Sony Online Entertainment Purchases Vanguard
The rumours have been around for months now, but Tuesday Sony Online Entertainment confirmed that they had purchased Vanguard and Sigil Games Online from its investors. Nearly everyone on the Sigil team was laid off with around 50% of the outfit slated to be hired back, so that work can continue on the Massively Multiplayer Online Game. The game will continue running under the auspices of SOE, as announced by company CEO John Smedley in a forum post on Tuesday. Rumours that Brad McQuaid (keeper of the Vision behind Vanguard) has not seen been in Sigil's offices since last year has only exacerbated fan reaction to this announcement. It remains to be seen if SOE can undo the damage that the last five months have done to the Saga of Heroes community, and the game itself.
So from now on, we can see rootkits being installed along with Vanguard?
The supporters of this game like to go on about "the vision" and Brad, and how that makes it good. In fact I saw one review give it an 8/10, while admitting that the game in its current state was flat out awful. The reason for the 8? Because of Brad, and that at some point it'd be good.
Without going into "the vision" or any of that stuff, the game as it stands right now simply isn't any good. Performance is its biggest problem, most people's machines simply can't play it effectively. Sorry folks, the market of people who buy new gaming rigs every six months isn't big enough to support a MMO.
Blizzard figured that out, and now they have a license to print money. Vanguard's makers didn't figure it out, and now they get a one way ticket to being dumped on Station Pass with a bunch of other games.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
So now we're looking to SOE to fix an MMO????
down the drain that SOE is, precisely.
they have managed to take a franchise like star wars and screw up its game SO bad that, swg have broken fastest account cancellation rate among mmos in history once, or maybe twice from what i remember.
Read radical news here
The place where MMOs go to die.
Good times. =D
Interested in open source engine management for your Subaru?
Vanguard has been on Station Pass since day 1. I wouldn't have tried it if it wasn't. And the game proved me right.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Wow, I didn't realize they wanted to get into the stock broker business. I wonder if I'll be able to set up an IRA for my EverQuest characters.
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
its a pretty fun game. I guess people also tend to forget that pretty much every MMO ever release had a few months of very rough performance. For WoW it was major lag, for Vanguard its the graphics. I really don't see a big difference there, and I kinda appreciate the fact that once I can get a better computer the game will look even more amazing than it does now. That's aside from the fact that the game's performance has drastically improved the last couple of months. I know I probably just sounded like a huge zealot there, but whatever, the fact is the game has actually managed to keep me as a casual player for a few months now, whereas WoW only managed to keep me for 2 months and it was my first MMO.
Is it something that stops people vandalising your Ford Transit?
Uh oh! I think I know whose stock is going to be overweighted in their S&P 500 index fund!
Apology to Ubuntu forum.
Sony Online buys Vanguard? I sure hope they do a good job with my retirement savings ...
Yes, SOE totally screwed up Star Wars. They were, however, able to fix EQ2 so it's actually fun and playable. Hopefully they've learned since the SWG mess and will be able to turn Vanguard into something worthwhile.
For a second there, I thought I was going to have to dump my 401K plan!
Something tells me Sony is going to do just as good a job fixing it as they have with PSP and PS3. Maybe SOE being a different branch will mean they have some sense left in their PR though.
Can't abandon those Heroclix figs...
"Waste not one watt!" - CZ
...for a second there I thought we were going to get a classic shoot-em-up in the PS Store. Oh well.
Sony/EQ people bought 'em?
I was wondering why I saw a charge on my credit card for Vanguard a few days ago, when I had cancelled it before the free month had even expired.
Maybe it will be as hard as Horizons to cancel.
On the positive side, my "WoW Burning Cruscade Please Come Back" free 10 days just expired yesterday. I had gotten my new Blood Elf up to level 18, on top of half a dozen other new characters, and that's with a family and life. A flunking college student could have probably gotten up to level 60 in that time. Well, a flunking, out of money college student, anyway. A normal flunking college student has his WoW account active, of course.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Right now the race seems to be between Lord of the Rings Online, a WoW clone with a well-known license and an amazingly done hobit starter area, and Vanguard: Sage of Heroes, a sorta sequal to Everquest that is claimed to try to innovate the MMORPG.
WoW is an Everquest light with added evercamp and evergrind added but coated in a delicous cholate covering that have most of us not noticing how goddamn boring the game actually is at times.
LOTRO in some ways tries to remedy this, it for instance has reduced to almost zero the number of times you will have to kill for a rare lootdrop. If you are asked to collect bear pelts then the bears will drop them pelts, if not it is a bug. So far I seen only two quests were did this not happen, this was mentioned in the quest description and it was then about half that dropped them.
It also has reduced the evercamp, rare or named mobs just respawn at a reasonable time, nothing close to everquests 2, once in a blue moon. Yet you still have quests were you have to kill boss X and have to stand in line to do it. One of the worse variations of this is a quest were you have to rescue a lynx kitten (don't ask) and it is a afraid to come out so you have to kill six budgies that are pestering it. Problem? They ain't assinged to you, so far this invariably results in someone else attacking one of yours. Since you have to kill six of them, this means you then have to wait around for someone else to trigger a respawn of six of them and kills some of theirs. At times you wish they set the respawn more frequent or made such quests into instances.
In the end LOTRO seems to be a WoW with a nice license done slightly better. Yes the Shire is absolutly amazing but the dwarf hall has nothing on the one in WoW.
Vanguard on the other hand is.... Well what is it? Once upon a time SWG was a game that was radically different from Everquest. You just could not compare the two. Vanguard has a lot of lofty claims but ends up being WoW with lots of complexity and even more bugs added but deep down a WoW clone (not that this need amaze you, WoW is an everquest clone and Vanguard is by the everquest guy).
LOTRO and Vanguard even share an oddity. For crafting you need special tools. Sensible enough I suppose, vanguard for some reason turns it into an entire outfit. Yet they both add an amazingly stupid bit of micro management. In LOTRO you have to equip the right tool for the job yourselve. WHY?
Vanguard goes even further, during the crafting process you use a lot of different tools, you can have them in bags (3 tools in a bag) but only one bag active at once, if you need a different tool you need to make a different bag active. WHY?
It really adds nothing to the gameplay but annoyance.
While in theory the combat in Vanguard should be deeper in reality it just isn't. It looks better (LoTRO animation is not even close to Vanguard) but it is just as shallow. If you played WoW or EQ1/2 you will know the drill.
But where LOTRO beats vanguard is in presentation. If you look on at the shire then LOTRO vs Vanguard is like WoW vs Everquest2 times 100. The shire is like one of those adventure themeparks. Something is always happening, it is a beautifully animated populated world. Its quests are fun and exciting and bug free (so far, I do see others having troubles) and it is just an amazingly well done world.
Compared to that Vanguard just seems, lacking.
It is not simply that they are bad, they are not, but they lack the spark. It just ain't the shire and that is it.
The odd thing here that it is not SWG vs EQ or WoW. This is a WoW with license vs WoW with lots of complexity bolted on comparison.
For all that vanguard claims to do, it is just WoW made complex and confusing.
Not that it is all bad, short of Guild Wars Vanguard wins for having females have their own animation. (GW has boobie animation and so beats almost any game) Its combat animations also seem to connect more.
But offcourse, last but not leas
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It's okay Vanguard fans, another MMO has been announced recently that's sure to ease the utter failure and disappointment of Vanguard.
Ladies and gentleman pretending to be ladies, I give you The John Romero MMOG!
You think Brad McQuaid knows how to burn $30 million? Just wait till you see this guy in action. He'll make McQuaid look like Steve Jobs.
Come to think of it, now that McQuaid's on the market again perhaps he'll find his way into Romero's Team. Damn, can you imagine that? A joint Romero-McQuaid MMOG vision? They'll have the combined power to take down any billion dollar development operation, and cause dozens of other local businesses to file for chapter 11 just from proximity fallout alone!
Well SOE/Sony's track record points to no. No they can't and won't. Let's not forget SWG.
~Vexed and loving it!