20 Years of Handheld Console Evolution
marcellizot writes "It has taken a while for handheld consoles to crawl from the primordial 8-bit slime to today's apex predator polygon juggling brutes. To illustrate just how much things have advanced over the last 20 years, Pocket Gamer has pulled together a few facts and figures in pretty chart form. Pitting the vital statistics of the critical handhelds of today and yesteryear against one another, there are some interesting facts to be gleaned from this infotainment extravaganza."
That's an awfully funny way of talking about something that I can still go buy new games for at many stores. The gameboy was a wild success, and still is, 20 years later.
I dunno, but it's not all that comparative if in certain graphs, certain machines are missing. Most stats for the Sega Game Gear are missing. So either, they didn't have one lying around or they didn't find the data in their reseach.
They could have just asked me about the Game Gear, because I still got mine and it's functional and I got a few games.
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having owned a GB, GBA, SP, DS, GameGear and PSP, I've played my SP the most, DS second most, and PSP distant third.
I like the instant on of the SP, makes a quick gaming break more timely. Of course I'm usually playing NES games via pocketnes on the thing... was a big fan of the GB when I was a kid. Used to do a lot of car trips so games like Final Fantasy kept me occupied.
The GBA sucked only because it lacked a light. I liked the shape. Though the SP folding is nice nad the light works well.
Tom
Someday, I'll have a real sig.
Of course, the answer is that they didn't. It was true that the GameBoy had only 8KB of RAM, but when you've got a socket for nearly unlimited ROM, that 8KB doesn't matter as much. All the graphics, sounds, code, and other space wasters are all in a read-only section of memory while the teeny-tiny information on the X and Y positions of characters is contained in the (suddenly quite massive) 8KB of memory.
If you want to talk bad, let's talk about the Atari 2600's 128 bytes of RAM.
Now if you're paying attention, you may have just realized why the PSP needs so much internal memory. That's right, it has to load all of the graphics, sound, code, and other assets off the UMD disk and into main memory. Thus it requires significantly greater RAM capacity than the DS, which uses an advanced form of the venerable ROM chip. Yet the increase in memory gives the programmer options on whether or not to load those assets into main RAM (say, because they're compressed in the ROM chip) or stream them directly from the chip.
I wouldn't go as far as to say that the design makes the DS superior to the PSP, but it certainly demonstrates how clever Nintendo is in building gaming systems. Very few hardware designers would even dream of designing seemingly underpowered machines the way Nintendo does. Yet Nintendo consistently demonstrates that they know how to focus on games, not hardware features that may or may not be necessary.
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It's really unfortunate the game gear didn't take off better, it was color screen and they even had an adapter to watch TV on it. Game boy just had a better variety of games then game gear did. i still have my original gameboy and it still works just fine.
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I have one and I play it regularly. I'm not sure why the article slams it so much.
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Apparently, Atari made the first version of the Lynx larger deliberately because focus groups told them they equated that with value-for-money (see this R J Mical interview, search for "never trust focus groups"...).
They later released a second version with almost identical specs, but which was quite a bit smaller and much better looking.
The Lynx may have been battery greedy and a bit bulky (even the revised version), but the spec was still *amazing* for something that size at the time. There was a good case to be made that it filled a somewhat different niche to the Game Boy. Shame it lacked a *really* must-have game like Tetris; and *that* was fantastic- the GB's horrible flat and smeary greeny-grey graphics really didn't matter there.
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I still have my original Game Boy, purchased in 1990. Then again, I still have my original Atari 2600 too. >.>
:p
The article made me start thinking again about buying a Sega Nomad, and I'm surprised at how cheap and available they are on eBay. I should probably just get a laptop and load it with emulators instead though
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Pocket Gamer made a mistake about n-gage memory size. Flash memory storage (C drive) is 3400k, ram memory is 16mb.
I still remember playing the old Tiger handhelds. They weren't 'console' systems, but they were among my first introduction into portable gaming. They sure were fun ways to pass the time. I still have several of them, like Castlevania, Paperboy, Double Dragon, and Star Trek. Then again, I also remember playing the old Baseball.
Forget these fancy handheld consoles. Give me a Microvision http://en.wikipedia.org/wiki/Microvision
Here's a representation of a Klingon from Star Trek: Phaser Strike:
###
Now that's graphical power.
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I'll start off by saying that, I'm not a developer so I don't honestly know if that's the case, but I don't believe it is (at least as far as the DS is concerned). I would figure it would have to load into system RAM, and not stream off the Cart. This is what makes Multi-boot and download stations possible. In theory it could still be streamed at the expense of high traffic for a single cart multiplayer game, but when you have say 10 players in Tetris I'm sure it's much more efficent to have each DS run a local copy. Also the demo downloads would have to work in RAM, or they wouldn't work at all.
"They could have just asked me about the Game Gear, because I still got mine and it's functional and I got a few games."
Bet you don't have the TV-tuner accessory. Which BTW only works on a few GG revisions.
In TFA, Pocket Gamer lists DS' weight w/ battery as being 218 grams. This is for the Lite revision. The Chunky original was 275 grams w/ battery.
It's also notable that the article lists PSP's weight as being 280 grams while it is in fact 260 grams.
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... in favor of the PSP, it would seem. All the graphs and commentary seemed (to me, at least) to say, "Wow, look how much memory the PSP has! Look at how huge the screen is! Our processor runs circles around everyone else!" Then it kind of glosses over the fact that the DS is outselling it even with its "inferior" specs.
"It's the games, stupid!"
there are quite a few more interesting handhelds than the few they mention...
personally i own a gp32, it has a successor the gp2x
other handhelds i know of are the zodiac, the gizmondo,...
i know they haven't been quite as famous as those mentioned, but would have made it a bit more interesting. the current article is something just about anyone can write in about an hour with a bit of googling....
What about the TurboExpress? It was by far the best portable of it's time...
Yes you can stream data from the card BUT that is exactly what you do, you stream it. It is NOT part of "main memory". In a way it is pretty similar to reading data on the fly from the HD or CD or offcourse the UMD disc.
The PSP can and does in certain games also keep the UMD running to load data as needed (this offcourse sucks battery power). With GTA on the PSP it is pretty amazing (until you remember the low resolution that the game actually has) how it can once load a level and then play smoothly.
The DS design itself is NOT superior. It is just different. The DS can NEVER play GTA even if it had the horsepower. The DS will forever be limited to its small memory, it can "swap/stream" faster and more random but it can never hold as much at the same time.
On the other hand, the DS can in theory have as much rom as needed (enough to hold even the biggest PC games, for a ds system a truly staggering amount of data) and I believe in theory could even include extra "stuff" on the catridge, from gadgets like the light sensor on a GBA game to perhaps extra cpu power. Its clearest advantage is that saves are on the game media, not the device. It clearest dis-advantage is that saves are limited to the media, not the device. The PSP tends to have superior saving capabilty.
The PSP's greatest failure is that while it has a load of memory it does not have nearly enough. Loading data on the fly CAN be done but it costs power. In this day and age it really should have had more to be truly cutting edge, this especially hurts its non-gaming stuff like the webbrowser. Ever tried browsing on a 32mb PC?
The DS does NOT attempt to be cutting edge, and therefore it gets away with its far more modest memory. The PSP is a low-powered sports car. The DS is a spiffy little town car. The PSP tries and fails, the DS doesn't try and succeeds.
I actually own both, and the PSP plays GTA and I like it and the DS plays advance wars and I like it. So in a way, they both succeed. And fail, because those are the ONLY games I haven't sold off by now and I am unlikely to buy anything else I have seen so far. Then again, nintendo already made a profit on my DS, Sony did not on my PSP. So I guess Nintendo still is still winner.
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The article is somewhat interesting, but I'm left with the impression they did nothing more than browse a few Wikipedia entries. And even then they overlooked significant details and didn't even include some important systems, like the numerous versions of the original Gameboy among others.
Regarding the apparent preference towards the PSP, I have a DS Lite myself, but having played the PSP a bit I'd say it's immediately more impressive. It feels like a true jump in technology over past portable devices, more so than the DS. The DS requires some play before the inventiveness of the system becomes apparent.
But what really gets me is I can have a device so small it fits in my pocket but more powerful than a PC I owned 15 years ago.
- The things that stand out:
- I think the PSP has a much nicer screen, is more comfortable to hold, easier to connect to the net and easier to keep track of the games.
- On the other hand, the DS has better battery-life, the touch screen is cool and it seems to have more games(at least good ones).
- The PSP can do some cool things with a PS3, like download PS1 games and even control the main screen(no gameplay though).
- I've heard rumors that the DS is getting a media add on so you can play music and stuff, but I havn't really looked into it, I also don't know whether Nintendo plans on doing anything special with Wii/DS.
- The little things:
- If you want to change the brightness on a DS, you have to reset it and change it on the system menu. PSP has a button on the device.
- Both have a "hold" mode. Tap the power button on a PSP, or close the lid on the DS. Both wake up without any noticable delay.
- You don't need to buy any extra memory cards for the DS, the games save to themselves. This could be good or bad, if you rent/borrow/whatever a game you like and decide to buy it, you're stuck replaying it.
- The PSP only has one analog stick...(sorry, this one really bugs me)
- The DS doesn't have any analog sticks, but the touchscreen is used for one, albeit awkwardly, in several games.
Taking everything into consideration, if someone asked me which they should get I would probably recommend a DS even though I personally like the PSP better. It's cheaper and you'll probably find a game you like easier on it. I've probably left things out, but that's my take on it. Hope it helps.No love for the GP32 or GP2X, the Linux-based homebrew god of handhelds. For that matter, they include the Ngage but skip the Gizmondo? Poor article.
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Do nickel metal hydride batteries improve the battery life of the Game Gear system?
Well? Why isn't it there? They are easy to find, as I know many people who loved theirs.