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New Square RPG Unveiled - The Last Remnant

1up is reporting on content from Game Informer magazine from this month, talking about Square's next big non-Final Fantasy RPG. Entitled The Last Remnant, it sounds like an interesting blend of the old and the new. While the action will stick with traditional turn-based mechanics, several elements reflect the changing landscape of the games industry. Square/Enix intends to release the game worldwide, localizing the game to an English audience as the game is created. Additionally, the game will have two selectable protagonists: one is to be a traditional heroic Square character, and the other more of an anti-hero for the American market. "The Last Remnant's been designed on Unreal Engine 3, and we should see the first official media come from [Square/Enix's announcement party] on May 12 and 13. Going with Epic's technology isn't too surprising considering the company's emphasizing the focus on Western gamers ... We don't know much about combat, but it's turn-based, more action-oriented and has a cinematic flair."

110 comments

  1. traditional heroic Square character by earnest+murderer · · Score: 4, Insightful

    traditional heroic Square character, and the other more of an anti-hero for the American market
    Read as...
    disaffected youth with spiky hair, and the other a disaffected youth with long hair

    I enjoy these games as much as anyone else, but as their name implies their character development is about as flat as my display.

    --
    Platform advocacy is like choosing a favorite severely developmentally disabled child.
    1. Re:traditional heroic Square character by Poltras · · Score: 0, Troll
      And I guess you don't use those old CRT displays, uh...

      I have to agree there, though I find it much more specific to the FF franchise than the rest of the industry. For me, every last FF are looking the same.

    2. Re:traditional heroic Square character by C0rinthian · · Score: 5, Funny

      Nah, the americanized anti-hero will be 'buff' to the point of anatomic impossibility, scarred, tattooed, and posess trendy yet intimidating facial hair. He will also posess a brash personality and mysterious past.

      Rediculous body armor is also a possibility, as are very, very large guns.

    3. Re:traditional heroic Square character by Anonymous Coward · · Score: 0

      Don't forget that he will be dressed in an outfit most likely seen in a type of "pride" parade.

    4. Re:traditional heroic Square character by Dachannien · · Score: 3, Funny

      disaffected youth with spiky hair, and the other a disaffected youth with long hair

      But will they have gigantic forearms?

    5. Re:traditional heroic Square character by zerocool^ · · Score: 3, Funny


      Mysterious past?!?

      What kind of Square RPG Fan are you!

      Obviously one of the lead characters will have AMNESIA. It's a requirement!

      --
      sig?
    6. Re:traditional heroic Square character by Anonymous Coward · · Score: 0

      Not to mention a giant, oversized bowie knife that would cause his arms to be torn out of his sockets if he even managed to pick it up, let alone swing it.

    7. Re:traditional heroic Square character by C0rinthian · · Score: 1

      Remember, I'm talking about the new 'Western' main character. You're confusing that with the traditional Square lead that carries a melee weapon weighing in at approximately 2x their body weight.

    8. Re:traditional heroic Square character by Anonymous Coward · · Score: 0

      Well it's long time overdue to let Simon Bisley get a piece of videogame design action!

    9. Re:traditional heroic Square character by Anonymous Coward · · Score: 0

      Funny, isn't it. Two of the three current replies to your post don't get what you mean.

      It's so much easier to swallow foreign stereotypes than to recognize familiar ones as such.

    10. Re:traditional heroic Square character by SP33doh · · Score: 1

      examine the main characters in all of the final fantasy games over the past ten years. they're all completely different. examine the secondary characters, they're completely different.
      look at the stories. completely different, original, and for the most part, deep.
       
      stop artificially making square cliche.

    11. Re:traditional heroic Square character by Nazlfrag · · Score: 1

      Even Cid plays a similar yet different role each time.

    12. Re:traditional heroic Square character by KDR_11k · · Score: 1

      It's using Unreal Engine 3, the latest and greatest in rendering space marines with gigantic body armor and moonboots.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:traditional heroic Square character by Canthros · · Score: 1

      Completely different and original? There's a ridiculous preponderance of protagonists who are young (FFII, FFIII, FFV, FFVI, FFVII, FFVIII, FFIX, FFX, FFXII), are male (FFII, FFIII, FFIV, FFV, FFVII, FVIII, FFIX, FFX, FFXII), have a mysterious past or are amnesiac (FFII, FFIII, FFIV, FFVI, FFVII, FFVIII, FFIX), are disaffected (FFIV, FFVI, FFVII, FFVIII, FFX), not what they seem to be (FFIII, FFIV, FFVI, FFVII, FFIX, FFX) .... I think FFXII did a much better job than usual of breaking out of the bulk of those clichés, but it's hardly fair to say that the series as a whole is somehow free of them (final boss with angel wings? check!), or that the games are 'completely different'. They aren't identical, and they don't have recurring characters, exactly, but they certainly have recurring thematic, story, and setting elements.

      --
      Canthros
    14. Re:traditional heroic Square character by SP33doh · · Score: 1

      you're judging character development based on exceptionally naive criteria.
      try comparing the important aspects of character development, their emotions, their personality. the characters are extraordinarily different. take cloud and tidus for example, they're not even remotely similar.

      sure, I'll agree that the main characters have some, albeit very mild, cliches, but they're by no stretch of the imagination adequite to claim that the character development is "as flat as a display".

      the character development is actually fantastically deep and original when you look past such elementary aspects.





      as far as game similarities, many of the "cliches" don't even count as cliche in my opinion, such as the names of spells or items. I don't think many people would consider phoenix downs a cliche.

      recurring story events, let me think of examples, say, the destruction of the main character's place of residence? I will agree that happens awfully frequently, but (for any of the FFs in the past dozen years or so) it's always under entirely different contexts and convey radically different emotions, so much so that it doesn't even seem repetitious, little own cliche

      and the whole end boss being a giant freakish beast thing that pretty frequently has wings, but regardless is always floating in the air? you're absolutely right about that being a cliche, I agree. (in not only final fantasy, but approximately every JRPG ever made) But that's not really a very big deal (it's just looks). also, it does what it's supposed to do pretty dang well, which is to look terrifically powerful. (and you gotta admit, they look pretty frickin' awesome most of the time)

      and recurring thematic elements? I'm not sure what exactly you mean by thematic "elements", could you give me specific examples?

    15. Re:traditional heroic Square character by SP33doh · · Score: 1

      wait a sec, what definition of disaffected are you using? tidus isn't disaffected at all...

      and I don't think squall is really either, though there may be a definition that I'm unfamiliar with that squall fits into.

  2. Need more cofee by Chris+Burke · · Score: 2, Funny

    New Square RPG -- The Last Laundromat.

    Hmmm, intriguing, but I'm not so sure it'll work out.

    --

    The enemies of Democracy are
    1. Re:Need more cofee by Lawn+Jocke · · Score: 1

      Every time you make a bad joke, a kitten dies. In other news, dogs everywhere make to the streets in celebration...

      --
      Maybe if this sig is witty or clever enough, someone will love me...
    2. Re:Need more cofee by earnest+murderer · · Score: 5, Funny

      Come on, it's a tragic story of how the aristocratic management raises dryer rates while lowering the temperature to get more money out of their customers. Eventually you'll discover the purpose isn't just to make more dough, but to fund their super secret Laundro-Bot that will subjugate the entire human race before summoning METEOR to rain bloody vengance upon their competitors! Mostly because the owner was jilted by a girl that worked across town at another Wash & Dry. You will eventually prevail over the mad manager, but it will be too late to stop Laundro-Bot.

      All of this because long ago the owner was jilted by a girl that worked across town at another Wash & Dry. A woman who turns out to be... YOUR MOM!

      There will be a side quest involving a giant chicken and a homeless man with his own rocket.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    3. Re:Need more cofee by Ngarrang · · Score: 2, Funny

      Not having played the game, I was wonder how an RPG could be square, let alone the possibility that one could then also be circular, hexagonal, etc.

      --
      Bearded Dragon
    4. Re:Need more cofee by shotgunsaint · · Score: 2, Funny

      Don't forget that to power the Laundro-bot, they need YOU to collect lint from every dryer in the shop to form some kind of super-lint. Just before you collect the last piece, you'll stop (in a grand cinematic), renounce your manager, and refuse to take any more lint. That's when he'll attack you from behind.

      --
      The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
    5. Re:Need more cofee by Amouth · · Score: 1

      and i waisted all my mod points yesterday.....

      +1 UnderRated

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    6. Re:Need more cofee by Anonymous Coward · · Score: 0

      No prob. Allow me. :)

    7. Re:Need more cofee by Anonymous Coward · · Score: 0

      Every time you make a bad joke, a kitten dies. In other news, dogs everywhere make to the streets in celebration...
      With an attitude like that, no wonder the doggerists are winning.
    8. Re:Need more cofee by _Hiro_ · · Score: 1

      Cartridges are Square(ish), while DVD/CD-ROMs are Circle, so obviously this game is being released for the NES, with it's nearly-square cartridges.

      Right? :P

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    9. Re:Need more cofee by Hotawa+Hawk-eye · · Score: 2, Funny

      Before you're able to collect the lint from the dryers (even though you'll have had access to the dryers, with the lint inside, since the beginning of the game) you'll have to take this shirt to the owner who mistakenly picked up someone else's shirt. You'll then have to take the shirt they took and return it to its owner, and take the shirt _that_ person took, and *skipping the stories of a few dozen people who each took someone else's shirt and then moved to different cities or countries* you'll finally get to the last person, who hands you your shirt (which they took) that contains the Brush of Lint Retrieval that will allow you to collect the lint.

      Mmmm ... oh yeah, the oh-so-enjoyable "errand boy" quest.

    10. Re:Need more cofee by Dutch+Gun · · Score: 4, Insightful

      Don't forget the oh-so-subtle undertones in the story about how humans-are-not-living-in-harmony-with-nature and/or weilding-a-power-too-awesome-for-us-and-may-destro y-us-all.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  3. Hmm by kitsunewarlock · · Score: 1

    Wasn't Square working on Blue Dragon recently? I mean, with Toriyama and the rest of the Chrono-crew...they already have so much merchandise I assumed they'd be focused on that...but I guess when you have an all star developing cast like that, you don't need to spend time on design since the little Ota like myself won't even consider it COULD be a bad game.

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:Hmm by Rycross · · Score: 4, Informative

      Blue Dragon was done by Mistwalker Studios. Sakaguchi, who designed Final Fantasy, left Square and formed his own studio.

    2. Re:Hmm by revlayle · · Score: 1

      Blue Dragon is not a Square-Enix production. The game is based on a design by Hironobu Sakaguchi (who created the FF series, IIRC). Blue Dragon is developed by Mistwalker and published by Microsoft.

  4. Been there, done that by Pengunea · · Score: 2, Informative

    An RPG with a turn-based system that has a traditional heroic character and an antihero? Been there, played that. Just one similar game that comes to mind is Arc the Lad: Twilight of the Spirits. But these are preliminary details at best. How the characters are presented could be different than this wide brush-stroke of an explination.

    The sentiment the anti-hero is "for" the western gamers is an interesting one. From what I've seen fan response-wise on this side of the sea antiheroes are preferred.

    --
    Starkle, starkle, little twink.
    1. Re:Been there, done that by aichpvee · · Score: 1

      I agree, going by the popularity of FFVII over here I'm pretty sure Americans go for the ultimate in anti-hero. That is, a little crying brat who wants his mommy. Particularly telling when compared with the macho persona so many of us try to project.

      On the Japanese side, do you think they'll finally just hire Meg Ryan to do the voice work and get her head scanned as the "hero" or will they just have another, slightly closer, interation of generic-Meg-Ryan-a-like filling the role?

      --
      The Farewell Tour II
    2. Re:Been there, done that by Hatta · · Score: 1

      Sure it's more of the same, but it's a great formula. If it ain't broke, why fix it?

      --
      Give me Classic Slashdot or give me death!
  5. Chrono Trigger... by morari · · Score: 1, Interesting

    I always liked that one... Square games (and films) tend to be a little too cliche to be interesting for the amount of time intended. I think all J-RPGs do though. More like watching an interactive film than truly roleplaying a character who has to make choices.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  6. The strategy makes sense. by RyanFenton · · Score: 4, Interesting

    It makes sense that when making an Unreal engine game (which implies an "anything-but-Nintendo systems" release), they'd start the design with a highly western-friendly set of themes, based on the fact that non-Nintendo consoles just don't seem competitive right now in Japan. I doubt we'll be seeing Planescape: Torment or anything, but it'll be interesting to see if they can make an interesting title when learning such new sets of technology (likely training a lot of developers for the future with this project), and attempting to cater to a somewhat alien audience.

    I don't know what it is, but a lot of their non-Final Fantasy games have seemed sort of, well, disingenuous or empty in similar circumstances, even if still good in some ways. Here's hoping it's not a Brave Fencer Musashi.

    Looking back, I think you can probably guess what the game is going to be like by looking at the title - Final Fantasy is not going to end. Musashi is going to be an unfocused, unhistorical romp. Last Remnant, therefore, is going to involve drowning in remnants.

    Ryan Fenton

    1. Re:The strategy makes sense. by Applekid · · Score: 2, Insightful

      While I do think it's completely plausable that some Square-Enix exec said "Unreal = Western-friendly game," it just makes me shake my head.

      I don't see what benefits the Unreal Engine provides versus a home-grown system except:

      A) [Almost] trivial multiplatform porting.
      B) Easier to subcontract out work on a familiar engine.
      C) To trick FPS players who don't like RPGS into picking one up.

      I don't think C will work very well. B is unfortunate as a lot of talent seems to be shifting away from the big co.s into nameless blameless little pockets in the developer pool. A... well... that's the only one I could find myself happy about. I can't think of one true* multiplatform Square-Enix game, Square EA, Squaresoft, or Enix game. I could be wrong about that one, though.

      * as in, not remade or rereleased

      --
      More Twoson than Cupertino
    2. Re:The strategy makes sense. by skobar · · Score: 1

      Red Steel is using Unreal engine 2.5

    3. Re:The strategy makes sense. by LWATCDR · · Score: 2, Interesting

      I haven't looked at the Unreal 3 engine but it might run just fine on the Wii. Red Steel used the Unreal 2.5 engine.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      I can't think of one true* multiplatform Square-Enix game, Square EA, Squaresoft, or Enix game. I could be wrong about that one, though.

      * as in, not remade or rereleased


      Someone is going to pop up and mention Final Fantasy XI, so I want to stop that before anyone does.

      FFXI was ported from the PS2 to both the PC and the Xbox 360. It's not multiplatform. It's a PS2 game that has two almost direct ports, both of which attempt to turn the other system into a PS2.

      On the PC, using alt-tab to move to another application causes the game to crash. That's unacceptable for any game made since 1995, let alone after 2005! The PC game practically requires a game controller to play, since they didn't bother designing the controls or menus around a keyboard and mouse. They literally remapped the PS2 controller to the numpad. (This makes playing on laptops without the numpad interesting, especially since the only way to change the controls involves pressing "-" on the numpad to bring up the menu...)

      On the Xbox 360, you have to go through Live and then Square's craptastic Live clone. (Nothing like being forced to remember two passwords!) You'd think that the Xbox 360 could have improved graphics over the PS2, but, nope! It's the same craptastic graphics, muddy textures, and low-poly models, displayed at high resolution. Just like the PC version, it looks like crap.

      So while there are versions of FFXI for the PC and the Xbox 360, calling it multiplatform is a joke. It's a PS2 game that has two very lousy ports.

    5. Re:The strategy makes sense. by LordVader717 · · Score: 4, Insightful

      The same goes for the Final Fantasy VII and VIII games that were released on PC. The way all these games played made it seem like "hey, if you want play real games, buy a Playstation"
      It made me save to "Slot 1" and "Slot 2" on my PC.

    6. Re:The strategy makes sense. by Applekid · · Score: 1

      Ah, yes, I forgot about that. There were also some similarly crap-tastic PC versions of Final Fantasy VII and VIII. Thank you, AC!

      --
      More Twoson than Cupertino
    7. Re:The strategy makes sense. by _Hiro_ · · Score: 1

      You're somewhat mistaken with one of your assumptions.... Alt+Tab while in FFXI in Windows does not cause the game to crash. The original design was to cause a D/C from the game to prevent scripting / botting / etc. This "feature" (and yes, it's a documented feature, not outright bug.) is scheduled to be removed in a patch this summer.

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    8. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Ah, yes, the infamous "if it's documented, it's not a bug!" syndrome. It's a bug. It crashes with an error message. It doesn't say anything about "the game is closing to stop botting" it gives an error message, and instead of actually disconnecting you, the game instantly terminates, forcing you to wait for your existing session to time out. However it was supposed to prevent scripting or botting obviously never worked, since Square-Enix keeps on banning botters. It's a bug. Anything else is spin to try and distract people from the programmers' obvious complete incompetence with Windows programming.

    9. Re:The strategy makes sense. by _Hiro_ · · Score: 1

      The error message is specifically "FFXI Lost Full Screen", not some inability to render, which leads me to believe that it was an intentional disconnect.

      And as far as the other botters, there is a windowing wrapper available that tricks FFXI into thinking it always has fullscreen. Which is probably why they're disabling the full-screen "protection" this summer, since at this point it's just bothering the honest players.

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    10. Re:The strategy makes sense. by Anonymous Coward · · Score: 0
      Oh, sure. Obviously a bug. Dumbass.

      SE has stated many times over that they want to keep the three platforms as uniform as possible, and that means reducing the advantages of playing on a PC over the PS2. They want to keep it fair for the PS2 players. Since it's an incredibly minor thing to fix (there have been windowers for FFXI for years, and SE kept breaking them with updates) then it's fairly obvious to me that SE could have "fixed" this problem years ago if they wanted to. Do you really think some geek in a basement somewhere came up with a "Fix" for the "Bug" that SE's own programmers couldn't figure out? Hell, if nothing else, they could have reverse engineered the windower for the fix.

      So, since they're soon going to allow windowing in PC's, what does that mean for your theory? That suddenly they developed the skill needed? I think the reason they are rolling this out now is because:

      a) A larger and larger portion of players are on PC's, and the demand has been high for Windowed FFXI

      b) It's obvious that folks that want to bot have been able to in spite of these counter-measures.

      c) Anyone using the old windower (with its many add-on cheat tools) have no excuse other then "I want to cheat" for using it.

      By the way, Playonline used to be full-screen only, too. They changed that a long time ago, though, due to customer demand. If they could change that, you honestly think its incompetence that kept them from changing FFXI itself?

    11. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Given the craptastic design of FFXI, I find it quite likely that random developers who know how to develop for Windows could easily be far, far better developers than Square-Enix has.

      Since it is an incredibly minor thing to fix, if they weren't amazingly incompetent, it would never have been released that way in the first place.

      According to their website, the game is five years old. That's an amazingly long time to be missing a feature that Microsoft requires of all games released for Windows. (Ever wonder why the FFXI webpage and box is missing a Windows logo? It's because the game doesn't meet the minimum requirements for being labeled Windows software. Does it even run under Vista yet? And if it does, does it run without UAC prompts?)

    12. Re:The strategy makes sense. by Anonymous Coward · · Score: 0
      "Craptastic design" based on what? This one supposed "bug"? I've run the game for years, and I've had fewer problems with this game then any other software I've run on Windows. As far as Vista, please. That's a red herring and you know it. Vista wasn't around when this game was designed, so how were they supposed to design around it? Not to mention tons of other games either run crappy on Vista or don't run at all. That said, yes it runs on Vista, and SE is releasing patches to make the game more stable on it. Since I don't run Vista, I can't say whether or not you get UAC prompts.

      Going back to the supposed "bug"... They've said their reason for not fixing it. Given their history with breaking the windower on practically every update, I'd have to say that's something intentional. They've fixed the issue with accidentally hitting the Windows key doing the same thing (knocking you out and D/Cing you). Obviously they have the technical skills to fix something so minor unless it were intentional like they said.

      As I said, POL used to be the same way, for many of the same reasons, and they fixed it due to demand. They're doing the same thing soon with FFXI.

    13. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      It's a freaking direct port of the PS2 version with no compromises made for the PC! That's craptastic design right there. As someone else mentioned, it's like those console ports that require you to select a memory card slot when saving games, despite the fact that it's on a PC! The menu is designed to be navigated by the keyboard and not the mouse, there's no drag-drop of equipment, the user interface can't be customized, the game plays like it's from the late 1990s era of MMORPGs but without any competent UI design.

      Square-Enix's excuses about the game crashing when it loses focus are complete bullshit, as anyone who knows anything about programming knows. (When a Direct3D program loses "exclusive" mode (otherwise known as full screen), it potentially has to reallocate and reload video memory contents. It's far easier to just crap out and display an error message than actually handle that condition. Guess which route Square-Enix went?)

      There's no excuse for crashing on losing full screen, a point that Microsoft makes crystal clear with their "Games for Windows" logo requirements. (Among other things, failing to properly handle alt-tab is strictly forbidden.)

      Their excuses that it provides any form of protection against botting are also obviously complete bullshit as it never prevented botting in any way. If that were the reason, they did a complete crap job of it.

      They've fixed the issue with accidentally hitting the Windows key doing the same thing (knocking you out and D/Cing you).

      You know why the Windows key would crash and DC the game? Because pressing it pops up the Start menu, causing FFXI to lose focus, and causing it to lose exclusive mode. They fixed it in the most ass way possible, by completely blocking it. Brillant!

      So why have they gone five years without implementing one of the very most basic features that all games released for any Windows since Windows 95 should have had? Gross incompetence is the only explanation. Even if their developers knew enough to implement it, the fact that they didn't or that they thought it might help protect against botting can only be explained by gross incompetence.

    14. Re:The strategy makes sense. by Psmylie · · Score: 2, Insightful
      Other folks have covered the ALT+TAB thing, so I'll tackle a couple of other things in your post.

      First, that it looks like crap: I have to disagree. The game looks fantastic on my PC. The only way you can say that it looks the same as the PS2 is if you use all the lowest settings on the PC.

      Second, that it requires a game controller to play: I've never used a gamepad, except when I've tried the PS2 version. Keyboard works just fine for me, thanks. I don't even need the mouse.

      As far as it not being multiplatform... its one application that runs on multiple platforms. Multiplatform. PC/XBOX/PS2 all play together on the same servers, seamlessly. What is your definition of Multiplatform, that FFXI doesn't fit into it?

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    15. Re:The strategy makes sense. by Anonymous Coward · · Score: 0
      For the record, the game doesn't crash on alt-tab, and it didn't crash on the windows key. When I think "crash" I think crash to desktop, in other words the application closes, or the application locks up. Instead, it disconnects you, tells you that you lost Full Screen mode, and makes you log back in. You may not like it, you might think it's stupid, but its obviously not a bug. Yeah, it's annoying. If you were in the heat of battle, you'd most likely come back dead. But you can re-connect and sign back in when your old session expires (thirty second timeout, designed to keep people from simply yanking the network cable out when things go bad)

      I'd say there are some comprimises for the PC. The greater resolution, options to use compressed/uncompressed textures, maps, etc., the ability to re-map keys on the keyboard... Sure, they made minimal changes, but they've said they wanted the game to be as similar as possible cross-platform. They've said over and over again that they don't want PC players to have innate advantages over PS2 players, which is why PC players are still limited to the same number of macro lines, same storage restrictions, etc. Since everyone plays on the same servers, there's not much else they could do.

      If you don't like it, fine. You're not required to. Since you have so many issues with it, I doubt you play. If you don't play, then what the hell is up with all your anger? Just leave it and move on.

    16. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Other folks have covered the ALT+TAB thing, so I'll tackle a couple of other things in your post.

      You do understand that all the excuses Square-Enix have given are complete bullshit, right? It's important that people realize that - preventing people from alt-tabbing does nothing to improve security. It's like those websites that prevent right-clicking to "protect their copyright", it's just plain stupid.

      First, that it looks like crap: I have to disagree.

      Let's compare:

      FFXI Screenshot versus World of Warcraft screenshot

      Keep in mind that WoW is known for having simple graphics that work on old machines. Square-Enix is nice enough to provide a benchmark program so that non-FFXI players can witness for themselves how poorly it runs on modern computers at 640x480.

      What is your definition of Multiplatform, that FFXI doesn't fit into it?

      Multiplatform is an application which has versions that run on multiple platforms, where each version is specifically designed to run on the platform instead of just attempting to emulate another platform. FFXI is a PS2 game, which is simply emulated on the PC and Xbox 360 as opposed to being rewritten to fully support those platforms.

    17. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      For the record, the game doesn't crash on alt-tab, and it didn't crash on the windows key. When I think "crash" I think crash to desktop, in other words the application closes, or the application locks up. Instead, it disconnects you, tells you that you lost Full Screen mode, and makes you log back in. You may not like it, you might think it's stupid, but its obviously not a bug.

      Wait, so when it loses full screen, the application suddenly and unexpectedly closes. Which is, by your own definition of "crashes", crashing.

      PlayOnline IS NOT FFXI. It's the FFXI launcher. Saying that it doesn't crash is like saying that a program doesn't crash when it closes randomly and unexpectedly because the OS is still running. That's just stupid.

    18. Re:The strategy makes sense. by Psmylie · · Score: 1
      "You do understand that all the excuses Square-Enix have given are complete bullshit, right?"

      I understand what you're saying, I simply disagree. I think you are an angry, angry person who is extending far too much effort to bash a game you obviously don't care for. Why do you expend that effort? Just for the sake of arguing? To piss on other people's parades? Sad. Please feel free to move on. You may just find a life outside of being bitter.

      So, what's your point in comparing those screenshots? That has nothing to do with what I said. You said, "looks like crap" I said I disagree. And then, what, you try to prove my opinion wrong by taking some random FFXI screenshot (where, frankly you can't see very much) and comparing it to a much larger screenshot of WoW (which, frankly, looks like Candyland on acid)... is that supposed to convince me, suddenly, that you are right? Hardly. As I said, it looks great on my machine. As far as running at 640x480... yeah, of course it won't look as nice. That's why anyone running a "modern machine" is going to be running at least 800X600. In fact, most machines made in the last few years should have no problems running at the highest resolution, which, in my opinion, blows WoW out of the water. And, yes, I've played both.

      Even if I agreed that WoW looked better, it doesn't have any bearing to my statement that FFXI looks great. Lots of games look better than FFXI, in my opinion. It's just that FFXI looks pretty darned good to me. Also, as far as graphics go, it's not all about textures and resolutions. It's also about aesthetics. In my opinion, FFXI has WoW, and most other MMO's, beat on that. Throw as many screenshots as you want at me, I won't change my mind.

      Now, as far as multiplatform, it seems obvious that we're going to continue to disagree here. The PC and PS2 versions are different enough that I consider that multiplatform, keeping in mind that the client has to remain very similar on both platforms, and the 360 is a port of the PC version if its a port of anything. Go on and rant all you want about me being wrong, AC. It won't budge me from thinking I'm right.

      Now, are we done with this? I have other things to do.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    19. Re:The strategy makes sense. by _xeno_ · · Score: 1

      Whatever excuses have been given for FFXI abruptly closing when losing focus, it's ultimately inexcusable. It's one of (many) reasons I quit playing. I want to be able to receive email and IMs while running the game, and Square-Enix's refusal to allow it helped convince me to quit. (One reason out of many, but I don't need to get into that.)

      The problem with the "prevent scripting/botting" claim is that it's simply unsupportable. It's obviously flawed in that it never worked - there have been bots playing FFXI since I started playing, and according to reports of Square-Enix continuing to ban players, have been since I stopped.

      It never worked. It never could. The best it could hope to do was prevent direct interaction with other programs.

      My best guess is that they were hoping that they would somehow prevent people from running debuggers against FFXI by hindering the ability to interact with another program while FFXI was running. That would never work, though, since developers obviously must have solutions in order to debug the code themselves. The simple answer is simply to run the debugger on the computer running the fullscreen program but run the UI on a separate computer, communicating over a network. Microsoft's Visual Studio calls this remote debugging and it's not exactly a new concept.

      As nice as the "prevent botting" excuse may sound it simply doesn't hold any water.

      --
      You are in a maze of twisty little relative jumps, all alike.
    20. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Forgot your "post anonymously" there, asswipe.

    21. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Now, are we done with this? I have other things to do.

      Sure, why not, if you bought the "protects botting" excuse from Square-Enix then you're a moron, making this is pointless. Just one last thing, though:

      As I said, it looks great on my machine. As far as running at 640x480... yeah, of course it won't look as nice. That's why anyone running a "modern machine" is going to be running at least 800X600. In fact, most machines made in the last few years should have no problems running at the highest resolution, which, in my opinion, blows WoW out of the water.

      Highest resolution you can run FFXI at on the PC is 1024x1024. It defaults to 512x512. Since there are tech types on this site, someone will probably note that neither of those are standard display resolutions in there is no computer display that uses a 1:1 ratio. And they'd be right.

      Every computer today should be running at least 1280x1024 and most are probably running higher. That means scaling, and that means blurry.

      Now the FFXI fanidiot crowd will probably try to protest that FFXI does in fact support 1280x1024 but that's not quite true. There are two "layers" that you configure - the 3D world (which can be 256x256, 512x512, or 1024x1024 - in other words, blurry), and the display resolution (which can be 1280x1024). The world resolution will be scaled to the display resolution, guaranteeing that unless you have a 1:1 ratio display it will be blurry in some way. If you're running at anything less than 1024x1024 you could argue it's "anti-aliased" but in reality you need a new monitor.

      WoW looks great at 1280x1024 and many people successfully run it at 1920x1200. I can't imagine what FFXI would look at that resolution, but it'd be amazingly blurry, since it'd be a 1024x1024 image scaled to 1920x1200. (That, and I'm not sure FFXI even supports a 8:5 ratio, so the image might be scaled wrong - you actually have to manually configure the aspect ratio from a preset list.)

    22. Re:The strategy makes sense. by mcvos · · Score: 1


      I don't see what benefits the Unreal Engine provides versus a home-grown system except:


      Seems to me the rather obvious benefit of using the Unreal Engine over any home-grown system is that it's there already. Developing your own system takes time and money. Writing your own engine is pretty silly these days, unless you really must have some new feature that nobody else has done yet.

    23. Re:The strategy makes sense. by Psmylie · · Score: 1
      Ok, first things first. I never said I "Bought it". I do think that was part of the original intent in not fixing it, to make botting a little less trivial to implement. Another reason would be that, because PS2 players can't alt-tab and go browsing, they didn't want PC players able to do it. You're whole argument was that SE was too incompetent to fix it, I disagreed.

      Second, I didn't start the WoW vs FFXI comparison. You did. You said it looked like crap, I said I disagreed. It's apples and oranges. Go and compare the two all you want, make all the statements you want about resolution, whatever... it doesn't really matter. I still think FFXI looks better than WoW. Since that's an opinion, you conceited jackass, I simply can't be wrong. Get it? Oh, and yeah, I did get the possible resolutions wrong, but hey, I was at work and had no access to the FFXI Config tool, and didn't feel like looking it up. 1024x1024 looks great on my PC, like I've said. You don't have to agree with me, since you're also entitled to you're opinion. However, lots of people who have played both FFXI and WoW have said the same thing... That FFXI looks better to them, and WoW looks goofy and cartoony.

      Still have to wonder why its so important to you to bash this game, Anonymous Coward (hey, mind if I just call you Coward?). I mean, come on, Coward. I'll take the time to defend this game because I play and enjoy it. The only reason why I can see you taking this amount of time to bash it is because you're a sad, lonely, angry person who gets off on insulting other people. Hey, you deploy red herrings, I'll deploy ad hominem attacks.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    24. Re:The strategy makes sense. by _Hiro_ · · Score: 1

      Except FFXI Doesn't crash. Losing full-screen puts you back a level to the character selection, which is still part of FFXI, not POL. Threw an Error, sent you back to the main menu.

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    25. Re:The strategy makes sense. by Anonymous Coward · · Score: 0

      Yes, it does dump you back to PlayOnline. You wind up at PlayOnline with an error message saying something along the lines of "Error: Lost Fullscreen Mode (-21)".

      If that's not a crash, I don't know what is.

  7. Unreal 3? by PygmySurfer · · Score: 1

    The Last Remnant's been designed on Unreal Engine 3

    I wonder why they're using Unreal 3, and not the White Engine.

    1. Re:Unreal 3? by El+Gigante+de+Justic · · Score: 2, Informative

      Probably because the White Engine is designed to work with the cell processor in PS3, while the Unreal engine can be ported to just about anything (including PC).

    2. Re:Unreal 3? by shalmaneser1 · · Score: 1

      in fact they've said unreal3 wont run on the wii b/c the shader model is too different. which probably rules out low and mid level pcs as well.

  8. The Trend by Applekid · · Score: 4, Interesting

    Judging from the success of the Final Fantasy series...

    The title "The Last Remnant" implies the game will not have a sequel, therefore it will do great and there will be a continuing string of sequels made for next 20 years.

    I kind of wish they'd pay more love to the Chrono series and the Final Fantasy Tactics line instead of coming up with new franchises that they'll only half-heartedly support.

    --
    More Twoson than Cupertino
    1. Re:The Trend by Verteiron · · Score: 2, Interesting

      The original Tactics is being ported to the PSP, and a completely new Tactic game is being developed for the DS.

      With you on the Chrono series, though. Hopefully they can release a sequel to Chrono Trigger that -doesn't- kill off all the main characters and utterly destroy the significance of anything done in the previous game....

      --
      End of lesson. You may press the button.
    2. Re:The Trend by Anonymous Coward · · Score: 0

      There are two Tactics games being worked on right now. FFTA2 for the DS, and a remake (with new content) of FFT for the PSP.

    3. Re:The Trend by Mprx · · Score: 1

      As Chrono Trigger completely disregarded causality, there is no significance to the events. This doesn't mean it's a bad game, and you can still appreciate it for the characters/music/graphics. Chrono Cross did the best job possible with such illogical source material, it only failed as a game because of the weak characters IMO.

    4. Re:The Trend by jeffasselin · · Score: 1

      It's not so much that the characters are inherently weak, but with FORTY-FIVE characters, there's no way they can be reasonably well-developed.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    5. Re:The Trend by jfodale · · Score: 1

      Agreed. They did an alright job with the few that they attempted to develop, but there are simply too many.

      --
      Waiting for Warhammer Online.
    6. Re:The Trend by twistedsymphony · · Score: 1

      Well it's not a Sequel but Blue Dragon is supposed to be an "extension" (the creators words not mine) of the Chrono Trigger world. It also helps that it's being created by the same guy. I would suspect he wanted to do a Sequel but Square owns the rights and he's with Mistwalker now.

    7. Re:The Trend by syrion · · Score: 1

      Actually, since they're naming it The Last Remnant, I halfway expect them to make fifteen of them. I mean, we saw how it ended up when they named something the Final Fantasy.

    8. Re:The Trend by WobindWonderdog · · Score: 1

      Last Remnant
      Last Remnanter
      Last Remnant with a Vengeance
      Live Free or Last Remnant

    9. Re:The Trend by __aailob1448 · · Score: 1

      hear, all ye good people, hear what this brilliant and eloquent speaker has to say!

      Oh, how I would love a Final Fantasy Tactics 2 on the 360...with online play..and coop. Ah, the possibilities...think of the possibilities.

    10. Re:The Trend by syrion · · Score: 1

      Last Remnant Last Remnants Last Remnant^3 Last Remnant: Resurrection LRvFF: Last Remnant vs. Final Fantasy

  9. Cross Platform by ironwill96 · · Score: 2, Insightful

    Also is rumored to be for 360 and PS3, so Sony may be losing exclusivity on future Final Fantasy titles if this goes well for Square.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:Cross Platform by Applekid · · Score: 1

      My guess would be that sales reports of this game could help make up their minds if exclusivity is THAT beneficial for Final Fantasy.

      --
      More Twoson than Cupertino
    2. Re:Cross Platform by Reapman · · Score: 1

      I thought they already lost that exclusive license?

  10. Personally.... by Anonymous Coward · · Score: 0

    I hope this series to be continues in the spirit of Live A Live, SaGa Frontier or Treasure of the Rudras...
    Hope is foolish though, none of those were mega block busters like the Final Fantasy series.

  11. Pandering by ALeavitt · · Score: 3, Interesting

    I just see this as Square-Enix pandering to their two largest markets in a crass attempt to maximize sales. Creating main characters to appeal to a specific market is nothing more than folding to the focus-group mentality that the most widely acceptable option is the best one. This is not an artistic choice, it is a financial one. Ultimately I think that it will leave the game feeling like an empty attempt to seem "cool" or "badass" but without the underlying je-ne-sais-quoi that can make games truly great.

    --
    This sig has been stolen. Return it to its original user for a reward.
    1. Re:Pandering by Anonymous Coward · · Score: 0

      Begin with an individual and you will find you have created a type; begin with a type and you find you have created -- nothing.

      F. Scott Fitzgerald

    2. Re:Pandering by CelticWhisper · · Score: 1

      Agreed. See "Chaos Legion" for another prime example of style over substance. At least it had some replayability in sudden-death mode.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
  12. Square, where good ideas die. by kinglink · · Score: 2, Interesting

    Honestly, I'm a little sick of Square, they want to keep FF13 around for 10 years make it a variety of games, a whole universe. They want to make real time games, but keep turn based around. They want a lot of stuff.

    Personally I'm fine with them branding everything final fantasy, it lets me know which products to avoid. I've no interest in them anymore. When Sakaguchi left to make mistwalker a lot of Square's power left. They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent).

    Maybe it's just that I don't have 60+ hours to throw at every game any more. I recently started working in the industry and the big change I find is I am now over analytical of the games I play, because I'm learning from them and about what the game play will notice. But I think the bigger problem is that when I pick up an RPG if I put in the 60+ hours I need to actually be interested in playing it. I played Tales of Abyss and Zelda for more than 40 a piece, and not many others recently. I thought the reason is I don't want to hook up my PS2 again, and that's possible, but the real reason is I don't want to put in 60 + hours on a game that's not worth 60+ hours, and sadly a lot of Square's properties hit that area, even Final Fantasy XII didn't grab me in 10 hours and placed it down.

    I think the real problem is Square has constantly been commited to graphics over gameplay and story. Even Dragon Quest 8 (which is part of the Enix branch of the company) was graphically interesting, but utterly lacking in any sort of gameplay improvement that could have made the game less tedious.

    I think the big three ideas that should be attempted for "next gen" RPGs is
    1. Less tedious gameplay.
    This is simple, don't make me have to level everything, give me risk vs reward style of exp over a normal base amount, make me always fighting new things. FFX did this well, FFXII not so much. If you fight a enemy more than 20 times, the game is sunk. If your boss on a closed off area (where you can't explore the world) requires them to level up to it, you're sunk. Players doesn't know where to go next? You're lost.

    2. Real time gameplay, not real time menu choices.
    Star ocean and tales gets this. The action is real time. If you want to promote real time gameplay let the player control the character, not just issue orders and have to wait to get control back. All FFXII was is a version of Grandia II and Wild Arms where you issued orders they did the little motion and you issued a second order. You could roam but it didn't improve anything.

    3. Story Story Story.
    Square seemed to forget this after 7 (hell even before 7) You're an RPG, You want your players to connect to the character, build the story. Graphics are flash and they get people in the doors but story is what gets them to stay. AND GIVE PEOPLE DAMM SYNOPSIS! When I put down FFXII and then pick it up a month later I forgot what I was doing and was completely lost. When I put tales of the abyss down for 2 weeks I was even more lost, and yet I found my way because they gave a synopsis that was easy to find and follow. We don't need 100 percent of the feeling and effect back, but at least give us a way to remember what we've done, not just "we need to go here next".

    Listen, Square all your fans are no longer 18 year olds with short attention spans, some of us are now 20+ year olds out of college with real jobs where they can't spend 60 hours in a row beating your games. We're still willing to play them but let's meet half way, at least get us some tools where we're not playing games on the same system as we were in college or high school.

    1. Re:Square, where good ideas die. by Sciros · · Score: 1

      It took me since Halloween to finally beat FFXII, so the length was definitely an issue, but on the other hand it gave me something to play for that long so I can't complain. I agree about the whole "lost in the story after taking a break" problem -- they needed a "Theater Mode" where you could replay cutscenes you've already seen. That would have made me happy because I liked them and it would have also served as a "recap" if anyone were to need one.

      As for the combat system, it was basically an improved version of KOTOR's (the Gambits being the key difference, and a great one IMO).

      FFXII is actually one of the best games in the series, if not THE best; however, it's one of those games that I think you need to really "immerse" yourself in to fully enjoy, and though I managed it many gamers I know did not. Some games (Elder Scrolls for instance) make that easier to do, I suppose.

      Really though, much of your criticism was subjective, a matter of personal taste. So I certainly can't argue with much of it, though I must wholly disagree with the claim that in the game Square focused on graphics over story. FFXII has perhaps the most complex and fleshed-out story of any game I have played in the last few years. Heck, since Baldur's Gate 2 probably. The story may not be to one's liking, but it's definitely one they put a LOT of effort into. Not to mention a huge amount of relevant dialogue. Graphics over story? See Gears of War :-P (not that I mind; Gears is intense and fun as heck; FFXII satisfied me for "story" where Gears did for action).

      --
      I like basketball!!1!
    2. Re:Square, where good ideas die. by kinglink · · Score: 2, Insightful

      New mayor from evil empire comes to town, mayor turns out to be evil final boss (or some other major enemy for the character).

      Random rapscallion is picked by an underground resistance force to help them out. Random girl is found with in the first 5 hours, she turns out to be princess. Some people are loyal to the princess even though they work with the empire.

      Honestly how can you say the story is that good when they continue to use the same cliches they always have. The first one is similar to so many games. The second one is FF 6/7/9/12. Have you tried games like Xenogears or saga where the characters are diverse and have full back stories which surprise most people rather than being classic cliches? Even Star ocean 3 which is far from my favorite RPG (for issues where it finishes a story point and then makes you wander) has interesting characters who don't fall into "main villian" "Hero" "princess" roles with in the first 30 minutes.

      They did a good job at fleshing out the story for FFXII but from what I saw (far from the whole game, though I've heard about the governor being one of the final bosses) it is a cookie cutter game.

    3. Re:Square, where good ideas die. by Applekid · · Score: 1

      "AND GIVE PEOPLE DAMM SYNOPSIS!"

      That would definitely encourage me to pick up RPGs I've abandoned. I have a save game in Final Fantasy III that I just can't bring myself to fire up since I don't have the foggiest on what's next.

      Pokemon actually did it pretty good (at least on the GBA). When you load a saved game, major events that occured after the previous save in the storyline or location changes get read back to you in a "flashback" mode. I thought that was extremely clever and would love to see similar things in future games.

      I also remember Metal Gear Solid 2 and forward having a "review" screen (maybe it was optional) after loading that fills you in to the story so far.

      --
      More Twoson than Cupertino
    4. Re:Square, where good ideas die. by Sciros · · Score: 3, Interesting

      You know, sarcastically simplifying the plot like that doesn't make a point at all. You can do that to so many amazing films and then say "wow how cliche" but the point is you can't judge a plot on a 2-line synopsis. The character development and interaction is what keeps things interesting. I can also go ahead and say something like "man crash-lands on the shores of an unfamiliar land. At first they see each other as enemies but eventually he adopts their way of life and and fights on their side. Woooo how cliche!" But that hardly does SHOGUN by James Clavell and justice, now does it? By the way, I personally hated Xenosaga's character design and the way they told the story. The plot was fine, but the way it unfolded was convoluted and drawn-out to the point that I was very angry at the game designers. The game's story wasn't its biggest weakness by a long shot, but I really don't see how you can bring it up as an example of something "better" than FFXII's. Of course, that's subjective too, but at least my issues are with the storyTELLING and not the basic premise (there's almost NEVER an original premise in video games anyway).

      --
      I like basketball!!1!
    5. Re:Square, where good ideas die. by steveo777 · · Score: 1
      I think the reason the XII has trouble immersing people (I have recently picked up the game) is that it runs on automatic far too much. With the gambit system, the only thing you have to do is tell your guy to run here or there. You're just the baby-sitter. I admit that it is great for grinding levels and money, but regardless of how intense the story is, the game requires minimal interaction, and thus, I quickly start falling asleep. Gambits are a great management tool, and they speed the game up, but at the same time they reduce the playability. You make all your choices ahead of time and sit waiting to see if something screws up.

      It's like you have a couple kids hired to run your game for you, but every time they screw up, you as the foreman, have to get in there, clean up the mess, and give back the controls. Unfortunately, with the way the game is designed it is rather difficult to play without the gambits on.

      --
      This sig isn't original enough, it's time to come up with something witty...
    6. Re:Square, where good ideas die. by Sciros · · Score: 1

      I don't mind that kind of hands-off combat in a game or two. It gives the game a different kind of strategy, and it's completely optional (I think you can set battle speed in the game so if you want really fast-paced menu selection you can always go for that kind of combat too, I suppose).

      I enjoy all sorts of combat setups myself, though. KOTOR, FFXII, Ninja Gaiden, Gears, Pokemon even. I tend to be happy with the variety.

      --
      I like basketball!!1!
    7. Re:Square, where good ideas die. by brkello · · Score: 1

      I'm sorry, but if you are in the gaming industry and choose to ignore everything made by SquareEnix...then you just don't get it. I am 29, have a real job, have played nearly every single FF game out there, so I fit your final sentence. Square makes games that millions of people want to play. They can't peak the series every single time...but they very consistently deliver a game that is worth playing. The problem (it seems to me) is that you have changed and the kind of game you like is different. I agree the current installment of FFXII lacked...something...that really made you care about the characters. The story was interesting...but almost too adult...too political. It is easier to write a story where the ULTIMATE EVIL is going to kill everything and you have to stop it. So I appreciate what they attempted to do...but it just didn't work for me.

      Really, Square pushes the envelope on a platform's graphics...but to think they do that at the detriment of gameplay is daft. Every iteration they try to bring something new and original. Anyways, let's get to your point.

      1) I think they have this down pretty well, actually. FFXII allows you to beat the game straight through with out too much extra leveling if you want the main story. The additional side content adds to the challenge (the only unfortunate side effect is that if you do all the side things, you quickly make the storyline too easy). I think WoW proves that a game isn't sunk if you fight the same enemy more than 20 times as long as the gameplay is interesting.

      Blah...real time gameplay is so innovative! Except the Tales series has been doing it forever. I know you don't like it, but some people like turn-base styled RPGs. That's why they kept DQ8 the way it was. I don't need every RPG to be Tales...let Tales be Tales and FF and DQ do what they want.

      Your synopsis thing is a nice idea (obviously not original since some games do it) but not anything I would consider necessary. Just like a book, you can't expect to put it down for a year and come back to it and remember everything. RPGs are basically books that want to be read from start to finish. Your ADD in finishing games just means that these types of games no longer are what are going to make you happy.

      Quite frankly, I think you have a lot to learn. The way you do that is by looking at these huge franchises and see what they are doing right...not saying that you want to "avoid" them. Square has built a legendary company by making games that people want to play. None of your ideas are fresh or original (i.e. 2 and 3). And you have to be naive if you think companies don't understand 1.

      I am really not an avid fanboy...they just make games I like to play. It always amuses me when someone who is not involved with anything remotely as successful thinks they know better than a giant. They got there for a reason. If you want to play in their league, you better figure out all the things they are doing right before you rip them apart and think you could do better.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Square, where good ideas die. by ^_^x · · Score: 1

      I agree entirely. My favorite era for Square was back on the PS1 when they actually tried different things with mixed results: Tobal, Brave Fencer Musashi, Parasite Eve, Bushido Blade, Einhander, Ehrgeiz... that was neat! Even the ones that weren't very fun were well debugged and polished, and at the time, I pretty much expected that from Square. If they kept experimenting on that path, I'd probably have at least a dozen current Square titles.

      Instead, it's usually another (slightly) interactive movie with really high detail cutscenes, and a boring retelling of the same cliches that run through anything they make with "Final Fantasy" in the title. I had fun with that - in FFVII. Then I looked around and saw it run back through at least 6, up through 8, 9, 10, 10-2, even the movies, and getting worse each time. Now even if an awesome FF game came out, I'd probably miss it since the series has become synonymous with awful, drawn out cutscene games catering to a hardcore market of those they haven't lost yet. I wish they'd go back to doing other game genres because they could actually innovate a bit and mix things up, but now that they're Square-Enix, I suspect Square is just their FF brand.

      Not that I automatically hate all their games... I do intend to cautiously check out Odin Sphere when it hits. I've just become accustomed to associating the company with a huge array of love it or hate it games that hold no interest for me whatsoever, so that whenever something new comes from them, it's hard to hold back the cynicism and some resentment of how much more they clearly could have done instead of cramming another disc with lush prerendered FMV telling a story that's on its last legs and stretching it out by making you wander the map fighting random repetetive monsters. (Though kudos for reducing that in recent games.) I'm sure to get modded down for this by PO'ed fans, but it can't be helped. When a great company full of skilled developers churns out pablum, it really bothers me and I'll call it as I see it.

    9. Re:Square, where good ideas die. by Anonymous Coward · · Score: 0

      Sarcastically simplifying a plot DOESN'T make a point. However, when it applies to a whole SERIES, there is a problem (at least if you like getting a different story.)

      BTW King, you forgot about a confused generic hero teaming up with an obligatory band of cliche sidekicks (a la "Power Rangers") to stop an evil maniac from summoning a great evil and harming the Earth's life force. I admit they may have fixed that by now - after seeing it happen a half dozen times, I just gave up on them...

      Then again, this isn't an FF game the article is about... instead we can expect something on par with... The Bouncer.

  13. Huh? by BDew · · Score: 4, Insightful

    I'm no MBA, but this:

    "They may still get the sales, but sales have been proven to be a false indicator of market sucess, (halo and madden do well every iteration and neither are particularly excellent)."

    makes NO sense what-so-ever. What other indicator of market success is there? Are people making money without selling things?

    --
    "Fifty million Americans can't be wrong," said Rep. Billy Tauzin. Gore - 50,999,897 Bush - 50,456,002
    1. Re:Huh? by C0rinthian · · Score: 1

      The GP forgot that 'Quality' and 'Market Success' often have nothing to do with each other.

    2. Re:Huh? by JFMulder · · Score: 1

      Are people making money without selling things?
      Bank robbers come to mind.

    3. Re:Huh? by SSDNINJA · · Score: 1

      See "Jaws Unleashed" sales against "Okami" sales. Quality of game is not a definitive selling point. "Hey I heard Okami has beautiful artwork and a simple, yet involving story!" "Yeah but cmon! Its GTA with a Shark!"

    4. Re:Huh? by myowntrueself · · Score: 2, Funny

      What other indicator of market success is there? Are people making money without selling things?

      Well according to a certain Nigerian Barrister of my acquaintance, yes.

      --
      In the free world the media isn't government run; the government is media run.
  14. Turned based AND action oriented? by PlayItBogart · · Score: 1
    Aren't those polar opposites? It sounds like if you mated the original Dragon Quest with Final Fantasy X-2.

    I decided a while ago I was going to stop giving Square my money. Unless Final Fantasy III gets ported to something besides the DS.

    1. Re:Turned based AND action oriented? by LordVader717 · · Score: 1

      Just curious, but what do you expect them to port an 18-year old game to, that despite all efforts is going to be a very retro experience. BTW, FF IV has just been announced for DS, I think they've realised where they're market is.

    2. Re:Turned based AND action oriented? by Applekid · · Score: 1

      "Just curious, but what do you expect them to port an 18-year old game to, that despite all efforts is going to be a very retro experience."

      PSP ([another] FF1 remake is headed there)? Virtual Console (cheap and easy way to sell it: just translate it and don't bother adding anything new)? Cell Phones (no comment on that FFVII spinoff)?

      --
      More Twoson than Cupertino
    3. Re:Turned based AND action oriented? by Kelbear · · Score: 1

      I could imagine an example:

      Action-adventure 3rd-person gameplay, broken by time increments where everything in the world is paused and you can swivel around the selected character in mid-action for a fun bullet-time effect with fireballs, gunfire, lightning all around. (Seen the Timeshift trailer?)

      From there, numbers resulting from that turn pop up, and a menu comes up asking for what the non-controlled characters in the party should do in the next turn. So the action comes from how you control your character during a turn, and the turn-based comes from the tactics chosen in the pauses. Game balance will be required so that players will need to include both modes of control in order to do well.

      But in all likelihood, that is not going to be how this plays out.

      What it probably means is that it's regular turn-based fighting, with action minigames here and there.

    4. Re:Turned based AND action oriented? by MLS100 · · Score: 0

      I suppose a couple ways that this could play out is either:

      1. FF7 style where you are pressed to make decisions quickly with the time system but still technically turn based.

      2. Legend of Dragoon style where when you attack you have to hit buttons at the proper times to get the full effect of your attack.

      Or perhaps a combination of both?

      /MLS

    5. Re:Turned based AND action oriented? by mcvos · · Score: 1

      Depends on what you call "action oriented". If you mean "twitch", then yes, they're opposites, but if you mean "as opposed to story-oriented", then it's not. Icewind Dale was action oriented, Baldur's Gate story oriented. Same engine, same mechanics.

  15. And the Anti-Hero... by Khyber · · Score: 1

    I guess the anti-hero guy will have black hair, black clothing with an anarchy symbol somewhere on it, wear lots of white makeup, have lots of cuts and scars around their wrists, and be pierced all over?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:And the Anti-Hero... by ravenshrike · · Score: 1

      what sort of two-bit pussy whipped anti-hero would try to kill themselves with a knife across the wrists?

    2. Re:And the Anti-Hero... by Khyber · · Score: 1

      Most don't try killing themselves, they bleed themselves to be able to feel.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  16. Apply today! by Anonymous Coward · · Score: 0

    You should apply for a Senior Game Designer position for Square-Enix. You'd be a shoe-in!

  17. Story in RPG is overrated by Astarica · · Score: 1

    I think of far more RPGs or at least RPGish games that have weak or nonexistent stories that turn out to be good games than RPGs with weak or nonexistent gameplay but a strong story and it turned out to be good. The entire Diablo and Grandia franchise basically exists only for the gameplay. The story, if one exists, is merely an excuse for the gameplay to exist. Gameplay always trumps story. There's a reason why you've never heard of anyone getting an award for writing the plot of a video game, while game designers are recognized for their contribution. Let's assume Miyamoto and Miyamoto alone is responsible for Nintendo's brilliant gameplay. If they throw him out and used that money to hire the best writer in the world, would the next Zelda game be better? No, it'd almost certainly be worse. Gameplay always trumps story, even in a RPG.

    At any rate, it's stupid to say 'focus graphics over story'. There is almost certainly only one guy writing a story, as writing is not a task that you gain anything for throwing more people at it. Certainly the most recognized examples of writing are written by just 1 person. It's not like your head story writer for FF or anything else is going to be told by his superiors: "We need you to stop writing and help cranking out polygons even though you may not have any idea what that even involves." Graphics and story do not interact in any negative way. It is absurd that the quality of the story should change just because there's 1 or 1000 guys working on the graphics. Do you propose Square to pull their 1000 guys on graphics and have these guys help writing the plot for the next FF? That will almost certainly produce a worse plot, not a better one.

  18. Aw shucks by wbean · · Score: 1

    Aw shucks, and I thought this was going to be about Report Program Generator :(

    1. Re:Aw shucks by jfodale · · Score: 1

      If you're going to make that joke, at least use "Rocket Propelled Grenade".

      --
      Waiting for Warhammer Online.
  19. One question by Impy+the+Impiuos+Imp · · Score: 1

    I have just one question: Can the hip and waist sliders achieve a hip-to-waist ratio of 1.6 or better on female characters?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.