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Ten Years of FFXIII?

IGN is reporting that the next game in the Final Fantasy series will probably be around for quite a while. If Square/Enix has anything to say about it, we'll be playing the FFXIII family of games for the next ten years. "Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. 'Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories.' He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings." Chris Kohler took the time to point out that, in the same interview, the Square folks stated they're still not entirely convinced about this whole Virtual Console thing. "We feel that the Japanese game market still requires [physical] media. Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."

146 comments

  1. Which kind of games? by EggyToast · · Score: 2, Insightful

    So, is this going to be like a "lots of games in Ivalice" kind of thing that they're doing with FF12 and the newer FFTactics games, or a bunch of spinoffs a la FF7 (of dubious quality)?

    I've always been a fan of the game worlds that SquareEnix has been able to craft, even if there are some standards and similarities between all of them. Being able to explore more of the "extra stuff" would hopefully lead to a more developed backstory, making it even more entertaining to play through games multiple times (as long as they actually stay consistent, of course). I just really don't have any interest, though, in playing 10 years worth of melodramatic end-of-world tales... in the same world. Get kind of monotonous, ya know?

    1. Re:Which kind of games? by Saint_Waldo · · Score: 1

      and the newer FFTactics games

      What newer FFTactics games? Links please!

    2. Re:Which kind of games? by EggyToast · · Score: 1

      There's one coming out for the PSP (a "remake" of the original, although pretty redone from the videos (search youtube)), and I would honestly be surprised if there isn't one for the DS at some point. FFT:A did brisk sales and Crystal Chronicles DS is coming out this year.

      Unfortunately, that doesn't change what's out *now*, which is just the 2 games.

    3. Re:Which kind of games? by Xymor · · Score: 2, Informative
    4. Re:Which kind of games? by steveo777 · · Score: 1
      So is FFTA2 going to be as annoying as the first? I enjoyed FFTA, but ended up putting it down for a while, only to finish it because... well, I bought it and I needed to finish it. I just hated that it took so damn long for the computer to take it's turns. It was so annoyingly slow that I just ended up getting frustrated with it over and over again.

      I'll have to check out the link when I'm not blocked at work.

      --
      This sig isn't original enough, it's time to come up with something witty...
  2. Square is in for a rude surprise. by DragonPup · · Score: 2, Insightful

    "There is no FF7 but FF7"

    That is, I don't think any of the Final Fantasy games to come will have the staying power that 7 has had. Making a business strategy around a franchise of a sequel that is still a long ways off doesn't seem to be too bright.

    --
    "Useless organic meatbag" -HK-47
    1. Re:Square is in for a rude surprise. by metamatic · · Score: 2, Interesting

      I'll probably be crucified for saying so, but I didn't like Final Fantasy VII. I much preferred X. I found VII so irritating that I stopped playing it part way through.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:Square is in for a rude surprise. by Glowing+Fish · · Score: 0, Flamebait

      Like your signature says, you should be modded -1 Wrong for denigrating the greatness that was FFVII.

      --
      Hopefully I didn't put any [] around my words.
    3. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 1, Informative

      Remember how Square-Enix announced that FFX was going to be the last single-player Final Fantasy and that all other Final Fantasies after that were going to be multi-player online games?

      How many people here can even name the Final Fantasy MMORPG correctly, let alone ever played it for more than a few months? (Of course, that could always have something to do with the WoW beta starting a few months after it was released in the US, along with Square-Enix following Sony's "fuck Europe" technique, causing it to be released in Europe just a few months before WoW was.)

      In short, they've completely given up on the Final Fantasy MMORPG strategy. The existing one is still around, but very few people still play it, and they've continued to make single player games.

      My point is this: Square-Enix has made these grand Final Fantasy statements before. When they realized it was failing, they changed course. So I expect you're right, that the plan will be a massive failure, but that they'll simply adapt, and we'll see FFXIV some 5-6 years after FFXIII is released.

    4. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 0

      At least some people get it.

      If anything, 4 and 6 should have had sequels.. not that "movie" they called ff7.

      (note: Yes, I like cut scenes. Good ones. That aren't longer than my gameplay.)

    5. Re:Square is in for a rude surprise. by Tofystedeth · · Score: 1

      I liked VII, but not enough to beat it. Got to the second disc a couple times and said screw it. I've seen it played almost all the way through and have no desire to play it again. X and XII were good, and in my opinion, VI was the best of the lot.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    6. Re:Square is in for a rude surprise. by Mattintosh · · Score: 1

      I agree on everything except the part about X and XII. I haven't played those. VIII was better than most people give it credit for, though, so I'll use that as a stand-in comment.

    7. Re:Square is in for a rude surprise. by Mattintosh · · Score: 3, Insightful

      FF7 was only "great" to those that didn't play FF3(6). Even the nerfed American version of FF3 was better than FF7 in terms of everything other than the ability to play FMV.

    8. Re:Square is in for a rude surprise. by Fallingcow · · Score: 1

      I'm with ya.

      X is my favorite. VII failed to entertain or interest me in any way after the first 30 minutes or so, so I quit. BORING.

      XIII's text was, for some reason, nearly unreadable to me, and gave me a headache. WTF?

      Thought XII sucked. They fixed the problems (boring-ass random encounters, primarily) with the previous games, but somehow managed to create whole new ones that may actually be worse, and decided that it'd be a great idea to halve the amount of story and character development sprinkled in between the gameplay segments (which were, as with EVERY FF that I've played, mediocre at best, and very much secondary to the story)

      Yup. X. That's the only one that I've really liked.

    9. Re:Square is in for a rude surprise. by Fallingcow · · Score: 1

      D'oh! VIII's text was unreadable, not XIII. Heh.

    10. Re:Square is in for a rude surprise. by dsanfte · · Score: 1

      FMV, which you seem to dismiss, was a big part of FFVII's ability to evoke emotion in a way that no previous FF ever had. A lot of fans have an emotional attachment to the world created by VII, myself included. FMV made the experience more 'real' (Aeris' death?)

      It was a lot harder to develop an attachment for the previous games, when all we had were sprites. This emotional aspect is what separates FFVII from FFVI.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    11. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 2, Insightful

      This emotional aspect is what separates FFVII from FFVI.

      I agree - the characters in FFVI had so much more emotion and backstory and character than in FFVII, that I can still remember all the characters from FFVI but can't really remember any beyond the Big Three (Aeris, Cloud, and Sephiroth) from FFVII. And the only reason anyone remembers the Big Three is because the Sephiweenies never stop talking about them.

      What was Cloud's character? He was a characterless ass. Sephiroth never made any sense (first he was good, then he turned bad because?). And Aeris was essentially the weak little girl, up until - actually, wait. She died, because she was the weak little girl.

      Contrast with FFVI. Terra starts off playing weak little girl roll, which slowly evolves into very powerful half-Esper. Locke has a troubled past that makes him want to protect the other women in his life. Edgar rules a kingdom, despite wishing to live free of his duties. Sabin, Edgar's brother, has the freedom Edgar desires, and mainly desires to grow stronger while fighting the Empire.

      I'd go on (and did, originally) but it just goes on and on with the rest of the FFVI cast of characters, like Celes, Shadow, Cyan, Gau, Mog, Setzer, Strago, Relm, Umaro, and Gogo. Not to mention the non-playable characters like Kefka, General Leo, Emperor Gestahl, Cid, and others.

      So, yeah, FFVI was much better due to the emotions that the characters invoked compared with FFVII. I guess it goes to show how a good story beats FMV.

    12. Re:Square is in for a rude surprise. by 0racle · · Score: 1

      FFVII wasn't the best in the series, it was just the first one that so many played. It's staying power as an 'icon' is sentimental.

      They've had some successes with sequels recently, all this is is SE stating that they intend to make some real sequels from the start.

      --
      "I use a Mac because I'm just better than you are."
    13. Re:Square is in for a rude surprise. by JFMulder · · Score: 4, Insightful

      It was a lot harder to develop an attachment for the previous games, when all we had were sprites.

      Yeah, because, you know, it's was harder to development attachment to characters in books before we made movie version of them, because all we had were words.</sarcasm>

    14. Re:Square is in for a rude surprise. by Carnildo · · Score: 1

      VIII was a decent game. The only problems with it were (1) it wasn't a Final Fantasy game, and (2) the graphics don't survive up-rezzing in an emulator the way that the graphics of VII or IX do.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    15. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 0

      God I missed you

    16. Re:Square is in for a rude surprise. by DrEldarion · · Score: 1

      No, and it's ridiculous to say things in an absolute like that. I've been playing RPGs since FF1 and DQ1, and 7 (followed closely by 12 and Tactics) is my favorite, with 6 being one of my least-liked.

    17. Re:Square is in for a rude surprise. by king-manic · · Score: 1

      6 is still legendary but a lot more gamers were exposed to 7. 6 felt more together being the last of a game generation. 7 seemed pretty slapshot because of the various styles of FMV and new 3d elements. I personally would have prefered RPGS to hit it big with 6 and see sequels to 6 instead. but you get what you get.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    18. Re:Square is in for a rude surprise. by king-manic · · Score: 1

      I thought X was the most EMO piece of frustrating tripe that exsisted. Story was based around the relationship of a whiny little shit and a odd asian stoic stereo type (see Rei:Neongenesis). FFVIII was not so good. IX was fun but not great, VII was good but a bit slapshot and VI will always be my favorite.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    19. Re:Square is in for a rude surprise. by EggyToast · · Score: 3, Insightful

      I honestly feel that the reason that 6 isn't addressed anymore is due to how the game isn't a set of characters and their melodramatic relationships, but rather more of a "group of adventurers from around the globe who group together to defeat evil." The WoR portion is largely what the "aftermath" of most games are, and there are signs of the world recovering. Kefka is largely absent other than the occasional show of power and prevention of any real order developing. When he is defeated, there are no questionable towns, no weird alliances or government programs that could, potentially, continue. The Esper thing is resolved and the world can essentially get back to normal.

      Even worse for spin-offs, there's little to really address before the story occurs, and many people in the story have no story-based history. Celes has a minor amount of history in the main story, but everyone else is sort of convinced of the problem and realizes that action needs to be taken.

      Compare that to 7, where a band of individuals is fighting a government power. The real enemy, though, is a crazy guy with a mom-complex. When he's defeated, the government programs and all of the technology associated with it don't just disappear. Likewise, there's a huge history of the conspiracies built up in the game. A lot of it is terribly cliche, but it's ripe for expansion in spin-off games.

      To me, though, that's also why I really like 6 a lot more. It felt like a full game, and you play the story from beginning to end. You start basically right where the real action begins and where the empire starts to make its moves, and it ends after a hell of a lot happens -- after the climax, after the denoument, at the real "end." FF4 is similar, although it peppers the world with more "mysterious old things from an advanced civilization" which are really just holdover themes from FF1-3. 7 felt like a snapshot, like the story was picked up in the middle and here are the characters. They're introduced and typecast as soon as you meet them, and nothing really changes. There are some twists in the story but the events don't really change the world. In fact, the prevention of any major change is pretty much the underlying element. Compared to 6, where you ride huge changes all the way through (from the discovery of magic, to the use of magic, to the destruction of the world and how it changes past locations, up to people coming to grips with the change and growing past it).

      Sadly, it means that it's not a good market for sequels, but I think that's simply testament to how good of a story it was.

    20. Re:Square is in for a rude surprise. by joystickgenie · · Score: 1, Informative

      I think you should go back and play it again.

      "What was Cloud's character? He was a characterless ass"

      Cloud was a child who wanted to aspire to greatness and become one of the world's elite warriors (solider) attempting to be like his hero Sephiroth. He made a promise to his closest friend (Tifa) that he would not return until he achieved this goal and was someone the village could be proud of. After leaving his home and everyone he cared about behind, he failed in becoming a solider. Cloud felt shamed by this to such an extent that he refused to be seen by anyone that knew him before he left to try.

      Cloud then got work as a generic shinra bodyguard guarding the man that he idolized and another solider who achieved in everything that he failed, Zack. During the course of the missions they were assigned to Zack and cloud became friends. On a later mission with the two soldiers he arrived back at his home town. Sephiroth went berserk for an undisclosed reason during this mission killing the other bodyguards, many of the people in the town, and seriously inuring both Zack and Tifa. Enraged by seeing this cloud attacked Sepheroth with Zack's sword even though he was no match for him.

      After this confrontation with his former hero both cloud and Zack were nearing death and were then captured and experimented on by a shinra doctor. They remained in captivity being experimented on for years being injected with the cells and dna of jenova. These experiments left clouds already unstable mind a wreck. Cloud could no longer distinguish between his true past and the goals that he aspired to. Eventually Cloud and Zack were considered failures by the doctor and were to be disposed of. Cloud and Zack were able to escape from the mansion that they were experimented on but were not able to evade their pursuers. Eventually they were found and Zack was killed and cloud was left for dead as an unstable wreck who couldn't even remember his own name.

      After wandering for a little while Tifa, Clouds old friend, found Cloud huddled over in midgar Tifa then picked cloud up and convinced him that his name was cloud and that he was a member of solider not knowing at that point that this is actually the boy that she used to know. At this point Cloud took some of his foggy memories and put them together creating a persona that he was a member of solider and did succeed in his childhood dream taking Zack's identity as his own.

      And that brings us to the beginning of the game.

      There are plot backgrounds and story ties with the other main characters in the game just as deep. There were reasons for everyone's actions and no character was the way you describe them.

      You can say that you don't like the game and that's fine, but FFVII was far from shallow. Really if you think FFVII is as shallow as you described you really either didn't pay attention when playing (if you even played all the way through) or just are stuck on the elitist early gen RPGs and the only good RPGs mentality

    21. Re:Square is in for a rude surprise. by joystickgenie · · Score: 1

      Actually I think that is where a lot of the elitist early gen RPGs and the only good RPGs mentality. In the early gen RPGs you have to make up a lot of the imagery yourself like reading a book where it is only really limited by your imagination, with current or recent gen the imagery is giving right to you and what you see is what you get.

    22. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 0

      You could write as long a story as that for Shadow's backstory in FFVI, and he was hardly a major character.

      FFVII's problem was that there was no character growth. Cloud's backstory was an optional cutscene (much like Shadow's - except Shadow, as previously mentioned, wasn't the main character). At the start of the game, Cloud was an emotionally damaged wreck. At the end of the game, Cloud was an emotionally damaged wreck who'd helped to kill Aeris and very nearly to destroy the world.

      Black gun-guy starts off as a dumb African-American stereotype and ends up a dumb African-American stereotype. Tifa starts off as a demonstration of Square's boobie-rendering prowess and ends as a demonstration of Square's boobie-rendering prowess.

      I know you got other characters (like fat-moogle and DMC Dante-wannabe) but I can't remember any of them.

      In FFVI, all the characters grew by the end of the game - although some required going through optional side-quests. (Well - except for Gogo and Umaro, who are essentially "bonus" characters.) Although given that to see any character development for Cloud in FFVII requires optional cutscenes, I think the optional FFVI cutscenes count.

      FFVI was recently re-released on the GBA. Go grab a copy and play through it and try telling me FFVI isn't better than FFVII.

    23. Re:Square is in for a rude surprise. by Tofystedeth · · Score: 1

      VIII was pretty fun. I liked the story, or what I saw of it. I never got too far past the second disc. I gamed the hell outta the card game system so by the time I did my second mission for Seed I had tornado and quake junctioned to hp and str, and a near 100% chance to insta kill most enemies I hit via death/status junction. Trivialized much of the combat for a good long part of the game.

      And your're right, I remember back in the day it looked so good, but playing on an emulator, the characters just really look like movable paper dolls.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    24. Re:Square is in for a rude surprise. by joystickgenie · · Score: 1

      Clouds story was not optional. Seriously what the hell. You really couldn't have played the game at all. One of my biggest complaints about FFVII is that they put a ton a clouds story into a seriously overly long story sequence where you have to walk around his head as tifa putting him back together again (sequence was fine how long it lasted was not). And no progression come on Cloud went from a self hating failure to the best of his bread. The scene with tifa in his mind was all about growth, accepting who he was and growing beyond that. He went from being a wanabe with a shattered brain and an inferiority complex truly being a determined hero.

      Honestly the back story for Barret, Red IIIX, Yuffie, Cait Sith, and Cid could have been much better. They were all pretty one dimensional characters with single plot deviations to explain themselves, but the game wasn't about them, it really was all about Cloud and Sephiroth.

      I have played it I have the ps1 re-release of it and really seriously didn't enjoy it that much. I don't remember that much of it at this point because like I said I didn't care for it. There just didn't seem to be enough motivation for the characters, especially Kefka.

      FFVII isn't my favorite final fantasy but VI isn't even in my top 5, but hey at least I have enough respect for it to call the characters by their names.

    25. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 0

      FFVII isn't my favorite final fantasy but VI isn't even in my top 5, but hey at least I have enough respect for it to call the characters by their names.

      VI is almost universally acclaimed as the best Final Fantasy ever created (ignoring spin-offs, by which I mean Tactics), so I really don't know what to say other than I'm never going to agree with your messed up opinions. Oh, and I'm guessing it was Red XIII, not Red IIIX - but seriously, I really can't remember their names and am simply too lazy to bother looking them up.

      One of my biggest complaints about FFVII is that they put a ton a clouds story into a seriously overly long story sequence where you have to walk around his head as tifa putting him back together again (sequence was fine how long it lasted was not).

      Which wound up mostly covering Sephiroth's backstory, not Cloud's. Cloud's backstory was done only through a secret cutscene in the lab. Without that, you end with Cloud being a washed-up failure who suddenly winds up in Midgard with that big sword.

    26. Re:Square is in for a rude surprise. by dsanfte · · Score: 1

      Which wound up mostly covering Sephiroth's backstory, not Cloud's. Cloud's backstory was done only through a secret cutscene in the lab. Without that, you end with Cloud being a washed-up failure who suddenly winds up in Midgard with that big sword.


      Having played and loved BOTH FFVI and FFVII, I will agree with you on this one. That needed to be part of the main storyline sequence. Having gone back and put the story together from multiple sources, and now knowing it in its entirety, the game isn't even really about Sephiroth at all, he's only the foil.

      Where FFVI concentrated on many different characters without ever linking most of them together (aside from Locke/Celes, Edgar/Sabin, and Strago/Relm/Shadow), FFVII concentrates on one, Cloud. It's all about him.

      The FFVII's cohesiveness was hindered by the particularly bad choice of keeping that essential storyline-bit an optional side-quest. But FFVI also had cohesiveness problems. After the world dies, the storyline follows a tattered, inconsistent path as you gather up the main characters and get a new airship. After that, nothing is tied together anymore. There's character development, but it's scattered, separately, in a dozen places across the entire world, most of them optional sidequests. It's a bit of a letdown after the cohesive plot development of the first half.

      In the end, I'm not sure which game's failure is the most significant. But the emotional impact of VII was more widely felt, and the world was pretty well-designed. Further, the musical composition for VII was quite possibly the pinnacle of that composer's career and was simply spectacular. I'm going to say that, once all is known and pieced together, VII simply has more staying power than VI because we can identify more clearly with the single protagonist and his relationships.
      --
      occultae nullus est respectus musicae - originally a Greek proverb
    27. Re:Square is in for a rude surprise. by dsanfte · · Score: 1

      I thought I'd also make the observation that Sephiroth is really just Kefka in another suit. They both are infused with forms of magic, and both go insane, craving power and dominance. Kefka was, however, the better villain.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    28. Re:Square is in for a rude surprise. by aikouka · · Score: 1

      Wasn't most of the information only explicitly clear in Final Fantasy VII: The Last Order? I don't recall most of that being in the game itself.

      Final Fantasy VI had an advantage, in my opinion, when it came to music as well. Albeit they were tacky MIDI-esque SPDs, the music would capture you fairly well, but FF7 only had a couple good tracks in comparison (Still More Fighting (or Those Who Fight Further... whichever name you have it as), One-Winged Angel, etc). Although, to me, those FF7 songs were good, but they still don't have the attachment that songs from FF4 and FF6 provide.

      Even though I played those aforementioned SNES games many years ago, I still remember scenes from the game where the musical scores played. Such as The Unforgiven, which plays when Cyan realizes that Kefka poisoned Castle Damcyan's water supply and he rushes in to find everyone dead or dying. There's The Veldt which obviously played while you were on... the veldt! Forever Rachel, the song that plays when you finally find out what makes Locke so protective... obviously dealing with Rachel. Songs such as Techno Chocobo being the best of their renditions throughout the series. Although, FF7's chocobo theme was pretty good too. I still remember the FF4 theme "Battle 2" where Rosa kept telling Kain to jump to stop Barbaricca's spinning technique that made her invincible to attacks.

    29. Re:Square is in for a rude surprise. by Psmylie · · Score: 1
      "Remember how Square-Enix announced that FFX was going to be the last single-player Final Fantasy and that all other Final Fantasies after that were going to be multi-player online games?"

      No, I don't. Do you have a source for that? I remember them saying the exact opposite, that FFXI would be online but they would continue making single-player games, though I could be wrong

      "How many people here can even name the Final Fantasy MMORPG correctly, let alone ever played it for more than a few months?"

      You mean Final Fantasy XI Online? Yeah, I've been playing that since the NA release back in 2003. So, going on four years. And I can say that as many people play this game today as they did back then. While the population has declined somewhat from it's high point (I think that was 2004?), there are still hundreds of thousands who play. Any time I log in to my server, there are between 2000-3500 players on, depending on the time of day. Now, that may not seem like a lot by WoW standards, but it's still an impressive amount of people playing. Especially when you consider that the game is five years old. I don't think saying that "very few people still play it" is accurate.

      Furthermore, FFXI still receives a lot of support from SE. They recently implemented the Special Task Force, dedicated to tracking down cheaters and real-money-trade folks, and have been making fantastic strides... to the tune of well over 10,000 accounts permanently banned over the last several months for cheating. They're still releasing new content for their last expansion, including new missions, quests, and chocobo racing. They keep on tweaking the game mechanics to adapt to the current player base (new signet enhancements make it easier to level a lower-level character without a full party, for example).

      SE is on record saying that as long as people continue to play FFXI, they will support it. I believe them. I think they take a lot of pride in the world they've created, and they want it to continue for as long as it possibly can.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    30. Re:Square is in for a rude surprise. by penp · · Score: 1

      VI is almost universally acclaimed as the best Final Fantasy ever created (ignoring spin-offs, by which I mean Tactics), so I really don't know what to say other than I'm never going to agree with your messed up opinions. Oh, and I'm guessing it was Red XIII, not Red IIIX - but seriously, I really can't remember their names and am simply too lazy to bother looking them up. Universally acclaimed? By who? Just because it's your opinion does not make it everyone else's. What you seem to be missing here is that contrary to popular belief, the story is not all there is to a game. If all I wanted to do was read a story, I'd pick up a god-damn book (or go play Xenogears). You can't judge a game just by its story, it's the whole package. The gameplay, the music, the story, the intricacies of the battle system, the mini-games; all are important.

      I've played most of the series (1, 3, 4, 5, 6, 7, Tactics, 8, 9, 11 for a year, and 12), and while some have their qualities (like 8's ability to have a more contrived story than 7's), they're all generally really good games all around. Square has somehow managed to reinvent the same wheel they started with for the last 20 years and keep making good games. I was skeptical after I quit playing FF11, but FF12 has been a lot of fun.

      On another note, does it really suprise anyone that a topic about Final Fantasy would digress into a rant of FF6 vs FF7?
    31. Re:Square is in for a rude surprise. by Anonymous Coward · · Score: 0

      You mean Final Fantasy XI Online?

      *snickers* No, I mean Final Fantasy XI. The game is just "Final Fantasy XI". It's not Final Fantasy Online, it's not Final Fantasy XI Online, it's just "Final Fantasy XI". That's the complete title.

      I don't think saying that "very few people still play it" is accurate.

      Compared with WoW, very few people still play it. Compared with Second Life, very few people still play it. Hell, compared with Runescape very few people still play it.

      SE is on record saying that as long as people continue to play FFXI, they will support it. I believe them.

      I believe them too - but that's completely irrelevant to my point.

      When Square-Enix was still developing FFX, they announced that they were planning on it being the last single-player Final Fantasy, and that future Final Fantasy games would be MMORPGs. Originally I think the plan was something like a 3-year MMORPG and then they'd move on to the next FF MMORPG.

      Well, they discovered in the course of developing FFXI that this simply wouldn't work. FFXI became a traditional MMORPG in the style of EverQuest, and they returned to single-player games.

      In short, they've made these big sweeping statements before, and they've proven that they're willing to change course if they find themselves going down the wrong path.

    32. Re:Square is in for a rude surprise. by Gogo0 · · Score: 1

      How can you list off FFVI music without mentioning the opera music?!

      And yeah, amazing soundtrack. I could play each song in its entirety in my head simply from your descriptions of when/where they played.

    33. Re:Square is in for a rude surprise. by Psmylie · · Score: 1
      "*snickers* No, I mean Final Fantasy XI."

      Sure like to be snide, don'tcha? :)

      I've seen reps refer to it both ways. Heck, if you go to their website, the logo reads "Final Fantasy XI Online". Either way, I don't really care

      So, how do you define "very few"? Hundreds of thousands of active accounts (not counting multiple characters on one account) is "very few"? Maybe it seems that way now, but pre-WoW this was huge. Last statistics I heard that I considered reliable were something like 600 thousand people playing. Peak was more than that, sure, but 600k is nothing to laugh about. Even if it's currently "only" half of that, it's still a massive number of folks playing. I'd say the numbers are closer to half a million, though. There's no way you can honestly consider half a million people to be "very few", can you? Less than the top five (WoW, Lineage 1&2, Second Life, Runescape, if I remember right... could be wrong) doesn't mean that FFXI is a ghost town. Servers are still packed, trust me.

      Also, SE are developing more Online games, and rumors abound about a new MMO, though details are scarce. I'm not talking about Fantasy Earth (which fell through), but they've confirmed that they are working on a new one.

      What I think is that maybe they haven't developed more FF MMORPGs because this one has met with unexpected success. If they developed one at the three year mark, all they would have done was split their customer base at its peak while doubling support costs.

      I agree with you though. SE has made statements before that they've ended up retracting. That's a good thing, though, if they're willing to change course to avoid making a big mistake. Do you have a link to that statement about FF games going MMO-only? I can't find one.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    34. Re:Square is in for a rude surprise. by joystickgenie · · Score: 1

      I would say about 2/3s of it was in the main revealed in the main plot line, but the rest was shown though optional side quests and hidden content (such as the scene you get when searching the nilbelhelm mansions lab). However even though the story was given to you it was given to you through out the entirety of the game in flash backs or conversations out of order. The player had to put the pieces in order themselves. The Last Order showed it in order.

    35. Re:Square is in for a rude surprise. by steveo777 · · Score: 1

      I can respect that. I too have been playing RPGs since the dawn of Nintendo. Though my opinion differs greatly to yours with VI and IV being my favorites, followed by VII (mostly because I kind of like being locked into one class per char). What I get sick of hearing is the kids who started at VIII saying IX sucked because it wasn't VIII. Or worse, I've heard much badmouthing of pre PSX Final Fantasy's because of "bad graphics and no FMV's". Which is complete BS. And, unfortunately, many of them work at Gamestops.

      --
      This sig isn't original enough, it's time to come up with something witty...
    36. Re:Square is in for a rude surprise. by StupidKatz · · Score: 1

      I agree - the characters in FFVI had so much more emotion and backstory and character than in FFVII, that I can still remember all the characters from FFVI but can't really remember any beyond the Big Three (Aeris, Cloud, and Sephiroth) from FFVII. And the only reason anyone remembers the Big Three is because the Sephiweenies never stop talking about them.

      What was Cloud's character? He was a characterless ass. Sephiroth never made any sense (first he was good, then he turned bad because?). And Aeris was essentially the weak little girl, up until - actually, wait. She died, because she was the weak little girl.

      Contrast with FFVI. Terra starts off playing weak little girl roll
      ... IT'S A TRAP! A long time ago, I was reading a little about FFVII when some jackass posted a note saying that Aeris *died* before I'd gotten to that section of the game - it was as if the poster had given Aeris cancer!

      Now you are trying to do the same damn thing with Terra! Fool me once, shame on me - fool me twice... ... can't ... can't get fooled again! *runs off to play FFVI*
    37. Re:Square is in for a rude surprise. by JFMulder · · Score: 1

      While I can understand that FMV can bring something new to the table, I think it's foolish to claim that emotion couldn't be done or was very hard prior to FF7.

      Sure, some people think they are cool because they only love old RPGs, and those are elitists assholes.

      But to me, I hate being force fed imagery and I believe it's good for people to make up their own damn mind about something. Think a little, it's good for the soul. That's why I prefer books to movies. I still love movies a lot tough and watch a lot of them.

  3. There's no "final" in Final Fantasy by Anonymous Coward · · Score: 1, Interesting

    S-E better damn well hope that XIII at its core, is a good game with an interesting world, and more than just eye candy. Otherwise you have 10 years of crap... if they make it that long.

    Whatever happened to their creative credo of making completely new worlds in each game? Did the almighty yen/dollar/gil finally crush that spirit?

  4. ...and the Gamestop employee explodes by Perseid · · Score: 4, Funny

    "Yeah, uh, I want FF XII IV, FF VII VII and FF II XI. Got that?" [ Boom ]

    1. Re:...and the Gamestop employee explodes by Anonymous Coward · · Score: 0

      As long as FFVI-III is gray, FFVII-III is FFII-III with bullets, and FFVII-IV and FFVIII-IV are puzzle games, it's a sure-win strategy!

  5. Ten Years? by xXShadowstormXx · · Score: 1

    Ten years? I'd be surprised if FFXIII was the only title in that span of time.

    --
    I see dead pixels!
  6. No surprise by Anonymous Coward · · Score: 0

    Given the large amount of remakes and re-releases Square plans, why charge $8 for Final Fantasy 6 when you can charge $30 for a port? It's a simple matter of economics. As for Final Fantasy itself, for God's sake be done with it already. Focus on more deserving franchises like the Chrono universe or try to stop screwing the Seiken Densetsu franchise up.

  7. Finally... by Dragon+By+Proxy · · Score: 1

    Someone that agrees with me.

    FFVII wasn't so great. Sure, it looked pretty, but it just started a huge cliche train. You know, man with spiky hair rebels against his past and battles an old friend.

    My gosh, at least FFXI has something innovative going for it... Kind of.

    Let's just go back to the non-eye-candy days of FFIV... Pleaaase?

    1. Re:Finally... by Anonymous Coward · · Score: 0

      Wasn't pretty, or even consistent visually. Easily the worst of the post-SNES/pre-FFXI Final Fantasies.

    2. Re:Finally... by Dragon+By+Proxy · · Score: 1

      Hey, as anti-FFVII I am, I'll admit that, for the time, it looked nice. Sure, I doubt it's anything the PC gamers didn't have their hands on already... But, eh, nowadays, sprites look better than their experimental 3D models.

  8. Why should I care about FF? by El_Muerte_TDS · · Score: 1

    N.F.I.
    As a PC Gamer and Adventure, Adventure/Action genre fan... what's so great about the whole FF series that there are that many sequels?

    1. Re:Why should I care about FF? by oloron · · Score: 1

      play the original FF on your local NES emulator and you will know

    2. Re:Why should I care about FF? by endianx · · Score: 1

      Great worlds with an interesting history. And characters you get attached to.

      I'd still prefer to have a completely new Final Fantasy every few years though. 'Cause otherwise if you don't like it, you are screwed. I didn't like FF8 at all. But then I just had to wait a while, and out came FF 9 and 10 which I loved. I didn't like 10-2, but then came 12 which, is ok (I haven't given it a fair chance yet). So what if you don't like 13. You are just screwed for 10 years. At least if you play Final Fantasy as your exclusive RPG. I really should try some others, I suppose.

    3. Re:Why should I care about FF? by Anonymous Coward · · Score: 0

      One word: Chocobos.

      WARK!

    4. Re:Why should I care about FF? by grumbel · · Score: 1

      ### what's so great about the whole FF series that there are that many sequels?

      FF games are not sequels to each other, for most part they are totally independed games and in their own universes, so the reason why you got so many, is simply that Square has sticking FF names on half of the RPGs they ever created over the years.

      Aside from that, FF games provide shiny graphics, better then average stories (however at times very cliché), a rather annoying fighting and random encounters, the last two made me never actually finish any of the games.

    5. Re:Why should I care about FF? by mathletics · · Score: 1

      This is terrible advice. The original included such frustrations as members of your party not being able to tell when an enemy is defeated, so any queued attacks left on that target will miss.

    6. Re:Why should I care about FF? by Mprx · · Score: 2, Informative

      The "ineffective" feature is actually the best part of FF1. Adds a bit of tactical depth, rather than the "hit A until you win" battle system of all the other FF games.

    7. Re:Why should I care about FF? by Anonymous Coward · · Score: 3, Informative

      The FF's are a little different than your normal series. They are all (until now, apparently) entirely different games with entirely different settings. Each game is a brand new experience, nd are driven by their plot and battle system.

      The main difference in all of the games is usually how you learn your techniques. For instance:

      FF1 has set jobs
      FF4 has jobs that you can change
      FF7 has Materia that you equip to use abilities
      FF8 has a finite supply of spells that you collect from certain spots on the map.
      FF9 has you learning abilities by using weapons and armor for a while
      FF10 has the Sphere Grid
      FF12 has the License board

      The characters all usually fall into four categories:
      - Caster (Black)
      - Healer (White)
      - Fighter ("Main Tank")
      - Support (Abilities)

      The way each game is set up, in terms of learning abilities, slightly alters the gameplay. They also all have different forms of super-attacks. Usually you fill up some kind of bar through damage taken, magic, and various other rules. They results of these special attacks are different in each game, and sometimes require a mini-game like challenge to make them more powerful.

      Because they all have different settings and characters, they do not get dull and the game is kept fresh. They have high-quality, borderline (if not) epic stories that can really draw you in. They way everything works out is like a great movie that's 40 hours long. But they are not movie games (Xenosaga...) and the battles and gameplay in between are often exciting enough to hold you over. There is certain level of strategy needed (mostly in boss battles) because Square makes the enemies (mostly bosses) so unique. Each boss (usually) requires a different strategy.

      Because they are all different, you should not think of them as sequels, but more of a continuation of an idea. That idea being incredible story-telling combined with fun gameplay, that (recently) pushes the envelope in terms of console graphical power. They look pretty and do it in style.

      I hope that explained a little bit.

      ---
      Article:

      I'm not sure if I like this idea. The fact that the worlds are ever-changing is a big draw for FF. You never know what to expect next in terms of story, or (to a lesser extent) gameplay. sticking with the same universe for an entire decade seems like a bad idea. I don't want FF to morph into all the other RPGs by loosing the unique worlds it brings with each game.

    8. Re:Why should I care about FF? by Anonymous Coward · · Score: 0

      Actually, FF4j had characters with fixed jobs (by plot, rather than player choice like FF1), which made the game more challenging since not just anyone could whip out W-Meteo and also added to the characters and their personalities. The job system made its appearance in FF3j and came back in FF5j. FF2j had characters where any character could do anything. FF6j had characters where anyone could learn almost any magic from their equipment (Terra and Celes could learn some spells from leveling up), but each character had a special skill just for themselves.

    9. Re:Why should I care about FF? by Chibi-Hikaru · · Score: 1

      Yeah, what you'll know is that it's a hokey old school RPG that did not stand the test of time. This is from someone who grew up on Phantasy Star and Dragon Warrior. Oh, and I'm logged in to FFXI right now with FFIV, IX, X, X-2, XII, Tactics and Tactics Advance sitting on my self. If I were to suggest one to go out and play to a PC gamer, it would probably be none of them. I don't think they'd be his cup of tea at all.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  9. Hmmm... by kornkid606 · · Score: 0

    So either thay have a really good design that they hope will keep users entertained for a decade... or just like the brand namesakes they mentioned, are trying to cash in on one brand and bleed it out as long as possible. I hope the former rather than the latter.

    --
    Future indie game developer of America (and possibly Canada)
  10. Still waiting for Bahamut Lagoon II by Glowing+Fish · · Score: 1

    So if they are putting all their effort into this, how long do I have to wait for Bahamut Lagoon II?

    --
    Hopefully I didn't put any [] around my words.
    1. Re:Still waiting for Bahamut Lagoon II by El+Gigante+de+Justic · · Score: 1

      I'm still waiting for an official English release of Bahamut Lagoon 1. Square should realize the virtual console would be the perfect place to publish localized versions of titles never previously released, as long as they can keep the translation costs below the revenue of the number of copies they expect it could sell (and Nintendo lets them release stuff into other regions than the original region). I bet Seiken Densetsu 3 (equivalent to Secret of Mana 2) could easily sell 50,000 - 100,000 downloads at 8 dollars a piece.

  11. Lucky Them by Applekid · · Score: 2, Interesting

    Final fantasy XIII? Ten years of lucky # 13.

    The engine keeps getting gutted and turned inside out and remade yet it always remains distinctively Final Fantasy. As far as maintaining a franchise goes, Square's done well to not dilute the ingredients too much. Nothing stands still for too long. But TFA isn't talking about that. It's talking about story.

    What I always liked about the Final Fantasy series is that, storywise, it wipes it all clean and starts anew. Some characters keep reappearing on and off in various forms like Cid and Moogles and Dark Mage, but essentially each one is an alternate universe with the same kinds of archetypes. Even though Rydia != Terra != Aeris and so on, they all fit into an archtype of the mysterious female lead. It's always been neat looking through the entire world drawn up and picking out the disillusioned, the rebel, the troublemaker, and so on.

    When this nonsense started with FFX-2, it started an age of what amounts to Square being lazy. EACH WORLD depicted was supposed to be large and expansive and deep.

    Now instead of being creative for the next ten years they're going to mix things up in the same universe?

    Back to the game engine. It gets reworked and Square can get away with it because they trash all the backstory and start anew. How is the coherancy going to work out when you have 10 years (that's, what, 5 games?) in the same universe but 5 different game engines? Maybe they're going to cut that out, too.

    What a shame.

    --
    More Twoson than Cupertino
    1. Re:Lucky Them by Graftweed · · Score: 1

      I also have a bad feeling about this. They could pull it off and turn the FF series on its head, turning it into something interesting and fresh, but given their recent history I'm somewhat worried.

      Square's troubles began in 2001 with the awful FF: Spirits Within. It was supposed to be the greatest thing ever, but instead ended up costing Square so much money they had to resort to that tried and tested way of making money in the video games industry: recycle old content.

      FF X-2 came along, and it was awful, then the merger with Enix which I suppose is also tied to Square's monetary woes, and finally Advent Children which is cast from the same mold as Spirits Within.. jaw dropping to look at, but not much substance.

      Then the recent story about remakes and now this. It doesn't look too good in my humble opinion.

      But there is an upside. In all likelihood we'll eventually see a remake of FF VII, which, as much as I hate recycling, I admit I'm curious to see.

    2. Re:Lucky Them by king-manic · · Score: 1

      If they had released advent children instead of the spirits within they problably would not have lost their shirt. Advent children in (japanese with subs) is a pretty good anime flick. With decent action sequences and CG but it will never be as good in yoru mind as what you want from FF7 just as I will never get a game that hit me like FFVI or FFIV. IT's called nostalgia.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Lucky Them by penp · · Score: 1

      Have you played 12 yet? If not, I'd highly recommend it. It's a lot better than some of the more recent Final Fantasy titles.

    4. Re:Lucky Them by brkello · · Score: 1

      I guess I don't understand your complaint. If you create a world that is compelling enough, then it is easy to have many different, uniquie, deep stories in that universe. The benefit is, after the first one, you now have a frame of reference to draw upon. Use Star Wars as an easy example. Can you think of a story for the Star Wars universe? What elements will it have? Light sabres, lasers, space ships, the Force, the Rebels, and the Empire. Can there not be many compelling stories in the same universe that let you see how different people view the galaxy?

      As far as the engine goes...that has nothing to do with the universe. Again, using Star Wars, you could almost say it used a different engine for episodes 1, 2, and 3 vs 4, 5, and 6. Even though they were vastly different in special effects, directing, etc. they were all distinctly Star Wars.

      Square knows what it is doing better than any other game company I have seen. I wouldn't worry about it until they actually put out something universally bad (girls like X-2 I think :P)

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Lucky Them by Applekid · · Score: 1

      The problem with creating a world "compelling enough" to contain all the different kinds of things Final Fantasy contains would be impossible almost by definition. How many different ways can an evil antagonist seize the power of the gods within any particular universe of discourse? Final Fantasy, unlike Star Wars, has elements of grandure and urgency (one could even call it a negative point in the Final Fantasy series: it's ALWAYS the destruction of EVERYTHING). How can you be the universe's only hope if, well, you're NOT the ONLY hope?

      And if the answer to these is "Well, they're different planets in different galaxies that don't necessarily have to interact," then, why bother calling it one giant compelling universe?

      --
      More Twoson than Cupertino
  12. Ho-hum by devnull17 · · Score: 1

    Square makes an announcement like this at least once for every Final Fantasy title they release. Just recently, we heard that we'll be playing FF7 games for the next fifteen years and FF12 games for the next five.

    The FF series has been fantastic for a long time, but Square is notorious for having eyes much bigger than its stomach, so to speak. Just look at the colossal failure that was The Spirits Within, or the canceled PS2 ports of FF7, FF8 and FF9. Or the floundering PlayOnline service, which is only a fraction of the massive online gaming platform they proclaimed it to be. Or Chrono Break, the Chrono Trigger sequel we were promised more than half a decade ago. Come to think of it, it's no wonder they get along so well with Sony.

    Not to mention that this kind of thing would be better viewed as a threat than a promise. Remember Final Fantasy X-2? Come to think of it, has any of their spinoff games been worthwhile? The last one I played was Dirge of Cerberus, which was only playable because of its setting. The game itself was bland and uninspired.

    I don't know if this kind of thing is endemic to Japanese companies, but as it is, Square has a reputation up there with 3D Realms and the early days of Ion Storm. I kind of figured that the overly ambitious promises would stay buried with Square (the company they basically destroyed), but they've apparently found their way to Squeenix, too.

    And seriously, shouldn't they at least release the first game? For all we know, it could be three years late or just completely unplayable. You have to build momentum before you can ride it.

    1. Re:Ho-hum by Pojut · · Score: 1

      Just look at the colossal failure that was The Spirits Within
      While I understand that The Spirits Within was not NEARLY what it could have been...am I really the only person that liked that movie? I thought for what it was it was great.
    2. Re:Ho-hum by powerlord · · Score: 1

      No, I enjoyed it also. It wasn't a bad movie, the problem was that it was over-hyped, and the differing level of detail between the different characters (Principles, Secondary, Background) was sometimes a bit jarring.

      Thanks for reminding me about it. I'm going to have to pull out the DVD and watch it at home. :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    3. Re:Ho-hum by Endo13 · · Score: 1

      I did enjoy it, but I wouldn't call it "great". Even for what it was.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    4. Re:Ho-hum by MMaestro · · Score: 1

      I liked it, but for all the wrong reasons. It was great if were a computer nerd and liked to pick out the technical eye candy, but other than that the movie was honestly terrible.

    5. Re:Ho-hum by joystickgenie · · Score: 1

      I also enjoyed The Spirits Within. really where it failed for me was only in the title. They shouldnt have put final fantasy on it at all because realy it was nothing like the series of games and that lead to a lot of disapointment for the people who were hoping for a final fantasy movie.

    6. Re:Ho-hum by Roogna · · Score: 1


      I enjoyed it too. One mistake I think -Sony- made with the film was having pushed it in the trailers as an CGI action film. Since the trailers didn't portray the film properly to American audiences, I think it left a lot of early goers to the film uninterested. It just wasn't what they came expecting.

    7. Re:Ho-hum by devnull17 · · Score: 1

      It was enjoyable, but only as a tech demo, frankly. And it basically killed the company--they put a fortune into opening a studio to produce it, and then failed to recoup most of that money. From what I understand, it's what directly led to the Enix buyout.

  13. More likely different versions on different boxes by WillAffleckUW · · Score: 1

    FF XIII is being ported to the Wii and xBox360 right now, so that's an extra year.

    Then they port it to the handhelds for the next gen of handhelds.

    Then they have it as a free download on the next gen after that.

    I can see 10 years.

    --
    -- Tigger warning: This post may contain tiggers! --
  14. FFXIII part 10 by hansamurai · · Score: 2, Insightful

    Hmmm... I say go for it. If Square-Enix is going to spend millions of dollars with some of the best talent creating the universe for FFXIII, why not exploit it? We see this all the time in science fiction and fantasy, why can't it work for video games? It doesn't mean that every FFXIII game will be good, but how many times have we finished a game and thought, "wow, I really liked those characters/cities/culture/history/bad guys/etc. I would love to play another game in that universe." I would love to play another Chrono game, or another game in the world of Final Fantasy 6. Square gave us a taste of this with FFX-2, and even though the game wasn't your typical Square RPG, it sold gobs because it was a direct sequel to a much loved game.

    I know that new ideas and such are grand, but sometimes I just like the old stuff. If I fall in love with the FFXIII world (and can afford a PS3), then I would love more games in that world.

    1. Re:FFXIII part 10 by steveo777 · · Score: 1

      I'm just afraid we'll get more Xeno-sequel quality games. Xenogears? Amazing. Xenosage Ep 1? Crap. Ep 2? Worse... Is there a 3 out yet? I don't know because I lost interest during ep2. The game was over hyped, and over FMVed... Kinda like FFX. But much worse. I may be able to handle multiple games in the same universe, but I've had quite enough of Ivalice.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:FFXIII part 10 by hansamurai · · Score: 1

      Yes, there was a Xenosaga episode 3. And I was only able to make it through half of the first Xenosaga game, it wasn't the cutscenes as much as I was bored by the game and the battles. I believe I must actually like cutscenes as the Metal Gear Solid series is one of my favorites.

      And I've had enough of Ivalice too, but maybe if the FF13 world is built from the groundup with multiple games in mind, it will be more intriguing... or less.

    3. Re:FFXIII part 10 by Gogo0 · · Score: 1

      Xenogears was so text-heavy because it didnt have FMV, but people who enjoyed the game were people who were interested in the story being told. I think its the same thing with MGS. Yes, youre not playing it, but its furthering the plot in ways that wouldnt be possible or as effective if you were playing through the same situation. FMV is good when it isnt just filler or a place to show off something neat looking. I see most of the FF FMVs as technical showcases with little substance (much like the FF movie).
      I played all the way through Xenosaga because i was interested in the story, and the FMVs told it well. I admit though, that I gave up on Xenosaga Episode 2. The battles were too long and tedious, even for minor enemies. It sucked all the joy out of unfolding the story.

  15. wow by TheGeneration · · Score: 2, Interesting

    Is there an audience for fighting the same beast over and over again, and watching the same cut scene "magic spell" repeatedly for 10 years?

    --


    The Generation
    I'd say something witty here, but I'm not that bright.
    1. Re:wow by Saint_Waldo · · Score: 1

      http://uogamers.com/
      http://www.shardsofdalaya.com/
      And that's just MMOs. Don't get anyone here started on Pools of Radiance. Next question?

    2. Re:wow by EggyToast · · Score: 2, Funny

      You mean like fighting Bahamut.. and then summoning Bahamut?

    3. Re:wow by theorangesven · · Score: 1

      Pools of Radiance! That's what got me started on RPGs. Nothing compares to those 10 games.

    4. Re:wow by penp · · Score: 1

      Everquest?

  16. Foolish assumption by Astarica · · Score: 1

    We have FF7 going for a long time not because Square planned on it. Like it or not it is the most visible and well known FF that ever existed so eventually they figured out you could make a game that mentions Sephiroth might be in it and sell a respectable amount. I have heard of people who went out and got Kingdom Hearts: Final Mix because they added another scene with Sephiroth in it. Nothing wrong with taking advantage of a mega-popular game that somehow kept people coming back.

    But it is foolish to assume a game that is still being developed will have a following comparable to arguably one of the most loyal game following that ever existed. FF7 is definitely the most visible PSX RPG, arguably most visible in the entire PSX era, possibly most visible ever. Now the Zelda franchise beats FF7, but that's a franchise. It's stupid to assume your next game is also going to be the most visible game ever (whether FF13 or FF7 is actually that great is actually not important). It is fine to think big, but they're basically counting chickens before they even hatch. Xenosaga originally was supposed to be a 6 part game. The game flopped and they cut it off at 3. All the great planning in the world won't mean anything if the game isn't what the public wants.

    1. Re:Foolish assumption by The13thSin · · Score: 1

      I'm not so sure it's a foolish assumption of Square, considering the following of the series, but it's a risk nonetheless... Even so, I'm glad they're taking that risk. It enables them to build an ever bigger world and storylines, which is the most compelling element of the FF series to me. Personally, I which more game develop companies would take risks like that (in general offcourse, I don't want 10 years of Rub-a-dub storylines ;).

      --
      "This should be fun, and by fun, I mean a wholly depressing insight into the cognitive ability of some grown adults."
    2. Re:Foolish assumption by steveo777 · · Score: 1

      It would be kind of fun to play games that would take place in individual eras of a fantasy world. 100's or 1000's of years apart. The games could read save files and import the names of your characters and use parts of save data to see who won what battle and insert it into the lore of the game you are playing. Would be rather interesting.

      --
      This sig isn't original enough, it's time to come up with something witty...
  17. Re:More likely different versions on different box by Anonymous Coward · · Score: 0

    This isn't the first time you've pulled this type of shit out of your ass. They're making at least 6 different titles as part of FF XIII, zero of which have been announced as a port, meaning each title is currently 100% exclusive to the platform it was announced for

  18. Well, it worked for GTA III... by 7Prime · · Score: 3, Insightful

    Seriously, GTA III came out in, what, 2000? It's 2007 and We're just now getting the next installment after: GTA3, GTA3: Vice City, GTA3: San Andreas, GTA3: Liberty City Stories, GTA3: Vice City Stories...

    Nobody has any complaints about that. GTAIV probably won't be any more different from GTAIII than GTAIII was from San Andreas.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Well, it worked for GTA III... by WillAffleckUW · · Score: 1

      Don't forget GTA: Emerald City (aka Seattle)

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Well, it worked for GTA III... by hansamurai · · Score: 1

      Your comparison is not very fair as all the GTA games you listed are all basically the same game engine with a different world on top of it. What Square is likely to do is the opposite, build many different game engines with the same world. Look at what they're doing with FF7, they're experimenting with different genres but keeping it in the same universe. I can understand the point you're trying to make, but the point of the GTA games is that they're different stories in different settings (at least different stories). The FF13 games will likely be different stories, same general setting, with a different feel.

      Of course, I may be wrong.

    3. Re:Well, it worked for GTA III... by Rayonic · · Score: 1

      The problem is that the GTA series has been pretty solid, but most of the Final Fantasy side-sequels have been subpar. Final Fantasy X-2 is easily the best of them, and that's sad.

    4. Re:Well, it worked for GTA III... by Deaney · · Score: 1

      And also GTA: Pearl and GT: Diamond....

      --
      "I like my sex like my basketball, one on one with as little dribbling as possible." - Lt. Frank Drebin
  19. Finish FFXII first by koreth · · Score: 1

    I'd much rather see FFXII fleshed out first. Maybe it's just me, but I felt like they cut out a huge chunk of story toward the end. It's like they got halfway through the plot they'd originally worked out, realized they were running way behind schedule, and just jumped ahead to the last couple chapters after coming up with a tiny amount of connecting material to lessen the severity of the sudden jolt in the story.

    It's sad, too -- up until the sudden skip to the ending, FFXII's storyline was shaping up as a good contender for my favorite of the series.

    Without spoiling any specifics, I'll say by way of example that it felt like there was a lot more backstory to cover regarding the main villain and his non-human associate. And there was a major part of the world heavily referred to but never seen.

    1. Re:Finish FFXII first by Astarica · · Score: 2, Interesting

      The game feels incomplete because in a game that is supposed to be about taking back the reigns of history and put it in the hands of man, you spend your time almost exclusively fighting 10 species of Malboros or cats. In a game that supposed to focus on politics and struggle between men, the main hero's party somehow manages to stay out of it completely and become some kind of pest exterminators instead.

    2. Re:Finish FFXII first by Aladrin · · Score: 2, Interesting

      THANK YOU.

      That sums it up exactly. I've -tried- to like it. The auto-battle seems even intrigues me, as a programmer. But really you fight from place to place for no apparent reason and get a little cutscene when you get there. Because they were trying to focus on everyone, instead of the main character, the cutscenes are too generic and the few that DO have a main character have a different one each time.

      I like having more than 1 main character. FF8 was a great example of this. You'd switch back and forth between their stories and learn each a bit at a time. But move that to 6 characters (I don't even remember how many were in 12 now... How sad) and you end up with such a tiny slice of each that it's pointless.

      FF12's biggest failing was immersion. I never felt like I was there with any of the characters and I certainly didn't care about what happened to any of the characters. Even the soccer-dork in FFX was more interesting to me.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Finish FFXII first by brkello · · Score: 1

      I don't know...I cared a lot for the bunny girl :)

      --
      Support a great indie game: http://www.abaddon360.com
  20. My FF want list by kabocox · · Score: 1

    Drop the Roman Numbers already! I actually would like "sequels" and such for FF. What would I really like? No more end of the word/got to save the entire world quests. This is something that the FF series sucks at. Each of them starts with a small group that should just be happy to survive on their own adventures. And theses small groups level up and take down empires. And all tech cultures are evil because they pollute and trees and mana are automatically good.

    Just once, I'd like a FF game where you were from the techy culture and they were the good guys, fighting against the evil Gaia/Zerg Living Planet Monsters. I really like playing around in the FF worlds that last on FFXII was really fun, but I could do without their overwhelming plot. Why can't they have a world with more city states and wars and such. There are tons of things that could make an interesting world besides saving the world from the evil menace. How about us getting to be the evil menace for a change? I wasn't as thrilled with FFXII after just playing Radatia story and Dragon Quest 8. Those worlds were just more fun to be in and watch than FFXII. FFXII was like most of the background characters were just copied and pasted and there were tons of them with a one or two dialog sentences. Why was this disappointing? Because although Radiata Stories sucked on some of the graphics, the level of detail in the characters and where you could follow them on their day and night cycles rocked. (And you could follow the characters around and get different responses instead of the same phrase over and over again.) I was expecting FFXII to out do that. It's like they only tried outdoing the previous FF games and not borrowing what was fun from other RPGs.

    1. Re:My FF want list by bigstrat2003 · · Score: 1

      To be fair, FF8 has "good guys" who utilize technology quite extensively. In FF7, FF9, and FFX, tech isn't evil either. There's a religious thing about tech in FFX, but the game's plot doesn't make tech out to be evil.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:My FF want list by SuiteSisterMary · · Score: 1

      Spoilers ahoy!

      FFX explictly paints technology, or 'machina' as they call it, as evil, and the Al-Bhed, who are the primary users of machina, as heretics who are subject to open racisim and oppression.

      When the Crusaders attempt to use machina to fight Sin, and lose, the standard reaction is 'well, what did you expect? You used the tools of evil, of course you lost!'

      Of course, the strictures against machina were built into the religion to keep the man down, so to speak. Which is an interesting take on the somewhat traditional nature vs science dynamic in FF games.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  21. Awww crap! by Anonymous Coward · · Score: 0

    I have a trend of preferring even numbered FFs over the odd numbered ones. I find the even numbered ones pushed the envelop more and have more interesting stories. And the good thing before was when I don't like a particular FF, the next one is just a few years down the road. Now I have to wait 10+ years for 14 if 13 doesn't pan out the way I like it? Jesus...time to go back to L2. At least a new chronicle comes out every year if I don't like the current one.

  22. Re:More likely different versions on different box by WillAffleckUW · · Score: 1

    And I suppose the reason this was in Nintendo magazine, was that they won't be porting to the Wii?

    Wrong.

    You should watch the online shareholder's meetings of the various companies in Japan, you might learn something.

    --
    -- Tigger warning: This post may contain tiggers! --
  23. And they keep mistranslating the female leads too by Myria · · Score: 1

    Lydia, [Lenna,] Tina, Aerith... At least they fixed Lenna in the GBA rerelease - it was Reina in that awful PSX version.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  24. the 'final fantasy' model is broken. by Superfarstucker · · Score: 2, Insightful

    The final fantasy RPG model is an evolutionary dead end. The problem isn't so much what these type of RPGs are, but rather what they aren't: a game. I like the idea of playing a game that has a deep story line but it has to present some kind of challenge as well. 'Combat' is merely rote memorization and the 'secrets' are just a ploy to get you to shell out an extra 20 bucks for the strategy guide.

    These sort of RPGs give video games a bad name. An RPG can be done well. Ultima Online is perhaps the finest example in my book. Combat had dynamics even if it was horribly unbalanced (only a handful of viable skill/stat combinations) and the economies were real in a way that nobody who has followed has been able to replicate (which was what I thought made the game a faithful rpg).

    World of Warcraft, despite its massive shortcomings, is also light years ahead of this style of game. Player versus player and raid combat introduce dynamics that something like Final Fantasy can never hope to replicate. Now I disagree with the premises that raiding and pvp were designed with in warcraft but they are good ideas and do have a future. Namely - more isn't harder, and that goes both with respect to personnel requirements and time investment.

    Final fantasy is simply the spiritual successor to Dragon Quest, and we all know how 'great' of a 'game' that is.

    To point, though, it isn't surprising that they're going to continue to milk their greatest success. They're taking a page out of a novelist's book. The wheel of time is a shining example of this mentality.

    On the other end of the spectrum there is Oblivion, which in my book is just as big of a piece of shit as Final fantasy is.

    1. Re:the 'final fantasy' model is broken. by Superfarstucker · · Score: 1

      And by dragon's quest I mean dragon's Lair.

    2. Re:the 'final fantasy' model is broken. by king-manic · · Score: 1

      Noy everyone enjoys multi-player long term grinds. I prefer my RPGS epic and finishable in less thena month. For this DQ8 and FFXII and oblivion fills my needs. If I need online play I frefer War 3, where my skills are more important then how long I spend grinding out quests, honor, epics, and guild mates.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:the 'final fantasy' model is broken. by penp · · Score: 1

      You do realize that you're trying to compare two completely different GENRES, right? That's like trying to say 'THE ROMANTIC COMEDY IS DEAD' because you happen to really like action movie. Have you actually played any of the Final Fantasy games? You're comparing the challenge of playing a game by yourself to the challenge of having to deal with the same 40 assholes on a day-to-day basis. World of Warcraft, despite its massive shortcomings, is also light years ahead of this style of game. Player versus player and raid combat introduce dynamics that something like Final Fantasy can never hope to replicate. Now I disagree with the premises that raiding and pvp were designed with in warcraft but they are good ideas and do have a future. Namely - more isn't harder, and that goes both with respect to personnel requirements and time investment. NEWSFLASH: Wow is only rehashing shit that we've seen in many MMO's before. How is this any different from what you claim Final Fantasy to be doing?

      The point? Everyone has their own tastes.

  25. Not Really by Anonymous Coward · · Score: 0

    San Andreas sucked and I never touched another GTA3 sequel after I rented it. GTA3 was good. Vice city was fresh on its heels. San Andreas was boring wannabe-ghetto-mockery...(How hard is it to get the gangsta feel down anyways?) All "Thuggin" games seem so childish when they could be just as pumped as a game like GoW.

    And as far as this whole FFXIII for 10 years bull... Is it not obvious they are just trying to give some weight to that "PS3 will last for 10 Years!!!" line that Sonys been spitting because noone can stomach the system cost?

    1. Re:Not Really by 7Prime · · Score: 1

      And as far as this whole FFXIII for 10 years bull... Is it not obvious they are just trying to give some weight to that "PS3 will last for 10 Years!!!" line that Sonys been spitting because noone can stomach the system cost?
      No, not at all, especially since a fair number of the FF13 titles are not PS3 exclusives (if even PS3 compatable at all). Even the central title's exlusivity is under question. Square-Enix is NOT married to Sony, they never have been. The closest that can be said is that they ran away from Nintendo for a few years, and Sony was their best substitute at the time being.

      Just because their names both begin with "S" and they're both Japanese, doesn't mean that they really have any interest in the other's independant success.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  26. Subtitles, NOT Numbers! by morari · · Score: 1

    Square really needs to learn to use subtitles instead of numbers for Final Fantasy. The games aren't connected in anyway (they're not even set in the same universes!) and are thus not sequels. When an actual sequel does come along however, you get some idiotic sounding name like Final Fantasy X-2. I mean, really now, what the hell.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:Subtitles, NOT Numbers! by Conception · · Score: 1

      I was all ready to mod you because I thought you meant -real- subtitles. Because my wishlist is getting the Japanese voice track for the games to be made available with subs. FFX Jap in Japanese is, for the most part, so much better than the US version. US Voice actors, for the most part, just aren't very good.

    2. Re:Subtitles, NOT Numbers! by EggyToast · · Score: 1

      Do you understand spoken japanese? I know a fair number of anime fans who prefer japanese subtitles simply because they don't understand what they're saying, and therefore don't realize that they're just as bad or cheaply done as US ones.

    3. Re:Subtitles, NOT Numbers! by SuiteSisterMary · · Score: 1

      A bit, but the main reason is that the Japanese voice actors are so much better than american. In Japan, it's a legitimate profession. In America, it's what you do when you can't find better work, for the most part. Also, American voice directors do stupid things, like telling the actors to match their vocal cadence to the lip flapping of the animated character. (Note that the Japanese don't do this, either). Which is why, in FFX, Yuna..talks kind...of like...an under.stated... Captain Kirk. And why Auron is (IMHO) the best-voiced character; you can't see his mouth, so the VA can just do his thing. Or just handing the VAs a script and telling them to start talking, and no, you don't need to see the actual material. You're a whiny soccer player, and start reading!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  27. OK! by Soiden · · Score: 1

    I think it's a right move. It's obvious that SE will be creating more FFs, so to me it's better to see a development on one of the 13 FFs instead of waiting for Final Fantasy XXI in 2017.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  28. What if the FFXIII universe sucks? by jchenx · · Score: 1

    I don't know about you guys, but while I enjoyed the new gameplay mechanics in FFXII, I was not a fan of its universe, its story, nor of its characters and such. It was much too bland for my tastes, albeit more realistic than some of the earlier games (FFX, etc.).

    So, my worry is that perhaps the FFXIII universe won't be interesting either. If that's the case, then regular fans of the series may be put off, and we'll have to wait a decade before we see something different. Obviously this can work the opposite as well. In any case, this is rather risky for Square-Enix.

    --
    -- jchenx
  29. I could care less about Final Fantasy by wilgibson · · Score: 1

    I'm sure I'll get flamed for this, but really I could care less. I bought a PS1 because of FFVII, and when I got done with it... eh! I went back and played "FF III" on my SNES. For me the Final Fantasy series has gone on a decline since its transition from Nintendo. I haven't played XII yet, but seriously I'm not too sure I want to drop $50 on a game I'll play once like I have most of the other FFs in the last decade. And honestly, FF XIII is looking to be nothing more than eye-candy, and there is no way I will buy a PS3 just for one game I may or may not enjoy.

    I honestly wish Square-Enix would go back to some of their other franchises. How long has it been since Square made Rad Racer? The Chrono series has just been sitting there idle, and while Cross was decent I'm still waiting for a sequel in true faith to the original. And, dare I say it, what happened to Secret of Evermore? I know the IP was basically a joke, but seriously that is a world that could really be built onto and expanded! DQ IX is on the horizon at least! Ten years of FF XIII just doesn't get me too excited.

    1. Re:I could care less about Final Fantasy by penp · · Score: 1

      I haven't played XII yet, but seriously I'm not too sure I want to drop $50 on a game I'll play once like I have most of the other FFs in the last decade. I felt the same way you did, but seriously. Try it. Rent it or something. It's the best one since 7, IMHO.
    2. Re:I could care less about Final Fantasy by Sage+Gaspar · · Score: 1

      Secret of Evermore was actually a really cool idea, and I didn't appreciate it so much at the time but I think it had a ton of potential. They could definitely make an awesome game in the same spirit, if not as a continuation.

    3. Re:I could care less about Final Fantasy by wilgibson · · Score: 1

      Honestly, I still have my copy of Secret of Evermore and play it almost once a year if I can get to it. Same to be said for Super Mario RPG: Legend of the Seven Stars, Actraiser, and a few other S-E games. And then there is Bushido Blade(the original), even though it is going on a decade old it almost gets as much drunken play time as Smash Bros. Melee does in my circle of friends.

  30. Bullshit by Guppy06 · · Score: 1

    "Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems"

    OK, we've seen the original Final Fantasy re-released on the WonderSwan Color, the PlayStation, the Game Boy Advance, mobile phones, and soon the PSP. Dragon Quest has had almost as many re-releases (SFC, GBC, mobile). The only "limitations" I'm seeing here is that Square-Enix would be limited in their ability to continue pumping out future rehashes and expecting all the fanboys to keep on repurchasing the same thing over and over and over again.

    And as far as the "wide range of users" concern, kids can save up their yen coins and buy Wii points cards in Japan the same as in the US, so credit cards aren't strictly required (as opposed to, say, the mobile phone versions of these games). The only difference here is Square-Enix's inability to putz around with the supply chain as easily as with other forms of distribution.

    And where's the precious physical medium in mobile phone distributions, anyway?

    Square-Enix has been hanging out with Disney too long: they don't want legitimate copies of the original games available for $5 a pop when they're too busy trying to milk more profit out of yet another re-release that's supposedly even better than the last re-release. Contrast this to Konami having no problem with offering Symphony of the Night on XBLA while planning to sell it on the PSP.

  31. When will pride goeth? by realinvalidname · · Score: 1

    This is from the company that six years ago was boasting about doing everything online (viz, FF XI, the strategy guide for FF IX, etc.) and plastering the PlayOnline.com moniker everywhere it would fit. They don't seem to be talking about that grand plan much anymore.

    Seriously, guys, all of your sequels have sucked (FFX-2, Dirge of Cerberus, etc.), and the you totally overlook the good work you've done on side-projects (e.g., all the Tactics and Kingdom Hearts games). We'll be happy if you just make a good new FF game in the main series every few years, and lay off the grand pronouncements.

    Also, a new Chrono game wouldn't hurt. And maybe another Tobal or Ehrgeiz just for kicks.

  32. Cash crop? Yeah... by solar_blitz · · Score: 1

    The reason why the FF7 spinoffs weren't as great was for several reasons: there was minimal backstory given for the original game by Hironobu Sakaguchi, the creator of the series, and when he left a lot of that information and the original meanings behind the setting and characters. The reasons sequels were made to FF7 was because so many fans DEMANDED it! They would have done it earlier if they wanted to, trust me.

    Now the fact that FFXIII's universe is going to be expansive and elaborate from the very beginning of its development is beneficial to the story. The spinoff games might not be as bad as the FFVII sequels. I still wish we got more of the Ivalice series, though. FFXII's gameplay was a huge improvement. Though I think the system would've been better with jobs instead of the licenses to earn abilities. And I can't wait to see the remade FFTactics, too! As well as FFXII: Revnant Wings. These games are made by the same team that developed Vagrant Story and FFTactics, so I know 100% I'm going to enjoy them. ...and they sure as hell had better improve the translation to the FFTactics remake! For goodness sakes, I had to play through the game six times to understand the story! On the other hand, I didn't even get bored once due to the huge amount of gameplay variety.

    1. Re:Cash crop? Yeah... by penp · · Score: 1

      FFXII's gameplay was a huge improvement. Though I think the system would've been better with jobs instead of the licenses to earn abilities. Word. There are some guides floating around though, where you limit yourself to only buying licenses specific to a "class" you choose. It's not official, but it is a fun way to add replay value to the game. The one thing I love so much about FF12 is the fact that there is so much variety. I'm looking forward to the DS FF Tactics, though, as well as Revenant Wings.
  33. Re:More likely different versions on different box by Anonymous Coward · · Score: 0

    You should watch the online shareholder's meetings of the various companies in Japan, you might learn something.

    How to waste your life away slowly and sadly?

  34. I disagree by anss123 · · Score: 1

    A crazy clown out to destroy the universe just isn't a great storyline. FF7 is better, but there's a lot of WTF in it too. That stupid 'remote controlled' robot is the most retarded character ever, and pretty much ruined FF7 for me.

    1. Re:I disagree by steveo777 · · Score: 1
      The FF series seems to be riddled with ridiculous characters. Cait Sith and FFIX's Quenya being the worst. Thankfully, neither game required the use of either character, thus, I never used them. Though I almost threw out IX because of Quenya. I hated that character with a passion.

      At least FFIV had Porom and Palam, but they were very enjoyable. People will have to forgive me, but I never played through XIII as I hated every second of it. X was playable, but the story line was weak, and I'd say that Wakka was the ridiculous one there. But that's only because he threw a frickin ball at his enemies. I haven't gotten my hands on XII yet.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:I disagree by amuro98 · · Score: 1

      I'd almost forgotten about Quenya.

      Anyways, FFX felt like a strange amalgam of every FF I'd played up to that point. Reworked music, themes, the obligatory Chocobo games and Airship piloted by Cid. As for Wakka, considering he was one of the few characters who could hit a flying enemy, what did you expect him to attack with? His 'There's Something About Mary' hair spike?

      If you want silly attacks, check out the first Shadow Hearts game. The heroine of the game wields a bible, of all things. I never got tired of watching her run up to a monster, only to smack it on the nose (if it had a nose...)

    3. Re:I disagree by steveo777 · · Score: 1

      Silly attacks? Yet another could be the guy from Chrono Cross. Attacks with a f---ng guitar. Wouldn't be so bad if he bashed a monster across its head, but no, he runs up to the monsters, does a quick pelvic thrust, and strums the thing at them. That was enough for me. To be fair, I didn't like the way the "Spoony" bard in FFIV attacked either. But he was always hiding anyway.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:I disagree by Convector · · Score: 1

      The character's name was Quina. Quenya was the language of the Noldor in Tolkien's writings.

  35. Squeenix... by patio11 · · Score: 1

    ... improving the world one Gamestop employee at a time.

  36. too much too soon by n3tcat · · Score: 1

    So I gotta wonder... will they make the mistake of giving the player too much too soon?

    Another reason Final Fantasy 7 was wonderful was because it was incremental in expansion. I remember the feeling of amazement when I stepped out of Midgar for the first time and realized that the entire world was not within that city. But it sure felt like it!

    And then the world got small really fast. Especially when you got the airship.

    I just hope they don't fall in love with their expansive world and then try to give it to everyone without properly pacing it. But I also hope they don't force a player to sit through 10 hours of gameplay before seeing the world just to force a sense of pace.

    They've been generally good about pacing in the past. I'm just worried about when they start talking about a single fantasy world lasting a decade... :\

  37. square focusses too much on building brands... by sentientbrendan · · Score: 1

    and not enough on making good games.

    Most of their games are cookie cutter crap, and they only draw a profit because occasionally they'll bother to put together an interesting story and throw a good game in the grab bag that is square's product line up. People buy their games, each time figuring they have about a 10% chance of it being another chrono trigger, but 9 times out of 10 the come back with some pretty forgettable games.

    These secondary installments are just another way of milking money out of the few good games they make. Some *real* sequels to some of the really good games have come out of square would be nice, but instead we get psuedo sequels that can't stand on their own as a game, or once a real sequel to a crappy game like FFX.

  38. whys FF so good? by techtakeaway · · Score: 1

    i dont know why people love Final Fantasy so much, can someone explain?

    1. Re:whys FF so good? by GodInHell · · Score: 1

      Because when they (I) play them.. they have fun.

      -GiH

  39. 13/10 by Anonymous Coward · · Score: 0

    This is so appropriate. Ten years of FFXIII. And in FFX, all the cutscenes lasted thirteen years. Coincidence? I think not!

  40. Re:And they keep mistranslating the female leads t by penp · · Score: 1
    Mistranslating? It's not really a "translation" so much as a "transcription." They name the characters in Japanese, which has no distinction between the 'r' and 'l' sounds. If it's spelled "ri - di - a", it's up to the translator to decide what name was originally intended.

    As for 'Aerith', there is no 'TH' sound in the Japanese alphabet. Words transcribed from English into Japanese typically use a 's' sound to replace it (hence the stereotypical Japanese 'SANK YOU'). Again, it's still up to the translators to decide how to transcribe it. There is no 'right' or 'wrong' way to transcribe a name, unless you know that was how the original author intended it.

    Sometimes, they change the names completely, but there's usually a reason for it. Citing Wikipedia,

    ...though some of these -- in the case of characters -- were necessitated by technical restrictions of only six letters per name (e.g. "Stragus" was shortened to "Strago")

    ...and simply due to differences between Asian and North American cultures. For example, Terra's Japanese name, Tina, sounds exotic to Japanese people, but is a common English Anglophone name.
    But really, the most hilarious thing to me now is this (from the same entry in Wiki):

    The translation was done in only 30 days by Woolsey alone.
  41. More FF games the better by Vaza · · Score: 0

    The More FF games the better, I got my PSP and Ps3 for free from www.freewebs.com/freethings4u/ and i haven't got many games for either as i am a great RPG fan, and PSP and PS3 don't have many of them :(
    FFXIII spinoffs arent bad, looking forward to Crisis core and these spin offs seem to be a great way to experiment new gameplay without shaming the series, so hopefully some good gameplay comes from this.
    --Vaza

  42. You'll still be playing the game in ten years... by Anonymous Coward · · Score: 0

    ...because the shortest summoning animation takes two months.

  43. Ahh, Quenya. by anss123 · · Score: 1
    I cringe at the thought of that character. I agree with your assessment of VIII, it was unplayable - yet at the same time the best selling of the series. THE INJUSTISE OF IT ALL!

    If I am to rank the series, it goes like this:
    1. FF1: The music hurts your ears, but the game is good.
    2. FF4: The heroic character deaths/coming back to life gets old fast.
    3. FF9: Quenya drags the whole thing down.
    4. FF6: Best music of the series
    5. FF7: Great music, but was I the only one who cheered when the girl died?
    6. FF5: Too boring to be worthwhile
    7. FF10: Somewhat decent, but failed to hold my interest
    8. FF8: Oh God in heaven no!
    9. FF10-2: Oh God in heaven no, redux!
    As for FF12, from the few minutes I played it I have to say the main character looks like a dork.

    Cheers
    1. Re:Ahh, Quenya. by steveo777 · · Score: 1

      I believe that XIII sold well because of the success and word of mouth from VII. VII definitely saw a much larger release (EVERYONE knew VII was coming out). And the graphics were better on XIII (I didn't like them). But the combat system was counterintuitive. WTF? Magic gives you bonuses, but you have to grind it and if you use it you have to grind more to retrieve your bonuses. It turned into an endless cycle of attack->attack->attack... Boring. The story was worse. Felt like a cheesy teenage drama. But maybe that, too is why it sold well.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Ahh, Quenya. by Chibi-Hikaru · · Score: 1

      Huh, I didn't know Thirteen was out already. Must have missed that.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  44. FF4 by phoric · · Score: 1

    Shoot, I'm still on Final Fantasy 4.