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Nintendo Wii Homebrew Contest 2007

Croakyvoice writes "DCEmu is hosting the worlds first Nintendo Wii and Nintendo Gamecube Homebrew Coding Contest with prizes of $500 on offer for Homebrew and Emulators for the Wii and Gamecube, The hope is that through this contest an exploit will be released that will allow full homebrew on the Nintendo Wii without a Modchip. Gamecube Homebrew is already on the Wii with a host of systems emulated such as Snes, Genesis, Gameboy and Neogeo."

11 of 140 comments (clear)

  1. Other solutions by Midnight+Thunder · · Score: 5, Insightful

    I recently managed to get myself a Wii and from playing around with it, I feel there is a lot of untapped potential. Much of this could be accelerated if they made it easier for individual developers to add new channels. Although the Wii does not have a huge amount of processing power, when compared to a home PC, some of the stuff that I could see being added to it:
        - MP3 Player, accessing music from SD card or a media server such as iTunes. Currently the only MP3 player is part of the slide show.
        - Ability to play MPEG and MPEG4 movies, using codecs other than Motion-JPEG, from SD or a media server
        - Support for Bonjour, for discovering services on you local home network.

    I know that the Wii is meant to be a games machine, but once you have explored the weather, news and internet channels you realise it could be so much more. This price also makes it very attractive.

    On the game front this kind of competition could foster more imagination, than some game companies are will to provide, especially when it comes to using the controller.

    BTW you can play Flash based games with the help of Opera.

    --
    Jumpstart the tartan drive.
    1. Re:Other solutions by Excors · · Score: 4, Interesting

      As well as Flash, you can do HTML and JavaScript and graphics in <canvas> – I experimented with an FPS engine a while ago, and developed it just with desktop versions of Opera and Firefox, and reportedly it actually works on the Wii too. (Recent nightly builds of Safari also support it – it's nice when browser interoperability works.)

      It's quite horrifically inefficient doing all this in a web browser rather than C++, but there's still a lot you can manage that's within the bounds of feasibility, if you use some imagination to simplify what you need the technology to do for you.

      Incidentally, I like the idea of supporting open standards like <canvas> and <video> rather than proprietary platforms like Flash, particularly given that everyone using the Wii browser has to (indirectly) pay for licensing the Flash player from Adobe.

    2. Re:Other solutions by _xeno_ · · Score: 3, Informative

      As well as Flash, you can do HTML and JavaScript and graphics in <canvas> - I experimented with an FPS engine a while ago, and developed it just with desktop versions of Opera and Firefox, and reportedly it actually works on the Wii too.

      It doesn't work on the Wii - I just tried.

      Even if it did, you wouldn't be able to play it because there's no way to generate keyboard events with the Wii. The only events you do get are mouse motion events and the left mouse button.

      The Opera-powered Wii browser is still a very capable browser, but it doesn't quite work for things like that.

      --
      You are in a maze of twisty little relative jumps, all alike.
  2. Developers, developers, developers! by TodMinuit · · Score: 3, Insightful

    Allowing anyone to develop a Wii Channel -- even if it's only restricted access through something like RSS -- would only have a positive effect on the console.

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    I wonder if I use bold in my signature, people will notice my posts.
  3. Wii homebrew without a modchip? read again. by Superken7 · · Score: 5, Insightful
    From FTA:

    This Coding Competition will hopefully ignite a mass of interest for creating homebrew and emulators on the Nintendo Wii and Nintendo Gamecube.

    The article does not encourage homebrew developers to find a new way to run homebrew on the gamecube, far less on the wii itself (in wii-mode). As far as i can tell from the news post, it is just a GC homebrew competition which does not limit the loader to known methods.

    It would be far more interesting if someone already 'known' to the homebrew scene would create a bounty for the first person who is able to run homebrew on the wii (in wii mode, that is).
    Something similar to what StoneCypher did with the dswifi library, which was done by sgstair(thanks!).
  4. Re:how long by hcpxvi · · Score: 3, Interesting

    How long did you have to wait for the wii to come out?

    Until you get lucky ;) Seriously, I have been going to various stores, every once in a while, asking them when their next batch is due.

    If you are in the UK, then GAME make you do this. Those of us who have better things to do than hang around video game stores would be well-advised to try GameStation, who will take a deposit and phone you up when your name reaches the top of the list.

    The Wii is a thoroughly well-designed and enjoyable toy. I'd certanly like to see it opened up a bit. How else will we get Wii change-ringing?

  5. Why don't they PROMOTE home game creation? by Morgaine · · Score: 5, Insightful

    The marketting divisions of Nintendo, Microsoft and Sony seem to be exceedingly blinkered when it comes to home games production on their consoles. It worked for the Amiga, which because of direct support from Commodore (docs and tools) saw the emergence of a huge and extremely buoyant community with legions of Amiga supporters worldwide. And that's only one example.

    There is really no reason for NOT supporting private developers, because every console that is purchased will also lead to commercial games sales as well, it's totally inevitable. Some people have suggested that the manufacturers are afraid of competition from the amateur sector, but that is just totally unsubstantiated. After all, all those years of game development and millions spent in asset production cannot easily be rivalled at home.

    While there will always be some people who simply cannot afford commercial games, in general the existence of a successful amateur sector would be *additional* to the success of commercial products, and it wouldn't replace them. The argument that the console manufacturers want their cut from licensing games doesn't stand up either, because they will continue to get their cut from those commercial games. If the sectors are additive, then that income is not reduced.

    Of course, if the multi-million dollar games are so crap that people prefer the amateur products instead, then there would indeed be an effect, but that's not likely to happen in the general case. Even if the commercial investments are highly inefficient and tied to games with poor/boring gameplay, they still provide *gloss* at least, and so people will still buy them.

    I put it down to the truism that "marketting is clueless", as always. Which is a big pity here.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  6. Re:Not even $500 cash by Sparr0 · · Score: 3, Insightful

    Sadly, most people just ignore any console that doesnt have at least a 10% marketshare. Sometimes that is a good thing *cough*ngage*cough*, but other times you get imbeciles posting about great consoles like the GP2x (which i owned, and developed for, until mine was stolen).

  7. Re:Mythical Wii dev kits by reybrujo · · Score: 5, Informative

    Oh, they are availabe here, and should be under USD 2000 (according to some old gaming articles), but apparently you need solid plan and backing to get them :-(

  8. Re:how long by Anonymous Coward · · Score: 4, Informative

    Sorry, no store in the world has "at least 10 Wiis all the time". So you're clearly a liar. But just to be sure, I checked. Not a single Best Buy in Alberta has a Wii in stock right now. The online stock locator showed zero, but I called the Edmonton North store to double check. He told me no one in the province had any either, and checked his own stock locator. I then checked Future Shop online, even though they're owned by Best Buy, and still nothing. Please give me a store in Edmonton that has a Wii in stock that I can call to verify.

  9. Re:Why homebrew? by Kent+Simon · · Score: 3, Informative

    Interesting idea, but in practice this is impossible. I wanted to develop for the Wii, so I emailed and inquired about the process of getting a Dev Kit. After reading my email, it was forwarded to the VC dept, because I hadn't had any AAA titles published. At the VC dept level, the email was sat on and I haven't heard from them again. Turns out you have to have a brick and mortar company to be able to develop for the Wii. Not a company you run out of your house, and certainly not a hobbyist developer. This is a major oversight by nintendo, as third party support really matters this time around. And I would love to develop for it.

    P.S. Unmodded all of my moderated posts so that I could say that.

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    Kent Simon Multitheft Auto