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Halo 3 To Have 'Mute the Jerk' Button

Eurogamer is reporting on comments from the Bungie website. A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When playing an online match, players will be able to hit a button and then choose one of the gamertags playing the game. The result: a total mute on that player for the remainder of the game. They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players. Anyone have some other feature they think might make online gaming better?

47 of 260 comments (clear)

  1. Just one more step by Shadow+Wrought · · Score: 3, Insightful

    Towards Bungie's domination. I wonder if trashtalkers will eventually leave after they know they're not being heard.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Just one more step by Hittite+Creosote · · Score: 5, Insightful

      Not sure people will leave if they know they're not being heard. People still post as Anonymous Coward on Slashdot, don't they?

    2. Re:Just one more step by Anonymous Coward · · Score: 5, Funny

      Who the f*** do you think you are ass wipe.

    3. Re:Just one more step by theStorminMormon · · Score: 5, Insightful

      I don't know about obnoxious players leaving, but this seriously might make me start playing online again. The only thing worse than being fragged by a 12-year old who has nothing to do but get good at playing Halo is to have to listen to their pre-pubescent trash talk. That was the chief reason I quit playing Halo 2. You can stick me with a plasma, gut me with the sword, blast me with the shotgun, or hit me face-first with a rocket, but please just shut up with the trash talk!

      -stormin

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      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    4. Re:Just one more step by fo0bar · · Score: 5, Funny

      But an AC can still be heard here, if you mutt them, they are completely gone :)

      Sounds like a philosophical question to me... "If a 12-year-old n00b plays halo and everyone has him muted, does he still complain about lag?"
    5. Re:Just one more step by shawb · · Score: 4, Funny

      And I'm stealing that for my sig.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    6. Re:Just one more step by Excelsior · · Score: 4, Interesting

      I totally agree. I've been gaming for a long time, but just started using a headset for the first time two weeks ago. I've never heard more offensive, foul, cruel language in my life. I'm no prude, and cussing doesn't bother me that much. But when it's all I hear, it's sad.

      And the racist comments! I can't believe how much offensive racist crap I've heard in the past two weeks. Today's gaming youth in America is an embarrassment.

      My headset experience only lasted two weeks, because I'm back to playing without it.

  2. Vote kick/ban by BlueCollarCamel · · Score: 5, Insightful

    Vote kick/ban are always handy.

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    1&1 - Cheap domain and web hosting.
    1. Re:Vote kick/ban by FlopEJoe · · Score: 5, Insightful

      The problem with a lot of implementations of vote kick/ban is it's too easy to be kicked by idiots. There have been a number of times when someone considers a minor offence a kicking offence. So one person votes to kick and, in the heat of battle, enough people just vote yes without knowing the reason. Now, if you can vote with your ears, the muted can still play, and you don't have to listen to them. And like another comment mentioned, it'd be really useful to see how many folks are muting who.

  3. Oh thank God! by Born2bwire · · Score: 5, Funny

    It's like manna from heaven!

  4. Bout time by Itchyeyes · · Score: 4, Interesting

    A feature like this is long overdue for dealing with the assholes who seemingly dominate Xbox Live.

    1. Re:Bout time by HTH+NE1 · · Score: 5, Funny

      Too bad it doesn't address the problem where they're in the same room as you. I'd apply the ball-gag, but too often it's the host of the LAN party that's the problem.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Bout time by Cancer_Cures · · Score: 5, Interesting

      I look forward to this feature in the new Halo. I used to play with a friend with a black reference in his name. People can say that online, color is indifferent, but it would really pain me when we would play together, and people would insult him racially over the headsets. People keep their mouths closed in person, but online people can criticize based on race in near-complete anonymity (sp). Halo showed me there are a lot of assholes out there, who love to attack race if they get the chance. Hell, they'll attack anything, but I'd always imagine race to be one topic gamers would leave untouched. People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set. The best solution, I guess, it to get a new handle. Next solution is to block out the intolerable with this feature.

    3. Re:Bout time by MustardMan · · Score: 2, Insightful

      And who are you to define which insults are offensive and which are not? Would a homosexual white male be likely to agree with you that "nigger" is a big no-no, but "fag" is fine and dandy?

    4. Re:Bout time by sammy+baby · · Score: 5, Insightful

      People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set. The best solution, I guess, it to get a new handle. Next solution is to block out the intolerable with this feature.


      That tells us two things - that we still have a ways to go where race relations are concerned, and we have a long, long way to go where bigotry towards gays is concerned.
    5. Re:Bout time by parkrrrr · · Score: 2, Insightful

      "Those people aren't really ... anti-gay. Calling people gay is the best insult some of those people can come up with."

      In what universe do those two sentences not contradict each other?

  5. Re:Is this really new? by Itchyeyes · · Score: 2, Informative

    You can always mute other players voices, but it usually means muting all other players. If there are games out there that allow you to mute specific players, they are few and far between.

  6. Totally useful. by Surlyboi · · Score: 3, Funny

    Too bad it didn't come out in time for Halo 2. I spent the better part of two matches listening to some ass yelling "eat a dick" every time he scored a kill. And "Fuck you, fag" everytime he got killed. Although, the upside of that scenario was that his own teammates actually turned on him, he was so annoying.

    --
    Mod me down and I will become more powerful than you can possibly imagine...
    1. Re:Totally useful. by Lumpy · · Score: 4, Funny

      Actually there is a gamer device that hooks in and allows you to record and playback audio with a button. I used one of those to record a moron like that and I constantly repeated his words right after he said them. It pissed him off so much he left the game.

      Works great, and when everyone in the game decides to simply gang up on the idiot it makes for even more fun.

      --
      Do not look at laser with remaining good eye.
  7. Re:Is this really new? by 4105 · · Score: 5, Insightful

    You can mute a player on x-box live today, but it is a tedious process. You have to break from gameplay to mute a individual. You really don't want to turn down the TV, it is nice to hear team mates.

  8. As far as Halo multiplayer goes... by space+tyrant+xenu · · Score: 3, Insightful

    ...the single most useful step Bungie can take to make multiplayer more fun, more fair, and less frustrating would be to simply host the matches on Xbox Live rather than the users themselves hosting the matches. This would eliminate a lot of the cheating that goes on, like standby-ing, lagging people out of matches, as well as balancing the competition--probably anyone who plays a significant amount in matchmaking in Halo 2 knows about the edge that goes to whoever is serving the match on their system. Just having MS handle the match serving would make a tremendous difference.

  9. I already have this capability... by scuba_steve_1 · · Score: 2, Informative

    ...with Ventrilo (http://www.ventrilo.com).

    My gaming group does not use the built-in chat functions for any of the games that we host. Instead, we use Ventrilo. This approach allows us much finer grained control over chat functions, including the ability to establish multiple channels, G- and R-rated channels, and password-protected channels. Our RCONs also have the ability to ban someone from the voice chat channels without banning them from the game (AND the ban applies to all supported games).

    Non-admin players also enjoy a much richer array of configuration options, including fine-grained control over input and output audio settings...and, yes, the ability to mute a player. One can also download the "voice overlay" shareware program so that they can monitor who is speaking without leaving the game. I'm sure that Teamspeak (another popular PC-based chat client) has similar functions.

    I suppose the in-game chat option is the path of least resistance and requires the least setup for a new player, but taking the time to adopt and configure one of the external programs is usually worth the effort. Of course, this advice applies to PC-based gaming only (as opposed to consoles).

    Got to give Bungie credit for the effort though.

  10. Re:Is this really new? by RedNovember · · Score: 3, Informative

    With Halo 2, you have to go through a couple of menus to mute specific players. This ought to make it easier.

    --
    "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
  11. Re:Why mute him??? by Saige · · Score: 3, Informative

    Because, assuming Halo 3 does things the same way as Halo 2, it doesn't work like the same old PC FPS server. They threw all that decade-old stale stuff out the window.

    When you play a game of Halo 2, you get your friends together in a group, if you desire, then you set it up to search for a game in a specific playlist - such as a 4 player Team Slayer (deathmatch) game. The system matches up your group against a group of other people, and then you play on a playlist-selected map with playlist-selected rules, such as a standard 50-kill deathmatch. After the game is over, you see results, then you go back and do it again. It makes sure you play against a variety of people and different game types. It uses the results to also give you a ranking, and matches you up against other people based on that ranking - you play people of your skill level.

    It's about 100 times better than the standard PC server setup.

    --
    "You know your god is man-made when he hates all the same people you do."
  12. I don't know what this is... by varmint+jerky · · Score: 3, Funny

    but I wish my life could have one.

    1. Re:I don't know what this is... by Whyte+Panther · · Score: 3, Funny

      I was going to correct you to say wife instead of life, but then I realized that this is Slashdot.

  13. Other needed buttons by CastrTroy · · Score: 4, Interesting

    We used to joke that there should be a skip-the-shit button on most of the games. There's a lot of games where they make you sit through videos or storyline that doesn't really have anything to do with the game. A lot of time they are just trying to push a story into a game that doesn't really need a story, or the story is so bad, that nobody wants to listen.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  14. yes by lordmoose · · Score: 5, Funny

    It's much better than "Jerk the Mute"

  15. Re:Is this really new? by Freewill · · Score: 5, Informative

    Halo 2 always had the ability to mute a *specific* player while in gameplay... it's just that it took about 3-4 clicks and a scroll or two. It was a little cumbersome, esp. in the middle of gameplay. It goes more to the fact of how annoying some people are online that if it can be shaved down to just 2 clicks and 1 scroll, we're in great shape.

    I'm pretty sure that beyond it being a quicker-access, the rest of it is the same: meaning when the person is muted, he is muted forever and ever in your personal account preferences. And only in gameplay... post and pre game, everyone can be heard. They may have changed that, but if so they haven't spelled it out.

    --
    n/a
  16. There's always some jackass... by mazarin5 · · Score: 4, Insightful
    They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players.

    Sounds all well and good, until some jackass decides to start muting everybody else just for the fun of bringing their points down.

    --
    Fnord.
  17. Will problem players know? by Valdrax · · Score: 5, Insightful

    I think it's a great idea, especially if the muted player gets a notification of the muting and if the status shows up on any lists of players on the server.

    It would be a good deterrent if they knew that multiple players considered them not worth talking to. Even better if it sends them into an incoherent rage that results in more and more people muting them, if you ask me. Nothing quite like a wave of unpopularity to send an immature kid off sulking.

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    1. Re:Will problem players know? by numbski · · Score: 2, Insightful

      Muting has been around in NFL2k for years. Nothing new there. Must just be new to FPS games?

      What I want is something similar to slashcode's degrees of separation. I want to have a foes list, plus friends of friends and foes of friends. Football suffers massively from idiocy online. From what I've heard, seems like all of the games do. :( If I could maintain a foes list, and see whom my friends have tagged as foes, it would make filtering jerks out much easier.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    2. Re:Will problem players know? by kripkenstein · · Score: 3, Funny

      I think it's a great idea, especially if the muted player gets a notification of the muting

      Notification? How about if it plays his audio back to him, at normal volume times the number of people muting him? (a law of conservation of sorts)

    3. Re:Will problem players know? by HAKdragon · · Score: 4, Informative
      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    4. Re:Will problem players know? by Bigboote66 · · Score: 2, Informative

      Halo's always had the mute feature as byproduct of being a Live title. However, it wasa little cumbersome to use in the heat of battle. The feature talked about here is just a refinement of the already existing feature, allowing you to mute people with a minimum of effort.

      I do think that a player being notified they've been put in the STFU list is mandatory, though.

      -BbT

  18. This feature is already there for every Xbox 360 by RobotSimp · · Score: 5, Informative

    This is really nothing new, the function already exists in every 360 console. It just looks like Halo 3 will just be making it easier to access. If the game allows you to hilight the player and bring up their profile, there will be a mute option on the list. Choose that, and you are done with all of the annoyances. If you cannot pull up the player gamer profile from the game itsself: simply hit the "X" button on the center of the controller, bring up the recent players list, find the a-hole player and select their profile,then choose mute This has come in handy many nights with some of the trash talkers in Gears of War

  19. It'd be nice... by Rix · · Score: 4, Funny

    If you could just automatically mute anyone not old enough to drink.

  20. Re:Why mute him??? by 14CharUsername · · Score: 2, Insightful

    You can't ban annoying assholes, the system makes half the coices for you and its 100 times better? You have an interesting definition of "better".

  21. Re:what fun is that by Valdrax · · Score: 2, Informative

    Actually, I'm one of those people that prefers competitive games to be more appreciative of the other person's skill than taunting over their lack thereof. You'd be exactly the kind of person that I'd enjoy the ability to mute. Life's too short to play with people that irritate you.

    Don't like that? Deal with it.

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    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  22. Blame griefers, not age by Jtheletter · · Score: 5, Insightful

    "A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets."

    OK, so there may be some correlation between older players wanting more strategy-oriented comms, and younger players getting out of hand verbally, but it is by no means a "hey you kids, get off my lawn" issue! Please, at any age if there's someone on your team just swearing constantly, belittling other players, screaming, singing, or my personal un-favorite - putting the mic next to their stereo - it is distracting and annoying to others. You don't have to be old to hate idiots yelling into their mics, and you don't have to be young to act like a trash-talking jerk.

    Then there are the folks who say they do it "cuz you other people take this game way too seriously man!". Except that there's plenty of us who don't take the game to seriously, it's just that when we signed on to play that was what we expected would occur, not some crapfest of screaming idiots who can't be bothered to actually play the game. If we're talking it too seriously by wanting to enjoy a couple matches then these griefers are taking the game way too UN-seriously by thinking that any behavior at all is acceptible by virtue of just showing up.

    I think this is a long overdue enhancement to the system, right now you can mute these jerks but it's a bit unwieldy and can take too long when you're actually trying to concentrate on play. I'd also like to see them add a feedback options for people who quit early - or at least internal tracking that affects game matching queues accordingly. While I understand that every now and again some of us have to quit mid-match, there are lots of people that abuse it by quitting when the other team scores once, or they don't like the map, or the gametype, or.... etc. If someone starts ranking up a statistically significant number of "left game early" feedbacks they should have an automatic wait penalty added to any game queue, and make it big and obvious so they know why they're being sanctioned in such a way. Just my $0.02 as a frustrated weekend gamer.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  23. XBL is perfect for a close-knit group of friends by necro2607 · · Score: 2, Interesting

    The thing is, when you get on there with a group of friends you really enjoy playing the game with, trust me, it's the most fun multiplayer experience you could have online. It's about as close as you can get to actually having a bigass split-screen LAN with all your buddies, without actually being in the same room with them. Considering the group of people I play Halo 2 online with live all over North America (and UK), we've only been able to get together once a year or so (usually for E3), but playing online on Xbox Live is the next-closest alternative.

    Honestly the yearly fee for an Xbox Live "Gold" account is 100% worth it simply for the purpose of being able to play Halo 2 and other XBL games online with these friends of mine.

    When you're on a team with the most kickass teammates, it doesn't matter how rude/disrespectful/immature the opponent players are - not only can they be muted easily, it just doesn't matter because we can all just laugh and keep having a lot of fun knowing we had a great time (usually winning, too) while the other guys are just wasting their time screwing around.

  24. How about a 'Mute the Neighbor Button' by SomeoneGotMyNick · · Score: 3, Interesting

    It's not Halo 3, but it's just as annoying.

    My neighbor (I live in a duplex) can be heard loud and clear while playing Call of Duty. He must get fragged a lot because what comes through the wall is:

    "You F****** jerk, f****** gay, f****** f***, f****** bastard, F***, I shot you f****** first, f****** d***" .....and I'm not exaggerating. My kids are now picking up on the language and we've addressed the issue with him many times. I have some recorded clips of him (picked up from the living room) on poor quality consumer equipment as evidence. Then there's the rumble and explosions coming from the surround sound equipment he bolted to the basement rafters. Rafters which happen to connect through to my basement rafters (i.e. living room floor). My recording equipment can't pick those sounds up all that well, but it's loud to humans and there's enough gunfire and explosions to give me Post Traumatic Stress Disorder and I've never been on the front line before. As soon as I get enough suitable recording, I'm calling the police over one last time before I file a civil complaint.

    This isn't a kid or anything playing the game. It's the 45 year old head of household acting this way.

  25. Re:huh? by teh_chrizzle · · Score: 2, Insightful

    i talked the the one girl on live a few weeks ago... turns out she's actually a dude.

    --
    sarcasm:
    -noun
    1. harsh or bitter derision or irony.
  26. Re:Natural progression by langelgjm · · Score: 2, Informative

    I'm pretty sure you can mute individual players from within a game of CS, just by tabbing up the player list and clicking on them. Takes care of the ones who think you want to hear their music...

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  27. yes by Thaelon · · Score: 2, Funny

    Anyone have some other feature they think might make online gaming better?

    Yes. Remove the other players.
    --

    Question everything

  28. Maybe Halo was their first? by jchenx · · Score: 2, Insightful

    I hate to quibble, but I have played an 8-player system link game of Halo with buddies, and it wasn't earth shattering. I'm one of the few that finds Halo grossly overrated.

    Maybe I'd get into Madden, or NCAA online, or maybe GRAW. But people keep telling me that Halo online is the Holy Grail of gaming experiences. I'm guessing that they haven't played a whole lot of PC FPS games online before.
    I agree with you, and this is coming from someone who works in MS Game Studios and knows folk that work at Bungie. I'm not saying that Halo was bad by any means, just that it really is an evolution of FPS multiplayer gaming, brought down to the console. It's good, but for me, it's not the "holy grail" of gaming either.

    One thing I've noticed that's common with those who DO think that Halo is "DA BOMB", is that it was their first FPS multiplayer experience. My brother, who is younger by 2 years, mentioned to me that Halo was the big game on campus when he was in school. You could apparently walk down the halls and hear the raucos sounds of frat boys lobbing plasma grenades and cursing at their friends. For me and my friends, it was Counter-Strike on the PC (and the sounds of players purchasing guns at the beginning of each round). So we take a look at Halo and think, "Ahh, that's interesting. An FPS on a console. Neato." It's cool, but not exactly earth shattering. (Besides, we played other FPS games, like Goldeneye, quite a bit already)

    I do think that one thing that the whole Xbox Live experience has done, though, is a natural migration of one-room LAN and System-Link parties, into being able to play from your own home. Now that my friends and I have "grown up" (no longer living close together in college), being able to simulate some aspect of that FPS multiplayer experience is handy. Obviously it has its upsides (being able to play with a friend across the country) and downsides (having to listen to whiny 12-year olds and their smack talk).
    --
    -- jchenx