First Technical Look at the Second Life Client
An anonymous reader writes "Second Life is a virtual world, maintained through a combination of client software and hosting servers. It has the unusual quality that nearly all of the content is user-provided. It is also unusual in that Linden Labs recently announced the release of its client software as open source. This is something that is rarely, if ever, done in commercial MMO apps. This article introduces the client (or "viewer" in Linden terminology) and explores the Second Life development environment."
Nothing for you to see here. Please move along.
I guess we're going to have to wait for the Second Technical Look before we can see anything.
What's with all the lame Second Life articles? There are a lot of other MMOs around that do not suck and they don't get an article every day or two on here. This "game" is so terribly bad that I can only imagine the Second Life guys are paying Slashdot more than Intel is for that Opinion Center sponsorship.
I mean, seriously, why so much attention for a game where the first two things that happen when you login are some loser wanting you to go offline with them to engage in "sex chat" for cash and someone trying to sell you random crap? And its suckiness is only further proven by the fact that so many corporations and organizations try to exploit it for some sort of advertising purpose - like the world really is eager to log into Second Life to attend a virtual 3D chat style advertisement for why I should witch my company to HP products.
Pure, 100%, unadulturated. I agree with the other poster, wondering why so much attention given to it.
/. is sponsored by the GNAA to run these stories. I can't imagine anyone else being interested in them.
Perhaps
Why wouldn't they open up the client?
The only reason I can imagine involves the prevention of IP (skins, etc) theft.
But, that is an arms race that they've already lost.
[Fuck Beta]
o0t!
It's pretty much a copy of a small part of the build instructions from the wiki. Absolutely nothing new, and even not enough information to actually build it.
It's also out of date. The latest versions do build with GCC 4, although it doesn't seem to be fully supported yet. Once in a while they release source with a couple of lines that GCC chokes on (such as using "class::method" in headers), but compiling with GCC 4 doesn't require any changes besides fixing that.
OpenJPEG recently became very usable as well, thanks to some good work on optimizing it.
Second life is just a game of ads at this point. People are just jumping on to get their name out there and then paying off people to write articles about it. Please, can we collectively decide not to participate in this ad fest and just not have articles related to second life anymore? Seriously, I wish there was some way to easily count how many Second Life articles there are in relation to other games. Compare it to the number of WoW articles and that difference would have to be staggering. I'd understand seeing a lot of WoW articles...because so many people play and enjoy that game. But I don't know a single person that plays Second Life. Please, make it stop.
Support a great indie game: http://www.abaddon360.com
That's technical? It's just some tips (albeit useful ones) on how to build the Second Life client. Don't waste your time with TFA unless you're interested in building the client.
We liked Neal Stephenson's book Snow Crash, thats why.
See, on the internet, I can look at one thing at a time through a pinhole, so if I don't want to see something, I can just reposition the pinhole and look at something else. In a 3d environment, I have to walk around without a box on my head. If I'm to be exposed to things in my peripheral vision, why would I even bother to stay online instead of going outside?!
-- 'The' Lord and Master Bitman On High, Master Of All
What's with all the lame Second Life articles? There are a lot of other MMOs around that do not suck and they don't get an article every day or two on here.
This is Slashdot (news for nerds), not Gamasutra or an airline magazine. Slashdot's what Dilbert reads, and if you're not Dilbert then you're probably going to hit a lot of boring articles.
SL is interesting to Dilbert because it's deliberately hackable. WoW is interesting to the Pointy-haired Boss because he read that it's "the new golf" and he thinks one of the VPs plays.
If you want Dungeons and Dragons at 80 frames per second, then just ignore the SL articles and remain happy with your were-tauran split-class whatever. I'm going to see if I can make a Steve Ballmer avatar with a "Developers! Deveopers! Developers!" sound clip and jumping-around-on-stage dance animation.
Do you wet your pants and curl up in fetal position whenever you walk down the cereal aisle or turn on saturday morning cartoons?
I'm not sure what's worse, the furries or the idiots that constantly whip themselves up in a frenzy over them. Leaning towards the latter.
I'd hardly call 'How to compile this program' hacking.
Stasis is death. Embrace change.
What the released is more or less just a new version of a vrml browser... vrmls been around for almost a decade now. They shoulda done this a long time ago. Also, it's weird that this sort of stuff didn't catch on til now... guess that's because of lack of broadband for the mass public til about a year ago...