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Can Blizzard Top StarCraft?

MSNBC is running an interview with Blizzard designer Rob Pardo discussing a number of facets of the upcoming StarCraft II. Informational tidbits include the fact that, unsurprisingly, the game won't be released this year, and some background on the game's long development cycle. "Penny Arcade figured it out! We keep games under code names and we teach developers to refer to games by their code name. And we're just really careful about talking about the game internally. We don't bring external folks through unannounced product areas. But I think even I'm surprised that we were able to keep it under wraps all the way to the end."

29 of 144 comments (clear)

  1. Top starcraft? by svendsen · · Score: 3, Insightful

    No, the hype machine is to great for star craft 2 to ever live up to. Not saying it won't be good just well...hype ruins things.

    1. Re:Top starcraft? by steveo777 · · Score: 2, Funny

      Look at Duke Nukem' Forever... er, yeah...

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      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Top starcraft? by tehwebguy · · Score: 4, Insightful

      Yeah, look at Half-Life 2 -- oh wait, it did better.

      We're not talking about not id or Valve or anyone else, just Blizzard.
      They can pull it off.

      --
      -- lol pwned
    3. Re:Top starcraft? by geekster · · Score: 4, Insightful

      Also Starcraft came out in 1998. It's not like Blizzard rushed out a sequel just to cash in.

    4. Re:Top starcraft? by phildawg · · Score: 2, Interesting

      I thought half-life 2 and doom 3 were outstanding games! And I think it's bullshit some want to lump them into the sequel category. I think what you are forgetting is how long it takes for these sequels to come out compared to others.

      A company who is milking a franchise releases the sequels relatively quickly, not 5-10 years down the road... When a sequel is released 5 years after the first one... I'd say those are typically going to be amazing games, because it took so long because they were trying to make it right, not milk it.

      If you want to milk a title, you release it ASAP and patch content later... along with sell them tons of expansion packs. Look at the MMO genre. Blizzard has put out 1 expansion in the time their competitors will put out 3-5 expansions. Is it no wonder why the other games suck? It's obvious the 3-5 expansion guys are trying to milk the customers. Blizzard is all about quality, and their games can last for many years for an expansion or sequel release.

  2. Can Blizzard Top StarCraft? by j00r0m4nc3r · · Score: 4, Funny

    Short answer: "yes" with an "if"
    Long answer: "no" with a "but"

  3. Wouldn't the better question be... by the+computer+guy+nex · · Score: 4, Interesting

    .. can Blizzard top Wow?

    Starcraft sold a ton of copies, but it is now a moneysink. It is free to play on Battle.Net and not many new copies are being sold. They are continuously losing money from a game created many many years ago.

    The $15/month from a MMO cannot be understated. The decision to make a non-MMO game after the success of WoW is very puzzling.

    1. Re:Wouldn't the better question be... by twitchingbug · · Score: 3, Insightful

      No new Starcraft copies are being sold? Dude. They still sell the Battle Chest at Fry's for an outrageous $20. Outrageous in the fact that the game has been out 10+ years. And you gotta think it sells some to be on the store shelves for that long.

      Of course, $15 a month is probably a lot more money...

    2. Re:Wouldn't the better question be... by Applekid · · Score: 3, Interesting

      I'm not sure that's such a fair comparison: Starcraft isn't likely to cannibalize sales and if Blizzard gets a good ROI from this new project, the success of WoW in comparison is moot... IF the teams developing aren't being pulled away from maintaining and enhancing WoW in a way that matters. Looking at the later half of EQ, most of the staff wound up replaced by less experienced (read: cheaper) developers to maintain it since at that time the code base was mature enough that nothing could be messed with that would destroy the world as players knew it.

      I'll assume they did the math and figured it'd be a good investment. Blizzard is a business first, after all.

      Meanwhile, if they made a new MMOG to top themselves with WoW, they risk the new project cannibalizing their own subscribers. Back in the day I played Everquest and with new-at-the-time games like Anarchy Online and Planetside I still couldn't bring myself to pay for more than one online game since A) the new game consumes time, B) time is linked to progress in MMOGs by design, C) I'm paying full price regardless of how many hours I actually use each period.

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    3. Re:Wouldn't the better question be... by moderatorrater · · Score: 4, Informative

      The number 2 seller for PC games in North America? That starcraft isn't selling many new copies?

    4. Re:Wouldn't the better question be... by djones101 · · Score: 5, Interesting

      I'd question if StarCraft really is losing them money. People are still purchasing the game, either replacing old disks or buying it for the first time, and the related paraphernalia associated with StarCraft still sells quite well. There's still a huge following for StarCraft in Korea, which is why they announced SC2 there. StarCraft was released in 1998, and as of a few years ago, it still had branded Doritos being distributed (cannot verify if they still are, sorry). So far as I can tell, no other game (MMO or not) has managed to have that kind of staying power a marketplace outside of its own industry.

      I won't argue that WoW is Blizzard's bread and butter, they've got a ton of subscribers (myself included) pouring a lot of money into their coffers, but I heavily disagree that SC is a negative drain on their resources. A moneysink would be what is left of the game originally known as SWG, if Blizzard had that steamy pile of poodoo instead of SOE. Running battle.net servers for something with as rabid a following as SC, however, is far from a moneysink. It maintains a status quo, and probably breaks even when cost is weighed against revenue.

      Finally, the decision to not pursue an MMO is actually a good one, imho. It avoids cutting into Blizzard's current revenue stream...WoW. When you have something that works, especially something that works as well as WoW does for making money, why jeopardize that? What would happen if they made a World of StarCraft, and users found they hated that game? Some would gravitate back to WoW, others would swear off Blizzard games entirely. Personally, that's what I did with SOE's handling of SWG. SOE may very well come out with the best WoW killer ever, but myself and a ton of other old-style SWG players would snub the game just because SOE is involved with it. The same could happen to Blizzard with a competing MMO that doesn't live up to the hype it's given before release. They know SC2 will generate a great return on investment, simply because of the hype associated and the loyal fans they have already. They have no need to top WoW, they only need to satiate as much of the playerbase for SC2 as possible.

    5. Re:Wouldn't the better question be... by Fozzyuw · · Score: 2, Interesting

      Starcraft sold a ton of copies, but it is now a moneysink. It is free to play on Battle.Net and not many new copies are being sold. They are continuously losing money from a game created many many years ago....The $15/month from a MMO cannot be understated.

      From the article (one of more interesting parts, I think)...

      Given the popularity of "WoW," do you have any plans to go to subscription model with "StarCraft II" or any subsequent releases?

      We're going to do what's right for the game. We made "WoW" to be a subscription game from the very beginning. With "StarCraft II" it's probably going to follow more of a box model. But we'll decide more of that stuff down the line.

      Battle.net is pretty expensive to maintain, isn't it?

      It's not as expensive as "WoW" to maintain! (Laughs)

      Interesting... will Blizzard make the first attempt to charge a subscription, ala XBox live, for playing online via Battle.net? What would that price be in the market place, if that choice is made? $5/month? $50/year? More likely, they won't charge anything, but it's interesting to hear they're considering it, though probably not taking it seriously.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:Wouldn't the better question be... by brkello · · Score: 3, Insightful

      No, it wouldn't be. Considering that (at this point) there is no WoW2 and WoW is already making tons of money, there is no need to top WoW. Starcraft is one of the most loved and still played RTSs of all time. It is a valid question to see if they can actually improve the most balanced 3 faction RTS ever seen. But Starcraft is 10 years old now and it deserves and update and a continuation of its excellent single player story. I know it may be hard to understand, but "topping" something doesn't have to mean more profit or more units sold. It can also mean just making a better game.

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    7. Re:Wouldn't the better question be... by twistedsymphony · · Score: 4, Interesting

      I'd agree, If Blizzard were to make a new MMO I would assume they'd probably make something for the 360/PS3 platforms where they could grow an entirely new userbase without sacrificing their current ones.

      Despite the fact that WoW has been out for quite some time I think most of the users would feel the game was being abandoned before it's time if they turned out another MMO. Starcraft on the other hand is long overdue for a new addition to the franchise. The advancements in technology alone give them a lot of room to improve.

  4. Of course they can by El+Lobo · · Score: 2, Insightful

    I mean, there will be as always fanboys living in the past wishing that SCII was SC, but I thing, if they keep the main gameplay (which is not too hard, because all strategy games are ****nearly**** the same) and then they add some better graphics, cool armies, weapons, music, etc... They have a winner there... Of course there will always be fanboys living in the past ...(repeat at nauseum)

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    1. Re:Of course they can by VorpalEdge · · Score: 2, Insightful

      (offtopic)
      I would agree with your statement if you meant only the most famous RTS games (Starcraft/Command and Conquer, at least the early games, and probably Warcraft). However, there's a decent amount of games beneath the radar that are actually quite awesome and play quite differently. Refer to the Homeworld series by Relic Studios. Also, lately, Relic has been putting out some decent RTSs based around the principle of capturing strategic points on the map for resources instead of mining them (see: Warhammer 40k: Dawn of War and Company of Heroes). I'm sure there's more; those are just the ones I'm familiar with.

      Yes, I suppose I am a Relic fanboy to some extent, although I don't worship the company. It has made a couple things I'd rather forget completely.
      (/offtopic)

  5. Shouldn't be too hard by Drooling+Iguana · · Score: 2, Insightful

    Cavedog managed to top Starcraft before Starcraft was even released, so it should be too hard for Blizzard to do the same.

    Then again, this is Blizzard we're talking about...

    --
    ... I'm addicted to placebos
    1. Re:Shouldn't be too hard by shoptroll · · Score: 2, Insightful

      Top it in sales or critical acclaim? Yeah some places like Gamespot rated TA higher than Starcraft, but if TA wasn't moddable the game would've been died years ago. TA was sunk by Starcraft due to the tightly integrated Battle.net system. Cavedog put out Boneyards to compete but that was only in the year or so prior to the company's death. Overall though, SC was better recieved by the press. Even then you're looking at a couple fractions of points. Do a comparison on Gamerankings if you need proof. Both are excellent games in their own regards.

      That said, TA and SC are two different flavors of RTS. TA and SupCom focus more on realistic tactics, battles and skirmishes than resource gathering. *craft games focus more on base building and other micromanagement tasks I think. I dunno how to explain it really.

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    2. Re:Shouldn't be too hard by Boogaroo · · Score: 2, Insightful

      The reason Cavedog failed was because of TA: Kingdoms which was a horridly crappy game. I only wish I could have returned the thing. Their online play was very demanding on connections as well with massive numbers of bullets and other things to send. Dialup connections of the day had some troubles with that. Bonyards wasn't available right away either, and while it was a great idea, it was poorly done. Not that Starcraft was immune with de-synced games and the like, but it was way better than Boneyards. (Losing their top designers due to pointy haired bosses hurt them badly too)

      Total Annihilation was our game of choice for lan parties and with good players it could take 3-4 hours in an eight player game to win. I think the relative simplicity of Starcraft was simply appealing to more players and games typically lasted less time. For many, more games played = more enjoyment.

      You can argue sales numbers all day long, but does that make "The Sims" better than every other game in existance? Everything is subjective with terms like "better." I feel it's better than Starcraft, but eh, I've got them both. I enjoyed them both. I still play TA with friends. Havn't played Starcraft in years.

  6. Can? Most likely. Will? We'll see. by Opportunist · · Score: 4, Insightful

    At least it's not EA. Or we'd get SC1 in 1600x1200 with true 3D, zooming and surround sound. But since it's not, it's actually quite possible we get a totally new game.

    What made SC1 was the perfect balance. Sure, it took a few patches, but essentially, it was balanced to the extreme. I attribute my inability to win as a Protoss more to my inability to play the game well rather than a balance issue (I get my ass whipped regularely by other people playing Protoss... there's a reason why you rarely see me at those tournament finals, ya know...), if they manage to get SC2 well balanced again, it's a seller.

    Let's face it, people. After the "ohhh shiny" effect wears off, which is usually after a month tops, what's left is whether the game is fun to play or not. And fun in a multiplayer RTS game hangs mostly on game balance while at the same time offering actually different sides with different units (hello Supreme Commander...), and strategies that you have to adapt to the side you play, and the side you play against. And SC1 had that down to the point.

    My guess is that the success, especially the long time success, of SC2 hang on balance. Not graphics, not sound, not handling, not interface (as long as they don't overload it and make it unplayable). Balance or not balance will be the decider that tips the balance in favor or against SC2.

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    1. Re:Can? Most likely. Will? We'll see. by lawpoop · · Score: 5, Interesting

      Balance is the secret. Blizzard spent two years polishing the balance of WCIII. *Two* whole years just balancing the races. That's why they sell #1 titles for years.

      There are plenty of other games that have better controls, better features, less repetition and clicking, more races, equal or better storytelling, better graphics. But the one thing that they do not have that blizzard does is racial balance. That's what truly makes the multiplayer experience a game, where any round could almost always go any way, instead of it always being a blow-out because one player knew the surefire technique. Blizzard's games are about strategy, not tricks.

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    2. Re:Can? Most likely. Will? We'll see. by shoptroll · · Score: 2, Informative

      Agreed. Blizzard and polish are two words that go together. Hell, after Starcraft they went back to Warcraft II and dealt with some long-standing dumb bugs (ie. they broke attack-move going from War1 to War2) added some nifty small things from SC and Bnet support and put the thing out as a budget title. They even started a weekly/monthly map download program but dropped it soon after they realized people weren't playing it as much as Starcraft.

      They also kept Starcraft's "Map of the _____" program going strong for 3 years. Only slowing down the releases in the last year I think.

      Or how about the fact that they've kept patching Diablo II and Starcraft since they were released? This includes overhauling the Diablo II skill system with 1.10 and adding nifty features to Starcraft such as replay support, TCP/IP (the game originally only had IPX) support, minimap pinging, etc. after they started working on Warcraft III and Starcraft II.

      The only games they don't currently keep patching are Warcraft, War2/War2BNE, and Diablo. Most likely due to lack of interest and the fact they've probably done all they can with them.

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  7. No, they really can't by Tridus · · Score: 3, Insightful

    For all the people who played and loved Starcraft, they'll be comparing Starcraft 2 against the feelings they got playing Starcraft ten years ago, colored by the fact that after ten years its really easy to remember things more fondly then how you felt about them originally.

    They could make the best RTS on the market, and it still wouldn't "top" Starcraft in the eyes of many of the fans. Its an impossible goal, because there is no real way to judge it.

    Hopefully they'll just focus on trying to make a good game in the spirit of Starcraft. If they can do that, I'll be happy.

    --
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    1. Re:No, they really can't by brkello · · Score: 4, Informative

      I'm playing through Starcraft again right now and I still enjoy it as much now as I did then. Unlike a lot of other games, Starcraft does have the staying power to actually still be considered a good game. Yeah, I agree, some games you can't go back to. But Starcraft you can and most the people I know have played through Starcraft many times over the years...not just 10 years ago.

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  8. Not a chance by anduz · · Score: 2, Interesting

    I watched the gameplay video and I liked most of what I saw in it, but they're talking an awful lot about recapturing the things that made starcraft great - only the things they focus on are counter strategies, battle.net play and diverse factions. Which is great, but that alone doesn't make a new starcraft - and I'm worried that Blizzard won't be able to own up to the great gameplay they used too.

    Which seem to be a problem in recent Blizzard releases, because where the gameplay itself used to be their strongest advantage it now seems to be the weakest. World of Warcraft doesn't sell copies because it has great gameplay, but because it functions as a virtual stamp collection with friends. You, me, everyone gets addicted to the game because you can achive achive achive - but where diablo 2 which also focused on achivement actually was fun while you achive World of Warcraft isn't. At least that is how I experienced the reactions on recent Blizzard games. I know about 50 people who own Warcraft 3, but the only thing they use it for is Dota which is a player made map/mod. I also know quite a lot of people who keep playing World of Warcraft despite continuously complaining about it feeling more like a job than a video game.
    Maybe I'm wrong, but it does seem to fit with the massive stream of talented developers who fled Blizzard a few years ago - leaving to companies like Flagship studeos, red5 and so on. Which is where I personally believe we'll be seing the next Starcraft/Diablo/Warcarft quality games comming from in terms of gameplay. Naturally both Blizzard and Starcraft are huge brands, and I very much doubt Starcraft 2 will fail in any way - but to fans who agree with me I do believe it'll be unable to provide the kind of magic the origianl Starcraft did.

  9. I hope they make a decent single player campaign by (H)elix1 · · Score: 4, Insightful

    I hope they make a decent single player campaign. It almost feels like a formula - 7 missions per race, with just unlocking the highest tech at the very last mission, and the first missions more or less a trainer. I do enjoy multi player, but so many of the games feel like they are purposely cut short to sell an expansion pack. RTS games seem to get shorter and shorter. Just finished Supreme Commander, and compared to its earlier incarnation of Total Annihilation, it felt really short. (even with the 2+ hour expanding map missions) Still - glad to have an update to what I rank as one of my favorite games!

  10. Blizzard raped my childhood! by Stickerboy · · Score: 2, Funny

    Er, I guess it's too early for that post right now... come back in a few years.

    --
    Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
  11. sacrilege! by caitsith01 · · Score: 2, Insightful

    You'll no doubt get howled down by Blizzard fanboys, but I totally agree with you. Total Annihilation has a level of depth and subtlety that wasn't matched in an RTS until... well, Supreme Commander.

    It beggars belief that many 'modern' RTS games (like C&C3) STILL don't do some of the more obviously good things that TA implemented.

    Starcraft was a great game, but it was simplistic and relied very heavily on the "Unit X beats unit Y but is itself beaten by unit Z" philosophy. TA and Supreme Commander are far more interesting in that virtually anything can damage virtually anything else, but in different ways and to different degrees - so the player is far freer to develop a unique strategy and attempt to actually out-think their opponent.

    In my opinion Blizzard games since Warcraft II have focused too heavily on small numbers of powerful and/or unique units, often with "special" abilities which must be micromanaged by the player. As a result they border on an RPG rather than an RTS. I have much the same criticism of the "Tanya" levels from Red Alert 2 and other C&C games - playing with one powerful unit running around slaughtering things is more akin to 'Cannon Fodder' than a real RTS game.

    --
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  12. they focus on multi by sentientbrendan · · Score: 3, Insightful

    they focus on multiplay mainly these days... but yeah, I'd like to see a campaign as good as starcraft's if possible, as that's a big part of what drew people in... Warcraft by comparison has an incredibly corny plot. I couldn't stand to play through the frozen throne campaign. I felt like I was torturing myself.

    Starcraft by comparison was much more about the single player campaign. They ended up making the multiplay pretty good, but you will notice that there are tons of units that are totally useless in multiplayer mode (infected command center? light and dark archons? zerg queen?). Multi play in pretty much every serious game became mostly about being really good at producing lots of low level units really quickly really early. Later in the game someone *might* mass battlecruisers or carriers if it's BGH.

    Personally, I'm hoping they're trim the units (it looks like they've already done that actually) and make nukes more useful. Nukes were one of the most fun things in SC, but also one of the most impractical (you could make it work... but there was almost always a better strat.). Nukes should be a little less powerful, but much easier to obtain. At the very least I don't want to have to built extra command centers...