A Look At Free Quake3 Engine Based Games
Thilo2 writes "As most of you probably know, id software released the Quake3 engine in summer 2005 under the terms of the GPL, nearly two years ago. Ever wonder what came out of it? Even though the engine is eight years old, just recently two independent projects have released fully featured multiplayers games, weighing in with downloads of about 550 megabytes each. Urban Terror and World of Padman, formerly modifications that required you to have the original Quake III Arena game, can now be played independently as stand-alone versions. Urban Terror combines realistic environments and weaponry with movement similar to Quake3. World of Padman on the other hand is a colorful shooter in comic style giving you fun weapons like water balloons and water pistols to shoot with. Last but not least there is Tremulous, a first person shooter with added real time strategy elements which has been out for quite some time now. Interesting to note, its game data is licensed under a CC license. All three games use an improved Quake3 engine from ioquake3, which has cleaned up the Quake3 source code since its release and made many improvements like OpenAL, Vorbis and SDL support, and thus are available for Windows, Linux and MacOSX. If you are willing to compile the engine yourself you can get support for even more platforms like Solaris or *BSD."
I've always admired id for releasing their engines after the game has lived its life. I feel that they're giving back to the community (at least in some small way). The Q3 engine was the bomb back in the day. Now if some of the competition would follow suit. :)
http://freegamer.blogspot.com/2007/04/quake3-total -conversions.html
Come on, dude. Give credit to the source of your post.
Nexuiz and Warsow are both superior graphically to about anything listed on there, and both include advanced engine features such as dynamic lighting. Nexuiz is based on a (heavily modified) Quake 1 engine, with QuakeC support still intact for ease of modding, and Warsow is based on similar modifications for Quake 2.
nexuiz.com
warsow.net
Not sure if it's still out there or not, but I played one at a LAN party awhile back called Western Quake. Fully functional AI bots helped fill in and the weapons were pretty good.
Urban Terror has been around for ages. Wasn't it originally a half-life mod? I remember playing it maybe 4 or 5 years ago, or even longer, back when it first came out. It was quite a cool game back then, I remember playing quite a few lan games at work.
Maybe I'll give it a spin now, but the screenshots I saw on the website look quite antiquated (graphics wise).
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iD software is my favourite game company!
I love how they release the source code of their old games.
Wolvenstein, Doom, Quake, Quake II, Quake 3, etc.
I wonder if they eventually will release Doom 3 source code and Quake 4 source code.
Seconded for fucking truth. Nexuiz is the most fun I have had with an open source game in the history of ever. I had a LAN last October wherein we played Nexuiz for most of the night (amidst filesharing, Xbox games, and food and conversation) and it was an absolute blast. The couple of LANs before that, while great in their own right, weren't as cohesive when it came to everyone getting into one game.
I experimented with Cube, but found that it wasn't as seamless for LAN play as Nexuiz, and some of the levels (at least in SP and where bots are concerned) were sadistically difficult. As I described it in a forum post, "Here are 50 monsters. They want to kill you. Here are 5 bullets. You shoot things with them. Here's a rubber ducky. You can maybe try to use it as armor somehow if you're really creative. Have a nice day. Bye."
The great thing about Nexuiz is that it combines:
One of the problems we had in some of my LANs was that some people's computers, primarily the girls' laptops*, were underpowered for games like CoD, MOHAA, and the like. UT '99 ran fine, but you can only play an 8-year-old game for so long (stop throwing things at me, Starcraft fans, I know it's still awesome and I'm talking FPSes here. ...Stop throwing things at me, Deus Ex fans. ...Fine, you win) before you hunger for something new. Yet, when we played Nex, we had (among others):
With the exception of my test box, which lagged pretty severely, Nex ran without a hitch on everyone's system. One person had mouse troubles, but she had the same problem with UT at a previous LAN, and was using a wireless mouse, so I'm chalking that one up to hardware.
On top of that, it's cross-platform Win/Mac/Lin, so nobody's excluded. First person to say "I run BeOS you insensitive clod!" gets slapped with a large trout.
Aaaaanyway, give Nexuiz a shot. It's great. And the blood effects are, put simply, a little frightening for an OSS project where people presumably work on what they like.
* - Yes, I have girls at my LAN parties. Stop looking at me like that. You're creeping me out.
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"I feel that they're giving back to the community (at least in some small way)."
:)"
You mean the games weren't enough?
"Now if some of the competition would follow suit.
Yes, OSS should release the source to their engines.
"I guess my point is while they do some updating, they don't really go far enough to create something that feels right and good."
Shame the "information wants to be free" crowd can't download some "imagination".
http://www.q3f.com/
I spent HOURS and HOURS playing this game. It beats the TFC version hands down.
I wish people would get back into it.
FTEQuake (http://www.fteqw.com/) supports Quake 1, 2 and 3 maps, and can connect to servers of all the different flavors of quake.
It's fun playing Quake 1 with shaders and advanced lighting. =)
Of course, I have to recommend CustomTF. =) (www.customtf.com)
Why wasn't OpenArena mentioned? It's a Quake 3 style game, basically the same thing as the original, but with all new models, textures, sounds, everything replaced and released under the GNU GPL to make it possible to distribute a completely Free deathmatch arena game.
I know of Ogre, which is very, very pretty;
:)
http://www.ogre3d.org/
And Crystal Space, which is very pretty, and also includes a game engine;
http://www.crystalspace3d.org/
If someone however knows of an OSS physics engine for games which does a bit of aerodynamics, please let me know.
All rites reversed 2010
He was playing it when I went to bed.
He was still playing when I left for work this morning.
If thats not a positive review I dunno what is.
OSGGFG - Open Source Gamers Guide to Free Games
I'm sure nobody will ever read this post, but anyway ... I used to be a HUGE fan of Day of Defeat (ever since b1.1 or so), but do not like Steam (to put it mildly).
... but they just don't catch my interest like DoD did.
... and one could really not go anywhere alone. One needed to move in teams, giving each other cover, and one could only pick one type of weapon (plus what one came across in the mud).
:/
These Quake-ish, Counterstrike-ish, and NaturalSelection-ish games are very well made, and the greatest respect and gratitude go out to the creators
Does anyone know if there exists a multi-platform (and possibly even free) "team shooter" (for want of proper term), like Day of Defeat? I mean, not necessarily WWII-themed, but as physically realistic, unforgiving and team-dependent as DoD was (and hopefully still is).
DoD captivated me exactly because one could NOT jump around for an hour, one could NOT pack 300kg worth of weapons, one could NOT take 50+ hits and patch it with a band-aid
Also, I'm now using FreeBSD, so that admittedly lessens my options somewhat.
"Good news, everyone!"
I used to play it in class a while back becuase it ran really nice. They have a standalone pack and used to have a community, I don't know how popular it is these days, it looks like they stopped working on it a few years ago.. Linky: http://dday.planetquake.gamespy.com/site/
I ran across this looking for something completely unrelated, apparently DDay still has a community and lots of updates: http://ddc.planetquake.gamespy.com/site/ http://mods.moddb.com/8832/dday-normandy-/ So the last link I gave was the wrong one, sorry!
I have also like id for releasing their source code. It really helps students with learning about game programming and design, and also provides a stable starting point for new open source games. I'm on the Dev team for another Q# based game - Trepidation It's coming along slow but looks promising. check out the public dev build on our site www.planettrepidation.com