Coldwell Banker To Sell Second Life Properties
Dekortage sends news of what may be a new development in the attempted mainstreaming of Second Life. We've seen plenty of examples of real-world news media, politicos, and PR campaigns setting up in SL. But so far most of this action has been about first-life organizations trying to gain real-world publicity by their forays into SL. CNN is reporting that the real estate firm Coldwell Banker is moving into SL for the purpose of selling and renting in-world properties. From the article: "Coldwell Banker has bought extensive tracts of property on the central 'mainland' of Second Life. (Most companies own 'islands' scattered all over.) It subdivided this digital land into 520 individual houses and living units, half of which it will sell and half it will rent... 'A small number of land barons mostly control real estate in Second Life, and we thought we could bring real estate to the masses,' [a VP explained]."
Has Linden guaranteed in writing that they will never expand the world? If not, then Coldwell Banker buyers are idiots.
What is to keep Linden from increasing the amount of land? ( They did it back in 2003, IIRC ) Not only would this give them more space for more players, but it decreases the power of land barons. And having a 'new world' to explore would add more interest to the game. Anyone want to be Magellan? Or Columbus? There seems to be no downside for Linden to increase the ammount of land.
There definitely is a downside to NOT increasing the ammount of land: competition. If SL gets too crowded, that just helps up-and-coming competitors.
As supply increases, price decreases. There is not even the real-world parallel of "location, location, and location" to uphold property value in Second Life because of teleportation.
I predict that Coldwell Banker will lose their shirts on this one.
If I can get one of those 30 year, first 5 years interest-only subprime mortgages here? Maybe this is the way to "save" the sub-primes - virtual property! After all, it seems that "virtual" clients didn't work to well...
Browsing at +1 - no ACs, I ignore their posts. So refreshing!
Somehow this news made my brain urinate a little. No, I don't understand how that's physically possible, but nevertheless.
http://www.youtube.com/watch?v=RedLyae4b2s?
and how many angels can dance on the head of a pin, and other important issues...
You don't understand...
When you die in New Jersey, you die in real life !
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
Does this make people more or less likely to use Coldwell Banker for real (ie., meatspace) houses? Or does it matter?
Because when they do, the real world press writes about it.
No, but you could have your account warned/suspended for abuse(shooting someone can send them flying quite far, depending on how the weapon is made). You can't kill someone, by the way - even if you trapped them in a box or whatever, they can teleport out.
(PS. If you ever go into the sandboxes in Second Life, you'll see all sorts of other types of abuse too - floating batman cubes/bananaphones which follow you around playing an annoying/catchy* loop, hundreds of stupidly high-detail models just left lying around by their long-gone creators, bendy penises which follow people around annoying them, thousands of physics objects which attempt to waste the simulator's resources, etc.)
*delete where appropriate
I wonder how much they would sell me Badlands for...actually all I would rather have is just Uldaman, I could easily turn all of them dark iron guys into my minions and just like invade the rest of badlands, maybe setup a post in Loch Modan. I hear its nice there in spring.
Huh? Your comment doesn't even make sense. Oh, an why are you posting as an AC? Seriously.
General, you are listening to a machine! Do the world a favor and don't act like one.
When people are too addictive to games such that the line between reality and virtuality is blurred, it starts to get into a dangerous point. Life suddenly becomes all about speculation, nothing is real and no productivity is gained for human societies as a whole.
It's the worst kind of speculation we can have, worse than speculating on the stock or commodity market. If you buy a bunch of stocks on a company, and if the market crashes, you still own bits of that company, and the company may be just doing well, making a profit every year. If you buy the so-called lands in SL, and if SL were to die, what are you left up with?
I think this is where gamings are dangerous. And this is an area where I support legislative control. We already have regulations on stock markets, on currency trading, on casino, on auction, on the general trading, etc, we might as well have regulations on the worst kind of speculation: speculation on nothing.
Who the hell actually plays Second Life? I seed tons of stories on /. and digg about it, but out of all the incredibly geeky people I know, none of them plays Second Life (or at least they wont admit to it).
Can anyone say...... loser?
The five million people who spend varying amounts of time in Second Life have probably heard the word before. Has it never been applied to you for playing D&D? Well, OK then...
So what happens if I create a person in SL, have this make pretend person go and get/buy a gun. Next I have this make pretend person go and shoot someone. Does that mean that in _real_life_ I get arrested for murder?
If you're in areas of Second Life that allow people to be killed (most of the areas don't). So, no, there's no ramifications for killing someone in SL. That doesn't mean there won't be someday. I could see a time where SL avatars' real life owners are sued for the equivalent of Denial of Service attacks.
i actually don't even understand this... like, i've never played second life and i simply don't even understand how one could sell land in it... i dunno, it just doesn't make sense, from an outsider's prospective. obviously, i'm not the target market, and i give props to companies for understanding this "new frontier", but still, yeah, i just don't understand...I'm gonna go back to drinking in my first life, since there are some cute girls here, but uh, enjoy second live for those people that, um, don't have a worthwhile first life...
-Taylor
Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
The first thing I did after reading the summary was check my calendar. April 1 is still a week away though. Maybe they're just trying to get ahead in the April fools market.
I'm convinced that the only people "playing" second life are the people writing these articles. I think that technology columnists are fascinated with the idea of second life, and love to write about it. I can't fault them for that, because the idea does have interesting implications, but I think they do us all a disservice by continually giving attention to a "phenomenon" that no one actually cares about.
After reading countless articles about this wonderful new world of second life, I decided to check it out. What a piece of bloated crap-ware. I don't think the idea behind second life is worthless, but it's current incarnation is a joke.
I don't have a PS3, and have no plans currently to purchase one, but I think their new "Home" has a better chance of becoming popular than second life ever will.
I take it that SL is just some VR game?
Some VR game with, apparently, the BEST PRESS AGENT EVAR!
Seriously, they're in the news every damned day with stories like this. And yet the only people who actually play Second Life are furry pedophile rapists. Well, that might be an exaggeration, but that's the reputation the game has. How the hell do they get all this press? Sexual favors?
Comment of the year
I don't really care about any Second Life news that don't feature flying penises.
sic transit gloria mundi
Do any of you actually spend time in Second Life? I'm not talking just popping in and poking around once in a while (I've done that), I mean you spend significant amounts of time in the world, you've actually invested some time and energy into making your character your own, and maybe you even develop content for it. I'm more interested in people who are more into the actual enjoyment of the world rather than speculators or people strictly trying to sell their wares.
The reason I ask is because so many companies seem to be on the bandwagon of this thing, but my friends are almost uniformly tech savvy early adopters and I don't know anybody who's ever logged into it other than to check it out and laugh at it. I've got nothing against it, and if anybody uses it I'm not going to laugh at you or anything. I may not see the appeal, but I don't see the appeal of a lot of things the average person likes. I just haven't seen anybody else who really likes it either, and that's made me question its popularity other than as a kind of inside joke.
I do think it's a great concept, and I'm sure true virtual worlds will be all the rage someday. I'm just suspicious that anybody actually sees this as a good enough implementation to really start spending time there. I've heard the furry community has taken up residence there to some extent, but honestly when I log in I hardly see any concentration of people anywhere, furry or not.
Game... blouses.
Really, I think some people need to get a First Life [tm].
cat
From the summary:
But so far most of this action has been about first-life organizations trying to gain real-world publicity by their forays into SL
That sums up Coldwell Banker's move into SL as well.
. . . . 'A small number of land barons mostly control real estate in Second Life, and we thought we could bring real estate to the masses,' [a VP explained]."
Mainland real estate is the worst in the game and is already for the masses. It is hosted on the lowest class of servers (known as Class 3 compared to the latest Class 5) with more sims per server than "privately owned" Islands. Coldwell Banker is another stodgy corporation with no motive for being involved in virtual worlds other than trying to gain mindshare with the 18-35 demographic.
The whole financial concept of treating virtual space like real life land is flawed anyway. As metaverse-style systems evolve to become more distributed like the internet (an eventuality to which even Linden Labs concedes) these real-life style spatial limitations will seem silly. This market exists in this form only so long as Second Life is run exclusively on hardware controlled by Linden Lab. Linden Lab has already stated that at some point it intends on getting out of the hosting business and instead intends to license the SL server software. So as if a thinking person needed anyone to point this out, this land has no long term value (say 5 years). Coldwell Banker acting like they are taking SL land as a serious investment is all hyperbole. To them it is more like buying up Beanie Babies in the 90s and saying that " a small number of Beanie Baby barons control the Beanie Baby market and we thought we could bring Beanie Babies to the masses."
Gee thanks Coldwell Banker! My heroes!
Virtual World War? Virtual riots? Virtual pillaging? Virtual squatting? Virtual Crime? Lets let the value of land plumet as it would in those real life situation.
http://www.rense.com/general79/wdx1.htm
This is 100% about publicity and not money. They state that any and all profit will simply be reinvested into SL...
OTOH they do want to make the process of buying a house or land or whatever inside SL easier and more trust-worthy... maybe they will become trusted brokers for transactions and help people avoid being swindled due to ignorance of how SL works?
I look forward to more companies establishing helpful services within virtual worlds. Would be even more amusing to find companies like Toyota putting characters into middle ages style MMORGs to sell you vehicles "You really want to get the full warranty on that chariot, if it blows an axle you'll want to be covered"
A fool throws a stone into a well and a thousand sages can not remove it.
Well quite a lot of people also subscribe to slashdot. Why? Ask them.
http://michaelsmith.id.au
How much did Coldwell actually spend on this?
According to mmogchart.com SecondLife has around 65'000 subscribers. So if you look at all the articles about SecondLife, it looks like only journalists are actually playing the game.
How we know is more important than what we know.
I have a balloon payment coming up on my castle and it's value has dropped in half since the trolls burned all the surrounding forest. You know things are bad when gaming and internet based entertainment is as stressful as the real world.
Of what happens if people stop giving a shit about a given game or perhaps "virtual universe" if you prefer. In the real world, while certain areas may experience a net loss in people, population keeps growing so overall there's more people who are in the market.
Well games, that's not the case. The player base can leave. UO and EQ are two examples of that happening. Once both were major players, and were able to claim more people playing them than any MMORPG before. Both now have dwindled to be minor players (about 1% marketshare in the case of UO). Thus if one had gotten in at the peak and banked on them continuing to grow, you'd have lost out. WoW is now the big dog by far, shattering every record before it and still growing, but for how long? At some point it will probably be supplanted by something else.
Thus speculation in game markets doesn't make sense in the same was as real markets. Expansion aside, people can simply move on, and if they do it isn't like they move to a new part of the world, they move to a completely different world (or worlds) with different rules.
Then, of course, there's always the question of what happens if the company pulls the plug. The servers go off, all of a sudden your investments are worth precisely zero.
The issues really are.
2 6/128/601/ 43/29
:)
1. You need a good machine with good graphics card.
2. You need a good internet connection.
3. You need to be on the grid at the right time of the day.
4. You need to know where the right places are.
Your correct, if your starting off for private tour to figure out what is going on, depending on when you enter the grid can make the place look like crap.
Do a bit of exploring. Some of the stuff is very impressive. Some of the places I found cool (in relation to design, neat).
Lost gardens of apollo: http://slurl.com/secondlife/Apollo/125/221/24
IBM: http://slurl.com/secondlife/IBM/104/3/601
Cisco: http://slurl.com/secondlife/Cisco%20Systems%202/1
Ivory Tower (teaches coding): http://slurl.com/secondlife/Natoma/189/164/26
Wolf Mountain Ski resort: http://slurl.com/secondlife/PeachTree%20Resort/62
Dublin city center: http://slurl.com/secondlife/Dublin/126/189/25
Little Seoul (still being built): http://slurl.com/secondlife/Korea2/13/0/27
Nexus Prime (gibson CyberPunk): http://slurl.com/secondlife/Gibson/128/128/0
There are many more but still exploring.
I'm sure some people go there, but anectodally, I don't know a single person who does. I know a lot of people. It's certainly not gamers who are 'playing' there for the most part.
The analogy to LambdaMOO in another response to you is probably an apt one.
Like well I've just got back from the Cafe, where I was discussing stockmarket spirituality with my friends. You know I'm really a very imporant person...Priceless
Second Life is a brilliant conceptual masterwork...Priceless
Its like a second me in there- not as special as the real me though...Priceless
I tried it out after getting pwned in this horrible working class game called World of Warcraft but OMG I did see Ponies in there...Priceless
VIRTUAL sex favors at the virtual strip club.
I'll toot my own horn and reccomend that you visit http://www.secondseeker.com/ a google ad supported but otherwise free Second Life review site. The above list is good, but there is a lot more.
When you buy a tract of land in Second Life, can you capitalize it and stick it on the balance sheet under GAAP, since it will generate revenue in future periods (in fact, much of the publicity benefit would likely come after your venture were established for a while)? If so, is it depreciable or treated like real estate? Or do you have to expense the whole amount to begin with anyhow?
/IANACPA
I understand that, I just don't think it's all that it's hyped up to be. And yes, I checked it out. I also don't think it's as popular as they claim it to be, but I have no numbers to back that up it's just my impression.
Something always strikes me very odd about conversations about Second Life and their ilk here on Slashdot. Invariably someone decries the concept of buying "virtual goods" and renting "virtual property".
Let's step back a bit here... What is the difference between "software" and "a virtual shirt", or "digital music"? Are they not both just some pattern of ones and zeros? Sure, a virtual shirt only makes sense in terms of Second Life... But for me this is the same as buying digital music that can be played on some hardware device. Or buying software that can be run on some subset of computers.
Virtual land... Who would rent "virtual property"? What sense does that make? Perhaps we should ask all those that rent space for web pages?
That being said, I think Second Life is kinda daft in its implementation, but the concept is very very cool.
(I was only an egg, but then I cracked)
Back in the 1980s, I was very enthusiastic about these 2 and 3D worlds. Older slashdotters may recall terms such as 'Virtual Reality' and such. Fast forward to today and it is not hard to notice a consistent flaw in people who rely upon electronics communications and escapist realities such as WOW, Second Life, MSN etc. The problem is these provide a barrier to genuine human interaction where our 5 senses come into play. So, such people become socially inept and in the eyes of those of us who have some values, incredibly rude and cold. I believe that the best use of these artificial worlds is not social interaction but simulating real world scenarios - from a business model to an aircraft design - before taking them to market or production. Those I interact with on MSN are the worst at real life social interaction - and I find this consistent, no matter the age group and am doing my best to ban iM from my company. (Yes, I use it as my team insist!) The most polite, 'together' and successful people I know do not use instant messaging or any artificial community. They use voice telephone calls and face to face meetings. I imagine this post is going to get flamed, but that is not the intent. I aim to trigger debate! Bring it on!
O'WONDERWe're working on it.
A real estate company? Please, they are used to dealing with millions of dollars, not the pennies involved in Second Life.
This is advertising but with a twist in that is slightly more then just putting up a banner. But it is advertising nonetheless and they know exactly what it is going to cost them because buying/renting land in Second Life is simple enough.
While the costs are high for a casual player for a company it is peanuts compared to even a simple direct mail campaign or even having a couple of pencils made with your logo on it.
This is NOT investment, this is NOT business, this is advertising. They would just as much loose their shirt in this as when Coca-Cola decides to sell shirts with its logo on it for cost. Yes, it is possible to totally bankrupt yourselve this way BUT I don't think that these people are that stupid.
Simply pay Linden a low monthly fee, hope it creates positive press and deduct it from the advertising budget. How could they loose? (Me starts a countdown for the number of seconds for someone to open a sexshop on Coldwell land, knowing second lifers, a furry pedo bdsm sex shop)
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It is better to think of it like a 3D medium. I wouldn't call it a game. More of a browser in a 3D world.
For example if I'm interested in star trek I can find places in the grid that cater for me. If I have an interest in RPG/D&D there are places for that too. Likewise with Coding, design, general chatting, etc.
Shooting someone in an area that allows it but not allowed by rules can get you warned/banned/suspended.
The money aspect is give or take. You can get free cash in the game if you take time to look, certainly loads of free skins/clothes/etc to look more personalised.
But if you go in thinking its a game you will probably be disappointed.
Move along, nothing to see here.
“Common sense is not so common.” — Voltaire
Both of these attributes are really distasteful, but sadly, it convinces many. They are not the only example I can think of of some organization using self-fufulling prophecies.
If thats the case then I see no reason to PAY MONEY :)
The just cut off the hand that fed them.
http://www.rense.com/general79/wdx1.htm
You forgot the three rules of real estate (see the subject line). They bought land on the main drag. Who cares if some outlying islands are created. It is all about location, location, location.
(disclaimer: I've worked for Coldwell Bankers before, but just as a courier to get through college.)
This is big big news. It means that if you own any shares or interest in Caldwell Banker, then it's time to sell before this news gets out.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
I agree. I don't know anyone who goes there, and I live in Silicon Valley, home of early adapters and cybergeeks.
/. is a very influential place, when it comes to buzz.
IMCO, this is just another in a series of marketing ploys by the company. Remember the flying penises? The company arranged this deal with Coldwell Banker, to get plenty-o-exposure. It also appears that they employ a large cadre of people to comb the net, creating buzz.
Last weekend I finally decided to see for myself what 2nd Life is all about. So after downloading the 2nd Life client, ran through the vast tutorials before finally getting to the public area.
I spent about 10 minutes flying around before I realised there's nothing going on. Many people seem to have wasted large amounts of time creating some complex 3D models of houses and miscellaneous other junk, but for what? Maybe its just me but I don't get it. There doesn't seem to be any point, objective or benefit of err.. playing?.. 2nd life.
I mean really can anyone who regularly uses 2nd life tell me what keeps bringing you back, what you spend most of your time doing, and why?
PST/PDT is that standard time of SL, events are listed in that timezone, the client constantly shows the time in that timezone.
Is the ownership of any of those properties tax deductible?
There is no more brilliant money-laundering scheme than investing in property which doesn't even exist. How large is this industry?
Step 1: Qualify for low-interest loans for in game property.
Step 2: ???
Step 4: Profit!
It's tailor made to hide large investments or pass large amounts of money outside the line of plain sight. What's the most expensive domain name registrar?
the NPG electrode was replaced with carbon blac
There are plenty of other games with virtual wars, riots and pillaging. Second Life is something different, and probably more interesting due to this difference. I'm sure the rest will come with time as people play the system, but Linden Labs should probably see what happens with Virtual Realty first.
GPL: Free as in will
2. You need a good internet connection.
3. You need to be on the grid at the right time of the day.
4. You need to know where the right places are.
Your correct, if your starting off for private tour to figure out what is going on, depending on when you enter the grid can make the place look like crap. I agree with the previous poster to your, in that I think SL - while obviously based on a popular premise that's been around for years - is over hyped and poorly implimented (and that something like Home - which is infinately more polished - is much more likely to enjoy mainstream success).
I've said this before here, but the Second Life client really is a joke, it's got terrible frame rate, pathetic client side collision detection, renders objects poorly and is laggy as hell. Objects appearing and disppearing in the world are not handled well. Object caching and distance rendering are pretty ropey too. Even moving around and navigating the menu system is a pretty nasty experience.
Having GigE network connection straight to major peering points and a couple of 7800 GTX's graphics cards in SLI (with an AMD FX CPU, and a couple of gigs of DDR) still doesn't make the client run smoothly, or make it look it good. I'm not sure why you suggest that's important, the problem clearly with the Second Life client - telling people it's "their graphics card" or "their network connection" is just bogus.
I'm very impressed with what some people have done (especially given the current state of the client), but it's got a long way to go before the software is anything like on a par with the other software I use day to day.
As it is, I think you have to REALLY, REALLY want to like it and have very low expectations when it comes to performance to find that it runs 'acceptably' .
IMHO I think it is less to do with the client and more to do with the fact the servers don't scale. In fact they they have something like 1 processor per grid with a limit of 50 people per package (area of land). someone with more knowledge can explain better. :)
If your on the grid off-peak times the whole thing runs very smoothly, everything renders fast and it is very usable. That is with a tablet PC (1gb memory, no gfx card) to an XPS laptop (2gb + 7800gtx).
I find from 5pm GMT time the whole thing turns into a complete joke. Stuff doesn't render, laggy even client lags. So yes it is more dependent on the back end rather then the client itself.
You can mitigate it somewhat by lowering gfx settings and setting max bandwidth to 200, but still pretty much unusable during peak times.
That's interesting. The one thing I've not experimented with is trying it at different times (though I've knocked myself out with the various client settings on different systems).
I can actually see what you say being the case, it's hard to imagine because it would mean whoever wrote the client didn't know the first thing about network client software development of any kind and doesn't have much common sense, but if that is true (and I'm not suggesting your a liar) it is entirely the fault of the client (in that, if it's slow because the server is busy, it's just been implimented by an idiot).
I don't mean that as a vitriolic statement, I say that, as it should be caching as much as possible (i.e everything), and doing client side hit detection with the server rejecting invalid / out of bounds updates from the client and the client system have it's status re-set when the server tells the client it's out of sync. That's how all other similar software works.
i.e in the same way every modern FPS game work to make the gameplay as smooth as possible with 64 to 300 players & vehicles on the same map. Games have the advantage of having pre-rendered world objects, but there is no reason for the same approach not to work with Second Life.
From BattleField to PlanetSide all the tiles rely to varying extents on client side 'prediction' of world objects - including the movement of other players and vehicles, with objects 'reseting' intelligently if a client and the server get too much out of sync (e.g. every client slowly speeds up or slows down the speed of moving objects in view to 'adjust' for any unexpected change of course or speed made by the other player since the last second or so since it heard from the server).
Moving, rendering and drawing the world should be the same, no matter how slow or fast the server, as those ought to be entirely client driven operations (in the same way that no matter how slow a web server is, your browser should always be responsive - though of course we've all seen browsers that hang user input while waiting to render an element on a page, which is equally crummy design). If it's not smooth regardless of server performance, that's definitely a problem with the client (if the client doesn't have all the new data when it comes time to update the frame, the idea is it should just go ahead and render the scene as it is anyway and draw the changes on the next pass).
I'm somewhat doubtful (because I totally mistrust the client and think it's poorly written all round - never having seen it performed well), but I can believe you though, because I have seen a few (older) games where the developers apparently didn't know how to write non blocking netcode (or just didn't have the time to finish the implementation properly before release) and that behaved oddly when the server was under pressure (as I'm sure the SL servers are - given the huge area and the number of objects they have to track).