Can Blizzard Top StarCraft?
MSNBC is running an interview with Blizzard designer Rob Pardo discussing a number of facets of the upcoming StarCraft II. Informational tidbits include the fact that, unsurprisingly, the game won't be released this year, and some background on the game's long development cycle. "Penny Arcade figured it out! We keep games under code names and we teach developers to refer to games by their code name. And we're just really careful about talking about the game internally. We don't bring external folks through unannounced product areas. But I think even I'm surprised that we were able to keep it under wraps all the way to the end."
No, the hype machine is to great for star craft 2 to ever live up to. Not saying it won't be good just well...hype ruins things.
Short answer: "yes" with an "if"
Long answer: "no" with a "but"
.. can Blizzard top Wow?
Starcraft sold a ton of copies, but it is now a moneysink. It is free to play on Battle.Net and not many new copies are being sold. They are continuously losing money from a game created many many years ago.
The $15/month from a MMO cannot be understated. The decision to make a non-MMO game after the success of WoW is very puzzling.
I mean, there will be as always fanboys living in the past wishing that SCII was SC, but I thing, if they keep the main gameplay (which is not too hard, because all strategy games are ****nearly**** the same) and then they add some better graphics, cool armies, weapons, music, etc... They have a winner there... Of course there will always be fanboys living in the past ...(repeat at nauseum)
It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
Cavedog managed to top Starcraft before Starcraft was even released, so it should be too hard for Blizzard to do the same.
Then again, this is Blizzard we're talking about...
At least it's not EA. Or we'd get SC1 in 1600x1200 with true 3D, zooming and surround sound. But since it's not, it's actually quite possible we get a totally new game.
What made SC1 was the perfect balance. Sure, it took a few patches, but essentially, it was balanced to the extreme. I attribute my inability to win as a Protoss more to my inability to play the game well rather than a balance issue (I get my ass whipped regularely by other people playing Protoss... there's a reason why you rarely see me at those tournament finals, ya know...), if they manage to get SC2 well balanced again, it's a seller.
Let's face it, people. After the "ohhh shiny" effect wears off, which is usually after a month tops, what's left is whether the game is fun to play or not. And fun in a multiplayer RTS game hangs mostly on game balance while at the same time offering actually different sides with different units (hello Supreme Commander...), and strategies that you have to adapt to the side you play, and the side you play against. And SC1 had that down to the point.
My guess is that the success, especially the long time success, of SC2 hang on balance. Not graphics, not sound, not handling, not interface (as long as they don't overload it and make it unplayable). Balance or not balance will be the decider that tips the balance in favor or against SC2.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
For all the people who played and loved Starcraft, they'll be comparing Starcraft 2 against the feelings they got playing Starcraft ten years ago, colored by the fact that after ten years its really easy to remember things more fondly then how you felt about them originally.
They could make the best RTS on the market, and it still wouldn't "top" Starcraft in the eyes of many of the fans. Its an impossible goal, because there is no real way to judge it.
Hopefully they'll just focus on trying to make a good game in the spirit of Starcraft. If they can do that, I'll be happy.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I watched the gameplay video and I liked most of what I saw in it, but they're talking an awful lot about recapturing the things that made starcraft great - only the things they focus on are counter strategies, battle.net play and diverse factions. Which is great, but that alone doesn't make a new starcraft - and I'm worried that Blizzard won't be able to own up to the great gameplay they used too.
Which seem to be a problem in recent Blizzard releases, because where the gameplay itself used to be their strongest advantage it now seems to be the weakest. World of Warcraft doesn't sell copies because it has great gameplay, but because it functions as a virtual stamp collection with friends. You, me, everyone gets addicted to the game because you can achive achive achive - but where diablo 2 which also focused on achivement actually was fun while you achive World of Warcraft isn't. At least that is how I experienced the reactions on recent Blizzard games. I know about 50 people who own Warcraft 3, but the only thing they use it for is Dota which is a player made map/mod. I also know quite a lot of people who keep playing World of Warcraft despite continuously complaining about it feeling more like a job than a video game.
Maybe I'm wrong, but it does seem to fit with the massive stream of talented developers who fled Blizzard a few years ago - leaving to companies like Flagship studeos, red5 and so on. Which is where I personally believe we'll be seing the next Starcraft/Diablo/Warcarft quality games comming from in terms of gameplay. Naturally both Blizzard and Starcraft are huge brands, and I very much doubt Starcraft 2 will fail in any way - but to fans who agree with me I do believe it'll be unable to provide the kind of magic the origianl Starcraft did.
I hope they make a decent single player campaign. It almost feels like a formula - 7 missions per race, with just unlocking the highest tech at the very last mission, and the first missions more or less a trainer. I do enjoy multi player, but so many of the games feel like they are purposely cut short to sell an expansion pack. RTS games seem to get shorter and shorter. Just finished Supreme Commander, and compared to its earlier incarnation of Total Annihilation, it felt really short. (even with the 2+ hour expanding map missions) Still - glad to have an update to what I rank as one of my favorite games!
+++ UGUCAUCGUAUUUCU
Er, I guess it's too early for that post right now... come back in a few years.
Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
You'll no doubt get howled down by Blizzard fanboys, but I totally agree with you. Total Annihilation has a level of depth and subtlety that wasn't matched in an RTS until... well, Supreme Commander.
It beggars belief that many 'modern' RTS games (like C&C3) STILL don't do some of the more obviously good things that TA implemented.
Starcraft was a great game, but it was simplistic and relied very heavily on the "Unit X beats unit Y but is itself beaten by unit Z" philosophy. TA and Supreme Commander are far more interesting in that virtually anything can damage virtually anything else, but in different ways and to different degrees - so the player is far freer to develop a unique strategy and attempt to actually out-think their opponent.
In my opinion Blizzard games since Warcraft II have focused too heavily on small numbers of powerful and/or unique units, often with "special" abilities which must be micromanaged by the player. As a result they border on an RPG rather than an RTS. I have much the same criticism of the "Tanya" levels from Red Alert 2 and other C&C games - playing with one powerful unit running around slaughtering things is more akin to 'Cannon Fodder' than a real RTS game.
Read Pynchon.
they focus on multiplay mainly these days... but yeah, I'd like to see a campaign as good as starcraft's if possible, as that's a big part of what drew people in... Warcraft by comparison has an incredibly corny plot. I couldn't stand to play through the frozen throne campaign. I felt like I was torturing myself.
Starcraft by comparison was much more about the single player campaign. They ended up making the multiplay pretty good, but you will notice that there are tons of units that are totally useless in multiplayer mode (infected command center? light and dark archons? zerg queen?). Multi play in pretty much every serious game became mostly about being really good at producing lots of low level units really quickly really early. Later in the game someone *might* mass battlecruisers or carriers if it's BGH.
Personally, I'm hoping they're trim the units (it looks like they've already done that actually) and make nukes more useful. Nukes were one of the most fun things in SC, but also one of the most impractical (you could make it work... but there was almost always a better strat.). Nukes should be a little less powerful, but much easier to obtain. At the very least I don't want to have to built extra command centers...