Slashdot Mirror


How 'Games for Windows' Will Change PC Gaming

Joystiq has a short piece up talking with Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf about the future of the 'Games for Windows' initiative. With the launch of Vista, Microsoft is making a big push to turn PC games into a 'console-like' cohesive brand. Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer. From the article: "By making gaming a priority in the Vista experience, Microsoft is molding a powerful pairing of the Games for Windows and Xbox 360 brands. To some extent, this is based on a hope that Live Anywhere will be embraced by GFW developers and publishers, pulling Xbox Live (and your Gamertag) outside of the 'Box, in turn encouraging an unrivaled virtual community. But there are simpler touches that also spark our interest. For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up. It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

42 of 392 comments (clear)

  1. Embrace and extend by GodHead · · Score: 3, Funny

    Brilliant stragety. Worked wonders for the borg.

    Until that one lady captain made them emo.

    --
    Just wait till some crappy band steals your nic.
  2. oh boy by SydBarrett · · Score: 5, Funny

    Forget Minesweeper, I want multiplayer solitaire with voice chat.

    1. Re:oh boy by MooseMuffin · · Score: 4, Interesting

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer.

    2. Re:oh boy by David+Nabbit · · Score: 5, Funny

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer. It doesn't say that you use the controller to play minesweeper. You just use the mouse, put the controller somewhere else, and "enjoy a subtle rumble each time you slip up."
      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
    3. Re:oh boy by flanktwo · · Score: 3, Interesting

      http://minesweeperlive.com/ - real minesweeper, not that flags game.

  3. Re:If they can pull it off... by ergo98 · · Score: 5, Insightful
    Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book.

    But ultimately that would just turn PC gaming into second-rate consoles.

    Personally I'd like to see the exact opposite -- PC gaming that is more appropriate for a PC. For instance windowed gaming: There are a tremendous number of games that can only play in fullscreen mode, yet I like the ability to hop between applications without a time sucking, crash-inducing schism, not to mention that I like to see all of my other windows.
  4. New and lost? by Aladrin · · Score: 4, Insightful

    "It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

    So they have given up on all the current gamers, eh?

    Besides that amazingly stupid thing to say, which I'm sure was more of a slip-of-the-tongue-while-trying-imitate-Nintendo, PC games have always been wildly different. Trying to make them somehow the same by making them all use the same box design is crazy. (Same meaning moreso than they already are, considering they are all the same shape and size, etc etc.) Requiring the logos to be the same spot, and the requirements in the same spot, etc etc will only stifle the creativity of the box designers. It will not somehow create a community for pc gamers that didn't exist before and draw in people that have been resistant to PC gaming.

    Those people DO NOT CARE.

    If you can build a Wiimote for PC and not get sued, THEN you can probably get some non-gamers to care. (Or another suitably wonderful and fun controller.)

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:New and lost? by bhodikhan · · Score: 5, Funny

      Maybe a Wimote shaped like a small chair? A least Balmer would have something to throw around while he's playing.

    2. Re:New and lost? by LionKimbro · · Score: 5, Insightful

      They're not talking about those people.

      Most likely, they're talking about the rapidly-growing "casual gamers" crowd.

      They want a super-smooth and polished purchase, install, and play path for casual gamers. They want an experience as reliable and smooth as that of purchasing a game for a console, but for a computer with Windows installed.

      On a console, the hardware is basically identical. The OS software is basically identical. The controllers are standardized, and perfectly regular.

      There is never any ambiguity, in a Nintendo Wii game, about what the "(A)" button refers to, and what the "[B]" button refers to. The same on a PS2 controller, with an X, a triangle, and so on. The game developers know exactly how everything is laid out.

      There are never install problems, you just put the disk in, and it works. If it doesn't work, it's because the disk is bad. There are very simple decision trees at work here.

      When you're in the store, looking for the Wii games, there's no difficulty finding them. Not only are the sectioned, but all the titles have the same look and feel. Hoards of consumer psychologists have found out that Brands Work.

      They want to make it possible for there to be "Windows Games," which work on Windows just like N64 games work on an N64. Platform, platform, platform.

      It's a sensible strategy.

      They're not talking about games that hard core gamers play. They're not talking about your community. They are talking about a super-fast growing market segment. Businesses love super-fast growing markets, it's where all the action in determining what the landscape will look like is. Things that don't grow are basically set in their patterns, and change is only made very slowly, unless the market is being torn apart by some obsoleting force.

    3. Re:New and lost? by Aladrin · · Score: 4, Informative

      Until I read your post, I had not considered that the summary might be completely stupid. I'm not sure what I was thinking.

      Basically, when it said "Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo." I think it meant it. There's nothing like that in the article. Nothing.

      Instead, the article is about a 'branding' scheme by Microsoft where they will certify that the game meets certain standards and functionality, and can wear their logo in return.

      I'm interested in that.

      I was not at all interested in MS making every single game publisher wear their logo if they want it to work on Vista, with nothing in return for said Monopoly.

      I should have RTFA.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:New and lost? by dagamer34 · · Score: 5, Insightful

      You've nailed it right on the head. The reason why I don't even bother with PC games even though I DO have a decent graphics card is that it requires way too much tweaking and jumping through hoops to get a decent play experience. You either have to spend $500+ on a video card or wait until decent video cards are cheap before running a game well than came out 6 months ago. What developers really need to do is to make their games AWARE of the state of the computer. If a game is only running at 25FPS because HDR is on, give a cue to turn it off. What would be really nice is a to have a playtest of your system for 5 minutes or so and then have the game figure out what settings would be best to maintain 30FPS (for eye-candy) or 60FPS (for smooth framerates).

    5. Re:New and lost? by Deliveranc3 · · Score: 3, Interesting

      Something else exciting, system liscencing for games.

      $1 per game ring any bells...

      There's no more reason console developers should get it than games designed for directX.

      It's going to take about 2-3 years before they'll be able to sensibly enforce it.

      2-3 years after that the golden age of linux gaming can begin.

    6. Re:New and lost? by Cederic · · Score: 3, Interesting


      And it costs money.

      Live doesn't make sense for MMORPGs. It doesn't make sense for modders. It doesn't make sense for those of us that don't trust Microsoft. It doesn't make sense for those of us over the age of 14 seeking mature gaming companions.

      It might be easy; that doesn't make it good.

  5. Re:If they can pull it off... by HappySqurriel · · Score: 4, Insightful

    Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book. An XBox Live system for the PC+XBox would be welcome too.

    Honestly, I think Microsoft has the right idea except they're only 10 years too late. 10 years ago, in the wake of Window's 95, everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games; today if people want something that is inexpensive and easily plays games they're going to buy a console without even considering a PC.

  6. I can see the marketing slogan now... by sehlat · · Score: 5, Funny

    "Trust us."

  7. Another Tactic to Discourage Multi-Platform Titles by Apple+Acolyte · · Score: 5, Insightful

    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  8. I don't know if this is gonna change much... by Anonymous Coward · · Score: 3, Interesting

    The whole games for Windows isn't introducing a whole lot. The ratings system to compare your hardware to game requirements is great, but not for me, i can read the requirements and know what my system can and can't do, but good for teh newb. I can't imagine hooking up a 360 controller to my PC as one of the features of PC gaming over consoles is the fact that a PC gets to use a mouse/kb and the console is stuck with a controller. The joy of getting a rumble cause I messed up in Minesweeper isnt' go to hit me as it's not very likely that I'm going to play minesweeper. I dunno about this, I thought the new Direct X was really the only interesting thing about gaming in the MS world.

  9. Windows games by RichPowers · · Score: 5, Insightful

    Of course MS wants to emphasize gaming on their OS. Many people, myself included, would never touch Windows again if it weren't for the games... But I find this stupid: "To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including ... compatibility with the Xbox 360 controller." Another example of MS bullying game publishers to adopt its standards. Do all PC gamers have an Xbox or like its controller? Why not other PC-only gamepads that might work better? Besides, what true gamer would limit their FPS experience with a friggn' console controller? But simplifying install (and uninstall) and system reqs makes sense. Too bad it took so damn long.

    1. Re:Windows games by PygmySurfer · · Score: 4, Insightful

      I think one of the reasons they're targeting the Xbox 360 controller is because of the mess that exists currently. Currently, button assignments differ wildly for gamepads. I think Microsoft is hoping Logitech and other vendors will adopt a similar layout, at least with regards to the naming of the buttons, etc. It also gives developers something to target as well, so that one game doesn't have the fire button as button 1, while another has it on button 7, because the developers tested with a controller from different manufacturers. That would even help with current games, because at least the gamer is going to get the same button configuration between games.

      Besides, what true gamer would limit their FPS experience with a friggn' console controller?

      I don't think MS is going to remove the ability for developers to target the keyboard and mouse, I think they just want the gamepad to work as well, which isn't too bad of an idea - giving the user a choice is always a good idea.

    2. Re:Windows games by Fallingcow · · Score: 4, Informative

      Yep.

      I'm pretty sure that everyone I know, friends and family alike, would drop Windows for Linux in a heartbeat if the following two conditions were met:

      1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.

      2. All new games ran on Linux

      That's it.

      They'd switch to OSX, for that matter, given that the above conditions were met for it. Satisfy those two requirements, and Windows either dies or is forced to change (and probably get MUCH cheaper) to make itself relevant.

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS. MS probably knows this, and the last thing they want is for the hardware or gaming markets to become more open to other operating systems. This move has nothing to do with anything but locking in the gaming market, no matter what PR they come up with to promote it.

    3. Re:Windows games by Anonymous Coward · · Score: 4, Funny

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS.

      Oh, totallllly. Cause, you know, all those corporations that use Windows as their standardized desktop, e-mail serving, PIM, and databasing solutions, not to mention the OEM contracts that Dell, gateway, IBM, etc have with Microsoft account for like, what, 2% of total sales for Windows? Most Windows users are DEFINITELY home users and not corporate users looking for a unified office computing environment. And, pft, government DEFINITELY doesn't use windows in the majority of it's offices and computing environments. So, like, if microsoft DIDN'T focus on the gaming/home user market, they TOTALLY would fail as a company. Definitely the volume of gaming titles and factory compatibility with new hardware is the ONLY thing keeping Windows relevant in the modern business world. The ONLY thing. For sure. Definitely. you're TOTALLY right. COMPLETELY right. One Hundred and Ten Percent right. Yup.

  10. Wow by ipooptoomuch · · Score: 3, Funny

    I have waited almost ten years for them to put rumble support into minesweeper! oh boy!!! I can barely contain myself.

  11. Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 5, Insightful

    This is your wake up call. MS intends to leverage their OS monopoly to give themselves and advantage in the gaming console market. This also provides another layer of defense around their core, OS monopoly. This is bad news for all of you, Nintendo, Sony, and Apple. They're also trying to build out DirectX tools to make the PC and Xbox a one stop shop. This is their classic strategy and it works, unless the existing players form a good, open standards based partnership. You're all influential OpenGL houses. You all have a vested interest here. Sony has already moved towards making OpenGL models key to their gaming platform. Now is the time for all of you to abandon trying to build lock-in strategies in this field and start making a concerted effort to interoperate. Build a game development toolset that makes OpenGL games on Windows, PS3, Wii, and the Mac a single entity. Beat MS at their own game. Give Blizzard and Id a call. You've got one shot at this guys, and if you fail your media enterprises are going to be easy targets. Get to it!

    1. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Spikeles · · Score: 3, Insightful

      Dammit! Stop comparing DirectX to OpenGL!!!! You can't!! If you are going to compare OpenGL to something compare it to Direct3D

      --
      I don't need to test my programs.. I have an error correcting modem.
    2. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Anonymous Coward · · Score: 5, Funny

      ... Looking back, most industry executives agreed that the singular moment that brought the "Consortium of the Willing" together was a lone post on what was then just another Internet forum, and not the brain center for the world government it is today: "The post from '99 [99BottlesOfBeerInMyF] really just got things started," says Steve Jobs, "Up until then we were kind of sitting around wondering what to do with all these piles of money we had. We knew about Microsoft and games, but we didn't have a direction to go in." John Carmack of id Software and Rocketry Superstores agrees: "It wasn't so much what he said - we figured it out pretty easily as things got started - but it was the way he said it. 'Get to it!' Man...still sends a shiver down my spine. 'Get to it!'. We weren't getting to it before, and then, after that post it was like 'ok, we need to get to it and get this done.' And that's what we did." Coming up next on Behind the Games: the fall of Microsoft, and '99's battle with fame and amphetamines.

    3. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 4, Insightful

      You must be on crack if you think that Microsoft's push of DirectX will sway the console wars.

      Yeah, people have said the same thing about other markets they embraced.

      Game studios which put out multi-platform games are not interested in abandoning their multi-platform market in favour of the oh-so-lucritive[sic] PC and XBox market.

      MS already owns a lot of those game studios. They will buy more as they need to. And they don't need to change the minds of entrenched players, if they can win over the new development shops. Already a lot of games are developed with DirectX tools, simply because the tools and skills are cheap and easy. Some of those new companies move on to make good, multi-platform games, but some have enough important people with a DirectX-only skill set that they stay with it out of momentum. Every one of them, is just that many more Windows/xbox exclusive titles that contributes to their win. Maybe it won't happen with the Xbox360, or even the next generation of consoles, but it only needs to hit critical mass once, and then it is theirs.

      There is much more money to be made in selling the same game on numerous platforms instead of only 2.

      There are different types of costs. There is overall cost and their is up front investment cost. If a new company wants to make a game and they can cheaply use existing DirectX talent and kit the Xbox and Windows, they'll do it. Hell, a whole lot of small time companies already do so and all they hit is the Windows market. Unless they have a toolset that competes and lets them hit a similar number of end users for similar or lower upfront cost, this number will slowly grow.

      The only explanation for your reasoning is that it will simplify development - but the only one who is having trouble with their dev kits (at this point) is Sony, so your argument goes out the window.

      Game developers always complain about dev kits, for every platform. Anything that makes it easier, or cheaper in the short run is a real competitor. This is a proven market strategy and it will be benefitting MS. The only question is how much will it benefit them and will it be countered.

    4. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 3, Funny

      Coming up next on Behind the Games: the fall of Microsoft, and '99's battle with fame and amphetamines.

      I'm really more of a whiskey and hallucinogens kind of guy... and I'm way too ugly to be famous. They'll attribute all my hard work motivating major corporations to someone with less facial hair.

  12. Considering how few consumers want Vista by WillAffleckUW · · Score: 3, Interesting

    I'm predicting this will fail.

    True, 2007 will not be the Year of Desktop Linux, but that's only because most people who won't buy Vista have no need to replace their old computers yet. Most of us will be moving games onto Mac or consoles, and abandoning the Windows desktop or laptop.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Considering how few consumers want Vista by Itninja · · Score: 4, Funny

      Are you kidding?!! Games on the Mac are awesome! And you *know* that are because you played them on your PC 5 years ago! Great games like Breakout, Super Breakout,....um... Photoshop....

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  13. Changes little by Guppy06 · · Score: 4, Informative

    "Redmond is requiring that all titles use similar packaging and a distinctive logo."

    The inclusion of a distinctive logo doesn't change the need to turn the box over and read the fine print for "required" and "reccomended" hardware to play the game. Console gaming works because a Wii is a Wii is a Wii.

    1. Re:Changes little by Phisbut · · Score: 3, Interesting
      Absolutely. What would be interesting if there was a certain minimum performance (say, 40fps average, never dropping below 30fps for more than a second) required for a minimum hardware spec. So if your hardware is GFW-certified and the game is GFW-certified, you know it won't run/look like crap. That would be worth doing.
      That couldn't work. On a Windows PC, the hardware is not the only thing that detemines the FPS you get in the game. You musn't forget the horde of spyware, viruses and other malware running in the background eating up memory and CPU.
      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  14. Re:Another Tactic to Discourage Multi-Platform Tit by Anonymous Coward · · Score: 3, Insightful

    Yah think?

    One of the top reasons people cite when they reconsider moving to another platform is the unavailability of the games they like, or the reality that the games don't become available until months later. That's an advantage MS would like to preserve. Every game written for DirectX 10 / Vista rather than OpenGL / multiplatform is a step in that direction, and every effort to make OpenGL a second-class 3D API on Vista is too.

  15. Great live needed for on line play by Joe+The+Dragon · · Score: 3, Informative

    Pc gamers may not like have to pay for live to get online play with pc games and that also means
    NO MODS when playing online.
    Being forced to use M$ servers for on line play would be a bad thing.

    ID software games may be forced to drop mac, linux, and opengl If they want to be part of this.

  16. "Gaming for Windows" disingenuous by andphi · · Score: 4, Informative

    Why don't they just call it, "You really should own an XBox 360. Go buy one"?

    FTFA: "Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand."

    Also, it's good to know there's another gaming rag I can safely ignore.

    In summation, I really enjoy watching people I don't trust announce what they'll do to shove things I don't want down my throat.

  17. Re:If they can pull it off... by Randolpho · · Score: 3, Insightful

    I would also like to see more "light" games that are less graphic-intense and more *gameplay* oriented.

    However, the two are not going to be mixed anytime soon. Windowed games are going to be less performant, simply because you're going to be operating your desktop at a much higher resolution than you're going to be playing your game (unless you have an uber-card that can do 1900x1440 at 120fps, in which case your game window might not *fit* on your desktop).

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
  18. Monopoly Abuse Again by Tom · · Score: 3, Insightful

    So MS is once again leveraging it's monopoly on the desktop to gain market share where they can't dominate without (game consoles). Wasn't there an antitrust case or something?

    --
    Assorted stuff I do sometimes: Lemuria.org
  19. Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 5, Interesting

    Seriously? Yes, I'm a Microsoft MVP, yes I'm a software architect who specializes in Microsoft .NET technologies, yes I'm a big Windows gamer, I also have an Xbox and an Xbox 360, I'm an Xbox Live subscriber, so yes, you can call me a fanboi. But it amazes me to see that in the eyes of so many readers here, Microsoft can do no right. Whatever they do, you'll see the glass half-empty. Sure they tried gaming on Windows before and the MPC spec too, and it did not work. It does not mean the idea is bad, it means the implementation is. Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC. Sometimes the approach has to change, not the idea. Ask any entrepreneur, they know. I'm happy this is coming to Games for Windows. do not need a nice box and I can easily read specs, but I also recognize that common folks (not everyone is a geek like us guys) will find it useful, and the extra testing will only help quality. And so what if Microsoft uses their Windows dominance to help the Xbox? Look at Sony... 70% of the console market and they cannot innovate beyond a faster CPU and they have such an arrogant attitude. And if Linux is supposed to be an alternative to Windows, then it needs to have what it takes. If you say "I only play on Windows because Linux has no hardware drivers and no games, it means there is no market for these. Linux still has to get a lot better for it to be used by average folks at home on their desktops. It is a great server OS, but it just does not cut it for desktops, and to beat Microsoft, you have to build something better, no destroy Redmond. I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you? Honestly?

    1. Re:Why feel the need to hate Microsoft so much? by Tony · · Score: 3, Insightful

      If you say "I only play on Windows because Linux has no hardware drivers and no games, it means there is no market for these.

      Microsoft has destroyed the market for Linux by disallowing Microsoft OEMs from shipping other operating systems (SEE BeOS, for instance). Microsoft fucks over other people, including their customers, just to maintain dominance.

      That's why I hate Microsoft. If they played fairly, I wouldn't mind their incompetence and terrible products so much. But, since that's they only way they can survive, I guess I shouldn't hold it against them.

      --
      Microsoft is to software what Budweiser is to beer.
  20. Hardware Rating by Odin_Tiger · · Score: 5, Interesting

    If they want to pull this off, one thing they will absolutely have to do is make available for download some sort of non-geek friendly equivalent of 3DMark so that people who don't know the make and model of every component in their PC can just run a quick test and get a list of all the games they can currently run and possibly what they need in order to run LatestKillerGame 2008 or whatever, as well as hardware compatibility testing and a guided, centralized driver, BIOS, etc. upgrade system. So long as you have to know a dozen different numbers, from GPU to RAM speed to Processor family to Driver Version, as well as digging through archaic hardware manufacturer support sites and mysterious newsgroups to make sure that you don't end up with a dud even though your hardware exceeds the spec (Ubisoft / NVidia, I'm looking at you) because drivers are clashing and all involved parties are sitting on one hand and using the other to point a finger at somebody else instead of fixing it, PC gaming will simply never compare to console. Granted, I use a console maybe twice a month compared to gaming on PC nearly daily, but there's just no way in hell most of my console-gamer friends could hope to sift through the mess.

    --
    Unpleasantries.
  21. Keyboard & Mouse for Xbox360 by Lashat · · Score: 3, Insightful

    Developing a KBM for Xbox360 is a must for any solution to be a success. I have seen a few posts already here on the subject of KBM control being one of the most significant advantages to PC gaming. Being a fan of games on both platforms and knowing many games experienced with both platforms the opinion is universal. The KBM user will always have an advantage over the controllers, some exceptions might be in racing and the less evolved "questing" games. No FPS games believes that they have more precise aming or agile movement with a console controller. Try playing Lord of the Rings:Strategy with the controller, you will cry for a mouse. Even the 360 chatting features would benefit from a KBM solution. Imagine being forced to use a virtual scrolling keyboard to type any messages to game allies and friends. I would rather style my hair with a steel bristle brush while chewing on aluminum foil and playing "This little piggie" with Kris Kristofferson and his lackey wielding the 14-pound sledge hammer.

    --
    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  22. How will it be "required"? by CodeBuster · · Score: 3, Informative

    Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer.

    The PC platform is not like the consoles in that it is not generally possible for the operating system vendor, Microsoft in this case, to exclude third parties from writing software for the platform. This has both positive and negative consequences as the experience of Microsoft has demonstrated (i.e. third parties producing poor quality software which gives Microsoft Windows a bad name while at the same time giving more software choices on Microsoft Windows). I suppose that you could invent some logo scheme like "playsforsure" or "designed for windows" or "games for windows" or whatever and not allow use of the logo if the vendor will not play by the rules (combined with a FUD advertising campaign warning consumers about "untrusted" non-logo software), but how does this in any way help the consumer? People buy games because they hear about them from a friend or read about them in a gaming magazine, not because the game has some "games for windows" logo. The only place that I can see this making any difference is when grandma is at Walmart trying to purchase a "game" for her grandson and chooses "math blasters 2007" because it is a "game for windows" and it is educational so it has to be good right? Wrong.

  23. Re:If they can pull it off... by trawg · · Score: 3, Interesting
    10 years ago, in the wake of Window's 95, everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games
    Windows 95 onwards made life WAY easier to play games. Remember dicking around with autoexec.bat and config.sys trying to get enough free memory to load games back in the day?!? I sure do.

    Windows made my life much easier in terms of game playing. Patching games is a whole different problem and comes down to how developers handle patches. Some of them have a clue and get it right most of the time, but some of them are STILL utterly clueless. Some of them expect you to download a 500mb patch for a minor version update. Some of them expect you to pick between 8 different updates from various previous versions for a 2mb patch. Augh!