoped it would be a convenient solution. However, the realist in me, noticing that there is no official manual patcher or workaround despite many users with unpatchable games, believes it's the other option: their patcher is designed to only patch official versions of the game, and just occasionally misidentifies legitimate copies and quietly refuses to work. That's right, folks: the goddamn PATCH SYSTEM is crippled by anti-piracy measures.

      It's a good thing the game sucks balls, or this whole mess would be a real shame.

    2. Re:I found it more enjoyable than this review by Anonymous Coward · · Score: 0

      "It's a very modern graphics engine that's designed to last for years to come. "

      Is this a joke ? the Doom Engine (look at Enemy Territory 2), or the one used by Oblivion, are designed for years to come. The NWN piece of shit is so badly optimized and looks so bad on good hardware it will just fucking die with the game. NWN looks like it was written in Java or worse, Python.

    3. Re:I found it more enjoyable than this review by Mark+Maughan · · Score: 1
      There are certainly elements in the above review that are valid. A high-end system is required to get good framerates with all the graphics turned on at high resolutions. It's a very modern graphics engine that's designed to last for years to come.

      I know the game has all this fancy lighting and shadows that I can't turn up else my FPS drops to 5, but as far as appearance, I think the game really only looks good zoomed out. I run at 1600x1200 and the textures are noticeably lower res during the close up cinematics. My future computer will make the shadows and lighting look better and the framerate smoother, but I don't think the game will really look better than now, which is so-so.
    4. Re:I found it more enjoyable than this review by Anonymous Coward · · Score: 0

      Very modern graphics engine?

      The complaints are that the demanding graphics engine produces no visuals anywhere close to what a player should get for that kind of investment and the framerates with which you'll suffer.

    5. Re:I found it more enjoyable than this review by Anonymous Coward · · Score: 0

      This is untrue. You CAN download the patches as standalone installers, and the number of people who encounter problems with the built-in patcher is pretty low. It's probably similar to the number of people who have problems with standalone patches in any game.

      One thing people have to be aware of when reading whiney, negative posts about a game is that these people are a definite minority. The people who have things "just work" like they're supposed to tend not to post anything, giving this lop-sided impression that everything about the game is bad, which is untrue.

      The game "sucks balls" according to you? Well, I'll come right out and say you obviously don't know jack about games and people should take your opinion with a HUGE dose of salt. This game has its share of problems (AI, system requirements, and quest bugs mainly, don't understand why people are crying about the camera, as it seems fine) but if you think it sucks balls, then you've not played enough games to know what is a truly bad and what is not.

    6. Re:I found it more enjoyable than this review by earnest+murderer · · Score: 1

      Can't help but agree. Especially when the GP alludes to but won't actually say what the problem was (though it should be obvious).
      I've downloaded a few nocd cracks in my day, but I don't complain when it breaks shit, and certianly don't expect it to patch.

      As an asside, I (well usually) just don't play games like this before the first expansion comes out. Mostly because I have no faith in the PC (and more recently the XBox) developers ability to produce a finished product. Newly released games just have too many flaws to be worth while. With games like this, the first expansion is usually the best indicator of when to buy. Others I have a one patch minimum, if players say it's really that good. Usually two or more. Often by the time it is "fixed" retailers no longer stock it and it's easy to find used.

      I pay less, I don't reward lousy industry practices, and I can actually enjoy it.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    7. Re:I found it more enjoyable than this review by robaal · · Score: 2, Informative

      I don't think it has anything to do with piracy.

      The patcher requires lots of free space to run - practically as much as the game install takes up (~7GB) - as it creates the patched versions of all the data while preserving the old versions until it finishes the patching successfully.

    8. Re:I found it more enjoyable than this review by callmetheraven · · Score: 0
      The game "sucks balls" according to you? Well, I'll come right out and say you obviously don't know jack about games and people should take your opinion with a HUGE dose of salt. This game has its share of problems (AI, system requirements, and quest bugs mainly, don't understand why people are crying about the camera, as it seems fine) but if you think it sucks balls, then you've not played enough games to know what is a truly bad and what is not.

      No, AC, he's right, the game does suck balls, and it sounds like it's YOU in fact who "don't know jack" about games, or else you would know why NWN2 is pathetic and you might not be posting as Anonymous Coward either.

      --
      You can have my SIG when you pry it from my cold, dead hands.
    9. Re:I found it more enjoyable than this review by dave1791 · · Score: 1

      YAY! I tried to patch to 1.03 this morning before coming to work. After a 60 meg download, it chokes while trying to apply the patch.

      YAY!

    10. Re:I found it more enjoyable than this review by OldManGamer · · Score: 1

      Atari states in a press release dated 4/18/2006 that (paraphrase) all PC games will be patched through the in-game patcher due to rampant piracy. Atari's forum attitude is that most problems with the game are due to pirates and cracks. Given the abundance of NWN2 copies on the Web, I understand their position. As for the game, I am just three hours in and having a ball. I loved Oblivion and BG/BGII; this game is also great fun for me. I journey alone, so party AI isn't a problem. The camera is easily fixed, as others have mentioned. I play for the story so graphics need only be good enough to tell the difference between friend and foe. All in all, a proper next step in D&D computer gaming.

      --
      Back, demented Ogrons.
    11. Re:I found it more enjoyable than this review by Reservoir+Penguin · · Score: 1

      Seems like a common tendency this days. Have you tried patching VS2005 with SP1??? This thing takes HOURS to prepare for install and in some cases DAYS to patch (on older but not ancient hardware)

      --
      US-UK-Israel: The real Axis of Evil
  11. Re:Bioware by revlayle · · Score: 4, Informative

    IIRC, Bioware has relinquished development of most titles that aren't their own IP these days. Hence, why the only new Bioware games anyone has seen developed (or to be developed) directly by them are: Jade Empire and the soon to be Dragon Age and Mass Effect.

  12. So far, better than the original! by Quill · · Score: 3, Interesting

    I've surely just scratched the surface of the campaign, but I've reached level 9 and have been having a great time of it. My system is far from top-end (AMD 2100, Radeon x300) but I haven't noticed any performance issues and I haven't tweaked any settings.

    I can echo the complaint about the camera - it can be a pain to juggle. In NWN, we complained that it was too restricted - in NWN2 it is no longer restricted, but requires a fair bit of shifting to catch everything. Perhaps a more static camera but a game that's designed around it is better?

    I made the decision early on to leave the AI characters to themselves as much as possible, and I've been pretty happy overall. As noted in the summary above, they sometimes need babysitting when near traps in dungeons - but I tend to avoid this problem by having that wonderful tielfing rogue scout ahead while stealthed.

    As an aside to the discussion of mechanics: I immediately loved the dwarven fighter when we met - he made me literally LOL. And yet, he pales before how fantastic the tiefling rogue is. She is by far the best character in the Baldur's Gate/NWN series. The druid - as in BG - is annoying and was promptly dumped for the aggressive sorceress. She's a bit annoying too, but I can't argue with her effectiveness.

    --
    My religion forbids the use of sigs.
    1. Re:So far, better than the original! by Lord_Slepnir · · Score: 1

      Unfortunately, the Elanee (the druid) is your only source of healing until you get the Gith Cleric much later in the game. And I don't think you'd like Qara (the trigger happy sorceress) if you played on D&D hardcore rules (where that damn fireball she over-casts tends to do more damage to your party than to the enemies).

    2. Re:So far, better than the original! by Wilson_6500 · · Score: 1

      Female tiefling rogue? How does she compare to the one in Planescape: Torment?

      And oh gee, a dwarven fighter/comedian, an agressive sorceress. Those character archetypes are so hackneyed that they name their voice sets after them. There are dwarven priests, aren't there? Is "gnome" still a playable race? Does the game have a bard that's useful for nothing really more than comic relief? Are the game designers the kind of people who wouldn't ever pick a clearly male portrait for a female character or what?

      The main campaign of NWN had some interesting characters--I'll give it that much. I couldn't get past the brutal repetition of the combat, though, and it doesn't sound like this incarnation is any more promising.

    3. Re:So far, better than the original! by DavidTC · · Score: 1

      Qara is hilarious. I can see why everyone takes an issue with her magic style. It's just 'blow the shit out of everything with fireballs'.

      If you're not playing under hardcore rules, it's lot of fun. If you are, you either have to kick her out of your party or immediately take control of her in every combat situtation and make sure she doesn't do stupid stuff. (My favorite is the touch spell for catching people on fire. Fun when she ends up in melee combat.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    4. Re:So far, better than the original! by jandrese · · Score: 1

      The other fun thing is to have your party die and look at Elanee's spell list and notice that she still has all of her heals ready to go. The AI really hates to cast heals; it'd rather spend it's time casting every single buff spell, from Bulls Strength, to Cats grace on Elanee. Fortunatly, the AI patch I mentioned elsewhere can fix a lot of this behavior. Imagine the shock you'll feel when Cassovir uses Lay on Hands in battle?

      --

      I read the internet for the articles.
    5. Re:So far, better than the original! by ravenshrike · · Score: 1

      Of course, Sorcerer and aggressiveness do tend to go hand in hand, given that they generally are blasters or SoD spammers in 3.5. If you play them as anything else in PnP your party probably wants to lynch you.

    6. Re:So far, better than the original! by boombaard · · Score: 1

      hardly.. where annah was cool (and, as far as RPG chars go, fairly hot), with a scottish accent, whatshername (sorry, i forgot already) is mostly annoying, and doesn't add much to a party if you've already got someone with Knock, and has dumb tiny horns.. still, i've yet to encounter a RPG that even approaches PS:T in coolness and depth.. on that note, it's pointless to play NWN2 as evil, because the game just doesn't allow for it.. there is no real alternative storyline, there are hardly any sidequests at all, and.. well.. yawn. granted, there are a few neat things built-in, but i still found the story to be a trite one at best.. it has KotOR2 character influence conversation options, but the 'romance', although requisite, is boring, and just sort of happens in the end.. i'm mostly waiting for Planescape Trilogy though.. it looks positively promising :D

    7. Re:So far, better than the original! by Wilson_6500 · · Score: 1

      There's nothing like a role-playing game where players are pigeonholed into a tiny number of roles. Just once I'd like to see a multiplayer CRPG or MMO forgiving enough to allow people to play party roles that _don't_ have names, or to play _and have fun_ with the old tabletop RPG saw that you play with the stats you roll. Now, one could argue that such is the entire point of a class-based system, but then I'd argue back that almost invariably Clerics, Priests, and even White Mages have more than just healing spells.

    8. Re:So far, better than the original! by robaal · · Score: 1

      I think the Bard you get before the Cleric can also do some healing. I just bought a lot of Cure X Wounds potions in one of the Temples. That brings me to one of the things that I found most irritating - when you'd want to buy a lot of potions there is no way (that I found) to specify the amount you want - you have double click the potion and then confirm the transaction in the dialog that pops up. This is awful if you have to do it 50 times. My workaround was to place the wares window so that the "OK" in the pop-up dialog appears right above the potion so that you can just keep clicking without moving the mouse. ...not that that is important, as I hear they fixed it in the last patch :)

    9. Re:So far, better than the original! by miu · · Score: 1

      AMD actually plays the game better than a lot of newer intel dual cores. On my dual core intel I've noticed if I don't launch with or set cpu affinity to 0 that when the engine spawns a lot of scripts at one time that it will peg cpu0 to 100% - but never actually use cpu1, performance suffers predictably. The game comes by default with an executable fixed for dual core AMD.

      Also you may have got lucky on your default refresh, vsync has been a big problem for this game, no triple buffering - because the texture size requirements are already massive, a lot of players see a solid improvement simply by enabling triple buffering (if they have a 256 meg card), disabling vsync (if they can stand occasional tearing), or cranking their monitor refresh up as high as it will go. The problem is that there are no ingame options to do any of these things and many of them require 3rd party programs or mucking about in windows.

      Many people do just fine performance wise with default everything, the problem is that a ton of very common newish hardware runs terrible out of the box for this game.

      The camera is awful, but you get used to it fast enough if you can get over being frustrated with how non-intuitive it is. The AI sucks, an indication of exactly how terrible AI comes from a change being made in the next patch - enemy spellcasters will no longer be able to harm their own team with area spells. That right there says the AI sucks rocks and they don't have the time or resources to fix it.

      The toolset is interesting, but seriously lacking in polish. Simple things like previewing music or ambient sound inside the toolset require that you copy hundreds of megs of files around because half the time the game uses the program installation directory and the other half of the time it uses "My Documents". The same can be said for .ini files, initialization from .2da files vs. scripts, and half a dozen other things that just feel unfinished and can be very frustrating. QA was probably stretched *very* think here, because a lot of the toolset bugs and workarounds have been known since pre-release and extensively discussed on the forums, but never actually fixed.

      --

      [Set Cain on fire and steal his lute.]
    10. Re:So far, better than the original! by jdew · · Score: 1

      My big beef with the system, was when you got into buildings, such as that warehouse nearing the end of act II.

      I instructed my entire party to stay at the start of the buildling.
      Then I snuck around the entire place with Neeshka, and no enemies anywhere except at the very end bit.

      But when I started to move my PC, she hit action spots where enemies just started popping out of nowhere. Areas which I know had no enemies in it when I made Neeshka sneak around.

      This also happened in several other buildings and dungeons. Made scouting around like that pretty much useless.

  13. Boycott by Foofoobar · · Score: 0, Flamebait

    There is also a boycott going on since they have effectively eliminated Linux and Mac support for the game and have publicly stated that there will be no version for these platforms. This comes AFTER Linux and Mac gamers kept this game alive and on the shelves LONG after most games have gone the way of the dinosaur. The company that manufactured NWN2 CAN support these platforms with MONO + TAO but refuses to (or doesn't realize it can).
    Regardless, I won't be purchased anything from Infogrames, ATARI or any of the other involved companies in this nightmare.

    --
    This is my sig. There are many like it but this one is mine.
    1. Re:Boycott by jfclavette · · Score: 4, Informative

      There is also a boycott going on since they have effectively eliminated Linux and Mac support for the game and have publicly stated that there will be no version for these platforms. This comes AFTER Linux and Mac gamers kept this game alive and on the shelves LONG after most games have gone the way of the dinosaur.

      Eliminated ? The engine was rewritten from scratch, with some game logic kept from the original. They didn't eliminate the support because it wasn't there in the first place. As for the fact that Mac+Linux gamer kept it alive, any sources ? I'd argue that there was still more people playing it on Windows near the end of the lifecycle than there was on OSX/Linux.

      The company that manufactured NWN2 CAN support these platforms with MONO + TAO but refuses to (or doesn't realize it can).

      Where does Mono come in ? People are confused by the fact that the installer bundles .NET 2.0, but this is strictly for the toolset. The game is written in vanilla C++ with DirectX. While OpenGL support would have been an option when they started development, porting now is not viable from a monetary standpoint. Maybe it is from a 'good will' standpoint, but that's another discussion.

    2. Re:Boycott by Anonymous Coward · · Score: 0

      nwn2 is written in C/C++. Mono runs .NET bytecode.

      Slight difference.

    3. Re:Boycott by Enoch+Root · · Score: 2, Funny

      Heh heh. I guess Linux and Mac owners actually have no choice but to boycott it.

    4. Re:Boycott by vga_init · · Score: 2, Funny

      I'm not sure why this is is modded flamebait. This is something that is on a lot of our minds right now. I can't say I'm very pleased that this game didn't receive the port that most of us wanted.

    5. Re:Boycott by Foofoobar · · Score: 1, Informative

      NWN2 has some .NET dependencies that make it so it can't be ported.

      --
      This is my sig. There are many like it but this one is mine.
    6. Re:Boycott by UncleRage · · Score: 4, Funny

      Actually... boycotting the unobtainable is pretty much an exercise in futility, if you think about it.

      Guy: Hey there gorgeous, let's get it on!
      Girl: Uhm. I don't think so.
      Guy: Well if that's your attitude, I won't have sex with you!
      Girl: Exactly.

      --
      #SickNotWeak
    7. Re:Boycott by Foofoobar · · Score: 1

      Untrue. Alot of Linux users also have Windows machines or dual boot. And now Mac users can dual boot as well.

      --
      This is my sig. There are many like it but this one is mine.
    8. Re:Boycott by KlomDark · · Score: 1

      Why would having .NET dependencies make it so it can't be ported? Heard of Mono? (Open Source .NET Framework that runs on Linux)

    9. Re:Boycott by je+ne+sais+quoi · · Score: 1

      I agree that its too late now and that its not really feasible to port to linux or mac (or at least its not likely). After playing NWN2 for a few hours recently, I don't mind so much. The storyline, as far as I got, bored me. The serious lack of any kind of practical PW makes it a pretty useless game as far as I'm concerned.

      As far as linux on NWN: my own personal experience was that I was one of the only people running linux that I ever met on NWN and I played on the same server for about three years. However, a large number of permanent world servers were running the linux version of the server software. I know the one I played on was, and I believe that a fair number of the other ones that are still around were running it too.

      --
      Gentlemen! You can't fight in here, this is the war room!
    10. Re:Boycott by Foofoobar · · Score: 1

      Are you reading the same thread? That was my original point.

      --
      This is my sig. There are many like it but this one is mine.
    11. Re:Boycott by mbourgon · · Score: 1

      Yeah.... if DirectX counts as a dependency.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    12. Re:Boycott by molarmass192 · · Score: 1

      I was there on the NWN Linux client a few years ago ... in fact, if it HADN'T been ported to Linux, I wouldn't have bought the series in the first place.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    13. Re:Boycott by Arker · · Score: 1

      No, I have a choice. I could easily set my hands on an x86 machine and throw Windows on it just for the game. I could even do that with a new intel Mac. I won't, though. If they can't be bothered to write their engine cross platform, I'm not interested in giving them money.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    14. Re:Boycott by smash · · Score: 1
      "Can't" be ported?

      Bah, back in the day we had (amongst others):

      • Arcade ports to the Sinclair Spectrum
      • Amiga ports to the Commodore 64
      • ST ports to the Amiga
      • PC ports to the Amiga

      Note that in all of those cases there was a jump to *different hardware architecture* (in some cases, huge differences, such as from PC to amiga - different endian-ness, custom chips, different memory model, etc) and most of the games would have been written in assembly.

      Don't give me that "can't be ported" bullshit :D Not economically viable, or maybe not "worth the risk" or maybe the company is too lazy, but "can't" is bullshit :)

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    15. Re:Boycott by Anonymous Coward · · Score: 0

      Yeah, when games were written by teams of maybe 4 or 5 people at most, and sometimes mostly by just one genius bedroom coder e.g. Matthew Smith. Porting was still hard, but there was less game to port.

    16. Re:Boycott by mabhatter654 · · Score: 1
      they made a design decision to build for MS windows and MS Xbox to the exclusion of other platforms.. they decided up front not to port.. then it got worse from there.

      My response is that if Linux/Mac want a game platform, they'll have to make it themselves... There's a few game platforms "getting there" Glest looks like a candidate... if you grab all the user created mods and models from other games it could turn out OK.

    17. Re:Boycott by Anonymous Coward · · Score: 0

      "Are you reading the same thread? That was my original point."

      Do you mean this:

      "NWN2 has some .NET dependencies that make it so it can't be ported."

      Where in there does it say .NET is available on Linux and so it is possible to port?

    18. Re:Boycott by Foofoobar · · Score: 1

      A thread consists of more than two posts... maybe if you went back to the BEGINNING of the thread you would have seen my original statement which was 'The company that manufactured NWN2 CAN support these platforms with MONO + TAO but refuses to (or doesn't realize it can).'

      --
      This is my sig. There are many like it but this one is mine.
    19. Re:Boycott by benow · · Score: 1

      Ditto

    20. Re:Boycott by NNland · · Score: 1

      Define "us".

    21. Re:Boycott by Kirth · · Score: 1

      Porting does first and foremost make sense from a "bugfixing" point of view. It's one of the best things quality assurance can do.

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  14. I hope you like stomping bugs by Lord_Slepnir · · Score: 4, Informative
    There are a number of hideous bugs with this game that, quite frankly, distract almost too much from the overall game. The multiplayer version isn't even playable - as soon as you leave West Harbor to go to the first Tavern, the game immediately crashes. I expect a few bugs to be shipped, but did they even play the game before they shipped?

    Another thing they haven't gotten down yet is the spell scaling. I need to manually grab control of my casters every round and tell them what to do (Qara: You have other spells besides Fireball. Elanee: I gave you Natural Spell and Combat Casting for a reason). There's also the issue with modes: If you don't remember activate Combat Casting right away, it will wait until after you've cast your next three spells before arbitrarily deciding to activate it (assuming you're even alive by then).

    It's still a fun game, but I'll be even more impressed in a couple of years when Atari and Obsideon finally get the bugs worked out.

    1. Re:I hope you like stomping bugs by smash · · Score: 1

      Multiplayer problems? I've played multiplayer exclusively (local LAN only, admittedly) since release and had zero problems. It actually surprised me how stable MP was, considering to the other issues the game has/had out of the box...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:I hope you like stomping bugs by An+ominous+Cow+art · · Score: 1

      I tried some multiplayer, and didn't see the crash you mention.

      I agree 100% about Combat Casting. I got through the entire game and still don't know what triggers that to toggle on and off. I wish there were a way to turn it the #$%^ on and leave it that way... or at least for it to turn on instantly when I click the mode button.

      I dumped Elanee because she had a tendancy to use badger form and try to melee rather than cast, despite having Natural Spell.

      The warlock NPC had an annoying habit of chain-casting his "Animate Dead" ability uselessly, rather than blast away with his Eldritch Blast, so I wound up micromanagiing him.

      I also noticed a pretty bad frame rate despite a fairly good system.

      Despite all this, I enjoyed the game. My main disappointment was with the ending.

  15. decent game by Rooked_One · · Score: 2, Insightful
    Its just not the type of game that an action craver would get into... Thats why Diablo series was so popular... even though you are just rolling the dice like any other genre like this, you still get the feeling that you are getting in a lot of action as well.

    but i'm a solid FPS'er, so don't take my word for it! ;)

  16. AI patch by jandrese · · Score: 4, Informative

    There is an unofficial AI patch for NWN2 that makes your companions considerably less retarded. It's a must install for anybody who wants to use spellcasting classes (like Qara) on the harder modes because otherwise they'll spend most of the fight tossing spells into the middle of your party. It also fixes Neeshka's retarded behavior mostly.

    Here's the lowdown on it

    Unfortunatly, there's not much review for the online creation stuff because online play is still quite buggy (even with the enormous patch that came out a few days ago). If they work the bugs out though, it should be quite a good game.

    --

    I read the internet for the articles.
    1. Re:AI patch by KillerBob · · Score: 1

      Oh, thank "Bob". I gave up on the campaign halfway through the 2nd chapter for two reasons... the first was realizing that you wouldn't have a choice about using a longsword as your weapon to finish the game, and the second was the craptastic AI.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    2. Re:AI patch by Mark+Maughan · · Score: 1

      It's not a long sword but a universal sword that anyone can equip. And you don't have to use it to beat the game. You can throw it in your inventory and forget about it.

    3. Re:AI patch by KillerBob · · Score: 1

      Actually... there's an object you can't kill without the sword, but that you have to kill in order to finish the game.

      Oh, and the ending sucked. Royally.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    4. Re:AI patch by Sage+Gaspar · · Score: 1

      You gave up on the campaign partially because there's an object you need to equip a sword once to hack down? Okay. :P

    5. Re:AI patch by Mark+Maughan · · Score: 1

      That's not true. I beat the game without it. I also know a guy who beat the game with a Monk (didn't use the sword as well).
      What object are you talking about? Those pillars in the King of Shadows room? I hacked those apart without the sword.
      Now the true name scrolls OTOH, you can't beat the game without reading them AFAIK.

      And I agree, the ending did suck royally, just like when Obsidian made KOTOR2. They set up for a sequel and barely coded an ending together.

  17. Severely disappointed by straponego · · Score: 2, Informative
    The design of the UI seems better than the original, but the implementation is terrible. Playing felt gave me much the same frustration I used to get from using a mouse with a dirty roller... but there's no way to clean this one.

    Also, the frame rates and overall speed were terrible. It's rendering much less than Oblivion and doing it much slower. This is on an Athlon X2 4600 with a 7600GT.

    A real bummer, because I had a blast playing NWN coop with a buddy. We were looking forward to this, but as it stands I can't recommend it. Anybody got suggestions for good coop-able RPGs? I am not asking about MMOs, I can't afford that much time, and anyway I can't compete with 12 year olds at games anymore.

  18. Zonk slayer by dangitman · · Score: 4, Funny

    Neverwinter Nights was like an arrow of Zonk-slaying aimed directly at my gamer heart.

    And there was much rejoicing and celebration in the hamlet of slashdot, as their foe was finally vanquished.

    --
    ... and then they built the supercollider.
    1. Re:Zonk slayer by Anonymous Coward · · Score: 0

      I just wanna know how he became immune to normal arrows... I really don't see why a special arrow is required to kill the uber-nerd that is the slashdot editor.

    2. Re:Zonk slayer by Skrynkelberg · · Score: 1

      Duh. It had a "+8 piercing damage to nerds" modifier.

    3. Re:Zonk slayer by Anonymous Coward · · Score: 0

      Well, I for one am rejoicing. I mean, just look at all the anti-Sony bias in this review! He goes through all those paragraphs about whatever it was and he never said ANYTHING good about the PS3! It just pains him too much to think that the PS3's amazing Cell Processor is out there right now, defining "Next Generation," does it? And did any of you notice how he refused to say anything bad about the Wii? His silence there speaks volumes! VOLUMES, I say!
        Slashdot will be much better off without his insane hatred of all things playstation.

        (Oh god, I think /. is becoming sentient. This posts captcha is "silence". That's like the fifth time in a row it's predicted what my post would be about! I'm gonna start building a bomb shelter just in case this website turns out to be that Singularity thingy.)

  19. Should be... by Svartalf · · Score: 1

    NWN2 was Atari and Obsidian's doing. Atari made some debatable business decisions over something that should have been a TECHNICAL decision and the rest is history. DA looks to be a good game, even if they choose to not do a Linux or MacOS version. I just won't be buying it if there isn't a Linux client, even if unofficial.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Should be... by kalirion · · Score: 1

      Atari again? Didn't they learn their lesson with the Temple of Elemental Evil, a game that could have taken legendary status if not for all the bugs (ok, it was quite short as well).

    2. Re:Should be... by Svartalf · · Score: 1

      No, they apparently didn't. Scuttlebutt has it that Obsidian was told to re-do the rendering engine to support DirectX only for an ephemeral XBox port that they ran out of funds for. Ostensibly, they were thinking they needed a response to Oblivion. To be sure, it's only rumor, but the whole thing feels like this is what happened. It's definitely NOT of the same calibre as NWN was in most things. It does look a lot prettier, but they could have accomplished most of this without the DX9 port work- and then went back and did a proper migration to multiple rendering backends once they got it on the shelves for PC's and saw that it would have made sense (which it doesn't, really) to do on XBox or other consoles.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  20. Not touchin it by Handover+Phist · · Score: 1, Insightful

    I did quite a bit of work with NWN 1 and ran a server for awhile. The module a friend of mine and I created is available for download at http://www.thain.org./ That said, I've heard little good about NWN II, with complaints running the gamut from performance issues to camera issues to menu issues (no more right-click->bash for objects), and really dislike the fact that Linux support has been dropped. After hearing all I've heard about NWNII from associates I trust in the area, my work with games is done.

    Okay, well, anything Atari has a hand in anyways.

    1. Re:Not touchin it by Anonymous Coward · · Score: 0

      Not sure where you got the no right click bashing thing. It's definitely in there (definitely used it on chests etc., granted you have a chance of breaking items in it).

    2. Re:Not touchin it by ravenshrike · · Score: 1

      No, there's an extra stpe that weeds out the ADHD people. It goes Right-Click, Hold for a grand total of 2 seconds, Bash.

    3. Re:Not touchin it by Anonymous Coward · · Score: 0

      hold down shift and right click, pops up straight away. read the manual.

      And yes, im very disappointed with the game, I just like PW's but there a pain to create now.
      make a little tiny change to a module, and you have to download the whole thing again.

    4. Re:Not touchin it by Anonymous Coward · · Score: 0

      Hehe, what did yu think would happen to a game passing through the QA of Atari? They scrapped pretty much every major franchise game they managed to publish(Master of Orion 3 is a good example. Hell, they even changed the name of their company because there was too much bad pr on it).

      And their shitty DRM laden checkup just screw things even further than they were before. Honestly, i don't understand why a small studio hook up with a shitty producer like them. They fails all the games they put their hands on! Even EA is not that bad and they're getting a lamer and lamer reputation for their poor quality game year after year. These big studios are bad news for games.

      If yu can, buy your game online from small publisher directly. Like stardock for example. They have some pretty good games and some pretty crap too. It depends on you and what you like. When you see how Galactic Civilization is supported and extended almost every week by a small company with limited resources, you wonder why a big Atari with full of cash cannot test a game even if their life depends on it.

      Atari has been banned from my games since moo3. Never buy a game that has this name on the box. If you do, then don't wonder why you got a bad game in your hands.

    5. Re:Not touchin it by pluther · · Score: 1

      Unless you go into the Game Options and set "right-click menu delay" to 0.

      Why that exists, I have no idea, but at least they let us ADHD people over-ride it :)

      --
      If the masses can keep you down, you're not the Ubermensch.
  21. This might or might not be a coincidence... by ElMiguel · · Score: 4, Funny

    But the fortune quote I got at the bottom of the page is: "What a strange game. The only winning move is not to play."

    1. Re:This might or might not be a coincidence... by nra1871 · · Score: 1

      It's WOPR, not WOP

    2. Re:This might or might not be a coincidence... by RavenofNi · · Score: 1

      I got "Emphasize the flaws", heh.

  22. AI, or lack of thereof, is a game-stopper by sinij · · Score: 1

    I played, and tried to enjoy NWN2, but it suffers from unpolished release.

    What bugged me most is inability to effectively control your party - you ether micro-manage each character in a pause-every-second while in 'AI-off' mode or enjoy tanks chasing after low-priority targets, clerics trying to melee and casters AoE your entire party. There are no formation movement from BG2 and combat is real-time, where AI, if turned on, will override your orders.

    Another problem with NWN2 - camera. It is painfully inadequate and *requires* you to modify .ini files to get it to a state where game can be played.

    Last but not least - NWN2 suffers from performance issues. It was choppy in some instances on my top-of-the-line system - a lot of people with slower system reported single-digit FPS and 2+ min level loading times.

    Overall - I enjoyed NWN2 but kept wishing they didn't push it out unfinished with included campaign only 2/3 done.

    1. Re:AI, or lack of thereof, is a game-stopper by Anonymous Coward · · Score: 0

      NWN2, choppy NOT ON ATi, your running nVidia (cant handle distances) they still have to sort that out. even the top end cards fall below 25 frames.

      You can see the performance loss in 3DMark 03 or 05, in the nature test when it hits the turtle.

  23. My NWN gripes by codemonkey2841 · · Score: 1

    I remember trying out the first NWN and being very excited by the hype I'd heard about it. However, I couldn't handle playing it for more than about 20 minutes before my annoyance at how the camera worked overwhelmed the enjoyment I was deriving from the game. I shelfed the game, playing it only occasionally (since the story and graphics were quite compelling, and I am a total D&D geek). When I tried NWN2 I was disappointed with the same thing. I liked the ability in Baldur's Gate of being able to click on the map and move to the specified location.

    1. Re:My NWN gripes by Anonymous Coward · · Score: 0

      Umm, what? There's nothing wrong with the NWN1 camera. I bet you didn't listen to the tutorial and left it on the retarded default, didn't you?
      (Baldur's gate is of course a great game however and definetely does some stuff better.)

  24. no camera trouble ... need better characters by Dillenger69 · · Score: 0

    Am I the only one that had no trouble with the camera?
    There is one mode that lets it run very similar to NWN1. I just popped it into that and had no trouble at all.

    My beef is with the linearity of the game.
    There seem to be two paths, Good or Evil.
    There also aren't more than a smattering of side quests.
    Bauldur's Gate and Planescape Torment are my two favorite in the D&D rules genre. fallout tops the list if you take out the D&D restriction.

    My top characters are, Minsk and Boo, Mort, and the Tiefling from PT. Shandra from NWN2 comes close to making the list, but doesn't due to spoilers which won't be mentioned here.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  25. My own thoughts by RogueyWon · · Score: 5, Informative

    I have such mixed feelings on this game. However, I think I'm now tending over towards the positive end of the spectrum.

    If I was reviewing this today, I'd probably rate it at an 8.5/10, or even a 9/10. Had I reviewed it a week or so ago, before the 1.03 patch, I'd have rated it a 6/10 at best. I cannot emphasise enough how much the latest patch has improved the game. The camera is usable now, the worst of the plot-breaking bugs have been fixed and the addition of anti-aliasing has improved the graphics significantly. I'm not saying that all of the issues have been addressed - not by a long stretch - but this now resembles a playable game (a late-beta, maybe) as opposed to the hideous pre-alpha mess that it is out of box.

    The system requirements for this game are *harsh*. I've actually had 2 systems to run this on, as I upgraded my PC shortly after buying the game. Before going any further, I should emphasise that I believe "acceptable performance" for an RPG such as this to mean "40 fps or higher". This is, by many standards, a rather forgiving measure.

    The first system I ran NWN2 on was a P4 3.4, with 1 gig of RAM and a Radeon x800 Pro. Not exactly a cutting edge system, but certainly a solid enough machine. Performance in 1024x768 full-detail was appalling. Below 10 fps, even in small areas. Only by reducing the detail and view-distance to well below the mid-point could I get acceptable performance.

    My new PC is a Core 2 Duo E6700 2.66 ghz, with 2 gigs of RAM and a Gefore 7950 GX2. This manages acceptable performance in 1280x968 full detail the vast majority of the time, but does dip below 40 fps in some of the larger areas when there's a lot going on. In other words, this game is actually *heavier* on the system than Company of Heroes.

    However, what you have to bear in mind is that Company of Heroes looks truly spectacular, while NWN2 looks... well... not all that much better than NWN1. If you look closely, you can see where the slowdown is coming from. Some of the models have a ridiculous number of polys. Unfortunately, little has been done from the actual visual design perspective to make them look particularly good, with the effect that they still look angular and stilted, with little realism in their movements.

    In terms of environments, things vary dramatically. Some of the outdoor areas do look pretty good, particularly in the game's final chapter. However, all areas, particularly indoor areas, suffer from the same problem as areas in NWN1; as they're all crafted using generic tilesets from the toolset, they're all essentially just the same few graphics repeated over and over. This isn't always obvious outdoors, but it's a bit disappointing when the game's final few dungeons are exactly the same as the first dungeon, just with different lighting. Many of the tilesets aren't even especially pretty. Spell effects are ok and have moved on a bit from NWN1, but they're nothing to write home about. After seeing the explosion effects in Company of Heroes and... well... pretty much anything in Gears of War, this is all a bit flat.

    Fortunately, the sound is much better. While the sound effects are largely recycled from NWN1, they are more or less adequate. They're supported by a really great sound-track and voice-acting that ranges from the inoffensive to the truly stellar.

    Now, the gameplay...

    This is where things start getting a bit more positive. The initial release was crippled by numerous UI frustrations and a near-unusable camera. However, the 1.03 patch massively improves things here, allowing the player to focus on the actual game.

    Character generation is excellent, with a huge range of customisation options. More classes and races are available than in any previous installment and your choices at this point will have major consequences later. It would have been nice to have more control over how your other party members develop as they level up, for example in giving them prestige classes, but this is a fairly minor gripe.

    The return to

    1. Re:My own thoughts by Anthony+Boyd · · Score: 1

      Your review served to better flesh out and enhance Zonk's review. Thanks so much! Great job.

  26. Good News and Bad News for Mac Users by Spencerian · · Score: 1

    The good news, of course, is that Intel-equipped Mac users may not be totally left out with the use of Boot Camp to install Windows XP as a dual-boot configuration for your Mac. If you have an Intel Mac with a robust video configuration (that's MacBook Pro and Mac Pro, and perhaps Intel iMacs), then you can play the game.

    Don't bother trying with MacBooks or other systems with Intel GMA video. The game will install, sure enough, but will die when you launch it and attempt to initiate DirectX support that doesn't exist in these systems. I tried. Gods know I tried. (sniff)

    This game has a ridiculous graphic overhead as well as a piss-poor design in comparison to NWN1 in terms of portability. It's really as if no one cared. It's still pretty to look at, although one can say the same about someone like Pam Anderson--the smart ones won't touch her, however.

    I look forward to playing it, still, once I build a new PC (that is, accost someone in an alley, loot them and sell their XBox, Zune, PS3 and Hello Kitty backpack).

    --
    Vos teneo officium eram periculosus ut vos recipero is.
  27. What an ending SPOILER by creaney · · Score: 1

    I recently completed the campaign and I found chapters one and two to be amazing (plot wise anyway) however the last chapter drops the ball. It could be described accurately as two hours of buildup and two minutes of anti-climax, battles which were alluded to from halfway through chapter two ended in five minutes and were exceptionally easy to complete. Nothing new was added in the third chapter, opponents you were fighting from level 1 were just thrown at you in ever increasing numbers and it was all strung together with couple of slideshows to explain what was going on and why. To be fair Neverwinter Nights 2 has some large clichés but did they have to turn the king into an endurance test? Repeatedly killing it then smashing up the room is an ending I have seen a thousand times before which I thought could not make it any worse until I watched the ending slideshow.

  28. The biggest problem: the pacing by MWoody · · Score: 1

    As a late-twenties nerd with fond memories of many a college weekend spent with the tabletop D&D variants, my biggest problem with NW2 (after about 3-4 hours of play, which was all I could stomach) is the pacing. Not in terms of script or anything like that; I mean more in terms of the overall flow of combat. With things happening in realtime - and yes, I know I can pause - and with throwaway wilderness or dungeon battles around every turn, no matter how closely the rules mirror the tabletop version, it's not going to FEEL like pizza-and-coke-and-DM-mat fridays. In a five hour session with the original, we'd only see maybe 3 or 4 smaller battles, each one difficult, unique, and requiring clever solutions and some lucky rolls to survive. There was no such thing as multiple random packs of three wolves in a field because that'd be boring as hell to handle, and the DM just wouldn't bother. I guess I'm lamenting a carefully crafted turn-based structure designed for intricate set-piece scuffles being shoehorned onto a basic top-down hack-and-slash, really. Toss around electronic dice rolls and carefully crafted rulesets mirroring the original all you want; if I'm spending most of my time letting the ai just swing at random mob #372, it's not going to feel like D&D.

    By the same token, the "rest anytime out of combat" idea is incredibly detrimental to the whole affair. In the tabletop version, we'd maybe get 1 or 2 rest stops in a nightly session, and as a wizard, trying to predict what spells you'd be using the next day was a major undertaking. Here, once the last enemy in a group falls, click a button and wait 5 seconds; all your spells come rushing back. I suppose it's a necessity with the aforementioned combat-heavy exploration, but it plays havok with class balance (a warrior is no match for a wizard when the wizard gets to enter every combat with a full complement of spells) and even further serves to alienate the CRPG from its pen-and-paper predescessor.

    I'm not sure I could really describe a computer game that could accurately depict a real D&D session; but if it DID exist, it would look little like this attempt. NW2 (and NW1, for that matter) attempt to be both an electronic version of a pen-and-paper RPG and a serviceable, fast-paced action game in a fantasy setting. Ultimately, it falls flat on its face in both arenas. Baldur's Gate, by sticking closer to the action side of things and tweaking the rules away from the original wherever it seemed necessary, managed to produce the latter of these two extremes with much more success. I've never seen any computer game come close to succeeding in an accurate portrayal of the tabletop game, though I don't want to discourage companies from continuing to try; if someone actually DID manage to balance it right, with all turn-based action and little or no battles that weren't just throwaway scuffles, it could be something truly fantastic.

    1. Re:The biggest problem: the pacing by meta-monkey · · Score: 0

      I'm sure you're also very upset with the home version of "Who Wants to be a Millionaire?" because it includes neither Regis Philbin nor $1,000,000.

      You can't expect the video game to exactly mimic your pen and paper experiences.

      --
      We don't have a state-run media we have a media-run state.
    2. Re:The biggest problem: the pacing by Nasarius · · Score: 1

      Did you play Ultima Online at its 1998-2000 peak? That's the closest I've come to a CRPG that felt like something more than a computer game. If you were lucky enough to be on the same shard as a large group of dedicated roleplayers, the possibilities were almost endless. In the single-player realm, Darklands and Daggerfall both contain hints at something greater. Especially Darklands. If you've never played it, I absolutely recommend downloading it from HOTU. I could rave for paragraphs about its uniqueness, but just go and play it.

      --
      LOAD "SIG",8,1
    3. Re:The biggest problem: the pacing by ravenshrike · · Score: 1

      ? Except for the new ToB classes, and even that's stretching it, any wizard/sorc worth their salt will rip apart everything unless it has a specifically mage-killer build. 3.5 casters are well overpowered right after 10th level played right. By 12th level in PnP if you run out of spells during the day you've had a lot of encounters, well over the 4 recommended. Especially when you consider scrolls, wands, and otherwise. In the first 6 levels, even with the ability to rest after every encounter the wizard really doesn't hold much over the fighters.

    4. Re:The biggest problem: the pacing by MWoody · · Score: 1

      I'm sure you're also very upset with the home version of "Who Wants to be a Millionaire?" because it includes neither Regis Philbin nor $1,000,000.

      You can't expect the video game to exactly mimic your pen and paper experiences.


      Of course not. But if the games' main selling point is its emulation of the pen-and-paper version of the ruleset, and it utterly fails in that respect, I'd say it's worth commenting. Or, to use your bizarre example, if the box claimed "Contains an actual tiny Regis Philbin, and 1 million dollars!" then yes, I'd be annoyed - if not particularly surprised - to discover it didn't.

    5. Re:The biggest problem: the pacing by Anonymous Coward · · Score: 0

      I know this is going to sound a bit offensive, but it must be said! You sir are a true dork. Not a nerd, but a dorky D&Der. Go outside and play football for a change.

  29. Obsidian 0 for 2 by aztektum · · Score: 4, Insightful

    I have a bad feeling about Obsidian's future. This is the second game they've released with severe playability issues for many people (and a seeming lack of strong QA KOTOR2 also had tons of bugs. I couldn't even finish the PC version because of a CTD, even on a clean Windows and driver install.). Whether this has been because of publishers rushing them (which was the big rumor over KOTOR2), Obsidian still runs the risk of struggling as a company if they continue to down this path (whether its their fault or not, sadly.)

    I've spent multiple hundreds upgrading my PC this year and can run Quake 4, FEAR, Company of Heroes, etc wonderfully. But I've uninstalled NWN2 because it ran for crap and more recently I was running into an inability to patch to current (FFS release a standalone .exe!). The help I received on the forums (From Obsidian people) was "Try reinstalling."

    Try releasing useable software.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Obsidian 0 for 2 by meringuoid · · Score: 1
      (and a seeming lack of strong QA KOTOR2 also had tons of bugs. I couldn't even finish the PC version because of a CTD, even on a clean Windows and driver install.)

      It wasn't your fault. That wasn't a crash; it was the actual ending. No, I couldn't believe it either...

      There's a project to restore some of the missing material, a lot of which was included in a Hot Coffee sort of way on the disks but not used in the actual game. They seem to be making steady progress, too.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Obsidian 0 for 2 by NNland · · Score: 1

      Bioware had at least 3 1/2 years for KOTOR 1, including pre-production (http://www.bioware.com/bioware_info/press_release s/SWProject/SWProject.htm and was released November 2003).
      Obsidian had about 13 months for KOTOR 2, including preproduction (http://en.wikipedia.org/wiki/KOTOR_2).

      Bioware had 5 years for NWN, including preproduction (http://www.gamasutra.com/features/20021204/greig_ 02.htm).
      Obsidian had a little over 2 years for NWN2, including preproduction.

      Go ahead, please tell me how Bioware did such a better job making games with 2-3 times as much time.

    3. Re:Obsidian 0 for 2 by Da+VinMan · · Score: 1

      Do you have any idea why that was the case? Did they have the same publisher? If so, then why were they given so much less time?

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    4. Re:Obsidian 0 for 2 by NNland · · Score: 1

      Same publisher for both Kotors (according to wikipedia), but I couldn't tell you why Lucasarts pushed them that much. I believe they were originally supposed to have another 5+ months (for an 18+ month dev cycle), but maybe the idea of releasing KOTOR 2 6 months prior to the release of Revenge of the Sith, as more or less a free advertising campaign for the movie was too lucrative to pass up.

      As for NWN and NWN 2, Bioware had Infogrames to deal with, which later bought out Hasbro interactive (they own Atari and WoTC). They used their Atari branch and management (likely for the name recognition and that they had worked with WoTC before), but by the time Obsidian got the contract for NWN 2, Atari was having some financial difficulties (could still be); which certainly didn't get any better over the course of NWN 2 development. I would also guess that they wanted NWN 2 to come out ASAP because NWN 1 was looking a bit long in the tooth.

    5. Re:Obsidian 0 for 2 by Da+VinMan · · Score: 1

      Thanks! I'm starting to be very suspicious about Atari lately. I was on the beta for the Act of War expansion pack and I totally got the run around on issues I reported (yeah, like I'm really going to pick through a bureaucracy just to report bugs for free!). Next thing I know, the expansion is on store shelves. Ugh...

      Looking at their games portfolio, I can see that they're mostly shilling mediocre games right now, but I sincerely hope they get it together and keep it together.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  30. So Sad by Penguin's+Advocate · · Score: 2, Interesting

    I'm really sad about NWN2. I was really excited about it. I pre-ordered the collectors edition, and went to get it on launch...and there was already an 87MB patch out for it... I expected the actual game to be pretty average (in terms of story), which it is; but I also expected the engine and toolset to be really spectacular (which they are not). The 1.02 patch entirely broke the game for me, such that it would not even load, the 1.03 patch has made it playable again, but the engine has not gotten much better. My system is well beyond decent, it's almost brand new, high end, designed specifically for gaming...I spent a good deal of time and money putting it together...and NWN2 is sluggish, at best. I tend to run games with maxed settings at 1600x1200, and have never had a problem before. My system doesn't struggle with any other games. I can run HL2, Civ 4, and WoW with all settings maxed at the same time and swap between them...I stop every unnecessary process on my machine when I'm playing NWN2...and I still have to turn the settings down...and it's still sluggish. Oblivion doesn't have these problems. Sure it doesn't run too well on the 360 (and excusing their god-awful character animation), but on my machine it runs just fine with everything maxed, I never drop below 60FPS....With NWN2 I tend to get around 16. Something is very wrong with the engine. It's like they didn't profile it at all. Building for machines that don't exist yet is one thing...this is far worse. The toolset is pretty bad too. I had to go online and find a bunch of plugins just to get it to be as functional as the NWN toolset. With the NWN toolset, I just sat down and started making things, it was pretty intuitive and it made sense. There is NOTHING intuitive about the NWN2 toolset. I had so much hope for this game, but unless they really make some changes in future patches I don't see it getting much better. I'm still hoping though. And I did actually play through the entire game despite my irritation. Please Obsidian, fix this thing.

    --
    Frag 'em all...
    1. Re:So Sad by smash · · Score: 1
      Wierd. For reference, I have a Pentium D 3.0, 2gigs of ram, SB Audigy2, Geforce 7600GT and have none of the problems you describe. I run in 1280x1024 most options turned on and get more than 14fps. None of the patches have broken the game for me. I run it on Win2k, but my housemate runs essentially the same machine with onboard sound under Xp and has had no issues either.

      Both of these machines were purchased 6 months ago for around $1200AU, they didn't exactly break the bank and are by no means "high end"...

      NWN1 was a bit sluggish on common machines when it was released, too. I must admit i haven't messed with the toolset yet, so on that I can't comment.

      Something wrong with your box, perhaps? Driver peculiarity somewhere?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:So Sad by Anonymous Coward · · Score: 0

      I tried NWN2 on 3 different computers. On my high-end machine (Amd4600 Dualcore, Geforce 7900GTX) it was horrid. No matter how much tweaking I did, it felt laggy, unresponsive and slow. I tried everything from defining processes to reinstalling drivers to using special profiles to endless amounts of different configurations ingame. Even turning everything down to the lowest setup possible didn't help. The framerate slowed down to far below 20FPS outdoors.

      On my second computer (AMD64 3500, ATI X800), NWN2 ran decent. It wasn't perfect, but it was totally playable with most options on Medium.

      On the third and weakest computer (Amd64 3000, GF5700) it was almost as bad as it was on my high-end computer. Not quite as bad, actually, but still rather awful.

      So there's something wrong with the engine alright.

    3. Re:So Sad by Penguin's+Advocate · · Score: 1

      For reference my machine is:

      Athlon64 X2 4600
      4gb Corsair DDR400 (4x1GB)
      BFG GeForce 7950GX2
      SB Audigy Elite Pro
      Windows XP x64

      The box is 11 months old. The video card was upgraded in July and the Sound card in September.
      I've been running windows x64/gentoo from the start (each on it's own 250GB WD drive, 0 reinstalls since I built the machine).

      I have not had any problems with the machine. I use it very heavily for gaming.
      I've played everything from Star Wars Rebellion and Drakan: Order of the Flame, to BattleField 2142, Prey, and Oblivion, on this machine in it's current configuration.
      I own almost every PC game that has come out in the past year and most major ones before that. I had a small issue with Star Wars BattleFront II and processor affinity, but that was a result of the game having issues with more than one processor core. That was it for my issues with games on this machine.

      To add to the sadness...I was the one who convinced a bunch of my friends to get NWN2 on launch and play through it together as a lan game...nothing but problems. We managed two four hour sessions, during which most of the time was spent waiting for loading, or one person or another to reconnect after their machine died, or needed to be restarted because the game had slowed to a crawl. This is a group of people with very nice machines, mine is not nearly the fastest of the bunch, as well as a mix of Windows XP Pro and x64. The only thing that was the same is that we all had nVidia cards...but the opening screen assures me that that is "the way it's meant to be played"

      From my experience, I'd say something is wrong with the game. I could be wrong, but it's unlikely.

      --
      Frag 'em all...
    4. Re:So Sad by Penguin's+Advocate · · Score: 1

      Also worth nothing: Even with all the settings turned all the way up (standing still so as not to notice the choppiness) the game just doesn't look all that good... Oblivion looks way better (once again excusing the god-awful character animations...). For such a high profile game coming out at the end of 2006 the game should not only look way better, but also run smoothly on decent hardware while doing so.

      --
      Frag 'em all...
  31. Just like NWN... by Jaysyn · · Score: 2, Informative

    ... it's going to suck until they release two expansions & "borrow" a lot of custom content from players. Oh yeah, good luck running an immersive Persistent Online World with it. I was thinking about converting the PW I run to NWN 2 but realized that the average area size was around 15MB which would in turn put the NWN2 version of the my module up around 5GB in file size. Sorry, but I don't feel like buying $3000 in hardware to run a game server.

    Oh yeah, the DM client also crashes the server upon entry. Way to go.

    --
    There is a war going on for your mind.
    1. Re:Just like NWN... by Handover+Phist · · Score: 1

      The thain module is sitting around 60 meg right now. By that math it would be a 20 GB module.

      Oh come on that _cant_ be right. Do you have a PW filesize calculator or something you're using to work this out?

    2. Re:Just like NWN... by Jaysyn · · Score: 1

      One of our mod's builders started recreating our module in NWN2 mostly to get familiar with the toolset. The 4 areas (& a worldmap, I forgot that part) they've created ended up being 60MB or so total. Our NWN module is 360 areas.

      Like I said, average area size = 15MB

      --
      There is a war going on for your mind.
  32. Good review, but bad history lesson by DrLang21 · · Score: 1

    "This is the same region of the Forgotten Realms that played host to every other D&D CRPGs you've played"

    Pools of Radiance was in Phlan and Hillsfar was in... well... Hillsfar. Neither of these are along the Sword Coast. They're east of Cormyr even. I'm pretty sure that Secret of the Silver Blades as more inland as well.

    --
    I see the glass as full with a FoS of 2.
    1. Re:Good review, but bad history lesson by smash · · Score: 1

      They're (Dragonlance games) both in Krynn, a completely different game world. Temple of Elemental Evil was also in another world (Greyhawk) and the Dark Sun games are set in well... teh Dark Sun world :D

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Good review, but bad history lesson by Durinthal · · Score: 1

      Yup, he did a good job on forgetting the Gold Box games completely.

    3. Re:Good review, but bad history lesson by Anonymous Coward · · Score: 0

      Oooh Snap!

    4. Re:Good review, but bad history lesson by DrLang21 · · Score: 1

      None of the games I mentioned are in Kryn. Phlan boarders the northern shores of the Moonsea and Hillsfar is near the southern shore. The infamous Zhentil Keep lies between to the west. All of this is northeast of Cormyr which is directly east of Baldur's Gate on the Sword Coast.

      --
      I see the glass as full with a FoS of 2.
    5. Re:Good review, but bad history lesson by smash · · Score: 1
      Sorry, brain fart for some reason i incorrectly remembered the pool/silver blades series being in Krynn, but now i remember i was thinking of another goldbox series... Champions of Krynn? :D

      Point remains though - there's been plenty of other D&D worlds featured in games other than Faerun...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:Good review, but bad history lesson by CronoCloud · · Score: 1

      sigh

      Faerun isn't a world, it's a continent on the word of Abeir-Toril, aka the Forgotton Realms

      I wouldn't say that "plenty" of D&D worlds have been in games considering how few worlds there are.

      Abeir-Toril, the Realms
      Krynn, the Dragonlance World
      Oerth, the World of Greyhawk
      Athas, the Dark Sun world

      Mystara, the "known world" had a couple of games, but it's not an AD&D world like the others are.

    7. Re:Good review, but bad history lesson by Anonymous Coward · · Score: 0

      Remind me... does Planescape count as D&D? Because if it does, then you've got pretty much the most highly-regarded Western CRPG ever set in a non-Forgotten Realms AD&D setting.

    8. Re:Good review, but bad history lesson by Zzzoom · · Score: 1

      Aebrynis, the world of the Birthright campaign setting too.

      And then there's Planescape, which isn't a world per se but still has plenty of places of its own to visit.

  33. NWN2 points... by Anonymous Coward · · Score: 0

    The camera is the absolute worst implementation that I've ever had the misfortune of having to use in a game. The only other game that I've heard of with similar camera complaints would be the mess that is Mage Knight Apocalypse. (I still can't get over the fact that some people paid $50 for that POS!) The camera is so bad to me, that I almost stopped playing because of it.

    Graphics: If you have your camera zoomed out to the max, like I do most of the time, the graphics look identical to NWN1 for the most part. It is only when you zoom in for closeups of characters, buildings, etc. that the improved graphics become apparent. Toss into this that Obsidian re-used ALOT of old Bioware assets, especially the background scenery stuff like market stalls, etc. All options maxxed. Still suffer from occasional slowdowns here as well, on a not too shabby system.

    Sound: OK. Most of the new sounds are for the new campaign. Almost everything else is, again, re-used ancient(some from BG1) sounds, effects, and voices.

    Cutscenes: OMFG! Could they have packed any more gratuitously useless cutscenes into this game?! WAY too many cut scenes, which really offer nothing to the story, and only serve to slow the already slow pace of the game.

    Dialog choices: From testing a few times, it would appear that most dialog choices all end up with the same last 2 or 3 "screens" of text. At most you'll gain/lose influence with various party members.

    Act I has the worst pacing of the campaign so far for me. (Part way through Act II.) Levelling is a little too quick IMO as well, as I ended up Act I at c. level 11 or 12...

    It's a good thing that this game has a construction set, and online play potential, but I'd stay away from it unless you are RPG starved(G3 would be a better buy short term) or REALLY love AD&D.

  34. Clarification note by Anonymous Coward · · Score: 0

    Good to see a review for a PC game here.

    Also, Obsidian doesn't have much to do with Torment, they simply have Torment's lead designer on staff.

  35. I was excited about NWN2... by SimDarth · · Score: 1

    but then I read the comments and reviews which all pointed in the same direction as this thread. I'm glad I bought M2:TW this weekend instead. Hopefully, we will see some good patches for NWN2 that will restore the franchise's honor.

  36. Just my opinion. by heinousjay · · Score: 1

    I'm willing to bet this boycott is about as effective as taking two aspirin for a gunshot wound.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
    1. Re:Just my opinion. by Foofoobar · · Score: 1

      Considering the fact that the vast majority of NWN players in existence are Linux and Mac users, they just eliminated rollover of the old fan base. I don't know of any company that likes to piss off the old fan base; this would be a first.

      --
      This is my sig. There are many like it but this one is mine.
    2. Re:Just my opinion. by secolactico · · Score: 1

      Considering the fact that the vast majority of NWN players in existence are Linux and Mac users, they just eliminated rollover of the old fan base.

      Can you provide a link or citation for that fact?

      --
      No sig
    3. Re:Just my opinion. by Arker · · Score: 1

      I don't know of any such source, and I suspect that "vast majority" is an overstatement.

      However, a shockingly high percentage are. Aside from the editting tools, Bioware did a wonderful job. A lot of folks run it on linux and mac, and even when the expansions weren't available on those platforms, people could and did buy the windows disk and just use the data files, so the percentage is much higher than their sales figures indicate. Most servers seem to be on linux, and a fair percentage of clients as well. Also it seems that Mac/Linux clients run the game longer, more are still playing today, while many folks that ran the Windows clients quit playing it long ago. There are also network affects. When your DM and server run linux and have no intention of moving to NWN2 as a result of lack of linux support, several windows clients will as a result stick with the original as well.

      "Vast majority" may well be an overstatement, but it's still a significant hit that competent management would have tried to avoid.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    4. Re:Just my opinion. by ravenshrike · · Score: 1

      No, he can't. MAYBE the vast majority of multiplayer guys running around are, but even that's doubtful.

    5. Re:Just my opinion. by Foofoobar · · Score: 1

      Well you do the math. If Linux accounts for more than 50% of the server market and 5% of the desktop market and NWN is one of the top 10 selling games for Linux according to a number of sources (google it) and yet it doesn't even register in the top 100 for Windows, then I'm guessing that would still put it above the less than 1% of the Windows market it currently has.

      --
      This is my sig. There are many like it but this one is mine.
  37. Junk it! by Anonymous Coward · · Score: 1, Insightful

    NWNII reeks of big corporate popular name cash cow milking, the 14 hour game play turnaround for maximum repeat $60 a pop MBA, sucker wallet fishing. It's the same marketing hype, tastes great, less filling, mile wide and inch deep, fool you out of your money grift game so prevalent these days. In my opinion, NWNII lives fast and will leave a beautiful corpse after its owners run laughing to the bank at your expense.
    I recommend waiting a year for the modders to fix it and the price to drop to $19.99.

    1. Re:Junk it! by RogueyWon · · Score: 1

      How the hell did you complete this game in 14 hours? At the 14 hour point, I was only coming to the end of chapter 1 (of 3) and I'm fairly sure I missed a good amount of optional stuff. This is a huge game and my first-playthrough completion time was about 52 hours. That's more or less exactly the same as the time I put into Final Fantasy 12 and that had a lot more grinding for xp, as opposed to actually doing fun and interesting quests.

      There are many grounds you can criticise NWN2 on, but I don't see how length can possibly be one fo them. $60 for a 50+ hour game (with serious replay value) doesn't strike me as bad value.

    2. Re:Junk it! by ravenshrike · · Score: 1

      While you can finish the game in under 15 hours, it requires you to skip the majority of sidequests and his stronghold had to be woefully undefended. Third time I went through I did so, but the game wasn't even fun then.

    3. Re:Junk it! by callmetheraven · · Score: 0
      NWNII reeks of big corporate popular name cash cow milking, the 14 hour game play turnaround for maximum repeat $60 a pop MBA, sucker wallet fishing. It's the same marketing hype, tastes great, less filling, mile wide and inch deep, fool you out of your money grift game so prevalent these days. In my opinion, NWNII lives fast and will leave a beautiful corpse after its owners run laughing to the bank at your expense.

      Can I hear a "HELL YEAH!?!"

      My question is to the retards with the suits and corner offices at Bioware, "WHY DO YOU KEEP LETTING OBSIDIAN DO SEQUELS TO YOUR GOOD GAMES?"

      I don't get it, don't they like the money, the success, the new BMW's? Why didn't they make NWN2 and KOTOR2 in-house, and make them as well as the originals?? I don't expect the suits to be ethical or intelligent people, but come on, greed should have made them do the right thing here!!

      --
      You can have my SIG when you pry it from my cold, dead hands.
  38. How about a link??? by aardwolf64 · · Score: 2, Informative

    Holy crap! That has to be the longest article I've ever seen on Slashdot that didn't contain a single link.

  39. Free healing by Anonymous Coward · · Score: 0

    If your character isn't a healer, you'll have a way harder time advancing since you pick up two damage dealing characters first. Prepare to go through every potion you pick up.

    Or... you could just (r)est

    Personally, I have no trouble getting two fighters first. I've always subscribed to the view that it's better to win faster than lose slower.

    1. Re:Free healing by ThePhilips · · Score: 1

      The only problem is that fighters are dumb and have small sight. With total absence of party formations, you have a case when archer at back (not really at back since there is no formations) of your party spots enemy first and starts shooting immediately, often provoking whole bunch of monsters to come on you.

      End result, that you cannot play intelligently: first because you are forced to have dumb low-level party and second because of lacking game utility to plan moves and attacks ahead. Compare implementation of feats for example: in NWN1 you select knockdown feat and click the opponent you want to knockdown (yeah, it is really that hard), but in NWN2 you tell your character to use selected feat next time. It works fine when you have say 2 or 3 attacks, but becomes impossible to control when you have 5-6 attacks (like my current NWN1 monk of 15th level (with haste)). System of NWN1 is hard to use - but gets the job done (I can knockdown opponent, then perform combos of e.g. called shots or stunning fists). NWN2's system - it just doesn't work that way, it feels like you in no direct control of your own character. You just telling him/her what to do and s/he does it. (I personally feel disconnected from my character - so most of the RPG fun is out.)

      Also, even if you would have healer in your party, it is still impossible to find a way to keep him from participating in battle on one side and on another side to defend himself (he is or healing or he is standing his ground). No middle ground. Impossible currently in NWN2. Healer who just have used up all his mana for combat - is no healer. And that's why healers sucked big time in Dungeon Siege 1 and why they would suck in NWN2. (Never played NWN with healer on party.)

      --
      All hope abandon ye who enter here.
  40. Runs like molassas. Looks like ass. by Saucepan · · Score: 3, Insightful

    Agreed: horrible. I loved NWN but I couldn't even stand playing NWN2 long enough to get my party to Neverwinter. I've certainly learned my lesson about preordering games based on their reputation.

    I have a high-end dual-core PC with GF7900. With all the graphical effects turned up to the max the game looks barely passable for 2006 (except maybe for the terrible textures and icons), but runs like a slideshow, and the cursor lags so it's impossible to click on anything.

    With all effects turned off the frame rate is tolerable, but the game looks even worse than the original NWN did -- maybe about as good as Baldur's Gate 2.

    And the inventory icons -- how the hell did they manage to screw that up? They are all identically colored and shaped 16-by-16 pixel blobs on a huge ugly grid. I'm just a programmer but even I know that humans recognize icons by their shape and color. How is it possible that their art director wasn't aware of this? (See World of Warcraft for icon-based inventory done right, or just give up and use a list-based system like Oblivion's, which was perfectly acceptable.)

  41. Re:MORE LIKE A +5 COCK OF FAGGOTRY AIMED AT ZONKS by Goldberg's+Pants · · Score: 0, Offtopic

    Shrivel-cock may be the greatest word combine ever...

  42. From the exploding-head-department-department by andphi · · Score: 1

    lich-loved-templated-dire-vampiric-badger?

    If Zonk is a DM, I feel sorry for his players. Actually, I feel sorry for any player whose DM decides that particular undead aberration is worth a try.

  43. Baldurs Gate 3 Please! by Anonymous Coward · · Score: 0

    Don't get me wrong, so far Neverwinter Nights 2 is one of the most enjoyable games I've played in months. But it certainly does have problems. Bad AI, Bugs, and the occasional terrible dungeon that feels like a bad Diablo 2 area don't help it.If a company could take the Baldurs Gate formula and just make it 3d I'd buy it right away.

  44. NWN2: another perspective... by smash · · Score: 1
    I've been playing this game pretty hard in the past couple of weeks - and I too, was initially slightly disappointed, for about the first 4 hours.

    However, the first couple of patches have made some worthwhile fixes, and the more you play, the "less bad" it becomes. I'm actually enjoying it, and have put more time into this game than anything else other than Falcon4: Allied force, and the original NWN in the past 12 months.

    The biggest disappointments in my opinion are 1) the manual and 2) the ditching of the radial menus and changing how the quickbar works. However, give it a few hours to get used to, and figure out a few of the quirks that you may miss from a skim of the manual (such as the requirement to HOLD DOWN right-mouse to get the menu up, rather than just click) and the quirks become less of an issue. They're more of a "but NWN1 did it differently" issue than anything else.

    The graphics are much improved over NWN - the second patch contains a few speed-ups that make a noticable difference to frame-rate. The campaign is a million times better than the original (think: baldurs gate in NWN+ engine). The toolset is still there. The game definately feels slightly rushed (perhaps to get it out before christmas) but its good to see that at least the patches are regular and beneficial - and I haven't had it crash yet, at least.

    What I'm saying is that if you're a D&D fan, give it a shot, and keep in mind that it may take a couple of hours of fumbling around lost (if you played NWN) to get "into" it.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    1. Re:NWN2: another perspective... by KillerBob · · Score: 1
      What I'm saying is that if you're a D&D fan, give it a shot, and keep in mind that it may take a couple of hours of fumbling around lost (if you played NWN) to get "into" it.


      I agree with your comment, generally... but there's a couple of *very* bad bugs that make the game really hard to play, and there's some minor bugs that really hurt your ability to immerse yourself in the game.

      Play it on an AMD CPU. You're screwed. Royally. The game is so incredibly choppy that it becomes virtually unplayable. In some cases, you literally have to pause the game and go make yourself a coffee so that it can do all of the processing that's been slowing it down. And that's on an X2 4800+ with 4GB of RAM and a 512MB X1900 video card. There's no earthly reason that the game should be even remotely choppy at 1280x800 resolution, and yet it is. Even with all of the effects turned off and the graphics textures set to their crappiest available. Compare that to the performance I get out of GuildWars, say, which I play at 1680x1050 with the graphics turned all the way up, and you have a problem. GW has nicer graphics anyway, and it's a perfect example of how obscenely horrible a job Obsidian has really done.

      Oh, and half the time when I ALT-F4 out of the game, I get a blue screen. The other half the time, I just get a GPF from the program. It does *NOT* like being ALT-F4'd at all, and hitting ESC and using the menu to close the program is more than a little annoying.

      And as for actually getting into the game... try playing with a female PC. Your suspension of disbelief will last about 20 minutes. That's about how long it takes before you notice the first of the hundreds of text bugs that I've seen in the game. Throughout the game, you encounter dialogues where your female PC is referred to as a male. Even more annoying is when the VO uses the right pronouns while the subtitles fuck it up. Screwing up gender, bad spelling, not even an attempt at getting the grammar right, and you've got some serious problems. I switched it to French to try to get away from it, but had to switch back because it read like it was produced by Babelfish.

      Couple that with absolutely shitty AI (what kind of Cleric doesn't heal her party members?) and horrendous pathfinding, and the end result is a game that has absolutely no polish at all, and it one of the technically worst games I have ever seen in my life. It's awful. And I doubt I will ever buy another Obsidian game that hasn't been out for at least a year.
      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    2. Re:NWN2: another perspective... by smash · · Score: 1
      Fair enough, i don't have an AMD cpu or ATI card, and don't generally play female PCs.

      I hear there's a fixed AMD executable somewhere though - hopefully the rest is fixed with a patch.

      I agree with the AI comments - I try not to rely on the AI though and just treat it as if i'm wandering around with a bunch of retards :D There's apparently an unofficial AI patch here: http://games.slashdot.org/comments.pl?sid=211156&c id=17198490 .

      But yeah, to anyone reading this, just wanted to provide some balance - so I guess... if you're playing as a male on an intel system... its not all bad :D

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:NWN2: another perspective... by robaal · · Score: 1

      I ran it on an Athlon XP without the problems you mention, so maybe it has more to do with the CPU being dual-core?

      I can't say that the frame-rate was smooth, as it often dipped below 25fps, but it was still entirely playable at ~15fps.

      I think I also alt-f4'd it a few times and it closed normally, though I'm running Vista.

    4. Re:NWN2: another perspective... by Anonymous Coward · · Score: 0

      I agree with your central point here. The plot starts out very weak and generic and the first few areas are deeply unimpressive (and the swamp section also has some of the worst framerate issues in the game, probably due to all the water). However, once you get as far as Highcliff (about 4 or 5 hours in, for me), things pick up massively. You start to care about the characters, the dungeons get more interesting and you get to interact with your surroundings a lot more.

      Where I would disagree, however, is with your assertion that the loss of the radial menu is a bad thing. Personally, I can't find the words to express how glad I am to be shut of that monstrosity. I much prefer NWN2's menu system, which is, at heart, very similar to the toolbars system used in the Baldur's Gate games. In ergonomic terms, I find this much better than the radial menu, which I always found disorienting.

      That said, the whole "hold down the right mouse button to call up the drop-down menu" thing is a bad joke, as is the fact that several important commands can only be accessed from said menu.

  45. The toolset editor is in C#... by Svartalf · · Score: 1

    There's little further to say on the subject...

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  46. Don't forget the toolset by Anonymous Coward · · Score: 0

    Zonk's review, in my opinion, misses an important part of the game - the toolset. Granted, he mentions user-made modules, but he also fails to mention the more important side: adding new material to the game from the other assorted DnD v3.5 books. This is, perhaps, in part, because it can't be done. No new (sub)races can be added to the game, they all cause a crash. No new spellcasting classes can be added, unless you want to trust any given player to pick the right spells from every single spell in the game. I've heard (not tested this myself, though) that the number of base eq types is limited to 255, which could be a problem when you have a lot of different forms to add.

    Sure, they made a pretty good campaign, and Khelgar's perhaps the most hilarious character I've ever encountered; however, they seem to have done this not just at the expense of the interface (which really is quite a pain), but the flexibility of the game modifications themselves. And, of course, while they put in quite a few (I think maybe even all) of the epic feats, they apparently "forgot" to make epic levels work - you can't go above level 20, even if it's unlocked in the campaign. Frankly, it looks to me like they decided to make the game around the campaign, rather than the reverse, which leads to what might as well just be another console game.

    And this doesn't even mention the problems with the toolset's interface - first off, in order to be able to do much of anything (without spending twice the necessary time), you need a very high screen resolution, which means a fairly powerful computer. Now, correct me if I'm wrong here, but isn't it generally true that most people don't have high-end computers? Making it so that modifications to the game can only be reasonably done by a person with a high-end computer restricts a lot of the game modification community from making significant contributions.

    I think that Obsidian could learn a lot from Petroglyph in terms of how to make a flexible game.

    While they're at it, maybe they could address my major complaint about the campaign: make the alignment and conversation choices somewhat more flexible, and, as part of that, add a middle-of-the-road alternative to Moire's gang and the City Watch.

  47. Decent SP campaign, but incomplete MP component by Senobyzal · · Score: 1
    I agree with the reviewer that the single player campaign is decent, if flawed by the UI and AI issues he mentioned. However, the multiplayer component is where NWN1 really shone, and here the sequel was released significantly incomplete.

    The DM Client, essential for small-group multiplayer games, was released in a patch. It was decidely a beta version, with only the most basic functionality included. The 1.03 patch has improved it considerably, but it is still not truly possible to DM a game, in my opinion. Basic functions like moving creatures you aren't possessing (and making them attack in groups), and player inventory control, are absent.

    The toolset is much more complex than last time, which is a blessing and a curse. Obsidian obviously elected to let the community complete the interface with plug-ins, which are fortunately starting to pop up on Neverwinter Vault. And every time that the toolset is patched, the plug-ins become useless until recompiled by the community, which is a big downer. Most of the wizards that were present in NWN1 are missing here. And building areas, especially outdoor areas, takes a ton of time... in part due to the greater power of the toolset. I'd say an average height-mapped outdoor area takes about 10x as long to build than in the tile-based system in NWN1. They will look better, but casual builders will be discouraged.

    Some groups of players like the Persistent World (PW) community are also left out in the cold. The new heightmap system requires that players download a hefty walkmesh file before they can join a server. It's true that many PWs required hak packs (custom content downloads) in NWN1, but they weren't necessary. And the walkmeshes can get big; I had a 14 area module with very little in it (just maps, almost no placeables, and no area over 12x16), and the walkmesh file was 65mb.

    To conclude, NWN2 has potential, but for MP builders and gamers like myself, it is incomplete. I've already gone back to NWN1, and will check back in six months to see if some of the issues have been ironed out. Hopefully most of the community won't have lost interest and moved on to the next big thing by then.

  48. Bad bad bad bad bad ending (SPOILER) by Aeonite · · Score: 1

    Not enough has been said about the ending to the game, which nearly tops KOTOR2 in terms of how awful it is.

    Not only is it a slideshow of badly pixelated graphics...

    Not only does it feature "Jim from the mail room" doing audio instead of a voice actor...

    But it manages to pull in the DM cliche of all cliches - Rocks fall, everybody dies.

    http://www.gamegrene.com/node/714

    1. Re:Bad bad bad bad bad ending (SPOILER) by ravenshrike · · Score: 1

      Actually it's "Rocks fall, you and perhaps the teifling(Need to play again to be sure) are transported to the shadow plane, and your other companions run out of the collapsing structure to go on with their lives."

  49. An injury helped me here by Anonymous Coward · · Score: 0

    I recently got shoulder surgury on my right shoulder and got NWN 2 as something to do while I waited for it to heal. Since I could really move my arm back and forth to control the mouse I have to switch the mouse over to the left side. This allowed me to put my right arm on the arrow keys where the cammera is mapped. Having my hand constantly on the cammera controls worked great, I never really noticed any cammera issues. As my arm started to heal I switched the mouse back and realized it was completely unplayable without having a hand on the cam controls all the time.

  50. Alternate Reaction by Sage+Gaspar · · Score: 1

    My $125 graphics card can handle it with everything but shadows cranked up on a 3200+.

    Set camera to top-down, zoom out, turn all spellcasters onto complete manual control. If you pause before encounters and queue up what you need, generally you're set for the battle. If it gets too much for you, crank down the difficulty a bit and play it with only one or two characters.

    Personally, it's the best single-player I've played in a long, long time. I can understand where people wouldn't like it though, especially if it runs buggy on their system. I wish they'd spent more time on a serviceable AI.

  51. NWN2 by CFBMoo1 · · Score: 1

    I used to love playing with the toolset for hours on end. Now I'm disappointed, the new one has a lot of neat new things but lacks a lot of useability. When I went to create a new suit of armor over half of the controls were off screen and not visible. I had to enlarge the window to get them in view on a 1280x1024 display.

    Things just seem overly complicated for what they were in the original toolset and people had a hard time figuring the original one out. I wouldn't be suprised if you won't see near the developement you did with NWN1. Some are arguing this is good for only "professional" builders in some forums. I say BS, it was the professionals and amatures alike that made the community. Even the guy who could barely slap two fixtures in place in the original NWN toolset had something to contribute.

    Online game play is a nightmare. Originally you could put something together and go online right away. Now you have to download an extra file and hope the owner of the module publishes the link properly in the server information. People with add on packs for their modules in NWN1 were notorious for not providing direct links to the HAK files they used and that discouraged me from seeing a lot of places.

    The worst part about the whole game is only TWO dragons in the toolset. You had TEN in the first one, 5 chromatic (evil) and 5 metalic (good) dragons to work with. Now you just have red and black, what a disapointment.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  52. The two biggest flaws by Tarinth · · Score: 1

    NWN2 would be considerably better if it wasn't for two basic flaws: - The nigh-unusable GUI that features a terrible means of directing the camera and moving around. I would have thought they'd mastered this by now (it was fine, even excellent, in KOTOR). - The hollow characters and voice acting. Give me Minsc and Boo! Or HK-47! Whatever happened to the NPCs of yesteryear?

    1. Re:The two biggest flaws by KillerBob · · Score: 1

      Bioware didn't create NWN2. Bioware did create Baldur's Gate (Minsc & Boo), and KOTOR (HK-47).

      Obsidian created NWN2. You remember Obsidian, right? No? What about KOTOR2 which was released incomplete?

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    2. Re:The two biggest flaws by _Shad0w_ · · Score: 1

      To be fair on them, KoTOR2 was realsed incomplete because of pressure from LucasArts.

      The story wasn't too bad either. It would have been even better if it was complete, of course.

      --

      Yeah, I had a sig once; I got bored of it.

    3. Re:The two biggest flaws by Tarinth · · Score: 1

      While the company is different (Obsidian vs. Bioware) it's my understanding that the key people and managers behind the implementation are the same. If I'm wrong, I'd like to know that, though.

  53. Firefly? by Umbrae · · Score: 1

    I'm almost positive that the druid's voice was played by Morena Baccarin, better known as Inara from firefly:

    http://www.imdb.com/name/nm1072555/

    Anyone else notice this?

    1. Re:Firefly? by KillerBob · · Score: 1

      You'd be wrong... it's Ursula Abbott.

      http://www.imdb.com/title/tt0808396/

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
  54. Camera : Its exactly the same as in NWN! by Anonymous Coward · · Score: 0

    Honestly it is. The controls are exactly the same, I just finished NWN2 and am playing NWN1 again. Obsidian even give you finer control in the 1.03 patch. The only problem I had with the camera is that they actualy put roofs in, and the underside of object which Bioware didnt in NWn, but they fade out. If you zoom out enough it plays the same, but then you cant see all the eye candy.

  55. BG II vs nwn2 by alyflex · · Score: 1

    In the weeks before i got nwn2 I had just completed BG II + ToB, (not the first time but i still enjoyed it a lot) With BG II in mind I made a rogue in nwn, because i loved how you could scout ahead with your rogue in BG II in stealth mode and do the awsome sneak attacks. However I soon realised this was a major mistake. It was near to impossible to get any use out of my max'ed move silently and hide because alle the other characters would run right after me and thereby destroying any chance to scout ahead or sneak up on someone... I could of course use the broadcast commands, but everyone knows how obscure those are to use all the time. However I could have lived with my rogue not being able to sneak and backstab like i hoped, after all it was just a crippled fighter i played now. But the really anyoning thing with nwn2 is the dialogs in the game, or lack of... It's so clear that the developers have tried to save some time here, by making sentences that can asnwer several of the things you can reply, the problem is many times it just dont make any sense what so ever... And then there is the fact that there seems to be no character develepment with more than 1 or 2 of your characters throughout the game, and seriously to use the same line for a character everytime you talk to her from the first time you meet the person till your done is just plain lame... Last but not least the game lacked riddles like BG II or puzzles you had to solve...

  56. AMD version by ricera10 · · Score: 1

    Does anybody know that there's an AMD executable for the game? It stopped the game from stuttering with my 3800 X2.

    1. Re:AMD version by KillerBob · · Score: 1

      Psst... if you want to karma whore, a link usually helps....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    2. Re:AMD version by FoamingToad · · Score: 1

      A link is neither necessary or appropriate; the AMD version is installed with the game by default.

  57. Echo by Forrest+Kyle · · Score: 1

    I want to echo some of the comments made about Knights of the Old Republic II: The Sith Lords. The first KOTOR was one of my favorite games of all time. Then Obsidian took over the engine from Bioware to make the sequel. The result? Crappy plot, game destroying bugs (I had to completely start over 3/4 through the game because of a saved game bug), and an overall disappointing experience. This was especially painful for me because of how much I liked the first KOTOR.

    I will not be purchasing any games from Obsidian in the future, unless I read on a reputable review site that it is distinctly top notch.

  58. new BG2 style game by Anonymous Coward · · Score: 0

    FYI,

    @ http://www.planewalkergames.com/ several Baldurs Gate 2 modders have formed their own company and are making an infinity engine similar game.

  59. Re:What an ending SPOILER by ravenshrike · · Score: 1

    Have you played PnP D&D. The BBEG is pretty much always either an endurance test or a quick SoD victim. The only exception is is the Tarrasque, and that's because it requires a Wish, Miracle, or Reality Revision to even make vulnerable.

  60. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  61. Heart? by dcam · · Score: 4, Funny

    Neverwinter Nights was like an arrow of Zonk-slaying aimed directly at my gamer heart.

    It hit you in the Wii?

    --
    meh
  62. The maximum is actually 10... by Xeriar · · Score: 1

    Which you'll find out when you beat the OC. It just murders framerate hard.

  63. Because of the DM client! by Chris+Burke · · Score: 2, Insightful

    I've never understood this line of thinking. Nobody reviewed Half-Life 2 by saying "the singleplayer campaign sucks, but Valve Hammer Editor is awesome, so I'm giving this 10/10." NWN's editing tools are absolutely no different from the editing tools of other games, yet they're always granted a special status for some reason.

    Well, since you missed the entirety of what my post was about, the reason NWN's tools are different is because they not only let you create your own "maps" just like every other toolset, you are then able to direct those maps in real-time for the people playing them. That's a huge difference that very few games -- certainly none of the ones mentioned in this review or your post -- allow.

    Other toolsets let you make a map that others can play in the same way they play the built-in maps, as set-in-stone creations that can only do what the map-maker originally allowed.

    NWN's tools lets you be a Dungeon Master who can create your own campaigns, manage them in real time, and modify them to suit unexpected player behavior allowing for true creativity and role-playing -- not the computer version of "RP" meaning "kill stuff for exp to gain levels", but actual taking-on-a-persona role-playing. Just like a real table-top Dungeon Master with a home-made adventure module.

    Does Half-Life's tools let you do that? I thought not.

    Putting the toolset on a pedestal makes even less sense for NWN2 because it was strongly hyped for its supposedly awesome singleplayer campaign.

    Yeah, because the single-player campaign of the original was cited as a major weak point. That doesn't mean I give a fuck any more now than I did then. NWN is not special as a single player game, and neither is NWN2 as this review makes amply clear. However as a game which allows a table-top-like experience it is absolutely unique and completely ignoring that which makes the game unique in a review is what doesn't make any sense.

    --

    The enemies of Democracy are
    1. Re:Because of the DM client! by Das+Modell · · Score: 1
      Well, since you missed the entirety of what my post was about, the reason NWN's tools are different is because they not only let you create your own "maps" just like every other toolset, you are then able to direct those maps in real-time for the people playing them. That's a huge difference that very few games -- certainly none of the ones mentioned in this review or your post -- allow.

      You could do that in the Source engine if you wanted to, but I don't consider the DM client to be a part of the toolset. I'm referring to the editor.

      Other toolsets let you make a map that others can play in the same way they play the built-in maps, as set-in-stone creations that can only do what the map-maker originally allowed.

      Uh, that's exactly what the NWN editor does (not all games are controlled by a DM).

      Does Half-Life's tools let you do that? I thought not.

      Nobody has a made a mod like that, but it could be done. If you want to directly compare NWN with Half-Life, could you make a flight simulator with NWN? An RTS? An FPS? Racing game? NWN's editing capabilities are very restricted compared to what you can do with most FPS games.
    2. Re:Because of the DM client! by Swift(void) · · Score: 1

      You are still missing the point. The reason the toolset and DM client of NWN is put on a pedestal compared to other games is that they were the big focus. The single player campaign was very much tacked on as almost a tech demo of what you could make in the toolset. Bioware set out to make tools that would give the community as close to the tabletop feel as they could. Heck, they even had a beta preview of the toolset that they made avaliable to everyone.

      Most other games, the main focus is on the game itself, not the tools that made the game. NWN (the original at least) put the main focus on the tools, not the game.

    3. Re:Because of the DM client! by moogleii · · Score: 1

      Er, it sounds like you're talking about actual code modification, whereas your parent is talking about custom maps using the editor, and the out-of-the-box engine. You could do that in the Source engine if you wanted to, but I don't consider the DM client to be a part of the toolset. I'm referring to the editor. Out of the box? Not sure about that...And the parent was clearly referring to both the DM client, and the editor as making NWN special. Even if you just compared the editors and ignored the client, I'm guessing NWN's editor integrates a lot of the hooks necessary for the DM client to interface with. If you want to directly compare NWN with Half-Life, could you make a flight simulator with NWN? An RTS? An FPS? Racing game? NWN's editing capabilities are very restricted compared to what you can do with most FPS games. Again, out of the box? Maybe with Gary's mod or something.

    4. Re:Because of the DM client! by Das+Modell · · Score: 1

      The editor is also used for scripting, not just mapping.

    5. Re:Because of the DM client! by Chris+Burke · · Score: 1

      I don't consider the DM client to be a part of the toolset. I'm referring to the editor.

      I don't care. It is the combination of the DM client and the content creation tools that make NWN unique, whether you group them together under the term "toolset" or not. It is the combination that has NWN put up on a pedastal.

      Uh, that's exactly what the NWN editor does (not all games are controlled by a DM).

      True, but DM controlled games are the best games and are the games that aren't surpassed by other CRPGs simply because no other CRPGs have a similar mechanism. Like I keep saying, it's the combination of the module editors and the DM client that creates something unique.

      Nobody has a made a mod like that, but it could be done.

      Exactly, just like it's possible for someone to make another RPG with a DM client, but nobody has. If somebody did make that mod, it might be very good. However that mod does not exist. Ergo I would not expect a review of Half Life 2 to talk about it. If it came as a built-in part of the game, I would certainly expect a review to talk about it.

      If you want to directly compare NWN with Half-Life, could you make a flight simulator with NWN? An RTS? An FPS? Racing game? NWN's editing capabilities are very restricted compared to what you can do with most FPS games.

      I'm well aware of the flexibility of FPS modding. However neither the RTS, Racing game, or flight simulator come on the HL2 game disk. The DM client comes with NWN. You don't have to write a mod for an FPS engine to get the Dungeon-Mastering capability. NWN is much more limited in terms of total flexibility, but for the task for which it is designed it not only does it well it does it like no other game or game mod in existence.

      --

      The enemies of Democracy are
    6. Re:Because of the DM client! by Das+Modell · · Score: 1

      The DM client may be unique, but the editor is just an editor, nothing more.

    7. Re:Because of the DM client! by Chris+Burke · · Score: 1

      Well, the editor is actually designed to help you when you are controlling the module with the DM client, which is something, and is why it is, once again, the combination of the two that is special.

      But anyway, what's your point? I was never talking about just the editor.

      --

      The enemies of Democracy are
  64. NWN by ShakaUVM · · Score: 1

    NWN1 was so buggy in multiplayer (your cohort would attack YOU to the exclusion of everything else!) that I ended up snapping the CD in frustration. Never again, Bioware, will I fall for that trick.

    My friend bought NWN2 and decided to stop playing it until they, you know, finish the game.

  65. Interesting roleplay... by pjr.cc · · Score: 1

    One thing that got me the first time i played a character in NWN2 was the feeling the game was quite linear. I then went back and started a new char and realised how wrong I was. The game seems quite seemless if you play a character a certain way (good/evil/etc), and so you look back and think "well all i did was really what the story told me to do". But slight changes along the way seem to change the story you follow quite drastically. Originally it didnt feel like there was much of the npc-giving-little-quests-here-and-there until i'd tried it a couple of times and thought "hey last time this happened".

    Generally speaking im a little dissapointed in nwn 2, thought it could have been a fair bit better and the manual for the game (if you didnt play nwn 2 (plus the expansions) is very very bad. A lot of people would be sittting there going "so i craft how?" cause the manual sticks the entire "crafting" experience into one paragraph that basically says "crafting in nwn 2 hasnt changed since nwn 1" (i had to go back to my nwn sou and hotu to remember how to do things not explained in the manual). Which made me wonder if they figured that the only people buying nwn 2 would be those who already had nwn 1 (and also shelled out for the expansions).

    Even more frustrating is the fact the manual goes into rediculous depths in other areas where its just not required... very frustrating.

    So, how many of you have NWN2 and not NWN1 (forgotten realms things its none of you)?

  66. Interested in a Linux port ? by Etyenne · · Score: 2, Informative

    Then get going, create an account on the Atari forum and voice your dissatisfaction. Quite frankly, the probability that we get a Linux port is paper-thin, but it does'nt hurt to get counted.

    --
    :wq
  67. More like a mod by LuciferosX · · Score: 0

    NWN2 feels more like a mod than a brand new game in my opinion. It looks and feels pretty much identical to the original NWN. Even the voices are the very same. It would have been nice to at least have new voices to choose from.

  68. Mixed feelings by dr00g911 · · Score: 1

    I actually enjoyed NWN2 more than any CRPG I've played since Knights of the Old Republic, but that's not to say it doesn't have a lot of rough patches.

    The storyline and shipping campaign are absolutely massive and detailed, there are tons of side quests, the story is really interesting once you get to Neverwinter, your actions have a pretty huge cumulative effect on the world so there's high replay value... I hit about 100 hours of playtime to finish the game, and I had an absolute blast once I decided the good heavily outweighed the bad.

    I really, really dug having a stronghold of my own to build and outfit, and the portion of the game where you fight off a giant siege was one of the best gaming moments I can remember. Wish the siege was a bit longer, honestly, because it was so fun.

    At times, you'll have up to 10 separate party members at a time, which is really cool. And there are some battles that are hard enough under the 'strict' ruleset (friendly fire, etc) that you'll want to save really often.

    Now the bad: the graphics engine is a slug even on the latest & greatest hardware -- almost unplayable at high detail if you're dealing with Vista overhead and beta nVidia drivers, but with all of the bells & whistles turned down it's acceptable.

    Party AI is pretty idiotic, but you can set each of your characters to "puppet mode" so that Quara doesn't dump 5 delay blast fireballs in the middle of the party before you can find the spacebar.

    The game's buggy... really buggy. There are specific circumstances that require you go on Bioware's forums and grab variable setting console commands to finish quests, or you're just stuck in a couple places depending on the path you take through the game.

    Even with all the roughness, the game is a jewel. If you don't have patience for working around buggy stuff, wait a few months for the patches to stabilize a bit. It's really worth it... I'd almost call it Baldur's Gate 3 based on the depth of the game and the writing.

    Just wish I coulda nailed the Tiefling instead of ending up with the annoying creepy stalker druid chick.

  69. Re:Bioware by Faizdog · · Score: 1

    Why is that?

    I really loved KOTOR 1, and liked NWN1, and it's disappointing to hear to that the sequels just aren't up to par.

    --
    -"Those who fought today will die tommorow."-
  70. Darklands! Yes! by ScaryMonkey · · Score: 1

    Just wanted to chime in and agree with you wholeheartedly there. Darklands is one of the best, if not the best, RPG I've ever played. Why don't they remake games like that? I can't help feeling a little bored with the D&D sword and sorcery thing; I mean, how many variations can you do of the same basic fanatasy setting?

  71. Forgotten Realms by williambbertram · · Score: 1

    By "Forgotten Realms" I mean the game table. Cool dice. Cooler hand painted miniatures. Pizza. Pop. 12 hour sessions where nobody even remembers what day it is, let alone the time.

    I was a big (huge) fan of NWN1. It came really close to actual PnP, but (IMHO) still fell way short. What it accomplished in graphical wizardry, instant gratification, and streamlining game play, it fell way short of in all the rest. NPC's were something you'd find from the worst PnP DM on his worst day (God forbid you talk to them more than once). Combat was a little planning and a few mouse clicks. More importantly, it never felt like you were actually gaming with other people. Sure, someone would occasionally make a funny remark in chat, but it wasn't like it came from a real person. And the cheating! One of the fun parts of AD&D (for me anyway) was that it provided a VERY complete set of balanced game rules. A good PnP DM (and no, not all of them are good) could take those rules and craft them into an actual GAME. Not some fiasco where people give themselves the best possible gear, highest attribute points, and instant level 20. Of course it was possible (with much work) to accomplish these things in the toolkit, but most people (myself included) had trouble finding reference material for the scripting language.

    Interestingly enough, right around that time I got the urge to run an AD&D campaign PROPERLY. We started with U1, "The Sinister Secret of Saltmarsh". I spent weeks rehearsing NPC roles, exploring possible plot branches, adding content to fill plot holes. I bought miniatures for every NPC and PC. Also bought a full table grid mat, clear plastic overlays, dry erase markers, combat and PC management for my laptop, etc. I also planned out an adventure progression leading from U1-3, through A1-4, T1-4, and later planned to add in X-13, and the timelords module. It was super fun.

    The game went great. We averaged 15 people per session. Needless to say I was completely exhausted at the end of every session. People were developing character personalities, the plot was simmering. We had a Yahoo group getting dozens of posts talking about the plot, game, etc. People were giving me DM suggestions, and I added them into the game. This was without a doubt how gaming was supposed to be. 3.5 rules, old school adventures (ported to 3.5 by some good person), TONS of enthusiasm. It was pure gaming magic.

    Then my father in law got real sick and had to move in with us. A few months later my son was born. My spare time withered up and blew away, and with it went that great PnP game.

    Anyway, my point is that if you're going to put in hours and hours playing computer RPG's, you might also try PnP. Many of the technical frustrations, rude player frustrations, and just general aloneness of computer RPG's do not exist in PnP when done right. Don't get me wrong, not every PnP game is fun, but with a little effort and the right people you can put together something far beyond what any computer RPG could ever hope to accomplish.

  72. Multiplayer woes by fanblade · · Score: 2, Interesting

    I bought this game as soon as it came out, and yes, I noticed many bugs at first. At least patches can fix that. My biggest gripe is with the entire multiplayer gameplay system. Never before have I had so much trouble playing a multiplayer computer game. Four of us got together for a LAN party and immediately started frusting each other to the point where one of us just up and left.

    One example: if one member of your party starts a conversation with someone a mile away, everyone else's screen is suddenly useless as they wait for you to finish talking with that person. Apparently no one in this game is allowed to move while someone else is chatting.

    Another conversation problem: it's difficult to tell what answers your party members give to NPCs. Once they click an answer, the NPC immediately responds, giving you no time to figure out what your party member just said.

    Or how about this: every clickable doorway "warps" your party without warning. This is really irritating when you're managing your inventory or collecting treasure and suddenly interrupted with a "LOADING..." screen. I can't say how many time we've had to go back (LOAD), walk ALL the way to the missed treasure, reprimand the party member for strolling off, and then go ALL the way back to the exit, only RELOAD the next map again.

    Then there's pausing. Ugh. NWN2 is not a turn-based strategy game. It does not have a mode for pausing after each round. In general, I like the ability to pause. But for some reason, people that play tabletop DnD want to pause ALL the time. I have 3 problems with this:
    1. At least with tabletop role playing there's stuff to talk about and decisions to be made before each person's turn. In NWN2, however, everyone is just stuck waiting for that cleric to pick a spell to drop in favor of a healing spell.
    2. Pausing mars the 3D animation effects. And especially for fighters who usually just slash the nearest enemy, pausing ruins the experience.
    3. The "Woah, what's going on?!" factor. You can't tell who paused or why. It's frustrating.

    So why not just turn off pausing altogether? You can, but believe it or not, there are actually good times to pause. So I think a better solution would be that players have to agree to the pause. Kind of like a votekick.

    That's my two cents.

  73. patches! by NTesla · · Score: 1

    ...just picked up a copy at my local Target (+ pizza from their frozen food dept) and started a 100MB "patch" download.
    We'll see which one is finished first - pizza, patches OR me reading crapload of replies to this article!

  74. Where are the subquest? by Anonymous Coward · · Score: 0

    NWN2 has maybe a grand total of 5 quests which aren't related to the main quest, a companion or the fortress
    Personally I bought this game for the single player experience and while the main quest and companion interaction start out strong, they quickly taper off and the game begins to feel quite empty
    I really noticed my interest in all companions except maybe Khelgar ebb and by the end I really just didn't care about them
    Obsidian has some amazingly talented people, but in their current role of milking more money from bioware's games they are releasing unfinished games lacking in originality and content
    Don't get me wrong, KotoR 2 and NWN2 are both pretty good games, how could they not be with Feargus Urquhart and Chris Avellone at the helm, but it just seems they've lost their inspiration.
    They need an IP of their own and a lot more time and moneym which I doubt is going to happen

    unimportant little aside, obsidian did not make planescape: torment
    black isle did. I know, most of black isle moved on to obsidian during Interplay's demise, but some of the best people also went to troika
    some of the people from troika then signed on with obsidian after troika went down in flames, but none of the big names like Tim Cain and Leonard Boyarski

  75. No keyboard shortcuts for basic things by Anonymous Coward · · Score: 0

    One major step backwards from NWN1 is that you can no longer assign arbitrary commands to a keyboard shortcut (such as a rogue's 'hide' skill). Instead, you must right-click to get a context menu then select from there, possibly entering sub-menus in the process. There is also a clickable "mode bar" which contains, among other things, the 'hide' skill.

    This is just ridiculous. It makes the game unplayable for me, since I usually play a rogue for single-player. I'm not going press pause, find the hide button, click and, then un-pause. I refuse to do this over and over and over. The same goes for issuing party commands, which can only be accessed via the right-click context menu.

    Of course, what is aggravating in single-player is simply unusable in multiplayer. Jeez, did they really test this out? "OK everybody, hang on, I gotta right-click and select some stuff from the context menu. Yes, I know we're all dying from dragon breath. Just HANG ON."

  76. Obsidion of PS:Torment fame? by pythian · · Score: 1

    Obsidian's only made two games, NWN2 being their second.

    Sure much of the Obsidian staff was in Bioware when they made PS:Torment, but that's like saying Troika Games, of Fallout fame.

    Let's hope, as another poster had worried, Obsidian won't go the way of Troika, and will release less buggy products. I'm not having too much trouble with NWN2 with my low-end machine, but the camera and AI does grate.

    1. Re:Obsidion of PS:Torment fame? by Anonymous Coward · · Score: 0

      Bioware didn't make PS:T. Black Isle did.

  77. Re:Runs like molassas. Looks like ass. by Anonymous Coward · · Score: 0

    Yeah, I had the same problem with NWN when it came out (day 1).

    I even bought an Nvidia card (replacing my ATI) to get a better frame rate.
    Had a second hard drive, striped down to the minimum to get the best frame rate possible.

    The result ... a unplayable performance.

    It wasn't until patch 1.26 that they fixed whatever bugs were causing my issues.
    Still I learned my "day 1" lesson, and I totally lost interest in NWN.

  78. Re:Darklands! Yes! by Nasarius · · Score: 1

    I've been sporadically working on a remake/sequel/whatever to Darklands in my spare time. I'll have a few weeks over the holidays to continue. The amount of time required for research alone is overwhelming, even with access to a university library and resources like JSTOR. There's so much that goes into creating an accurate setting. My goals include a fully simulated world (trade/economy, wars, city growth, communication, etc.), realistic combat, and mythologically-accurate alchemy. It's a massive project that I wish I had time for. My first milestone is just a simple one-on-one mêlée combat in much the same style as the original Darklands combat view. I'm pretty close to this; the code in SVN displays a plane with a few models that can be selected (left-click) and told to walk around (right-click on plane). It needs a GUI display and a combat backend.

    Work on the game engine itself has been difficult because PyOgre sort of died, so I switched to a combination of C++ and Python, with only the parts I need exposed via Boost.Python. Anyway, I hope to get a few people re-interested once I've gotten something playable. I don't know what I'm going to do about artwork. The Darklands Yahoo group is the best (and only) DL community around, and probably worth subscribing to for the occasional interesting post. Look for posts by Ron Losey, who has real-life experience in fighting with swords and knives, and the injuries that result.

    --
    LOAD "SIG",8,1
  79. one way to make it fun by Anonymous Coward · · Score: 0

    The whole game can be played solo --- actually all bioware and bioware-derived games after BG are too easy in this manner. It's actually pretty fun --- no stupid AI to deal with, no pathfinding issues. Of course, there are characters forced into the party at times --- don't level them up and leave them at the door with "stand your ground" command.

  80. New toolset is the best thing going for it by dircha · · Score: 1

    As a module developer, I am pleased with the NWN 2 toolset. It is significantly more powerful than the original in many respects. You have to be willing to work and relearn some of what you did with the NWN 1 toolset, but it is worth it.

    Where else are you as an ordinary joe going to get a development platform with an officially endorsed 3.5ed D&D implementation, multiplayer support, a built-in 3d terrain modeler that looks great, and a DM (Dungeon Master) client? The answer is: no where. Not in Oblivion. Not in any MMORPG. No where else besides the first NWN 1, and this one is a nice update.

    Give the custom content community a few more months and you will start to see some really exciting and well done modules: persistent worlds, single player, co-op, etc.

    If you're sick of playing MMORPGs by someone else's rules, go reinstall NWN 1 and try playing some persistent world modules. NWN 2 modules aren't there yet, but many are under development, often by the same teams as produced great NWN 1 modules.

  81. Never Slender Nights by tulsaoc3guy · · Score: 0, Flamebait

    I'm thinking the average Body Mass Index (BMI) of this game's potential aficionados must be rather large.

  82. 6 single-player modules are out already by Anthony+Boyd · · Score: 1

    I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.

    A Dark And Stormy Knight
    You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.

    Avendale
    You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.

    The Flight from Death
    Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.

    Shadow Keep
    This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.

    From Within - An Unknown Enemy (Prologue)
    The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.

    Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone.

  83. Good characters and plot by LarsWestergren · · Score: 1

    I agree with the criticism of the performance and the large number of bugs in this game. However, few people have mention one of the really strong points of this game - good characters and plots. Like in Kotor2 and Planescape Torment, characters have a lot more depth than is common in computer games. Talking to them at the right moment, and saying the right things (not always obvious which the right choice is) can reveal a lot about them, and open up special skills, prestige classes and long subplots/quests. Like with Kotor2, a lot of people play through the whole game without realising this.

    I disagree with Zonk, the dwarf is not a sterotypical grumpy Gimli wannabe. He is actually quite cheerful, and though he loves starting fights, he is actually of "good" alignment in the D&D sense. His idea of a good time is quite similar to a soccer hooligan, he thinks brawling is good fun for all involved. He wants to join a monestary order, because he once got his ass kicked good by a bunch of monks he started a fight with. Before the monestary in Neverwinter will accept him as a student, he has to go on a bunch of subquests that develop his emotional maturity and tolerance. As Zonk said, not Shakespeare, but head and shoulders above usual gaming stuff.

    I think it is interesting to contrast looks and performance between this game and, for instance, World of Warcraft. This game imports characters straight from some 3D cad program. They have a huge amount of polygons, but they don't look bland and move stiffly. Much of the interface is small and messy with forgettable icons. WoW on the other hand manages to have amazing characters and environments despite low polygon count, just through a good art department. Icons are colorful and instantly recognizable.

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:Good characters and plot by ThePhilips · · Score: 1
      Like with Kotor2, a lot of people play through the whole game without realizing this.

      Give me my damn single player game - without the idiotic party! I do not want any of that "depth".

      Oh, well, nvm. NWN1 is still with us and runs just fine. And I am not forced to have party there.

      dwarf ... he is actually of "good" alignment in the D&D sense.

      Killing == bad. Always. No good character would rush to kill somebody. Never. The guy is by my estimations is neutral chaotic. But since he is always starts brawls, he can eventually become evil. Though I'm sure that game would not allow that. Alignments are not anymore what they used to be.

      Honestly, I want my good ol' rule when your opponents are identified by alignment. If you are good - then your opponents are evil. If you are evil than your opponents are good. If you are neutral, then you on right terms with anybody. To get specific quests you need specific alignment so that person giving you the quest wouldn't attack you on sight. Etc.

      --
      All hope abandon ye who enter here.
    2. Re:Good characters and plot by LarsWestergren · · Score: 1

      Give me my damn single player game - without the idiotic party! I do not want any of that "depth".

      Fine....lots of those games available for you, Oblivon for instance. I haven't tried, but it wouldn't surprise me if you can go through lots of parts of the NWN2 alone. It's not like the battles are very difficult.

      Killing == bad. Always. No good character would rush to kill somebody. Never. The guy is by my estimations is neutral chaotic.

      Oh, in real life I would agree with you. But: First of all, he says he always fights without weapons when you first meet him, and never to the death. He only uses weapons in self-defence.

      Second, Obsidian are pretty astute when it comes to stepping outside the box and taking a look at the inherent morals of roleplaying systems. Lots of games allow you to be "good" and still massacer "monsters" as long as they have the label "evil alignment". Khelgar almost always do unselfish things (you lose influence with him if you steal stuff for instance). He just happen to like the exhileration of a good fistfight.

      But since he is always starts brawls, he can eventually become evil. Though I'm sure that game would not allow that.

      Well, I haven't finished NWN2 yet, so I don't know. But I thought KOTOR2 was excellent in that regard. Your actions and your influence really could change your companions. So it wouldn't surprise me if NWN2 is the same.

      --

      Being bitter is drinking poison and hoping someone else will die

    3. Re:Good characters and plot by ThePhilips · · Score: 1
      But since he is always starts brawls, he can eventually become evil. Though I'm sure that game would not allow that.
      Well, I haven't finished NWN2 yet, so I don't know. But I thought KOTOR2 was excellent in that regard. Your actions and your influence really could change your companions. So it wouldn't surprise me if NWN2 is the same.

      NWN2 forums were already flooded once by that problem: you cannot attack friendly targets. Unlike in NWN1. IOW, game is just not designed to look deep into alignments. In NWN2 it seems to be much harder to become evil: there are bunch of stuff for good alignment, but real bad actions are not there.

      Though, yes: just like in NWN1 expansion packs, alignment is really adjusted by your actions. (NWN1' alignment was bonker and did really nothing (besides some magic items limited to particular alignments))

      But then, realistically you cannot make any real use of alignment, since that would disrupt game completely. One of the problems I have mentioned that in SP NPC are giving you quests to advance the game. Try to imagine what would happen if you as evil character (if you have decided to become one) wouldn't be able to get quest from good guy. On one side it improves reality of game play. But on other side it is hell for game developers since they would have to triple main quest: for good, for neutral and for evil characters. Though I'm already thrilled with all the prospects.

      So just to conclude, NWN2 uses alignments - but not to the extent how they are used in table games. Live DMs are still unreachable by computer simulations.

      --
      All hope abandon ye who enter here.
  84. Bad framerates and AC97 onboard sound? by The_Dougster · · Score: 1

    I'm just curious because I recently had another game that ran like a dog with the onboard AC97 sound. It was a choppy unplayable mess. I pulled an old SBLive card out of my junk drawer and installed it and the game suddenly worked like a charm.

    How many of you with bad framerates were using onboard AC97, and how many with good rates were using a dedicated sound card?

    --
    Clickety Click ...
  85. Great toolset by Anonymous Coward · · Score: 0

    and which bit isn't available in Linux?

    This is why I didn't buy NWN. Now that I've fallen off the upgrade treadmill I no longer have a system that would be useful with NWN2.

  86. Something is missing.... by Tsen+Wrath · · Score: 0

    Go for the eyes boo.. go for the eyes!

  87. Never again by Vee+Schade · · Score: 1

    Obsidian screwed up KoToR2 (neither did the only patch ever released for it help much), now they've screwed up NWN2... and both in many of the same ways. That's it, I've learned my lesson... never again will Obsidian have any of my money. Unforunately, this debacle lowers my trust in Bioware, as well... while Bioware creates winning franchises, their "judgement" in entrusting them to a screw-it-up "developer" like Obsidian leaves much to be questioned. "Fool me once, shame on you; fool me twice, shame on me."

    --
    "LinuX - Dropping the c u r t a i n on Windoze." -- Vee Schade, vschade at mindless dot com
  88. Re:Bioware by revlayle · · Score: 1

    The sequels to both of those games were also done by Obsidian. I love the crew at Obsidian, I really do. Unfortunately, if they don't watch out, they are going to end up like Troika.... great minds, great ideas, under-par execution.

  89. My Mini Review by The+Raven · · Score: 1

    I love the single player campaign. It's not as good as that of Baldur's Gate 2 or Planescape, but it's a lot better than any other recent game from them. It was linear enough that I didn't feel lost, and flexible enough that I didn't feel like I was on railroad tracks. Five party members is a damn sight better than 1+minion, and the interaction between the party was great. I really enjoyed how my choices in conversation affected my alignment and my relationship with the party members. The late game has some excellent rewards for your character that open up entirely new playstyles. Unlike many other games, you really feel like you've accomplished real world-changing advancement. And the dialog throughout the game is expertly done, both written and voice-acted.

    But I find the tools to be abysmal. They're intractable and broken. Things that were easy in the NWN1 toolset are broken in this one; the simple act of linking a door is now horribly painful. Kludge is piled upon kludge making the naming scheme a horrible mess.

    The engine itself is pretty, but very slow... my computer is almost strong enough to handle it, but I had to turn some of the pretty off, and drop my resolution a step or two. The 'default' choices are far too aggressive, putting you on settings that will stutter and choke your system.

    But the worst problem for me is the party AI. If you play with 'hardcore' rules, certain companions are impossible to use, because they use area-effect spells on the party over and over. Forget memorizing that maximized fireball... he'll cast it at point blank range at the large fire elemental, maiming the party and doing nothing to the elemental. This might, possibly, potentially be forgivable... if a usable 'turn-pause' mode had been implemented. But there is no such thing, just a horrible AI and an interface that nearly requires you to allow your companions to use it.

    I remain partially hopeful. Patches can fix the AI and the slow engine. But the Toolkit will remain a mess, I think. This doesn't bode well for third party content.

    Raven

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  90. NWN2 by Anonymous Coward · · Score: 0

    Dont buy this game. In order to get it to run you will probably have to uninstall all burning software you own. Thats right. Uninstall NERO, D-Tools, Alcohol etc because if you have them installed the game will complain, telling you: "Youre a pirate! and cant play! Hahah"

    Im not joking, the only way i got to play this game was downloading a hacked NO-DVD patch even when i bought it.... no help on forums :( thanks anyway for everyone trying to help, too bad none of you are DEVELOPERS!

    When i got it to run.... well... welcome slogginess.... oblivion had 20-40 fps playing... and this has 5-15... ouch. Cant enter any buildings.... about 1/100 of all crates can be opened (no, im serious! not joking). The outside environments are nice but the interials... well... its like NWN1 all over again but with lower framerates.

    The camera is AWFUL! Your char cant run while strafing, no no no... Mouse look controls must be middle mouse button (so if you have a 2 button mouse you cant look around properly =P)
    The only way i managed to play was using Free Camera, and scroll using the keyboard. If you have played World of Warcraft and wish to set up similar controls you can forget that. Its just not possible =P

    Dont buy this game... just dont, its not finished. Lets just hope it will be in the future.... Im going to wait a bit before i demand my money back.