Lord of the Rings Online Impressions
The Non-Disclosure Agreement for the Lord of the Rings Online (LOTRO) beta test has been lifted, and with the game set for release soon it may be useful to you to peruse some hands-on previews of the title. Hexus.net offers A Day in the Life of a Hobbit, and Tobold's MMORPG blog has similar hobbit-related impressions. Tobold also has a comparison between LORTRO and World of Warcraft for those who might be thinking about making the jump. More hands-on info is available from Warcry, Kill Ten Rats, and Gamers With Jobs. Van Hemlock offers up a high level overview of the title, mentioning recent releases and pointing out the realities of Massive gaming: "How the Great Fantasy Epic Saga will stand the ravages thousands of petty powerlevelling smacktalkers all loitering about Rivendell bank, level one hobbit girls - dancing as naked as the game will allow, shouting ridiculous three-letter-acronyms and generally not getting into the spirit of the thing, remains to be seen. I expect Our People can crush even The Lord of the Rings beneath our metagaming heel without feeling too guilty."
These games are about role playing? I had no idea... why all the leveling-related crack, then? If you want to role play, there's always chatrooms.
I think this is coming out too late, they should have had this ready to be released right after the third movie was out. At that time it was still fresh in people's minds and it would've been easier to gain mainstream attention. Now it is something which will probably only reach the true fans of LOTR. IMHO on the one hand this is better cause the people playing it will be more into it, but on the other hand if alot more people play it the creators will have more money to improve and add to the game. Anyway, I'll give it a try for sure, anyone know a European release date?
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Waiting for Warhammer Online.
Too bad it's not OpenGL, then you could play it on whatever platform you wanted, like, say, a mac. I play WoW, becuase it's one of the only MMOs I can play on my fancypants mac.
A lot of the games that are touting "DX 10" will in fact come out on XP with a DX9 engine as well (even crytek have said this). MS themselves say that they don't expect any "DX10 ONLY" games till early to mid '08.
...
I am quite sure they do not have a DX10 client for release. Whether one is planned or not remains to be seen.
As to the criticism of the diversity of the mobs, well they are somewhat constrained by the lore. They cannot invent a bunch of monster types to inhabit the lands. On the other hand, I have yet o play a game until this that has such sumorous and thought provoking quests. Yes, there's lots of kill x quests, but there is at least as many that are part of longish chains involving various NPC's and situations that are really funny (as in laugh out loud). I guess I am spolied, been waiting for this a long time, and been loving my time in Beta. Will be playing release for sure (since I've already ordered the wife and I a copy each).
And ff there's some things about it that keeps the l33t kiddies and the powergaming perfectionists away, I'll be even more pleased.
Going on means going far
Going far means returning
Last time I looked DaoC, EQ1 and EQ2 worked with wine. Is it too large a step to take?
...
Good:
The quest vs grind ratio is vastly in favor of questing opposed to WOW where grinding was generally better.
It has excellent graphics.
It's run by Turbine, so that means frequent updates to keep the content fresh.
Player vs Monster is fun. I played as a Warg and got over 100 kills and only finally died when lag froze me in place for 30 s
Bad:
Money is more worthless in this game than any other MMORPG. Somehow no newer MMORPGS seem to care to make an economy.
If you get the best lewt in the game, your character will only be about 5-10% better than a storebought character even though you have lots of flashy stats.
Attributes mean about nothing. I won't even post an example of this. Lets just say your stat sheet is a total joke.
God spoke to me.
figures out how to dupe the "one that will rule them all"
Monstar L
I read a number of the articles, but despite claims that this isn't a WoW clone set in Middle Earth as opposed to Azeroth I couldn't find much substance to prove it.
The blogger's argument simply seemed to consist of noting how everything in LotRO was new, while players of WoW would already be tiring of the Burning Crusade and seeking something new. Exactly what makes LotR different from WoW outside of the setting, the slightly different races and the classes?
The screenshots certainly didn't help. The user interface looked as though it was lifted straight out of WoW in almost every regard. I looked at some EQ screenshots just to be sure WoW hadn't done the same thing. Aside from possibly preferring Middle Earth to Azeroth, I'm having difficulty finding a good reason for someone to pick LotRO over WoW.
Is there something I'm missing?
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
How much will this be a month? The standard $15? I don't know... I think the problem is this might ruin the LoTR name or story line. With WoW, the warcraft story was bore from a videogame, so the creators at Blizzard were able to make up a lot of lore and the story line, adding in what they needed to so the story would work. With LoTR, it's already build on a foundation by the books, so it should have to follow that,while attempting not to mess with the "Tolkin" Universe. I have yet to See any screen shots or commentary, in fact I just learned that this game existed... lol. I think it may be a little too late to be trying to break into the MMORPG catagory, but if they can provide solid game play and will allow a good gap between the 20/7 people and the week end players they may just be able to equal other MMO's.
You hear that? That's the sound of John Tolkien rolling over in his grave.
Honestly, unless you just want to see the world of Middle Earth in graphics form I would suggest skipping this MMORPG interpetation of it.
Highs:
Landscapes and landscape features are nicely done.
Water reflectivity encompasses all drawn items
Quest system. The idea is to flood you with them. Some are new variations of FED-EX others are same old stuff, but its an alternative
No Mages... uh
Traits. The idea was good..
Lows:
ALL, and I mean ALL, indoor areas are INSTANCED. This means if you want to enter a building you instance to do so. Even if this means just going in to complete a quest with no more than a click of a dialog.
NPCs use a different animation engine from PCs, hence they are lifeless and dull. Eyes that don't blink, no facial movement, etc. Some do some animated scripts, but only with other NPCs.
Quest system. The idea is to flood you with them. Yet its really the same old stuff repackaged.
Traits, think Talents from WOW but more random. This is where the grind is. Some examples, trying to gain one trait required me to kill literally hundereds of slugs, yes slugs. It seemed all traits were gained this way.
Magic. They simply renamed it. Don't for a minute believe there are not mages and priests in this game. Loremasters are mages pure and simple. They throw fireballs.
Animation system, combat system is boring. Animations don't even take into account parries and dodges so even though the game said you parried its not drawn. Combats can also take place with a sizable distance between combatants making it look silly.
User Interface. Still Turbine's worst suit. They can't code a UI to save their lives. It looks like each part was done by a different team. Some look very "period" - meaning belonging to a fantasy game, while others look like a PDA from Half Life.
Remember first and foremost that this is Turbine. They love to make promises, they just take forever to deliver them or they don't. They also are on record as being the first game company to permit Automated Combat Macros, they also released a major expansion to a game only to announce shutdown 3 months later, and they still haven't delivered half of what they promised for DDO.
Oh, to top it off, those who pre-order get into beta. Nothing unusual there, except this time they can take their beta characters from that beta into release to get a jump on the rest of the people.
Pass. Its LOTR in name only, more like AC2 with hobbits
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Way too large
I understand folks like having backstory and a world to be set in, but doesn't that make the world extremely static? SWG had Jedi dancing with Darth Vader set in the middle of EMpire Strikes Back. Kind of made the world/universe and story a joke.
;P
Wouldn't KOTOR style have been much better, giving the developers free rein over what happens, while being able to use the vast story materials.
We already know what happens here, and we aren't going to change it. Too much like real life
World of Warcraft UI Lord of the Rings Online UI
It's not just the UI. The quest-heavy gameplay (as opposed to the Everquest/FFXI grind), the way the classes are balanced, etc. All that stuff is lifted from WoW, and certainly is not dictated by the "original" lore. I should also mention that it *should* have been lifted (although the UI is a bit much). World of Warcraft got it right - LoTRO absolutely should mimic a great deal of what makes World of Warcraft good if they want to appeal to the same large market.
But don't try to tell me that the LoTRO is the "original". That only applies to the setting.
Middle Earth Online was the name of this game originally. It looked better and more unique in terms of graphics. I played the Beta and was not impressed. I would have liked to have played the half finshed version of MEO just to see how far they had gotten before they abandoned it. That game i would love to play also because it did not look like a WOW clone, this does.
To Hell with the Queen of England!
I saw a screenshot of a hobbit fighting a bear. ...that is wrong in so many different ways.
It may be a great game, but I'm not sure how it will work as "Lord of the Rings" material.
Asheron's Call was an awesome game, very inovative in a lot of ways
AC2 was a dog.
Online AD&D. See: AC2.
Hopefully
- Roach
Well, I played the closed beta for a while. If you like killing boars, spiders, and wolves over and over again..then you'll love this game. It's interesting to 'see the world' one time through, but there really isn't any replay value here. Monster play was fun for a few days, but then it just gets repetitive like anything else. Leveling went pretty quick in beta, and I'm not sure how they'll change that. You quest for the most experience, and you don't have to grind. The only required grind is for level 50 quests and legendary traits, and I just gave up on even doing those. The time it took me to even do part of it was a deal breaker for me. It just isn't fun.
..I can't think of anything else
Bad:
lack of mob variety until higher levels
lack of economy
lack of end game
to get legendary traits, level 50 quests, you must GRIND GRIND GRIND
people that don't 'get' the game will farm named mobs you need for quests..and it's very annoying
quests are all repetitive
Good:
you quest to level, no grinding except for high level things
the storyline chapter quests are usually pretty well done, but much too short to keep anyone interested
Enter your character's name: Dildo
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Heh heh heh heh!
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
Considering the 'gold seller' market, I'm not surprised in the slightest that they decided to kill the money and not have an economy. The economies in MMO's always gets horrendously abused by gil farmers and most companies (Well actually, ALL companies except for FF) ignore it.
I also have to agree that as someone who only plays a few hours a day, a few nights a week (Sorry, I have a job AND a life), that I don't want to see all these uber players (basically 13 yo's without a life) running around pretty much ruining the game with all their smack talking and 'leet hacks'.
It's supposed to be about Role PLAYING, not CRACK WHORE LEVEL GRINDING. If this keeps the 'leet' players out, well so much the better!
The only question I have at this point is will I have to get together with ridiculous sized parties of 30 or so, for 15 hour non-stop quests in order to enjoy the game? WoW lost me at the endgame, because I just don't have the time to do those quests, there was really nothing much in it for me, a person who can't be on more than 3 or 4 hours at a time usually.
WoW's class/character balancing stinks. So I sure hope they didn't copy that! Yes WoW's UI is nice, and the terrain/graphics aren't too bad. But the game balance has always been the pits, that's why they keep having to tinker with it, and why all the uber gamers play Shamans.
Balance was the one big thing WoW didn't understand.
For anyone who doesn't know, or who was looking forward to this game back then, this project was originally to be called MEO and was being done by Sierra. It's had a long road since then which put it in Turbine's hands and changed the name... as well as pretty much everything else about it. Here's a link to an old article about it. http://haven.theonering.net/gaming/middleearth.htm l
and here is some info involving the axing of the entire original dev team:
http://thecan.org/in/me.html
I want my Glamdring! Me big warrior! I'm gonna be a ranger and slaughter people like Aragorn!
"Ok, sir. Here's your wiffle bat."
WTF is this? WTF do you mean Frodo the thief outdamages Aragorn!??!?! Who the F*** DESIGNED THIS GOD D***** POS?!?!?
(wiff wiff)
"Oh, casters can outdamage you, too."
What casters? The two greatest casters in the entire world, Gandalf and Saruman, could barely whip up a fireball or induce a small local avalanch.
"And we won't even get into the bards."
WTF is a bard?!?!? There are no bards in Lord of the Rings. Why is my sword so weak?!? Why!
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Good:
Bad (maybe I'm picking nits, but these things really do annoy me):
I'm so bad at all PvP that I don't really notice class balancing. Whenever I get jumped by a rogue I basically just panic and die. Occasionally I get a trap down and am able to run away, but that's the best I ever do. However, those people that I know who don't suck at PvP agree with you.
I find it interesting that you only refer to the terrain/graphics as 'not too bad'. I think this is the big thing that WoW got right. I've run the game effectively on systems as low as a Celeron 800, all the way up to Athlon X2 3800+ PCIe systems. Even on the shittiest computer the game runs well enough to play, because of the relatively low polygon count. What always stuns me though is that the game still looks good regardless of the rendering quality of the system it's running on.
You have to admit that art direction is something that Blizzard really got right with WoW.
WoWitus. The scourge of new mmos. It started out as EQitus, but has since evolved to the newest mmo.
This disease usually manifests itself in an inability to enjoy new MMOs - simply because you believe that its just a wow clone. No matter how new and unique the feature is, you'll throw it off as a simple variation of a mechanic in WoW - even if its a mechanic thats been in MOST mmos pre-wow. In fact, you'll start seeing wow in features that arent even part of wow!
The only cure to this soul-destroying disease is to stop playing wow. After a few months, you'll be able to enjoy the MMos that wow has kept you from enjoying.
Now, a few other things.
Traits != talents. They're completely different, there are tons out there that you achieve by obtaining certain feats. An example of this is visiting several elven ruins. The reason why this seems random is because they dont show you what these are until you start on the path for it. This means they can sneak in new traits and they can be a secret. Gee, have to actually explore the game to improve your character! How Wowlike.
I also saw someone complaining about instanced indoors.... uh yea, because theres a lot that goes on. one newbie quest you're working with one of the dwarves from the Hobbit. and it takes like 30 minutes to do the entire track. Now, not only is this very not wow like, having to coop with npcs that arent just guards or something, but if this wasnt instanced there would be hell to pay as far as lag problems, and player angst.
Instances arent a bad thing, people. And they're not as common in the game as some people would want you to believe. from 1 to 15 I saw one instance, and it was in the newbie area.
There are honostly a lot of things in this game that are new, unique, and entertaining. Cries of "ZOMG Its just AC2 with Hobbits!" and "ROFL WOW CLONE" are just people who are trolls, dont understand the new game concepts, or are stricken with WoWitus.
About the only thing that I agree on are the Lore masters. They're Wizards/priests/beast tamers, depending on what you focus on. Its annoying. The only context it would make sense in, is when Gandolf used a pinecone as a grenade. otherwise it doesnt make sense at all. The beast tamer part does, but thats about it.
It has to be hard to get a piece of the market share, World of Warcraft has blown past every other North American MMO to date....and let's not ever talk about Lineage in Asia. I can't imagine that there are "that" many people into MMORPG games out there. We're probably getting to the point of market saturation, though only time will tell.
okinawa japan
I'd say that there's actually a pretty good variety of strange creatures in middle-earth. Look at Iron Crown's MERP (Middle-Earth Role Playing) - a pen&paper rpg based on Tolkien's world, sorta popular in the early 1990's. There was a fairly decent variety of creatures - most of them were some variety of orc or troll, but there was plenty of odd, random creatures (like random spawn of Ungoliant that were still running about, and smaller dragon-like drakes, and wolves. Oh, god, the wolves.).
The one thing I would say against this game is the timing - it's been too long since the movies to get a pile of tie-in there, and the fact that it's set during the Fellowship of the Ring, and you're running into members of the fellowship... Eh, I dunno. Seems like it'll get old fast.
Course, the fact that that turbine didn't get rights to the books outside of the trilogy...
Have you been touched by his noodly appendage?
So I guess I'm going to try 'Agburanar' and see how long it goes before somebody gets it....
Have you been touched by his noodly appendage?
Because the only thing that has kept my interest in WOW is my guild.
Here's my story, and it's a bit different.
I had always felt hostile to Everquest and other MMORPGs for some reason, but a close friend who I admire and respected was playing WOW and loving it, so I thought I'd give it a go. To be honest I was a little ashamed because of the cruel comments that I had made about doing other stuff like "talking to girls" and "going outside" to some of my gamer friends in the past, so I played by myself for a while.
After about lvl 14 I'd more or less given up, but then happend to be at a social where my friend was, and met another mutual friend who was also playing. I discovered that they were in a guild and I found out that the frustrations that had stopped my play were easy to resolve - if you had some friends and asked for a bit of help. So I switched servers and joined up.
I met up with friends who I had not seen in real life since school (12+ years before), friends who I saw once a year, close friends, and new people who became my friends. We have a "must know in real life " & "is not a muppet" rule and consequently everyone rubs along very well. The chat and banter and banter are a real reason to just log in and see who's about, but the game play is definitely enhanced as well - quests are more fun with two or three, instancing is almost always an option - and without the PUG rubbish that can be such a downer. We raid occasionally, but because everyone is older and has wives, girlfriends (I make no personal claim, you understand, but have met women who have claimed to be going out with some of my friends), and children (this would be much harder to fake) - raiding is quite a challenge to organise. PVP was a big fad before the expansion, as we had done as much of the pre 40 man as was possible (my gear was ZG or better, with ToEP and TOA so the GM stuff would have been handy - on the other hand the BC stuff is so superior for everything apart from the trinkets that it's laughable now).
The main thing is that the game is made by the community that I am in while playing it. Without that community the playing experience would have been dramatically different, and this makes shifting to another game almost impossible, because around 50 people would have to agree to come !
--------------------------------------------- "In the end, we're all just water and old stars."
i wrote one over at notaddicted.com, reviewing it from a current WoW junkie's standpoint, as well. enjoy: http://www.notaddicted.com/forums/showthread.php?t =886