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Microsoft Games Losses Down, Still Substantial

Even though sales are up on the operating system side of things, Microsoft's games division is still struggling. The Entertainment and Devices division lost $315 million, with sales slipping some 21 percent. That's 22 percent down from last year. The quarter overall saw $929 million, down 21 percent over last year during the same quarter. "Microsoft says the drop in sales came primarily because of decreases in the sale of Xbox 360s. During the quarter, the company shipped a half million consoles, as compared to 1.7 in the third quarter of 2006, that being the first full quarter in which Xbox 360s became available. Sales of Xbox and PC games decreased 44 percent over the company's first three quarters to $393 million, which the company puts hand in hand with the decrease in console sales."

104 comments

  1. didn't we just see that... by tiedyejeremy · · Score: 1

    Wii is "Creaming the Competition?"

    --
    Anything you say will be held against you. ... "tits"
    1. Re:didn't we just see that... by tiedyejeremy · · Score: 1
      --
      Anything you say will be held against you. ... "tits"
  2. 1.7 Units Shipped? by VE3OGG · · Score: 3, Funny

    shipped a half million consoles, as compared to 1.7 in the previous quarter


    Man, Japanese sales are really picking up!
    1. Re:1.7 Units Shipped? by CowTipperGore · · Score: 5, Funny

      Those must be metric consoles. Anyone know how to convert this to Asspiles or Shitloads?

    2. Re:1.7 Units Shipped? by misleb · · Score: 2, Funny

      Those must be metric consoles. Anyone know how to convert this to Asspiles or Shitloads?


      The only thing you're going to be measuring in ass piles is physical discomfort.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    3. Re:1.7 Units Shipped? by Anonymous Coward · · Score: 0

      I'm not sure about asspiles or shitloads, but how many "libraries of congress on DVD stored in thin DVD cases shipped on a UPS van" is that?

    4. Re:1.7 Units Shipped? by xero314 · · Score: 1

      Those must be metric consoles. Anyone know how to convert this to Asspiles or Shitloads? Is that regular or bakers shitload?
    5. Re:1.7 Units Shipped? by Rolgar · · Score: 2, Interesting
      Forbes posted Japanesse sales numbers for each of the companies for one recent week. The Wii outsold the PS2 & PS3 3:1. It outsold the 360 25:1. The PS3 outsold the 360 almost 4:1.

      Meanwhile, Nintendo has announced an desire to increase production to get the installed base up.

    6. Re:1.7 Units Shipped? by endianx · · Score: 2, Funny

      Whoever only got 70% of his console is probably pissed.

    7. Re:1.7 Units Shipped? by Pitr · · Score: 1

      That's "arsepiles" and shitloads. After all they're imperial and metric respectively. I'm from Canada, so I'm not to sure what the arsepile conversion is...

      --

      --Not to be worried, Pitr fix.
  3. Bright side... by Anonymous Coward · · Score: 1, Funny

    At least they can look on the bright side... they aren't Sony... ;)

    1. Re:Bright side... by Anonymous Coward · · Score: 1, Insightful

      Ha...I think they'd rather be Sony. Bad press and all, the PS2 has the largest install base, is still wildly popular, has hundreds of quality games, and is selling for 2 to 3 times what is costs to manufacture. The PSP is moving units and making money for the company, and the price of blue lasers just dropped, creeping the company closer to turning a profit on the PS3.

      Every game company outside of Nintendo loses initially on a console, the hope is to make it up in licensing and longevity of the console to reduce manufacturing costs. Sony's game division has done that in spades over the years MS has yet to make a dime on the Xbox or Xbox360, (the object of these consumer products is to indeed make money you know) a lesser company would have gone bankrupt and bowed out of the game long ago.

    2. Re:Bright side... by rbarreira · · Score: 1

      Sony currently has 2 or 3 billion dollars of debt, so no, I don't think anyone would prefer to be Sony right now...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    3. Re:Bright side... by Leviance · · Score: 1

      Every games company (that produces hardware) outside of Nintendo = 2.

      Failures.

      I think Sega needs to make a comeback with the DC2 :)

  4. stop the presses! by Judinous · · Score: 2, Informative

    So, the branch that just released a new major product this year is reporting an increase in sales, and the branch that released a new major product last year is reporting a decrease? That's not news, it's common sense.

  5. Umm. by EveryNickIsTaken · · Score: 3, Insightful
    "During the quarter, the company shipped a half million consoles, as compared to 1.7 in the third quarter of 2006, that being the first full quarter in which Xbox 360s became available."

    This console was released in November of 2005, so I'm really not sure how 3rd quarter of 2006 was the first full quarter they became available.

    1. Re:Umm. by fotbr · · Score: 3, Informative

      Fiscal year, not calendar year.

    2. Re:Umm. by EveryNickIsTaken · · Score: 1

      Fiscal year, not calendar year. So what you're saying that that the 3rd quarter of the 2006 fiscal year was actually the 1st quarter of the 2006 calendar year? That's not how it works.
    3. Re:Umm. by peaworth · · Score: 2, Informative

      Uh, yes it does. Micrsoft's fiscal year is defined to run from July 1 - June 30. Therefore, fiscal year 2007 started July 2006 and is July, August, September. For an example of this, see this link:

      tp:wwwmicrosoftmonitorcomarchives200610microsoftfi sca6html
      From the linked article:
      "This afternoon, Microsoft announced results for its fiscal 2007 first quarter, ended September 30."

      So January 1 - March 31, 2006 was their third fiscal quarter for fiscal year 2006.

    4. Re:Umm. by MyGirlFriendsBroken · · Score: 1

      So what you're saying that that the 3rd quarter of the 2006 fiscal year was actually the 1st quarter of the 2006 calendar year? That's not how it works.

      Erm, yes it is, Fiscal Year

      --
      If you read a speed reading book, does it take you less time to read the second half?
    5. Re:Umm. by YU+Nicks+NE+Way · · Score: 1

      Yes, it is. A corporation's fiscal year is typically unrelated to the calendar year. In fact, what I came to my current employer, I took me a while to get used to a company which actually ran on CY FY's.

  6. War of Attrition by Applekid · · Score: 4, Insightful

    Is it normal for game divisions a year+ after their new console is released to still be in the red? Given Nintendo recently just reported record profits and Sony's Playstation division is still hemorraging money, it seems like Nintendo's on track to be the last man standing.

    What's even more nuts to me is that with all the Live Gold subscribers they're still not making enough to offset losses. Are they still hedging all their bets on Halo 3?

    Eggs in 1 basket much?

    --
    More Twoson than Cupertino
    1. Re:War of Attrition by hansamurai · · Score: 5, Informative

      The difference between Nintendo and the other two, is that Nintendo is a games only company. They rely solely on their hardware and software sales. On the other hand, Sony and Microsoft's consoles are just one division of a much larger conglomerate. And that conglomerate can support the other gaming divisions until they finally do get out of the red, or the stock holders, whatever, demand that division to be sold off or folded. Microsoft's gaming/Zune divsion might have lost 300 million dollars, but the company as a whole took in over 14 billion dollars in revenue. I know it can't go on forever, but Microsoft at least, is committed to this industry, for better or worse.

    2. Re:War of Attrition by Aladrin · · Score: 1

      It does indeed sound like Nintendo might be the only winner this generation. That scares me.

      What if they conclude that gamers only want gimmicky games? The next generation would be filled with crazy controllers and half-assed games to play them with.

      The Wii is great, don't get me wrong. But if I had to pick only 1 console, I don't know if I'd pick the 360 or the Wii, at this point. They offer radically different styles of play. Now that the initial wow-factor has worn off, I play each of them about the same, and even pick up my PS2 once in a while.

      If the Wii had a standard controller as an option, my thoughts might be different, though. I don't need the hyper-realistic graphics on my console. My PC handles that readily. But the Wiimote sucks at standard games. only 2 buttons, placed funny, and the controller is no fun to hold sideways. (I had my doubts before Super Paper Mario, and now I know it's not much fun to hold that way.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:War of Attrition by EMeta · · Score: 2, Insightful
      I think you forget how many PS2's Sony is still selling. 200k a month, easy. PS2 games are still selling like mad too (for evidence: they still hold the plurality of space on game shelves). And they're making a lot of profit on the PS2's since R&D has long been paid off. Their games division hasn't had a bad quarter yet. Now this may yet happen, but they can afford to wait--even without help from the larger company--for a couple more holiday seasons befoer the PS3 itself turns a profit. They're betting that with the decade long tenure of the PS2 that these early years don't matter.

      My silly pointless prediction is that in 3 years we'll still have 3 strong game systems, with perhaps some systems (Wii) winning more than others, but all three being quite profitable. Between there just being more gamers (think China and India's developing middle class) and Wii expanding the market to previously non-gamers (Wiis in retirement homes), I think there's enough market for all three. And I think we, as gamers, are better for it.

    4. Re:War of Attrition by Anonymous Coward · · Score: 0

      "Are they still hedging all their bets on Halo 3?"

      Yes.

      Which is so sad. Microsoft's BIG first party game, Halo 3, that is supposed to be their key to winning the console market:

      * Only supports 16 players per game - pathetic compared to the current best console online game Resistance with 40

      * No dedicated servers - Sony and PS3 developers have free dedicated servers for games

      * An archaic P2P networking setup that leads to laggy online play

      * Looks like a slightly upgraded version of Halo 2 on the Xbox

      * And to make things even worse you are forced to pay 60 bucks a year just to play the game online

    5. Re:War of Attrition by gstoddart · · Score: 2, Insightful

      Is it normal for game divisions a year+ after their new console is released to still be in the red?

      If you're Microsoft, yes. New offerings from them are always cash sinks initally.

      They have routinely used their huge cash reserves to get into a new market -- they lose money for several years until they can climb out and make it profitable (or drop the business).

      You can't compete with a company that has more cash reserves than some countries. For them, it's worth it to burn off money and ride out the competitors. Doesn't seem to make much sense on the surface, but when you can eventually crush your competition, it's been working for them for over a decade.

      However, with Nintendo making an actual profit, MS's strategy of out-waiting the competition might continue to hurt for a while.

      Cheers
      --
      Lost at C:>. Found at C.
    6. Re:War of Attrition by anti-human+1 · · Score: 1

      That's Microsoft's and Sony's business strategy, yes. Nintendo doesn't subsidize console costs. They have made a couple of dollars on every Wii sold, barring R&D costs. I believe the original Xbox 360s (Core and Premium) are both now making a little money, but they started at a huge loss.

      I'd love to pull numbers and such, but I should be doing work :P

    7. Re:War of Attrition by Applekid · · Score: 1

      Exactly right... which is maybe why the Wii's different quirky gaming has gained so much ground compared to what's become par for the course with big-budget-but-uninspired games on the other platforms.

      Don't get me wrong, Wii's going to get it's share of stinkers. But Nintendo has the MOST to lose if they do poorly so perhaps that's why they're willing to challenge and shake up the old dogmas. Microsoft and Sony's gaming divisions always have the safety net of the mamma corp (until, like you said, shareholders cut the cord) so maybe (just maybe) there really isn't a whole lot of urgency to innovate: and the longer that lasts the bigger a lead Nintendo will have.

      (Which I'll come out and say is a bad thing. Other companies need to keep the fire going underfoot to keep things good for the customers.)

      --
      More Twoson than Cupertino
    8. Re:War of Attrition by PingSpike · · Score: 1

      They should just start giving the consoles and games away for free. Its always worked for them in the past.

    9. Re:War of Attrition by MeanderingMind · · Score: 2, Insightful

      It does indeed sound like Nintendo might be the only winner this generation. That scares me.

      What if they conclude that gamers only want gimmicky games? The next generation would be filled with crazy controllers and half-assed games to play them with.


      You needn't be scared.

      The only companies that might make your assumption are shovelware companies. Few other companies are stupid enough to think that "gimmicky" is good.

      Even if we make the assumption that just about every studio decides that gimmicky is the way of things, that doesn't imply a generation "filled with crazy controllers". At most, we'd see three (one from Sony, one from Microsoft, and one from Nintendo). There might be smoe others (ala Guitar Hero) but the industry certainly wouldn't be "filled".

      If Super Smash Bros: Brawl is any evidence, even Nintendo isn't completely ditching the old modes. The industry is going to change, but it is for the better. Everyone will benefit, whether hardcore or anything else.

      If the Wii had a standard controller as an option, my thoughts might be different, though. I don't need the hyper-realistic graphics on my console. My PC handles that readily. But the Wiimote sucks at standard games. only 2 buttons, placed funny, and the controller is no fun to hold sideways. (I had my doubts before Super Paper Mario, and now I know it's not much fun to hold that way.)


      1) You can use Gamecube controllers with the Wii. If you don't have Gamecube controllers, you can buy the "Classic" controllers.

      2) I've had a lot of fun holding the controller sideways for Super Paper Mario and Excite Truck. I've also had fun playing the original Mario brothers. To each their own I guess.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    10. Re:War of Attrition by eln · · Score: 1

      Having played Super Paper Mario quite a bit, I don't find the sideways orientation awkward at all. The 'A' button is a little awkwardly placed for it, but it's huge enough compared to the other buttons that you can easily reach over and hit it without looking. Personally, I kind of like not having tons of buttons on my controller, I dont have to think about which of the 6 or 8 "action" buttons I need to press to do something.

      Also, I have both a classic controller for the Virtual Console games and a Gamecube controller for the gamecube games, so that sort of thing is definitely available.

      So far, my only complaint is that Super Paper Mario barely uses the non-standard features of the controller, and the way it does use them is kind of gimmicky. I have heard games like Madden 07 use it well though, so I'll have to check that one out. Wii Sports also uses it well (obviously), but that is more a collection of demos than a real game.

    11. Re:War of Attrition by Anonymous Coward · · Score: 0

      "I think you forget how many PS2's Sony is still selling."

      Shhh...it is more fun to watch people give their insights and analysis while pretending the wildly profitable PS2 isn't still the top selling console some seven years after it first went on sale...

      PS2 just blew away the Wii and 360 with 280K in sales last month...
      BluRay drive prices are in freefall for Sony...
      65nm shrink is already underway for the PS3 hardware...

      Poor Sony...heh :)

    12. Re:War of Attrition by MeanderingMind · · Score: 1

      Somehow, it makes me think of Sumo wrestling.

      One of the more amazing things I saw in Japan was a sumo wrestling match on TV. Normally you'd expect the two of them to collied in a Godzilla-esque clash of the titans. I was in awe of how it actually went down.

      This huge guy dodged the other's charge and used his own momentum to send him flying out of the ring. It looked like the winner was going to head on collide with the loser, but he slipped around him and that was that.

      I feel like Nintendo has done the same thing. They could potentially compete head on with Microsoft and Sony, but that's actually more risky than stepping to the side. Sony and Microsoft have the potential to stick around for another five generations without making a cent. Nintendo might last one generation of pure losses. It's possible Nintendo could win such a fight, but it's also possible they might lose.

      So instead Nintendo's let the two giants fight each other, draining both of their funds, while they frolick elsewhere unopposed. Thus, they get to weaken their competitors without having to compete!

      It has its own risks, but the strategy appears to have paid off.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    13. Re:War of Attrition by aplusjimages · · Score: 1

      But what could happen is that companies decide to put out less of their games that cost more to produce. So we could see a hardcore community that will get only franchise games that are sure bets to sell with no new content emerging that isn't casual. As much as I like Halo, I would like to see new franchises emerge, like GoW did last year and Mass Effect will most likely do this year, but there may not be a nurturing environment for it in the future.

      --
      Can I bum a sig?
    14. Re:War of Attrition by Glytch · · Score: 1

      I'd argue that the wiimote plus nunchuck is pretty close to a standard controller. Not counting the motion sensing (of which the PS3 has a crippled version of and all others lack) and analog pointer (which no other console has), the combination gives 3 shoulder buttons, an analog stick, and 9 face buttons (if you count the d-pad as 4 buttons like most Wii games seem to). I'd further argue that a game developer who absolutely requires more than this needs to have a long, hard look at their control scheme. Sideways does suck, though. My left hand cramps up badly in Excite Truck and virtual console NES/Genesis games.

    15. Re:War of Attrition by Aladrin · · Score: 1

      "1) You can use Gamecube controllers with the Wii. If you don't have Gamecube controllers, you can buy the "Classic" controllers."

      Not for a Wii game, you can't. Only the GC and VC ones.

      "2) I've had a lot of fun holding the controller sideways for Super Paper Mario and Excite Truck. I've also had fun playing the original Mario brothers. To each their own I guess."

      Excite Truck it works VERY well for. SPM... Not so much. The main difference being the d-pad, I think. That end of the controller isn't meant to wrap your hand around and so it bothers me. I've got a Classic Controller and it doesn't -quite- feel right, but then, no new controller ever has until I get used to it. It sure didn't take me long to get used to it enough to play F-Zero again.

      As for 'filled with crazy controllers'... If the only controllers on the market are crazy, it's filled with them, no matter what the count is. If all the new consoles have gimmicky controllers and none use a classic-style one, or improved non-gimmicky one, that's 'filled.'

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    16. Re:War of Attrition by Chosen+Reject · · Score: 1

      I've long understood that they rely on the parent company for their source of funding, but why? Why would Microsoft be interested in losing money for yet another division. Why would any business be interested in that? Do they feel they are doing some kind of charitable contribution to mankind? Is it a tax write off where somehow they are actually making money doing this? I just don't know what's in it for them to lose money year after year after year. Sure they made a lot of money from other things, but in the last few years, their entertainment division has lost them over $5 billion. And what has it got them? Nothing. They're not dominating, they're not even near dominating. The Wii is fast approaching their numbers and it's been out for only a third of what they have. The Playstation 2 is still outselling the Xbox 360. What could they possibly be hoping for?

      My prediction is that unless something seriously changes, Microsoft will be out of the console market by the end of the next generation (and by next I mean Xbox 720, Playstation 4, and Wii 2). I really don't think Halo 3 is going to do it for them. The quarter Halo 2 came out was the only profitable quarter MS has ever had in that division, and that's because nearly everyone that bought it did so in that quarter. According to Wikipedia, 5 million bought Halo, 8 million bought Halo 2, but you're probably not going to see that kind of increase for Halo 3. My guess is that the Halo market is near if not at saturation. So let's pretend all 8 million of those people and even a few million more buy Halo 3. So what? They have another single profitable quarter. Maybe even two. Then they go back to losing money. By the time Halo 4 comes out, people's interest will start to wane and they'll want something new and different. If MS can't get it for them, they lose out.

      I'm not saying there MS has no chance to survive, make your time. But they are in serious trouble in that division and if they don't do something to change it, something significantly different than what they've done, their console division will be gone within 5-6 years. They can't just make another more powerful console. Game development costs have gone up so far that exclusives are becoming rare. If Nintendo success continues at the current pace, every console maker will have motion control next gen. So they can't just rely on that.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    17. Re:War of Attrition by aplusjimages · · Score: 2, Funny

      "Are they still hedging all their bets on Halo 3?"

      Yes.

      Which is so sad. Microsoft's BIG first party game, Halo 3, that is supposed to be their key to winning the console market:

      * Only supports 16 players per game - pathetic compared to the current best console online game Resistance with 40

      * No dedicated servers - Sony and PS3 developers have free dedicated servers for games

      * An archaic P2P networking setup that leads to laggy online play

      * Looks like a slightly upgraded version of Halo 2 on the Xbox

      * And to make things even worse you are forced to pay 60 bucks a year just to play the game online

      Microsoft isn't banking on Halo 3 alone. Plus none of the stuff you stated is confirmed yet. Bungie is known for lying about what will be in their next game. They even lied about working on a Halo 3 game. The P2P networking is obviously not a deterrent because on average about 40,000 people play Halo 2 each day. Let's see resistance pull those numbers 2 years from now.
      --
      Can I bum a sig?
    18. Re:War of Attrition by Anonymous Coward · · Score: 1, Interesting

      The lack of dedicated servers is confirmed right from Bungie's own boards. And so is the max of 16 players at a time.

      I don't know what Microsoft is thinking with Halo 3 when Sony has games like Resistance that have 40 players, gigantic levels, dedicated servers, free online play. For the money we are paying I would have thought we all would be the ones laughing at Sony for things like 16 player p2p online games. Hell, even Warhawk on the PS3 which is a downloadable game supports 32 players and has dedicated servers.

      I really don't know what the hell Bungie has been doing other than just tweaking the Halo 2 graphics engine and gameplay. Halo 3 should have been the premier online and graphics showcase for the 360.

    19. Re:War of Attrition by bhunachchicken · · Score: 1

      "Are they still hedging all their bets on Halo 3?"

      Yep

    20. Re:War of Attrition by MeanderingMind · · Score: 1

      Not for a Wii game, you can't. Only the GC and VC ones.


      Super Smash Bros: Brawl uses these controllers, and not the Wiimote.

      I'll concede your point about "filled". It just sounded like you were imagining hundreds of strange controllers. I don't expect this to happen, as even Nitendo is maintaining some connection to the old modes (as evidenced by SSB:B).
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    21. Re:War of Attrition by MeanderingMind · · Score: 1

      I can understand why Hardcore gamers are afraid of what you say. We've had the industry to ourselves for two decades, and now our exclusive hold is fading. The attention will not be wholly on us, and there is (as you articulated) the fear that this will coincide with a reduction in games for us.

      I'm more optimistic than that.

      The industry is set to expand, and finally be considered "mass media". To be mass media, it has to be consumed by the masses in every way, shape and form. This doesn't just mean casual games, but hardcore games, non-games and many other things. Art is not limited to impressionism, nor cubism, nor photorealistic styles. Books are not all Harry Potter, Dune, or Dr. Seuss. Movies vary from summer blockbusters, to indie shorts, to avant garde films. In a mature media, there is room for everyone.

      We will see a vast increase in the number of "casual" games. Regular games media outlets will be more focused on the broader audience, with articles about hardcore games present but overwhelmed. This seems bad, but this is the information age. Websites and publications will arise that target YOU the Hardcore gamer and YOU alone. There you will be able to meet with your brethren and discuss the latest and greatest. There you will find the advertisements and buzz for the newest Hardcore games. There and many other places like it you will find your home.

      Hardcore games and gamers will lose their exclusive hold on the industry, but by no means will they diminish or disappear. It wouldn't be healthy for such events to pass. Every media form has its enthusiasts, it's hard"core". They are pivotal in importance, and neglecting them is like forgetting to eat. Though the % of games target to the hardcore will drop, the volume will increase such that we'll not want for our style of gaming.

      There will be bad hardcore games, and there will be excellent hardcore games. Aside from the industry expansion, things will be very much the same as now. We'll get our FPSs, our Ninja Gaidens and our Final Fantasies. We'll call each other Fucktards, pwn n00bs and declare our 1337n355 with pride. We spend too much money to be ignored.

      Personally, I'm excited.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    22. Re:War of Attrition by Anonymous Coward · · Score: 0

      And to make things even worse you are forced to pay 60 bucks a year just to play the game online

      What's truly hilarious is the number of people that complain about the cost of Xbox Live, yet spend more than that monthly paying for electricity to run Folding@Home on their PS3.

    23. Re:War of Attrition by badasscat · · Score: 5, Interesting

      The difference between Nintendo and the other two, is that Nintendo is a games only company. They rely solely on their hardware and software sales. On the other hand, Sony and Microsoft's consoles are just one division of a much larger conglomerate. And that conglomerate can support the other gaming divisions until they finally do get out of the red, or the stock holders, whatever, demand that division to be sold off or folded.

      What you say is true, but it didn't answer the question that was asked, which is whether or not it's normal for a console to be in the red at this point in its lifespan.

      The short answer is no, it is not normal. And despite your true statement above, that's important. Why?

      MS and Sony both got into video gaming in the first place both because they saw how profitable it was and because they saw the potential for even greater profit through using their systems as a trojan horse for other entertainment and software possibilities. Do you think that either company would have launched a console in the first place if they saw the industry as a money-losing business? Obviously not. They did it because they wanted a piece of the action, and they wanted to define where the action was in the future.

      The issue is that neither Sony nor MS has figured out how to make a consistent profit in the video games business. MS has never done it, to my knowledge (possibly one quarter with the original Xbox) and Sony does it about half the time. Nintendo always makes a profit. The only question is how big.

      If this keeps up, eventually Sony and MS could drag the industry so far down that it's not going to seem worth it to their shareholders or to any of their potential partners, be they publishers or peripheral makers or whatever. Nobody's going to want to be involved in the game business if it seems obvious that it's a money-losing business.

      I actually own all 4 previous-gen consoles and would like to own a PS3, but I honestly think that without Nintendo, we would have had another game industry crash by now. They're single-handedly defining the industry right now, in both home and portable systems, and they're proving to everybody how much money there is to be made at it. Without them, you'd have a money-losing industry that would look to anybody on the outside like the industry itself was no longer viable.

    24. Re:War of Attrition by aichpvee · · Score: 1

      Madden uses them well if you ignore the pointer functionality, which is VERY difficult to do since you have to use the pointer to select plays. This is one of the most idiotic design decisions I've ever seen. There are more than enough buttons between the remote and nunchuk to select plays in the classic Madden style, making you point at them just makes it slow and annoying.

      It isn't helped by the fact that the pointer isn't adjustable in any way and doesn't provide a built-in offset so you have to point DIRECTLY AT the "sensor bar" in order to point at the middle of the screen. It feels similar to what happens on the Wii menu when you sit WAY too close to the screen. This makes changing players excruciating without pointing off screen and using the cycle method, which only goes in one direction since they don't have the second button to reverse cycle as is used on other platforms. I have no idea how Madden got out of test with these issues, which occur regardless of distance from the television. It's the primary reason I played like two games and haven't picked it up since.

      The two-on-two mode (that doesn't use the pointer at all) is quite fun however (if you've got the controllers and friends around for it), as the motion-based features are quite enjoyable and work really well.

      --
      The Farewell Tour II
    25. Re:War of Attrition by king-manic · · Score: 1

      The gamers of old are no longer the target audience. Nintendos win may mean we won't see the wealth of games for gamers like the PS2, PS1, and SNES had. No Gods of war, Disgea, Pucille tactics, etc... We may be doomed to shallow minigame collections like rayman, warioware, cooking mana etc... Some are fun like cooking Mama but the majority of us will be bored with them before long. The only hope we have is that non-gamers will buy games at a slower pace and that we will still be more profitable to cater to.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    26. Re:War of Attrition by king-manic · · Score: 1

      Sony doesn't have a back up division to rely on. Their most profitable division is their gaming division. Their other divisions do not have the same return or account for as much of their business. They depend on Sony gaming division to float the company. They have as much to lose or more as Nintendo. MS is just in to rock the boat and get their foot in the door. They can lose money indefinately.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    27. Re:War of Attrition by AuMatar · · Score: 1

      Except they aren't. Nintendo has several non-game buisnesses. For example, they own the Seattle Mariners.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    28. Re:War of Attrition by Frenchy_2001 · · Score: 1

      The difference between Nintendo and the other two, is that Nintendo is a games only company. They rely solely on their hardware and software sales. On the other hand, Sony and Microsoft's consoles are just one division of a much larger conglomerate. And that conglomerate can support the other gaming divisions until they finally do get out of the red, or the stock holders, whatever, demand that division to be sold off or folded. Microsoft's gaming/Zune divsion might have lost 300 million dollars, but the company as a whole took in over 14 billion dollars in revenue. I know it can't go on forever, but Microsoft at least, is committed to this industry, for better or worse.

      That used to be true. Sony, for example, treated the gaming division as a small experiment. They changed their tune quickly when the gaming division amounted to over 30% of Sony's PROFIT. So, in fact, the gaming division has been the one propping the rest of the conglomerate up. Movies and music revenue have been falling steadily over the past few years and consumer electronics are razor thin margins and quality is falling too. So, gaming was their cash cow and now that they need to switch it to the new generation, they might be in trouble if they under-deliver.

      Microsoft is the opposite. Their gaming division has had only 2 positive quarters since inception and already lost over 5 BILLIONS dollars over its life. Microsoft basically is a software company. They have 2 cash cows: windows and office. The rest are experiments or long term investment. The problem is both that they will need new markets in the future, but that it is very costly for them to get a foot hold in those.

      In contrast, Nintendo is a pure gaming company and they have NEVER lost money. Yup, always positive. They have been propped up by their hand-held business, but even their "failing" consoles have been money makers.

    29. Re:War of Attrition by Aladrin · · Score: 1

      Okay, I didn't know SSBB did that. There's hope yet, then, even if Nintendo drives everyone else out of the market. ;)

      Personally, I think they should just come up with a GOOD wireless classic-like controller. They don't even have to go crazy with it, just move the +/-/1/2 buttons to the button portion and the a and b buttons could be the triggers. No analog stick still, but... Better than nothing. Some enterprising individual may even come up with a customer case for a WiiMote to do that.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    30. Re:War of Attrition by MMaestro · · Score: 1
      Is it normal for game divisions a year+ after their new console is released to still be in the red?

      Actually, yes it is normal for a game division to be in the red a year+ after its release. Video game divisions are always long term investments.

      The original Playetation had to be rescued from the gutter by Final Fantasy VII, the PS2 had great sales straight out of the gate but fumbled for a year between crappy games and lack of supply, the Xbox pulled positive sales only when Halo 2 was released and the Xbox 360 is still bleeding out cash.

      For a game company like Nintendo (and arguably Sega), its not normal for a game company 1 year+ after their new console is released to still be in the red.

    31. Re:War of Attrition by ClamIAm · · Score: 1

      The issue is that neither Sony nor MS has figured out how to make a consistent profit in the video games business.

      Wait, what? I must've missed all the press releases, news stories, Slashdot postings, etc. where the Playstation division is losing money, because I've never seen anything of the sort. The only time I see "Sony is losing money" news is when it's some third party saying it.

      Also, Sony executives and PR people are masters of FUD, who spin incredible tales of priceless hardware that will not only deliver amazing gaming experience, but will make your breakfast and shine your shoes. Remember the claim that the PS2's graphics engine could render Toy Story in real time?

    32. Re:War of Attrition by LKM · · Score: 1

      What if they conclude that gamers only want gimmicky games?

      Even on the Wii, the gimmicky games won't be the big sellers. What are "gimmicky games," anyways? Games that only sell on novelty? Which Wii games would you qualify that way? Wii Sports? Sonic? Rayman? Zelda? Elebits? Godfather? These games are successfull because they are good, not because they sport some kind of gimmick.

      If the Wii had a standard controller as an option

      You mean like the classic controller? Or the Cube controllers? :-)

  7. It's not about the money - except when it is by Dark+Paladin · · Score: 5, Interesting

    This is an interesting problem for Microsoft. Yes, we know - they can burn through this money and not lose it, they can take billion dollar losses every year on the Xbox and not care, blah, blah, blah - but sooner or later, profits *do* matter to your bottom line.

    What I'm curious about is how the long run of Microsoft's console wars might end up hurting the company overall. It used to be that people stayed on Windows for 3 reasons:

    1. It's what the office uses/proprietary apps I need
    2. I need Microsoft Office
    3. Games

    Of all of these reasons, the #1 thing I heard from tech people for why they stayed on Windows - or at least kept a dual booting system - was for the games. Once consoles started on their rise, MS realized that this was a serious long term threat to the monopoly. Hence, the Xbox was born. This way, even if techie people go "Well, I stay with Windows for the games", at least MS would have a console of their own to ply.

    Now, they're trying to tie in Windows into this gaming concept. Look at Vista, and the "won't run without an ESRB rating" issue some games have had a problem with - a "safety" issue says Microsoft, but a lock-in system says I. Now their Windows Live, which is the Xbox Live system on Windows - again, another method to try to tie in Windows and consoles, and establish a lock in. Or the "Halo 2 (a game made using Windows 2000 computer hardware level technology) can't run on your computer unless you run Vista with Windows Live", a move that I don't see a whole lot of gamers going "OOooo - I get to pay $200 for an OS to run a 3/4 year old game when I could buy the original Xbox version with a new Xbox from a store for the same price". It's an expensive move that so far, hasn't caught on. They're now trying to tie Vista in the Xbox, hoping to shore up both.

    It seems a lot of money spent that, so far, is only costing them more. They lose more money with each Xbox sold. So how to make it up? Charge more on the Microtransactions, which leads to expensive "horse armor" and gamers who rebel against the cost of Guitar Hero II downloads for being way overpriced.

    I can give credit to Microsoft for making a decent console (when it doesn't "red ring of death" on people - is that the equivalent of a blue screen of death?), but it seems like they're fighting for a Pyhrric victory. If this is their idea of success, then the rest of the Microsoft company had better hope that this brand of billion-dollar-per-year losing "success" doesn't infiltrate the rest of the company.

    Of course, that's just my opinion. I could be wrong.

    1. Re:It's not about the money - except when it is by suv4x4 · · Score: 3, Insightful

      This is an interesting problem for Microsoft. Yes, we know - they can burn through this money and not lose it, they can take billion dollar losses every year on the Xbox and not care, blah, blah, blah - but sooner or later, profits *do* matter to your bottom line.

      You don't really know how it affects their bottom line until you see the whole picture. All of their side business - how much money it made them in.. Windows sales? It's not so obvious is it.

      Integration and convenience provides a natural lock-in effect. Microsoft knows that the way the industry is going, its Windows application lock-in is weaking last few years, and it's a trend that'll continue in the future.

      What they do, all the time, is create plenty and plenty of auxiliary businesses that act like pathways leading in one way or another, to Windows. They can lose billions from XBox 360 every year and not care, but NOT because they've got money to waste, but because it helps them support their Windows market share.

      It's similar to what Google, is doing last few years too. In lots of their free offerings they don't serve ads, Gmail pop3 access, Google News, Google Desktop Search, Picassa etc. So they don't turn profit there, they lose, because there's development and deployment cost for all this. But one way or another, indirectly, it brings you back to searching in Google more often, or watching their ads, which helps their bottom line.

    2. Re:It's not about the money - except when it is by grumbel · · Score: 3, Insightful

      One thing to keep in mind is that the Xbox360 is not just a game console, but basically the PC for the living room. You already can buy movies via XBoxLive and things might expand quite a bit in that area in the future. So the thing goes beyond games and that might be why Microsoft is willing to take some loss on the thing, since the "living room PC" is still a mostly unconquered market waiting for somebody to take it.

    3. Re:It's not about the money - except when it is by biggyfred · · Score: 1

      Last time I checked, Microsoft had around $50 billion in cash. Yea, it's a heck of a problem to have, but the market looks unfavorably on a company with that much money. It means they don't have anything worthwhile in the pipeline. The inferences move from there. The Zune, Xbox, etc. are a response to that glut of cash.

      It's one of those weird, twisted instances that the market works in a roundabout way. It almost forces them to "innovate", otherwise they have to cough it up in the form of a dividend. Now, I don't think that the Zune is a particularly good example of innovation, but the Xbox has been fantastic for the gaming console industry. It has pushed micro transactions light years ahead of where it would be otherwise with just Sony and Nintendo. Online gaming through live is the new console standard by which the others are measured. Would Nintendo have pushed the bar the way they have (and reaped the financial windfalls as a result) had the Xbox never seen light? Maybe.. maybe not.

      I think at this point, profits outside their main revenue generators matter much less to MS than their ability to point at "innovation".

      Obligatory Futurama quote:
      Fry: Because it grows the brand.

    4. Re:It's not about the money - except when it is by aztektum · · Score: 1

      What they are trying to do is tap into that whole "media hub" thing Jobs talked about at an Apple conference many moons ago. What they're DOING is crapping out turd after turd (compared to Apple and even smaller vendors, no I'm not an Apple fanboy, I own an iPod is all) because ultimately they are a company with too much money that has gotten lazy and so encumbered with corporate red tape they can afford to rush shit and get it to maybe work eventually as promised.

      Xbox 360 - Relatively low cost front end to stream media throughout your house. Plays games on the side.

      Windows Vista - Hub to serve up and store your media

      Zune - Portable front end to take that media with you "on the go."

      The thing is the groups in charge of these projects are so disconnected that when they launch them they work like crap, especially together.

      --
      :: aztek ::
      No sig for you!!
    5. Re:It's not about the money - except when it is by Frag-A-Muffin · · Score: 4, Insightful

      since the "living room PC" is still a mostly unconquered market waiting for somebody to take it.

      Who says there is a market? Small niche market so far, what happens if it stays that way? HP has already stopped making their "living room PC". Maybe they have better foresight than others? I know from an anecdotal stand point, there's no market for such a device in my home :) I want appliances that just do their thing, and do it well, and for a reasonable cost. There's a reason why so many people have DVD players. a) It's cheap and accessible. b) it's dead simple to use. c) There's easily accessible content that can be purchased or rented

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    6. Re:It's not about the money - except when it is by aplusjimages · · Score: 1

      Same people who thought there was a market for people wanting the PS2 for the DVD player built in and the PS3 for the Blu-Ray. I was over at a guys house the other week who bought the PS3 strictly for the Blu-Ray.

      --
      Can I bum a sig?
    7. Re:It's not about the money - except when it is by Anonymous Coward · · Score: 0

      thing is, with microsoft, it IS easy to tell what division is bringing home the bacon. windows, and office, and what aren't. zune, and xbox. so the xbox division starts losing 14Billion per annum... they double the price of windows, and office. that's of course a huge stretch, but microsoft's flagship software is a weapon microsoft has used brutally in the past.

    8. Re:It's not about the money - except when it is by cowscows · · Score: 1

      I too think that the "living room media center" idea isn't as imminent as many people have been claiming. For something like this to be really useful, it's going to have to combine everything under a nice, straight-forward interface. That's a pretty tall order, not just designing an interface that can handle that much different stuff, but getting all of the pieces to play together nicely. My stereo, my (3) game consoles, my TV, etc are all provided by different companies. It would have to work with all of them. I seriously doubt that Sony will cooperate if MS wants to have their media center interact with a Playstation. My cable company is trying to sell me on their digital cable box/DVR, I'm sure they're real interested in helping MS or HP provide an alternative.

      There's too many different companies in the living room right now. None of them wants to compromise or give up any control to their competitors, so they're not going to work together and standardize all of this stuff. I just don't see it ever working.

      --

      One time I threw a brick at a duck.

    9. Re:It's not about the money - except when it is by NeutronCowboy · · Score: 1

      From what I can see when I check the status of my friends on XBox Live, the vast majority of them use the Xbox as a media center as well as a gaming machine. Watching movies, listening to audio (though that requires in-chat confirmation) are all common things.

      There is definitely a market for it. Even with my beautiful iMac, I wish I could easily pipe music/video to my stereo/tv setup. Yes, for me, that probably means an Apple TV is somewhere in my future. But for others, it means their XBox is the perfect set up for this. Why buy separate components when you can have one thing do all? Yes, there are concurrency problems, but for the living room, having the XBox do everything is a braindead proposition... especially if they figure out the dead simple. MS already has the easily accessible content (downloads are pretty quick, even for 1gig+ files), and it is fairly cheap for what you get. Once they get the easy access down, I foresee the numbers of XBoxes in living rooms to go up significantly.

      --
      Those who can, do. Those who can't, sue.
    10. Re:It's not about the money - except when it is by _|()|\| · · Score: 1

      the #1 thing I heard from tech people for why they stayed on Windows - or at least kept a dual booting system - was for the games

      Games kept me using Windows longer than I otherwise would have. I dabbled with Linux, trying out WineX (now Cedega), and buying Loki games at clearance sales. Still, I couldn't resist the occasional Windows game, like Grand Theft Auto or Morrowind.

      In the meantime, I got my wife an iPod. I don't consider myself a true "halo-effect" switcher, but the iPod got me looking more closely at Macs, and OS X was looking pretty good by 10.3, so I eventually got an iBook. When I was regularly using an under-powered laptop with a 12" screen in preference to a fast Windows desktop with a 24" screen, I knew I was hooked.

      I'm now a full-time Mac user, both at home and at work. Despite having an Intel-based Mac (24" iMac), I do not dual boot with Boot Camp, and I only use VMware (beta) for one work-related application. I'm probably missing out on some cool Windows games, but I don't pay that much attention anymore. I've still got more games on my shelf than I have time to play.

      I'm a small part of the multi-billion dollar market, but I think I am (or was) pretty representative of the not quite hard-core part of the market that Microsoft is targeting with its Games for Windows campaign. If I still cared about Windows, I would be annoyed about DirectX 10 being exclusive to Vista, and I would resent console-style branding (i.e., homogenization) in the form of Windows Live.

      Besides Windows, there has always been the temptation of the console. Two of my one-time PC gamer friends have mostly converted to consoles, citing the "couch factor." I like a good console-style game like GTA or Lego Star Wars as much as the next guy, but I've been playing games on my computer since the TRS-80, and I don't plan to stop anytime soon.

    11. Re:It's not about the money - except when it is by aichpvee · · Score: 1

      Don't you worry about microsoft, let me worry about blank.

      --
      The Farewell Tour II
    12. Re:It's not about the money - except when it is by CaseM · · Score: 1

      At one point cellphones were a "niche" market, too.

    13. Re:It's not about the money - except when it is by DrEldarion · · Score: 1

      Actually, the Vista + 360 Media Center integration is pretty well done. If only they'd add DivX support...

    14. Re:It's not about the money - except when it is by Pyrrhic+Diarrhea · · Score: 1

      I can give credit to Microsoft for making a decent console (when it doesn't "red ring of death" on people - is that the equivalent of a blue screen of death?), but it seems like they're fighting for a Pyhrric victory.


      I had M$ when I came up with my name.
    15. Re:It's not about the money - except when it is by Tom · · Score: 1

      The thing is: Nobody wants a PC in the living room.

      People want a media station. It must be simple, fun, easy to set up and work with and it may never, ever break down. I spot at least 4 points in there that windos is still very far away from, and at least 3 that the xbox doesn't provide.

      --
      Assorted stuff I do sometimes: Lemuria.org
    16. Re:It's not about the money - except when it is by rishistar · · Score: 1

      In the article there is no statement about the Live income - how much is this?

      --
      Professor Karmadillo Songs of Science
    17. Re:It's not about the money - except when it is by mink · · Score: 1

      "Last time I checked, Microsoft had around $50 billion in cash."

      You may want to look again.
      I seem to remember that was accurate back before the xbox was originally released and before they paid out a massive amount of dividends.

      Now I think it is around 24. Nothing to sneeze at but at some point they do have to answer to investors, since they would have roughly 30 now without the console adventure.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. More than XBox, though by iainl · · Score: 1

    Doesn't the Entertainment and Devices division also include such wonderful money-sinks as the Zune, though? That can't be helping the overall figures.

    --
    "I Know You Are But What Am I?"
    1. Re:More than XBox, though by FrozenFOXX · · Score: 1

      That's exactly what I've been thinking. How much of the losses come from the Zune? I know they want to have a definite foot in the entertainment industry but they so far seem rather talented with making home game consoles and not so much with portable media devices. Perhaps they should just cut off the Zune and reinvest all the money into making the 360 even better?

      --
      "Just a fox, a whisper."
  9. Well... by Anonymous Coward · · Score: 0

    ...one reason why the xbox 'sales' (shipments) are down is due to channel stuffing. They just had to force extra xbox 360s down the distributors' throats to meet that magic 10 million mark. Now there are still too many unsold xboxes in the tubes to justify re-filling the stock. I'd like to see the actual sales figures of the current gen consoles (Wii, PS3, Xbox) instead of those shipped to distributors figures. Wii might be closer catching up with 360 than the stuffed-up shipment figures indicate.

  10. MS Games by ObiWanStevobi · · Score: 1

    MS Games, IMO, has little to worry about. They have huge titles coming Q3 and Q4 of this year. I don't see how they could expect to be making money, they haven't released jack since Gears of War.

    Several reasons MS doesn't have to worry (at least about game/console sales):

    • Forza
    • Halo 3
    • Halo Wars
    • Gears Of War 2
    • Ace Combat 6
    • Huxley
    • Spore
    • GTA4

    They haven't released any compelling games, so sales are down. If there aren't games, people don't want to buy the console. That's the biggest problem the PS3 is facing as well. But looking at their announced line-up, I'm really impressed. Well, and depressed at the same time knowing I'm sitting here with a bunch of worn out games until then.

    1. Re:MS Games by Anonymous Coward · · Score: 0

      Halo 3, Gears 2 and GTA 4 are the big dogs, the rest, no so much.

      Spore is an EA (not MS) developed PC game. A 360 version is rumored but not confirmed - 360 players aren't the target market anyway, it's for the Sims/SimCity crowd on PC. MS don't make any money from non-MS PC games, although it will be one more reason to keep Windows around.

      Ace Combat? Please... no one cares. Forza, Halo Wars and Huxley aren't really system sellers either - even with a Halo label RTS isn't convincing on console, especially for 360 owners without HDTVs. But you forgot Assassin's Creed, Mass Effect and Bioshock, so perhaps it evens out.

    2. Re:MS Games by ObiWanStevobi · · Score: 1

      No one?

      I'm sure I'm not alone in waiting for a high powered flight game where Over-G failed to deliver. I have always loved the Ace Combat series, and by looking at the gamespot ratings, I'm not alone.

      I'm not so sure about Huxley, but it has me very curious. It is a new premise, a MMORTS on a console. It's something new that has potential to be pretty cool.

      Forza can attarct Grand Tourismo fans that like other 360 games but don't want to give up that franchise without a replacement. It's an important gap filler.

      I also forgot Unreal Tournament.

    3. Re:MS Games by Anonymous Coward · · Score: 0

      > * Spore
      > * GTA4

      Neither of these are exclusive, and as such do not become compelling reasons to purchase a particular console, regardless of their expected quality. It's not so much that they have to split it with the competition, it's that it doesn't differentiate the brand.

  11. So do people still think MS sells the 360 4profit? by bestinshow · · Score: 4, Insightful

    How, in this day and age, can a website have such a short limit on the subject line for a post?

    Anyway, nearly a year ago iSupply claimed that Microsoft were making a profit on each console sold. This figure has been repeated ever since then, especially in relation to the PS3's huge loss per console. Yet the figures were weird, the console hadn't changed, no cost reductions applied, and iSupply thought it had gone from a $150 loss per console to a $70 gain. But people were very happy to accept this figure.

    Now Microsoft's gaming (and music) division has made a $300+m loss for 500k sold, and presumably they're getting profits from online use, the games themselves (the attach rate is rising), and add-ons. Of course the Zune and other products are dragging them down too, and there's wages and future developments and all that...

    Also 500k sold in a quarter, albeit a quiet quarter, is appalling at this stage in the game. You would think that if Microsoft COULD drop the price, they would have, to stimulate demand. But they didn't.

    So in conclusion, I suspect Microsoft are still making losses on the 360 console, probably in the $100 per console ballpark. 65nm shrinks are really required - cheaper chips, cheaper cooling, cheaper power supply. I expect the 65nm introduction to coincide with a $50 pricedrop, and a static loss/console rate.

  12. Not the end of XBox. by ArchSorcerer · · Score: 1

    Even if Microsoft were to fail this generation I doubt it would be the end of the XBox. They would most probably sell the games division to another company such as EA. Even if it wasn't profitable for Microsoft XBox is still a major name in the industry and can be profitable in the hands of someone else.

  13. The good news is... by alcmaeon · · Score: 1

    they lost less money this quarter than the previous quarter. The bad news is that the losses were lower because the sales were lower. Doh!

  14. Re:So do people still think MS sells the 360 4prof by iainl · · Score: 3, Insightful

    The 360 is supposed to be making a profit. If the estimates for the frequency they would need replacing had been correct. It's that, and the lower-than-expected sales numbers that caused the problem for the machine.

    But yes, a dead-in-the-water Zune and associated marketplace are a big factor, too.

    --
    "I Know You Are But What Am I?"
  15. Re:The Microsoft Xbox Fisco by Anonymous Coward · · Score: 0

    Jesus Christ, how much is Sony paying you fucking people to troll forum posts like this? I dislike Microsoft as much as the next guy, but come on now.

  16. Xbox is the ammo, not the war by Alzheimers · · Score: 2, Insightful

    Microsoft is embattled in a war for the entertainment market. They've won the office, but they're getting their asses handed to them in the living room and bedrooms of the world. Companies like Sony, Nintendo and Apple are vying for a huge chunk of change that's spent on music, movies and games. A chunk Microsoft wants a piece of.

    The XBox is their foot in the door. It's not going to make Microsoft the dominant force in our living rooms, but with consoles taking on a more PC-esque feel they have every indication that their being left behind in a big way. If they don't do something, anything, to get themselves into the market now then when the tide turns and the choice for a home computer isn't between Dell or HP but a PS3 or a AppleTV, Microsoft needs to have their chips in place to have any stake at all in the new landscape.

    And for that, they're willing to lose the few hundred million a quarter in the short term.

    1. Re:Xbox is the ammo, not the war by Darth · · Score: 1

      close, but i think you are leaving out one piece of this.

      Microsoft doesnt want a chunk. they want it all. The way they are going to get it all is to get all media flowing through a microsoft product. They are trying to do this two ways. First is media formats. Second is devices. The end game is to push all media into a microsoft media format and use it to exclude everyone else from being able to provide media players without paying them. Then they can make royalties off of all content produced for the home and make royalties off of all devices produced to play that content. They can also undercut all other media center producers by coming to market with products that do not have to absorb these kinds of royalty costs.

      I believe microsoft views the production and home use of media content as the new target monopoly to sustain their company in the future. The problem they are having is that they didnt have an effective way to leverage their existing monopolies to force their way into that market. That's where directx, gaming for windows, and the xbox comes in. It's the crowbar to leverage the windows monopoly into the console market. The console market gets them in the living room (something they have repeatedly tried and failed to do). Once in the living room, the console becomes the media center they've always wanted. Once they have the media center in the living room, they start working on locking up the media formats.

      That is what their involvement in hddvd and the zune are about as well.

      The reason microsoft is willing to lose hundreds of millions of dollars a year on all of this is because they know the existing monopolies are doomed. They know they need to use them to build a new monopoly before they die if they are going to survive as a company.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    2. Re:Xbox is the ammo, not the war by mink · · Score: 1

      ? few hundred million? I thought the original xbox (I have one) lost them 4 billion byt he time they got the 360 out.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  17. Don't they lose money on the console anyway? by Floritard · · Score: 1

    Microsoft says the drop in sales came primarily because of decreases in the sale of Xbox 360s...
    I thought MS (and Sony) always take a loss when they sell a console. If that's true, then less 360s sold this year would mean less loss wouldn't it? Do they actually turn a profit on the systems, and if so, were they always turning a profit (however minute), even last year?
    1. Re:Don't they lose money on the console anyway? by Shados · · Score: 1

      Microsoft stopped losing money on their consoles semi-recently, and now make a slight profit, as far as I know. Well, on a unit per unit basis anyway, because as a whole they're still in the red.

  18. Come on! by Impy+the+Impiuos+Imp · · Score: 1

    Come on, politicians! It's clear Microsoft is abusing it's privleged place in the market to sustain huge losses year after year to build market share -- something smaller corporations cannot afford to do!

    This is unfair, and they should be stopped.

    Some brave politician should order the stop of the X-Box series of games given it's unfair advantages over the competition.*

    * Before you knee-jerks start downmodding as "outfuckingrageous", realize this type of thought process was largely killed off by the Reagan revolution. It is realistic for its time, which is to say, pre-1980's, is not an exaggeration, and can be resurrected if the next generation lets its guard down.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  19. Re:So do people still think MS sells the 360 4prof by king-manic · · Score: 1

    They might have lost 300m on 500k sold due to them producing more. They could have made 1mil only sold half and had a 300m loss for the time.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  20. Re:So do people still think MS sells the 360 4prof by metroid+composite · · Score: 1

    Also 500k sold in a quarter, albeit a quiet quarter, is appalling at this stage in the game.
    No, 500k shipped in a quarter. They sold more than that in the USA alone based on NPD numbers. Here's what happened: they overshipped during holiday 2006 just to say that "we hit our 10 million shipped target for 2006" (they actually reached 10.4 million) so lots of retailers had stockpiles of unsold 360s for this quarter.
  21. Re:So do people still think MS sells the 360 4prof by Anonymous Coward · · Score: 0

    The 360 is supposed to be making a profit. If the estimates for the frequency they would need replacing had been correct.


    Yeah ... having to replace 3 out of 5 XBox 360's DOES sort of put a crimp in profitability. Even more so when the replacement ratio stays the same even for replacements. You'd think after a year they could have worked out how to keep these sort of things from happening.

    Add in the fact that Best Buy (and other merchants) ring up replacements under their extended warranty as "new sales" and it really makes me wonder what the XBox 360 sales numbers ACTUALLY look like.
  22. The story behind the numbers by Rosebud128 · · Score: 1

    Actually, Microsoft is still taking a loss on making Xbox 360s. The reason why the losses decreased in this fiscal year is because Microsoft has manufactured LESS Xbox 360s (shipped only half a million). Less 360s to manufacture meant less money lost.

    Xbox 360 is completely dead in Japan. It has a non-existant presence throughout all of Europe except for the UK where it is doing OK. While it is common to mock the Playstation 3, the PS3, like the Gamecube of last generation, is at least selling more evenly throughout the world. For whatever reason, Microsoft cannot sell the Xbox and Xbox 360 to non-English markets. Why this is, I have no idea.

  23. Re:So do people still think MS sells the 360 4prof by ivan256 · · Score: 1

    Nope. That couldn't have happened. If they did that they'd have those extra 500k consoles on hand as an asset instead of simply having the manufacturing costs deducted from their overall revenue.

    Why are people so unwilling to accept as fact that Microsoft is still losing money on these things?

  24. Re:So do people still think MS sells the 360 4prof by king-manic · · Score: 1

    I'm perfectly willing to do so. The hardware is somewhat on par with the PS3 in a lot of ways varying much only in the DVD drive and CPU. The CPU is likely cheaper then the PS3 but not that much cheaper and the Drive is not that much either. The xbox was aloss almost through out it's entire lifespan. But the loss is somewhat large compared to the numbers sold, I wouldn't imagien they take that much of a bath on them.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  25. Re:So do people still think MS sells the 360 4prof by king-manic · · Score: 1

    PS. I am not a Ms fanboy. i own a wii and PS3. But I don't think MS is stupid enough to take a serious loss on each unit.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  26. decline by Tom · · Score: 1

    1,700,000 down to 500,000 - that's almost a 2/3 decline in sales. So much for the "people will buy a Wii and an xbox" bullshit. People are obviously leaving the xbox in the shop in droves. In any other business, a decline of this magnitude would be called a crash.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:decline by Anonymous Coward · · Score: 0

      I, for one, am waiting for a rev2 of the 360. Cooler, more reliable, HDMI output.

      I'll wait.

  27. Re:So do people still think MS sells the 360 4prof by ivan256 · · Score: 1

    I don't think they are either. They clearly designed this generation to keep costs as low as possible. However I don't think they have any intention of ever turning a profit on the hardware. After all, their goal is marketshare for their DRM and digital distribution channel, not to be a profitable hardware vendor. Once they get the manufacturing costs down, they'll just drop the price. I think they thought they would have gotten there by now, and the Elite is evidence of that. It probably costs about $1.40 more to manufacture than the old model, but instead of keeping the price the same or dropping it, something that could have seriously hurt Sony, they raised the price $80....

  28. Re:So do people still think MS sells the 360 4prof by Anonymous Coward · · Score: 0

    The high percentage of defective consoles is cutting their bottom line. With each defective console, Microsoft needs to put money into support, shipping, and technical work. With users reporting 3-4 defectice Xbox360s, the cost required to fix the 4 consoles effectively caused Microsoft to lose all the money gained from a few hardware sales.