Slashdot Mirror


Halo 3 Beta Impressions

Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below.

132 of 209 comments (clear)

  1. O RLY? by Ramble · · Score: 1, Insightful

    I hope the story is damn great, because the visuals don't look all that interesting, and under a barrage of some truly great titles coming to the PC it'll be tough.

    --
    "Oh boy"
    1. Re:O RLY? by EvilIdler · · Score: 5, Informative

      The Halo 3 beta will be running with mostly Halo 2 assets, at least at first. Saves download bandwidth.
      I sure hope they release some larger textures to at least test the engine with later, though.

    2. Re:O RLY? by Anonymous Coward · · Score: 1, Insightful

      Link or it didn't happen

    3. Re:O RLY? by lordmatthias215 · · Score: 1

      Like the GP said, they're only using H2 assets to save on download bandwidth for the beta- The full game won't need to worry about that and will almost definitely show a boost in graphics, (even if they weren't planning on it before, what with the comments swimming the intertubes today).

    4. Re:O RLY? by EvilIdler · · Score: 4, Informative

      Here are two screenshots, one from Halo 2, one from Halo 3:
      http://media.teamxbox.com/games/ss/1353/1178912776 .jpg
      http://media.teamxbox.com/games/ss/472/1085785669. jpg

      It certainly looks like they've improved the graphics since H2.
      More environmental detail, less blocky characters, more vibrant colours.

      So I guess the complainers must have seen an overcompressed YouTube
      variant only.

    5. Re:O RLY? by SilentChris · · Score: 2, Interesting

      Actually if you read the interviews linked the guys from Bungie said no assets were used from previous games (certainly not Halo 2). Not even the maps/story were used from previous games (even the butchered stuff from the end of Halo 2).

      It wouldn't have made much sense to use the previous assets anyway. They're going from 480p to 1080i. You think blurry textures on a 50" HDTV running at 1080i would be acceptable?

    6. Re:O RLY? by Freewill · · Score: 1

      I'd love a quote or article link that proves your statement. It doesn't seem kosher to me.

      --
      n/a
    7. Re:O RLY? by EvilIdler · · Score: 1

      Yeah, Gears of War is prettier :/

      One of the xbox.com guys thinks the graphics will improve before release. We'll see..

    8. Re:O RLY? by azmajus · · Score: 1

      Yes, the YouTube flash conversion certainly does not help. See for your self: Halo 3 Video Set

  2. Chair Weapons available in Halo3 by Ageing+Metalhead · · Score: 5, Funny

    Halo3 three will include a variety of "Chair Weapons":
    * A Wooden Chair in which you can break and stab and lacerate people
    * A Ikea Chair in which the recipient simply throws the left over peices at any attacker
    * An Executive Leather Chair in which the attacker simply places their opponent in the chair and spins it, until the opponent passes out.
    * And the classic "Operator Chair" which is simply picked up and thrown.

    --
    The knack of flying is learning how to throw yourself at the ground and miss. - HGTTG
  3. Yes, audio will be important; by rushmeat · · Score: 2, Funny
    "Audio cues are more important than ever, and the better your sound system the more next-gen this will feel."

    Now, instead of hearing 12 year olds scream in joy when they frag me, I will here their shrill wails in 5.1
    Oh joyous day.

    1. Re:Yes, audio will be important; by Nerdfest · · Score: 4, Informative

      I'm not sure how many people actually hook things up properly, as even the original xbox had 5.1 for most of its games. Player voices in Halo2 come from the appropriate speaker positions, and it does give you a bit of an advantage over someone only playing through their TV speakers. I'm assuming their adding better 'footfall' sounds, and other environmentals to help out a bit.

    2. Re:Yes, audio will be important; by JaWiB · · Score: 1

      If I recall correctly, they're making it easier to mute people in Halo 3. In fact, I think slashdot covered a story on it.

    3. Re:Yes, audio will be important; by MBraynard · · Score: 1

      As I recall, however, you cannot hear footfall in Halo 1 or Halo 2.

    4. Re:Yes, audio will be important; by MMaestro · · Score: 2, Insightful

      Actually you can. It usually depends on the ground type though. Grass makes practically no noise, dirt is fairly quiet and snow is damned loud if someone's going for a melee attack behind you. More often than not most people simply never notice it over the sounds of gunfire from some other player(s).

    5. Re:Yes, audio will be important; by twistedsymphony · · Score: 1

      If I recall correctly, they're making it easier to mute people in Halo 3. In fact, I think slashdot covered a story on it.
      The mute system from Halo 2 has been implemented console wide on the Xbox 360... in other words if someone is being annoying you can mute that person permanently with just a few button pushes (Guide button -> recent players -> select the annoying one -> Mute).

      So all the kiddies I muted while playing Gears of War are still muted when I play Halo 3... before the disc even enters the console. It's really a nice system.
  4. Re:Still missing one thing. by EGSonikku · · Score: 5, Insightful

    You know, I'm really sick of this particular criticism of console FPS games. The game was designed around a controller. It plays perfectly fine with it. Everyone else playing is using the same input device, there is no need for a keyboard / mouse. Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all, but with practice you got used to it, and then, proficient with it. Console FPS' are the same way now. Once you've sat down and played a while you don't even think about it. Lately I've been playing a lot of FPS titles on my 360 (Battlefield 2: MC, Call of Duty 2 / 3, Halo 2) and I don't even notice the controller.

    PC gamers really, really need to stop this particular line of eliteism. A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360.

    --
    - "Scientia non habet inimicum nisp ignorantem"
  5. Never played Halo.. by 1155 · · Score: 2, Interesting

    But I have played Gears of War. Quite a bit, it's almost my favorite game now. How does Halo compare to Gears?

    1. Re:Never played Halo.. by 1155 · · Score: 1

      I don't play it online, so the only point here is the game play. How is it "mind numbingly lame"?

    2. Re:Never played Halo.. by Jarjarthejedi · · Score: 1, Insightful

      "Neither have dedicated servers which is pathetic in 2007. If you want quality online gaming you need to buy a PS3 or stick to your PC."

      Since when? I've played games with dedicated servers, I've played games without. I've found that dedicated server games almost always need the dedicated server because their code is so slow and laggy whereas a good non-dedicated server game has no lag whatsoever. I've never seen any lag playing online Halo. Frankly I'd say that having dedicated servers in 2007 makes you out of date, your game should be good enough so that your average person (easier to determine on a console) can host and play the game.

      As a PC gamer I'm of the opinion that PC games have great online play, better than just about any console. On the other hand your average console, heck even an antique console, has much better LAN style play, I say LAN style because the consoles don't need a LAN whereas PCs do. I would much rather go over to my friends house to play some Halo against them then try to get them over here to play a LAN game, the setup issues for a LAN combined with everyone needing the game makes Halo the clear winner.

      I've never played Gears so I can't compare it to that but I will say this, PC games !> Console games. PC games are different than console games...

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    3. Re:Never played Halo.. by Venim · · Score: 1

      if you haven't seen lag in halo 2 then you obviously haven't been playing it long enough

    4. Re:Never played Halo.. by mgblst · · Score: 1

      In some ways it is better, and in some ways it is worse.

  6. Depends by Loadmaster · · Score: 2, Insightful

    It is a beta after all. If you criticize things to try to make it better you will never be banned. If you bash and criticize to troll the other players then I would hope pretty quick.

    If you play Halo and the only thing you can say the whole time is "this game sucks" then why play? There are so many other great games why waste your time?

    Swi

    1. Re:Depends by Thexare+Blademoon · · Score: 1

      Well, two possible explanations.

      A: Lamers need something to bitch about so people pay attention to them.

      B: They're incapable of enjoying anything on their own, so they feel the need to drag others down with them.

      Anyone else got some more explanations to contribute?

  7. Re:Still missing one thing. by VirusEqualsVeryYes · · Score: 1, Insightful

    Everyone else playing is using the same input device, there is no need for a keyboard / mouse.
    Everyone else is satisfied with candles, we have no need for your newfangled electricity!

    On a less sarcastic note, you're wrong. You like dual analog? Power to you. I've been trying to use it for months now. Still hate it, still suck terribly without my mouse. I think the best thing would be a mouse for aiming and an analog stick for movement. I'm also interested in how well the Wii controls will turn out.

    Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all
    Mmm, true. But then I turned off look inversion, and it was perfect.
  8. Re:Still missing one thing. by bheer · · Score: 1

    I tried playing Gears of War at a friend's place using the controller. I moved around like a drunken sailor. True, the first time I played with a mouse (mouse-look in Quake, I think it was) I wasn't very good, but not as bad at this.

    I'm sure I'll improve given enough practice. Until then it's kinda hard to justify dropping cash on a product that you can't even use well. Note that I'm a pretty casual player (the sort who struggles with midrange-skill bots), so the motivation to spend a lot of time learning a new system doesn't exist. But I do like the premise of games like Gears of War, Halo 3 and Mass Effect, and would play them if I could.

    I'm probably not in Microsoft's target market for the XBox 360. But I wonder why they're so against offering customers more choice and increasing their market share in the process. Are they scared that a keyboard/mouse enabled XBox will cause a gamers' migration from their bread-and-butter Windows platform?

  9. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 2, Interesting

    Don't forget RE4. On the PC it just wouldn't play half as well as on the Cube. The game was designed for the controller and it's done to near perfection when the PC port is ment to be terrible to the point of unplayable.

    For the sake of questioning your logic. Is someone playing solitaire a gamer or not? Because your logic seems to imply -any- game playing makes you a gamer. Where as IMO a gamer is someone who invests some time in games and is involved in the future. The same way anyone can spend time on a PC, but most -real- geeks invest a massive amount of time in the community and on their PCs (which is usually the same thing in effect).

    --
    I like muppets.
  10. Re:Still missing one thing. by wellingj · · Score: 1

    ahhhh....I've found out only the spacially gifted use look inversion.
    Maybe that's why you can't cut it with the dual analog.........=P

  11. Yea yea I know you've heard it before by OverlordQ · · Score: 1

    Audio cues are more important than ever, and the better your sound system the more next-gen this will feel.

    That's kinda why I'm particular to PC gaming. A good pair of headphones is all you need to hear those 'audio cues' and lacking that, anything above 2 speakers is gravy since most games ship with decent sound engines for realistic 3d sound.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Yea yea I know you've heard it before by Keeper · · Score: 1

      "Virtual" surround is crap. I have never been able to sense a "front/behind" direction from it; only left or right.

  12. Re:Low Quality Graphics by figleaf · · Score: 1

    The textures are low quality right now to save on download bandwidth for the beta stage.
    I guess emphasis of this beta is eliminate game play bugs and any irritants not stressing the graphics subsystem.
    The final game is supposed to be of much higher quality.

  13. Re:What's the big deal? by Anonymous Coward · · Score: 5, Insightful

    It's just the new Goldeneye. As with the old one, it sold a lot on consoles and PC users didn't understand. A lot of people just don't play PC games and aren't exposed to FPSes, so when one comes along on consoles it's interesting. Look at PCs, circa 1993-95 they were coming out the wazoo and everything was exciting. People actually cared about games like Ken's Labyrinth. Same thing here except in the context of consoles. Still, hopefully the consoles will still have some original games and it won't be all 99% FPS/RTS/CRPG like on PC... which, incidentally, is why consoles are seeing a surge in popularity and PC gaming is declining nowadays.

  14. Re:Microsoft Fails To Create A Resistance Killer by Mylakovich · · Score: 2, Insightful

    Even with the facts behind you, you do not account for the "Frat Boy" market. Halo 3 will be a smash hit on name recognition alone.

  15. Re:Still missing one thing. by Anonymous Coward · · Score: 1, Interesting
    YES! lets have an FPS mouse vs controller FPS flame war!!

    Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all


    WRONG - being immediatly obvious and intuitive is why FPS games on the PC are so popular.
    flame on! I hate trying to play an FPS with a controller. I always hear the same story "after 10min it's totally natural" - B.S! I've played for hours and it only gets more frustrating as the action heats up and the controller is this obstacle between you and the kills! Lets get a mouse for the xbox already! What the hell??!
  16. Re:Still missing one thing. by revengebomber · · Score: 1

    A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360. A rap fan is a rap fan whether he listens to Vanilla Ice or Tupac.
    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  17. Re:What's the big deal? by revengebomber · · Score: 1

    Oh.

    Looks like somebody's got the red ring.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  18. Re:WMV......lame..... by linumax · · Score: 1

    I have this for you!

  19. Joypad VS Mouse+keyboard: braindead battle by damaki · · Score: 1

    Man I cannot understand the long time FPS players. Most people who complain about joypad have been using mouse and keyboard for ages... they do not even notice they are used to play with those. Of course it's easier with your mouse and keyboard, you've been playing with this duo for ages. I mean, I've been playing Rocket Arena for years, of course I handle my mouse and keyboard better than this Xbox 360 joypad I've had for 3 months. I was playing like shit when I began playing FPS on PC. Now I am far better. A friend of mine was used to play FPS on PS2 for months and told me he could not think of using a mouse and a keyboard to play these... The point is that the joypad is not better or worse than your pc set, you just become accustomed to one or the other. I am not used to the 360 pads but these are damn great and precise. I've played Doom 3, Lost Planet and I come to like this setup. So come on, let's end this pointless battle. The only advantage that may have the mouse is that it can be used more often than a gamepad, for other uses, so that you can perhaps have lenghtier training.

    --
    Stupidity is the root of all evil.
    1. Re:Joypad VS Mouse+keyboard: braindead battle by Cythrawl · · Score: 1

      Acutally a mouse IS better because you can move it fast and thus turn faster.. The Joypad only does this to a very small degree in comparison.

      Also you are always correcting your aim with the joypad using a thumb (and its generally up, down left right corrections) and it feels so much more restrictive than a good high dpi laser optic mouse ever will.

      Its like playing a racing game with a wheel then playing the same game on keyboard. The differences between the two are exactly the same.

      can you play the game any better?... no... But the wheel just repsonds/feels better than tapping some keys ever will.

    2. Re:Joypad VS Mouse+keyboard: braindead battle by Anonymous Coward · · Score: 1, Interesting

      Not knocking those who like/prefer joypads, but I've never been able to get the level of sensitivity a mouse provides with any joypad, regardless of settings. Also, playing against people who felt they were proficient with a joypad while I used a KB/Mouse was simply no contest, ever. They just could not exercise the same level of precision a mouse provides. My $.02

    3. Re:Joypad VS Mouse+keyboard: braindead battle by Bruce+Dawson · · Score: 1
      Okay, I'm sick of people saying "mouse/keyboard is so much better than controller because the mouse gives greater sensitivity/precision/whatever".


      Great. Fabulous. However you've just casually ignored half of your control scheme. You've forgotten about the keyboard. A mouse may give greater control than a joypad, but a keyboard is *horrible* in comparison to a joypad.

      With a joypad you can move in any direction, at any speed, in an intuitive way that takes no time to learn. With a keyboard you are dealing with a very peculiar and limited input device.

      So please, if you have any comments about how fabulous a mouse is, at least remember to acknowledge that maybe the keyboard half of the equation is slightly less fabulous.

    4. Re:Joypad VS Mouse+keyboard: braindead battle by Nalanthi · · Score: 1

      Thats why I use a tactical commander. Nothing beats it.

      --
      I can't find my .sig file!
    5. Re:Joypad VS Mouse+keyboard: braindead battle by CloudsSpaz · · Score: 1
      Not true.

      Even if you don't agree that a mouse offers you better precision than a stick (have you tried navigating your OS with an analog stick?), or that a keyboard offers you more functionality than the limited amount of face buttons on a controller, there is still a legitimate reason why a mouse provides a better experience.

      A mouse, or trackball, can control the speed of your view movement. An analog stick, on the other hand, only applies variable acceleration. Your accuracy is unquestionably better with a mouse.

      That said, yes, some games do work better with a controller in my opinion. Gears of War specifically I think works fantastic with the 360 controller, and I can't imagine playing it with anything else. But the game was designed around that from the beginning (and I find third-person shooters work much better on consoles than first person shooters anyway). If you look at FPS games ported to consoles however, such as Call of Duty (specifically after you turn off auto-aim), the difference in degree-of-control is pretty apparent.

      And good lord, I'd hate to imagine playing something like Unreal on a controller.

    6. Re:Joypad VS Mouse+keyboard: braindead battle by azenpunk · · Score: 1

      watch someone play with an xbox controller and then watch someone play with a keyboard and mouse sometime. the movements of the cross hairs made with a mouse can be much finer and more precise than those with a joypad.

  20. Re:Still missing one thing. by clegrand · · Score: 1

    I don't care what input device you use.

    I do care that MicroSquish does not service the keyboard/mouse gamers by not enabling a USB/driver package for those of us more comfortable with those devices. Dammit.

    Help me with the logic here: Does MicroSquish think they are going to lose PC/Vista sales to the XBox360 if they enable mouse/keyboard support? I can't see it. While writing a driver for USB input conversion from mouse/keyboard to gamepad may not be trivial, it couldn't be that large of a resource gobbler. The XBox is just not a replacement to the homePC.

    I am part of a large segment of the market that has found gameplay to be frustrating on the gamepad and have either had unsatisfactory gaming experiences (which stops gaming purchases in their tracks) -or- not purchased the games/XBox360 at all. Why does MS intentionally cut off potential revenue? Gears of War and Halo3 look great! (I was at the Beta preview last night) But being pissed off with the input device spoiled my experience with them.

  21. Re:Still missing one thing. by AstrumPreliator · · Score: 3, Insightful

    You know I agree with some of what you're saying. I was originally going to post something similar but figured the GP would get modded flamebait (which he should have been modded). But since you opened the discussion...

    I'm a gamer that does both PC and console. I really hate this stupid debate. PC gamers should just stfu and play with their mouse and keyboard and console players should do the same and play with their thumb sticks. Halo was designed for the console* and so were the controls. However, to say both control schemes are equal is wrong. I know I'm much better with a mouse and keyboard and I know why. Since you can't exactly pick up the thumb stick and put it back in the middle when it goes over the edge its input is considerably different than a mouse. When you move a thumb stick to the far right your character spins around until you let go and the stick auto-centers itself. If you put your mouse on the right edge of your mouse pad then you look to the right a bit and that's that. You know how PC games usually have a key binding to turn left and right (yaw)? Well imagine if they added two more to look up and down (pitch). This is the control scheme that a console controller achieves**. Now notice how few PC gamers use these key bindings.

    What I seem to notice on console*** is that people put their crosshair in a particular place and then use their left thumb stick to align the shot with the enemy player and only make minor adjustments with their right thumb stick. On PC I most certainly wouldn't do this. When it comes to close quarter combat it gets a lot more difficult to control as the accuracy just isn't there. As I said earlier I doubt any PC gamer would use four separate keys to control pitch and yaw. I also notice that most PC gamers tend to be at least casual console players while the reverse usually isn't true. I'd go deeper into the subject but I think you get the point.

    You're free to disagree of course but that's how I see it. Both control schemes have pros and cons. For instance I hate picking my mouse up or what usually happens is it runs into my keyboard or computer case since my desk is small. That means I miss a kill or die or both. I also don't like playing ROMs on the PC that much, the controller was always better for those games. The playing field is not even and both PC and console gamers just need to accept that.

    * Technically it was designed for the PC and Mac but I guess that's a bit too technical.
    ** Almost achieves anyway. Console controllers have to have active resistance on the thumb sticks so they auto-center which takes more getting used to.
    *** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay.

  22. Do we have to listen to this again? by Toby_Tyke · · Score: 5, Insightful

    No, we really, really do NOT need to stop explaining why it's impossible to play an FPS with a console controller.

    Well that's just flat out wrong. This story is about people playing Halo. They were doing it with console controllers. Halo is an FPS. There for, playing an FPS on a controller is clearly possible. You might think a keyboard and mouse is better, that hardly means that using a controller is impossible.

    Now lots of people play FPSs on consoles, and they seem to be enjoying themselves, so I don't think theres anything wrong with using a controller. I do think using a keyboard and mouse is better, if by better we mean provides faster response times. In any multiplayer game, where half the players were using K/M and half controllers, the K/M guys would win every time, all other things being equal.

    On the other hand, I think controllers have some advantages over K/M. My consoles are all in my living room, and I play games sitting on my couch. I don't have a desk in front of my TV, so there's nowhere to put a K/M. Try balancing a keyboard on your lap and running you mouse on the cushion next to you. Comfortable? Thought not. I also prefer a thumbstick to WASD.

    But really, why does it matter? As the OP said, why do we have to keep having this stupid argument? You like the K/M, dislike the controller. OP likes controllers. I'm happy with either. Why does each side feel the need to not only say "I like x" but to also insist "because y is inferior"? I feel like I'm back in the playground arguing about C64s and Spectrums.

    Which you obviously do not know, because *you* *are* *not* *a* *gamer*. Deal with it.

    AH, so you are the final arbiter of who is and isn't a gamer? Wow. Am I a gamer? I've been playing video games for twenty years, but I like some console FPSs, so I might fail your test. Perhaps you mean he isn't a PC gamer? Are PC gamers the one true gamer clan, to whom all others are inferior? Are those who are unwilling or unable to drop stupid amounts of cash on new graphics cards and processors supposed to keep quiet and never offer an opinion? Should they just kneel in supplication and reverence before their PC gaming overlords?

    if you dislike us so much, as you say, then why the hell do you strive to be just like us?

    I'm not even sure what this means? Where exactly did he say he was trying to be like you?

    Oh, just FYI, the first time I played Doom, I used a joypad (yes PAD! not even a joystick), because I hated the keyboard and mouse so much. It was a lot easier back then, since there was no looking up or down. I didn't start using the K/M till quake came out.

    --
    "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    1. Re:Do we have to listen to this again? by Toby_Tyke · · Score: 1

      Sorry, I assumed I was talking to an adult. Silly of me.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    2. Re:Do we have to listen to this again? by Criterion · · Score: 1

      "Thanks for proving you had no point to begin with."

      Yeah, I guess that's why you got modded troll and he got +5 insightful. Yeah, oh wait no.. it was more that YOU had no point to begin with.

      Fact of the matter, Halo is a console series. Halo's controls work JUST FINE as demonstrated by millions of users over several years. It's not an argument over is keyboard/mouse better than controller, it's an issue of gameplay balance. A k/m combo is not practical for use on a console which will, the vast majority of the time, be in the living room. I am also, as another poster put it, not deficient in that I use k/m and controller with equal ease and acknowledge the fact that those who are adept at k/m will have a technical advantage. The problem with this is, in a match between controller users and k/m users, likely the k/m users will win not due to skill, but due to the unfair technical advantage this gives them. Keeping the playing field level by using identical hardware is part of the console scene. Deal with it. To me this argument always sounds like someone whining that they can't beat their friends with controllers so controllers suck, give them a keyboard and mouse and they'd show everybody what an uber-godlike player they are by beating the controller users and showing them how it's actually the controller that sucks and not them.

      My response is.. Need some cheese with that?

      --
      We have enough youth, how about a fountain of SMART?
    3. Re:Do we have to listen to this again? by C0rinthian · · Score: 1

      Remember folks, YOUR opinion is the only right opinion, and you must attack everyone who disagrees! Destroy the non-believers!

    4. Re:Do we have to listen to this again? by Krommenaas · · Score: 1

      Of course playing an FPS with a gaming pad is also gaming, just like playing tennis with iron sticks and a magnetic ball would still be a sport. It just wouldn't be tennis anymore, and you have to understand the criticism of PC FPS players in that regard.

      Playing an FPS with a gaming pad means you're severely crippled in the game world. The whole concept seems outrageously retarded to serious FPS players because a mouse is not that complicated or expensive a device to use.

      Hopefully someone invents a good way to use the Wii controllers in an FPS. Then you'd have both the ease of use of a game pad and the precision and speed of a mouse and the whole discussion would become moot.

    5. Re:Do we have to listen to this again? by Chrisje · · Score: 1

      > overlord

      Damn. There's a map I've been missing in DoD2.

      As far as the rest of your comment is concerned, you must have posted it because *you* *are* *not* *a* *slashdotter*. Deal with it. It was far too balanced and objective. :-D

  23. Re:Still missing one thing. by toolie · · Score: 1

    Where as IMO a gamer is someone who invests some time in games and is involved in the future.

    Explain what you mean by 'is involved in the future', please. I know you don't mean either a time traveler or a developer, but I'm having a tough time figuring out what else you could mean.

    --
    -- toolie
  24. Why would MS need to create a Resistance killer... by Xest · · Score: 4, Funny

    ...When Epic already did it for them?

  25. Re:Still missing one thing. by toolie · · Score: 1

    Calling someone's opinion wrong. I thought all Slashdotters were supposed to be intelligent.

    You're definitely new here, aren't you?

    --
    -- toolie
  26. Hey Bungie People by Anonymous Coward · · Score: 1, Interesting

    Do you ever wish you'd been bought by Apple instead?

    Serious question.

    1. Re:Hey Bungie People by Phroon · · Score: 1

      Apple is a computer... no...
      Apple is a hardware... umm...
      Apple is an iPod... err...
      Apple is a music... wait...

      Apple is a company.

      Back when Bungie was bought out in June 2000, Apple was a computer hardware company, they were still using OS 9, the iPod and OS X were still a year away, and Apple simply wasn't in the position it is in today. An Apple/Bungie deal would have been interesting, but it would have been a drastic change of character for Apple back in 2000.

    2. Re:Hey Bungie People by cgenman · · Score: 1

      I'm sure they cry themselves to sleep every night on pillows of money.

      Seriously, though, it must be incredibly validating to them that after years of helping to keep alive the Mac gaming scene, they helped launch the Xbox and the 360 as viable gaming platforms. They've now got a huge fan base and a huge potential audience for every game they put out. What more could a developer want?

      BTW, while known as a mac developer, all of Bungie's games after the first Marathon were released on multiple platforms.

  27. Re:Still missing one thing. by Heembo · · Score: 2, Funny

    I thought all Slashdotters were supposed to be intelligent. You're wrong.
    --
    Horns are really just a broken halo.
  28. I don't get it... by beef623 · · Score: 1

    ...a beta preview? What's next? This just in, Bungie had an idea, preview it next week...

    As far as the actual content goes, I didn't notice anything huge. New levels, a new gun or two, and a few new vehicles(it really bugs me that the little 4-wheeler thing looks so much like a shrunk warthog too) but the graphics didn't really look all that much better.

    1. Re:I don't get it... by malkir · · Score: 1

      You've never played Halo obviously. There are a ton of new weapons, grenades, vehicles, maps, graphic upgrades, physics upgrades, multiplayer upgrades, gameplay upgrades, upgraded continuity/ergonomics, the controller layout has been completely revamped. And by the way, those low-res videos you've been watching aren't even with true Halo 3 textures. So before you bash, at least A)RTFA(s), B) RTFC, C) STFU

  29. Re:Still missing one thing. by Wolfrider · · Score: 1

    What games like Halo *really* need is an add-on FOOT PEDAL for Melee attacks. Duke Nukem approves. :b

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  30. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 1

    It's dyslexic 'community'.

    I didn't catch it til after I posted.

    --
    I like muppets.
  31. Re:Low Quality Graphics by dioscaido · · Score: 1

    The betas are to test the gameplay (particularly wrt to multiplayer, new weapons). I would be extremely surprised if the released game doesn't look significantly different than the betas. It makes sense to keep the 'wow' factor as secret as possible until the release. Otherwise game reviewers will won't have much new to praise before release.

  32. Re:Still missing one thing. by heinousjay · · Score: 1

    Calling them "MicroSquish" makes you sound a lot worse than it makes Microsoft sound. Try for a little more flow in your derogatory names. Just appending some random word doesn't really work.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  33. Console vs PC by deeceefar2 · · Score: 1

    They each have their benefits. Saying either side is the best is just a pointless debate. Having played EXTENSIVELY on both setups I feel I'm qualified to enlighten you on 4 pros and cons of each. Since I'm reading mostly PC gamer hate I'll start with PCs so that they can see why people play console games it isn't arcane at all.

    PC Gaming:

    Pros
    1. A Mouse makes a very intuitive and sensitive device to aim with, there are a variety of them to use so you can pick the one that works the best for you. You use it while your using the computer so you become very accustom to it.
    2. A Keyboard offers a virtually limitless medium for configuration. Keyboards come in different shapes and sizes and even can be purchased specifically designed for the game your using.
    3. The graphics are unparralleled. The latest greatest hardware always shows up in PCs first and the graphics truely show that.
    4. PCs are used for far more then just games so it is easier to convince your spouse, parent, or self to buy.

    Cons
    1. All PCs are not created equal. In competitive and even advanced gaming it is clear that there is always an edge to the gamer with the best hardware. Even to build your own really good PC, not the best, your talking a $2000 a price of entry FAR higher then console gaming. While this is not necessarily a consideration for casual gamers it is frustrating to know that your computer may be what is holding you back.
    2. The keyboard's single greatest strengh, configurability, is also its greatest weakness. Learning to play on a standard keyboard is not pretty for a new gamer. The buttons you press have little to no corelation between the action the game takes and learning which buttons do what can be very frustrating. The buttons are often not oriented in an easy to press intuitive manner and require some skill to master and time to learn. Buying a keyboard specifically designed for gaming can make learning easier and button placement more intuitive, but setup on those controllers, depending on game, can sometimes take hours.
    3. Graphics are designed to be bleading edge in most games; in order to stay up with the graphics, you need to upgrade hardware at least every 2 years, depending on how much you spend on it. PC games made the graphics card market what it is and the games are usually designed around the latest greatest with the ability to play pretty well on moderate hardware. PC gaming can be VERY expensive. Low frame rates in a game can kill the experience completely.
    4. PCs are used for other things and this con sometimes lead to annoyances for gaming. Other people in the house might need to use the computer, you might get viruses or other things that slow it down, sometimes applications that are running in the background can have a dramatic effect on performance, and because the platform is open PC games are a much more attractive market for cheaters.

    Console Gaming

    Pros
    1. Entry cost is relatively low when compared to PCs and you don't have to upgrade for usually 5 years.
    2. Everyone plays on the same hardware. Every console is pretty much the same, making for a far more level playing field. The software was designed for the hardware. Because every console is the same and every controller is the same, games are designed ground up to maximize that piece of hardware and gameplay is designed to be intuitive for the controller.
    3. Multiple people can play on the same piece of hardware, making it a far more social gaming device. It is much better to see the expression on your friends face when he gets taken out then to hear about it over voice communication.
    4. The community the hardware the online experience is all closed. Typically leading to a much more secure gaming environment.

    Cons
    1. The hardware isn't as good as PCs can be. You are limited to the hardware the console company can afford to put in there rather then what you can afford to buy. You don't get the cutting edge graphics that you do on PCs and until recently the

    1. Re:Console vs PC by drsquare · · Score: 1

      The control benefits of a PC only really apply to FPSes, for most other genres, a controller is better.

    2. Re:Console vs PC by CelticLo · · Score: 1

      "The hardware isn't as good as PCs can be. You are limited to the hardware the console company can afford to put in there rather then what you can afford to buy. You don't get the cutting edge graphics that you do on PCs and until recently the resolution wasn't even close either."

      Not many PCs around with the processing power of the PS3 or even the xbox360. Both have very high end graphic cards on dedicated buses. The only thing PCs excel in hardware against the current two nextgen consoles is memory and storage, but even then the memory on the consoles is incredibly fast.

      I will grant you that console users can't turn off every feature to grab more FPS, but hey they don't need to as everyones playing on an equal footing.

    3. Re:Console vs PC by drsquare · · Score: 1

      I'm not really interested in RTS, that's a dead genre as far as I'm concerned. FPSes are on the way out as well, they've really been milked for too long. Before long, the only games on the PC will be MMORPGs and simulators.

      There's a reason more and more games are being released console-only.

    4. Re:Console vs PC by deeceefar2 · · Score: 1

      "Not many PCs around with the processing power of the PS3 or even the xbox360. Both have very high end graphic cards on dedicated buses. The only thing PCs excel in hardware against the current two nextgen consoles is memory and storage, but even then the memory on the consoles is incredibly fast."

      I really don't want to go into a specific analysis of the difference in processing power when comparing the CPU's. So I'll give you a few details that lead me to arrive at my opinion that they aren't as fast.

      1. Some notes about their processors:
      The PS3 cell processor while it has 7 SPE cores there is only 1 PPE core, and no out of order execution. Which means that for a good chunk of game programming the cell is going to go very under utilized. Here is an article highlighting some of the issues with the cell as a console processor: http://arstechnica.com/news.ars/post/20070221-8896 .html

      The Xenon processor from the xbox 360 while more at home in a gaming console then the cell still is not perfect for gaming. Due to the issues of having a deeply piped lines processor like the xenon and having to drop much of the branch prediction and having a smaller cache to keep die size down, the Xenon is poorly designed to deal with branchy code such as game control, AI, and physics code. Here is an article discussing the Xenon: http://arstechnica.com/articles/paedia/cpu/xbox360 -2.ars/6

      So while the processors for these consoles may be more specifically designed for gaming. Due to cost savings on the die size they have had to drop much of the logic and caching that would have made them well rounded gaming processors like you get with a PC. The reality is that with the speed of development of processors by the time the consoles actually hit the market their processors were only marginally better for gaming then a PC processor, and required FAR more specialized programming in order to take advantage of that performance gap. The cell processor will likely never see its full potential used in a video game.

      2. Some notes on their GPU's:
      The Xenos GPU which is in the xbox 360 suffers a similar story to the Xenon, in that it is designed for the console but with cost in mind. The new line of ATI graphics cards that are directx 10 compatible surely borrow a lot of the design innovations of the Xenos in how the graphics pipeline is arranged for efficiency. However the new graphics chips are clocked higher have more ram at their disposal and your even able to double down on graphics cards if you still don't have enough power. Simply put it would make no since for ATI not to release a GPU that is as good or better for PCs when they make far more money off the PC graphics card market, and they are in stiff competition with nVidia. Here is an article discussing the design choices of the Xenos GPU: http://www.beyond3d.com/content/articles/4/11

      In conclusion while consoles are closing the gap between PC and Console graphics, the PC market does offer graphics performance that is better then consoles and for a few reasons. The price spent on PC components is much higher then that of consoles so there are far less price restrictions on the size of the die for the CPU/GPU yielding much better general purpose processing. Consoles have a 5 year life span which enables PCs to surpass any advantage consoles may grab a very short time into their life span, and very easily because the same companies that the design the GPU for consoles also design GPU's for PCs. So until there is a huge surge in console gaming that decreases the required life cycle of consoles, and the price consumers are willing to spend on consoles goes up, console graphics just won't be able to best computer gaming for any meaningful length of time.

    5. Re:Console vs PC by cgenman · · Score: 1

      Other advantages of PC games (I've got karma to burn, so why not jump in?)

      1. A greater sense of agency. Because of a lack of save file size limitations and oodles of ram, players can make tons of changes to the world in PC games.

      2. Greater variety of PC games. As anyone can make pc games, you get titles from pirate themed MMOs to massive to galaxy spanning adventures to the Switzerland-sponsored Catch the Sperm

      3. PC screens just look better

      Cons:

      1. Quality assurance. PC companies are getting better about this, but I've never played a PC game I couldn't crash.

      Other advantages of console games:

      1. Brain-dead simple... which is usually what I am by friday after work. No installation, no patches, no driver conflicts. It all just works with never an issue. I can't tell you how many PC users who have come to me trying to figure out how to shut down their consoles without damaging Windows.

      2. Local Multiplayer. Want a 4 player game of Gears of War? Plug in 4 controllers.

      3. Twitch games. Ikaruga would not work on a pc.

      4. TV screens are just bigger.

      cons:

      1. Where did that Xbox 360 warranty card go again?

    6. Re:Console vs PC by mjwx · · Score: 1

      RTS's, Turn Based Strategy, Flight sims (with use of a joystick) and who can go past the text adventures of old. Almost all genre's perform better on a PC mostly due to highly customizable control options as opposed to a one-size-fits-all control pad. Racing games and button mashers (think Mortal Kombat) are the only types of games that perform better with a control pad which is why they aren't typically found on PC's, these are genres where a simplified control scheme is usefull.

      Now don't get me wrong, I enjoy a good console game, they are usually a social experience as a racing game or button masher is normally something you play with friends as the single player experiences are often lacking but console controllers provide nowhere near the level of accuracy and freedom of movement of a Microsoft Basic Optical Mouse let alone a proper laser gaming mouse. Freedom of movement, the mouse and the analogue stick provide the same range of movements but the mouse allows you to better control speed and to define start and end points of a movement(an analogue stick needs to be centred when not in motion). The Wii may prove to be an exception.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:Console vs PC by C0rinthian · · Score: 1

      You rise from behind cover, get shot twice, turn left (not moving all the while, mind you), kill the bad guy shooting at you, move to the side, get shot 5-6 more times, stop, turn in place, kill another guy shooting at you, etc. The AI actually had to be dumbed down because the original would have been next to impossible to finish with a joypad Whoever you're using as your example sounds like an easy target. I fail to see how the player's inability to multi-task implies that the game is inferior.
    8. Re:Console vs PC by drsquare · · Score: 1

      RTS's, Turn Based Strategy, Flight sims (with use of a joystick) and who can go past the text adventures of old. Almost all genre's perform better on a PC
      That's three genres, one of which is archaic, and another is mindnumbingly dull. I'm not interested in strategy games either, civ 4 is pretty much civ 2 with impossible system requirements and some gameplay gimmicks.

      I was considering upgrading my computer to play games, but then I realised there are hardly any games I'd actually be able to play. And it'd cost about twice as much as just buying a console.
  34. Re:What's the big deal? by Twiceblessedman · · Score: 1

    It's not really a big deal, it's just been marketed as such in North America when in reality it's just another generic FPS on a system that is flooded with shooters and not much else.

  35. Re:Still missing one thing. by denominateur · · Score: 2, Insightful

    Okay... look at this halo 3 gameplay trailer : http://www.gametrailers.com/player.php?id=19430&ty pe=wmv and tell me why the hell the player is unable to hit most targets that are a couple of meters away and only slowly moving? At one point he even shoots around in confusion because he can't track the enemy at a sufficient speed. I realise the game has been designed with this in mind (e.g. missing a lot, forgiving collision detection, wide area weapons) but it just takes the point away from fps. The nice thing about keyboard/mouse control is the smoothness with which the two devices combine their motion (other than the curled up fingers and the resulting pain from the wsad keys... a technical hurdle that could easily be solved with a special device for your keyboard hand sporting a couple of buttons and an intuitive direction control). Take a look at some counterstrike demos and appreciate the difference.

  36. Re:Still missing one thing. by An+Ominous+Coward · · Score: 1

    Why exactly should I have been modded flamebait? I didn't say "wake me when there's a K/M... and all you people that like controller input are douchebags." All it meant was that I personally am not interested in console FPS until they offer a K/M option. It's the first response to my post that copped a flamebait attitude, and of course in typical Slashdot fashion got +5'd.

  37. Re:Low Quality Graphics by Osty · · Score: 2, Interesting

    TFC had a grenade button years before halo and I doubt that was even the first

    TFC? Ha! The original TeamFortress (the Quake mod, not the Half-Life mod) had two buttons for grenades, as each class had two grenade types. Kids these days, thinking TFC was the origin of TeamFortress. The 'C' stands for "Classic" for a reason, you know.

    Call of Duty and Iron Grip are two games I can think of just off the top of my head that use the quick melee attack like halo and I am sure there were many before those

    Call of Duty (2003) was two years after Halo 1 (2001). I have no idea what Iron Grip is. As best I can tell, it's a mod for Half-Life 2 which automatically puts it after the launch of Halo 1. Other games had melee (Quake, Doom, Half-Life), but you had to switch weapons rather than just hit a button to attack.

    I am not sure the many check points and lack of a user save can be counted as a positive but many console and computer games have used the checkpoint style system since the start of time..

    True, but most older games tended towards checkpoints too far apart, and requiring user intervention to actually save (if you aren't paying attention, tough crap. It's another two hours to the next save point). Halo made it automatic.

    I'm surprised the original poster didn't point out probably the biggest innovation in Halo 1 that has been copied over and over since -- regenerating shields. Without your shields, 1-2 shots will kill you, so you shields are essentially the same thing as health in Doom, Quake, Half-Life, etc. The difference is that rather than having to hunt around for pickups to regenerate, you just have to hide. Totally changes the dynamic for multiplayer games, because it forces you into tactical situations. Previously, you'd think, "I'm low on health and there's no way I'll find enough to keep me alive for a few more kills. Therefore, I'll just rush the next guy I see in order to do some damage before I'm taken out." Halo changed that to, "Do I hide and regen my armor, or do I attack and prevent my enemy from regenerating his armor?"

  38. Re:WMV......lame..... by BlueCollarCamel · · Score: 1

    Yes. Yes I do.

    --
    1&1 - Cheap domain and web hosting.
  39. Gamespot review: 5/10 by Anonymous Coward · · Score: 1, Informative

    While the multiplayer in this multiplayer beta test exhibits typical Halo levels of excellence, the single player was significantly lacking. The single player consists of no AI, no objectives, and is played on the same maps as the multiplayer levels. While some fun can be had running around in circles, we find it hard to justify the purchase price compared to games that offer hours of interaction and direction.

    Halo 3 Multiplayer Beta Test:
    Graphics: 9
    Halo isn't Gears of War; Get over it. It still looks great.

    Sound: 10
    Heartstopping.

    Multiplayer: 10
    It's Halo.

    Singleplayer: 2
    Strangely neglected.

    Overall 5/10
    Excellent online play, but most gamers will have a hard time finding value in the single player experience.

    1. Re:Gamespot review: 5/10 by TheNetAvenger · · Score: 1

      High, funny, or mentally impaired?

      1) Multi- mean MULTI-player beta.

      2) The single player mode has several 'potential' stories, with the stories even being co-developed at different locations so no storyline can leak, as no one knows which one ships.

      3) They are 'specifically' not using 360 level texturing, this means the texture quality is little if any better than Halo2. Why? To keep the quality and final art secret until the release. To keep bandwidth sizes low. Etc...

      There are even people at Bungie that don't know the final texture art going to be used, nor the storyline, so I am astonished that you could find a review of something that doesn't exist.

      Next week, let me guess, you will post a 1 year review of OS X 10.5?

    2. Re:Gamespot review: 5/10 by Sibko · · Score: 1

      Excellent online play, but most gamers will have a hard time finding value in the single player experience. What? There is no singleplayer. It's the Halo 3 Multiplayer Beta. Bungie never intended for us to play campaign missions. Did Gamespot seriously write this!?
    3. Re:Gamespot review: 5/10 by flitty · · Score: 1

      The single player consists of no AI, no objectives, and is played on the same maps as the multiplayer levels. While some fun can be had running around in circles, we find it hard to justify the purchase price compared to games that offer hours of interaction and direction.

      Uh. I think the joke is lost on you. Get it, He's running around the Multi-player levels alone? Funny? No.
      This is what counts as game jounalism?
      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  40. Re:Still missing one thing. by drsquare · · Score: 1

    It may be more inaccurate with a controller, but at least it's comfortable. Keyboard and mouse is completely unergonomic, and WASD must be the most braindead control scheme ever invented, I don't think it could be any more awkward, having to use one finger for two keys above each other means you can't even rest your hand.

  41. Windows-live will let us see which is better by RubberChainsaw · · Score: 1

    Windows live will allow PC halo gamers and Xbox halo gamers to compete on the same servers against each other. That will show us which type of controller configuration is best for playing FPS. If PC players dominate the charts, then we'll know that mouse-keyboard is superior, or better FPS players prefer it. If the charts are evenly distributed, then we can say it doesn't matter.

    --
    I welcome our new 99% overlords.
  42. Re:WMV......lame..... by wellingj · · Score: 1

    Oi! I was making more of a point about open file types than anything....
    I don't really care if VLC can play WMV or not....I will not use WMV.
    guess I won't watch the vid then if I can't get it in an agreeable format.

  43. Re:Still missing one thing. by __aawkdb2598 · · Score: 1

    I'll tell you why. Because he's not very good.

    I could also show you some Counterstrike demos of some 12 year old flailing madly across the map and say "See? Keyboards suck!" but that doesn't really prove a point does it? Watch someone who's good Halo and you'll see a different story.
    After watching that guy play I'm pretty confident that me (or anyone I play with) would treat that guy like target practice, not an opponent. And I would just classify myself as just a "competent" Halo player, not "good."

    You'll find different control schemes better for different environments, and that skill (not the lack of a mouse) is the contributing factor to the gameplay you'll observe in many beta videos. Want to see what the console controller can do? Go and find out.

  44. Re:WMV......lame..... by Breakfast+Pants · · Score: 1

    Are you even a potential customer for the game then? It itself is in a proprietary format, and contains proprietary formatted videos.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  45. Re:Why would MS need to create a Resistance killer by SnprBoB86 · · Score: 2

    I know your trolling, but I'd just like to point out these fun facts:

    3 Million PS3s sold -- not copies of Resistance
    http://en.wikipedia.org/wiki/PlayStation_3

    3 to 4 million copies of Gears of War sold
    http://kotaku.com/gaming/neogaf/rumor-gears-of-war -hit-4-million-244018.php

    I haven't played it, but apparently Resistance is a good game which was well received:
    http://en.wikipedia.org/wiki/Resistance:_Fall_of_M an#Critical_Reception

    Unfortunately for your argument, Gears was much moreso:
    http://en.wikipedia.org/wiki/Gears_of_War#Receptio n

    --
    http://brandonbloom.name
  46. Re:WMV......lame..... by wellingj · · Score: 1

    Why yes I am considering buying the game.
    Hypocritical? I don't think so. I'll pay for good games, movies and music.
    I won't get sucked into vendor lock-in and feed a monopoly just for a freely
    distributed video clip. I think if more people thought the same way open
    standards would be further ahead and there would be more games on Linux
    and BSD. But I can't make you think anything, so I why bother debating.

  47. Wrong. by frieko · · Score: 1

    5.1 sound lets you tell whether someone is sneaking up behind you, or about to jump out from around that corner you're approaching. And don't try and tell me your headphones are 3D :)

    1. Re:Wrong. by Deaney · · Score: 1

      Well you still only have 2 ears... at least last time I checked I did.

      --
      "I like my sex like my basketball, one on one with as little dribbling as possible." - Lt. Frank Drebin
  48. Re:Still missing one thing. by toolie · · Score: 1

    You don't consider somebody a gamer unless they are involved in the community? I know a quite a few people I would consider hardcore gamers that specifically avoid some of the communities in the games they play. I couldn't imagine trying to be involved in the community of something like WoW (don't play it) or Counterstrike (don't play that either) after hearing the horror stories that come out about the forums and the online chat.

    I don't think being involved in the community of a game is what makes somebody a gamer. Its more than that.

    --
    -- toolie
  49. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 1

    ah, community may of been the wrong word. People who play a couple of hours a week and don't much care or have any real passion, to me aren't gamers. Where as someone who has a passion for games will follow sites and such and be part of the community in that sense.

    I worded it wrongly, but it is a passion thing which leads you to do more than just play the odd game and hence be involved in a larger thing (aka a community).

    --
    I like muppets.
  50. It's the integrator. by Vireo · · Score: 1

    The main difference between a joystick/pad and a mouse is not a question of ergonomics or resistance. The quantity being controlled by the mouse in a FPS is the angular position of the line of sight. Using a mouse, there is only a gain between the mouse position and the angular position of the LOS. Thus, the control is direct.

    Using a joystick, pad, or keyboard, the player controls the rate of change (i.e. speed) of the LOS movement (and with non-analog controls, even that is fixed, the player only controls when to start and stop moving). Thus, there is an integrator in the control loop. An integrator is a low-pass filter, and it is impossible for a human to react as quickly with such an indirect control.

    It is indeed possible to play using both schemes, but the gameplay just cannot be the same. It's just a question of choice. For a direct control scheme, if you don't want to wave your arm all around you, you need a way to interrupt the input while you reset the controller. This is what we do when we lift the mouse at the end of the mouse pad to put it back at the other end to continue the movement. This is much harder to implement in a console controller.

  51. Re:Still missing one thing. by MatthewAnderson · · Score: 1

    Not to redundafy replies but I can't let this pass without some hassle from me. Analog sticks for looking around require you to, in effect, accelerate your face, steer your face like an airplane, then decelerate your face and/or shoot before you miss your target. I've rarely ever been able to sight in and then follow a target as well as can be had with a mouse, where you have much finer resolution regarding where you're positioned. Instead of robotically steering your face to and fro, mousing can far more accurately position a reticle as quickly as you can move your hand-- no waiting for your face to reach maximum speed. Switching from keyboard (which is comparable to stick control) to mouse in DOOM upon the recommendation of my opponents was like being able to meet without a translator in a foreign business meeting. The way the mouse is so similar to human sight easily explains why it hasn't been obsoleted in nearly 30 years.

  52. Re:What's the big deal? by ZachPruckowski · · Score: 2, Insightful

    The deal with Halo is that playing Halo with 4 friends is pretty easy (all you need are 4 controllers), and it's a lot easier to have a 16-person Halo party than to have a 16-person LAN party. While $PC_FPS_OF_CHOICE has better graphics and possibly better controls (people can fight K/M vs. controller all day if they want), it's so much more fun to blast the guy sitting next to you than a guy over the network.

    The thing that a lot of hardcore gamers don't realize is that casual gamers like "party games". I can play Halo with my friend/apartmentmate/whoever, but I can't play Doom or Counterstrike with them right next to me.

  53. Re:Still missing one thing. by MatthewAnderson · · Score: 1

    *** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay. I know some avid Halo players.

    I'd like to see someone organize some Halo zealots versus some Unreal Tournament jocks and see how long it takes before excuses are leaked. I don't see any competitive UT(2004 or otherwise) players that use anything but a mouse.

    Furthermore, does anyone remember Quake 3 Rocket Arena? True 1v1 FPS combat has yet to match this mod's community. I'm sure the Rocket Arena champs are amongst the most tactically perfect FPS players there are. Gamepad control simply doesn't confer the ability to reach this level of performance out of their games.
  54. Re:The halo games are some of the best FPSs ever m by Xuranova · · Score: 1

    I'm one of the haters who actually sat down and wanted Halo to be great and was let down. LIke you, I'm a PC Gamer. I was excited about Halo when I saw the E3 2000 video when it was suppose to be a 3rd person shooter for the PC that was like Tribes on crack. I camped out for my Xbox and got my copy of Halo. My friend and I played through the co op and after wards we gave game our own special title:

    Halo: Repetition Evolved

    The game just let me down on soooooo many levels. Absolutely nothing about it lived up to what I wanted. What I played before that: Goldeneye, Time Splitters, Tribes 2, Quake 2 DM/CTF, Quake 3 Rocket Arena, UT2004 DM/CTF, Rainbow 6 series (Raven Shield being the favorite). I felt like it tried to take the best of other games(mainly Tribes) and just failed at it as far as multiplayer was concerned. Single player well yea, that just sucked for me. :( Best console fps for me still is Goleneye.

    --
    "There is no real right or wrong, just what the majority accepts at the time."
  55. Re:Why would MS need to create a Resistance killer by miro+f · · Score: 1

    LOL, a Gears of War fanboy. If there are people more pathetic than Halo fanboys...
    ... it's Anonymous Coward Sony fanboys who can't face reality.
    --
    being vague is almost as cool as doing that other thing...
  56. Re:Microsoft Fails To Create A Resistance Killer by miro+f · · Score: 1

    yeah it's a shame Bungie couldn't come up with a Resistance killer. Oh wait, if Halo 3 flops (half the sales of original Halo) it will still have sold twice as many copies as Resistance.

    Oh sorry, Anonymous Sony Fanboy Coward, I didn't meant to ruin your dreams of Sony world domination. I'm sure Bungie is going to run back to the drawing board after you told them how Halo is going to fail as a Resistance killer. Oh wait, wasn't Resistance supposed to be a Halo killer? Or is that for Killzone?

    --
    being vague is almost as cool as doing that other thing...
  57. "the rumbling throttle..."? by rbanzai · · Score: 1

    ... I think that word does not mean what you think it means....

  58. Re:Still missing one thing. by Joker1980 · · Score: 1

    I was gonna mod you up but i have no mod points anymore, i really couldent agree with you more. I just wanna add that while the K/M is great for FPS it sucks for other types of games just as a joypad kicks ass for some types and sucks for others its all a matter of balance, hell isnt everything.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  59. Re:WMV......lame..... by wjsteele · · Score: 1

    Hey, that makes sense... no wait... no it doesn't. Buying the game from them is what feeds their monopoly - you know... gives them money to continue their practices. Also, you would have also had to buy the system to run it on, etc. Using a freely distributed codec and video doesn't give them anything, but gives you the ability to WATCH the video... for Free (as in beer.)

    I think your priorities are backwords.

    Bill

    --
    It's my Sig and you can't have it. Mine! All Mine!
  60. Re:What's the big deal? by caitsith01 · · Score: 1

    As with the old one, it sold a lot on consoles and PC users didn't understand.

    I call bs- in my experience Goldeneye is the console shooter that PC gamers loved, if any, because unlike most others it featured much of the precision of control that we expect, as well as excellent map design. The N64 controller is unique amongst console controllers in that the long control stick allows for a very high degree of accuracy compared to, for instance, the 'analogue' controllers on a PS2.

    I used to play a hell of a lot of Goldeneye with some pretty obsessed players, and the most rabid were all big Quake I/III and Unreal Tournament players.

    I don't know too many Halo fanatics who are serious PC gamers, however.
    --
    Read Pynchon.
  61. I was kind of let down too... by AmazingRuss · · Score: 1

    ...as were the guys I play Battlezone II with. We watched halo all through development, and it it started out looking like the FPS/RTS hybrid we all wanted so much. At some point it got dumbed down to what it is.

    Not that it isn't a great FPS...they did a wonderful job...it just wasn't a thinking persons game like I'd hoped. Not surprising, really, given the shortage of thinking persons to buy such a game.

  62. More accuracy != more fun by @madeus · · Score: 1

    More accuracy does not equal a better experience.

    I play both (a Windows system with a 24" Dell Display, AMD FX CPU and SLI GTX card and Audigy w/ 5.1 dedicated for PC gaming - I do my work on Mac OS X, Linux and Solaris - and 360 with 50" HD Plasma and 5.1 Surround for gaming (a setup bought over a year ago - before I any HDTV feed, again specifically for gaming). I mention all that just to get the point across that I take my gaming pretty seriously.

    I have way more fun playing a game like GRAW on a big comfy chair in the living room, with a larger display and a huge display and superior sound system) than on the PC - and that's not just due to the inferior quality of the PC port, the console version is a cinematic experience designed for a console. I prefer Halo on the console too. These are games who's gameplay is specifically tailored to a console environment.

    I prefer Unreal on the PC, and Battlefield on the PC too (though the console Battlefield plays differently, as it should for a console). Unreal and the PC Battlefield series rely much more on pixel perfect accuracy and positioning and less on CoF dynamics and just looking at a nearby object to 'use' it, the circumstances and manner in which you take damage are often different too (particularly when playing against AI). As a result, the gameplay is different.

    There is no doubt that you can place shots more accurately using a keyboard and mouse and sitting very close to a screen. It doesn't mean it's always more fun to play that way - if everyone else is using a console, it's not like you are at a disadvantage in any way (and I would argue that's a good reason NOT to include keyboard support in multiplayer FPS games - that and such a tiny percentage of people would use it I'd rather console developers focus on features that actually matter to most people).

    I enjoy both. I think the people who complain they find using a controller difficult are either being close minded, or have mental deficiency when it comes to hand-eye coordination. If most 7 year olds can manage it (and I know a 4 year old that can do it just fine) it's something these so-called gamers should be embarrassed about finding difficult.

    1. Re:More accuracy != more fun by Criterion · · Score: 1

      "If most 7 year olds can manage it (and I know a 4 year old that can do it just fine) it's something these so-called gamers should be embarrassed about finding difficult."

      *Applause* Yes indeed. A related incedent that happened a couple of years ago.. my son, who was 6 at the time, was with me at a friends house. An aquaintance (older teen to early 20's) was also over there who always made sure that everyone within earshot was aware that he was a gaming god (in his own mind anyway). Well, as fate would have it, my friend engaged my son in a game of Halo (they play together regularly, despite the 14+ year age gap) and was having a hard time against my son (aka the norm.. my son has earned the nickname Berserker amongst my gaming friends for good reason hehe). Sooo, aquaintance decides he would have a go, and show my friend just how much he sucked that he couldn't *easily* beat a little kid. Well, I guess lets just say that his ego got the better of him, as he went down quickly.. over, and over, and over again.

      It is a moment that will live in my mind forever. :D

      Classic.

      --
      We have enough youth, how about a fountain of SMART?
    2. Re:More accuracy != more fun by @madeus · · Score: 1

      Heh heh, yeah 'a friend' of mine was beaten online by a 12 year old at Halo once in a random online match. Except in this case by 'a friend' I mean me. On the PC too.

      In my defense I didn't really play it much on the PC, and he was hosting the game (and multiplayer Halo is really favourable to the host). Even without that aspect of it, he still played better than anyone else in my office does (who I can apparently beat even when they team up on me, even though I only very rarely play multiplayer Halo).

  63. Re:Still missing one thing. by @madeus · · Score: 1

    It's something that matters to a tiny proportion of 360 owners, so I can see why they wouldn't bother. You say "I don't care what input device you use.", with that attitude why should anyone care what YOU want to use, when most people manage just fine?

    Now, I like both methods (unlike some posters here, I'm not deficient and can use both input methods quite well without crying like a baby about it), but obviously using a keyboard and mouse input is more technically accurate than using an analog input as far as an FPS is concerned (at least certainly when you don't factor in vehicle control).

    With that in mind, I can see good reason why you might not want to enable support for a mouse and keyboard on a console. One of the advantages a console has is it's roughly a level playing field (everyone has the same spec'd system, it's highly unlikely anyone is cheating). In a competitive game, having some players with that sort of technical advantage is only going to put off the majority of players (who have no interest in sitting at a desk in their living room, or on trying to balance a keyboard and mouse on their lap).

    Alternative, you COULD design a multiplayer came around a dual analog stick input (which most console FPS games are), but then the mechanics of it would annoy anyone trying to use a mouse (a reason why allowing users to use a mouse, even in single player - even *especially* in single player - may not be as desirable as it might sound). Subtle ssisted aiming and CoF mechanics are great on a console title, but they are much less pleasant to have when you are using a mouse and keyboard and more more fined grained control).

    The number of people who find using anlog stick difficult for FPS games are small, and it's mostly because they don't try. I know 4 year olds that don't have a problem with it. There are serveral million Halo 2 players out there who don't have a problem with it. Lots of people cope just fine and have never seen it as problem.

    Frankly, if you can master a mouse for controlling and FPS, I don't belive that you can find using an anlog stick difficult, I think you've just convinced yourself you can't. Some people who don't play PC games say the same thing about using mice. I don't belive them either. Some people need to quit winging and get on with it.

    I don't belive there really is a group of people who can't use mice for FPS games, and a group who can't use analog inputs. I think there are just some people are too close minded to even try.

  64. "Gets intense when there's on left..." by auachapan · · Score: 1

    One thing that worries me about the comments on the Halo 3 beta are that the game modes "Land Grab" and "Territories" "Gets intense when time's running out, and only one or two markers are left to defend/capture." or "Very fun when it's tied 2-2 and everyone's going after the last one!"

    What about the rest of those matches? Why can't it be "very fun" and "intense" the whole match? I'm thinking of games like Wolfenstein: Enemy Territory where all of the action is always focused, so it's almost always "very fun" and "intense".

    I guess I'm just biased towards focused objective-play vs. splitting everyone one up around the map until the very end. Especially when there are only 4 players per team, you really need them all focused in one place.

    I mean, it almost makes sense on a 64-player Battlefield server to split the players up among 8 control points, but you still have 4v4 action at each point. If you have multiple control points but only 8 players, things will of course be sparse until the end.

    1. Re:"Gets intense when there's on left..." by Lost+Engineer · · Score: 1

      IMHO these modes suck. Fortunately the Beta and presumably the release have an option to veto the game type before it starts. So if enough people agree with us, we won't have to play these modes.

      Fortunately we also get modes like VIP, which is sweet.

  65. Re:WMV......lame..... by wellingj · · Score: 1

    I'm just of the opinion that there is nothing wrong with a game console because you buy it to play games. You buy a computer to do whatever you want on it, which might include playing games. I'm not feeding their desktop monopoly by playing their console. I think MS should make console games and computer software (with open standards like odf). I won't touch their OS offering because it doesn't play fair by my standards. Once they figure out how to make good office software on every system (you think they could do this by using OOD, and just switch out the system interactions right? makes you wonder how good at software they really are...) I think they will finally be where they should have been when OS/2 rolled out. If they notice that their games are being bought and their OS isn't, that's called market force and they will either realize that they should focus more on games, or forever be hamstringed in their OS and game department due to misappropriated funds. Makes no difference to me as long as I don't use their OS and use standard formats. It's not exactly black and white in my view but maybe I am just some crackpot.....

  66. On XXXX-Killers... by Kyune · · Score: 1

    Why is it that game developers feel the need to call their games a killer of some kind? Ironically, I've only heard this expression used in conjunction with the FPS genre. As far as I can tell, no better game has ever truly killed the great game that came in line before it...and more often than not those games that are truly great are fondly remembered years down the line--for me, nothing will ever replace the experience of playing Team Fortress for the original quake, in its pixelated and later GLQuake glory :P

  67. Re:Still missing one thing. by brkello · · Score: 1

    Original flamebait post aside. I play both type of FPSs on multiple platforms. I am a gamer in the truest sense of the word...I don't care what the game is on, if it is good, I will play it. But there is a difference between KB + mouse and a controller. The difference is like that between men's and women's pro golf. It is the same game, you have great players on both platforms, but the women just don't have enough power to compete with the men so they have closer tees and are better off competing with each other. Sure, sometimes a female golfer can make it in to the men's league, and that is great. But the Tiger Woods of the FPS world is going to be someone on KB + Mouse. They just have a finer control over their aiming than is possible with an analog stick.

    --
    Support a great indie game: http://www.abaddon360.com
  68. Re: $2000 USD price of admission by mjwx · · Score: 1

    Sorry but this is plain wrong. My gaming rig (AMD X2, 6000+, 2GB RAM and GeForce 8800 GTS) cost AU$1800 all up. it would have cost AU$2100 if not for the AMD price drop of late (or for similarly spec'd Intel equivalent). A mid range gaming PC will cost around AU$1200 these days, the price of admission for the minimum needed for a gaming PC is AU$1000 which is the same price as a PS3. In the states (and many other countries) it would be lower than the currency conversion (1 AUD = 0.83 USD) as we Australians get shafted by Hardware manufacturers.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  69. Re:Still missing one thing. by C0rinthian · · Score: 2, Insightful

    B.S! I've played for hours and it only gets more frustrating as the action heats up and the controller is this obstacle between you and the kills! Lets get a mouse for the xbox already! What the hell??! Maybe you suck?

    Here's a question: How much time have you spent playing FPS's on a PC? I'm willing to bet it's more than a few hours. So if you've been playing CS for the past 6 years, do you really think it's legit to compare that to a couple hours with a controller? Seriously?
  70. Re:Still missing one thing. by C0rinthian · · Score: 1

    Adjust your look sensitivity.

  71. Re:Still missing one thing. by C0rinthian · · Score: 1

    Halo also used to be a RTS similar to Myth. Your point?

  72. Re:Microsoft Fails To Create A Resistance Killer by C0rinthian · · Score: 1

    You know, the 'ZOMG 40 peoiple no lag KEKEKE" arguement just doesn't matter to me. I much prefer 4 vs 4 (or 3 vs 3 vs 3 vs 3) fights instead of Big Team Battles in Halo. Why? I have 2-3 friends in the room with me.

    You could have the best squad in the world, and it won't matter if the other 16 guys on your side are idiots.

  73. Re:What's the big deal? by C0rinthian · · Score: 1

    Oh.

    Looks like somebody's got the red ring. you're just begging for a goatse.cx link, you know what?
  74. Re:What's the big deal? by C0rinthian · · Score: 3, Insightful

    Halo did to FPS what WoW did to MMO's. It took what everyone else did, polished it, simplified it, and brought it to the masses.

  75. Re:What's expected? by C0rinthian · · Score: 1

    I have a feeling the game replays on multiplayer matches will be the 'killer app' of Halo 3. Now those "Did you see that?" moments will be followed up with "Watch this!"

  76. Re:Still missing one thing. by Canthros · · Score: 1

    If my opinion were that the sun revolves around the earth, wouldn't my opinion be wrong?

    Just because a statement is someone's opinion doesn't make it a judgement-free zone. God knows PC gamers have access to joysticks and gamepads and so forth, and mostly prefer keyboard and mouse for shooters. (Personally, I'd probably prefer a control stick and foot treadles.)

    --
    Canthros
  77. Re:Still missing one thing. by Canthros · · Score: 1

    Look, an opinion can be wrong. A gamepad is not a better FPS controller. This is easily observed by way of the need for auto-aiming to compensate for the relatively greater accuracy of the keyboard and mouse combo (check out the upcaming Shadowrun shooter, which will allow PC and console gamers to play with/against each other over Live: console gamers get some auto-aiming and other tweaks to even things out some). This is not a simple statement of "I like x, some people like y". I'm saying there are easily grasped quantitative differences, and the opinion expressly contradicts that.

    The guy's allowed to like the gamepad. Nobody's going to knock him down in the street, take his gamepad and force a keyboard and mouse on him. But he doesn't get to say 'gamepads are better' and not get contradicted just because he thought he said 'I like gamepads better'.

    Even were this not so, one is still quite within bounds to hold and to express an opinion which runs contrary to the opinion of another. For heaven's sake, however do you think politics exists if not for the ability of two people to engage a difference of opinion? Don't be stupid. Of course, you can call others wrong because you disagree with them. If you can back that up, so much the better.

    --
    Canthros
  78. Re:Still missing one thing. by mcpkaaos · · Score: 1

    I've been playing a lot of FPS titles on my 360...and I don't even notice the controller.

    Is that because you are usually waiting for the respawn timer? Just a thought.

    --
    It goes from God, to Jerry, to me.
  79. Re:What's the big deal? by MagusSlurpy · · Score: 1

    But who the hell bothers to have PC LAN parties anymore? All my PC gaming I do over the net, whether it's Guild Wars, CS, Starcraft, or Diablo. The only time we bother to have "LAN parties" anymore is because of Halo (since none of us bought it for PC).

    --
    My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  80. Re:Still missing one thing. by orielbean · · Score: 1

    On the note about ROM's - I got a 10.00 usb controller with mappable keys that all the emulators recognize. I have an older machine that runs the emulation just fine.

  81. Better than Gears of War? by East+Coast+Models · · Score: 1
    In my opinion Gears of War is going to prove a tough game to crack, with Gears of War 2 being made it's going to mean Halo 3 has to be pretty much perfect to better it. Still, it does mean one thing the Xbox 360 has some of the best games around exclusive to its gamers :-)

    east coast models

    1. Re:Better than Gears of War? by Viewsonic · · Score: 1
      I'm not so sure about that. Gears of War was basically a five hour tech demo and not much else. Multiplayer was pretty limited with major game play modes missing that everyone loves. The gameplay was good, but the cover system was a bit frustrating, sometimes you felt like a magnet being sucked into every wall. The lack of a true jump also was a pain in the butt as well.

      Really, the only thing Gears had going for it were great graphics, and some pretty epic moments sprinkled in. You could beat it in a rental easily, so it made the cost pretty much not worth the sixty it cost.

      For what its worth, the best bang for your buck on the 360 right now is Earth Defense Force with a friend sitting next to you. They nailed this game right out of the ballpark.

  82. Re:Still missing one thing. by DrXym · · Score: 1
    Once you've sat down and played a while you don't even think about it. Lately I've been playing a lot of FPS titles on my 360 (Battlefield 2: MC, Call of Duty 2 / 3, Halo 2) and I don't even notice the controller.

    I disagree. Playing a FPS on a controller is not as easy as a mouse and I doubt there is anybody would could seriously claim that it was. You simply don't have the same precision or the ability to spin or move as quickly as you do with a mouse. You might get used to a controller but you will never get the same speed or accuracy that a mouse offers. That's not to say that games haven't made the best of the bad situation and may have nice control schemes but a mouse and keyboard is a very intuitive and unmatched system for shooter games.

    It will be interesting to see what happens when the next Unreal Tournament appears. They are saying that it will support mouse & keyboard on consoles. I expect they'll have to put a switch on matchmaking for this because those people stuck with controllers would be soundly thrashed every time.

  83. Halo 3 Beta by northwolf · · Score: 1

    I tried Halo 3 Beta version for xbox 360, I'm very disappointed on the game experience including graphics, sound, weapons etc. Truly hope that the beta version is just a tease and the real game is by far better than what I have seen so far. Gears of War and Rainbow 6 in my experience and personal choice are by far much better games in every aspect in comparison with the H3 beta. Hope Halo 3 is not just marketing with no future. NorthWolf