M-Rated Game Sales to Kids Down, Shows FTC Report
Kotaku examines a report drawn up the the Federal Trade Commission on 'inappropriate content' sales to children. The study (pdf) examined sales of M-Rated games, R-rated movie tickets, and explicit music to underage persons in the most extensive look at the topic since 2000. While it appears the games industry still has a way to go, the study shows that it's much harder than it was four years ago for a young person to buy an M-Rated game. "Video games showed the greatest improvement, dropping from 69 percent being able to make the purchase in 2003 to 42 percent in 2006. That's just three percent more than the number of underage children able to get into R-rated movies."
...how much Gamestop's new policy of "we will fire the employee and the manager if an M-rated game is sold to a minor" has affected this...
Living With a Nerd
Now that we have the two topics within 3% of each other we can be safe in the knowledge that children are able to get a suitable amount of violent video games to satiate their blood thirsty attitude encouraged in violent movies. That's how it works isnt it?
The study shows that as underage customers are less likely to purchase M rated games, they are more likely to visit the titty bar. I'm *sure* I read that in there somewhere.
and if you watch the titty bars, will they go to gay bars instead?
Personally, I don't think the fact that the sales of M-rated games to minors dropping. Why? Well, many times it goes like this:
Child: Mom, I want Grand Theft Auto: San Andreas
Mom: Oh, what do you do in that game?
Child: You drive cars.
Mom: Oh, OK then.
Clerk: Ma'm, you realize this is an Mature Game, intended for ages 18 and up?
Mom: Yeah, sure, whatever.
*Kid plays game full of violence*
Forget the fact that it's on the back of the box (inappropriate content warnings), parents will blithely ignore them. All of the sales restrictions to minors don't prevent bad parents from buying them.
GTA3 came out for PS2 in 2002, for XBox in 2003.
San Andreas hit PS2 in 2004..
So is the lack of a GTA game perhaps responsible for this?
Most "M" games suck. My kids never bugged me to play "50 cents bulletproof".
I don't need no instructions to know how to rock!!!!
Since they have been thinking of children so much, I would recommend a -1% target, so there are absolutely no kids allowed to get their hands on a M-Rated game, additionally 1% of eligible gamers will also be turned away because they couldn't produce a ID, this includes senior citizens too.
Virtual Betting on Facebook for non-geeks.
Parent's pay for them anyway. Most aren't going to care about the violence or content as long as it babysits enough to keep the kid out of their hair. The other half who don't buy them for their children, just complain about it while letting lighter games occupy their children..
"Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
It's just one organization's opinion. One of favorite games, as of late has been "Ghost Recon 1"-- a wargame that at least pretends to be realistic. I'm not sure why it's rated 'M', but it is. It's really little different than watching military footage on TV.
I believe since its sci-fi related set on an alien world it is easier to differentiate than with a real world scenario (gta/postal being examples against)
I have let my son play unreal type games for a long time but have no qualms about steering him from playing GTA.
liqbase
Purchases are down, but that does not mean there are less kids out playing M-rated games. When I go to futureshop, and they refuse to sell me the game, I download it. Do I feel guilty for stealing* it? No, because they wouldn't sell it to me.
* Yes, I know it isn't actually stealing, it's infringing copyright, but that's not the topic today.
Sure, the sales to minors has gone down, but I'll wager the sales to parents of those minors has gone up almost as much.
Trolling is a art,
Sales of fake IDs up!
Engineering is the art of compromise.
'80s kids wanted their M-TV!
,Pirate bay reports.
Once I was a four stone apology. Now I am two separate gorillas.
Efforts to teach parents responsibility taking hold. More parents are actually putting some thought into child-rearing instead of simply buying their kids whatever they want.
TEEN Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
MATURE Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. (http://www.esrb.org/ratings/ratings_guide.jsp)
The dividing line is basically the sexual content since there are some games (Neverwinter Nights 2 for example) which allow you to turn down the violence. It seems to me that it takes quite a bit to make a game Rated M and you cut off a decent slice of the gaming crowd (Not really but potentially from a advertisers perspective [IANAA]) so why not just make the game fit into the T rating those games aren't so bad after all.
Some days I just get bored and Troll post all the memes I can think of...
This is sales *to* kids. If an adult buys it and gives it to their child that is perfectly fine and not the topic of the study.
So, how much is that link gonna net you in referal payments?
But that observation aside, I expect that the correlation between game violence and realworld violence is pretty weak. My kids (11 and 15) play shoot-em-ups and don't go around beating people up.
I once shot a real person in the real world in a civilian situation and would do so again in the right situations, yet I find games, and shoot-em-ups in particular, very boring. Shooting a real person is a very different act to blowing away pixels for points.
Engineering is the art of compromise.
No more than the MPAA ratings and theaters not choosing to allow minors in to R rated movies without an adult. As long as it isn't government enforced ratings, it's okay.
They laugh at such restrictions.
Anime tentacle snake monsters unite!
-- Tigger warning: This post may contain tiggers! --
Surprised no one has mentioned this yet...
Hasn't there been general grumbling about PC games being in a sales slump and that said sales slump is generally due to World of Warcraft?
Wouldn't it also stand to reason that fewer M rated games are being sold to kids as a result of aforementioned sales slump as the kids are all busy playing World of Warcraft? If they're all busy testing the profanity filter in The Barrens and Duskwood and generally annoying the other players wouldn't they be less likely to be seeking out other entertainment?
Myself (not a kid by a long shot) I have not bought many new PC games (meaning brand new) since I've been playing WoW. I've bought The Movies to fiddle around with (the only new new game), and I picked up Morrowind III: TES and Planescape: Torment a few months back since lots of people I know have raved about them. That's about it for my PC game purchases since I've been playing WoW.
I'm looking forward to seeing more about Spore and if by some bizarre twist of fate DNF should go gold I might buy that since the apocalyse will doubtless be upon us. Other than those two there just hasn't really been much coming out for PC that has made me go "OMG! I gotta have that game!"
It's not moral/ethical issue, it's a technical use-of-language one. I personally think that pirating a game is ethically equivalent to breaking a speed limit, yet I don't call it "speeding a game". We already have a snappy 1-word term for infringing a copyright. That word is "pirating", and it's been widely accepted to have that meaning for well over a century. It's the same length as "stealing" so it's not hurting you to type it out. Use it!
ESRB and sales restrictions are unconstitutional.
Wow, what country do you live in? Here in the U.S., there's no problem...
You are in a maze of twisty little passages, all alike.
I don't think any gamer who plays modern FPS can honestly say that it didn't desensitize him (or her, of couse) to a certain degree. It became really obvious when I went to see "children of men" with some of the people I work with. The non-gamers could hardly stand the violence, and some had to look away during some scenes, while the gamers thought it was cool, and even somewhat funny.
When I was in the army, gun training was on targets shaped like humans. They do that to get you used to shooting at humans. Do you really think that shooting at human-shaped figures in games does not influence you at all?
Do violent games turn you into a murderer? Of course not. Do they have a negative influence on you? It's not impossible - personally, I would guess that they do.
Of course, being adults, we should be perfectly free to fuck with our own minds. But if I had a child, I would not let him or her play realistic, violent games like GTA.
If it were just that sales of M-rated games were down, you'd have a point. But they actually sent teenaged "secret shoppers" into the stores, and measured how often they were turned down when they tried to buy an M-rated game (or get into an R-rated movie, etc). And really, you can figure that out by the wording in the summary, so you've got no excuse.
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Look at dates. This is the first major survey done since 2000. The ESRB ratings system was created in 1995, and the system went through a lot of changes up until 2001. Not to mention the competing RSAC standard was still around until 1999, which served to dilute awareness about the competing system. The last time they looked at the data, the ESRB system was only five years old, and was still undergoing heavy changes, with descriptors and rating levels being added and removed. It isn't surprising that enforcement was low. Now we're looking at a market where the rating system is unified and has been unchanged for 6 years. Of course the enforcement rate is going to be better!
I don't understand why they say the ESRB system "still has a ways to go"; at retail 42% of underage mystery shoppers were able to buy an M rated game, while 4/10 were able to see an R rated movie in theaters. That's the same rate or enforcement from our 12 year old game rating system as we see in our 50 year old movie rating system; I don't think we're going to get much better than that. On the other hand, 7/10 mystery shoppers were able to buy an R rated DVD from a retail outlet, which indicates that at retail the enforcement rate for movies is actually much worse than the enforcement rate for games. Why the double standard?
From their summery site:
The video game industry generally provides clear and prominent disclosure of rating information in advertising; however, the ESRB has not adopted the Commission's previous recommendation that content descriptors for games be placed on the front of game packaging.
I have to ask, why? They already have the darned rating on the front, the descriptor on the back, and in their investigation parents admit to using them & being more informed, so what is the problem? And there are always going to be lazy parents who buy little Timmy any darned thing he cries for, and make such purchases without researching them before hand online or even listening to some store employee's advice.
Reminds me of how a while back they have wanted something like the game rating taking up some absurd amount of the box's cover... While movies got away with having such ratings in small print, and not even having any content descriptors.
I think the ESRB is doing a great job and could improve on contend descriptors(maybe more in depth lists available online & in store), and it is a lot more then what the movie industry does and gets away with...
When I was 12 my mother bought me Mortal Kombat II. I did not realize this then, but now I see it as yet another incident in a pattern of bad parenting behavior.
To be fair not everyone who sounds like that on Halo 2 are kids... a lot of them are just virgins.