Valve Has No Plans to Charge For Downloadables
In an interview with Eurogamer about the upcoming Team Fortress 2, Valve's Robin Walker discusses Valve's philosophy when it comes to downloadable content. In short, when you buy a game from them you buy 'all of it', even the downloadable maps that will be released after the game launches. "'[In multiplayer games] the content you're playing is being created by the players you're playing against, so the more people that get into the game, the more content you're going to have,' Valve's Charlie Brown concurred. Valve's strategy is roughly in line with the traditional PC model, but in recent years services like Xbox Live Marketplace have popularised microtransactions as a means of continuing to extract development capital from completed games." Relatedly, the company annouced last week that there will be no Black Box release for Half-Life 2, Episode 2. The original plan was to have a retail release of just the three new games (Episode 2, Portal, and TF2); now only the orange box with the complete HL2 experience will be available on store shelves. Gamers can still purchase the new content separately from the Steam service.
No charge for downloadables? Valve is giving EVERYTHING on Steam away for FREE! You heard it here first, folks!
Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
So, have they made any announcement with respect to Steam-only pricing of Episode 2, Portal, or Team Fortress 2?
Canthros
At long as they force Steam on end-users, and require registration with the mothership to install the game, count me out. Half Life 2 was the coolest game I have ever played in my life. But it's not worth it to me, as a paying customer, to be treated like a crooke. I won't be purchasing any more Valve games until Steam has evaporated entirely from the list of system requirements.
"In short, when you buy a game from them you buy 'all of it', even the mandatory patches that you may not want and that may add from in game advertising to new maps that will be released after the game launches."
I'll believe it when I see it. I still remember the words "Nobody plans to build a wall", though those were said in German...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
The first sentence of the article: Valve has no intention of charging for downloadable content for games like Counter-Strike and Team Fortress 2, despite the increased prevalence of premium add-ons in the PC and console markets.
Cover your eyes and click this link!
Microsoft feels about this. Doesn't it make them look greedy and well, childish? I mean, the Live microtransactions always did sound like nickel-and-diming to me, coming from a PC gaming background. And here's good old Valve promising to avoid such a strategy, but will Microsoft try to pressure them in the coming months? I remember them charging for those Halo 2 multiplayer map packs when, in the face of a very underwhelming multiplayer game, one might say they already owed those to the community anyway. Say what you will about Steam, but I really like Valve's style.
No Black-package!? So us computer players will have to purchase each game separately, probably at an even higher price than previously stated. Not fair IMO.
Not everyone buys "booster packs" and expansions for multiplayer games. This forces many servers to keep new maps out of rotation. Consequently, new maps are limited to a few dedicated "NEW MAP!!!" servers, some of which are located in different continents. I noticed this with Battlefield 1942 in particular. Its two expansions were solid, but, if I remember correctly, only a small handful of servers had the new maps. Because of this, I was never compelled to buy an expansion that few people actually played online, especially if I was dependent on just one server. Contrast this with the free maps DICE/EA gave us. Battlefield 42's Coral Sea map is still played today, oftentimes with a full 32 players. Everyone downloaded the map because it was freely included with a new patch. The great thing about free multiplayer content: everyone gets it, so it'll actually be played online.
Did the writer intend to write "Valve has no intention of charging for (downloadable content for games) like Counter-Strike and Team Fortress 2," using CS and TF2 as examples of "downloadable content?"
Or did he mean to write "Valve has no intention of charging for downloadable content for (games like Counter-Strike and Team Fortress 2)," using CS and TF2 as examples of "games?"
It could be either (but I'll bet it's the latter).
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
Team Fortress 2 updates (new maps, patches, etc.) will be free. Team Fortress 2 itself will not be free.
I couldn't get on World of Warcraft for almost 3 weeks (inbetween two patches). I always got "World server is down" and other errors; I could just not use their servers anymore. I tried to notify this through their website, forum, everything I could try. I also lost stuff inbetween server restarts; stuff like 240g at a time; which the user also has to grind for and PAY EVEN MORE for because all that time is wasted, just because that piece of software decided to die at the wrong time (and wrong place).
...
They tell me they are not responsible and they will not return me the money or time which I was unable to play in; while this is an error caused by this company. I even wonder such business tactics are legal; if a webhosting company would disconnect me 3 weeks from the Internet with my sites I'd be crying havoc!
As a note: Blizzard removed the forum posts; they seemed not to like the fact that I have screenshots and "accountant" installed. They returned to their normal technical blahblah where you need to check proxy settings etc.. while the problem was *SURE* not the proxy/network or computer because it did not work on 2 computers at that time; AFTER the patch was installed. They seem to be in a defensive stance not being able to help their customers on a normal way; while I'm already Blizzard customer since their early games, Starcraft, Warcraft, Diablo,
I feel screwed to say the least; I still wonder if this is legal (in Europe)...
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
You buy Episode 2 and you get TF2 and Portal for free. ;)
Oh perhaps Valve itself is a plot by Microsoft to control the gaming industry!
I asked myself the same thing. I think it is legal if they distribute the earnings from the game over the period where they are still making content for it.