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What Kids Really Think About Kids' Games

marcellizot writes "For a hobby that's supposedly childish, real child gamers have quite a hard time of it. When they're not having every avenue of fun scrutinized for nasties and bad influences, they're often being sold game ideas that are boring and old even when the adults of today were young. Pocket Gamer asks, what do kids really make of today's kids games? 'Both Polly and Andrew both agreed that there were more good games for kids than bad overall, but most of the games they showed weren't just for kids at all. This betrays the difference in perception between parents and their children. Most of them aren't looking for the same old killing - instead, they want something that genuinely entertains them.'"

79 comments

  1. No Way. by Bongo+Bill · · Score: 4, Insightful

    Kids enjoy fun things more than boring ones? Get outta here.

    --
    ...but is it art?
  2. Nethack..... by ZiakII · · Score: 4, Funny

    Kids these days need nethack it shows just unfair the world can be..... and why you should not kick the kitty

    1. Re:Nethack..... by theTrueMikeBrown · · Score: 1

      it also teaches you to avoid hallucinogens:

      10 1020 Teddy-Sam-Hum-Mal-Law died in The Gnomish Mines on
                                      level 8. Killed by a hallucinogen-distorted
                                      Green-elf.

    2. Re:Nethack..... by buswolley · · Score: 1

      Truly. Although I've never played nethack, I am a fan of the numerous Angband variants out there. For those who think getting out of a tough situation means pushing the hit button faster, Angband has something to teach you.

      --

      A Good Troll is better than a Bad Human.

    3. Re:Nethack..... by buswolley · · Score: 1

      What I want is an Angband type of MMOG. Oh I know there are some... that try. Nah never mind. I'll just crawl in my hole.

      --

      A Good Troll is better than a Bad Human.

    4. Re:Nethack..... by misleb · · Score: 5, Funny

      So instead of kicking the kitty, nethack teaches kids to send the kitty into stores to steal items.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  3. The Problem by QMalcolm · · Score: 4, Insightful

    The problem is that these games are marketed to the parents, who play the game little, if at all. A sale's a sale!

    1. Re:The Problem by Anonymous Coward · · Score: 0

      Wait, what's the problem again?

      No, really, I couldn't hear that last part over the sound of my cash register.

    2. Re:The Problem by bdjacobson · · Score: 1

      The problem is that these games are marketed to the parents, who play the game little, if at all. A sale's a sale! I just feel bad for the kids whose parents get them a Gamecube for...Finding Nemo, among other retarded games...and not Zelda, Super Smash Brothers, Super Mario Sunshine, F-Zero GX, or pretty much any of the reasons for owning a Gamecube. They think "video game = fun, he won't know the difference" and buy whatever kiddy game they see the commercials for.
    3. Re:The Problem by fhage · · Score: 1
      Is most games are purchased at Walmart or other stores where the staff are completely clueless about their stock of games. People are forced to use popularity, or familiarity as a way to decide what to purchase. This one reason why re-hashes and Movie or Cartoon character games are often good sellers regardless of how good the game actually is.

      Another problem is almost all game reviews are authored by 20-something males. I have found they have great difficulty reviewing games intended for young kids or even older, more "casual" gamers such as myself (I have been home video gaming ever since the original Pong). Their reviews sometimes read like a heavy metal fan sent to review a Barney on Ice show.

      I am lucky to have a local used game shop nearby which allows us to test games before buying. They also know their stuff and can make good recommendations. IMO, the best games for kids have some appeal for adults so they will play along with the kids at least one or twice. I've had great fun hanging out with my kids, playing Putt Putt goes to the Moon when they were 3-4, Zelda, Mario Kart etc. when they were 5-7, Jet Force Gemini, etc, when they were 8-10, then Metroid Prime and now Halo 2, Trauma Center, Brain Age and Wii Bowling. Learning is great, but the whole point of gaming is really all about having fun, hanging out with family and friends and being entertained.

  4. News!? by Turn-X+Alphonse · · Score: 3, Insightful

    How is this news?

    "Kids like to play the same games adults do" and "Not all games are about violence and beating hookers" is not news. Any real gamer (aka not some FPS kiddy who thinks Nintendo is for kids) can tell you that violence doesn't make a game fun. It can be part of a fun game, but senseless violence without a good system behind it will suck for all age groups.

    I doubt there are many people who would argue that Tetris is one of those all time greats that everyone has played at some point. Yet the most violent thing in Tetris is a line of bricks (blocks, tertites or whatever you call them) disappearing.

    So why the hell are we acting like games can only be fun if they are rated 15/18 (or whatever Americans use as their adult oriented entertainment label).

    --
    I like muppets.
    1. Re:News!? by hedwards · · Score: 2, Informative

      Yeah, and educational games can be fun as well. Its just that game companies don't really seem to care a whole lot about that. Mario teaches typing was probably the best educational game I have ever played. Totally education, but it was manufactured slickly and did a good job at its primary goal.

      Otherwise racing games were up until death rally and carmageddon a pretty much guaranteed safe game for parents to give their kids to play. These days not so much, but there are plenty of ways of doing an educational or age appropriate game that isn't boring or lousy.

      Not to mention pretty much the entire Nintendo catalog was age appropriate at the time. A number of titles were too difficult or just sucked, but they weren't ever wholly inappropriate for kids to play.

    2. Re:News!? by revengebomber · · Score: 4, Informative

      Mario teaches typing was probably the best educational game I have ever played. Totally education, but it was manufactured slickly and did a good job at its primary goal. You've obviously never played The Typing of the Dead.
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:News!? by Eli+Gottlieb · · Score: 1

      Not to mention pretty much the entire Nintendo catalog was age appropriate at the time. "Conker's Bad Fur Day"?
    4. Re:News!? by Anonymous Coward · · Score: 0

      Considering Mario Teaches Typing was a DOS game from 1991 and Conker's Bad Fur Day was a Nintendo 64 game from 2001, they're hardly contemporaries.

    5. Re:News!? by Chabo · · Score: 2, Insightful

      Wasn't that a Playstation title?

      --
      Convert FLACs to a portable format with FlacSquisher
    6. Re:News!? by Anonymous Coward · · Score: 2, Interesting

      I remember really enjoying Oregon Trail. I think that was supposed to teach something. I'm not sure what. Maybe I learned that you can't carry back more than one bear-worth of food, so shooting more than that is a waste of bullets. But, no, I didn't learn that. I kept shooting them anyway. But it was fun all the same.

    7. Re:News!? by eln · · Score: 1

      My copy is for the Nintendo 64.

    8. Re:News!? by SuperMonkeyCube · · Score: 2, Informative

      Uhh... No. Oddly enough, Sony's the only company that didn't see that title. Conker was developed by Rare, and made fun of their other cutesy platform games, and involved singing poo, drunkenness, movie ripoffs, all manner of death and dismemberment, and was quite a hoot. It was originally on the N64, and then got a less-than-well-received remake (read critical success, but didn't sell boatloads) on XBox after Rare was acquired by Microsoft. I don't think the XBox version was bad, but the feedback I heard was "haven't we played this before?" mostly because I was at the right age group to catch people maturing away from Nintendo via games like CBFD and wanting a more robust multiplayer experience, leaving Nintendo for the XBox. Finding Perfect Dark and Conker after they got there was silly, since they were two of the best games that the N64 had late in its cycle, and there was little reason to play them again once they switched consoles.

    9. Re:News!? by Chabo · · Score: 2, Interesting

      I stand corrected. ;)

      I never actually played the game, that's just what I thought I remembered based on the ads. The most recent console to come out that I own is still my SNES. :-D

      --
      Convert FLACs to a portable format with FlacSquisher
    10. Re:News!? by amuro98 · · Score: 1

      Conker struck me as Nintendo's way of screaming "Lookie here! We're not kiddie, see? We've got ourselves a foul-mouthed, hungover squirrel!"

      The game may have been "M", but it was anything BUT "mature".

    11. Re:News!? by amuro98 · · Score: 1

      Oregon Trail taught countless kids that "Dynsentery" was just a more adult way of saying "Diarhea".

      Lemonade Stand taught me the meaning of 16bit-integers, and that if you're too successful in business, you'll end up making negative amounts of money, and crash the world.

  5. Nephews by Jaysyn · · Score: 2, Informative

    While not new games, my nephews (3, 5 & 6 years old) love the Freddi Fish series. It's the only time I've ever seen the 5 year old sit still & concentrate for longer than 10 minutes at a time.

    --
    There is a war going on for your mind.
    1. Re:Nephews by j33pn · · Score: 2, Informative

      I agree!

      That looks like the same basic game as the Pajama Sam series. These are the best kids games I've ever found. It teaches them to use the mouse, how to save/load a game (or file), and a young kid can actually play the game themselves. Every other brand of game I've bought for a young child has been buggy to the point uselessness, but these games are really good. My son could play through a Pajama Sam game on his own when he was 2 or 3 years old.

      --
      You people and your slight differences disgust me! - Prof. Farnsworth
    2. Re:Nephews by marcop · · Score: 1

      Thanks for the info. My son and daughter (5 & 2) like to play flash/shockwave games on:

      http://www.noggin.com/

      http://www.nickjr.com/

      http://pbskids.org/

      I have an Xbox and wish there were more kids games for it. I will be buying a Wii next.

    3. Re:Nephews by marcop · · Score: 1

      I tried out the demo to Freddi Fish 1. It seemed like a good program for my 4 year old son. I purchased it online for $10. Installed it on my computer only to find out that it requires an Internet activation. Now to transfer the program to my wife's computer (where my son will be playing it) I have to get it reactivated. Why the DRM for an inexpensive, old game? I wrote them that they lost this potential customer.

    4. Re:Nephews by The_mad_linguist · · Score: 1

      Wow, that's awful. Especially since the game existed before the internet was widely used (I'm sure it didn't use to have the internet activation), so they'd have to add it in later.

    5. Re:Nephews by j33pn · · Score: 1

      Target (and other box stores I would guess) usually carries 1 or 2 of the Pajama Sam or Freddie Fish games on CD. They're $10 and I don't believe they require activation. In fact you don't even need the CD to run the game after it's installed, for Pajama Sam anyways. I can't speak for Freddie Fish, I wasn't around when they played it yesterday. My wife tells me now that Freddie Fish ran directly off the CD.

      --
      You people and your slight differences disgust me! - Prof. Farnsworth
    6. Re:Nephews by Jaysyn · · Score: 1

      I bought it online from Amazon. The disc was old, from the 90's, but didn't have an scratches on it. I'm guessing whoever owns Humongous Games now repackaged the game & added the DRM. The one I have doesn't have DRM. Are you sure it wasn't just a registration screen requesting internet access?

      --
      There is a war going on for your mind.
  6. Developer Perspective by neostorm · · Score: 4, Interesting

    I'm an artist and designer in the industry, and I've wanted to make kids games for some time (I currently work on Teen/Mature "next-gen" titles).
    I'd prefer to make really simple, but quality titles that have solid stories and are morally enriching for the audience. i.e. the kind of entertainment that I remember being provided as a kid by public broadcasting, Fred Rogers, Shel Silverstein etc.
    The problem I'm having is that the level of commercialism in today's kids entertainment is just as bad, if not worse, than most mainstream software. Usually involving other products so the parent company can tie in other potential sales to it (Barbie, et al). Just the kinds of things kids should absolutely not be faced with at young ages.
    The only solution I can foresee is either finding funding from an independant source who shares my personal goals, or hoping somewhere along the way the genre manages to break the stigmas associated with "kids" and "educational" entertainment softwa Kids games are seen by publishers as "simpler", and therefore thought to be quicker to develop, receive lower budgets, and are treated as discardable products. Educational titles often have difficulty pushing away from boring gameplay. (I still think Oregon Trail is one of the only "educational" pieces of software that ever provided any sense of reward or fun for the audience - and it's over 30 years old! that's the timeline of the industry!)

    I guess I typed up this rant hoping someone could point out a good childrens game developer that actually cared about it's audience, and treated their product in a responsible and respectful way. Any ideas?

    1. Re:Developer Perspective by AKAImBatman · · Score: 2, Insightful

      Sorry I can't help, but I can comment that your issue is one of the reasons I like doing side games judy for fun. Whether it be a missile command clone, a scrolling shoot'em'up, or a lunar lander game, it's just simple and straight-forward fun. When my kids ask if they can play the game that Daddy created, I have no qualms about letting them have at-it. In fact, they're my little Beta-testers. I watch how they play and make adjustments where they have troubles.

      The buggers get pretty good at it, too. I once left my 6 yr. old son playing my lunar lander game (one of the harder games I'd devised) while I took care of business elsewhere in the house. When I left him, he was having a lot of trouble getting past the third level. Obviously, he had slammed headlong into the difficulty curve. I come back an hour later to find that he'd made it to the 8th and final level! (A *really* hard level that was intended to give players a conniption fit.) If we didn't have to go then, I have little doubt he would have found a way to beat it! Impressive little bugger.

    2. Re:Developer Perspective by chris_eineke · · Score: 1, Informative

      morally enriching for the audience
      I stopped reading there. If kids wanted a lesson in morals, they would ask their parents: "Is it okay to kill injured birds?" Where's the moral aspect in WiiTennis? WiiBowling? Super Monkey Ball? There isn't any.
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    3. Re:Developer Perspective by Anonymous Coward · · Score: 1, Interesting

      I'm right there with you, buddy. The lack of worthwhile kids games is a real shame. I'm a small-time developer that has what I feel are some good "edutainment" designs but they are going to be extremely difficult to sell to a publisher because they don't involve buying toys or eating junk food. If I could just get one out these games out there, and a child somewhere benefits from it, I will have felt like my time on the planet hasn't been wasted. I like to think that maybe Nintendo will start thinking in a more positive direction for kids games thanks to the success of the Brain Training games. But then again, this is the company that backed Pokemon, the ultimate videogame merchandising juggernaut. I wish you all the luck.

    4. Re:Developer Perspective by fbjon · · Score: 3, Insightful

      That's only because those games are conveniently disconnected from matters of everyday life. Try any adventure game, and immediately moral issues start to crop up.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    5. Re:Developer Perspective by residieu · · Score: 2, Funny

      Zelda teaches you it's perfectly alright to smash people's jars, boxes, pumpkins and pretty much everything else that will break.

    6. Re:Developer Perspective by LionKimbro · · Score: 5, Informative

      Have you ever checked out a Barbie movie?

      I'm a dad of a 6 year old girl, and I have to tell you- I'm surprised.

      These Barbie movies are intensely moral, and advocate for girls to develop an interest in science, delight in learning, sacrifice, strive, and struggle courageously for what is right and true. By my read, it's all straight out of Aristotle. Check out the Amazon reviews, especially this one, if you're a guy.

      I don't know what bizarre turn of fate made it such that great talent should go to work on Barbie movies, but I can't deny what I've clearly seen: They're good movies, with positive message, and I now have absolutely no qualms buying Barbie toys for my daughter.

      I recognize this is an odd bit of news to hear, but there it is; I can't deny what my own two eyes have seen.

    7. Re:Developer Perspective by fbjon · · Score: 1

      That's my point. Sort of.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    8. Re:Developer Perspective by spike1 · · Score: 2, Interesting

      Do you remember the 1980s?
      He-Man? Thundercats?
      With the terrible moralistic crud at the end of every episode?

      If kids think they're being lectured at, they'll turn off. (their ears, not the TV)
      Are these Barbie films transparent enough for your kids to see through them?

    9. Re:Developer Perspective by LionKimbro · · Score: 4, Interesting
      I don't remember He-Man and Thundercat sermons, but I do remember something of GI Joe sermons. There'd be a section at the end, where they'd say, very directly, (This is what's right, this is what's wrong, "And knowing is half the battle.") ... and I assume He-Man and Thundercat sermons were similar?

      No; The Barbie movies don't work like that. The moral messages are integrated into the movie themselves. Like most any movie that adults watch.

      There's a lot of role modeling: Princess Anneliese loves to study science, but she never says anything like, "You should study science!" Rather, it's just her favorite thing to do, and it's mostly background. Of the 12 dancing princesses, there's a daughter who loves to collect bugs, a daughter who loves to read all the time, a pair that love to do oddball things, and so on. This is not to the exclusion of traditional female role models -- singing, sewing, and so on. But it's all woven together, they're all co-present. What is not present in any of the modeling, is a lack of courage, or inability to take action. Taking initiative, putting yourself out there, not just emotionally but physically as well, striving, exertion, it's all there. These are role models for pro-active kids.

      There's also a lot of explaining. In Princess and the Pauper, you'll see how class works; One of the main characters is an indentured servant, and she explains how that "works," and what it means. I don't remember seeing anything half as complicated in the Teenage Mutant Ninja Turtles stories that I love(d) as a kid.

      As for "moral," (as opposed to cultural,) there's a lot of struggle, sacrifice, and duty. Commitment to duty is very high in all of these stories, as well as sacrifice, though the story makes it clear that the characters have other things they'd think would be more fun or pleasurable. Ultimately, though, these characters realize that there's something more important to them, that they want, and they do what it takes to get there, even though it doesn't benefit them personally.

      From a philosophical analytical perspective, these are "Virtue Ethic" stories, rather then, say, studies of intentions, argument from consequences, or absolute moral rules. These stories advocate (by demonstration of internal debates, and then choices made, rather than lecture,) for the cultivation of virtues (honesty, courage, fairness, pride, intelligence,) and living a full life, with beauty, pleasure, and fun. So I classify this as "Nichomachean." I'm only a lay philosopher, but this is what I see, and this is how I call it.

      They're actually good, and, you might get a kick out of watching them. (Serious.) I've lent one of the movies to a couple who doesn't (well, didn't) have kids, and they returned it with the note, "Surprisingly good!" (None of my other friends will watch though. No surprises there..!)

      My spirits are lifted after seeing them, and that's enough for me.

      If kids think they're being lectured at, they'll turn off. (their ears, not the TV)


      Quite.

      But the kids do not turn off. Rather, they enact the scenes and the struggles and the arguments in the movies. It's quite clear to me that these movies are effective, and that that is good.
    10. Re:Developer Perspective by Ren.Tamek · · Score: 1
      Perhaps this is idealistic of me, but maybe you should consider living the dream. Set up an independent studio, and sell your game through popcap. Have you ever played Bookworm Adventures, from the same site? I tried it at the recommendation of Tycho from Penny Arcade, and its shockingly fun, not to mention educational. Certainly you won't have the broad reach of a console game funded and published professionally, but under your own direction I have no doubt you can make something which is at least conceptually more interesting than 'Educational rehash of falling block game #76', which is what those companies will want you to make.

      Want to go the console route? DS homebrew is at a shockingly good level. Someone ported Quake, complete with Metroid Prime Hunters-style touch screen controls. The tools are there to make a working prototype for nothing more than the cost of a flash card (try R4DS, that is the card I use). Get a team together, make it, pitch it, and see what happens. You might think that's inconceivable, but web favourite time waster 'Line Rider' is getting a DS port, so it can and does happen.

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    11. Re:Developer Perspective by axia777 · · Score: 1

      I am a father too and have a seven year old daughter. I have watched all of those Barbie movies with her as well. I agree with you 100%. I don't know how or when Barbie became so uplifting for girls, but more power too the people working on them.

    12. Re:Developer Perspective by CastrTroy · · Score: 2, Funny

      But sometimes they yell at you if you smash too many pumpkins.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:Developer Perspective by neminem · · Score: 1

      And if you beat up on chickens, the chickens'll get mad eventually and pwn you.

  7. There is one! by Anonymous Coward · · Score: 0

    Someone made something like that. Sorta. It was more like you could all connect to the same Angband game... or something.
    Google if you want more info, I'm too tired to remember.

  8. If you buy it, they will play it by MMaestro · · Score: 1
    But it doesn't mean they'll like it.

    Seriously, anyone in any age group doesn't want a 'game' thats 'not fun'. The lower the age group, the lower the tolerance.

  9. LucasArts Adventure Games by Ekhymosis · · Score: 3, Interesting
    They should bring back the old LucasArts Adventure games, like my favorite Monkey Island and Sam and Max. The Indy Jones games weren't bad either. Fun adventures, puzzles to work out the brain and great story lines and best of all, no gore or any 'hooker beatings'...unless you get Max angry.

    Sure, most kids won't like the graphics since they are used to modern game engines, but if these games could be redone with someone modern graphics while retaining the same fun factor I'm sure many kids would love it.

    Yes, they have MI4 with 3D engine, but I still liked the way they did MI3 better. Grim Fandango was fantastic, and the Dig was good too. Too bad many kids nowadays prefer brainless shoot-kill games.

    --
    Fighting over religion is like seeing whose imaginary friend is best.
    1. Re:LucasArts Adventure Games by KDR_11k · · Score: 1

      Sam & Max Season 1 finished recently, that's six episodes (shorter than a full game each but added up they should be quite long). There's also plenty of other companies trying to serve the field (with games like Ankh) though I'm not sure if they're any good, ratings are mediocre but who knows if the points are so low simply because adventures are "unpopular"...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:LucasArts Adventure Games by Anonymous Coward · · Score: 0

      I've seen many very positive reviews of S&M S1, including one on a morning television show here in Sweden.

      I am however not so sure that S&M is really game for "kids".

    3. Re:LucasArts Adventure Games by dewie · · Score: 2, Funny

      I am however not so sure that S&M is really game for "kids".

      I should think not! ... oh wait, you meant Sam & Max. Never mind.

      --
      Jurisprudence Fetishist Gets Off On A Technicality --theonion.com
    4. Re:LucasArts Adventure Games by EtoilePB · · Score: 1

      I miss my old SCUMM engine classics dearly -- but I've found that (other than Telltale's Sam & Max resurrection) the spirit of old-school adventure gaming seems best captured by Nintendo DS titles. Playing "Phoenix Wright" is like having a SCUMM-engine CSI at hand. So, the genre's not totally dead... it's just not on the PC (where it, in my mind, will always belong).

      Of course I'd love to see LucasArts do something sensible like release legit DS ports of Monkey Island 1 & 2, Day of the Tentacle, and Indiana Jones / Fate of Atlantis, but I think the likelihood of my shoes spontaneously metamorphosing into a giraffe is slightly higher than the possibility of them doing that. (And yes, I do know about the SCUMMVM DS project, but it's not quite the same thing.)

    5. Re:LucasArts Adventure Games by Anonymous Coward · · Score: 0

      I loved each of those games but re-releasing them again on a different format will make 0 dollars. VERY few games can pull that off. The only one I have seen it do it with regularity is Doom. Most games fair fairly badly at the translation and on the way they aged.

      Recently got the EA pack for my PSP (yeah I know) but it was a stark reminder that these games were designed for a keyboard and a mouse. Very few make the jump very well.

      The genre COULD thrive in the console world but currently most of them are deadworld games and very heavy on drama story. Instead of the fun light stories that we remember from adventing.

      But if they could make that style of game with new stories and new graphics they would probably sell decently but not like FPS with lots of quick action. And most of the companies that make games are doing it to make money.

    6. Re:LucasArts Adventure Games by amuro98 · · Score: 1

      The SCUMM games should translate very well to the DS with only minor modifications, or just cramming the entire game screen onto the touch screen portion of the console.

      I don't see it being a major project, and then you could shove the carts out with 2 games on them for $30/ea.

      It may not sell as many titles as Pokemon, but it should certainly net a profit larger than $0. ;-)

  10. Sam'n'Max in da' house. by eddy · · Score: 2, Informative

    Don't know where you've been hiding, but Sam & Max are back!

    --
    Belief is the currency of delusion.
  11. Nah, the story is actually... by Moraelin · · Score: 4, Insightful

    Kids enjoy fun things more than boring ones? Get outta here.


    Nah, that much is obvious to everyone.

    The story is actually that what grown ups think as a fun kid game, isn't actually fun for kids. The story isn't kids dislike boring game. The story is, basically, "yeah, but some grown ups thought that those boring games would be the apex of entertainment for junior." If you will, the story is about the disconnect between (A) what kids really _are_ like, and (B) how their parents imagine them.

    Imagine, if you will, being 10 years old and basically someone coming over and telling you, "I just painted the fence. Wanna come watch the paint dry? I bet it'll be hours of fun for someone your age." Worse yet, they actually believe that.

    The problem is, almost everyone grows up and proceeds to forget that they were children too, and what it really was like. They flip to some imaginary world where kids are stupid simpletons. Which just isn't true.

    Yes, especially in the 3-4 years of life the kid doesn't even have all neurons yet, and later doesn't have all the data yet. Yes, they're still wired until puberty to follow mommy around and learn by playing. But they're not brain-dead. (And not half as blissfully care-free as most adults think, either, btw.) And learning by playing is slightly more complex than just being entertained by _any_ simplistic stuff.

    Playing with dolls is pretty much enacting "what if" scenarios with those props. They're not the most intricate scenarios, but they do involve some neurons firing. They involve some creativity, at the very least. (You have to think up the script in real time.) They also exercise the memory (what did I see mommy/Buggs Bunny/whatever doing in that situation?) and some critical thinking (would it really go that way?). It's more like playing chess against yourself for practice, than just being entertained by anything whatsoever that involves dolls.

    That's what most people who come up with kid games have forgot. They think that just dropping some cartoon character or franchise doll in a game is all that's needed to make a game fun for kids, and that it has to be stripped of anything that involves any thinking at that.

    And then there are the games for little _girls_, which actually go one step further in dumbing it down. Everyone seems to be dead sure that little girls are too stupid to even understand more complex stuff than dressing up Barbie or becoming prom queen in 5 dialogues. Or if not too stupid, surely girls don't have other interests and can't be motivated to follow any other plots, right?

    Well, actually, wrong. Even in the countries where they do eventually flip to pretending to be an airhead, it happens at puberty. Girls in elementary school still dream of being a chemist, a teacher, an astronaut, whatever, just like boys do. Only in high school the culture becomes distorted into, basically, "being popular is everything, being smart is outright uncool".

    And it does so for both genders, anyway, so no need to single one out as the simpletons. Just as girls flip into trying to be the popular airhead, boys flip into trying to be the popular dumb jock.

    At any rate, making a game for a 10 year old girl based on how you perceive 16 year old girls, is just a dud for both. It's missing what the 10 year old is actually interested in (she's still wired as a kid, i.e., to follow mommy and to learn), and it's too dumbed down for the 16 year old. Heck, most are too dumbed down even for the 10 year old.

    Briefly: people would do well to actually ask the kids if they find a game fun, instead of basing the whole design and testing on adults and their mis-conceptions about kids.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Nah, the story is actually... by Moraelin · · Score: 1

      It's not railing against gender stereotypes as such, it's just saying that most computer games for little girls are just plain old not fun. Maybe gender stereotypes exist, who knows, but what I'm saying is that they're not as simple as what the game developpers assume.

      In other words, if little girls like animals, so be it, make an interesting game with animals then. But the keyword should still be: interesting.

      Just so it doesn't look like pure railing against it, here's my constructive 2c for the day: a good example of a "doll" game is... The Sims. There are a lot of different scenarios you can enact, and lots of constraints and interdependencies to deal with. It may not be the kind of game you'd play as an adult (although it outsold any other genre even to adults), but it's really re-creating what that playing with dolls was all about back then. And you can dress them up too, if you want to. It's really one big virtual doll house, and well done at that.

      (Bit of a shame it went so sex-themed in The Sims 2, though. That one I really wouldn't recommend for a small kid.)

      That's just one example, but I'm sure the same can be applied to any other kind of game. Sure, a game for kids can be spared the dramas and plots within plots some adults are suckers for, but it doesn't mean it has to be dumbed down into oblivion. It can still offer lots of stuff to do, and lots of stuff to experiment with.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:Nah, the story is actually... by DiabloQueen · · Score: 1


      And then there are the games for little _girls_, which actually go one step further in dumbing it down. Everyone seems to be dead sure that little girls are too stupid to even understand more complex stuff than dressing up Barbie or becoming prom queen in 5 dialogues. Or if not too stupid, surely girls don't have other interests and can't be motivated to follow any other plots, right?


      have you ever played any of the Barbie games on the computer? My 4 year old loves Barbie Rapunzel and it's a bit more than dressing up Barbie.

    3. Re:Nah, the story is actually... by cgenman · · Score: 1

      You forget: Most kids games aren't made for kids to have fun with. They're made to sell to parents who foolishly buy them for their kids. Parents are paying to reinforce their own ideallic perceptions of what their youth was like, rather than any sort of actual entertainment value to the kid. Plus, parents are out of time and out of touch, and dive for the movie license.

      This is a bit of an oversimplification. Kid's games also suffer from smaller budgets and crunched development periods. But overall, the kid is not the target of the kid game. The parent is.

      - this jaded industry vet

    4. Re:Nah, the story is actually... by N3wsByt3 · · Score: 1

      In all honesty, I doubt that this is always true. I mean, it might be, and probably is to some degree - which may culturally vary; in the USA I suspect it will be higher than in the EU, for instance... but I don't think it's so one-sided as parents deciding/buying boring kids' games, and the kids having no influence on it.

      In many cases, kids have peers (and peer-pressure) and see dad play all this 'other cool stuff'; and they will nag your head of to get a similar game, even if it's not really suited for them. and many parents cave in to that too.

      You can see that as a positive or a negative thing, but the fact remains the same: many kids play games which aren't 'officially' meant for their age. GTA will have a 'mature' rating, but how many kids don't play it? an awful lot, I presume, even though parents are well aware it may not be 'suitable' they let the kids play. (Maybe rightfully so, because as long as you make the difference very clear between the game and reality, I don't think there is a real problem).

      There was an FA on /, not so long ago about penalising selling 'violent' games to kids. Meh. Ridiculous. It's all based on the false 'the columbine-kids did those things because they played Doom3'-argument. The problem is not the 'violence in games' (which is not the same as real violence anyway), nor the selling. It's up for parents to take interest in what thier kids do, and to decide if it's ok as entertainment vs. suitability.

      As long as that doesn't happen, it won't make a difference. Kids will still want those games, and they'll get them, whether they can be sold to minors or not. Just as with alcohol (at least in the USA), one can easily find someone older who can get the game *for* them.

      Anyway, to come back to my original point; I think that, in reality, there is a mix of usage of 'kids'games and 'non-kids' games being played by kids already. (Of course, I leave the question alone if 'non-kids' games are always that fun either... ;-)

      --
      --- "To pee or not to pee, that is the question." ---
    5. Re:Nah, the story is actually... by amuro98 · · Score: 1

      Ok, sure. But will your daughter still like to play those games when she's 8-12 years old?

      I'm guessing no, she won't.

      The problem isn't that there aren't games for kids, it's that once they hit ~8-10 (to say nothing of 11-12) years old, there just aren't that many games that are age-appropriate in terms of content AND complexity for them. Reminds me of when I was 10 and getting chased out of the bookstore in the mall because I was trying to browse the sci-fi section which the clerk said was "for adults only", yet the only books they had in the "Young Adult" section were stupid quasi-romance trash novels aimmed at girls with a 3rd grade reading ability.

      My friend has a daughter who's 11 and likes animals. She likes to play 'Zoo Tycoon', but doesn't want to be bothered with the business aspect of the game. She just wants to create a zoo with nice spaces for her animals to live in, so she uses a cheat code to get cash. She also doesn't want to play anything with an "E" rating, because she's already figured out that the vast majority of those titles are too young for her.

      There are very few commercial games that are actually aimmed at the "tween" ages of 8-12.

    6. Re:Nah, the story is actually... by Moraelin · · Score: 1

      We were talking about games designed for the kids, though, rather than what can kids get their hands on, or what kids prefer to play.

      In a way, you illustrate just what I was talking about: kids often (maybe even most often) like non-kid games more than they like the kid games. GTA wasn't designed to be a kid game, it was just designed to be fun, and the result is that it ends up fun for kids too.

      Now whether they should play violent games in the first place or not, that's a talk I won't get into this time. Mainly because it's irrelevant to what I'm trying to say this time. I'm sure the same principle could be applied to other kinds of games too: Just make it fun, and chances are kids will like it too.

      That said, I do think the GP has a point too.

      No doubt kids have tastes, peer pressure, etc, of their own, and can get their hands one way or another on other games too. But the fact is that _someone_ out there does buy those "kid games" which kids don't actually like. I don't think they get bought because the kid himself asked for a boring kiddy game, and much less that it was peer pressure from other kids. Kids can be a bit machiavellian at times, but not to the extent of "let's all pressure Billy into buying that game so he'll get bored out of his skull too." A game would have to be fun to start with to create that kind of peer pressure from other kids, and that's not the kind of games we're talking about.

      So who buys those boring kid games? Well, my guess is: the parents. (Feel free to correct me if I'm guessing wrong.) They see some game with dolls and think "aawww, I bet little Suzie will love this one"... without actually asking little Suzie's opinion.

      So the GP is essentially right IMHO: those "kid games" aren't made to appeal to the kid, they're made to appeal to the parents who already forgot what it's like to be a kid.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  12. What kids really think about '80s games by Ambitwistor · · Score: 4, Interesting

    Anybody remember these features from 1UP, with commentary from sarcastic elementary school kids?

    1. Re:What kids really think about '80s games by bigstrat2003 · · Score: 1

      Those made me die inside. They're kids, but even when I was that age, I didn't just crave flashy graphics and superbombs, like the kids in that article. I mean, seriously, basically the biggest comment they ever have about any game is "the graphics suck". They even say that about GTA1! How can you say the graphics on a PS1 game suck, they're not that damn old! At least they weren't too hard on the real classics, like Mario and Zelda.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:What kids really think about '80s games by Anonymous Coward · · Score: 0

      That article pleased me a lot - the kids know a lot of their gaming history, they appreciate the classics (games that are truly decent, not just stuff that wowed us back then because it was OMG 16 bit!!!), and they understand game design pretty well; space invaders genuinely would be improved with some kind of area-damaging bomb weapon.

      When I was their age I think I'd played about 3 videogames total - and not known that those games were clones.

      I'm pretty surprised they play Splinter Cell though, partly because they're a little bit young for the level of violence, but mostly because that game bores the hell out of me.

      BTW, the graphics on GTA 1 really do suck, it's hard to see which way you're facing, the cars look OK but motorcycles are just abstract blobs. It was a DOS game originally, it is actually pretty old.

    3. Re:What kids really think about '80s games by amuro98 · · Score: 1

      Did you miss the schoolyard tauntings one would get if their parents bought them an Atari 2600 after the ColecoVision came out?

      I'm sure similar tauntings happend when the NES/Sega Master System, SNES/Genesis, etc. came out too.

      My friend remarked how horribly dated the graphics of FF7 looked, until I reminded her that the game is older than her daughter.

  13. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  14. Genuinely interesting? by Anonymous Coward · · Score: 0

    I think the army has them covered: http://youtube.com/watch?v=DwZ8GxqwKq4

  15. Stupid kids by 3on3 · · Score: 0

    Most kids are stupid and just beg there parents for the latest shrek game.

  16. Girls Perspective by Anonymous Coward · · Score: 0

    "There's a lot of role modeling: Princess Anneliese loves to study science, but she never says anything like, "You should study science!" Rather, it's just her favorite thing to do, and it's mostly background."

    Reminds me of the Girl Genius comic books.

    1. Re:Girls Perspective by LionKimbro · · Score: 1

      Heh! Another of our family favorites. {;)}=

      We're all Foglio fans here.

    2. Re:Girls Perspective by SethraLavode · · Score: 1

      There's nothing quite like sitting down with the kids for a friendly game of XXXenophile!

  17. Re:Nephews-no one pirates old or inexpensive stuff by marcop · · Score: 1

    Because I didn't. I payed for the game, why can't I have it installed on multiple computers that are all mine. They are going to be installed by one person (my son, BTW he's 5 not 4, screwed up). I have my laptop that he can use to play the games while we travel, my wife's laptop to play with while I am at work, and then when we get back to the US I will install it on my desktop where he will play it full time. To be fair to the company, the process of reactivation can be done 5 times without involving their customer service people. But DRM still bothers me. If the company holding the registration server ever folds then I will lose my ability to activate and play the game in the future if something were to also happen to my computers. By the time that happens my son will be too old to play the game but my daughter will be old enough. It's a potential problem. Again, why protect such an old, inexpensive game. I know there are at least 5 sequels to this game; I was planning on purchasing all of them. Not any longer. I hate obtrusive DRM.

  18. hey! by N3wsByt3 · · Score: 1

    "Sure, a game for kids can be spared the dramas and plots within plots some adults are suckers for, but it doesn't mean it has to be dumbed down into oblivion."

    What'ya mean? Oblivion was a *great* game, and not dumbed down at all! ;-p

    --
    --- "To pee or not to pee, that is the question." ---
    1. Re:hey! by Chibi+Merrow · · Score: 1

      What'ya mean? Oblivion was a *great* game, and not dumbed down at all! ;-p


      You know, after the awards show at GDC even the Bethesda guys I saw/spoke with didn't seem to think Oblivion was so great... :P
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  19. Re:Ultima Education by MidVicious · · Score: 1

    If you want to make a kid's game educational, treat it as any other type of media. It needs to have an edgy storyline, identifiable characters, and some type of fun factor involved. The storyline however, is essential because this is where you pepper your educational, intellectual and moral factors. Notice I say pepper, and not dump.

    For example, everything I learned about morality and principles I learned from Ultima IV. That's a slight exaggeration, but there's truth to it.

    It might sound silly, but what's the alternative, church? Don't get me started. You know what fun is? Playing a game that upholds virtues and responses to certain decisions major and minor, things like showing mercy to the fleeing monsters for the sake of honor, accepting the hardship of battles for the greater good of valor, and not using the skull of Mondain for the sake of all that is holy even if it does kill every monster in you or your ships peripheral.

    Ultima IV taught me that stealing the chests of coin in Lord British's treasury is wrong, even if you really need to buy that pirate ship to sail to Buccaneer's Den. You never had to steal, see, because it was inevitable that a pirate ship would attack you, and using your valor, you would slay the pirates, and let the fleeing pirates run off land. Then you commandeer the ship, organize your party and valuables and there you go! You've obtained your ship without falling to the dark side of virtue. Now you sail to the island of Magincia where they foolishly celebrated Pride as a virtue, in turn the island inevitably fell to an onslaught of demons forcing the survivors (living and undead) to realize that humility was the virtue, not pride.

    In light of this Ultima IV rant, there are many ways to make things fun and educational. Don't beat the idea of education and morality into a kids head. Just be settle, have a solid, fun, game with an adventurous storyline that exemplifies and mandates what virtues a real hero holds onto.

    When you try to cauterize principles it's obvious to the kid and they shut down immediately. It's really not that difficult, it just takes a little imagination and a board of executives and producers who can understand the benefits of putting a good storyline with an intelligent decision making parsing engine.

    Just be settle. Kids, believe it or not, want to learn, but it's the spoonful of sugar theory. Make it fun, make it sweet, don't dump more sugar than medicine and don't remove the medicine completely.

  20. Trivial Games by KlausBreuer · · Score: 1

    Well, apparently most of these 'Games for Kids' are simply too trivial.
    Kids have quite a bit more brains than a lot of people seem to think. For example, the 1985 Mac-game "ChipWits" was for rated for "Kids from 12 years and up".
    Well, I wrote a (free) Windoze-Version of ChipWits, and know two seven-year old kids who really like it (it teaches them how to program using a funny bot and a bunch of command icons).

    Thus: don't make these games too darn simplistic.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  21. Where's The Learning Company when you need them? by wikthemighty · · Score: 1

    We need more kids games like Rocky's Boots and Robot Odyssey!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  22. Looney Tunes vs. Today's Cartoons by SeinJunkie · · Score: 1

    If you will, the story is about the disconnect between (A) what kids really _are_ like, and (B) how their parents imagine them. I agree with you, and your point is demonstrated by a comparison of the old cartoons such as Looney Tunes against today's "kids" cartoons. Originally, Looney Tunes were made strictly for adults, not intended to be seen by children, much less understood by them. But kids have gravitated towards them, either because they appreciate it on a much lower level than adults, or because of their inherent desire to emulate adulthood. Much like the disdain for the "kids' table" at Thanksgiving, kids yearn for adult acceptance. Many of the new cartoons, i.e. Disney's weak Saturday morning line-up and newer Nick stuff, with some exceptions, do not appeal to adults. It sucks being spoon-fed entertainment, especially when you're the only one consuming it.