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How 'Games for Windows' Will Change PC Gaming

Joystiq has a short piece up talking with Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf about the future of the 'Games for Windows' initiative. With the launch of Vista, Microsoft is making a big push to turn PC games into a 'console-like' cohesive brand. Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer. From the article: "By making gaming a priority in the Vista experience, Microsoft is molding a powerful pairing of the Games for Windows and Xbox 360 brands. To some extent, this is based on a hope that Live Anywhere will be embraced by GFW developers and publishers, pulling Xbox Live (and your Gamertag) outside of the 'Box, in turn encouraging an unrivaled virtual community. But there are simpler touches that also spark our interest. For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up. It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

24 of 392 comments (clear)

  1. oh boy by SydBarrett · · Score: 5, Funny

    Forget Minesweeper, I want multiplayer solitaire with voice chat.

    1. Re:oh boy by MooseMuffin · · Score: 4, Interesting

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer.

    2. Re:oh boy by David+Nabbit · · Score: 5, Funny

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer. It doesn't say that you use the controller to play minesweeper. You just use the mouse, put the controller somewhere else, and "enjoy a subtle rumble each time you slip up."
      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
  2. Re:If they can pull it off... by ergo98 · · Score: 5, Insightful
    Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book.

    But ultimately that would just turn PC gaming into second-rate consoles.

    Personally I'd like to see the exact opposite -- PC gaming that is more appropriate for a PC. For instance windowed gaming: There are a tremendous number of games that can only play in fullscreen mode, yet I like the ability to hop between applications without a time sucking, crash-inducing schism, not to mention that I like to see all of my other windows.
  3. New and lost? by Aladrin · · Score: 4, Insightful

    "It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

    So they have given up on all the current gamers, eh?

    Besides that amazingly stupid thing to say, which I'm sure was more of a slip-of-the-tongue-while-trying-imitate-Nintendo, PC games have always been wildly different. Trying to make them somehow the same by making them all use the same box design is crazy. (Same meaning moreso than they already are, considering they are all the same shape and size, etc etc.) Requiring the logos to be the same spot, and the requirements in the same spot, etc etc will only stifle the creativity of the box designers. It will not somehow create a community for pc gamers that didn't exist before and draw in people that have been resistant to PC gaming.

    Those people DO NOT CARE.

    If you can build a Wiimote for PC and not get sued, THEN you can probably get some non-gamers to care. (Or another suitably wonderful and fun controller.)

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:New and lost? by bhodikhan · · Score: 5, Funny

      Maybe a Wimote shaped like a small chair? A least Balmer would have something to throw around while he's playing.

    2. Re:New and lost? by LionKimbro · · Score: 5, Insightful

      They're not talking about those people.

      Most likely, they're talking about the rapidly-growing "casual gamers" crowd.

      They want a super-smooth and polished purchase, install, and play path for casual gamers. They want an experience as reliable and smooth as that of purchasing a game for a console, but for a computer with Windows installed.

      On a console, the hardware is basically identical. The OS software is basically identical. The controllers are standardized, and perfectly regular.

      There is never any ambiguity, in a Nintendo Wii game, about what the "(A)" button refers to, and what the "[B]" button refers to. The same on a PS2 controller, with an X, a triangle, and so on. The game developers know exactly how everything is laid out.

      There are never install problems, you just put the disk in, and it works. If it doesn't work, it's because the disk is bad. There are very simple decision trees at work here.

      When you're in the store, looking for the Wii games, there's no difficulty finding them. Not only are the sectioned, but all the titles have the same look and feel. Hoards of consumer psychologists have found out that Brands Work.

      They want to make it possible for there to be "Windows Games," which work on Windows just like N64 games work on an N64. Platform, platform, platform.

      It's a sensible strategy.

      They're not talking about games that hard core gamers play. They're not talking about your community. They are talking about a super-fast growing market segment. Businesses love super-fast growing markets, it's where all the action in determining what the landscape will look like is. Things that don't grow are basically set in their patterns, and change is only made very slowly, unless the market is being torn apart by some obsoleting force.

    3. Re:New and lost? by Aladrin · · Score: 4, Informative

      Until I read your post, I had not considered that the summary might be completely stupid. I'm not sure what I was thinking.

      Basically, when it said "Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo." I think it meant it. There's nothing like that in the article. Nothing.

      Instead, the article is about a 'branding' scheme by Microsoft where they will certify that the game meets certain standards and functionality, and can wear their logo in return.

      I'm interested in that.

      I was not at all interested in MS making every single game publisher wear their logo if they want it to work on Vista, with nothing in return for said Monopoly.

      I should have RTFA.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:New and lost? by dagamer34 · · Score: 5, Insightful

      You've nailed it right on the head. The reason why I don't even bother with PC games even though I DO have a decent graphics card is that it requires way too much tweaking and jumping through hoops to get a decent play experience. You either have to spend $500+ on a video card or wait until decent video cards are cheap before running a game well than came out 6 months ago. What developers really need to do is to make their games AWARE of the state of the computer. If a game is only running at 25FPS because HDR is on, give a cue to turn it off. What would be really nice is a to have a playtest of your system for 5 minutes or so and then have the game figure out what settings would be best to maintain 30FPS (for eye-candy) or 60FPS (for smooth framerates).

  4. Re:If they can pull it off... by HappySqurriel · · Score: 4, Insightful

    Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book. An XBox Live system for the PC+XBox would be welcome too.

    Honestly, I think Microsoft has the right idea except they're only 10 years too late. 10 years ago, in the wake of Window's 95, everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games; today if people want something that is inexpensive and easily plays games they're going to buy a console without even considering a PC.

  5. I can see the marketing slogan now... by sehlat · · Score: 5, Funny

    "Trust us."

  6. Another Tactic to Discourage Multi-Platform Titles by Apple+Acolyte · · Score: 5, Insightful

    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  7. Windows games by RichPowers · · Score: 5, Insightful

    Of course MS wants to emphasize gaming on their OS. Many people, myself included, would never touch Windows again if it weren't for the games... But I find this stupid: "To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including ... compatibility with the Xbox 360 controller." Another example of MS bullying game publishers to adopt its standards. Do all PC gamers have an Xbox or like its controller? Why not other PC-only gamepads that might work better? Besides, what true gamer would limit their FPS experience with a friggn' console controller? But simplifying install (and uninstall) and system reqs makes sense. Too bad it took so damn long.

    1. Re:Windows games by PygmySurfer · · Score: 4, Insightful

      I think one of the reasons they're targeting the Xbox 360 controller is because of the mess that exists currently. Currently, button assignments differ wildly for gamepads. I think Microsoft is hoping Logitech and other vendors will adopt a similar layout, at least with regards to the naming of the buttons, etc. It also gives developers something to target as well, so that one game doesn't have the fire button as button 1, while another has it on button 7, because the developers tested with a controller from different manufacturers. That would even help with current games, because at least the gamer is going to get the same button configuration between games.

      Besides, what true gamer would limit their FPS experience with a friggn' console controller?

      I don't think MS is going to remove the ability for developers to target the keyboard and mouse, I think they just want the gamepad to work as well, which isn't too bad of an idea - giving the user a choice is always a good idea.

    2. Re:Windows games by Fallingcow · · Score: 4, Informative

      Yep.

      I'm pretty sure that everyone I know, friends and family alike, would drop Windows for Linux in a heartbeat if the following two conditions were met:

      1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.

      2. All new games ran on Linux

      That's it.

      They'd switch to OSX, for that matter, given that the above conditions were met for it. Satisfy those two requirements, and Windows either dies or is forced to change (and probably get MUCH cheaper) to make itself relevant.

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS. MS probably knows this, and the last thing they want is for the hardware or gaming markets to become more open to other operating systems. This move has nothing to do with anything but locking in the gaming market, no matter what PR they come up with to promote it.

    3. Re:Windows games by Anonymous Coward · · Score: 4, Funny

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS.

      Oh, totallllly. Cause, you know, all those corporations that use Windows as their standardized desktop, e-mail serving, PIM, and databasing solutions, not to mention the OEM contracts that Dell, gateway, IBM, etc have with Microsoft account for like, what, 2% of total sales for Windows? Most Windows users are DEFINITELY home users and not corporate users looking for a unified office computing environment. And, pft, government DEFINITELY doesn't use windows in the majority of it's offices and computing environments. So, like, if microsoft DIDN'T focus on the gaming/home user market, they TOTALLY would fail as a company. Definitely the volume of gaming titles and factory compatibility with new hardware is the ONLY thing keeping Windows relevant in the modern business world. The ONLY thing. For sure. Definitely. you're TOTALLY right. COMPLETELY right. One Hundred and Ten Percent right. Yup.

  8. Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 5, Insightful

    This is your wake up call. MS intends to leverage their OS monopoly to give themselves and advantage in the gaming console market. This also provides another layer of defense around their core, OS monopoly. This is bad news for all of you, Nintendo, Sony, and Apple. They're also trying to build out DirectX tools to make the PC and Xbox a one stop shop. This is their classic strategy and it works, unless the existing players form a good, open standards based partnership. You're all influential OpenGL houses. You all have a vested interest here. Sony has already moved towards making OpenGL models key to their gaming platform. Now is the time for all of you to abandon trying to build lock-in strategies in this field and start making a concerted effort to interoperate. Build a game development toolset that makes OpenGL games on Windows, PS3, Wii, and the Mac a single entity. Beat MS at their own game. Give Blizzard and Id a call. You've got one shot at this guys, and if you fail your media enterprises are going to be easy targets. Get to it!

    1. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Anonymous Coward · · Score: 5, Funny

      ... Looking back, most industry executives agreed that the singular moment that brought the "Consortium of the Willing" together was a lone post on what was then just another Internet forum, and not the brain center for the world government it is today: "The post from '99 [99BottlesOfBeerInMyF] really just got things started," says Steve Jobs, "Up until then we were kind of sitting around wondering what to do with all these piles of money we had. We knew about Microsoft and games, but we didn't have a direction to go in." John Carmack of id Software and Rocketry Superstores agrees: "It wasn't so much what he said - we figured it out pretty easily as things got started - but it was the way he said it. 'Get to it!' Man...still sends a shiver down my spine. 'Get to it!'. We weren't getting to it before, and then, after that post it was like 'ok, we need to get to it and get this done.' And that's what we did." Coming up next on Behind the Games: the fall of Microsoft, and '99's battle with fame and amphetamines.

    2. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 4, Insightful

      You must be on crack if you think that Microsoft's push of DirectX will sway the console wars.

      Yeah, people have said the same thing about other markets they embraced.

      Game studios which put out multi-platform games are not interested in abandoning their multi-platform market in favour of the oh-so-lucritive[sic] PC and XBox market.

      MS already owns a lot of those game studios. They will buy more as they need to. And they don't need to change the minds of entrenched players, if they can win over the new development shops. Already a lot of games are developed with DirectX tools, simply because the tools and skills are cheap and easy. Some of those new companies move on to make good, multi-platform games, but some have enough important people with a DirectX-only skill set that they stay with it out of momentum. Every one of them, is just that many more Windows/xbox exclusive titles that contributes to their win. Maybe it won't happen with the Xbox360, or even the next generation of consoles, but it only needs to hit critical mass once, and then it is theirs.

      There is much more money to be made in selling the same game on numerous platforms instead of only 2.

      There are different types of costs. There is overall cost and their is up front investment cost. If a new company wants to make a game and they can cheaply use existing DirectX talent and kit the Xbox and Windows, they'll do it. Hell, a whole lot of small time companies already do so and all they hit is the Windows market. Unless they have a toolset that competes and lets them hit a similar number of end users for similar or lower upfront cost, this number will slowly grow.

      The only explanation for your reasoning is that it will simplify development - but the only one who is having trouble with their dev kits (at this point) is Sony, so your argument goes out the window.

      Game developers always complain about dev kits, for every platform. Anything that makes it easier, or cheaper in the short run is a real competitor. This is a proven market strategy and it will be benefitting MS. The only question is how much will it benefit them and will it be countered.

  9. Changes little by Guppy06 · · Score: 4, Informative

    "Redmond is requiring that all titles use similar packaging and a distinctive logo."

    The inclusion of a distinctive logo doesn't change the need to turn the box over and read the fine print for "required" and "reccomended" hardware to play the game. Console gaming works because a Wii is a Wii is a Wii.

  10. "Gaming for Windows" disingenuous by andphi · · Score: 4, Informative

    Why don't they just call it, "You really should own an XBox 360. Go buy one"?

    FTFA: "Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand."

    Also, it's good to know there's another gaming rag I can safely ignore.

    In summation, I really enjoy watching people I don't trust announce what they'll do to shove things I don't want down my throat.

  11. Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 5, Interesting

    Seriously? Yes, I'm a Microsoft MVP, yes I'm a software architect who specializes in Microsoft .NET technologies, yes I'm a big Windows gamer, I also have an Xbox and an Xbox 360, I'm an Xbox Live subscriber, so yes, you can call me a fanboi. But it amazes me to see that in the eyes of so many readers here, Microsoft can do no right. Whatever they do, you'll see the glass half-empty. Sure they tried gaming on Windows before and the MPC spec too, and it did not work. It does not mean the idea is bad, it means the implementation is. Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC. Sometimes the approach has to change, not the idea. Ask any entrepreneur, they know. I'm happy this is coming to Games for Windows. do not need a nice box and I can easily read specs, but I also recognize that common folks (not everyone is a geek like us guys) will find it useful, and the extra testing will only help quality. And so what if Microsoft uses their Windows dominance to help the Xbox? Look at Sony... 70% of the console market and they cannot innovate beyond a faster CPU and they have such an arrogant attitude. And if Linux is supposed to be an alternative to Windows, then it needs to have what it takes. If you say "I only play on Windows because Linux has no hardware drivers and no games, it means there is no market for these. Linux still has to get a lot better for it to be used by average folks at home on their desktops. It is a great server OS, but it just does not cut it for desktops, and to beat Microsoft, you have to build something better, no destroy Redmond. I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you? Honestly?

  12. Hardware Rating by Odin_Tiger · · Score: 5, Interesting

    If they want to pull this off, one thing they will absolutely have to do is make available for download some sort of non-geek friendly equivalent of 3DMark so that people who don't know the make and model of every component in their PC can just run a quick test and get a list of all the games they can currently run and possibly what they need in order to run LatestKillerGame 2008 or whatever, as well as hardware compatibility testing and a guided, centralized driver, BIOS, etc. upgrade system. So long as you have to know a dozen different numbers, from GPU to RAM speed to Processor family to Driver Version, as well as digging through archaic hardware manufacturer support sites and mysterious newsgroups to make sure that you don't end up with a dud even though your hardware exceeds the spec (Ubisoft / NVidia, I'm looking at you) because drivers are clashing and all involved parties are sitting on one hand and using the other to point a finger at somebody else instead of fixing it, PC gaming will simply never compare to console. Granted, I use a console maybe twice a month compared to gaming on PC nearly daily, but there's just no way in hell most of my console-gamer friends could hope to sift through the mess.

    --
    Unpleasantries.
  13. Re:Considering how few consumers want Vista by Itninja · · Score: 4, Funny

    Are you kidding?!! Games on the Mac are awesome! And you *know* that are because you played them on your PC 5 years ago! Great games like Breakout, Super Breakout,....um... Photoshop....

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.