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How Sega Can Save Sonic

You may recall the conversation we had at the end of last year, riffing off of a Retrogaming article on how Sega ruined Sonic. 1up has returned with a response, positing how the company can save their mascot from the death of ignominy. Their advice is simple: Go Fast, ditch Shadow, make fewer games. "Remember Blast Processing? It was a sham, sure, but the idea behind it was a perfect summation of what Sonic was about: A game so fast that the Genesis had to be specially programmed to keep up with it. Slowing down to drink in the ambiance or whatever is pretty much the exact opposite of Blast Processing. Being forced to, say, go fishing in a Sonic game is like buying a Ferrari so you can take naps in the backseat."

97 comments

  1. Save Sonic? by MidVicious · · Score: 3, Informative

    Here's an idea...

    No more God damn Furry scenes.

    1. Re:Save Sonic? by Artaxs · · Score: 1
      From TFA:

      God, don't ever make us see cute human girls making out with Sonic. Ever again.
      Seriously, we'll hurt you. I'll second that, as well as most of the article's points. What the hell is up with Shadow? I mean, Sonic was *already* the edgy, sneering, anti-hero-type. Was Shadow supposed to be 'keeping it more real' because he had black fur?!?
      --
      Militant Agnostic: "I don't know, and damn it, neither do you!"
    2. Re:Save Sonic? by bersl2 · · Score: 3, Insightful

      I was going to mod you down, but I think I'll speak some instead.

      The moment that Sega decided to give Sonic, et al. an actual identity, as opposed to the bland and generic Mario and crew (and let's not kid ourselves here, character details matter very little in his sphere---Nintendo focuses much more on gameplay, and justifiably so), Sega opened an inverse Pandora's box: there is all this room for derivative works outside of video games (which has been done, both commercially and fan-based), but this has alienated non-fans (the association with the furry fandom could be incidental and not causal). And, of course, the games have continued to decline in quality, which is fatal no matter what.

      Sega has no clear objective for Sonic. He maintains his original product differentiation from Mario as described above, but otherwise, he's still a me-too, devoid of boldness and originality in both gameplay and storyline.

      To actually address what I think you're referring to: yeah, I hate the humans too. If they're going to keep inventing characters to the point where they actually make Sonic non-asexual, nobody wanted to see him kiss some dainty-ass innocent human girl.

      Crap, I need to cut off my rant now. I'll be resuming it later. ;)

    3. Re:Save Sonic? by Stormwatch · · Score: 1

      Was Shadow supposed to be 'keeping it more real' because he had black fur?!?
      Possibly. Obligatory VGCats plug
    4. Re:Save Sonic? by AcidLacedPenguiN · · Score: 1

      awwwww, yeahhhh.

      ironic that my crypto thingy is keeping it 'realism'

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Save Sonic? by TwistedSpring · · Score: 1

      I agree. Sonic doesn't need any more personality than he has already. I preferred Sonic when he was relatively silent, with a basic story that wasn't too plot-heavy. This allowed the game's attributes to shine through. When Sega conceived Sonic they had too goals: make him cool, and make him fast.

      Sonic's cool because he was quiet and indifferent. He didn't need huge quantities of dialog to embellish his character, and he didn't need a complex plot to make the game fun. Sonic has always been about showing off the capabilities of the hardware while being extremely fast and responsive and filling the game with cutscenes and dialog only slows down the pace.

      Characters in simple, cartoon platform games focussed on enjoyment are like toys. Toys that talk are always, in the long term, less fun than ones that are dumb objects because pre-packaged personalities stand in the way of (or at least affect) the ability of the player to project their own imagined personality onto the toy. I think it's the same with these simple, two dimensional game characters.

      The moment Sega has to start justifying Sonic and finding detailed reasons for him to be fighting with giant ladybugs on wheels and crabs is the moment they spoil the game, it doesn't matter what the badniks are or why. All that matters is that Robotnik is the villain, the deformed animals/insects are his henchmen, and Sonic must save the day by running around collecting rings and defeating boss characters while wearing sneakers. He's a giant blue hedgehog that runs on his hind legs at terrific speed. That's too ridiculous to try to justify. Just let it be, go with it, and try to have some fun.

      The only Sonic games that live up their heritage of late have been been Sonic Rush on NDS, and Sonic Advance 2 on GBA. Perhaps the limitations of handheld systems force the developers to concentrate on getting the most out of the hardware for the actual gameplay, rather than character embellishment.

  2. Well they could start by by Duds · · Score: 2

    Making the games "not shit".

    Or at least fixing the SAME dodgy camera system that's afflicted every game since Sonic Adv 1.

  3. More Sonic by HappySqurriel · · Score: 1

    More Sonic, less everyone else and better camera controls are what I would suggest ...

  4. I want to play the new sonic game by techpawn · · Score: 0

    Not Tails and Nuckles crap-tastic adventure

    --
    Ask not what you can do for your country. Ask what your country did to you
  5. The backseats of Ferraris... by Mondoz · · Score: 2, Funny
    "Being forced to, say, go fishing in a Sonic game is like buying a Ferrari so you can take naps in the backseat."

    I submit that there are some activities which would be that much better because they were performed in the backseat of a Ferrari...

    --
    /sig
    1. Re:The backseats of Ferraris... by FlyByPC · · Score: 1

      Not to nitpick, but do Ferraris actually *have* backseats?

      --
      Paleotechnologist and connoisseur of pretty shiny things.
    2. Re:The backseats of Ferraris... by danomac · · Score: 1

      Not to nitpick, but do Ferraris actually *have* backseats?


      I really doubt it, but look at it this way: at least the gearshift could be used for more than one type of entertainment!
    3. Re:The backseats of Ferraris... by Mondoz · · Score: 2, Funny

      The thought had occurred to me as well.

      Therefore, I submit that I need a Ferrari to find out.
      And a Romanian gymnast to explore my previous hypothesis.

      --
      /sig
    4. Re:The backseats of Ferraris... by XenoRyet · · Score: 1
      No, not really.

      There was actualy a 4 door model once, but to my knowledge that's the only one with anything that could be called a back seat.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    5. Re:The backseats of Ferraris... by twistedsymphony · · Score: 1
    6. Re:The backseats of Ferraris... by Ctrl-Z · · Score: 2
      --
      www.timcoleman.com is a total waste of your time. Never go there.
    7. Re:The backseats of Ferraris... by RealErmine · · Score: 4, Funny

      Therefore, I submit that I need a Ferrari to find out. And a Romanian gymnast to explore my previous hypothesis.

      Pavel will get on ship! See you soon!

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    8. Re:The backseats of Ferraris... by Rimbo · · Score: 1

      Ferrari makes cars with a back seat?

    9. Re:The backseats of Ferraris... by NeuroManson · · Score: 1

      He tried to screw me somewhere very uncomfortable once.
      What like the back of a Volkswagen?

      Same joke applies to Ferraris, left intact to preserve the reference.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  6. Clarifying a few points by AKAImBatman · · Score: 4, Insightful

    Sonic Adventure ushered in re-branded "Dr. Eggman" [...] once Sonic went into 3D, Sega felt that Sonic was better suited on Earth

    Just to clarify, the move toward Dr. Eggman vs. Robotnik and Earth vs. Mobius was a move toward how the Sonic story was told in its original Japanese. The elements we Americans are used to were localization and translation issues. That being said, I think we Americans liked the way Sonic was localized. Trying to cram a version better suited to Japanese culture down our throats is silly, especially since the early Sonic games supposedly sold better in the U.S. than they did in Japan.

    IMHO, the Sonic Team should have used the SatAM show as its source material rather than coming up with the screwy Sonic X series. The result would have been far more appealing to the majority of American fans.

    Last but not least, Sega should really consider reworking the Sonic XTreme concept. There's a lot of demand for that game out there. Enough to suggest that the direction it was going is actually where fans want to go. Yes, it was basically a straight-up translation of 2D Sonic into 3D Sonic. But what's wrong with that?

    In case anyone is wondering why the article calls "Blast Processing" a sham, it's because more processing power is not necessary for Sonic's "speed". Speed is an illusion. As long as the frame rate is high enough to prevent choppiness (consoles are limited to the TV's 60 FPS anyway), you can move the playfield and characters as much or as little as you want per frame. This gives the illusion of speed. In cases where the actual speed exceeds the sampling rate of the television, motion blur tricks can be used to fool the eye further. For example, Sonic's legs weren't really a blur. The sprite was already blurred, then played back at a far lower framerate.
    1. Re:Clarifying a few points by Cowclops · · Score: 4, Interesting

      I don't even recall where I read it, but I read a fairly technical explanation as to what "blast processing" boiled down to. It was actually the ability to load background images into memory quickly enough that you can run across many background screens worth of data without it having to wait up for the next screen to load. Moving an individual sprite around a static screen means moving him a larger distance in 1/60th of a second, and both SNES and Genesis can do this with no problem. The issue is, the SNES takes a longer time to load a whole background's worth of data, which is required for the illusion of a character running quickly. After all, in the sonic games when you are moving quickly, the sprite is actually not moving at all relative to the screen but the backgrounds are flying by rapidly, which is the hard part. While I wouldn't go as far as to say SNES couldn't run a Sonic game, I think certain effects would have been impossible. Remember when you were invincible AND had the speed shoes AND were running through tunnels at the same time, how fast the screen could move? I don't think SNES could have done that at full speed, even if the rest of the game was quite possible. Uniracers on SNES moves "quickly" but also has repetetive backgrounds and just a single track in the foreground. Maybe, on Genesis, uniracers could have supported more detailed backgrounds. In short, blast processing wasn't a sham and there IS a limit to how quickly you can load up concurrent background images, but SNES could still deal with "fast" games. The extent to which its limited, I do not know, but the fact remains that there was a limit to how fast SNES could display concurrent background images.

    2. Re:Clarifying a few points by Ant+P. · · Score: 1

      I agree with you there. The US/UK got all this amazing content (SatAM, the comics, even the _advertising_ was something special). Stuff like that was why they more or less owned the UK market until they panicked themselves to death over the PS1. Did the Japanese version even _have_ a backstory?

    3. Re:Clarifying a few points by Anonymous Coward · · Score: 0
    4. Re:Clarifying a few points by crankshot999 · · Score: 0

      I have a running copy of the game IT SUCKS!!!!!!!!!!!!!!!!

    5. Re:Clarifying a few points by C0rinthian · · Score: 1

      Thank you for reminding me of a game I loved for some odd reason. Uniracers. Now I gotta dig out my SNES. (Mebbe it'll end up on Virtual Console?)

    6. Re:Clarifying a few points by king-manic · · Score: 1

      Blast processing was just marketting. The double frame buffering technique is news to me. I think this might be retro active rationalization. Since this double buffering would not "speed" up anythign and woudl lead to a bit of a control lag. I am aware that the CPU could nto access the frame buffer directlly and has to use the VDP. But this dbl frame buffer situation would not lead to improved speeds of bg scroll.

      The key differences between the SNES and Genesis was that the SNES has custom graphics chip which could display more colors, more sprites and deal with rotation effects and so on but the Genesis had a faster CPU. Although the color pallete was horrid. That is why Sega games look so muddy while SNES games generally look more colorful. Faster GPU allowed faster BG scroll leading to sonics "blast processing". I have also dug up some info regaurding how they advised the blitter to do funny things to allow quick loading of bg images.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:Clarifying a few points by DigiShaman · · Score: 1

      Sure, it was all marketing hype. I'm sure it's rooted into some fancy programming through.

      The short version probably went something like this...

      Programmer: "Hey, we found this really cool trick to pull off on the Genesis. The way we can buffer the background to blast through RAM, it'll provide a profound sense of speed for 2D scrollers."

      Marketeer: "So by doing this buffering technique, it's more efficient at processing?"

      Programmer: "Well...something like that. Technically it's more like..."

      Marketeer: **interrupts** "THAT'S IT!!! Will call it BLAST PROCESSING"

      Programmer: **hangs head in shame**

      --
      Life is not for the lazy.
    8. Re:Clarifying a few points by master_p · · Score: 1

      You are totally wrong and scrolling games do not work like that at all. Fast scrolling is achieved even on the ZX Spectrum by moving the screen more than one pixel at a time. I won't go into details because there is plenty of stuff around (tutorials etc) and how the Megadrive hardware works.

    9. Re:Clarifying a few points by The+PS3+Will+Fail · · Score: 1
      Yeah, because programmers discuss technical details with the marketing department all the time - especially on a game developed by SOJ and marketed in the U.S. by SOA. Right...

      "I'm sure it's rooted into some fancy programming through."
      I'm sure no one from marketing had any idea if Sonic used any different technology than any other game. So now we're both sure - but I'm right.
    10. Re:Clarifying a few points by Anonymous Coward · · Score: 0

      So now we're both sure - but I'm right.

      And an ass.

    11. Re:Clarifying a few points by king-manic · · Score: 1

      It's not that fancy. They turned off frame collision (or set it to only check every 7 frames) and the fact their main cpu was faster allowed to display and scroll their muddy 512 color BG faster. It's not a "trick" or even very clever. As it was really only used well in sonic and maybe ecco. all their other games were just muddy low detail platformers.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  7. 2D by Conception · · Score: 4, Insightful

    Nintendo did it. Konomi did it. Just make a really great platformer. Make it for the DS. Make it for 360 Live. The wii, whatever. Just make it fun.

    1. Re:2D by Tarlus · · Score: 2, Informative

      "Make it for the DS."

      They did.

      --
      /* No Comment */
    2. Re:2D by macshome · · Score: 2, Informative
      You mean like the 2D Sonic Rush that has been out for over a year on DS now and billed by IGN as, "...possibly be the finest Sonic game yet."?

      Review here...

  8. Ditch Shadow? by Anonymous Coward · · Score: 0

    Shadow is a better antagonist for Sonic than Eggman or Knuckles ever were. He's the only one that can challenge Sonic on equal footing. The only other possibility was Metal Sonic, but they already did that game and took a different (lamer) path with him.

  9. Background Music by y5 · · Score: 3, Interesting

    The final straw for me was when they introduced the god-awful fake pop music, complete with vocals and lyrics about Sonic. Something about it just really makes me cringe.

    1. Re:Background Music by aikouka · · Score: 1

      Have you ever heard the old Sonic Boom CD? ;) I think I still have an original copy lying around somewhere, but that CD was more techno-ish than anything and did have a vocal track or two (namely the song "Sonic Boom").

      I can see where you'd be annoyed by the pop songs. I can still remember the old Sonic boss themes in my head to this day and I haven't played Sonic in ages. That's a testament to how well a game engrossed you into it.

    2. Re:Background Music by Perseid · · Score: 1

      Actually, I liked the character songs from Sonic Adventure. But then again I seem to have hated that game far less than everyone else.

    3. Re:Background Music by SamSim · · Score: 1

      The final straw for me was when they introduced the god-awful fake pop music, complete with vocals and lyrics about Sonic.

      What, you mean Sonic CD? The final straw was the third game in the series?

  10. 3D just never quite worked by Tarlus · · Score: 3, Interesting

    They need to spend more time developing each 3D game. The first Sonic Adventure game for Dreamcast was decent, but everything since has been just 'meh'. Because there are always tight deadlines for each game, Sega ends up producing a mediocre game with bugs, sloppy controls, unimaginative level design, and God-awful voice acting. They shouldn't have ever given them voices.

    But, because Sega continues to pump out one game after another, and because they try to meet deadlines, we end up with crap like this.

    A name as big as Sonic can afford to suffer one or two release setbacks for the sake of having more time to test and refine a game into something higher-quality, even on-par with the likes of Mario.

    Or they could just hand Sonic over to Miyamoto...

    --
    /* No Comment */
    1. Re:3D just never quite worked by SuperMog2002 · · Score: 1

      Wow. Just, wow. That video sure gives some insight on just how concered Sega is with releasing a good product. I mean, how in the world can anyone release something that bad?!? I think I'd want to crawl in a hole and die if I released a prodcut that bad.

      --
      Sunwalker Dezco for Warchief in 2016
    2. Re:3D just never quite worked by Abreu · · Score: 1

      Zug Zug!

      -- sorry, I make a point about never replying to .sigs, but I had to make an exception

      --
      No sig for the moment.
  11. Afraid of 2D Games by matt74441 · · Score: 4, Interesting

    Unfortunately in this day and age, 2D games don't really come out for major consoles anymore. People seem to expect every game that is released to have beautiful 3D graphics and huge environments to play in. This isn't a problem if you're starting a new franchise, but if you're taking a game that has always been 2D on older consoles, then its a hit or miss in my opinion. Super Mario and Metroid have done this successfully, but Sonic has completely failed at this. Like its said in the article, Sonic is too slow in 3D and that makes it almost painful to play for me. If Sega released a new 2D Sonic game, I'd buy it without hesitating.

    1. Re:Afraid of 2D Games by CastrTroy · · Score: 1

      I think that game makers think that every game has to be beautiful 3D, but that the customers don't really care. They just want a game that's fun to play. Games like Paper Mario, Viewtiful Joe, and Animal Crossing (not 2D, but graphics don't matter) are very popular. I don't think that the gamers care as much as the Execs that approve which games get made believe they care.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Afraid of 2D Games by LinuxIdiot · · Score: 1

      I would love for a regular 2D version to come out to play. I played the demo of Sonic the Hedgehog for the 360 and it more than annoyed me. Every time I see a title become available I go to demo it and I feel let down it sucks so bad and it's just not 2D. I don't know that a game that has this jumping and running can be 3D. Playing the demo I kept falling off a cliff so much that I finally gave up and said, "Well I'm not buying this shit". I'll keep my fingers crossed that somebody decides that it should be released on XBL , because I would buy it.

    3. Re:Afraid of 2D Games by AKAImBatman · · Score: 1

      Unfortunately in this day and age, 2D games don't really come out for major consoles anymore.

      Speak for yourself. I'm waiting for Super Paper Mario to come out. And if I had a Nintendo DS, I'd be all over the New Super Mario Bros.

      Granted, modern consoles allow for more complex effects in 2D (all you're really doing is ignoring the Z axis), but that doesn't make the gameplay any less 2D. :)
    4. Re:Afraid of 2D Games by Yaotzin · · Score: 1

      IMHO, Paper Mario has nice graphics and Animal Crossing does not. Sadly enough, I haven't played Viewtiful Joe yet.

      --"Beauty is in the eye of the beholder."

      --
      Error: No error occurred
    5. Re:Afraid of 2D Games by CastrTroy · · Score: 1

      I think the graphics in Paper Mario are great. Viewtiful Joe also has pretty good graphics. Animal crossing isn't even 3D, unless you consider Zelda 1 or Zelda 3, to also be 3D. However, there's a lot of game companies that wouldn't produce a game like that simply because it's not 3D. There's a lot of companies that would rather put out some crappy 3D game, than put out some really good 2D game that only costs a quarter as much to make.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Afraid of 2D Games by justme8800 · · Score: 0

      Why is it that no one seems to have played Sonic Rush? The reason sega isn't releasing 2D sonic games is because when they do, no one buys them. The Sonic Advance and Sonic Rush games were brilliant, but rush was marked down to $20 within a few months of release. Compared to the sales of games like Shadow the Hedgehog, it's easy to understand Sega Corporate's point of view. I don't remember Sonic Rivals breaking any sales records, either... Instead of complaining that there aren't any 2D games being released any more, people should explain why they're not buying the ones they DO release...

    7. Re:Afraid of 2D Games by KDR_11k · · Score: 1

      Get a DS, get Sonic Rush. While it has a few weak stages it's a pretty good game overall.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Afraid of 2D Games by KDR_11k · · Score: 1

      I think Sonic would work better in 3d than 2d if done well. In 3d you can have an almost unlimited viewing distance, in 2d you only see up to the edge of the screen and with Sonic you'll be there faster than you can react. Sonic's speed was mostly in on-rails sequences in the 2d games where elements were arranged to move you along a path without user interaction, in other places high speed would only net you a quick death because you couldn't react to obstacles fast enough or there were simply timed obstacles that prevented fast movement. In 3d you can see an obstacle from far away and react to it even when you're moving very fast. I think Sega's problem is more with the implementation rather than the concept. Sonic should be treated like a racing game with loads of deadly obstacles and precise jumping. Of course that still wouldn't be like the 2d games but those in 3d wouldn't be much different from Mario 64 with the occassional high-speed cutscene.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Afraid of 2D Games by LKM · · Score: 1

      There's also the problem that Sony often didn't license 2D games for the US market. Interestingly, there are already quite a few 2D games on the Wii...

    10. Re:Afraid of 2D Games by Perseid · · Score: 1

      I own all 3 of those games, so I agree with you. Thing is I don't know anyone else who owns even one of those games, so I also disagree with you.

    11. Re:Afraid of 2D Games by tepples · · Score: 1

      There's also the problem that Sony often didn't license 2D games for the US market. If it's a graphics issue, then why not take the same approach as Wild 9 (PS1), Kirby 64 (N64), Smash Bros. (N64/GCN), and Viewtiful Joe (GCN/PS2) of using 3D models with 2D physics? Games that use 2D physics can use less detailed, more stylized models and textures that take less effort to produce, as the models are generally drawn a bit farther from the camera than in a behind-the-character 3D game.
    12. Re:Afraid of 2D Games by KDR_11k · · Score: 1

      It's more expensive to do (3d means a lot more code and more complicated level data) and you can't send your pixel artists to work on it. Many teams that still make 2d games are used to pixel art and would need a restructuring to output 3d art.

      Also Sony didn't reject 2d games in Japan or Europe and many 2d-only games were also Japan-only.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. Secret of the Rings by RyoShin · · Score: 1

    Since the let down of the 3D Sonic games, I'm quite anxious to play Secret of the Rings (Wildfire was a better name, but that's usually how it goes). Last I heard, it's due out on the 20th of this month (though Circuit City's pre-order things say March). Supposedly, the game will have you playing as just Sonic, not 13 other characters, and is all about going forward and jumping. The previews I've seen have the level being a bit too linear, but the speed was fairly high. The camera is fixed behind Sonic, a nice change; the camera has always been a major issue in the 3D games.

    The plot looks to suck (Knuckles as some arabian guy?), but good Sonic games were never about plot. Too many of the recent 3D Sonics have burned me as an avid Sonic fan (though Sonic Riders was a step in the right direction), so I plan to rent before I buy.

    Thinking about it, it's almost like what Sonic X-treme was supposed to be, minus the circular world.

    Hopefully the formula works, and if so we see more Sonic games like it in the future.

  13. How to make sonic better. by Anonymous Coward · · Score: 0

    2D.

    Just make a bigger prettier Sonic 1/2/3. Call it... Sonic 4!

  14. Wii Sonic by Bwana+Geek · · Score: 0, Informative

    From everything I've read about Sonic's coming debut on the Wii, it's finally a 3D Sonic that captures the essence of the 2D classics. He's essentially on rails, goes unbelievably fast non-stop, and collects as many rings as he can. Sounds good to me.

  15. Sonic sold out to furries by Turn-X+Alphonse · · Score: 1

    Sonic isn't about the gamers any more. Go look at Deviantart or any major furry site and you'll see the type of people who buy Sonic games. They don't care about the game play, they just want more "story" (aka new characters to poorly draw having sex).

    The best Sonic game in ages has been Rush and that still didn't play very well, if not for the music it wouldn't have been half as good as it was.

    --
    I like muppets.
    1. Re:Sonic sold out to furries by bersl2 · · Score: 1
      lol, conspiracy theory. :)

      If Sega did sell out to us, then they do a piss-poor job of representing what we* want, namely:
      • better and more sophisticated ("sophisticated" not necessarily meaning "complex" nor "mature") plotlines (Sega wouldn't know a good story if it bit them on the ass)
      • better dialog, though it might be a translation problem
      • development of existing characters (quality, not quantity)
      • English voice acting that does justice to the franchise, like the Japanese voice acting.
      • Did I mention that we actually notice how the gameplay sucks too, and how much of a problem that is?

      * By "we", I am referring to my perception of what the aggregate fan wants.

      P.S.: If Sega had not created a wealth of minor characters, we would have done it ourselves.
    2. Re:Sonic sold out to furries by bky1701 · · Score: 1

      As a furry.. I can safely say that they have not been sold out to. ANOTHER hedgehog? A stupid FF + BTTF rip-off story? Strange GFX (something is comically wrong with a large, fur-less, talking hedgehog walking around in an otherwise realistic environment)? Sucky gameplay (I haven't played the new game, but from what I hear it sucks)?

      Nah. They haven't sold out to us. If they did, they did it very, VERY poorly. If you think any game sold out to furries, that would be Starfox, but you can't blame SFA's awful gameplay on us, ether. There's also the fact you can't sell out if you already are sold out.

    3. Re:Sonic sold out to furries by bersl2 · · Score: 1

      If you think any game sold out to furries, that would be Starfox Such... beautiful... fur texturing...

      [shiver of pleasure]
    4. Re:Sonic sold out to furries by Anonymous Coward · · Score: 0
      The best Sonic game in ages has been Rush and that still didn't play very well, if not for the music it wouldn't have been half as good as it was.


      It's the stupid level design, something that also plagued Sonic during the Advance series. There are so many points where Sonic can RUN RUN RUN really fast only to bump into an enemy before you can even think about reacting. And I think I fell less in endless pits during the 15 years I've been playing the original Sonic games for the Genesis than playing Sonic Rush for the first three days.


      Still, Sonic Rush is the closest Sonic got to its Genesis-era glory, and its physics is the realization of my dreams of how 2D Sonic should be, so I am willing to overlook these issues (you'll know to avoid them the second time through the game anyway), the fact that they added another furry animal to the Sonic Zoo, the absolutely stupid, moronic and unskipable story* and stupid Tails yelling Yes! Yes! Yes! like he's having an orgasm.


      * Seriously, all the story Sonic games need is "Dr Robotnik stole the chaos emeralds for the 6th time this week. Go and beat him." Don't make me suffer through any more crap like <TAILS> Someone broke the space-time continuum! and <SONIC> Don't bite more than you can chew. And be yourself. I mean it.

  16. Maybe it's timeto let him pass on. by hal2814 · · Score: 2, Insightful

    Pull the plug already. Let him die in peace and hopefully he'll be remembered in his Genesis glory days instead of in his 3D form that never did quite work out. Not every franchise can or should last forever.

  17. Unless they eat there by Anonymous Coward · · Score: 0

    Sega has no influence on Sonic.

  18. 3D is the problem by tgibbs · · Score: 3, Insightful

    3D is the heart of the problem. In full 3D, there is just too much freedom of movement to manage the speed required for a Sonic game. I can't understand why Sega doesn't release a "3D on a 2D track" Sonic game, along the lines of Nights.

    1. Re:3D is the problem by bersl2 · · Score: 1

      In full 3D, there is just too much freedom of movement to manage the speed required for a Sonic game. Maybe if they stopped making the levels so linear and more planar. Falling into a void to one's death is so passé. If I'm in a forest, make it a big forest with a few roads, leading to the objective, but put all the goodies deep in there; if I'm in a city, let me run around the whole damn thing. Maybe have a few static parts to a level, but generate most of it as needed.

      I also think the controls can use some creativity. Make the forward/side control more throttle-like/rudder-like using an analog stick (or even a D-pad!), and make the (other) analog stick look around, with the camera zeroing out along with the control. Devote a button to hard cuts (reverse/brake and to the side). Jumping can remain a function of how long you hold the button down, but have it be a charging-up action; the longer (up to a point) I hold the button, the higher I jump. Tone down in-air control.

      I have not considered the merits of what I just wrote. I'm just throwing forth ideas. They may be stupid. They may be infeasible. I'm just trying to be creative.
    2. Re:3D is the problem by RobertLTux · · Score: 1

      and hows about pitching the whole "levels" thing have say 12 areas but allow free roaming (the nastier areas you would need to have bits from lower levels

      1 the Chaos Emeralds Hide the portals in some odd (but guessable) place in the nine easiest areas and have some sort of fun puzzle thing to grab the emerald
      2 each emerald either is an upgrade or powers an upgrade (in the second case you would need to find the upgrade first)
      3 give Sonic the ability to throw rings at enemies (or hazards or)
      4 hitpoints: its absolutely bogus that you could have 88000 rings but some twerp gets lucky and you get zeroed out
      5 Hyper/Ultra mode:
                        A rings as a timer (burn X rings per second should cut out at say 50 rings)
                        B thrown rings should be explosive you tag near something its a hit
                        C there should be areas that are lethal if you "Go Hyper" (fragile floors collasping ceilings ect)
                        D in hyper mode you should have a strong "electric shield" (draws rings to you)
                        E Sonic Should be Flying!! (slam into walls at Mach 20 yes Fall no)
      6 have parts of the game involve time traps (ie at game time 2:00 you need to be at this location to save ...)
      7 TARDIS (have some way to do a bit of time travel )

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    3. Re:3D is the problem by Nalgas+D.+Lemur · · Score: 1

      Isn't that basically what they're doing with the new Sonic game on the Wii? I haven't been following it too closely, but it sounds like what you're asking for, if memory serves me right.

  19. The '07 612 Scag has one by Anonymous Coward · · Score: 0

    Ferrari makes a sedan now and again. I guess the myth of the geek as a renaissance man is dead.

  20. Sonic 3 & Knuckles was the pinnacle by The+Orange+Mage · · Score: 2, Insightful

    Sonic 3 & Knuckles was the pinnacle of what Sonic could be, IMO. It had the best music (thanks possibly to Michael Jackson...look it up on Wikipedia!) the best levels, and a great variety in gameplay. Frankly, They just need to make a psuedo-3D sonic game with some RPG-ish elements. The paths between various locations in the world would be a bunch of branching pathways made in the old 2D style way of level making. Just make Sonic 4 for god's sake, and undo the last 10 years of furry shit.

  21. Maybe sonic's time has passed? by nEoN+nOoDlE · · Score: 1

    Maybe I'm just not a big Sonic fan as I've always been a Nintendo guy, but doesn't this show that Sonic just can't really be kept "cool" forever? The fact that Sonic can only be in one type of game, and has to go back to it's roots of fast action sidescroller shows that it's a limited mascot, whereas Mario can (and is) put to any number and genre of games from sports, to racing, to puzzle to 3d platformer and still maintain the integrity of the mascot as well as have a fun game (Not even mentioning the spin-off games from different characters). When Sonic came out, it was to show the Genesis as a hip, cool, and fast game system. Haven't there been enough fast games already to make the character moot? If Sonic can't change with the company, then what's the point of keeping him around besides nostalgia?

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  22. Sega should of made a real sonic pinball game by Joe+The+Dragon · · Score: 1

    and not sonic spinball

    1. Re:Sega should of made a real sonic pinball game by Kris_J · · Score: 1

      Sonic Pinball Party is pretty decent.

  23. Sonic in SSB:B? by Anonymous Coward · · Score: 0

    Anything to the rumors of Sonic in Super Smash Bros: Brawl? I think I remember seeing something about it on a Wikipedia page for the game.

    Something like that could be a shot in the arm the character may need. I'm thinking the same kind of boost that the Fire Emblem games got in the U.S. after the last Smash Bros iteration.

  24. No bestial relationships! by mr-mafoo · · Score: 1

    I think they should go back to the cell shaded look and focus more on the games. I think that modern consoles can still sell sidescrolling games - and the fewer gameplay gimmics the better

    Then there is the story aspect - and having seen a few of the x360 cutscenes - anyone who hasn't watched a fair bit of anime are probably gona block them out; anyone who has, still questions the nessicity of the smooching between sonic and a realisticly rendered woman.

    So basically: KISS, Dont bother trying to make a complicated story to justify the game, and remember what made your old games good.

    1. Re:No bestial relationships! by LKM · · Score: 1

      So basically: KISS

      No! Please, don't kiss! Especially not human girls! :-)

  25. By making a kickass game, perhaps? by DimGeo · · Score: 1
  26. Hey Sega, forget Sonic... by JoshDM · · Score: 1

    ...get SegaSoft Rocket Jockey out again!

  27. They did, it's called Sonic Rush by Anonymous Coward · · Score: 0

    It's for the DS, and it's very good with a great addition as well: 2d levels with 3d boss matches that are actually kind of challenging.

    Also, there are only two playable characters.

    The best Sonic game since Sonic the Hedgehog 2, IMNSHO.

    1. Re:They did, it's called Sonic Rush by tgibbs · · Score: 1

      I have Sonic Rush, and I agree that it is an excellent game, but it's not what I'm talking about.

      What I have in mind is a game with 3D graphics and (mostly) 2D gameplay, along the lines of Nights on the Dreamcast or Pandemonium on the PS1, providing the 3D eye candy that players of console (as opposed to handheld) games expect, but with classic 2D Sonic speed and gameplay.

    2. Re:They did, it's called Sonic Rush by DanTheManMS · · Score: 1

      A guy a know at school was playing a Sonic game on his PSP that sounded like what you were talking about. Some quick Googling gave me Sonic Rivals, which, according to the Youtube trailer I just watched, appears to offer 2d-like gameplay in a 3d world. Perhaps it's worth a shot.

  28. Hey! Hey! I Know! by Perseid · · Score: 1

    Dude. This is totally gonna reinvent Sonic Team. Get this, now: Big the Cat's Big Adventures

  29. ssb brawl by boobavon · · Score: 1

    Let him go into wii's super smash bro's brawl! That might help royalties, but probably not save him entirely.

  30. 2D - 3D by MeanderingMind · · Score: 1

    The beginning of the problem was in the transition from 2D to 3D. Some franchises weathered this well, Sonic did not.

    Certainly, Sonic Adventure was a good game, but very quickly it and its successors revealed that SEGA had forgotten what made the 2D games so great.

    All the previous Sonic games were great because 90% of the time you were running like crazy, screaming across the screen and trying to keep up with everything that was being thrown at you. Often, you wouldn't and a shower of rings would signal your collision with any number of bad things.

    However, it only took all of 2 seconds to collect as many rings as possible and be about your business. Then you could resume your crazy dash across the level. The 3D games were far more punishing in this regard. Colliding with something could completely mess up you up for the rest of the level. Ever present were pits that completely wiped you out, something that was rather rare in the 2D games. It was much more frustrating to attempt to be a blue blaze.

    Another thing that was lost were the multiple paths and hidden treasures. Quite simply, every 3D level seemed rather linear, with only minor branching that generally joined up with the main path again rather quickly. There was a lot of replay value and fun to be had just exploring the massive levels in the 2D games, while this simply wasn't the case in the 3D ones.

    Aside from bosses, the enemies in the 3D games almost seemed like afterthoughts. They were very rarely as colorful and varied as the 2D game's animal based foes.

    Overall, the essence of Sonic was lost. What the platformer equivalent of a clickfest turned into another ill-fated attempt at taking a franchise based in 2D and making it 3D.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  31. Animal Crossing graphics by tepples · · Score: 1

    IMHO, Paper Mario has nice graphics and Animal Crossing does not. Animal Crossing Population Growing has N64-level models and textures because it is actually a straight port of a Japanese N64 game, Dôbutsu no Mori (Animal Forest), to the GameCube hardware. But, as on Katamari Damacy, does the stylized look get in the way of what Mr. Nook is trying to sell you?
  32. X-Play Saves: Sonic the Hedgehog by Gunslinger47 · · Score: 1

    Here is X-Play's feature on how to save the series:
    http://www.g4tv.com/pile_player.aspx?video_key=122 68M

    From a reviewer's perspective, the 3D Sonic titles are brought down primarily by technical problems and secondly by a lack of focus on what makes the Sonic series unique. Once you resolve that, I believe the series can be further enhanced by track-relative controls (as opposed to camera-relative) and the introduction of quick time events for complex maneuvers.

  33. Offtopic, but... by hungrigerhaifisch · · Score: 1

    ...very annoying. I was reading through the article(s) and at some point stumbled across a link to the official site of the sonic advanced series.
    This redirected me http://www.nintendogamecube.com/old_browser.vm.

    I am a Debian user, and with that an Iceweasel-user.

    So whats all this crap about hedgehogs, when my weasel don't run them...

    Shame on Nintendo!!!

  34. Leave YTMND alone... by Codename46 · · Score: 1

    They can also contribute by not threatening to shut YTMND down because of all the Sonic-based submissions. YTMND is one of the main reasons Sonic is still alive right now. Link

    1. Re:Leave YTMND alone... by bersl2 · · Score: 1

      Whoa there, buddy. You do know that it's been almost a month since the deadline and no legal action has been filed?

      When I first saw the C&D, I knew it wasn't sent out of malice, and I thought it was just business: if trademarks (like the name and image of Sonic) are not defended once in a while, they run the risk of being declared diluted and thus invalid, so I thought that this was Sega taking care of its responsibility to its bottom line to defend its... "intellectual property" (bleh, I feel sick now that I said that phrase). I knew it was just an empty threat, but I didn't know for sure why.

      However, someone appears to have discovered why Sega Europe sent YTMND that C&D, and if it's true, that reason is idiotic.

  35. Easy.... Dont! by kahanamoku · · Score: 1

    Maybe sega should just drop Sonic all together? Most Project Plans have a 'Do Nothing' option when the Business Case doesn't fit the solutions available.

    They have 2 other famous (and slower) Icons to fall back onto if they wanted to release a game; Namely Alex Kidd and Wonderboy. Both have HEAPS of potential for the creation of a 3d world adventure game similar in style to perhaps the new Zelda game on the Wii or something more innovative.

    --
    ----- Concentrate on promoting more than demoting.
  36. They really should pay me for this... by brkello · · Score: 1

    The key to saving Sonic: make a game that doesn't suck. The end.

    --
    Support a great indie game: http://www.abaddon360.com
  37. Sonic Rivals by tgibbs · · Score: 1

    I hadn't seen Sonic Rivals. I looked at some screenshots, and it does seem to be doing what I had in mind, at least in terms of 2D gameplay in a 3D world. I'm not sure about the race aspect, though--I think that I'd rather have a solo game more like the traditional Sonic titles. I'd like to try it, but I don't have a PSP, and I don't know anybody who does. But it least it sounds like Sega is thinking in a promising direction regarding the franchise.

  38. It's not Sega any more by atomicstrawberry · · Score: 1

    The problem with the recent Sonic offerings is that Sega is no longer Sega any more. Sega died in 2003/2004. After discontinuing the Dreamcast, they were brought out by Sammy. Sammy changed their focus from making interesting new games, and switched Sega entirely into focusing on turning a profit above all else, along with a reduced focus on 'home software'. Sega are forced to produce Sonic games as cheaply as possible, because despite them being awful, they still sell. Unfortunately the change of focus has meant that a lot of Sega's great franchises like Shenmue, Jet Set Radio, Toe Jam & Earl, Ecco and Panzer Dragoon appear to have been shelved indefinitely because they generally haven't performed incredibly in the marketplace.

    Then again, it's arguable that Sonic had already started on his downward spiral before Sammy acquired them - Sonic Adventure 2 was awful.

    1. Re:It's not Sega any more by Anonymous Coward · · Score: 0

      "Sammy changed their focus from making interesting new games"

      Are you saying Sega doesn't make quirky, interesting games any more? What about Project Rub on DS? That's pretty damn interesting...

  39. There were good elements in the 3D games by Noonian+Soong · · Score: 1

    Although I generally agree with you that Sonic didn't do the transition to 3D very well, there were some parts of the 3D games I really enjoyed. In Sonic Adventure I very much disliked the adventure part, but some of the levels were fun. Especially when the speed was like in the original Sonic games. There was one part of a level, I don't remember the name right now, but there was this track in the sky of which you almost couldn't fall off and the camera made crazy moves around it to make it more exciting. That was really great.
    Sonic Adventure 2 was even better in that respect - less adventure and more speed - but, as some of you have pointed out, you were punished far more severely for small mistakes that in the original Sonic games and when you need to be careful, speed is automatically reduced.

    I also liked Tail's theme in Sonic Adventure, although I usually prefer the music of Sonic 2 (which is my favorite Sonic game, by the way). Speaking of which - the band "Dreams Come True" that was responsible for the Sonic 2 music also recorded a song with the theme of the final cut sequence (Sonic and Tails on the plane). Does anyone know how to get that song?

    So I would like either a 3D game with a lot of speed which is more like the original Sonic games or, even better, a 2D game with 3D graphics. I even wouldn't mind playing a good re-release of the original games with new graphics and updated music (not totally new music).

    --
    The strength of a civilization is not measured by its ability to fight wars, but rather by its ability to prevent them.
  40. 2D Sonic coming to XBLA by Is0m0rph · · Score: 1

    Sonic in 2D is coming to Live Arcade so all is not lost.