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Gaming on a Universal Platform?

Riffing off of David Jaffe's earlier comments, an article up on the Next Generation site theorizes about a single unified gaming platform, ala the music and movie businesses. He proposes a 'videogame standards commission', which could look out for the future of the industry as a whole. They might, he says, not even agree with his conclusion that a global platform would be a good idea. The point, he says, would be to maintain "a detailed yet flexible long-term plan for progressive development of the medium. The board would assay in accordance with a constitution of irrefutable primary standards and ideals ... From what I can see the only way such a body could conceivably be formed is by appealing to the idealism of visionary designers and executives across the spectrum - your Satoru Iwatas and Ken Kutaragis, and Will Wrights and David Jaffes. The Game Developers Conference and other gatherings already embody some of the spirit of this proposal." Curmudgeon Gamer has extensive commentary on Eric-Jon Rossel Waugh's piece.

99 comments

  1. Already there! by Anonymous Coward · · Score: 2, Funny

    It's called "3DO".

  2. Bad idea. by Pojut · · Score: 3, Insightful

    For a variety of reasons...competition is a GOOD thing...in addition, while having different hardware might make cross-platform games tough, it makes proprietary games more interesting because the hardware in each console is different...each is capable of different things in different ways, thus lending to a uniqueness to certain games.

    Case in point: SNES and Genesis. You knew which one was in use simply by looking at the screen.

    Same goes for Xbox and PS2. And Dreamcast. And Gamecube.

    And every other system (with the possible exception of modern PC games) Every system has it's own very unique look, and even many cross platform games look quite different. I find this uniqueness refreshing, and enjoy having a choice of gaming platforms. Each has their own strengths and weaknesses.

    As a former auto-tech, one of my favorite mottos: The right tool for the right job.

    (Another favorite is "the guy with the biggest hammer fixes the most stuff", but that's another conversation...)

    1. Re:Bad idea. by malsdavis · · Score: 1

      "For a variety of reasons...competition is a GOOD thing...in addition"

      I think your argument is deeply flawed. Different gaming platforms is not done in the name of competition it is very much anti-competitive, a method the various companies use to exhibit total control over their platform.

      The only way your argument would make sense is if the designs were opened up so anyone could create an XBox or Playstation. While this could be a revolutionary event (in the same way that the cloning of IBM PCs is seen as a revolutionary event in PC development) it is extremely unlikely to happen any time soon. Unfortunately.

    2. Re:Bad idea. by XxtraLarGe · · Score: 1

      I think your argument is deeply flawed. Different gaming platforms is not done in the name of competition it is very much anti-competitive, a method the various companies use to exhibit total control over their platform.

      I don't think you understand what GP means by competition. Console developers want to control their platform perhaps, but they have to be competitive to lure somebody over to them. That's why they have exclusives, different controllers, different price points, etc.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:Bad idea. by Anonymous Coward · · Score: 0

      (in the same way that the cloning of IBM PCs is seen as a revolutionary event in PC development)

      A revolutionary event... that killed off dozens of better competitors, and (by sad accident) ushered in an era of Microsoft's irresponsible dominance of the PC industry.

      That's definitely NOT what we need in gaming. Just like Microsoft owns the PC platform, all that a "universal platform" would do is transfer control of gaming from the market to the people behind the "universal platform".

    4. Re:Bad idea. by malsdavis · · Score: 1

      I understand what you are saying, but its the same arguement that was used by the UNIX developers of old. My point is in reality, there is a lot more opportunity for competition now in the PC industry then there was back in the 1970's when purchasing a UNIX system meant just using that developer's products for everything.

    5. Re:Bad idea. by JoelMartinez · · Score: 1

      I think you're looking at it the wrong way. OP's argument was more akin to the competition between Mac and Windows. Two separate platforms breed competition

    6. Re:Bad idea. by EveryNickIsTaken · · Score: 1

      Agreed. Competition in video gaming is necessary to ensure quality and innovation. When Madden got the exclusive NFL license (thereby eliminating 2K Sports's competition), the franchise went to crap.

    7. Re:Bad idea. by BlackEmperor · · Score: 1

      Doesn't competition exist between DEVELOPERS whether there are 1 or a 100 platforms? I think this competition is good, since it means better games for us.

      But having PLATFORM competition actually screws over the customer more than benefiting him, due to exclusive titles - meaning we need to purchase multiple platforms or play a restricted set of games - with no real increase in game quality. So a universal platform is beneficial to us, but not to platform sellers.

      --
      "all broken things dream of repair" - chris letcher
    8. Re:Bad idea. by ZephyrXero · · Score: 1

      Exactly. The movie and television industries have all stated that they think having multiple formats for video discs is bad for everyone, so why can't the game industry see the same goes for them? The big three all talk about expanding the game industry to a wider audience, but requiring new gamers to buy 3 different systems to be able to play all the games they want puts far too large an overhead for those not already into gaming.

      --
      "A truly wise man realizes he knows nothing."
  3. well... by President_Camacho · · Score: 5, Insightful

    They might, he says, not even agree with his conclusion that a global platform would be a good idea.

    You think?

    Seriously though, there's already a near-universal gaming platform. It's called the PC.

    1. Re:well... by Clever7Devil · · Score: 2, Insightful

      What is your definition of PC?
      As someone who likes video games AND Linux I'd say even within the "PC" market there is no universal platform.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    2. Re:well... by Sciros · · Score: 2, Insightful

      Yeah I can't wait until they port Smash Bros to the PC so I can get to wavedashing and edge-hogging all my buddies with keyboard+mouse precision :-P

      The PC's library of games (genre-wise, not size-wise naturally) isn't more complete than that of consoles... and PCs compete with consoles for gamers' entertainment dollars just the same, so I think the PC is really on the same level as, say, any given console.

      I can only really see having a "universal" gaming platform when there are no meaningful (yeah, possibly a poor choice of words) exclusive titles on any system but one.

      Heh what a ranty post. But yeah, I guess what I'm trying to say is that because I play games on my 360, DS, Cube, PS2, *and* my PC, none of them is universal in any sense from my POV.

      --
      I like basketball!!1!
    3. Re:well... by cgenman · · Score: 1

      They might, he says, not even agree with his conclusion that a global platform would be a good idea.

      You think?


      Clearly there needs to be a standards body pushing forth the advancement of video game hardware, as over the past 10 years we've seen little more than....

      Oh. Nevermind.

    4. Re:well... by ZephyrXero · · Score: 1

      Obviously you know nothing about the real differences between PC and console development. When game developers code their games for PCs, they have to code it so that it will run on thousands of different hardware configurations and multiple operating systems. That kind of generic coding may be great for applications, but for real-time games that need every last ounce of power they can get, it makes it orders of magnitude harder.

      You also can't optimize your game nearly as much for PCs as you can with a particular console. There's a reason that a game that was developed for the Xbox (which is basically a 700mhz Celeron with 64MB of RAM and GeForce 3), requires you to have up to three or four times as powerful a PC to play the same game.

      Plus, console gamers also enjoy the ease of use that console gaming presents. Even though a hard core PC gamer may enjoy the thrill of installing their games before they play them, and spending an hour finding just the right settings to optimally run on their machine...99% of gamers just want to pop a disc in and start playing.

      --
      "A truly wise man realizes he knows nothing."
    5. Re:well... by 3on3 · · Score: 1

      As someone who likes video games AND Linux I'd say even within the "PC" market there is no universal platform. Its not perfect,but Wine solves that problem.

    6. Re:well... by 2008 · · Score: 1

      "Yeah I can't wait until they port Smash Bros to the PC..."

      I've played Smash Bros on a PC. It's called an emulator. Console games do eventually end up on PC, it's just that it takes years and isn't always legal - although some services like Gametap do let you play emulated console games legally. The PC is an open, universal (in the universal Turing machine sense, at least) platform so these kinds of things exist, unlike consoles.

      And, of course, the lines between console and PC aren't exactly clear. You can put linux on an xbox or PS3 and run emulated console games on them.

      --
      I quit!
    7. Re:well... by Sciros · · Score: 1

      Hehe well my point wasn't about porting the game per se. It was about playing a Smash Bros Melee port on a PC at all given the controls. Dash-dancing with mouse/keyboard... I don't think so ^_^

      --
      I like basketball!!1!
    8. Re:well... by 2008 · · Score: 1

      Oh, for the love of Miyamoto aren't we over this yet? I've have a gamepad of some sort plugged into my PC for over a decade. Remember serial ports? You could get gamepads for them. Right now I have a a gamecube controller plugged into my PC, a force-feedback flightstick and a dancemat to go with that, and I've used a wheel before too. Since USB came along supporting 4 controllers simultaneously hasn't been difficult, and you can play 4-player Smash Bros with controllers on PC with no trouble.

      USB controller.

      Xbox 360 wired controller works with PC via USB as standard.

      Console to USB adaptors are dirt cheap and easily available.

      Wii remote is standard bluetooth, you can use it with a PC.

      Yes, they don't come packed it with a standard $399 PC, but anyone who actually cares enough about the issue to think "hey, it'd be neat if I could plug my PS2 controller into my PC" can spend 5 minutes shopping online and get it done.

      --
      I quit!
  4. Universal? by bradsenff · · Score: 2, Interesting

    I don't know how much more Universal it can get.

    There are *very few* games coming out now that aren't ported to all three systems + PC.

    I wish they'd decide on one platform so I don't have to get pissed when I find out Guitar Hero comes out a few months later on the other platform with MORE content.

    Either pick a platform and marry it, or just release it to ALL of them.

    1. Re:Universal? by 7Prime · · Score: 2, Informative

      What are you talking about? Maybe EA and a number of smaller companies are doing this, but most of the biggies are exclusive. Think about all Microsoft's first/second party games (Bungie, Rare, etc), all the Nintendo first/second party games, now add the fact that Square-Enix, though not exclusive as a company, is exclusive on a game by game basis. That's 3 out of 4 of the largest game developers in the world (excluding EA). Sony's no small developer either, Blizzard and ID primarilly stick with PC, with an occational XBox port, Capcom, Kojima, and Rare are pretty much exclusive on a game by game basis. The list goes on and on.

      The bottom line is, yes, there are many non-exclusive titles, but they're mostly all by smaller companies that can't aquire good exclusivity contracts, and a large percentage of those are uncreative fluff. Just think back on the last decade: out of every major title, how many of them were non-exclusive? Not many, and the one's that were non-exclusive were either PC ports to one system, or ported to only one other system.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Universal? by bradsenff · · Score: 1

      Great. Now think back since the XBOX 360 has come out, and give me that same list.

      I know in the *past* there have been MANY exclusive releases. But this "next-generation" group has more crossovers than exclusives. Wii is somewhat unique, mainly due to the interface differences, but I still see stuff coming to it (not so many games leaving that platform however).

      It just feels to me that the exclusivity has gone towards zero recently while in the past it was the norm. (sliding scale style). On *average* it is a nice distribution, but lately not so much. IMO...

    3. Re:Universal? by bogjobber · · Score: 2, Insightful

      You're forgetting the actual large companies. Other than EA companies like Activision, Ubisoft, Sega, THQ, SCi/Eidos, LucasArts, Atari, Midway, and Vivendi Universal (not just Blizzard) all produce a majority of their stuff cross-platform. So yes, the majority of large gaming companies do make games that are cross platform. Huge blockbuster titles with exclusivity are usually ported around a year later anyway (Metal Gear Solid, Resident Evil, GTA).

      Think about all Microsoft's first/second party games (Bungie, Rare, etc), all the Nintendo first/second party games, now add the fact that Square-Enix, though not exclusive as a company, is exclusive on a game by game basis. That's 3 out of 4 of the largest game developers in the world (excluding EA).

      Well, first of all, excluding EA doesn't work. They are by far the largest developer in the world. They have somewhere around 20% of the market. Second, Square-Enix is nowhere near the top of the video game world as far as sales go (they're probably around 10 or lower). The big developers and the majority of games are not necessarily the developers you like and the games that you like.

    4. Re:Universal? by tepples · · Score: 1

      Other than EA companies like Activision, Ubisoft, Sega, THQ, SCi/Eidos, LucasArts, Atari, Midway, and Vivendi Universal (not just Blizzard) all produce a majority of their stuff cross-platform Then why don't the single-screen multiplayer features make it into the PC versions? If I have a set-top PC and four USB controllers, I want to make full use of them, not have to buy three more PCs and three more monitors in game designs that don't require a separate view for each player. Why hasn't PC Bomberman been updated in more than a decade?
    5. Re:Universal? by mrchaotica · · Score: 1

      There are *very few* games coming out now that aren't ported to all three systems + PC.

      Sorry, you must mean "all three systems + Windows." As a Mac and Linux user, I can assure you that most games do not come out for the "PC!"

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    6. Re:Universal? by Anonymous Coward · · Score: 0

      Other than EA companies like Activision, Ubisoft, Sega, THQ, SCi/Eidos, LucasArts, Atari, Midway, and Vivendi Universal (not just Blizzard) all produce a majority of their stuff cross-platform.

      You know, if you just put a little comma in there after "EA," that statement is about 1000% easier to read. As it is, it can be parsed as saying that Activision, Ubisoft, Sega (etc) are all EA companies. It isn't until one gets to "...all produce..." that it becomes apparent that there was a grammatical error earlier in the statement.

      English. It's not hard.

  5. The Java 3d API? by gentimjs · · Score: 2, Funny

    ... so what about java?

    1. Re:The Java 3d API? by XxtraLarGe · · Score: 1

      Or for that matter, Flash?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  6. That's why I love MUDs by lakiw · · Score: 1

    Gotta love a game that's free and I can play on any computer with internet access and telnet. Specifically, batmud is a great way to waste time. www.bat.org / telnet: batmud.bat.org

  7. What colour will the console be? Pinko? by garyok · · Score: 1, Interesting
    I mean seriously who the hell will want a committee designed console? Either it'll be lowest common denominator and be too scabby to play - and you'll be fucked cos there's no alternative - or it'll be an over-engineered, one-size-fits-all beast coming in at the price of a car - and you'll be fucked cos there's no alternative. It's competition that drives innovation, and that's what this daft proposal wants to cripple. Just so the authors don't have to gear up their brain to make a choice. Pathetic.

    There's a reason we don't live in a command economy - it doesn't work. Capitalism is all sucky and stuff (and forces me to get out of bed in the morning for Christ's sake) but it's still better than the alternatives.

    --
    One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
    1. Re:What colour will the console be? Pinko? by paeanblack · · Score: 1

      I mean seriously who the hell will want a committee designed console? Either it'll be lowest common denominator and be too scabby to play - and you'll be fucked cos there's no alternative - or it'll be an over-engineered, one-size-fits-all beast coming in at the price of a car - and you'll be fucked cos there's no alternative. It's competition that drives innovation, and that's what this daft proposal wants to cripple. Just so the authors don't have to gear up their brain to make a choice. Pathetic.

      The actual console design is pretty much irrelevant when looking at the eventual goal, but standardization could go a long way toward getting there.

      Faster processors don't make better games. Widespread, well-documented systems with a huge pool of qualified developers make better games. Standards in certain areas are a very good thing. For example, why the hell do consoles out there still have their own proprietary controller plug? Imagine if Dell, Sony, HP, Gateway, etc all had their own style keyboard plug. I wouldn't exactly call that "competition that drives innovation", I'd call it a train wreck.

      The console world is 20 years overdue for a standards governance body that lay out specs for basic architecture and interconnects and defines the process by which those specifications are extended and improved.

    2. Re:What colour will the console be? Pinko? by drinkypoo · · Score: 1

      Faster processors don't make better games.

      I think you mean "By themselves, faster processors don't make better games". Is there really anyone here who believes that Pong is a better game than Quake? (If you're "that guy", just stay seated please. I don't need statistical aberrations raising their hands. You are insignificant.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:What colour will the console be? Pinko? by AKAImBatman · · Score: 1

      "By themselves, faster processors don't make better games". Is there really anyone here who believes that Pong is a better game than Quake?

      Pong didn't have a processor.
    4. Re:What colour will the console be? Pinko? by mrchaotica · · Score: 1

      Is there really anyone here who believes that Pong is a better game than Quake?

      Of course not! However, one could argue that Tetris or (2D) Mario might be...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  8. Let's see here... by AKAImBatman · · Score: 3, Insightful

    * The "Greenbook specification" aka "Philips CD-i"
    * 3DO
    * Apple Pippin

    With successes like these, who could doubt the wisdom of a universal game platform?

    [...]

    (That was sarcasm for those who didn't catch it.)

    The idea itself is sound, but it completely ignores the technological advancements that keep the industry afloat. Consoles don't just sit still with the same graphics designs, the same media, the same processors, and the same controllers. They branch out from each other, each trying out new concepts to bring fresh new possibilities to gaming. You cannot standardize a thing like this.

    The closest thing the industry has ever had to a true standard was the PS1 and PS2. They provided a fairly generic but powerful platform upon which a variety of games could be developed. With the success of the PS2 as a DVD player, it almost became as standard in the home as DVD players themselves. But that may be over now. Technology is moving on again, with a new batch of multiprocessing, motion sensing, and graphically interesting game consoles. Leave the "standard" console concept in the grave where it belongs.

    1. Re:Let's see here... by seebs · · Score: 1

      The PS2 was not all that powerful; it was just better than the PS1 and N64. It was also astoundingly hard to get good results on, requiring a whole lot of developer time. Not a very good standard.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Let's see here... by AKAImBatman · · Score: 2, Funny

      It was also astoundingly hard to get good results on, requiring a whole lot of developer time. Not a very good standard.

      In other words, it fit the bill of a standardized platform perfectly. :-P

    3. Re:Let's see here... by IL-CSIXTY4 · · Score: 1

      Well, as a possible counter-argument, there was the MSX standard back in the 80s. But even then, different MSX manufacturers added their own twists to the machines in order to make them stand out. So, a game might have run on your low-end MSX2, but it wouldn't have had digital speech or 16-color sprites because it's not a Ronco SuperMSX2Deluxe.

    4. Re:Let's see here... by trdrstv · · Score: 1
      The closest thing the industry has ever had to a true standard was the PS1 and PS2. They provided a fairly generic but powerful platform upon which a variety of games could be developed.

      If by powerful you didn't mean technical power (Both the PS1, and PS2 had much more powerful consoles competing with them), but 'critical mass of adoption' then yes. The NES, Original Gameboy, and GBA would also be considered as the 'Defacto Standard' since they were market dominant in their respective eras.

    5. Re:Let's see here... by AKAImBatman · · Score: 1

      Well, as a possible counter-argument, there was the MSX standard back in the 80s.

      There was also the Commodore 64, the Atari 8-bits, Amigas, the Spectrums, and a whole bunch of other systems that were "Standard" or semi-standard across models. The key is that these were computers, not game consoles. The need to look at the minimum specs of a game made these more specialized platforms than those of the console market. A specialization that the PC platform fills today.
    6. Re:Let's see here... by AKAImBatman · · Score: 1

      If by powerful you didn't mean technical power (Both the PS1, and PS2 had much more powerful consoles competing with them)

      By "powerful" I mean "powerful enough to be useful for their time". Many of the early CD consoles were underpowered for the emerging 3D market. They simply couldn't keep up with even the simplest games. The 3DO wasn't bad, but it wasn't exactly great either. The Playstation was less powerful than the N64, but it was also launched a full year earlier. (The console was actually older, but Sony was waiting for the right time to release it.)

      Everything about the PS1 design screamed, "standard design". There wasn't anything particularly exceptional about it, but it was powerful enough to be the platform for a wide variety of games. :-)
  9. Say what? by Rob+T+Firefly · · Score: 1

    a single unified gaming platform, ala the music and movie businesses.
    These would be the same "unified" music and movie businesses that have been the cause of every audio and video format war in history, each of which left owners of the losing format with an expensive paperweight and a shelf full of table-leg-dewobblers?
  10. But ... by rlp · · Score: 2, Insightful

    I thought Microsoft already developed that! :-)

    Seriously, this is a great way to completely kill all innovation in gaming hardware. Standards are fine for industries that have matured to the point that the product is a commodity. At that point everyone can build to the standard and compete on price (or perhaps service). Fortunately, the game industry isn't close to that point. Do you want super-powered graphics, integration with high-def video content, internet based multi-player support, novel control schemes. You (the market) decides and the winners go onto to the next round.

    --
    [Insert pithy quote here]
  11. This is Next Generation. by SetupWeasel · · Score: 2, Insightful

    They don't say much of any value. Hell will freeze over before Nintendo allows itself to be bound by a "videogame standards commission." We wouldn't want such a commission to be formed anyway. Major publishers and developers would only come closer to absolute power in the industry.

  12. Companies avoid this kind of thing by Bullfish · · Score: 1

    The standard most companies want implemented tend to be the standard they themselves developed. Otherwise, they would just be shooting themselves in the foot (in their minds) because then they couldn't sell them proprietary connectors, adapters, special tools etc... This applies across most industries... it's the reason you can't put a five bolt Chevy wheel on a Ford.

  13. It's called a PC. by Canthros · · Score: 1

    A real unified platform would be awesome for game developers, but it would be iffy for consumers, and a waste of time for the console producers (Buy our console! It's just like everyone else's!). And a big industry consortium to steer the direction of the industry for its own benefit? Brilliant.

    Have you learned nothing from the MP/RIAA and their behavior? For heaven's sake, let the market take care of it.

    --
    Canthros
    1. Re:It's called a PC. by Anonymous Coward · · Score: 0

      You think the RIAA is suing people right and left because the CD format is standardized? Would things be better if the RIAA sold their own special CD players that you had to use to play their music?

    2. Re:It's called a PC. by LKM · · Score: 1

      Would things be better if the RIAA sold their own special CD players that you had to use to play their music?

      I don't think that's what GP said. The RIAA is the publisher, not the hardware manufacturer. If the music publishers had to get their music licensed by the hardware manufacturer, they would have less power. No crappy broken CDs with spyware, for example.

    3. Re:It's called a PC. by Canthros · · Score: 1

      No, I think the RIAA is a problem because it's a large, centralized group without serious competition. And, I think that's pretty much what a proposal for a 'working group' of Nintendo, Sony, Microsoft and any other major players in the videogame industry would probably produce.

      The videogame industry has enough problems already. Do you really propose we 'solve' any of those problems by adding in a large bureaucracy of lawyers and reducing competition in the process?

      --
      Canthros
  14. "Single Unified Gaming Platform".... by zdc · · Score: 0

    ...marks the beginning of the Matrix. So long as there are different systems, we will always have to unplug - however briefly - to switch over to the competitor's product.

  15. Not Likely by aphxtwn · · Score: 1

    I don't think it would happen. There are groups of people who like the stability of consoles while there are also people who like the cutting edge graphics of PCs. One thing that might change is the way games are written by 3rd party game producers to help cope with porting games across platforms, so maybe they could write it in one language and have special compilers specific to the platform where the code wouldn't have to be hardware-specific. Not really like Java since there could be any number number of platform-specific compiled versions rather than machine-agnostic code running through a VM. But besides that, I don't think there will be a unified gaming concept. The only time I can foresee something like that happening is if we move away from PC's and stand-alone consoles into mass consumer mainframes where the network bandwidth to the house/phone/computer is fast enough to let the mainframe render the graphics and let the consumer play it on any thin-client. Computing/gaming power could then be commoditized.

  16. Also: by Canthros · · Score: 2, Informative

    You've mangled that linke to the Curmudgeon Gamer article.

    --
    Canthros
  17. GREAT IDEA! by trdrstv · · Score: 1

    And... we'll call it the 3DO....

    1. Re:GREAT IDEA! by talkingc · · Score: 1

      Or the WiiS360! (it sounded a lot better when said out loud...)

  18. The Downside To Being An Actual Game Dev by Anonymous Coward · · Score: 0

    Notice a common theme with all of these "some guy says something about the game market" stories?

    None of the people actually make games. They are all producers, level monkeys, or other forms of overhead type positions. People sometimes call it the Romero effect where the people who are actually making the game or art for a game are obviously way too busy to sit around blabbering on the Net or in interviews so you end up with guys like Romero out there using your game as a vehicle for their own self promotion.

    There are some fantastically talented and knowledgeable about game development and the games industry people on the God of War team - Jaffe ain't one of them.

  19. No, the cat does not "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    "Here's your official platform"

    Three months later

    Sony, or MS, or Atari, or someone: Here's a better one, and a bunch of games?

    Now what?

    Comission: We legally put you out of business. Stop it or go to jail.

    Is this the world you want? Not me, pal.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  20. state ownership by Anonymous Coward · · Score: 0

    The only way to do it is to make it a government organization.

    I think that could work out pretty well.

    Don't you?

  21. No Joke by dna_(c)(tm)(r) · · Score: 1

    This is an example what can be done with Java3D. Not really intended as a gaming platform, though

    1. Re:No Joke by AKAImBatman · · Score: 1

      Indeed. That's what libraries like JOGL, JOAL, LWJGL, jME, Xith3D, etc., etc., etc. are for.

    2. Re:No Joke by Anonymous Coward · · Score: 0

      Agreed... check out http://www.wurmonline.com/. The characters currently don't have animations and there are a few weak elements but it has some serious potential.

  22. Fix the link, por favor by jvmatthe · · Score: 1

    Zonk, thanks for the link to Curmudgeon Gamer. Could you please fix it?

    Correct link

  23. Let me, let me, let me... JAVA! by DimGeo · · Score: 1

    Yeah, baby, yeah! We'll compensate the 16+ ms timer errors in the next frame, who cares, blame it on the CPU and the GC...

    1. Re:Let me, let me, let me... JAVA! by AKAImBatman · · Score: 1

      We'll compensate the 16+ ms timer errors in the next frame

      If you're getting 16+ ms timing errors in your game, you're doing something horrendously wrong. Not that I'm surprised. Timing in Java has been solved for years, yet every other day some moron posts his code with the most ridiculous attempt at code timing that I've ever seen.

      Use the right tool for the right job. Which sometimes means replacing the tool behind the keyboard...

      (Sorry if I seem cross. Your post just rubs me the wrong way.)
    2. Re:Let me, let me, let me... JAVA! by DimGeo · · Score: 1

      I know. This problem happens only under NT. I've written a precise timer for Java myself. The trick is calling timeBeginPeriod(1) from native. The problem is a stupid design error in Windows (one of many), still unfixed, because my MaSters are sooo afraid of breaking something. I felt like being spiteful while I was writing the message.

    3. Re:Let me, let me, let me... JAVA! by DimGeo · · Score: 1

      Or using QueryPerformanceCounter. Anyway. I'm bored.

  24. Would we have the Wii? Innovation vs. standards. by Dutch+Gun · · Score: 1

    I'm perfectly willing to let the market make those decisions for us. At the moment, it seems willing to support multiple competing platforms, which is the absolute best thing for consumers.

    And ultimately, where does some monolithic "standard" leave the possibility of innovation in hardware? Would Nintendo have been able to produce a small, inexpensive, and innovative console like the Wii by adhering to some standard? I sort of doubt it. It's fine to have standards for CD or DVD playback. But for games, I'll take innovation over standards anyday.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  25. Useless trolling slashdot article by Anonymous Coward · · Score: 0

    Thanks alot Zonk, totally retarded article, on slashdot! (not a surprise)

    Competition keeps the industry healthy, if you cant decide, buy em all.

  26. We have a open and Universal Platform by Joe+The+Dragon · · Score: 1

    it's called OPEN GL

  27. This is a really, really terrible idea. by stinkbomb · · Score: 1

    This is perhaps one of the dumbest things I've read in a long time.
    What would be the result of implementing a standardized games format but to slow development to a crawl?
    Movies and music CDs are standardized because their content isn't driven by the capabilities of their players - just the opposite. But game content is much more influenced by what your hardware is capable of. And since game content can either make or break your ROI, having to develop to some artificial committee-designed standard is a losing gamble. How could you possibly come up with a standard to fit the huge-variety of game content?
    I don't think this guy thought this through too well.

  28. What's the "universal" PC? by Half-pint+HAL · · Score: 1

    I think you've missed the point of "universal" and the comparison with DVDs and CDs.

    Right now I have to now my processor type and speed; the amount of memory I have; the type of graphics card and its memory; how much spare hard-drive space I have; my sound setup; my controllers... my PC is not a universal platform.

    What they want is a commodity platform. As a CD is a CD is a CD, they want a game to be a game to be a game which can just go in any "game machine".

    It's an admiral goal, shame it's such an unfeasible idea. (See MSX and MPC for previous attempts at an open "universal" platform.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  29. Where's Bomberman? by tepples · · Score: 1

    Seriously though, there's already a near-universal gaming platform. It's called the PC. Where are the single screen multiplayer games for a set-top PC? Why hasn't the PC version of Bomberman been updated in more than a decade?
    1. Re:Where's Bomberman? by Sigma+7 · · Score: 1

      Where are the single screen multiplayer games for a set-top PC?


      Serious Sam and Shadowgrounds?
    2. Re:Where's Bomberman? by KDR_11k · · Score: 1

      Why hasn't the PC version of Bomberman been updated in more than a decade?

      Because it still works just fine (as opposed to older console Bomberman titles which wouldn't work on the newer consoles new BM titles get released for) and Bomberman isn't exactly the kind of game that needs much updating?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Where's Bomberman? by Anonymous Coward · · Score: 0
      Ah, bomberman. I was supposed to write a PC version of bomberman back then but someone else ended up doing it :-(

      Now that PCs finally support joypads properly, maybe I should update that "pitch demo" code. Heck, some kid must have written a version of it by now!

  30. I have a universal platform for gaming by WillAffleckUW · · Score: 1

    It's called a Wii.

    I use it for everything now.

    Which makes it universal.

    --
    -- Tigger warning: This post may contain tiggers! --
  31. Live Game Distro SDK by gorehog · · Score: 1

    Someone just needs to develop a live distro for gaming.

    The user interface would be simple. Put CD/DVD in drive, reboot. The live distro would boot, install the game to a partition (on a first run), and start the game. Variations that enable the use of USB drives for game and client data as well as multi disc games could be engineered.

    This has many benefits. It enables gaming across a wide range of available hardware. Problems due to driver variations disappear. Hell, system performance suddenly goes through the roof because of all the non-game related processes that wont be running.

    This method would give the game developer a far greater level of control to produce a game that does a better job of utilizing the available hardware. The problem is that the open source stuff out there is not as nice and MS's current offerings in sound and graphics.

    Still and all, this is the time to launch such a project, with the threat of MS not bringing dx10 to the XP platforms. There is an opening in the market if game companies can offer live distro gaming at dx10 levels on machines MS won't support.

    1. Re:Live Game Distro SDK by grumbel · · Score: 1

      ### The user interface would be simple. Put CD/DVD in drive, reboot.

      Most stupid solution ever. Sorry, but I don't want to reboot to play a game, ever. The whole point of having a proper multitasking operating system is so that we *don't* have to reboot for each an every application. You know, I like to being able to have some chat software running, look-up a walkthrough and whatever while the game is running in the background, I also like to be able to install MODs and stuff and I also like to have games that start up in a few seconds instead of wasting minutes with that whole shutdown, boot, shutdown, boot cycle thing that I need to do.

      If there is one thing that sucks with all of the new consoles its that they can't do proper multi-threading, on the PSP I can't watch photos while an MP3 is running, on the PS3 I can't download a thing in the background, on the Wii I can't browse the web while the game is running and the XBox360 also took a year to finally fix the download problem. You don't beat consoles by removing the one thing that makes PCs superior to them while not fixing the rest.

      ### Problems due to driver variations disappear.

      Games would become unusable very shortly after release due to new drivers not being on the live CD. Try to boot a LiveCD from a few years ago on todays bleeding edge hardware, good luck with that...

  32. They want Nintendo games by Soiden · · Score: 1

    They want to have Nintendo games available for all, I guess. This is a bad idea. Competition makes it way thanks to platforms, not games.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  33. Sarcasm? by SanityInAnarchy · · Score: 1

    That is sarcasm, right?

    If so, where can I find resources on this? I want to be convinced, one way or the other, about Java as a game development platform.

    --
    Don't thank God, thank a doctor!
    1. Re:Sarcasm? by Anonymous Coward · · Score: 0

      http://www.runescape.com/

      Not a bad java client for a game.

      Though I strongly dislike that game and java itself for many reasons.

  34. Inevitable by Floritard · · Score: 1

    This will eventually just happen on it's own. For some time now, graphics have been driving game systems. It sucks but John Q is a fucking philistine with regards to anything other than graphics. I've heard so much talk about physics being the new revolution in gaming -- as it, you know, actually affects the gameplay, kinda important wrt the fun factor of the game -- and I've been really loving the incorporation of ragdoll physics in everything I play now; but unfortunately people who don't know their head from the ass still have the ability to judge aesthetics. That is what is demanded from games. And until we reach a point of photorealism that makes everyone realize that if it looks real but plays like shit, it's no fun, we will be stuck in this trend. I don't think it is too long now actually. Soon we'll have Hollywood graphics on every system, the particular platform will no longer matter, and every company will have to prove their shit through an engaging gameplay experience. Something independent of the power of the system on which it runs, something wholly dependent on the designer's imagination. That is the only time that hardware will no longer matter and "universal game platform" will make sense.

    1. Re:Inevitable by Anonymous Coward · · Score: 0

      The Wii is trying to free the gaming industry of the need for creating better and better graphics. And it's working, too.

      http://nexgenwars.com/

  35. Exactly by LKM · · Score: 1

    That's exactly what I thought. It's already been done. It's the 3DO. It doesn't work.

    Nintendo wants its quirky features like a novel controller, backwards compatibility back to the NES, a way to play GBA games on it, a way to plug GC controllers in and a shopping channel. Sony wants Bluray and backwards compatibility back to the PS and proprietary memory sticks and compatibility with its proprietary Sony media sharing tech, and anyway, only 3D games without nudity are allowed, and the thing needs a huge disk so Sony can sell its music and movies through its online store. Microsoft wants it to run Windows and HD-DVD and USB and games need to be online and have achievments and it needs to be backwards compatible to the Xbox and it needs to hook into you media center and you need to be able to plug the Zune into it and play its games on Windows Mobile platforms.

    And then you end up with a console that does everything and supports everything and is an overpriced steaming pile of crap that is even worse than the PS3.

    And who will license games? Who will make money from this thing?

  36. Unified by SmallFurryCreature · · Score: 1

    What does he mean with unified? Music and movies? Oh right, ehm, how exactly do I fold my Star Wars laserdisc to fit in a VHS or a BETAMAX or a DVD or a BluRay or a HD-DVD or a UMD or a V2000 or a 8/16/35mm projector?

    Music? Oh fuck it I am to lazy to list the tape spool format, the minidisc, the 8track, the minitape, the digital tapes, music on video tape experiments, the cd, the enhanced cd's etc etc etc. Not even to mention the obvious incompatibilities of the various digitals formats.

    But that is pendantic? Well, yeah, the format for music is currently the CD and for movies the DVD. This has also been true for a number of years.

    And is this a good thing? You also can't MOVE beyond it. The DVD format is what you release movies on so you better make sure your movie doesn't require anything more.

    Consoles at least have different makers and at least game makers got a choice. Every generation you can push a direction to go forward and see if it works. There is movement. There is things happening. Excitement, fun, lots and lots of money changing hands.

    Just consider what a PC game would be like if it HAD to play on every standard PC sold within the last 3 years. No flightsims, since joysticks and a standard. No enhanced sound because soundcards ain't a standard. No fancy graphics effects because GPU's ain't a standard.

    And yet, there is an entire game industry that works awfully well that works just with these limitations. The flash game industry. it works on any computer that can run flash and that is something most computers nowadays can, even linux machines.

    Can consoles of today be made to run flash? No reason why not, so there you got your unified gaming platform. Does opera on Wii support flash? Voila, your request has been filled.

    Oh, flash isn't capable of doing what you want in your game. Mmmm, maybe you need some specialized hardware, an addon. Something that sets it apart from the rest. Oh wait.

    Unified platform sounds nice, it will happen at just about the same time as you no longer need to buy addons for certain games. NEVER. Who could play guitar hero, without a guitar? DDR without a dancepad? Rez without a vibrator?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  37. we call that a PC by SuperDre · · Score: 0

    A unified gaming platform is just what a PC is... There is no way that an unified gaming platform will ever arise, just because of one simple thing: the consumer.. The consumer want bigger,better looking games, and that's only possible with new hardware.. Even now with current Nextgen Xbox360 and PS3 people want even more splendor... And with a unified gaming platform that is not possible.. As I mentioned in the first line, the closest thing to a unified gaming platform is a PC..

    1. Re:we call that a PC by toriver · · Score: 1

      No, a PC does not qualify. "PC" means a hundred different platforms, depending on your graphics card mostly. I have a PC, but because its ATI 9250 card only can do PixelShader version 1.4 I cannot play "PC" games that require version 2.0. And to get a really good card I would need to replace my AGP-equipped motherboard with one sporting PCI-express. Why would I need to do that if the PC was a unified gaming platform?

    2. Re:we call that a PC by SuperDre · · Score: 0

      hmmm.. you must be doing something wrong since I also have a card that doesn't have shader 2, and I have yet to find a PC game that doesn't work on my old card.. 3DO tried it, and painfully failed....

    3. Re:we call that a PC by toriver · · Score: 1

      Case in point: The new MMO from Sony, Vanguard. I downloaded the beta client, and on trying to install it it informed me my card was not up to scratch for that reason only. Other games also list what cards they support, like Dreamfall.

      Of course there are worse examples, like Battelfield 2 EXPLICITLY not supporting one family of cards: nVidia's Geforce 4 series. Got the older GeForce 3 or newer cards like the 6800? No problems. Got 4? Won't work.

  38. Bomberman was an example by tepples · · Score: 1

    My point is the following: Why do so few publishers consider releasing titles with a 4-player mode designed for set-top PCs or for PCs with 24" monitors? Smart-asses who reply to this question like to claim that "Atomic Bomberman from a decade ago and M-rated Serious Sam should be enough for anyone."

  39. Plus MSX by toriver · · Score: 1

    Both of these had the problem that there was a bunch of implementers who fought over a limited market, thus generating little profit for any of them. Especially the expensive ($700 in 1994 = at least $900 in today's money) 3DO was a dodgy proposition.

    Having USPs (unique seeling points) lets the consumer choose based on other factors than just price. MSX vendors used this to add their variants on the platform, e.g. Sony's was more geared toward music etc. This is why people like me choose the PS3 instead of the 360 for instance: It has aspects that make it more interesting even though it is more expensive. The 3DO machines were almost the same if memory serves.

  40. Re:Would we have the Wii? Innovation vs. standards by ZephyrXero · · Score: 1

    Yes, we would. The console portion of the Wii is anything but innovative, it's the controller that makes the difference. Obviously Nintendo could have just simply released the "wii-mote" as an optional peripheral, and have their games require you to have it. If the Wii-mote style controller proved itself over time to be the new benchmark in controllers, then the next itteration of the standard could have it become the default. An open standard would not stifle innovation at all, and it's complete FUD for anyone to try to say so.

    The OGCC, which is already working on a standard much like the article describes, has already considered these issues thoroughly over the last year or so, since it's inception.

    --
    "A truly wise man realizes he knows nothing."
  41. He's wrong by Anonymous Coward · · Score: 0

    The future is not in one game console, but in a centralized "mainframe" game service. You own a controller, and a hardware connection. The central server sends you a video feed. The video quality is then dependant only on the central server and what your TV can display. THe service could upgrade the graphics quality as they wish, and you, the player need not pay for any new hardware.

    Obstacles that need to be solved:
    - lag between controller input, server processing that input and displaying the results
    - lagless delivery of video

    Give it time though, we'll have this capability.

  42. Be wary... by gamer4Life · · Score: 1

    If Microsoft gains control of the console market through the XBox 360, it will have control over development, the platform, and online services. Gamers everywhere should be wary to support Microsoft's XBox 360. Sony may be evil, but they're also pretty stupid - Microsoft, on the other hand, is evil and sneaky - they've established a system where gamers will be hesitant to leave the XBox platform (XBox Live) because all their friends are on it. They're trying to establish control of gaming development by tying in PC with console development, so that developers have no choice but to develop for Microsoft.

    Microsoft isn't good at innovation, but they're immensely successful at tying in their products together to keep customers and developers locked in. Sony is the opposite, they're great at innovation, but their attempts at keeping customers locked into their formats haven't been very successful.

  43. .gp3 by Redwing · · Score: 1

    I want go to the store, buy a game, and rip it to a .gp3 file so I don't need to carry the CD with my laptop.

    But then the GIAA will come after me.

    --
    Raisinettes are my raison d'etre
  44. Unified gaming platform? Uh, that's been done... by demon · · Score: 1

    I think it was called 3DO - and as I recall, it was an utter bomb. Do we really need to repeat this silly bit of history to know why it's not a good idea?

    --

    Sam: "That was needlessly cryptic."
    Max: "I'd be peeing my pants if I wore any!"
  45. Re:Unified gaming platform? Uh, that's been done.. by danlock4 · · Score: 1

    I think it was called 3DO [wikipedia.org] - and as I recall, it was an utter bomb.
    I think its primary reason for failure was its high price...
    --
    To .sig or not to .sig, that is the question.
  46. Re:Unified gaming platform? Uh, that's been done.. by twistedsymphony · · Score: 1

    I think its primary reason for failure was its high price...
    That was probably a big part of it, but why would a more modern version not fail for the same reasons?

    Standardizing the hardware segregates the hardware manufacturers from the game and accessory licensing. By doing this hardware manufacturers have NO CHOICE but to sell a the console at a profit. No other guaranteed source of income means they can't afford to sell the console at a loss. the Xbox 360 might have cost as much as a 3D0 when it came out but the difference is MS ate a chunk of that cost because they knew that they'd make it up selling games. None of the 3D0 manufactures had that guarantee, because they didn't receive any income from game licensing or accessory sales, so the consumers 3D0 price was higher then it cost to make.

    It's a fundamental problem when you're trying to standardize hardware.
  47. cars by Anonymous Coward · · Score: 0

    i guess a committee should be made to make sure one wheel can fit on a ford, gm, dodge, toyota, honda, mazda, etc. not being forced to match an "universal" format is what makes our economy what it is. if there was only one console to buy, then they could make it really crappy and really expensive because there would be no competition.