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Rock Band As the Costly New MTV?

With the announcement of Rock Band, fans of the Guitar Hero series are well and truly pleased. Despite the fact that GH controllers will work with the game, with all the peripherals the game is going to be ridiculously expensive, assuming you want to get an entire band together. "Specifically, the 'Rock Band Wireless Guitar Controller' will retail at $79.99 (40 quid approx), the standard 'Rock Band Guitar Controller' at $59.99 (30 quid approx), the 'Rock Band Drum Set' $79.99 and the 'Rock Band Microphone' at $39.99 (20 quid approx)." Beyond that, though, Kotaku's Brian Crecente takes a look at the game in a broader context, wondering aloud if the game will be a new version of MTV ... or at least, a new version of the way MTV used to be. Introducing new bands, songs, and sounds to consumers via videogames seems like a fairly natural way of trying things.

76 comments

  1. well.. not specifically by User+956 · · Score: 1

    I don't think this is specific to Guitar Hero. EA has been including/promoting new music in this way for years through their EA TRAX series (Yellowcard, the bravery, etc) which are included in games like the Burnout series.

    Videogames and interactive media in general are the new MTV, not just one game.

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    1. Re:well.. not specifically by Anonymous Coward · · Score: 0

      EA has also been promoting "buying a whole bunch of extra crap beyond the core game" for years too. (See The Sims, any of the recent sports franchise games, etc.)

    2. Re:well.. not specifically by denmarkw00t · · Score: 1

      I'll start with what I agree with:
      Videogames and interactive media in general are the new MTV, not just one game.

      What I will not agree with:
      I don't think this is specific to Guitar Hero.

      Explain. From what I have read so far, this is key portions of the GH team, with MTV and EA teaming up, to release a game focused around expanding from just guitars to a full band. Now, if I'm not mistaken, this is KEY PORTIONS OF THE GH TEAM, WITH MTV AND EA TEAMING UP, TO RELEASE A GAME FOCUSED AROUND EXPANDING FROM JUST GUITARS TO A FULL BAND. Maybe I'm missing something - did they take the idea of playing a rhythm-based video-game with controllers that resemble real instruments and announce a game based off of that where you milk cows?

  2. Depends... by WinterSolstice · · Score: 0, Flamebait

    I'm really interested in the game, since I play drums and guitar. It could be a lot of fun.

    If it's just another dressed up "Simon" like Guitar Hero is, screw it. If it's more "real", then I'm all there. I do hope they allow midi hookups, though :)

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    1. Re:Depends... by Xtravar · · Score: 1

      I play drums and guitar, and I cannot imagine why anyone who can do so would want to do so "fake" in front of the TV.

      Sure, these games are good for the market of people who would normally buy a $50 guitar and never learn... but really...

      They're even more pointless than sports games. At least there are physical, social, and weather barriers stopping you from playing real basketball...

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    2. Re:Depends... by Seumas · · Score: 2, Interesting

      I can't understand the excitement over these games either. If you're going to put hours and hours and hours into pretending to play an instrument, why not put those hours into actually learning to play the instrument?

      On the other hand, pretending to play an instrument and "is this the new MTV" really are a couple sentiments that belong together.

    3. Re:Depends... by Anonymous Coward · · Score: 0

      I played something once that was way better than a "dressed up Simon." It was this game called guitar. There were six strings and somewhere between around 20 frets. The possiblities were endless.

      Seriously, though, how much more dressed up can GH get? Anymore and you should just pick up a guitar. And as a guitar player, I thought the hammer-on and pull-off (along with the ability to hit the note a little sooner or later) enhancements in GH2 are a lot of fun. I guess the only way to get much more complicated than what GH is would be to use one of those Line 6 guitars that know which strings you are actually playing.

    4. Re:Depends... by jandrese · · Score: 2, Funny

      On the other hand, it's a way for someone like me (who is tone deaf) to pretend to play a guitar and not sound completely horrible. If 4 years of band practice didn't solve my tin ear, but I can still rock out in Guitar Hero.

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    5. Re:Depends... by Mathonwy · · Score: 4, Insightful

      Ok, two things.

      Number one: You KNOW that they're not going to allow midi hookups. Or at least I feel you should know, if you're thinking about it much. Given the history of gaming and peripherals, I'd rate that as VERY wistful thinking.

      But on to your other point, of hoping it is more "real"... How "real" is it exactly that you want? That you have to actually play a real instrument well? (Which is what it sounds like you're moving towards?) If you are a person capable of doing that (which it sounds like you are) then you don't NEED THIS as a game.

      The purpose of most games is for a chance to pretend that you are something you're not, and act under a different set of rules than normal. Counterstrike, you get to pretend to be a swat-team member or a terrorist. Normally society frowns on people running around with guns and shooting each other. But here's a make-believe way we can try it out and have fun!

      Well, guitar hero is for people to pretend that they can play guitars and are rock stars. It serves its purpose remarkably well. It is SQUARELY aimed at people who can't play guitar, but enjoy the fantasy of being on a stage, "wailing" on their "axe". I think it is safe money that "Band" will be similar, allowing some game-mechanic that maps well onto music, so that people can pretend to be playing in a band. (The only toss up is the vocal, which I'm expecting will be sharing a lot of technology from kareoke machines.)

      The thing though is... The fact that its not more "real" isn't its weakness, but its strength. It puts a plausible, rock-feeling experience into the hands of a bunch of people who wouldn't otherwise get one.

      If you actually ARE one of the people who can play drums and guitar, then you don't NEED this game to be more real. If you want the next level up for reality, then all you have to do is go find a couple of similar people and make a REAL band, which as people seem to never tire of pointing out, is far more rewarding anyway.

    6. Re:Depends... by Anonymous Coward · · Score: 0

      Presumably you also have opinions like "Why do people play counterstrike, they should be out playing paintball" and "why spend time learning to play tekken or street fighter, you should be at a dojo learning real martial arts"?

      Heck, carried to its logical conclusion, why play ANY games EVER, since they pretty much ALL map onto some real life activity that your time would be better served pursuing?

      So which is it, do you feel all games are silly? Or did I miss the memo somehwere about a make believe rock bands being somehow less legitimate than make believe martial arts or millitary operations?

    7. Re:Depends... by Xtravar · · Score: 1

      That's not what I said at all, and I even addressed the point you make, but nice flame AC! Keep up the good work!

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    8. Re:Depends... by WinterSolstice · · Score: 1

      That's sorta what I was aiming for - GH1 was really sorta braindead. If the band one is a step up (not really towards reality, but more actual fun like GH2 is) I'm all for it.

      Like some people keep saying "why play guitar hero when you can play guitar" it's one of those "why play gran turismo when you can actually drive" things.
      Maybe because it's a game?
      Games are fun?

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    9. Re:Depends... by Anonymous Coward · · Score: 0

      I'm really interested in the game, since I play drums and guitar, but not very well.

    10. Re:Depends... by WinterSolstice · · Score: 1

      You have some valid points there -

      I know midi is way out there - but it would be fun :D

      I'm looking for something that's more like the experience of playing Tekken at an arcade, less the experience of playing it at home. The GH controller is cheesy, but still sorta gets the idea going. Like the duckhunt gun, it gets the job done and it's sorta fun. Playing FPS games with a standard controller is really lame. I just have this dread thinking of the rockband drum kit. What, is it a little controller with 4 or 5 brightly colored buttons, ala Simon or Mastermind? That would suck.

      Does that help? I'm not looking for an electronic drum kit here (have one, thanks), I'm looking for a decent interface that allows you to "play" and doesn't pull you completely out of the game. Race games with a wheel totally beat the hell out of race games with a standard controller, ya know?

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    11. Re:Depends... by WinterSolstice · · Score: 1

      See, there's that too. I mean, I play guitar ok, but I certainly can't play Aces High, Killer Queen, or Howl at the Moon :D (though I drum better than I play guitar). The game aspect is just like anything else - it's there to expand your horizons for fun's sake.

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    12. Re:Depends... by WinterSolstice · · Score: 1

      *Bark at the moon - my bad lol

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    13. Re:Depends... by KlomDark · · Score: 1

      I play 'real' bass, but I like guitar hero because I find it's a really good way to work on timing and rhythm without having to worry about the rest of the physics of the guitar. And it's fun too.

    14. Re:Depends... by thryllkill · · Score: 1

      There are plenty of tone deaf guitar players out there. We call ourselves punk rockers.

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    15. Re:Depends... by heinousjay · · Score: 1

      Actually it's exactly what you said when you addressed the point. Maybe you'd like to clarify what you meant?

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    16. Re:Depends... by Anonymous Coward · · Score: 0

      But can punk rockers call themselves guitar players? I can play 3 chords with my penis, but I don't call it a guitar player, either.

    17. Re:Depends... by Chris+Burke · · Score: 1

      What, is it a little controller with 4 or 5 brightly colored buttons, ala Simon or Mastermind? That would suck.

      I have trouble imagining it being much more, maybe something as sophisticated as the Donkey Kong Konga bongos with one little drum as the snare and a couple toms little bass drum. I have a hard time believing it would even resemble a drum kit's true diversity at only $80.

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    18. Re:Depends... by Nasarius · · Score: 1

      Aces High
      Seriously? Slow it down a bit and it's trivial. Once you've got the accuracy, it's easy to build up speed. OK, I'm hardly a shredder so I cheat with hammer-ons/pull-offs, but still.
      --
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    19. Re:Depends... by skuzzlebutt · · Score: 1

      I tend to agree...GH seems like more of an exercise in reflexes set to music, but if you are either 1. not a guitar player or 2. are, but don't consider this an extension of playing guitar, then I can see how it could be enjoyable (caveat: this opinion was formed playing GH at Best Buy for 10 minutes).

      There was a game a decade or so ago called, I think, Mr Bones? It had 6 or 7 stock riffs that you controlled with the keypad, and you had to hit the buttons in a sequence that was musically 'pleasing' (the timing seemed right, the riffs seemed to flow together)...that was fun in a similar way...the music seemed more 'real' since you weren't playing along to a track, but it was more limited in what you could play (since there really weren't notes...just collections of riffs). I think there was a drum bit too, but I never got that far...stupid ice lake.

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    20. Re:Depends... by MoriaOrc · · Score: 1

      Like some people keep saying "why play guitar hero when you can play guitar" it's one of those "why play gran turismo when you can actually drive" things.
      Maybe because it's a game?
      Games are fun? Well, Guitar Hero is a far cry from a simulation (at the level that games like Flight Sim, Gran Turismo, and the like try to get to) of guitar playing. I'm fine if you want to say "It's a fun game," in the same way that arcade-style racing games are fun. But if someone is playing guitar hero "to get better at guitar" I think they'll likely find very few skills they develop in the game will transfer over.

      Also, I'd just like to point out that the difference in cost between "buying a video game + accessory (GH controller)" and "buying a guitar and some sheet music" are quite a bit lower then the differences between "buying a video game + accessory (Steering wheel)" and "Buying a [insert a/multiple $100k+ cars here] and a day at a race track." And don't forget that the potential risks of misusing a high-end car in a race situation have far more repercussions then misusing a guitar.

      Those are the two big points of simulations, really. Let you try something you can't or won't normally do because of financial reasons or potential risks. Guitar Hero only has a (relatively, compared to GT/etc) small financial incentive compared to getting a low-end guitar and practicing on that (if a guitar simulation is your goal).
    21. Re:Depends... by Xtravar · · Score: 1

      1. I don't see why anyone who knows how to play these instruments would want to play fake instruments. That was my main point.
      2. I can only understand playing fake instrument games if you are the type who wouldn't want to learn the real thing. Inferred from #1.
      3. I explicitly pointed out the difference between other games and instrument games.

      That was my original post in a nutshell.

      If you're going to sit indoors moving your hands on a fake guitar, why not do the real thing? To play paintball or do kung fu you need physical stamina, you need to get off your fat ass, and you need to find people (aka friends) to partake in the activity with you. You need absolutely none of that to learn an instrument.

      To further illustrate what I'm saying, pretend there is a video game for virtual masturbation. Now, virtual sex makes sense, because you'd need to find a partner and get all sweaty. For virtual masturbation, you need to do pretty much the same amount of work as real masturbation.

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    22. Re:Depends... by heinousjay · · Score: 1

      Here's where I disagree with you.

      I play the guitar and I play Guitar Hero. It has nothing to do with it being a fake instrument, since it's just a controller. It's about the competition and the cooperation. It's a game, so it's a whole different type of stimulation from playing an instrument. There is actually very little overlap, aside from some manual dexterity requirements. It also happens to be a very good game.

      If they made a game about masturbation and it happened to be a good game, I would play it. I wouldn't expect an orgasm from it, just like I don't expect to make music by playing Guitar Hero.

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    23. Re:Depends... by jZnat · · Score: 1

      You could probably get at least a basic drum kit going at that price using the cheap parts they use already. Three toms, a snare, a bass, high-hat, and crash and ride cymbals. Just think along the style of electronic drums except they won't be as extendable obviously.

      Now if they did allow extensions or at least a MIDI input, us musicians could plug in and have even more fun! :D

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    24. Re:Depends... by the_ed_dawg · · Score: 1

      Well, guitar hero is for people to pretend that they can play guitars and are rock stars. It serves its purpose remarkably well. It is SQUARELY aimed at people who can't play guitar, but enjoy the fantasy of being on a stage, "wailing" on their "axe".

      Many of us who play guitar still really love Guitar Hero. Yes, it's totally different, but in a ridiculously fun way that allows you to share your hobby with people with no discernible musical talent.

      ... and to actually be able to play lead on Free Bird. :)

      --
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    25. Re:Depends... by WinterSolstice · · Score: 1

      I have difficulty with the solo - but yes, it is of course possible. I don't know that I'd call it "trivial" though. :) "I Love Rock and Roll" is trivial hehehe.

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    26. Re:Depends... by dvalicevic · · Score: 1

      I'm surprised I don't see more people defending the incredibly fun multiplayer mode. It's an addictive game and the more you play the better you can get. So battles between high level heroes are fun and intense. It doesn't matter that the game has little representation of actual guitar, it makes it easier to have high levels of competition. Sports games like Madden have huge cult followings, especially in terms of multiplayer tournaments (ESPN filmed a Madden Tournament), but it doesn't matter to them that hitting the square button doesn't fully represent tackling a 230 pound running back. As to the level of difficulty of the pretend instrument, that's what makes for closer, more intense finishes. Look at the success of Fusion Frenzy. I've been playing the game myself for a few months now and am a passable Expert player. However, I would love to see someone hit some of the songs on there perfect. While it's a easy (addicting) learning curve, there's not much of a ceiling. I only hope that Rock Band can bring the same ease of a learning curve and enjoyable addicting gameplay. I question as to how much room is needed for the game - Guitar Hero is a hit in the dorms, but can Rock Band fit? I imagine the aim is for a team satisfaction for getting perfect scores. GH2 tried this a bit with the institution of cooperative mode with one player taking lead and the other taking rhythm or bass. It was cool at first, but eventually the non-lead role was significantly less entertaining. Unfortunately I can't see how that could be changed, music needs a rhythm and bass position, but can Rock Band make those roles entertaining? That's one of my biggest questions, but I will forever be a firm supporter of Guitar Hero.

  3. Despite MTV's attempts at self-promotion by Anonymous Coward · · Score: 0

    Calling something the "next MTV" should be considered an insult. MTV's history is pretty bad. Musically clueless and behind the times on many genres. They may have had some brief flirtations at touting some cool bands (Gnarls being a recent example) but it is mearly corporate coincidence rather than a real commitment to a scene or demonstrated understanding of any musical genre short of pop-punk or reality programming.

    1. Re:Despite MTV's attempts at self-promotion by cayenne8 · · Score: 2, Informative
      "Calling something the "next MTV" should be considered an insult. MTV's history is pretty bad. Musically clueless and behind the times on many genres."

      Well, today, sure, but, back "in the day"...they actually did play music videos, and they were often pretty trend setting.

      Ah...the good old days of "I want my MTV..."

      *sigh*

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    2. Re:Despite MTV's attempts at self-promotion by DannyO152 · · Score: 1

      During much, if not all, of the first five years of MTV, it was not a commercial success, in that advertising revenues did not defray costs. There were also other music video outlets, though the others were weekly programs (90 minutes late Friday nights on NBC) or three hour blocks on Friday and Saturday night (who had Night Flight, was that US Network?). At the time there was this concept of the world premiere video, which really meant that one channel would have it exclusively for a 6-13 week period (the effective life span of a hit). When MTV launched, i arrived at a time when US record companies did not consider making promotional videos, but the English bands and indie artists had been. For the Europeans, I hear that music videos (which were advertising) would play in movie theaters. For US indie artists, it was about mixing avant gard video art with music. Between the lack of videos for current US hits, exclusive deals which denied some hits to MTV when the songs were on the chart and the necessity to fill 24 hours, MTV was playing anything which meant English bands and avant garde (sort of) US artists. What happened was that the weird stuff, which had no prayer of getting of the radio, sold records. And sold records where the cable provider had MTV as a choice. Look up Barnes and Barnes Fish Heads. I also think that except for that cheesy video of the lead singer with the goofy haircut and one finger keyboard technique, there would have been no US hit for Flock of Seagulls' I Ran.

      Something else about the first few years of MTV, though I don't have any way to judge whether this had any significance, there was no West Coast feed, so those of us in the Pacific time zone could watch the weirder and low rotation stuff at 10 and 11 at night.

      About 1984, the exclusive world premiere deals had faded away; by not committing to 24 hours of video, the other network's programs had fallen by the wayside and MTV was the only game in town. The record companies, seeing proof that videos on MTV sell records, started trying to get their videos onto MTV (instead of trying to figure out how to get MTV to pay them for their videos) and a new generation of pop superstars were created by virtue of the way they wrote good pop hooks and had entertaining videos. Madonna, Michael Jackson, Van Halen, Bruce Springsteen all had breakout records in that time period and due to MTV.

      Oh, as for cool bands: MTV was never about cool bands, except for fringe shows that had more personalized programming (though even those folks were, based on the videos I recall, picking the least objectionable from the list of allowed items.)

  4. They're missing the audience controllers though. by physicsboy500 · · Score: 3, Funny

    you forgot to throw in the $4.99 "Bic" controllers for the audience watching you. When a ballad comes on they need the proper "light and sway" technique!

    --
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  5. only a matter of time? by TinBromide · · Score: 1

    So if games will be the new mtv, how long until geeks can get cheap laughs by saying "Thats like guitar hero 8 playing MUSIC"?

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  6. Prices are guesses... by porcupine8 · · Score: 4, Insightful

    Harmonix hasn't confirmed any of the prices posted by EB/Gamestop. Not saying it won't be that expensive, but those prices are "pure speculation".

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    1. Re:Prices are guesses... by cgenman · · Score: 1

      I don't think I'm giving too much away when I say that these prices aren't EB accidentally releasing info early. They really are complete out-of-the-blue guesses on their part.

      I really wish they'd wait until they had solid information before taking people's money. Oh well, that's their business model and it doesn't look to be changing any time soon.

  7. YouRockTube by biocute · · Score: 2, Insightful

    Or for an additional $199.99, you put up a webcam and record your band in action, upload to YouTube, and that would be the new MTV.

    1. Re:YouRockTube by *weasel · · Score: 1

      No, that would be the current YouTube.

      To qualify as 'new MTV' it would have to retain its self-important focus on a brand that can be sold to the people who listen to pop music. MTV hasn't had anything to do with music itself since ... well... forever. New music in particular is largely unnecessary for MTV to function. Hell, they do better the further they lag behind new music.

      --
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  8. This is a gaming enthusiast's dream... by SetupWeasel · · Score: 1, Insightful

    But a retail nightmare.

    It looks great on paper, really great, but I don't think people are going to spend 2-300 dollars on a video game. Games with one unique peripheral have trouble catching on.

    This may be a huge flop.

    1. Re:This is a gaming enthusiast's dream... by Cristofori42 · · Score: 1

      Maybe, but I think the fact that you can play online with others will help offset that. If I were to get it I would probably just get the game with a guitar controller, which plenty of people have already done with the first two Guitar Hero games. Then I would go out and buy the other controllers as time went on. I can see that being a very successful business model.

      --
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    2. Re:This is a gaming enthusiast's dream... by MonMotha · · Score: 4, Informative

      It's not unheard of in the world of Music games at all, which may explain why the genre has trouble with the US market. If you're familiar with Konami's Bemani series (which, I might add, has much of this functionality since Guitar Freaks and Drum Mania can be linked, and are in fact on the same disc when sold for the home market), expensive controllers are the way things work. A beatmania controller is about 7000Yen (~$70US) in Japan, and pop'n mini controllers are comparable. If you want *good* (so-called "Arcade Style"), full arcade size controllers, you can expect to drop upwards of $300 on a single controller for these games. A good controller for Drum Mania (a MIDI drum set) can cost over $1000! Even a cheap-o DDR pad will run you $25 here in the US. A good one is usually in the $75-120 range for foam insert based ones, and $200+ for a sturdy metal one.

      The Japanese are more gadget oriented than USians, though, and this may explain at least some of the success of the series in the Japanese market as compared with its difficulty here in the USA.

    3. Re:This is a gaming enthusiast's dream... by SetupWeasel · · Score: 1

      maybe I'm too skeptical. I really hope it does well. I really hope I can afford it when it comes out.

  9. Well... by Shadow+Wrought · · Score: 3, Insightful

    Until you can include a box of vapid, angst ridden 20-somethings whining about themselves this will simply be unable to compete with the quality entertainment that is MTV.

    --
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    1. Re:Well... by Anonymous Coward · · Score: 0

      Yeah - and to paraphrase someone else's comment - screw GTA. Nothing is stopping you from taking your car, gunning down pedestrians, and getting killed/thrown in jail. Come on you wimps! Don't spend all that time pretending when you can go do it!

  10. Don't think so. by jZnat · · Score: 1

    Introducing new bands, songs, and sounds to consumers via videogames seems like a fairly natural way of trying things. Consumers exist to consume "content", that is, consume it passively. Since we're not talking about customers of Harmonix (i.e. the people buying Guitar Hero games), nor are we talking about gamers in general, we can't assume anything will be able to influence consumers that involve active entertainment.

    Never underestimate the apathy of consumers! Your customers, however, are more likely to enjoy learning about new bands they can listen to and perhaps go to concerts of and purchase albums of.
    --
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  11. Well... by darkhitman · · Score: 1

    Let's all settle in for a couple hundred comments telling people to just learn the instruments! Every article I've ever read on Guitar Hero, etc. has been laden with that sort of drivel... Come on, the purpose of this game is to jump right into the experience without stumbling over "Mary Had A Little Lamb".

    --
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  12. MySpace == next MTV by bclark · · Score: 3, Insightful

    In today's Penny Arcade, Tycho shared some similar thoughts about the game being a venue for new talent. http://www.penny-arcade.com/

    I don't think it's very likely that Rock Band will include tools of a high enough quality to create serious music, especially since its a console game. Allowing people to upload their own songs requires tons of regulation (for obscenity, copyright infringement). It seems far too early to tout this game as the Next Big Thing for music. It'll be like Guitar Hero, with more instruments.

    Personally, I think the new MTV already exists in MySpace (and to a lesser extent YouTube). There have already been numerous artists whose popularity on these sites has landed them record deals. Its a better breeding ground for new bands: there is much more infrastructure for rated and discovering related talent to what you like, especially when you factor in that all the legitimate rock stars have MySpace pages for their bands. New music videos are premiered there. Concerts are announced "secretly" for MySpace fans, with tickets only purchasable via the site. And since MTV (and now MTV2) almost never show music videos any more, this is where people go to see them.

    1. Re:MySpace == next MTV by Saige · · Score: 1

      Actually, I read something regarding the whole idea of new bands getting discovered through MySpace. The conclusion was that it was NOT true. Nobody has picked up a record deal just because of their MySpace page - some artist who had signed record deals had their MySpace pages put up before they released anything, but they already had the deal and the backing before the page went up.

      And many major bands don't actually have MySpace pages - there are a considerable number that were started by fans or such. There's a reason that many of them have like four or five all touting themselves as "XXX Bands' OFFICIAL MySpace".

      I'm sure MySpace is having an effect, but I don't think anyone's been discovered or the like because of it.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:MySpace == next MTV by Donniedarkness · · Score: 1

      I think you missed the point of the MTV = Rock Band thing... They're talking about bands being introduced to consumers THROUGH Rock Band's built-in songs, not people actually making their music through the game.

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  13. Obvious applications... by Jaysyn · · Score: 4, Funny

    I can't wait to see someone hack a Real Doll into a USB Groupie.

    --
    There is a war going on for your mind.
  14. Re:They're missing the audience controllers though by spun · · Score: 2, Funny

    Bonus points for yelling "Freebird!" Even more bonus points if the track currently playing is not by Skynyrd.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  15. Why buy all that stuff by Drakin020 · · Score: 0

    Whose to say you need to buy the mic 2 guitars and drum set. What if your like me and just a drummer. I wont want a guitar so spending 40-60 bucks on a controller (drums) isn't a problem for me.

    --
    The greatest revenge in life is massive success.
  16. Not a contender for real music (but is MTV?) by mattpointblank · · Score: 1

    As a musician who plays in bands (and, admittedly, sucks at Guitar Hero despite being able to blaze a few sweet solos on my real axe), this is kinda sad. The amount of money totalled to buy this game, console and peripherals could just be spent on buying cheapo instruments (like most musicians begin with) and forming a real band where the songs you play aren't controlled by a game. It's much more rewarding and has just done so much for me. Imagine forming a console-based band, it's the musical version of cyber sex.

    1. Re:Not a contender for real music (but is MTV?) by SpyPlane · · Score: 1

      "it's the musical version of cyber sex."

      Exactly why this was posted on /. !

      --
      "We need a fourth law of Robotics: Stop Fingering My Wife"
    2. Re:Not a contender for real music (but is MTV?) by Nasarius · · Score: 1

      Yeah, really. So the game and the controller cost $140. $120 will buy you a surprisingly decent Takamine acoustic. Add a cheap tuner, another set of strings, a strap, and picks (if you're into that), and you're maybe at $150.

      --
      LOAD "SIG",8,1
    3. Re:Not a contender for real music (but is MTV?) by Anonymous Coward · · Score: 0

      The only person I've ever seen _not_ like Guitar Hero are people are already play guitar and haven't played the game much. That means that:

      - people who play music video games like GH
      - people who play video games, but not usually music-based games, like GH
      - people who played video games when they were a kid but haven't in 5-10 years like GH
      - people who really never played video games like GH
      - people who don't like video games like GH

      It's not at all about the fun of button-pressing, or thinking that you have real musical talent from playing the game. It's about things like pretending you're a rockstar (or if you are a rockstar, pretending you're a rockstar that the rest of the world has heard of), and about rocking out in your apartment, and rocking with your friends, and just having a good time.

      That's why it's so odd that people who are already trying to be in bands seem to spend so much time ripping on GH. You'd think they'd understand what it's like to have a good time with a group of people.

      Drinking is video games is sports is sex is everything: they're ok by themselves sometimes, and sometimes they're really awesome when you can share them with other people.

    4. Re:Not a contender for real music (but is MTV?) by Jimmy+King · · Score: 1

      Or perhaps I could take that money that would have gone into an instrument I'll mess with for a few months at most before sticking it in the closet and put it into a console which I'll use for years and a fun game. Said fun game I'll probably play at least as long as the instrument plus can invite my video game playing and non-instrument playing friends over to play, which may be more rewarding than sitting alone in my bedroom doing a bad job playing an instrument. After the fun of the game has worn off, the part of the investment that went into the console is still getting use when I pick up other games.

      You play video games, even ones that semi-simulate playing an instrument, for different reasons than you play a real instrument. Some people like to do one thing and some like to do the other. Some rebels out there even like to do both.

    5. Re:Not a contender for real music (but is MTV?) by mattpointblank · · Score: 1

      True, but you could just as easily apply that logic to getting a new game and sucking at it and giving up. The reward here is that you can be "that guy" at parties who gets out an acoustic guitar (everyone has one somewhere) and plays a few classics, rather than being all "just wait till I get my PS3, cables, converter jack, games and controllers and I'll show you guys how to rock!".

      I think your latter point about differing reasons is fair when applied to just Guitar Hero, but the notion of an entire band should really be 'real'.

    6. Re:Not a contender for real music (but is MTV?) by mattpointblank · · Score: 1

      Believe me I totally understand how much fun it is to have fun with a group of people (insert your own pun here). I'm just speaking having played GH as a group and played with a *real* band - I know which one I prefer.

  17. Retardiculous by stratjakt · · Score: 1

    This whole scheme assumes anyone interested in this has what, at least 4 friends who would be interested in coming over to play this with him.

    Pfftt. LOOOOL

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Retardiculous by DistortedZ · · Score: 1

      Which isn't out of the question for some like myself, I happen to be, on campus, in a dorm with 4 people that split rent with me, with people sleeping here every night on top of whomever just lives there, and with controllers you can never have enough, even more so for party games, (DDR, Super Smash on N64, Mario Party(s) anyone of those games and there's a battle over who gets a controller) I think I would spend the 250$ on the drum set and a mic or 2. We just picked up Guitar Hero for 360 yesterday and we're still fighting over who gets to play with only 2 player multi player (I don't see why they couldn't of had 4 person besides the fact that the 360 only has 3 usb ports, yet either way wireless or maybe a hub or even 3 person would be nice). None the less I'm excited to see what might be in store for 'Rock Band', but I am doubtful on exactly how successful this will turn out to be, due to the small market they're aiming for.

    2. Re:Retardiculous by stratjakt · · Score: 1

      FF Crystal Chronicls, Four Swords adventures, multiplayer donkey-bongo.

      Yah, you're an exception. These types of schemes always fail though.

      --
      I don't need no instructions to know how to rock!!!!
  18. That's Not Important by ThePsion5 · · Score: 0

    What's important about this game is that now I'll finally be able to start my career in Country Music! Pa will be so proud.

  19. Real if allowing creation... by SuperKendall · · Score: 2, Interesting

    The thing about Guitar Hero is that you are just matching buttons to elements on a screen. That is what makes it not really very "real"...

    But if you played earlier games from Harmonix like Frequency, they supported modes that really did let you create music. You had fewer options note-wise than with a full keyboard, but many tracks of instruments - you could come up with some really different stuff that way. That's what I expect to see out of Rock Band, and even if it's fewer notes than you could get out of a real guitar if you are choosing among several notes and choosing when they play, along with what instruments play when... that is real.

    I'm sure playing the game will be the same, but people creating remixes which are essentially whole new songs is what excites me.

    Freezepop even had a remix contest where fans did remixes on a Freezepop song "Science Genius Girl" in Frequency and submitted it to the bad for evaluation, the winning track was included on a CD with some of their other music.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  20. Re:They're missing the audience controllers though by justinmikehunt · · Score: 0

    Then for those who feel like splurging, is the $39.99 Zippo controller.

  21. Re:They're missing the audience controllers though by saviorsloth · · Score: 1

    Well now I just feel obliged to link to today's (technically yesterday's now, where I live) Penny Arcade that discusses just such a lighter peripheral for audience members
    http://www.penny-arcade.com/comic/2007/04/04

  22. DrumMania by Anonymous Coward · · Score: 0

    It's not wishful thinking since it's already available.

    Yamaha DTX are popular input devices for the DrumMania games by Konami.

  23. Why Guitar Hero is fun, from a former musician by jchenx · · Score: 3, Insightful

    1. I don't see why anyone who knows how to play these instruments would want to play fake instruments. That was my main point.
    2. I can only understand playing fake instrument games if you are the type who wouldn't want to learn the real thing. Inferred from #1.
    3. I explicitly pointed out the difference between other games and instrument games.

    That was my original post in a nutshell.

    If you're going to sit indoors moving your hands on a fake guitar, why not do the real thing? To play paintball or do kung fu you need physical stamina, you need to get off your fat ass, and you need to find people (aka friends) to partake in the activity with you. You need absolutely none of that to learn an instrument.
    The big thing you're missing is the time involved in having fun with these activities.

    As someone who knows how to play various instruments (having been in band/orchestra for many years), I will say that playing an instrument when you're good at it, can be a lot of fun. However, there's also the years upon years of experience of practice that it takes. And even then, it's obvious that most folks just won't ever have the talent that rock stars have.

    On the other hand, with much less practice, I can play a video game that simulates the skill involved in playing a musical instrument. It's immersive (crowds cheering for me) and I'm playing actual songs that I like (versus "Row row row your boat" for the first few weeks while learning a real instrument). Furthermore, since it's easy for me to pick up and learn, it's probably easy for my friends as well. So, in short time, my buddy and I can get in some awesome, and fun, guitar duos.

    Of course Guitar Hero II should not be an actual replacement for learning guitar, but it was never meant to be. Just because it's impractical in that sense, though, doesn't mean it's a stupid idea of a game.

    On a personal note, I have noticed that a lot of my fellow former-musician friends also have taken a liking to Guitar Hero. Your comments seem to imply that we'd be the first to realize that a game like Guitar Hero is a waste of time. It's actually the opposite. Since we've all understand how much time and energy it took to master our respective instruments (for myself, it was the violin and the trumpet), we know that it can take months, if not years, to get good enough at the guitar to even come close to playing some of the well-known rock songs. The decision ultimately becomes quite simple. I'll take rocking with Van Halen in only a few hours, thank-you-very-much.
    --
    -- jchenx
  24. Guitar Hero, DDR were all very popular by jchenx · · Score: 1

    It looks great on paper, really great, but I don't think people are going to spend 2-300 dollars on a video game. Games with one unique peripheral have trouble catching on.
    Uhh, what!? Guitar Hero has "one unique peripheral" and it has not had any trouble catching on at all. In fact, it remains one of the most successful games of 2006/2007, despite it's high price tag. Then there's also the whole Dance Dance Revolution series, where the game comes with one dance pad for extra cost. That franchise is popular enough to spawn a ton of sequels, across basically every platform.

    Granted, those games don't cost the $200-300 that people are estimating that the entire Rock Band set will cost, but I think that's pretty weird thinking in the first place. I have a bunch of friends who are excited about the game. We'll probably end up buying just the one edition of the game with the instrument that we want to focus on. It also helps that the game will be compatible with existing guitar controllers, so that actually reduces the cost quite a bit if you already have them.
    --
    -- jchenx
  25. Yes, but not everyone is as talented as you are by jchenx · · Score: 1

    As a musician who plays in bands (and, admittedly, sucks at Guitar Hero despite being able to blaze a few sweet solos on my real axe), this is kinda sad. The amount of money totalled to buy this game, console and peripherals could just be spent on buying cheapo instruments (like most musicians begin with) and forming a real band where the songs you play aren't controlled by a game. It's much more rewarding and has just done so much for me. Imagine forming a console-based band, it's the musical version of cyber sex.
    Even as a former musician in high school, I agree that it's a heckuva lot more fun to play in a real band, in front of a live audience. That said, not everyone is as talented as you are, nor do they have the time or patience to learn an instrument well enough to get to that point.

    So yeah, if you're already good enough to be in a band, more power to you. Then Guitar Hero is just a cheap imitation. But for the rest of us, who don't have the time to learn guitar (especially enough to play these rock songs), I'll take the cheap imitation gladly, thankyouverymuch ...
    --
    -- jchenx
  26. Expensive... until you compare it... by nick_davison · · Score: 1

    'Rock Band Wireless Guitar Controller' will retail at $79.99 (40 quid approx)

    Cheap wireless guitar system: $99 plus the cost of the guitar below.

    'Rock Band Guitar Controller' at $59.99 (30 quid approx)

    Cheap real guitar: $99
    Decent: Several hundred

    'Rock Band Drum Set' $79.99

    Cheap real drum kit: $200
    Decent: Half a grand plus.

    'Rock Band Microphone' at $39.99 (20 quid approx)."

    Cheap mic: $20

    With the exception of the mic, every piece is cheaper than the traditional version.

    Total, to put a complete band together, for a pair of wired guitars, a drum set and mic, it's $240. That buys one starter guitar/amp set. To put those same real instruments together would set you back a thousand dollars plus by the time you added amps.

    Granted, it's comparing apples to oranges:

    You can't be as creative with the game as you can with real instruments - but then most people will never sound as good on a real instrument as they will in game and certainly won't get the instant reward.

    The game looks likely to require microtransactions to add new songs - but then again, tab books are $19.99 each in many cases).

    The game will likely never get you a record deal - but then how many people play instruments vs. actually get deals?

    Real instruments don't let you play with people across the country and across the world - though some hardware/software solutions somewhat let you do that.

    Neither is necessarily better or worse, different rewards for different value sets. If it's just about having fun, chasing the fantasy of being in a band even though you know it's just a fantasy, the controllers are a hell of a lot cheaper than any other option (besides air guitar).

    If it still seems expensive, try getting in to hardcore flight simulations: $149 for basic pedals, $149 for a yoke, $199 for a throttle quadrant, $179 for head tracking.

    1. Re:Expensive... until you compare it... by ChrisLTD · · Score: 1

      If it still seems expensive, try getting in to hardcore flight simulations: $149 for basic pedals, $149 for a yoke, $199 for a throttle quadrant, $179 for head tracking.

      Yeah but that's infinitely cheaper than getting real flight lessons and buying an airplane and paying for fuel, storage and upkeep.
  27. Fake instruments? by Anonymous Coward · · Score: 0

    Just buy real instruments! Learn some real guitar, that's what impresses the ladies, not dicking around with a piece of multi-colored plastic that produced predefined crappy sounds.
    might as well play with a preschool popper.

  28. That's a wii bit expensive by Floritard · · Score: 1

    My wiimote and nanchuck can be a guitar, a set of drums, a banjo, a violin, hell some tamboreens, a cymbal, a screaming baby or just about any other batshit crazy instrument you could think up. Why bother designing a crap load of overpriced yet cheap instrument peripherals when they can just plop the game down on a Wii with a few inexpensive plastic apparatuses into which I plug my own already purchased wiimote/nanchuck and call it good for a fraction of the price.

  29. Who needs this game? by Anonymous Coward · · Score: 0

    With the days new systems and games, is Rock band really needed? First of all its going to be WAY too expensive with the controllers all between 50 and 100 dollars, what parent is going to buy that for their kid in the first place/ The market is widely composed of parents buying things for their kids, and no parent is going to buy them the complete set. Sure the idea of having friends buy the other controllers works, but i know my friends who don't have the system won't be willing to handout $70 for a controller that they will use only when the system is available to them, and even then, they probably won't use it too much. Trying to roll with the craze of guitar hero and GH2, systems that are already expensive enough will make their customers buy more and more expensive accessories to keep themselves happy. This idea will plummet and show the video game industry that it is moving too fast for its own good.