Slashdot Mirror


The Future of Cinema - 'Real' 3D

GunSlinger writes "The IGN movies site is running a story on an old movie concept seeing a resurgence. 3D movies are making a cinematic comeback via new, more sophisticated techniques. Yes, you still wear glasses. No you don't get a headache. Yes, the effect is fantastic. This story looks at the technology, past and future projects, and why just about every major studio is now planning in three dimensions. 'There is indeed a revolution in cinema taking place. It's quietly slipped under the radar of most technophiles, beginning its assault on the way we consume media clothed in thoroughly unassuming garb -- the Disney Digital 3-D film, Meet the Robinsons ... no, we don't blame you for being skeptical. Most people in their mid-20s or later think of 3-D movies from the old school perspective -- goofy red and blue coloured glasses, strained eyes, possible migraines. And most importantly, a so-so 3-D effect. No more.'"

193 comments

  1. 3D is boring by packeteer · · Score: 3, Funny

    3D is boring...

    When is it going to plug directly in to my head already?

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    1. Re:3D is boring by Anonymous Coward · · Score: 2, Funny

      You must be new to the Matrix.

    2. Re:3D is boring by Yvanhoe · · Score: 1

      I concur. Graft'n Play is the future. And we'll need linux drivers.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    3. Re:3D is boring by StarkRG · · Score: 1

      Blue sky on Mars? That's a new one...

    4. Re:3D is boring by Anonymous Coward · · Score: 0

      When there comes out a 3D-film that does not have "3D" in it's name and does not have the extra dimension as it's main selling-argument, that's when 3D-movies no longer will suck.

  2. Just keep your head perfectly still.. by QuantumG · · Score: 2, Insightful

    cause as soon as you move it, the scene will fail to change and the illusion is lost.

    Call me when you can give me 3d that I can walk around.. aka white light holograms.

    --
    How we know is more important than what we know.
    1. Re:Just keep your head perfectly still.. by Jott42 · · Score: 3, Insightful

      And this is the problem of all "stereo"-picture technologies today, with the exception of holograms: they only take one of many depth cues that the brain use into account. The movement of the head is important, and it is not only large movements, but also small, almost imperceptible rotations of the head that are important. (You can test this yourself: close one eye and note how what you see changes if you rotate your head as little as possible.) Another depth cue that is not covered is the focus of the eye: you will always have a contradiction in you head (which may give you a headace) as your eye has to be focused on the screen, but the depth information from the difference in the viewed images on the right and left eye tells you otherwise. As long as these other cues are not alse given, you will have the "cut out pictures stacked behind each other" persception of 3D in the cinema.

    2. Re:Just keep your head perfectly still.. by JohnFluxx · · Score: 4, Interesting

      If you had enough money, you could make a true holographic screen. But for a high resolution (1280x1024) 1 square inch screen it costs about $1200. Times 3 of them to do RGB. Plus a computer to drive it. And that's just for 1 square inch.

      But totally doable, if you had the money.

      [ My PhD is in holography, and I work for a that prints digital holograms ]

    3. Re:Just keep your head perfectly still.. by QuantumG · · Score: 1

      Can you recommend any papers?

      The most impressive hologram technology I've ever seen was, strangely, at the Genomics display at the NYC Museum of Natural History. They had a holographic plate of a vial (the kind you stick needles into) which you could try to pick up with your bare hand and it would pass through like a ghost. Had nothing to do with the exhibit of course, but it was damn cool.

      --
      How we know is more important than what we know.
    4. Re:Just keep your head perfectly still.. by suv4x4 · · Score: 1

      cause as soon as you move it, the scene will fail to change and the illusion is lost.

      Call me when you can give me 3d that I can walk around.. aka white light holograms.


      The illusion isn't lost, but the experience is as if the universe in front of you just got skewed a little.

      Cinematographically speaking, having a fixed set of pictures for you both eyes is a LOT , A LOT better for a movie than a "3d that I can walk around.. aka white light holograms", as it means the moviemaker has control over depth of field, camera angles, and a lot more control at post-production.

      I don't imagine that "hologram" kind of cinema will ever pick up. While someone who's on the right side gets tos ee all the action, someone looking 40 degrees left has to watch all actors in back all the time.

      The cost of such a movie wouldn't be worth it either.

    5. Re:Just keep your head perfectly still.. by QuantumG · · Score: 4, Funny

      Yeah man.. this concept of watching 3d figures on a stage of some kind.. it'll never take off.

      --
      How we know is more important than what we know.
    6. Re:Just keep your head perfectly still.. by yruf · · Score: 2, Informative
      Just RTFA!

      [...]as Real D uses "a specially polarized type of eyewear called circular polarized lens, which is very different from traditional 3-D in that it allows you to tip your head without losing the 3-D effect[...] I've actually seen two different films in Real D 3D and found it to be very good. If you turn your head the 3d effect gets smaller, but it certainly doesn't break suddenly. You forget those glasses after a little while and get into it fairly well.
    7. Re:Just keep your head perfectly still.. by suv4x4 · · Score: 1

      Yeah man.. this concept of watching 3d figures on a stage of some kind.. it'll never take off.

      You're hinting at the fact that people think of theatre as some sort of 3D cinema? Wow, how shallow and misunderstood :P

    8. Re:Just keep your head perfectly still.. by vux984 · · Score: 1

      I don't imagine that "hologram" kind of cinema will ever pick up.

      Yeah, the ability to rotate the scene, zoom in and out, nobody would ever want that.

      If only there was an application for the technology in porn...

      Oh wait. ;)

      Not to mention sports.

    9. Re:Just keep your head perfectly still.. by novus+ordo · · Score: 3, Informative

      Already done. Covered a bit more in my journal. I'm still piqued that the movie studios haven't caught on to this. It would be expensive to film though. You would essentially need to create a working model from live shots, but it's not so far out there. Just that it's much easier to manipulate the markets than offer revolutionary technology that would keep the theaters packed.

      --
      "You're everywhere. You're omnivorous."
    10. Re:Just keep your head perfectly still.. by vidarh · · Score: 1

      Or he is hinting at an application for proper 3D. I don't go to the theatre often, but I'm perfectly aware how different the experience is. I've also seen enough filmed plays to know that getting proper 3D effects would make it a hell of a lot better. For one, being able to change focus and concentrate on different parts of the scene does make a lot of difference. So while a lot of movies wouldn't gain all that much from proper 3D, there are a lot of things that would.

    11. Re:Just keep your head perfectly still.. by Mattsson · · Score: 1

      In a movie-theater, you'd probably not go for a 1280 dots/inch resolution. That's only needed if you're going to watch the screen at a 1 inch distance.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    12. Re:Just keep your head perfectly still.. by Anonymous Coward · · Score: 0

      This recent article about MIT's holographic display efforts might interest you.

    13. Re:Just keep your head perfectly still.. by JohnFluxx · · Score: 1

      You need the high resolution to make it 3D. You need to be able to manipulate the direction of light. You are basically displaying a picture of a hologram. And so it is a hologram.

    14. Re:Just keep your head perfectly still.. by JohnFluxx · · Score: 1

      Do you work for this company? It's very impressive indeed. I just watched the videos.

    15. Re:Just keep your head perfectly still.. by spasticfraggle · · Score: 1
      Call me when you can give me 3d that I can walk around.. aka white light holograms.


      Done 15 years ago: http://en.wikipedia.org/wiki/Cave_Automatic_Virtua l_Environment

    16. Re:Just keep your head perfectly still.. by Trent+Hawkins · · Score: 1

      Speaking of which, I plan to see just that this week: Evil Dead in true 3D

      REAL 3D FIGURES ON STAGE!

    17. Re:Just keep your head perfectly still.. by flink · · Score: 1

      Sweet, I saw it in NYC a while ago? Are you getting tickets in the splatterzone?

    18. Re:Just keep your head perfectly still.. by Trent+Hawkins · · Score: 1

      Those are sold out like a month in advance!

    19. Re:Just keep your head perfectly still.. by novus+ordo · · Score: 1

      No I just thought it was really cool and innovative. The way 3D should be.

      --
      "You're everywhere. You're omnivorous."
    20. Re:Just keep your head perfectly still.. by somasynth · · Score: 1

      I'm still piqued that the movie studios haven't caught on to this.
      It has pretty much nothing to add over a stereoscopic display, for movies in particular, yet the costs would be ridiculous. It doesn't surprise me the slightest bit, the studios have gone with the effective and sensible choice of technology.
  3. Not really by Zouden · · Score: 2, Insightful

    3D cinema will never be accepted while you need to wear those cheap paper glasses. It will always be a gimmick. It doesn't matter if a major studio releases a children's school-holidays blockbuster in 3D - in fact that just makes it more gimmicky.
    Wake me up when a 3D film wins an Oscar for Best Picture.

    --
    "A week in the lab saves an hour in the library"
    1. Re:Not really by koreaman · · Score: 5, Insightful

      You have to run before you can walk. "Talkies" used to be seen as a gimmick too.

    2. Re:Not really by koreaman · · Score: 2, Funny

      Strike that, reverse it: I should have used Preview.

    3. Re:Not really by Solokron · · Score: 3, Interesting

      It appears someone did not RTFA. The new glasses are not paper nor do they look bad at all. They are also not colored like ones of old. Creating a film with a visual perspective with two cameras as eyes, and not just shifting an image an inch with different colors is really impressive and I do see a future in this, this time around!

      --
      30% off web hosting. Coupon code "SLASHDOT".
    4. Re:Not really by Trogre · · Score: 1

      Perhaps, but +5 for the Willy Wonka reference.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    5. Re:Not really by suv4x4 · · Score: 1, Troll

      3D cinema will never be accepted while you need to wear those cheap paper glasses. It will always be a gimmick. It doesn't matter if a major studio releases a children's school-holidays blockbuster in 3D - in fact that just makes it more gimmicky.
      Wake me up when a 3D film wins an Oscar for Best Picture.


      The first even movie was simply a moving train and people moving.

      Then lots of years of news reports and gimmicky comedies followed (Chaplin anyone? I'm not sure his work is Oscar worthy but..).

      First comes technology and the technology demos, the movies exploiting the technology for technology's sake. Then come artists. Always has been this way..

      BTW, correct me if I'm wrong, but 3D with polarised light has been around for quite some time now. What's different with Real D??

    6. Re:Not really by SpeedyDX · · Score: 2, Interesting

      I mentioned this marginally in another thread, but it never hurts to clarify.

      Those glasses are indeed plastic, and not paper. They seem like they're built to withstand a bit of punishment. However, that in itself presents several other problems. As more and more people wear those glasses, they get grimier and dirtier. When I went to the Superman Returns IMAX showing, they had some "3D" scenes that were based on this technology, as far as I can tell by RTFA. The glasses handed to me were full of crap, and I couldn't even wipe it off. Another problem is that for people who wear glasses (read: me), they have to wear the 3D glasses on top of their regular glasses, and it's extremely uncomfortable. Not to mention that you have to keep your finger pressed against the glasses so they don't slip.

      As for how it actually works ... well, I was sitting off-centre and the 3D effect wasn't that great. I could see two distinct set of outlines for the two projections. The strain on my eyes were ENORMOUS. Watching a 20-second stretch of a 3D scene made my eyes feel worse than spending 3+ hours in front of a monitor. I mean, I GUESS you don't get headaches, but this is just as bad.

      In my admittedly limited experience, I still don't think this will fly. It will receive some hype because it's a "new" technology, but eventually, it will fall out of favour. If watching a 20-second clip makes my eyes feel so strained, I can't imagine what it would be like watching the entire movie with those glasses on.

    7. Re:Not really by nospam007 · · Score: 1

      It appears someone did not RTFA.
      --
      It appears that you must be new here, welcome.

    8. Re:Not really by CCFreak2K · · Score: 1

      IMAX doesn't use paper red/green glasses. They used polarized lens glasses. You can read about it here.

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    9. Re:Not really by cp.tar · · Score: 1

      Actually, children usually learn to run before they learn to walk.

      Admittedly, they don't learn how to run fast, but still...

      --
      Ignore this signature. By order.
    10. Re:Not really by Tokerat · · Score: 1

      Typewriters with TV sets? It'll never work! Get off my lawn!

      --
      CAn'T CompreHend SARcaSm?
  4. A little less caffeine, eh? by Anonymous Coward · · Score: 0

    Anyone have a decaffeinated version of the summary? I got the jitters just reading it.

  5. Slipped under the radar? by Anonymous Coward · · Score: 0

    "You haven't noticed it, no-one, not the critics, not the "experts", not the "technocracy""

    If no-one notices, no-one cares.

  6. I wear glasses already.... by al_fruitbat · · Score: 1

    Am I supposed to wear two pairs to watch these movies?

    1. Re:I wear glasses already.... by Piedramente · · Score: 1

      There's that or the possibility that you may have to take them off... depending on the polarization of the lenses.

    2. Re:I wear glasses already.... by Chris+Mattern · · Score: 3, Funny

      If I have to take off my glasses, the movie will just be a blur. But it will be a 3D blur!

      Chris Mattern

    3. Re:I wear glasses already.... by Macblaster · · Score: 1

      I went and saw Meet the Robinsons in 3D, and it was amazing. The RealD glasses they gave me fit easily over my regular glasses, and I had no problems whatsoever with the 3d effect. The cost was only slightly greater (12 dollars, which is only 3 bucks more than a normal 2D film). As to the guy below who was talking about the glasses at some imax theatre being unsanitary, these glasses were sealed in plastic wrap, and we got to keep them after the show. Of course, they're quite useless outside of the special polarized light theatre, and we'll pay for them again with every subsequent 3d movie we see, but i guess it makes a nice momemnto? maybe?

    4. Re:I wear glasses already.... by Anonymous Coward · · Score: 0

      Like safety goggles, they fit over regular glasses.

      I've seen many 3D films at my local IMAX and can't wait for more.

    5. Re:I wear glasses already.... by maxwell+demon · · Score: 1

      Well, at least at IMAX, the polarizing glasses are so huge that you won't have any troubles to put them above your normal ones.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    6. Re:I wear glasses already.... by BungaDunga · · Score: 1

      I wear glasses... to try to give me 3d vision in the first place. One of my eyes is out of alignment and nobody thought to correct it when I was a baby and thus, no stereo vision (even in meatspace).

      These articles always depress me, binocular people lording it all over the place. Harrumph.

  7. I'm skeptical. by koreaman · · Score: 5, Funny

    Anybody got a screenshot?

  8. This is just polarized projection. by Musc · · Score: 1

    Nothing that hasn't been around for many years.
    This is no more 'Real' 3D than the other polarized 3D systems that have been around forever.

    --
    Hamsters are at least as feathery as penguins. HamLix
    1. Re:This is just polarized projection. by koreaman · · Score: 1

      The Pentium 4 in my computer is "no different", fundamentally, than the first silicon CPU ever made.

      Gotta love incremental improvements!

    2. Re:This is just polarized projection. by Varun+Soundararajan · · Score: 0

      I just hope people come up with new things other than those that require coordination from both eyes (thats prevalent in these polarized stuff). I have problems with one of my eye and I have never been able to see things in depth.

      Tell me when something that doesn't require eye coordination works.

      --
      No Sig

  9. RTFA, they claim to solve that by Mr2001 · · Score: 4, Informative

    Forget the ancient red and blue though, as Real D uses "a specially polarized type of eyewear called circular polarized lens, which is very different from traditional 3-D in that it allows you to tip your head without losing the 3-D effect -- something you can't do with typical 3-D systems."
    --
    Visual IRC: Fast. Powerful. Free.
    1. Re:RTFA, they claim to solve that by QuantumG · · Score: 1, Interesting

      That is *not* what I am talking about.

      I'm talking about the fact that when I am in two different physical location, what I see is different. I'm talking about poking my head around a corner to see what is coming.

      --
      How we know is more important than what we know.
    2. Re:RTFA, they claim to solve that by TuringTest · · Score: 1

      You can't do that in classic cinema. Why would you like to do it in 3D cinema?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    3. Re:RTFA, they claim to solve that by brunascle · · Score: 1

      yes that's what we need. people walking around in pitch black movie theatres.

    4. Re:RTFA, they claim to solve that by owlstead · · Score: 1

      Don't know which movie theaters you go to, but the ones I go to are basically big boxes, with a tilted floor for better viewing. One very important feature of these rooms is the lack of corners. Anyway, to get to the point: you will still be looking at the picture from a certain viewpoint, the one of the camera persons to be precise. This is not VR, these are movies, you know? Get yourself a VR helmet to look around corners (and possibly shoot some virtual people).

    5. Re:RTFA, they claim to solve that by Anonymous Coward · · Score: 0

      You can watch movies on TV, why would you want to do it at the cinema?

    6. Re:RTFA, they claim to solve that by TuringTest · · Score: 1

      Would you stop watching TV at all just because cinema is better? This was the original reasoning to which I was responding.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  10. Ah, so you mean by Archon-X · · Score: 1

    ..the polarized glasses, that produce a so-so effect that induces migranes? It's been around for years. It's always been pretty average.

    1. Re:Ah, so you mean by Threni · · Score: 1

      When I wore polarize glasses, it wasn't a `pretty average` experience - it was amazing. The first time I'd ever seen 3D in a movie.

      I wouldn't describe the red/green glasses as `so-so` - `Complete crock of shit` would be more accurate. A blurry, randomly coloured mess.

    2. Re:Ah, so you mean by cailyoung · · Score: 1

      RealD differs from, say, IMAX 3D in that instead of sequentially projecting the left and right images and requiring a shutter system in the glasses, they simultaneously project the two images and through some material-design magic each eye only sees one. So, I don't really see how it could cause migraines any more than looking through polarised sunglasses could.

    3. Re:Ah, so you mean by Archon-X · · Score: 1

      I've seen three or four movies w/ polarised projection, using dual projectors.
      While we are able to perceive 3D, it's not something we're really used to, and perhaps that's where the headaches are induced. I know every time I see one of these films, I end up taking the glasses off.

    4. Re:Ah, so you mean by bWareiWare.co.uk · · Score: 2, Informative

      IMAX 3D is based on polarised light exactly the same as ReadID. It causes a headache because the false 3D effect causes your eyes to focus at the wrong distance.

    5. Re:Ah, so you mean by jsupreston · · Score: 1

      Disclaimer: I have not read the article yet...just looking at the posts. I have only seen one IMAX/3D movie, and it was a horrific experience for me. I absolutely refuse to see another one until they can connect directly to my brain. I am quoting myself from another discussion on this type of topic. "To clarify my situation, I am legally blind in one eye WITH corrective lenses (20/200). The only time I've ever experienced a 3D Imax movie, I was able to see the flickering which I assume is acutally(sic) multiple projectors at different refresh rates or something similar to generate the 3D effect. Since my optic nerves didn't know how to handle that kind of image, I got a migraine that lasted for several days." Assuming that I wouldn't see the second image at all, I would probably be okay, but only seeing 1/2 of what everyone else is seeing. However, my optic nerve in my "bad eye" picks up just enough information that it can really screw with my brain...thus the migraines. So, if I can see just the least little bit of the second image in my "bad eye," I'm in agony for days. And before anyone asks, I did try closing the one eye, and it didn't help, since my other eye could still see a little of the flickering. I assume that in a person with normal sight, the two eyes and brian would filter out the extra flickering and info, giving the 3D illusion. Just doesn't work for me. At least my children will be able to experience 3D. Just FYI: my problem is caused by a correctible birth defect that either wasn't discovered when I was born, or else my parents couldn't afford the operation. Now that I could pay for the operation myself, it would be a waste of money, since the optic nerve in the eye has atrophied for over 30 years.

      --
      "It's a dog eat dog world out there, and I'm wearing Milk-Bone underwear."- Norm (from Cheers)
    6. Re:Ah, so you mean by Doogie5526 · · Score: 1

      From what I hear the biggest cause of migraines were the fact they previously used two projectors. When the two films were a couple frames off, people would get headaches. This new system also uses a circular polarization, different from the vertical/horizontal polarization previously used. This should help with the 2 images bleeding across when you tilt your head. Also, this system was designed for digital projection (my guess is that a huge reason for the push is to get new, digital projectors to mass market). Digital projection will give you things like no black in between frames, clearer picture (especially for second run films), faster turnaround between showings (no rewinding of film), easier duplication/delivery (hopefully more independent films can reach a wider audience since there's less investment to get it there).

      The only downside Ive heard is they have to use a silver screen instead of a white one (so it can better reflect polarized light). This makes the screen slightly blurry. But who says you have to use those new projectors exclusively for stereoscopic films?

    7. Re:Ah, so you mean by cailyoung · · Score: 1

      As the poster below you suggests, it is not the false focusing distance that is the issue, it is inter-eye flickering. The IMAX glasses must strobe at at least 48Hz, maybe even higher, but the issue is that the strobe alternates between eyes, which cannot be comfortable for some people. Personally I haven't had a problem but everyone I hear complaining about polarised 3D mentions flickering or strobing, which the RealD system does not have. Let me be clear: from the lightbulb in the projectors to the screen to your eyes, there are no shutters of any kind in the RealD system.

    8. Re:Ah, so you mean by cailyoung · · Score: 1

      After some research, it seems that the IMAX screens in the US do indeed have simple polarisation-based proejction as well - wchich makes this more interesting. Perhaps the difference is in RealD's fancy silver screen, then?

  11. 3D sends the wrong visual cues. by Rothron+the+Wise · · Score: 5, Interesting

    One of the problem with 3D cinema is that it sometimes provides counter-intuitive cues to the viewer. When you see a 2D film, there is nothing in the film telling you the size of the objects. Large objects may be large because they are close to you, and small objects may be small because they are far away. You don't break suspension of disbelief when an actors face covers half the screen, because it's similar to standing close to a person.

    When 3D is added, all this breaks down. An actor in close up suddenly becomes a giant. Everything changes size radically from shot to shot.
    3D might be great for large vistas, but if you just insert 3D into a normal film, then you detract much from the visual language of film that we've gotten used to, as many of the shots become so disturbing.

    Another drawback with 3D is that your eyes will attempt to focus at out of focus areas because the depth cues are there, but of course the focus is fixed
    and cannot be changed and fatigue is the result. In a 3D generated film, it's possible to keep everything in focus at the same time, but for live action this is simply not practical.

    --
    A witty .sig proves nothing
    1. Re:3D sends the wrong visual cues. by RegularFry · · Score: 3, Insightful

      That just means the film-makers need to learn to shoot for the new medium, rather than applying 2D techniques. In a way, it's back to play performances, where you also haven't got scale to play with (at least, not in the same way as you have with 2D).

      --
      Reality is the ultimate Rorschach.
    2. Re:3D sends the wrong visual cues. by Dr.+Manhattan · · Score: 2, Insightful

      That just means the film-makers need to learn to shoot for the new medium

      This was a few years back, but when I saw one of the Imax 3D movies (some girl goes back in time and sees a bunch of dinosaurs) I realized that some new conventions would be needed for 3D films. When you're looking at a 2D movie, all the action is in one plane, and your eyes can easily focus on that distance.

      But a cross-fade in 3D broke my brain. I couldn't figure out where to focus as some objects were getting transparent and fading away, and others were fading in. It was all a confused mess until the crossfade settled down.

      (Say, what's the 3D equivalent of a star-wipe? :-> )

      --
      PHEM - party like it's 1997-2003!
    3. Re:3D sends the wrong visual cues. by ofcourseyouare · · Score: 1

      Yes absolutely -- but I would suggest that 3d cinema ignores something even more fundamental: the reality of a film is created in the mind's eye of the viewer. What makes it more real is making a better damn film.

      I've seen the "new" 3d and it gave me as much of a headache and was as annoying as say 3d IMAX. It's a briefly amusing gimmick.

      Incidentally, in an industry demo, I've seen the opening 5 minutes of the original Star Wars movie, digitally "made 3d". If it's going to work anywhere, it'll work there, right? The opening title crawl in 3d? The battle cruiser roaring over your head? Great choice of movie, but after 5 minutes, you just want to lose the irritating 3d effect and just watch the damn film. Because 3d doesn't make it real -- acting/directing/storytelling etc does.

      The reason the industry is pushing 3d is that...
      * they're trying to keep cinema ahead of home cinema
      * they've installed lots of new digital equipment in cinemas but no-one notices -- they want content which demonstrates the fact
      ...personally, I think 3d will do little better than it did in the 50s; maybe for kid's movies (especially CGI animation) it'll keep working -- after all CGI 3d animation is what keeps IMAX going these days.

      IMHO a far better bet for showing the value of digital cinema is live sport. At the last world cup, many London cinemas showed every England football match. I don't care about football, but even I was swept along by the combination of actually being able to see the action, and the passion of a cinema full of cheering/booing sports fans. Now that's adding realism to the regular cinema experience...

    4. Re:3D sends the wrong visual cues. by Doogie5526 · · Score: 1

      The cool thing is that there has been stereoscopic films made, so people have already thought about these things (as long as they properly prepare/research them). I really want to see "Dial 'M' For Murder," a Hitchcock film that was originally shot in 3d. When watching it on DVD you can notice things that could be subtly effective in the stereoscopic medium that don't necessarily carry over directly to the flat version.

  12. Don't second guess if you haven't seen the movie! by McVerne · · Score: 5, Informative

    I saw Meet the Robinsons in 3D the other week.

    Shoddy glasses?
    The glasses were not paper/cardboard. They looked like plastic sunglasses.

    Already wearing glasses?
    I wear corrective glasses and the 3d glasses fit fine over them.

    Can't move your head?
    No, you don't have to keep your head still. You can turn your head without bluring or motion sickness.

    The 3d effect is stunning. This is miles beyond the old cardboard red/blue glasses.

    --McVerne

  13. Grasping at straws by cheetah · · Score: 3, Insightful

    Or at least that is how all of this talk about 3D sounds like to me... The industry feels like it needs something to bring people back into the movie house. Lets see, good movies at lower prices or 3D with the same crap movies and high prices. Guess which one they would like you to chose.

    1. Re:Grasping at straws by textstring · · Score: 2, Funny

      at least they're not implementing smellovision with crap movies

  14. Correction... by Anonymous Coward · · Score: 0

    "GunSlinger writes" should read, "GunSlinger quotes" TFA.

  15. Yes by SpeedyDX · · Score: 2, Interesting

    If it's the same technology as they used in Superman Returns during the IMAX showings (and according to the little featurette video in page 2 of TFA, it seems like it is), then yes. I wear glasses myself. When I went in to the IMAX theatre, the workers handed me a pair of plastic glasses that did not look very sanitary. I tried wiping them off, but the lenses were still kinda grimy. So what ended up happening was that I had to watch the movie with two pairs of glasses on, and since I wasn't sitting in the middle, the 3D effect was "off". Not to mention the disgusting crap on the glasses. And that talk about not having a headache? Well ... I guess so. But I felt like my eyes were starting to cross involuntarily, and they felt more strained when I watched a 20-second stretch of 3D than when I spend 3+ hours sitting in front of a monitor.

    All in all, it was a terrible experience. The "3D" effect was marginally better than the old red/blue method at best, and completely ineffective at worst. My eyes felt like they were about to pop out. I'll never watch another movie with that technology again.

    1. Re:Yes by Andrew+Kismet · · Score: 1

      I saw Supes at IMAX in London. The glasses were fine over my normal glasses. Admittedly, the 3D was somewhat unimpressive, but so was the rest of the movie in my opinion.

    2. Re:Yes by MobileTatsu-NJG · · Score: 1

      "All in all, it was a terrible experience. The "3D" effect was marginally better than the old red/blue method at best, and completely ineffective at worst. My eyes felt like they were about to pop out. I'll never watch another movie with that technology again."

      I'm sorry to hear that. I had a good experience recently when I saw Open Season at the IMAX theater. The glasses they had were nice. They weren't the cereal-box glasses that you get at the Muppet 3D adventure. These were more comfortable and even worked over my glasses without the "hold the glasses to your head" technique. Also, the 3D was nice and subtle. It was enough to percieve the characters over the background, but we were (mostly) spared the "stuff flying right at you" gimmicks commonly seen in 3D movies. Also, it appears they had maintained the calibration on the projectors. I get the feeling this doesn't happen as often as it should. I've seen some 3D movies where it looks like it drifted a bit, and that causes effects like you've described.

      I have high hopes for stereo projection after seeing this movie, but reading your post made me realize that in the main stream, 'cheap' and 'low-quality' will ultimately hurt the experience.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  16. Re:Don't second guess if you haven't seen the movi by mmdog · · Score: 1

    I agree.

    I took my kids to see Robinsons as well - best 3D ever imho. Glasses weren't bad at all.

    --
    Politicians are like diapers - they should be changed frequently and for the same reasons.
  17. movie theaters catch up to the Amiga! by dltaylor · · Score: 3, Informative

    The Amiga, long before any other desktop system, had a 3D system using LCD shutters sync'd to the interlaced video fields (interlaced video was one of the display options in the Amiga chip set), so your eyes saw different images, which your brain understood as 3D. With digital theaters, improvements in LCD tech', synchronization by RF, IR, or whatever it takes to trigger the tiny processor controlling the shutters (could be a component of the screen image), so there are no wires to the glasses, 3D is trivial to present. Takes a bit of compute power to produce, but still commercially viable.

    Only two real problems:

    digital movies are at pathetic resolutions, and 3D won't be better, so I don't go to theaters that use them.

    theaters are full of stupid and/or inconsiderate people continually distracting me from the movies, and the theater owners/managers won't do anything about it, so I don't go to theaters.

    Oh, and the movies are almost all terrible, anyway, but for a couple of bucks to watch at home, it doesn't bother me so much.

    1. Re:movie theaters catch up to the Amiga! by geekzapoppin · · Score: 0

      The initial DLP projectors were, indeed, crap when compared to 35mm film. However, the current generation of projectors are much, much better and the technology is improving all the time. It won't be long at all before digital projection can equal the resolution of film. Now, when you get into large format films like IMAX then digital has a way to go in order to catch up, but it will happen. I love the look of film and will miss it when it is gone, but when you look at the savings that digital projection can bring to a theater it's a no-brainer to see that film is dying a slow death.

    2. Re:movie theaters catch up to the Amiga! by Anonymous Coward · · Score: 0

      Why on Earth would you watch a terrible movie, even if it were free? Maybe if you were paid your hourly wage while you were forced to sit there, if it's truly terrible. You keep using that word. I do not think it means what you think it means.

    3. Re:movie theaters catch up to the Amiga! by dltaylor · · Score: 1

      I'm one of those people that that finds it hard to break off in the middle of a story (movies or books). If I've made into the second 15 minutes of a movie, then subsequent poor acting, weak dialog and/or plot, or clumsy special effects aren't likely to make me quit before the end. The difference between home and theater is that I haven't had to put on shoes, deal with driving and parking, or pay "entertainment" prices for snacks. Besides, at home I can always catch up on light reading while seeing how the movie's story unfolds.

  18. No "strained eyes, possible migraines?" No way. by Aqua+OS+X · · Score: 4, Insightful

    Problem with this tech is that it is STILL stereo graphic. It's not volumetric, and therefore, the old eye strain problems will still exist.

    OK, these guys may have developed a better way to deliver and display a stereo graphic image, but in the end, it's the same old crap we've seen for decades. You're still wearing stereo glasses. You put some glasses on, your right eye sees one image, your left eye sees another image, your brain converges the two images, but you can't focus on the depth of your choosing. Focus is predetermined by the film.

    Human stereoscopic vision relies upon two mechanisms, convergence and accommodation. This cinema tech doesn't account for the latter. With this tech you still can't focus on depths of your choosing... as you would with a volumetric image or a real 3D object in the real world. These guys are trying to skirt around accommodation by limiting shots to particular ranges of depth. While this may help to minimize the problem, it doesn't eliminate it.

    All in all... move along, nothing new to see here.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:No "strained eyes, possible migraines?" No way. by Apotsy · · Score: 1
      Not only that, but this is not the best possible system. The best way to do it is with dual projectors. Go watch the Terminator 3-D show at Universal Studios in LA and you'll see dual 5-perf 70mm projectors using polarizers to display 3-D images. Both images are displayed at exactly the same time; no temporal seperation at all. Those are still the best 3-D effects I've seen, even after having seen numerous "Real-D" shows.

      Heck, even the 3-D showings of Hollywood movies back in the 1950s used polarizers and dual projectors, not that the Real-D guys would ever admit that. I've seen articles with quotes talking about the red-blue 3-D systems, as though no one ever used polarizers or dual projectors in the past. They seem to be the types who have to disparage everything that came before just to try and make themselves look better.

  19. Explanation by spitzak · · Score: 4, Interesting

    The article is a little vague about how it works, trying to make it sound more magical.

    What the system does is alternate projections of the left and right eye images using the same DLP projector. They said 144 frames per second, which I think means that each film frame (of which there are 24 per second) is projected 3 times for each eye, this means each eye sees the image flickering at 72 times a second, which is above the threshold for most people to see flickering. The real technology is a special lcd screen that is put in front of the lens of the projector that changes it's polarization 144 times per second so each image is polarized differently.

    The real advantage of this is that the same DLP projector used for non-3D films can be reused, just put the lcd in front of the lens when showing 3D. Any other system would require a second projector, which not only adds the cost of the projector, but the cost to mount it and add another aperture in the theatre wall. (actually another system would be shutter glasses with lcd lenses that turn on/off so each eye sees one side, but handing each customer an item that costs 10 or more dollars is probably out of the question) Also this system allows perfect alignment so that things that should appear at the screen plane really appear there, and high-contrast things like the credits can be projected at that distance with no ghosting.

    It does appear fortunate that they can run at 144 frames per second, though if they were like consumer ones with a maximum of 90 or 100 it would still be an acceptable flicker rate of 45 or 50 (classic film projectors flickered 48 times a second due to having 1 extra vane on the shutter).

    1. Re:Explanation by cheekyboy · · Score: 1

      That must get real real hot with that bright light what is it, 7000-12000 watts going through a 2 inch space, must require lots of cold air being blown way fast
      for that to work.

      Or...

      Do they split the light in two halfs on each polar angle, and then use a 100% on/off opposite LCD see through screen that cycles at 72fps, that way its much
      simpler technology, ie a prism , and two lcd shutters which is trivial, still needs cooling i figure.

      Just had a thought, this cant be retrofitted on a current DLP, because each 1/24th of a second is one full complete frame, in that 41ms, you only see one image on the DLP.
      How is it going to show the other image, you need a frame buffer to hold two frames, and cut between them every 6.9ms . You can only do this if you have TWO DLPs you swap from, or
      a damn fast 144fps DLP circuit, or a wierd ass DLP that has every odd line be opposite polarity.

      THis cannot be retrofitted on current DLPs, no way.... your source media is in a fixed format, either 24fps film, or 24fps MPEG2/MPEG4 data. At most it would be 60/50fps DLP. To get 144/150
      requires three image changes in 1/50th of a second, the DLP/LCD hardware doesnt change that fast, sure you can flash on/off the same image against nothing but thats useless. Unless you
      have magic lens to hold 20ms of light data and phase delay it by 10ms, it sounds like it needs a special DLP/LCD hardware chip or two standard ones showing each odd/even frame from
      the source video/data.

      --
      Liberty freedom are no1, not dicks in suits.
    2. Re:Explanation by Anonymous Coward · · Score: 0

      and this, my friend, is 15 year old technology as I've used that very same system in the 'Futuroscope', in Poitiers, France. It's like a theme park but targeting your senses of sight and hearing, more than your sense of balance and gravity.
      Highly recommended. It's also where I first tried a VR game (you know, like in the movie 'Hackers' when Plague is fighting monsters).

      Check out the place is you plan a trip to France.

      AC

    3. Re:Explanation by spitzak · · Score: 1

      That must get real real hot with that bright light what is it, 7000-12000 watts going through a 2 inch space, must require lots of cold air being blown way fast
      for that to work.


      The drawing in the article seems to show that the lcd shutter is more like the size of a large windowpane and is some distance in front of the projector. I would think this is on purpose to solve the heat problems. May also be necessary so it can be added without modifying the DLP.

      THis cannot be retrofitted on current DLPs, no way.... your source media is in a fixed format, either 24fps film, or 24fps MPEG2/MPEG4 data. At most it would be 60/50fps DLP. To get 144/150

      No, the source media is a computer that is just like the game machines that can do 150 or more frames per second. It may be reading two 24 fps streams for the left and right eye and displaying each image 3 times. However I agree with you that it seems doubtful that a typical DLP projector for a theatre, designed to show 24 fps source images, is going to handle a 144 fps signal.

    4. Re:Explanation by moviepig.com · · Score: 1

      Points from an attentive consumer:

      1) High-contrast images such as credits can indeed be "projected at" the screen plane to prevent ghosting... but high-contrast images at any other plane will always have some ghosting. In my experience, this is true of polaroid, red-blue, and LCD-shutter glasses... and comprises a fundamental flaw in mass-audience 3D (...except for maybe your old View-Master).

      2) Indeed, the one-projector high-Hz system is no doubt a great boon to exhibitors, as noted. In practice, unfortunately, it suffers from the fact that there's a necessary mis-sync between the display of supposedly simultaneous left- and right-images. In particular, you may notice that, in current Real-3D presentations, fast lateral-moving but-still-sharp objects produce a bizarre depth artifact/flicker... e.g., none of which is present in Imax's fully simultaneous 2-projector system. (I know that Real-3D waves its fabulous 144-fps rate. But watch carefully next time, and you'll see the proof is not in the pudding...)

      --
      Seeing bad movies only encourages them. Watch responsibly
    5. Re:Explanation by spitzak · · Score: 1

      1) High-contrast images such as credits can indeed be "projected at" the screen plane to prevent ghosting... but high-contrast images at any other plane will always have some ghosting.

      True. However with this system at least the screen plane is guaranteed to not have ghosting. With two projectors that is not going to happen unless somebody carefully aligns them. And in the typical theatre that is not going to happen, or it will soon be bumped and knocked out of alignment.

      mis-sync between the display of supposedly simultaneous left- and right-images

      Yes I would agree that is certainly going to happen. Possibly a solution is to purposely render one of the images to be correct for 1/144 of a second later than the other one? Similar solutions are done for interlaced fields in TV, and I know this does not always work that well, so this may be an unsolvable problem.

  20. Copy protection through obscurity by slaida1 · · Score: 2, Interesting

    That's the first thing that came to my mind when I saw the headline.

    They are hoping it will be somehow harder to copy 3D movies. It's not. So if that's the motivation behind this push then they can forget it.

    --
    Preserve old classics: copy your collection onto all hard drives.
    1. Re:Copy protection through obscurity by jez9999 · · Score: 1

      No, but at least initially, it will be a lot harder to play back 3d movies without expensive equipment.

    2. Re:Copy protection through obscurity by demi · · Score: 1

      Yes, and this isn't some secret, either. The issue is that "the theater experience" is less attractive these days, due to a variety of insults, such as home theater, better TV, worse movies, whatever. People in the movie business have said a number of times that they're looking to bring technology into the theater that will jazz it up beyond what people can get at home, to get them to come back to the movies.

      --
      demi
  21. And motion pictures are just a slide show. by Rocketship+Underpant · · Score: 2, Informative

    The point isn't that polarization for 3-D project was just invented. The point is that a few particularly filmmakers and studios are keenly interested in it at the moment and have refined the technology further than it's ever gone before. Many of the problems with perspective and motion not being quite right before have been solved. The visors and the reflective screens are better than before. 3-D movies might actually be a substantial improvement now instead of a mere gimmick.

    The real test may be James Cameron's Avatar, which goes into production soon. Cameron has overseen the development of completely new digital cameras for shooting in 3-D, and he plans to take advantage of the format's superior frame rate as well; we're talking about sci-fi action in 60 fps or more.

    --
    He who lights his taper at mine, receives light without darkening me.
    1. Re:And motion pictures are just a slide show. by Kazoo+the+Clown · · Score: 1

      They're "keenly interested" because they need some new excuses to get people to go to theaters. The umpteen-plex theaters with limited movie selection and schedule, sticky floors, too-small screens, bad projection and noisy patrons are not such a big draw, and especially now that HD home screens are everywhere.

      Unfortunately, the major problems that theaters have ain't likely to be fixed by a few releases in 3D, even if they're "blockbusters"...

  22. Clarification on IMax 3D. by will_die · · Score: 3, Informative

    IMax has two different systems for 3D effects.
    The first is the polarized glasses, this is used for films that have not been filmed in 3D but they then process and setup multiple projectors to give a 3D look. They glasses look like sun glasses but and from my limited experience they just barly fit over the glasses of existing wearers. This is the kind of technology the article is refering to.
    Then you have the full Imax 3D with just plainly rocks!!!! It consists of a full head gear which fits over your head and easily over existing glasses, it comes with built in speakers to add to the theater sound and uses signals from the projector to flip the lens to give the 3D illusion. If you have not seen one of theses they are a must see. Even the dopey films are impressive just for the 3D effects. My personal favorite is the _Deep Sea_ it is really funny to lift the head sets and see people attempt to grab the fish as they swim up to them.

    1. Re:Clarification on IMax 3D. by Anonymous Coward · · Score: 0

      Haha I saw Superman in IMAX with the polarized glasses. The scene where you're about to fly up Clark Kents ass, awkward. But still to see an auditorium of people reflexivly pushing back trying to escape was pretty priceless.

    2. Re:Clarification on IMax 3D. by MobyDisk · · Score: 2, Insightful

      ...polarized glasses, this is used for films that have not been filmed in 3D but they then process... I think the use of the headset -vs- polarized glasses is not based on how the movie was filmed. I've seen several IMAX movies at the Baltimore IMAX theater, some filmed in 3D and some not, but they all used the polarized glasses. I've never seen the head gear. This includes Deep Sea 3D, African Safari 3D, and Beauty and the Beast. The first two are native 3D, the last is not. I suspect that the headset -vs- glasses decision is made by each theater, rather than being dependent on how it was filmed.
    3. Re:Clarification on IMax 3D. by gmb61 · · Score: 1

      I saw "Wings of Courage" with Val Kilmer back in 1996. It was the very first IMAX 3D film to be released. It used the full headgear, and the effect (both video and audio) was impressive, although hearing Val Kilmer whispering in my ear was a little disconcerting (the women in the audience probably enjoyed it).

  23. Ahem by svunt · · Score: 1

    Then lots of years of news reports and gimmicky comedies followed (Chaplin anyone? I'm not sure his work is Oscar worthy but..).
    Chaplin won a regular Oscar, two honorary Oscars, and a further three nominations, along with numerous other honours.


    Chaplin wrote, directed and starred in highly critically acclaimed films like The Great Dictator and Modern Times, both of which are in the IMDB's top 250 films of all time.

    You can't dismiss Chaplin as gimmicky comedy, that's just not fair.

    1. Re:Ahem by TuringTest · · Score: 1

      Chaplin began is career with gimmicky commedy. Haven't you seen his Tramp's early short movies? They are mostly based on slapstick. It wasn't until he began making long movies that his storytelling developed, and much the same can be said about long movies in general. So GP post describing the cinema scene as "years of news reports and gimmicky comedies" is accurate.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  24. TOO LATE! by Anonymous Coward · · Score: 0

    Video games have had 3D since 15 years now.

    No wonder Movies and Music are dying and everyone is rather downloading them instead of looking like a retard for spending money on that ridiculous crap.

  25. The new BSOD... by DrYak · · Score: 1

    And we'll need linux drivers.


    Because if we don't, "Graft'n Play" is going to give a new meaning to the word "Death" in the expression "Blue Screen Of Death" !

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:The new BSOD... by Anonymous Coward · · Score: 0

      Yuk, yuk, yuk! Don't quit your day job.

  26. Cheap paper glasses? by HydroPhonic · · Score: 1

    Enough titles in 3D and there will be better eyewear for the consumption of it. Maybe collector's edition specs with the 3D boxed set...

  27. If you want real 3D by Anonymous Coward · · Score: 5, Funny

    Its been around for years ... I believe they call it "theatre" or something.

    1. Re:If you want real 3D by adyus · · Score: 1


      Yeah, but have you seen how unrealistic explosions are in there?
       

  28. Parallax is NOT solved by DrYak · · Score: 2, Informative

    This "circular" polarization only solves problem with head tilting.

    Another factor which is order of magnitude more important in depth perception is the parallax effect : When you move the coordinates of the point of view (be it because you made a step on one side OR because you slightly turned you head and your eyes aren't at the same position down to the milimeter), the object that are neerer in your field of view appear to "move" much more than those that are farther away.

    It's how the sensation of "depth" is done in games using 2D displays (either using several scrolling layers in older games, or using 3D polygons on more recent FPS. As a example of parallax effect, the wobbling of the ship in the Descent series helps illustrating the depth of the labyrinth on-screen). The depth perception is VERY sensitive to small parallax effects linked to slight head motion.

    This CAN be done with head mounted displays (HMD) equiped with accelerometers (any slight motion of the head is translated into microscopic camera motion in the game world).
    This CAN be somewhat done with rotation/projection systems that can be shown as 3D from any angles (if the subject moves he'll see different reflections on the rotating target corresponding to different angle).
    This could be somewhat done with shutter glass, provided enough head tracking.
    This is circumvented with historical stereo 3D as from the Lumière era (where the eyes are kept fixed against the binocular aperture and thus there's no motion to provoke parallax effect. BUT you lose the depth information you could get from it).

    This CAN'T be done with traditional 3D cinema (because there are only 2 different image projected on the screen, they don't change as the head moves).
    This CAN'T be done with current stereographic LCD pannels (when in stereomode, only 2 image are projected) unless separate head tracking is used, but it'll only work for the user holding the accelerometer, not the other viewers.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Parallax is NOT solved by bodan · · Score: 2, Interesting

      You're mostly right about the LCD panels -- they can't fix this without head-tracking. Head-tracking would work very well, I think, with something like the Wii's sensor on the glasses, but only for a single viewer.

      However, for cinema I think it's less important, as the scenes are generally "far away" and the viewers "not very mobile", thus the brain expects very little parallax change.

      --
      "I think I am a fallen star. I should wish on myself."
    2. Re:Parallax is NOT solved by Mprx · · Score: 2, Insightful

      The scenes are generally *not* far away, because then you'll have very little stereoscopic depth information, and the 3d effect will be wasted. Almost all 3d movies feature objects flying very close to the viewers, because it gives a much more impressive 3d effect.

    3. Re:Parallax is NOT solved by Damastus+the+WizLiz · · Score: 1

      While this may happen in alot of movies I believe Meet the Robinsons proves that flying objects are not required in movies to make the 3D effect worth having. In Meet the Robinsons the 3d is used mostly to ad the feeling of depth to the scene. In fact, the thing that came "flying close to the viewers" was the Disney 3D logo before the movie.

      --
      I often have trouble remembering which way is out of bed in the morning.
    4. Re:Parallax is NOT solved by timeOday · · Score: 2, Insightful

      But the inability to change perspective has nothing to do with 3d in particular. Current 2d movies don't let you roam around freely, either. It's the director who composes the shots.

    5. Re:Parallax is NOT solved by Luyseyal · · Score: 1

      There was definitely some 3D pandering-to-the-audience early on in the film (couple of things going over the audience or whatever), but once the film gets its footing, they use it to add perspective, not as a cheap trick. It's not like the old 3D Friday the 13th or Honey I Shrunk the Audience. My biggest issues with the film are that it starts off so boring, costs $10/person, and they didn't even recycle the glasses.

      I still like Captain EO.
      -l

      --
      Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
    6. Re:Parallax is NOT solved by maxwell+demon · · Score: 3, Insightful

      This "circular" polarization only solves problem with head tilting.

      Indeed, it doesn't even do that. If you tilt your head, the images of the movie your eyes get will still be shifted horizontally in respect to the ground, instead of in respect to your head (after all, there are only those two images, and the camera doesn't know about your head movement). Since stereo seeing in your brain works through the horizontal displacement in respect of your eyes, tilting your head will make the 3D effect go away.

      Now you might argue that the 3D effect won't go away if you don't tilt your head too much, but then, in that case you also don't get noticeable wrong-eye images with linearly polarized light.
      --
      The Tao of math: The numbers you can count are not the real numbers.
    7. Re:Parallax is NOT solved by jez9999 · · Score: 3, Insightful

      This CAN'T be done with traditional 3D cinema (because there are only 2 different image projected on the screen, they don't change as the head moves).

      I think I've got a way to get round this. How about having actual objects that the audience watch, a real set, and real actors performing the storyline?

    8. Re:Parallax is NOT solved by HTH+NE1 · · Score: 2, Funny

      This "circular" polarization only solves problem with head tilting. Why would I be tilting my head?

      Oh, right: porn.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  29. When is it going to.. by ushering05401 · · Score: 1

    Be worth my time to go to a theatre again.

    I used to really enjoy going to the movies... it's just too damned hard to find one with sound comparable to my home system, clarity comparable to my flatscreen, and sanitary standards of some sort. My home system is a total patchwork of commodity parts, not high end by any means.

    Not to hold up progress or anything, but the theaters in my area have more pressing concerns than getting a 3d system in place... Like the basics.

    A 3d system like this might get one visit out of me a year when there is some sort of nature documentary playing. That's not going to stop the incursion of DVD's into the theater's turf.

    Regards.

    1. Re:When is it going to.. by Anonymous Coward · · Score: 0

      What are you new? Theater screens are the worst viewing medium. Their audio systems are not the best either compared to home theater systems.

    2. Re:When is it going to.. by packeteer · · Score: 1

      Not to hold up progress or anything, but the theaters in my area have more pressing concerns than getting a 3d system in place... Like the basics.

      This is why I'm glad I live in a city. Not only are theaters well kept generally but there is many more of them. The audience is also big enough that small theaters that play non-Hollywood movies can survive. I'm not going to go on an anti-Hollywood rant or anything but there are SO many good movies that don't make it to every movie theater.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  30. IMAX by Stooshie · · Score: 1

    Move on, nothing to see here.

    IMAX cinemas have been using this technology for 3D movies for a number of years now.

    --
    America, Home of the Brave. ... .and the Squaw.
    1. Re:IMAX by pruss · · Score: 0

      The IMAX 3D films I have seen have used linearly polarized glasses. As a result, if you tilt the plane of your eyes (or more precisely of your glasses) away from the horizontal, you get ghosting. The new thing is circularly polarized glasses which eliminates this problem.

  31. Re:Don't second guess if you haven't seen the movi by Kokuyo · · Score: 1

    What I'm asking myself how that experience will be for people like me. I have about normal sight in my left eye but the right one is thoroughly fucked. Not only is it only about 20% as strong as the left eye but it also is several degrees off to the right.
    Now I can deal with never actually watching 3D (normal movies for me are quite realistic... I don't see more depth in the real world anyway) but I'm a tad scared what I'd do if they all started shooting in 3D only. I tried the crappy paper glasses once and all I got was a red or green image or the distorted blurry picture you see without them. It hurt.

  32. One cool feature of this technology... by Thagg · · Score: 1

    Is that there's always some leakage in the circular-polarized images from one eye to the other, but it's always the same amount of leakage. So, you see a ghost of the right eye's view in the left eye, and vice versa.

    So, they just subtract that percentage of the right-eye's view from the left-eye image, and voila! No ghosts.

    That said, peope I know who have reviewed this technology in depth find that while it's not as headache-inducing as some of the other 3D formats, there's still something that feels wrong about it -- their feeling was more epilepsy than migraine.

    disclaimer: Haven't seen it myself yet, and that's a breach of my duty to my visual effects company.

    --
    I love Mondays. On a Monday, anything is possible.
  33. Re:Don't second guess if you haven't seen the movi by Aladrin · · Score: 2, Interesting

    I'm going to assume you've never seen the non-red/blue glasses at work. While the very vocal people on here are complaining about how the polarized glasses gave them headaches, most people had no issue with them at all. I certainly never did, and I saw Captain EO, that stupid Kodak thing, and Honey I Shrunk the Audience dozens of times. (Gotta love living in Florida.)

    Each eye sees a different image on the screen. If you close one eye, it's just like closing 1 eye in real life. You get that image only. The glasses themselves are like polarized sunshades. I doubt it's the actual polarization that bothers those that get headaches, but is instead the framerate of the picture since it's effectively cut in half. (15 fps per eye, instead of 30.) The strobe effect could be quite annoying.

    If you take off the glasses, you end up with a watchable but odd-looking image where things that are supposed to be very close or very far are fuzzy. Since most action is in the middle anyhow, it's not that bad.

    These new glasses won't work on exactly the same technique, so they'll look a little different, but the effect when you take off the glasses with probably be about the same. Same for the effect with 1 eye closed, also.

    In the end, I think you'll find the glasses don't make it much different from a real scene.

    If they start 'shooting in 3d only', you'll find that the effects in the scenes are boring to you and you'll wonder why people care, but other than that, I don't think it'll affect you adversely. (And they'll eventually get over the whole 3d thing and start actually producing good movies again eventually, too.)

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  34. Still worthless for some of us... by Talsan · · Score: 1

    I know I'm part of a very small minority, but I'm blind in one eye. So even if this technology is a great improvement for most people, it still doesn't help some of us, and in fact it sounds like it's not even worth my time trying to watch a film being shown in "Real D".

    Of course, I don't go to the movies that often anymore anyway, given the expense today, but if the studios are going to put up the killer barrier, then I suppose the choice will be out of my hands.

    1. Re:Still worthless for some of us... by Anonymous Coward · · Score: 0

      Pardon my ignorance, but without some kind of brainhack, isn't it impossible for someone who is blind in one eye to see 3D in the real world, much less through a 2D medium?

    2. Re:Still worthless for some of us... by Anonymous Coward · · Score: 0

      No, because there are other clues (parallax etc) that give you 3d vision without having to have 2 incoming signals

    3. Re:Still worthless for some of us... by Anonymous Coward · · Score: 0

      Thanks. So you know, I asked in earnest. I hope it didn't come of jerk-like.

    4. Re:Still worthless for some of us... by Talsan · · Score: 1

      It's a fair question. But as the previous person mentioned, there are other cues you can use to judge depth. You have to have a form of 3D vision in order to have any depth perception (otherwise you'd be constantly reaching for items and missing them).

      My depth perception isn't nearly as good as most people who have vision in both eyes, and it definitely hasn't helped me play sports, but it doesn't stop me from driving a car, for example. It helps for me that I've dealt with this for as long as I can remember, so it's not like I have anything else to compare it to.

  35. Its another medium, give it a shot or chance... by cheekyboy · · Score: 1

    I know, but give it a chance, let it feel its way out to find a home.

    Even if its only at themeparks and IMAX documentaries which are good, i wish they released more documentaries in 3d, especially on dvd, and give
    people those odd/even shutter glasses to sync to show 60fps as 30/30. This requires CRTs or 60hz LCDs, with 60fps video files.

    You need the compelling content to be created first, give it sum buzz, and get the producers interested because of the larger number of audience willing to
    try it. Because its so new, there is less competition to try something new that might be a huge it if done right that no one has tried really before. Kind of
    like film in the 30s when color first came about.

    Though try this company, ddd.com They have some 3d technology system. For professional quality 3d polarized format viewing.

    --
    Liberty freedom are no1, not dicks in suits.
  36. How is this different? by sahonen · · Score: 1

    How is this different than 3D using polarized light and special glasses that has been around for years?

    --
    Make me a friend and I'll mod you up
  37. Piracy by Peregr1n · · Score: 1

    Although I'm still skeptical about the quality (until I've seen it) and speed of takeup, it's worth congratulating the studios for innovating (talkies were a novelty to begin with, as was colour and widescreen). Particularly during the era of piracy - regardless of the pros and cons of free sharing, while the 3D film can only be seen in a cinema, people are going to pay to see it. Hell, if I downloaded a 2D film and it was really decent (ie. not generic Disney saccharine) I would pay to see it in 3D.

  38. url dude by cheekyboy · · Score: 1

    You mean http://en.wikipedia.org/wiki/IMAX#IMAX_3D

    Yes, but only 96hz, so each eye sees 48fps, so its basically a 24fps film run at 2x speed and done with two views at the same time. 4x the data rate.

    I used to use the amiga to fake the screen FPS on the CRT to go above 60/80/100hz but it also did an auto widescreen effect, so 100hz screen would be a 2:1 ratio.
    You would loose resolution as the screen is still 15khz full bandwidth, but you caused the gun to jump back up so each frame would be 1/100th, but only 1/2 the amount
    of vertical height. The computer would just keep feeding data from the top 0,0 and it would still take same amount of memory bandwith. It looked real good at 100-120fps.
    So natural. and brighter because the gun going over the same area.

    --
    Liberty freedom are no1, not dicks in suits.
  39. Re:Don't second guess if you haven't seen the movi by tverbeek · · Score: 1

    Putting a patch over one eye (and still wearing the 3D glasses) ought to solve any problems caused by the 3D effect. With the projection technology on Meet the Robinsons, I didn't notice any bleed-thru of the "other" image on either eye, so you should end up simply seeing a single 2D image, just like ye olde flat cinematographie.

    --
    http://alternatives.rzero.com/
  40. Re:Don't second guess if you haven't seen the movi by tsalaroth · · Score: 1

    If it actually cut the FPS in half, it would be 12. Hollywood shoots at 24fps, not 30fps. Also, I don't think it's likely split in half like that. There's ways to split a single mussed-up image into 2 clear ones with polarization. Most likely, any discomfort is from seeing two different frames of reference with each eye on the screen, and having a completely DIFFERENT frame of reference in the peripherals. It may not cause pain, but if you're not used to it, your eyes are probably jumping around to "adjust" to the "problem". I wouldn't be surprised if one's eyes are pretty tired or sore after 2 hours of that.

  41. Viewing side-by-side 3d images with bare eyes... by Gen.Anti · · Score: 2, Interesting

    ...is the real skill. See cross-viewing here. I'm afraid I have a bit of the binocular problem they describe there, but I hope to improve.

  42. Old news made new by StephanTual · · Score: 1

    Errr - I'm 29, and I clearly remember watching 3D movies using polarized glasses back when I was a teen. Someone please explain to me how is that different from what Imax and Disneyworld have done for the past 15 years.

    1. Re:Old news made new by dsfox · · Score: 1

      You don't have to go to disneyland to see it, you don't have to watch it on that ridiculous dome shaped imax screen, it is a full length and pretty good (in the case of Monster House) movie. Now I'm wondering how they are ever going to make a live action 3-D movies. That would be a trip...

  43. Technique overview by chenjeru · · Score: 4, Informative

    There are a few major approaches being used right now. They all come down to delivering a different image for the left and right eyes. The system in TFA uses a combination of circular polarization and frame sequential techniques. Here are the major techniques currently used:

    Frame sequential
    _This uses a single projector or screen with a high framerate, 120Hz or higher. Each frame alternates between a left and right eye view. The viewer wears a pair of LCD 'shutter glasses' which are synchronized to flicker and allow only the correct frame through per eye. Thus, a 120Hz output becomes a 60Hz image stream to the viewer. Unfortunately, the glasses are expensive and not easy to deploy to a large audience. This technique also often causes headaches after extended viewing.

    Head mounted display
    _Funky goggles are used to provide a dedicated image for each eye in close proximity. Advantages include the ability for head tracking which provides parallax shift and real immersion. The units are also localized to the wearer, so you can have them in small spaces like cockpits. Disadvantages: relatively low resolution and expensive for large deployments.

    Linear polarization
    _Using 2 projectors (usually DLP) which have linearly polarized filters in front of the lenses, one has left-right polarization for one image and the second an up-down polarization for the other eye. The user wears paper glasses with lens orientation corresponding the the projector output. This technique is easiest to deploy to large audiences since the paper glasses are relatively cheap. However, the 3D effect can be broken by rotating the head.

    Circular polarization
    _Similar as the linear approach, filters are used in front of 2 projectors creating left-right images. The filters used for the projectors and glasses are circularly polarized which allows head rotation, but suffers from 'ghosting' or 'image bleed' since the circular polarization does not block all light intended for the other eye.

    Chromatic filtering
    _Similar to the old red and blue glasses from yesteryear, this technique uses spectrum filtering to restrict certain wavelengths from reaching each eye. When used with filters in front of 2 projectors, dedicated left-right images can be created. The newer techniques use more controlled filtering so that the color aberrations are minimized.

    Lenticular
    _Using a special vertically banded lenticular lens in front of a back-projection screen or TFT/Plasma, this technique creates 'zones' in which 3D images can be seen without any hardware required on the viewer. By shifting your head left or right, you fall into viewing 'sweet-spots'. This is based on the fact that a human's eyes are generally spaced the same distance apart. One of the great things about this approach is that since there are images from multiple camera angles being displayed simultaneously, you can actually get a little parallax before falling out of a sweet-spot. You'll see this technique more and more at trade shows and in public advertisements.

    Our studio makes actual 3D content for 3D visualization systems.

    --
    Even if you're on the right track, you'll get run over if you just sit there. - Will Rogers
  44. Not the same technology by sarahbau · · Score: 1

    This is not the same technology that was used in Superman Returns for IMAX 3D. For the IMAX version, they used "proprietary 2D to 3D conversion technology." It wasn't actually filmed with stereoscopic cameras. IMAX 3D also only does 48 frames per second instead of 144, and as far as I can tell does not use the radial polarization that Real D uses.

    What IMAX seems to use is just the standard current 3D technology, which uses polarized lenses rotated 90 from one another. I've not seen Real D in action, and I have my doubts as to whether it actually lives up to their claims, but it sounds like it should at least be better than the current technology.

    1. Re:Not the same technology by insanemime · · Score: 1

      I have experienced the IMAX 3d as well as the Real D (took my kid to see meet the robinsons). There is quite a diffrence between the two. I did get a headache in the IMAX movie and the glasses were horrible. The Real D movie that we went to see, they handed everyone a packaged, never work, pair of 3d glasses which had nice big lenses that made it comfortable to wear, even with glasses on (I wear glasses). The 3d was great. No headaches and for the most part, you almost forget your wearing the glasses.

  45. Re:Don't second guess if you haven't seen the movi by pete-classic · · Score: 1

    the framerate of the picture [is] effectively cut in half. (15 fps per eye, instead of 30.) The strobe effect could be quite annoying.


    It would be 14 and 24 . . . if that was how this worked.

    The technology discussed in this article uses two sets of 24fps images played back at a total of 144fps. Covering one eye will take you down to normal 24 frame film refreshed 72 times per second.

    I saw the re-release of "The Nightmare Before Christmas" on this system and it is perfectly watchable with one eye.

    -Peter
  46. What about those who can't see 3D? by reacocard · · Score: 1

    Yes, there are some people who can't. I myself have an eye disorder called strabismus, which causes my eyes to not line up quite right, preventing my brain from successfully integrating the two images into a 3D picture. Hence no 3D technology will work for me, or those like me. Existing 3D movies are pretty much impossible for me to watch, because of the weird coloring and such. Even the existing polarized technology (iMax, anyone?) doesn't work too well since it leaves the image blurry.

    1. Re:What about those who can't see 3D? by Anonymous Coward · · Score: 0

      iMax, anyone?

      No, IMAX. It's not an Apple product.
  47. Pop quiz: Are the kids impressed? by justthinkit · · Score: 1

    We've got 3 kids [boys from 9 to 13] and none have coming running home saying, "Billy says we just hafta hafta hafta go see Meet The Robinsons!" And if the kids aren't doing it, the adults sure as heck aren't going to.

    Disney is so off-mark these days, it is pathetic. Good luck, guys, but I'm betting on your competition.

    --
    I come here for the love
    1. Re:Pop quiz: Are the kids impressed? by Anonymous Coward · · Score: 0

      Meet the Robinsons is one of the best movies I have seen in recent years. Disney was completely on the mark with this film! The movie brought me to tears with its beautiful message...

  48. Re:Don't second guess if you haven't seen the movi by Fedarkyn · · Score: 1

    8 years ago the 3d movies inside disney used these plastic polarized glaases, and not the colored paper ones.

    What's the news?

  49. Old School by Anonymous Coward · · Score: 0

    I say a very interesting version of 3D that used Polarized glasses to create the effect 15 years ago. Simply but very effective. The two films were Captain Eo and Magic Journeys at Disneyland's Space Mountain Theatre in Anaheim, California. Now many would think that this would mean the movie is unwatchable without the glasses but that's not the case. It was completely watchable without them and yet the polarization method selected was highly effective in bringing a true sense of depth from a 2D format.

  50. Re:Don't second guess if you haven't seen the movi by theguru · · Score: 1

    Agreed. My wife tends to get motion sickness in IMAX and 3D type movies.. combine the two and we're got bigger trouble. With the polarized technology, she was able to watch Meet the Robinsons without a problem. If the effects ever bothered her, she could close one eye and watch it in 2D. No noticeable blur, nothing lost except the illusion of depth.

  51. Worst case... by mbourgon · · Score: 1

    The company doing this is paying to install digital DLP projectors - 2 per screen, actually. So if your enjoying the "DLP" experience at a theater that just went DLP, thank them. Cool seeing them take a risk - my wife loved "Monster House" in 3D - I hope they make it.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    1. Re:Worst case... by maxwell+demon · · Score: 1

      The company doing this is paying to install digital DLP projectors

      Are there also analog DLP projectors? :-)
      --
      The Tao of math: The numbers you can count are not the real numbers.
  52. Re:Don't second guess if you haven't seen the movi by ortholattice · · Score: 1

    Only 8 years ago? In 1969 - 38 years ago - there was a soft-porn movie called "The Stewardesses" that used polarized glasses, full color. The rollercoaster ride was impressive, the pool table cue jabbed out over the audience, and yes, there were naked 3D women. I don't know why the article keeps harping on about how this "new" technology represents amazing progress from red and green glasses - that hasn't existed since it was a short fad in black-and-white B movies in the 50's. It is like saying that DVD-audio is the next step after 78 RPM records. One thing it possibly has going for it is that it uses circular polarization, apparently meaning that you don't lose the effect if you tilt your head, but I don't recall that as being a problem when I saw The Stewardesses (sometime in the 70s). Technically I recall it as being as impressive, or at least nearly as impressive, as the Disney stuff you mention (which I also saw).

  53. 3D that finally works by phrostie · · Score: 1

    we went to see one of these the other day(meet the robinsons) and it blew away anything 3D i had seen before.

    and as said, no headache.

    it's 3D done right!

  54. 3D pr0n by Compact+Dick · · Score: 1

    This is yet another technology that the porn industry can bring into the mainstream.

    Boobies you can reach out for!

    Pussies you could almost eat!

    A beowulf cluster of ejaculating penises!

    Oh, shit ...

  55. Re:Don't second guess if you haven't seen the movi by TopShelf · · Score: 2, Insightful

    Agreed, Meet The Robinsons was really stunning. I caught myself admiring the animation and 3D quite a bit to the detriment of following the film (no big deal, really).

    The only problem I had was that at the very beginning, after getting the instructions to put the glasses on, the first 3D stuff was a trailer for a Tim Burton animated Halloween movie - this scared the crap out of my kids (aged 5, 5, and 4, this being the first time they experienced 3D), with all sorts of nasties reaching out of the screen at them. They followed that with an old 1950's 3D cartoon with Donald Duck, which was harmless and would have made a much better introduction to 3D for the millions of little kids who will see it.

    --
    Stop by my site where I write about ERP systems & more
  56. Real would be sweet by Impy+the+Impiuos+Imp · · Score: 1

    > 'Real 3D'

    Can you guys hurry it up? Nina Hartley ain't getting any younger, you know.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  57. This is pretty good.... by UttBuggly · · Score: 1

    Folks,

    I had actually read something about the Disney Digital 3D "system" before "Meet The Robinsons" came out and was intrigued. I've done some design work for a 3D system that I can't talk about and I'm old enough to remember the flood of "bad" 3D from the 50's.

    So, I was in chair in see the Disney flick.

    Kids...this is pretty good. The movie was actually cute, but I was blown away by how well the depth of field held up throughout the movie.

    Interestingly enough, there was a 1955 Disney cartoon...Donald Duck with Chip and Dale...that Walt shot in "Stereoscopic 3-D" shown before the movie. Made for a nice contrast as virtually EVERY 3D offering back then did the same "look!...this is right in your face!!!" stuff. With few exceptions, the new RealD process (and the way Disney did the film) stayed away from this.

    I took the polarized glasses off a couple of times during the movie just to compare the 2D image to the 3D. Yes, you can do that as there's no red/blue halos around the screen image. I've since compared this to going from B&W to color or NTSC to High Def...it's that compelling.

    If Indy 4, Spiderman 4, etc. is shot and shown using this, movie goers will flip out. This may very well be what gets people back into theatres....in droves.

    And, as this matures, it's only going to get better!

    BTW, my temp sig is in honor of a terrifically funny sequence from the movie.

    --
    I am my own gestalt.
  58. 3D is quite common! by maxwell+demon · · Score: 1

    Actually, the typical movie is already 3D: horizontal dimension, vertical dimension and time dimension.

    --
    The Tao of math: The numbers you can count are not the real numbers.
    1. Re:3D is quite common! by yoprst · · Score: 1

      You've forgotten to add 3 dimensions in color space...

    2. Re:3D is quite common! by maxwell+demon · · Score: 1

      In the physical sense, only space and time are the dimensions; the color is a function of space and time, and thus a field (with three field components). OTOH, if you count color dimensions, there are three separate color dimensions per pixel and frame (because the color can vary independently for each pixel in each frame). Assuming a movie resolution of 2048x1536 at 24 frames per second, an 1.5 hour movie would then have approx. 408 billion dimensions.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:3D is quite common! by yoprst · · Score: 1

      That's all the same 3 dimensions, just independent coordinates. You can pick different color spaces for different pixels, of course, but they're easily convertible to one all-encompassing color space, so we're still left with 3 dimensions.

    4. Re:3D is quite common! by maxwell+demon · · Score: 1

      The number of dimension is, by definition, the number of independent coordinates.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    5. Re:3D is quite common! by yoprst · · Score: 1

      What makes pixel color coordinates more independent than spatial coordinates? Every pixel has it's own coordinates, recalibrate them to be in their own private spaces for each pixel and you've got gazillion spatial dimensions. I still don't get the difference between space and color here.

    6. Re:3D is quite common! by maxwell+demon · · Score: 1

      Every pixel has it's own coordinates

      No. There can be only one pixel at position x=100, y=200 in frame 125.

      The number of dimensions is the number of numbers you need to identify something (with some continuity conditions; otherwise you could declare everything as one-dimensional). Either you want to identify a certain pixel, then you need two spatial and one temporal (frame) number, that is, three dimensions. With those numbers, the pixel is uniquely identified, and anything else (i.e. the color) is just a function of those coordinates.

      OTOH you can try to uniquely identify the movie. Then you need to give the three color numbers for every single pixel, which for n pixels makes 3n numbers, thus you have 3n dimensions.
      --
      The Tao of math: The numbers you can count are not the real numbers.
    7. Re:3D is quite common! by yoprst · · Score: 1

      Ah, thats how you look at this. Well, I certainly didn't plan to use color coordinates to identify pixels in physical space.

  59. A 3D film with "geek appeal" is coming this summer by Ellis+D.+Tripp · · Score: 1

    "Fly Me to the Moon" is a 3D animated film covering the Apollo 11 moon mission, told from the perspective of 3 flies who manage to get aboard the command module prior to launch. The stills and short video clips look really impressive:

    http://www.flymetothemoonmovie.com/

    I'm sure this film won't get the attention of a Disney release, but my space-obsessed 5 year-old son can't wait. I just hope it gets into a FEW theaters outside of science museums and the like...

    --
    Remember "News for Nerds, Stuff that Matters"? Help make it a reality again! http://soylentnews.org
  60. Only for CGI by lawpoop · · Score: 1

    This will only work for CGI movies.

    In movies shot in real life, you often do what's called 'cheating' in order to create a scene. The director will position a man and a women talking about one foot diagonal from one another, but from where the camera is placed, it looks like they are just inches apart. There are lots of cheats used to compose a frame just right, make an actor seem taller, improve the dramatic imagery. Very few of these could be translated to 3D, because that would make the cheat obvious. I think true 3-D films can only be created in CGI.

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
    1. Re:Only for CGI by Anonymous Coward · · Score: 0

      RTFA! U2 is putting out live concert footage this way.

    2. Re:Only for CGI by Anonymous Coward · · Score: 0

      Wrong.

      As employees of a CGI studio we saw Meet the Robinsons but it was prefaced by soem 3D concert footage. The concert footage was BY FAR better than seeing it in live-real-life or a 2D screen. I thought Meet the Robinsons fell short, but it was mostly post processed 3D. This means that most of it was still rendered from one eye. The next wave, including a bunch of CGI films and Cameron's Avatar and other live-action films will be designed 3D starting from layout and rendered (or filmed) with two cameras. Comparing the full-bore 3D concert footage with Meet the Robinsons shows how much better it could be beyond Meet the Robinsons.

      The biggest problem is the loss of brightness. You are in effect encoding twice as much information across the same visual spectrum, so it is very hard to not lose brightness when using a single projection screen to deliver the photons. I would rather of seen Meet the Robinsons in 2D, not becuase of headaches, blurriness, or any other defect, but because there is a loss in the vivid brightness and contrast the especially suits CGI films.

  61. Corrected link.... by Ellis+D.+Tripp · · Score: 1
    --
    Remember "News for Nerds, Stuff that Matters"? Help make it a reality again! http://soylentnews.org
  62. Cinematic Grammar by Franklin+Brauner · · Score: 1

    Controlled focus and depth of field are as important to proper cinematic grammar as mise en scene and montage. The last thing you want as a director is the audience's eyes wandering all over the place in a totally uncontrolled manner focusing on unimportant elements within the image. It is not a problem to be minimized or eliminated, but a grammar to be enhanced.
    --
    Franklin

  63. But how do we add CGI 6-packs? by Anonymous Coward · · Score: 0

    People aren't interested in movies that don't have special-effect-enhanced musculature any more. Thankfully.

  64. F/X cant hide crappy plot, characters, acting by peter303 · · Score: 1

    You can tell the dreaded "comic book summer movie season" is about to start. Movies made for 15-year-old boys by those with the talent of 15-year-old boys.

    1. Re:F/X cant hide crappy plot, characters, acting by pickleslinger · · Score: 1

      It also can't hide the fact that most 3D movies don't focus on the plot, but primarily on "throwing" things at the audience.

    2. Re:F/X cant hide crappy plot, characters, acting by prestorjohn · · Score: 1

      Sir, you insult the intelligence of 15 year old boys.

  65. Fatal: a) Limited sweet spot, b) new film language by dpbsmith · · Score: 3, Informative

    Others have commented about this but I haven't seen the point yet made this way. A two-image 3D effect is realistic only from one seat in the house. In practice, there is a fairly small "sweet spot." If you view from too close to the screen, the image doesn't have enough depth; too far away, it has too much. Off to the side, everything that should be square becomes skewed, rhomboidal.

    Oddly enough, exactly the same problems exist in 2D, but they are nowhere near as disturbing, presumably because 2D does look like 3D in the first place.

    The second issue is that the cinematographer is limited to a single focal length. In effect, the location of the "sweet spot" depends on the lens. With a long lens, the sweet spot is toward the back of the house; with a wide-angle lens, toward the front. In practice, only a normal lens gives the real "you-are-there" 3D effect. Anything else looks distorted. What this means is that to make a 3D film the filmmakers have to throw out most of their lenses and a century of film grammar.

    A third issue is that 3D photography is unflattering to actresses, because with 3D you can see the actual three-dimensional contours of their faces, which in 3D cannot be hidden or concealed with makeup, at least not in a closeup. (I'm using sexist language because for the most part a smoothly contoured face is still considered much more important for actresses than for actors). For a good example of this, see the 1950s 3D movie "Kiss Me Kate."

    These fatal flaws will continue to restrict two-image 3D to a limited set of special applications: animated features and movies in which spectacle is important.

    All of this, incidentally, is exactly what happened with Cinerama in the 1950s. It was not a true 3D process but was spectacular, beautiful, and pleasant to view--superior to present-day 2D Imax. The fatal flaw was not the three-projector system, although that was a problem. The fatal flaws were exactly the ones that two-image 3D has: the real Cinerama experience was only to be had from seats in the center of the house; telephoto lenses couldn't be used; and it was a challenge to use it for film storytelling (of about ten films made in Cinerama, only two--How the West was Won and The Wonderful Tales of the Brothers Grimm--had real story lines, the others were basically travelogues. Of course, to call a Cinerama film "basically a travelogue" is like calling Gershwin's Rhapsody in Blue "basically a medley.")

  66. but, by HolyCrapSCOsux · · Score: 1

    I had an uncorrected lazy eye from shortly after birth. surgery did not help. Consequently, I have no true depth perception. I can function fine as there are many, many ways to get depth cues from the environment. (I have had fewer accidents than my wife). Can you watch this technology without the glasses? Stereoscopes and the like do nothing for me.

    --
    0xB315AA8D852DCD3F3DCA578FD2E0BF88
  67. Re:Don't second guess if you haven't seen the movi by ZeeExSixAre · · Score: 1

    Disney has been using this technology for decades in their theme park theaters. Walt Disney World has Muppetvision, Honey I Shrunk the Audience, Philharmagic, It's Tough to be a Bug. They all use the polarized filters to give the 3D effect, although they differ slightly in their method of delivering the video. All this is is commercialization of an existing product.

  68. THIS IS OLD NEWS by mattnyc99 · · Score: 1

    Real D and the 3D "revolution" have been reported on here, as part of a larger look at the future of "Digital Hollywood"

  69. 3-D solution... by fahrbot-bot · · Score: 1

    It's called a stage play. Check one out; the 3-D is *amazing*. The special effects, not so much...

    --
    It must have been something you assimilated. . . .
  70. Re:Don't second guess if you haven't seen the movi by quephird · · Score: 1

    I was just gonna comment on how excellently "Meet the Robinsons" looked. Kinduva train wreck of a film, but man... it sure looked great. I have to wonder how much Disney raided from the minds of Pixar on this one.

  71. Re:Don't second guess if you haven't seen the movi by Quikah · · Score: 1

    It was more than 8 years. There was a 3-D movie using polarized glasses in Epcot in the early 80's (pretty lousy though), which was replaced in the mid-80's with Captain EO (pretty good), replaced again with the current Honey I shrunk the Audience. I will say the current batch of 3D movies they have now at Disney World are all excellent. Incorporating physical gags (air puffs, water squirts, smells, etc.) into the movies make these great fun for the kids.

    Far as I can tell the RealD stuff is just an improvement over this. Oh and it is all digital...ooooo....

    --
    Q.
  72. Disney? Should be porn by vuo · · Score: 2, Interesting

    When there's porn in 3D, then it'll take off. Just look at VHS and the Internet. I mean, since when "Disney uses the technology" has been a reason to adopt a new technology?

  73. Instead of pouring money into 3D research... by El+Mariachi+94 · · Score: 1

    why don't studios concentrate on finding good screenplays? The box office wouldn't be suffering if Hollywood would stop rehashing the same stories over and over again. Take a risk and invest in a screenplay that's engaging and fresh.

  74. My question is... by Reinfire · · Score: 1

    My question is, what will this new 3D technology be for someone, like me, who can only see out of one eye. Of course, the 3D effect is lost, but will it be annoying (as it is with traditional 3D) to watch.

    1. Re:My question is... by Anonymous Coward · · Score: 0

      It will apparently look the same as before, but those of us without binocular vision will inevitably feel like the only sober person at a party.

      "Dude, that was freaking awesome! Did you see the-- oh, yeah."

      "Yeah."

  75. I've seen several... by friedmud · · Score: 1

    I've seen several of these movies over the last year or so:

    Monster House
    Nightmare Before Christmas (it was re-released in 3d last year)
    Meet The Robinsons

    My wife and I love these movies... it really is a blast.

    Like others have mentioned you get a brand new pair of glasses (sealed in plastic) each time you go. Which, while it might be wasteful, I prefer over hand-me-down gunked up glasses (like I've used at the IMAX). The glasses are plastic and fit well over my normal glasses

    I haven't had a headache from any of the movies... and the 3d effect works very well. Particularly "Monster House" had a lot of depth to it. Meet the Robinsons was the most like a "normal" movie where I basically forgot I was wearing the glasses for most of the movie... and just enjoyed the show. That could also be because it was my third movie so I was more used it.

    The one problem I do have with the movies I've seen (especially meet the Robinsons) is when they use Depth Of Field tricks like they would if the movie were 2d (ie making things in the foreground blurry so that you will focus on whats in the background). The problem with that is in 3d your eyes are supposed to do this automatically... in some scenes where this effect is overused it did make my eyes start to water. It's almost _forcing_ your eyes to focus on something... which just doesn't feel right. But this is just a minor kink that movie producers will figure out.

    All in all... if you have a theater equipped with this ability in your area, you owe it to yourself to check it out! It really is a great experience!

    Friedmud

  76. Re:Don't second guess if you haven't seen the movi by mazarin5 · · Score: 1

    Most of the people complaining about polarized glasses have been traumatized by glasses that have linear polarization. You have to be "just so" in order for it to work without scrambling your brain. This generation of glasses are circularly polarized, in opposite directions, so that you can tilt whichever way without disrupting the picture, or your eyeballs.

    --
    Fnord.
  77. No, you don't get a headache ... by ScrewMaster · · Score: 1

    but you do get nausea. I saw the last Superman flick, and the few minutes of 3-D in the thing made me want to blow my lunch. Admittedly, I was in the front row at an iMax when I saw it.

    --
    The higher the technology, the sharper that two-edged sword.
  78. Doomed for failure.... by Anonymous Coward · · Score: 0

    as all 3d tech is. People don't like wearing glasses.

  79. TV by GWBasic · · Score: 1

    This is to compete with TV. Looking at the way TV is going, it's only a matter of time before we'll all have 70" TV screens in our homes that appear as big as a full movie screen.

  80. Re:Don't second guess if you haven't seen the movi by Apotsy · · Score: 1
    That's because like all Johnny-come-latelys, they have to shit all over everyone who came before them and lie about how things were prior to the time when the world was graced with their shining genius.

    Polarized 3-D is probably older than any of the people who work at Real-D, but none of them will ever admit it.