Valve Hoping For 360/PC Play, Scared of PS3 Online
Valve's movement to the console space has been slow, but this year will see the release of Half-Life 2 on both the 360 and PS3. They seem to be having mixed reactions to that move. On the one hand (according to CVG), they're very much hoping that 360/PC crossplay will be possible for their upcoming Team Fortress 2. On the other hand (according to Game Informer and 1up), their reaction to the PS3's online component is one of fear. Valve's Marketing representative Doug Lombardi: "PS3 is brand new and PS3's online is kind of scary so we're hoping that EA is going to be a strong partner for us. (laughs) It's always the scariest thing when it's not all yours. With the PC it's all ours, Steam is all ours, code's ours, game's ours. On 360 we're making it, we've made it before, we know what the Live thing is, although it's Microsoft's so we kind of know it. PS3 we're not building it, we haven't made a PS3 title before, and we don't really know what PS3 online really is. It's always the devil you don't know that you're the most scared of."
I have to say, that when I don't know someone/something, I am typically very open minded and positive. Whereas, approaching an entity I know I can't trust (like MS) I am always very nervous.
Sometimes the best solution is to stop wasting time looking for an easy solution.
This reminds me of playing quake3 on the dreamcast, and getting trounced by all the folks who played on PC. Are they going to give the console folks auto aim? Or a 40 dollar keyboard and mouse adapter to buy? I hope not, for I'll be playing on a PC, and i'd really enjoy a mouse/keyboard skill buffer to take advantage of.
It's early in the process and they don't yet know what to think about it. But that's not going to stop 1up from passing that along in the most inflammatory way possible.
And people wonder why so many businesses hide behind their PR department.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
I'm just wondering either Microsoft or Sony would have some sort of verbiage in the development contract they sign with companies to prevent cross-platform gaming. As much as I'd love to see a game be multiplayer-enabled across PS3, 360, PC, Mac, etc. I have a feeling neither MS nor Sony would allow it.
The question as to which is the superior gaming input device will finally be answered.
Obligatory: How can Valve make it fair for someone with an Xbox controller to fight against someone with a keyboard/mouse setup? I play shooters on both consoles and PCs, and the keyboard/mouse is far superior in terms of control and accuracy. I wouldn't want an Xbox player on my team if he has difficulty aiming. Would Valve have to modify TF2's gameplay to accommodate the shortcomings of the Xbox controller? (As in dumb the game down like EA did with C&C3 - another console/PC release)
Oh, and do PC players and console players really have some burning desire to play with one another? TFC public servers have plenty of trolls and idiots, but no where near as many as I encounter on Xbox live. Fighting with them on Halo is bad enough.
I own an X360, PS2, and PC so I can experience different forms of gaming. And at this point, my PC is still the best for shooter games.
It's sad to see the console with the best First-Person Shooter controllers gets pushed aside for its lower CPU and GPU capabilities.
So you end up playing FPS games on more powerful systems with crappy controllers.
And before you tell me that I only need to practice, I've got plenty of experience. About 15 years with a keyboard and mouse. The Wii remote and nunchuck take about 30 seconds to get used to. The analog sticks and dozen buttons on the Xbox 360 and PS3 gamepads? I gave up after 2 hours.
And no, I don't own a Windows PC either.
I remember them talking about how innovative they are going to be using multiple cores in a new version of their engine. Have they finished it?
I see why they fear the PS3, its not really using identical cores. Heck, I am not even sure how you can build a cross-platform game and utilize all the features of the PS3.
Not that I care. I have played the demo of Quake 4 for the 360 and it looks like crap compared to the PC. Not going to be getting half-life 2 for either system.
People scared of things they haven't done before!
(this is headline-worthy?)
You do realise Quake 4 was a very rushed launch game right? You shouldn't use it to jusdge the 360. Try checking out Battlefield 2, F.E.A.R., Gears of War (OK, technically not an FPS) or the upcoming Bioshock. The 360 is plenty fine at it.
- "Scientia non habet inimicum nisp ignorantem"
Resistance is average at best, and I own a PS3. I'm not saying it doesn't have good multiplayer options, but you can have eveything + the kitchen sink for options but it won't make the core game better.
- "Scientia non habet inimicum nisp ignorantem"
> Resistance is average at best,
Bzzzzttt!!!
Go away fanboy! Shoooo!!!
Oh look! Checks post history...
We've got ourselves a Halo fanboy! Sorry sport, Halo 3 isn't going to be Microsoft's Resistance killer.
Halo 3 online is a joke. 16 players only. No dedicated servers. Braindead weapons. Crappy looking graphics. A fucking disaster.
Resistance is as good as say Far cry. Both are pretty standard FPS's. I think far cry has more innovation (big open enviroments) but they are very comparable in gameplay.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
This coming from a clear Sony fanboy hiding behind an AC post. BTW, I'm aware of the irony, sue me.
now correct me if im wrong, but on a ps3 or xbox360, the games are going to be harder, if not impossible to 'hack' due to the static state of being on a cd... I can see the console kids not being happy about some PC gamers running about with their aimbots and wallhacks and not being able to do the same... now I dislike cheating in this manner just like most people should... so maybe consoles actually have something right here
Try again!
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http://img388.imageshack.us/img388/3959/x360ps3wi
- "Scientia non habet inimicum nisp ignorantem"
Sorry you all had to see that. Thats almost certainly PaiZuri from digg (http://www.digg.com/users/PaiZuri/news/dugg) he tends to copy and paste that comment (and others like it) in all gaming posts regardless of content. Its a shame that the two pools are only separated by the rope.
NO STEAM FOR THE PS3. I want one more than ever now! :)
Never attribute to malice that which can be adequately explained by stupidity
... when you build your entire source engine in DirectX. Of course valve's console takeup has been slow.
It only works on two platforms Windows and 360.
How about you try learning an entirely new API while simultaneously trying to adapt your existing game to it and maintain compatibility with different systems? Also, Resistance is hardly that godly of a game. Now, it may be good compared to some of the recent drivel, but it's hardly the next Quake 3, Timesplitters, or Halo.
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What is going to be funny is when TF2 arrives on both Xbox and PC. For years, all the people I know who play the Xbox and PS2 have defended the place of FPS games on a console based system. I have been constantly disagreeing over the fact that with a gamepad, you cannot accurately and quickly aim and move fluently. PC's always have better control with the mouse and keyboard.
Now when console FPS plays PC FPS, the results will speak for themselves. This could result in one of two things:
1. Console players will get pissed off with being pwnd by PC users and there will be a mini-revolt against FPS on Xbox/PS3 or;
2. Suddenly, a mouse and keyboard will be the new hot selling attachment for Xbox.
This could be an interesting time.
You moved your mouse. Please restart Windows for changes to take effect.
It'd be nice to beat the 16/24 limit commonly seen on 360 servers by using a 32/64 server hosted on a PC. You would think that the 360 would be capable of this so I'm not sure why it's limited...I'm sure there's a reason posted somewhere but I haven't seen it. Playing someone on a pc that has a km combo would be a pain. I rather prefer playing all of my games on the 360. The only games that I currently play on the PC are Operation Flashpoint and CnC. Operation Flashpoint sucks because there aren't any decent servers and CnC is coming out for the 360 so my pc gaming future is going to be non existant. Plus, I think FPS games are better on consoles because the controllers are innacurrate...there's so much more gun fire because it's harder to hit each other so you just keep on shooting -I'm obviously not that good :-). Playing people with km combo's is just not fun cause you're dead in 2 seconds after like 5 shots...in Gears of War, I'm emptying clips trying to kill 1 guy and it sounds awesome with my surround sound system and looks great on my 42" LCD. It's the experience that's better...
Nono, I realize that. I was trying to compare the visuals of a game from the 360 to the PC. You would figure, with the lower res, that you could put more textures? Use all the cores? I know its comparing apples to oranges as I have a high end card, I just wonder that will any of these ported games ever will use all the power of the console, or if they just click a box in codewarriors cross platform C compiler.
Team Fortress 2 still isn't out? I remember seeing an advertisement for it in the original Half-Life's box.
What'd they do, outsource it to 3D Realms?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
all Xbox 360s are required to at least run in 1024x768 (or close to it, 720p), which also happens to be one of the most popular PC resolutions.
It doesn't matter if you could fit more textures in the game at 480i/p, because then it wouldn't run at the required 720p
"We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
It's that simple. I can use 4 fingers + thumb (on spacebar) on a keyboard or 1 thumb + 1 finger (on triggers) on a pad. Keyboards give more control, particularly if you're someone who knows how to type and can therefore use all your fingers precisely and quickly.
If someone came out with an 8-trigger gamepad I'd be an instant convert, and if there was a 1-handed version you could combine with a mouse (or wiimote) I'd never look back.
I've been considering a 360 as an alternative to the PC for gaming, and figured that mouse & keyboard support for games would have finally (logically) been implemented, particularly in regard to the volume of games that desperately need it. Unless some company from Hong Kong comes out with a product allowing m/kb use, as they have in the past for other consoles, that glaring lack of foresight is a deal breaker for me.
Well, not exactly. You don't need a console to use a gamepad. I have one for my pc, it's a Logitech one that looks exactly like the PS2 one.
What I did was this:
In one pc: mouse + keyboard. Me.
In the other pc: logitech gamepad. An 'expert' Halo player.
I have to say, the Halo player is a damn good bastard. I expected total ownage and I still won half the time, but it was not what I expected. He could beat me more times than I was ready to accept. It also helps that the logitech gamepad is very good, better than I feel the PS2 ones. And that he beats everyone else I know at Halo.
My revenge? I put him online, and really good players kicked his ass, but he still got too many frags for all the "controller's sucks" crowd to believe.
However, I had a crappy mouse, and now I have a superb Logitech MX500 with zero acceleration and great response. I hope to do round 2 as soon as possible.
We are Turing O-Machines. The Oracle is out there.