Slashdot Mirror


Nintendo Wii Homebrew Contest 2007

Croakyvoice writes "DCEmu is hosting the worlds first Nintendo Wii and Nintendo Gamecube Homebrew Coding Contest with prizes of $500 on offer for Homebrew and Emulators for the Wii and Gamecube, The hope is that through this contest an exploit will be released that will allow full homebrew on the Nintendo Wii without a Modchip. Gamecube Homebrew is already on the Wii with a host of systems emulated such as Snes, Genesis, Gameboy and Neogeo."

103 of 140 comments (clear)

  1. Good by bulio · · Score: 1

    This money would be a great incentive to get homebrew running on the Wii, (which is lacking due to the availability of modchips). The wii is an excellent console, and I'm looking forward to being able to do more with it.

    1. Re:Good by flimflammer · · Score: 1

      Perhaps I'm just thinking greedy here, but $500 does not seem all that appealing to me. I mean, sure it's great incentive and a good gesture for advancement, but I'm sure people probably wouldn't get all stoked to try with a mere $500 reward.

      Personally, I can't wait till Wii homebrew gets more widespread. I really wish it were as easy as the old first generation Dreamcast days.

  2. Other solutions by Midnight+Thunder · · Score: 5, Insightful

    I recently managed to get myself a Wii and from playing around with it, I feel there is a lot of untapped potential. Much of this could be accelerated if they made it easier for individual developers to add new channels. Although the Wii does not have a huge amount of processing power, when compared to a home PC, some of the stuff that I could see being added to it:
        - MP3 Player, accessing music from SD card or a media server such as iTunes. Currently the only MP3 player is part of the slide show.
        - Ability to play MPEG and MPEG4 movies, using codecs other than Motion-JPEG, from SD or a media server
        - Support for Bonjour, for discovering services on you local home network.

    I know that the Wii is meant to be a games machine, but once you have explored the weather, news and internet channels you realise it could be so much more. This price also makes it very attractive.

    On the game front this kind of competition could foster more imagination, than some game companies are will to provide, especially when it comes to using the controller.

    BTW you can play Flash based games with the help of Opera.

    --
    Jumpstart the tartan drive.
    1. Re:Other solutions by Dwedit · · Score: 2, Funny

      And Flash is 100 times slower than QBasic.

    2. Re:Other solutions by Excors · · Score: 4, Interesting

      As well as Flash, you can do HTML and JavaScript and graphics in <canvas> – I experimented with an FPS engine a while ago, and developed it just with desktop versions of Opera and Firefox, and reportedly it actually works on the Wii too. (Recent nightly builds of Safari also support it – it's nice when browser interoperability works.)

      It's quite horrifically inefficient doing all this in a web browser rather than C++, but there's still a lot you can manage that's within the bounds of feasibility, if you use some imagination to simplify what you need the technology to do for you.

      Incidentally, I like the idea of supporting open standards like <canvas> and <video> rather than proprietary platforms like Flash, particularly given that everyone using the Wii browser has to (indirectly) pay for licensing the Flash player from Adobe.

    3. Re:Other solutions by CastrTroy · · Score: 1

      I just discovered Red Kawa. Which has a combination video/music/whatever server that you can access via the Wii Opera Browser. They also have video converter that converts the videos to flash (flv) so you can watch them in the browser. The video quality isn't that great, but it gets the job done. There's also converters for motion jpeg which I imagine would allow you to play videos from the SD slot, although I haven't had the time to try this out yet. I've tried orb which is another app that does the same thing, but goes through some third party server to view the media lists (I think the content is still direct stream). But I found that converting on the fly was too slow and the video produced was of much lower quality. Anyway, I also read that the Wii is getting a USB Mass Storage Driver. So if that's true, then I think that the media capabilities will be limitless. All it needs after that is H.264 support.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Other solutions by _xeno_ · · Score: 3, Informative

      As well as Flash, you can do HTML and JavaScript and graphics in <canvas> - I experimented with an FPS engine a while ago, and developed it just with desktop versions of Opera and Firefox, and reportedly it actually works on the Wii too.

      It doesn't work on the Wii - I just tried.

      Even if it did, you wouldn't be able to play it because there's no way to generate keyboard events with the Wii. The only events you do get are mouse motion events and the left mouse button.

      The Opera-powered Wii browser is still a very capable browser, but it doesn't quite work for things like that.

      --
      You are in a maze of twisty little relative jumps, all alike.
    5. Re:Other solutions by FleaPlus · · Score: 1

      Even if it did, you wouldn't be able to play it because there's no way to generate keyboard events with the Wii. The only events you do get are mouse motion events and the left mouse button.

      Actually, all the buttons on the Wii remote are accessible:

      http://www.wiicade.com/api.aspx

    6. Re:Other solutions by gallwapa · · Score: 1

      Look up "WiiCR" on sourceforge or at wiicr.org

      I have it running on my SLES10 file server. I serve all media out to my Wii through opera using WiiCR. Great little utility.
      On a P4 2.6ghz w/ 1 gig of RAM it takes about 30 seconds of lead time to transcode a video into a FLV. Its not realtime, but, close enough. Also with the HQ resolution transcoding, there is nearly no noticeable loss of quality on my SD tv. (Use the wiipaper theme for a default 480 video, otherwise you may have to use the zoom feature)

    7. Re:Other solutions by Cheesey · · Score: 1

      Thanks for the suggestion of WiiCR, but I don't have the CPU power for transcoding, so using a Linux PC for media playback continues to be the best option. I could replace that machine if I had an XBox Media Centre-like program for the Wii, and I think that Nintendo are missing a golden opportunity by not supplying one. But thankyou for the suggestion anyway. WiiCR is certainly a clever hack - it demonstrates the lengths that people will go to in order to use the Wii as a media player.

      This is a needed feature. This Saturday, I explained to a relative why I needed two computers connected to my TV. I said it was because the PC couldn't run the Wii games and because the Wii couldn't play video files and music. After a demo, she remarked that being able to access a digital music library on the TV was handy. I had to advise her that using an old PC would be the best way, because the Wii is missing this important feature. She could not be expected to set up WiiCR etc., so perhaps this counts as a "lost sale".

      --
      >north
      You're an immobile computer, remember?
    8. Re:Other solutions by CastrTroy · · Score: 1

      Check out Red Kawa for using your Wii as a media centre. It has an flv converter, so you can transcode things ahead of time if you don't have enough CPU power to do it in real time. Also, it can convert to motion JPEG so you can play movies in the photo channel off an SD card (although I haven't tried this functionality yet).

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  3. Re:how long by Midnight+Thunder · · Score: 1

    How long did you have to wait for the wii to come out?

    Until you get lucky ;) Seriously, I have been going to various stores, every once in a while, asking them when their next batch is due. Most either don't know and tell you, that you have to call almost every day to find out and then they are usually sold in a couple of hours. The other day I went to buy a home phone, didn't find the one I wanted and asked on the off chance if they if they knew when the next batch of Wiis was due. Guy told me they actually happened to have two in stock, so I bought it in an instant, along with Rayman - now that's one crazy game.

    So in my case about seven months, since release date.

    --
    Jumpstart the tartan drive.
  4. Re:advertising ploy! by TodMinuit · · Score: 2, Informative

    By who? Nintendo isn't sponsoring the contest. It's unofficial.

    --
    I wonder if I use bold in my signature, people will notice my posts.
  5. Developers, developers, developers! by TodMinuit · · Score: 3, Insightful

    Allowing anyone to develop a Wii Channel -- even if it's only restricted access through something like RSS -- would only have a positive effect on the console.

    --
    I wonder if I use bold in my signature, people will notice my posts.
    1. Re:Developers, developers, developers! by s13g3 · · Score: 1

      TodMinuit wrote:
      Allowing anyone to develop a Wii Channel -- even if it's only restricted access through something like RSS -- would only have a positive effect on the console.


      That is, until people start to find and exploit flaws in it, allowing them to bypass copy protections and/or distribute malicious code via said rss feeds, or cheats that work in multi-player games, for that matter.

      Personally, I don't want to have to waste any of the rather finite amount of CPU cycles available on my Wii to anti-virus / anti-malware / anti-cheat software; the Wii is not a hard-disk driven console, much less a much more powerful modern PC, with the ability to easily update its core software and save large numbers of updates/patches, in addition to protective software.

      --
      "Inveniemus Viam Aut Faciemus" 'We will find a way... Or we will make one!' --Hannibal of Carthage
  6. Wii homebrew without a modchip? read again. by Superken7 · · Score: 5, Insightful
    From FTA:

    This Coding Competition will hopefully ignite a mass of interest for creating homebrew and emulators on the Nintendo Wii and Nintendo Gamecube.

    The article does not encourage homebrew developers to find a new way to run homebrew on the gamecube, far less on the wii itself (in wii-mode). As far as i can tell from the news post, it is just a GC homebrew competition which does not limit the loader to known methods.

    It would be far more interesting if someone already 'known' to the homebrew scene would create a bounty for the first person who is able to run homebrew on the wii (in wii mode, that is).
    Something similar to what StoneCypher did with the dswifi library, which was done by sgstair(thanks!).
    1. Re:Wii homebrew without a modchip? read again. by BoUgS · · Score: 2, Interesting

      It would be far more interesting if someone already 'known' to the homebrew scene would create a bounty for the first person who is able to run homebrew on the wii (in wii mode, that is). They already have that, and the bounty is currently running. http://www.wiili.org/index.php/Wii_Linux_bounty
    2. Re:Wii homebrew without a modchip? read again. by Superken7 · · Score: 2, Insightful

      Unfortunately that is not exactly the kind of thing i was talking about.
      That bounty is for getting linux to run (which requires homebrew running, yes, but that should be different goals/projects).

      Note that wiili adds a LOT of requisites appart from running homebrew AND booting linux, such as 'Wiimote, keyboard, mouse, dvd drive, sd-card and network support.', (which is not to be taken lightly)
      They even add the requisite of not voiding the warranty :P . I think they took a slightly different goal. That bounty will probably happen when homebrew is already a reality. Not before or at the same time.

      IMHO, a more natural approach would be
      1. get homebrew running.
      2. get linux to boot.(This one will happen like, almost instantly? ;)
      3. Improve 1. so that it does not void the warranty ..and/or.. add functionality to linux, but again, that will happen 'naturaly'
      4. I was tempted to include a 'PROFIT!' step here ;-, woops, i already did!

  7. Re:how long by hcpxvi · · Score: 3, Interesting

    How long did you have to wait for the wii to come out?

    Until you get lucky ;) Seriously, I have been going to various stores, every once in a while, asking them when their next batch is due.

    If you are in the UK, then GAME make you do this. Those of us who have better things to do than hang around video game stores would be well-advised to try GameStation, who will take a deposit and phone you up when your name reaches the top of the list.

    The Wii is a thoroughly well-designed and enjoyable toy. I'd certanly like to see it opened up a bit. How else will we get Wii change-ringing?

  8. Hah, yeah right! by gerf · · Score: 1
    I'm sure they're going to try to help people emulate Mario Kart on their Wii instead of buying it for $5.

    Remember, they're still a for profit company.

    1. Re:Hah, yeah right! by KDR_11k · · Score: 1

      Few people can get a legal copy for such an emulator, though.

      Of course Nintendo will issue a patch soon after no matter what and we'll see a PSP-style catch-up cycle

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Hah, yeah right! by fyrewulff · · Score: 1

      But if it's available on Wii Shop, then everybody that has the console has a chance to get it legally.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    3. Re:Hah, yeah right! by heinousjay · · Score: 2, Insightful

      Come on, don't act naive. "Homebrew" is code for pirating and emulating old games, and "backups" is code for pirating new games. Now you have your education.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    4. Re:Hah, yeah right! by fyrewulff · · Score: 1

      I'm fully aware. I just find the excuses to do so lame at this point.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    5. Re:Hah, yeah right! by KDR_11k · · Score: 1

      There are trustworthy individuals out there but if it was my money I wouldn't bet it on those being more numerous than the dishonest ones so I'd make sure firmware patches make it as hard as possible to use warez on the system so the effort to play illegal content on the system becomes greater than the value of the money I ask for legal copies.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Hah, yeah right! by Pxtl · · Score: 2, Informative

      Don't be silly. The scene began on the Dreamcast, and at the time, Homebrew specifically referred to home-made *games* not emulators. There are lots of good home-made games that are 100% legit for consoles.

    7. Re:Hah, yeah right! by KDR_11k · · Score: 1

      Yes but getting the exploiting code in place can be very difficult with some systems and some can't be used for warez without a modchip, which can often be detected and is illegal to sell thanks to the DMCA which means it's not easy to get. Generally the more illegal tools are required the harder it becomes to buy all the required stuff (bonus points for requiring some kind of ritual each bootup). For emulated games that cost a fiver a piece you'd need quite a few to even make up for the modding expenses. Also it's pretty hard to get Nintendo ROMs since they are quick to target ROM sites and most have removed all ROMs of Nintendo games.

      The harder you make it the more people will say "screw it, I'm buying the games".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Hah, yeah right! by stonecypher · · Score: 1

      Sorry, Charlie, homebrew goes back 25 years past the Dreamcast. There were homebrew 2600 carts when the 2600 was less than a year old. It is a little annoying that a Dreamcast homebrewer would get this wrong, since the common way to make Dreamcast software is through DevKitPro, which targets other consoles too - including older ones.

      --
      StoneCypher is Full of BS
  9. Re:advertising ploy! by chaotixx · · Score: 1

    I bet you're right. With all those Wii consoles just sitting on the shelves, Nintendo really needs to step up it's advertising.

  10. Not even $500 cash by Joreallean · · Score: 2, Interesting

    It's not even for real money. It's $300 store credit to some junk store that sells crappy handheld knock offs.

    1. Re:Not even $500 cash by the+linux+geek · · Score: 1, Informative

      I don't think anybody who actually has any experience with the GP2X would call it a "crappy knockoff handheld." It's a completely open Linux system with dual ARMs and emulators for many, many past consoles, plus native ports of Wolfenstein 3D, Doom, Quake, Quake 2, etc...

    2. Re:Not even $500 cash by Sparr0 · · Score: 3, Insightful

      Sadly, most people just ignore any console that doesnt have at least a 10% marketshare. Sometimes that is a good thing *cough*ngage*cough*, but other times you get imbeciles posting about great consoles like the GP2x (which i owned, and developed for, until mine was stolen).

    3. Re:Not even $500 cash by 4D6963 · · Score: 1

      Oh! So that's what happened to you! I wished you were still around back when I was trying to work some stuff out with fixed point arithmetic. Anyways, why don't you buy another GP2X? You were a valuable community member and anyways if you participate to such contests you could consider that an investment ;-). Plus the price has dropped, I believe.

      -A_SN

      --
      You just got troll'd!
    4. Re:Not even $500 cash by Sparr0 · · Score: 1

      Haven't had the cash to spare lately. Also I am hoping I can hold out for another hardware revision, if the Mk3 is ever coming...

    5. Re:Not even $500 cash by 4D6963 · · Score: 1

      Oh, well, I wouldn't hold my breath for a MK3. Knowing GPH, if it ever comes it won't be before a year.

      --
      You just got troll'd!
  11. Why don't they PROMOTE home game creation? by Morgaine · · Score: 5, Insightful

    The marketting divisions of Nintendo, Microsoft and Sony seem to be exceedingly blinkered when it comes to home games production on their consoles. It worked for the Amiga, which because of direct support from Commodore (docs and tools) saw the emergence of a huge and extremely buoyant community with legions of Amiga supporters worldwide. And that's only one example.

    There is really no reason for NOT supporting private developers, because every console that is purchased will also lead to commercial games sales as well, it's totally inevitable. Some people have suggested that the manufacturers are afraid of competition from the amateur sector, but that is just totally unsubstantiated. After all, all those years of game development and millions spent in asset production cannot easily be rivalled at home.

    While there will always be some people who simply cannot afford commercial games, in general the existence of a successful amateur sector would be *additional* to the success of commercial products, and it wouldn't replace them. The argument that the console manufacturers want their cut from licensing games doesn't stand up either, because they will continue to get their cut from those commercial games. If the sectors are additive, then that income is not reduced.

    Of course, if the multi-million dollar games are so crap that people prefer the amateur products instead, then there would indeed be an effect, but that's not likely to happen in the general case. Even if the commercial investments are highly inefficient and tied to games with poor/boring gameplay, they still provide *gloss* at least, and so people will still buy them.

    I put it down to the truism that "marketting is clueless", as always. Which is a big pity here.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Why don't they PROMOTE home game creation? by EvilGoodGuy · · Score: 1

      Read up on Microsoft's XNA. I put it down to the truism that "most people don't know what they're posting about," as always. Which is a big pity here.

    2. Re:Why don't they PROMOTE home game creation? by DrEldarion · · Score: 1

      Sony practically encourages homebrew apps on the PS3, what with being able to install Linux on it. Of course, half the things people would install homebrew apps for (media playing / streaming) are already part of the console...

      You're restricted from using the graphics processor, which kind of sucks, but other than that you're pretty set. I want to see a PS3 Dwarf Fortress. Maybe then a world won't take 10 minutes to generate.

    3. Re:Why don't they PROMOTE home game creation? by EvilGoodGuy · · Score: 1

      Too lazy to follow the truism format again, but seriously this is the worst troll ever. You didn't even read the first sentence of what I commented about.

    4. Re:Why don't they PROMOTE home game creation? by gad_zuki! · · Score: 1

      XNA

    5. Re:Why don't they PROMOTE home game creation? by MobileTatsu-NJG · · Score: 2, Insightful

      The marketting divisions of Nintendo, Microsoft and Sony seem to be exceedingly blinkered when it comes to home games production on their consoles. It worked for the Amiga, which because of direct support from Commodore (docs and tools) saw the emergence of a huge and extremely buoyant community with legions of Amiga supporters worldwide. And that's only one example.


      There's a subtle difference between the Amiga and the game consoles. The Amiga itself was sold to make money, whereas game consoles sell games to make money. Sony and Microsoft, for example, take a loss on the systems. Nintendo, from what I've read, makes some profit on the Wii but very little. The money is recouped through publishing. That's the reason none of these companies are keen on home-brew games. It's sort of like how theaters don't want you bringing your own food and drink in. Interestingly enough, Nintendo survived and thrived when Commodore didn't.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Why don't they PROMOTE home game creation? by Zero+Degrez · · Score: 1

      Microsoft does support Home brewing 360 games. The XNA framework, and their game creator club has really opened up new doors for home brew developers. I mean, for a company to do more than releasing a thin wrapper on OpenGL is really cool. Yeah...they charge the creators a $100 yearly fee to use their service, but you get access to a huge amount of guides and art content for your games to go along with whatever you create. Which, being a hobbyist game developer is a real killer for a project. Because most programmers are not artists.

      The only thing I wish MS would do differently is make it so people outside of the game creators club could play your games. If they did that, it would be very, very cool. (oh and hurried up and added XBox Live support to XNA for everyone and not just specially recognized games).

    7. Re:Why don't they PROMOTE home game creation? by Nazlfrag · · Score: 2, Interesting

      So what. If Nintendo made similar tools available, you'd be vendor locked to them. Supporting homebrew for your products is far from equivalent to the MS mantra 'Embrace, Extend, Extinguish'. XNA is a step in the right direction, but $99USD yearly fees destroy its homebrew credibility. Still, it's already far more fully featured for making a game than what Sony or Nintendo have to offer. When XNA drops its fees, Sony opens up the architecture and Nintendo chime in then we will see a truly powerful amateur market emerge. Until then, it will remain at a fraction of its potential.

    8. Re:Why don't they PROMOTE home game creation? by Hal_Porter · · Score: 1

      Too closed is probably as bad as too open though, think Mac vs PC or Beta vs VHS. The technically inferior but more ecosystem friendly system ended up with a much bigger market share.

      The current fashion for user created content makes me think that sooner or later the terms for XNA Creator's club will ease up a bit. In fact, I think it's only because the PS3 is doing rather badly compared to previous Playstations that the terms are as tough as they are. I think commercial and user created games are actually orthogonal, and Microsoft can make money by letting user created games be sold on XBox live.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  12. Re:advertising ploy! by Superken7 · · Score: 2, Informative

    By who? From the article:

    Prize Details

    [--banner from gp2xstore.com--]

    1st Prize) $300 to spend at GP2X Store

    2nd Prize) $150 to spend at GP2X Store

    3rd Prize) $50 to spend at GP2X Store

    I give you 3 tries :-)
  13. Mythical Wii dev kits by Purity+Of+Essence · · Score: 2, Insightful

    Where are the inexpensive dev kits you promised last year, Nintendo? Sony and Microsoft are actually supporting homebrew, Nintendo is dragging their feet. I hope I can look forward to interesting and exciting news at E3 with regard to homebrew, dev kits, and VC originals ... but I'm not holding my breath. Please live up to your promises, Nintendo, don't turn this into another GameCube broadband adapter.

    --
    +0 Meh
    1. Re:Mythical Wii dev kits by edwdig · · Score: 2, Informative

      Nintendo promised cheaper dev kits to licensed developers. They never said anything about the general public.

    2. Re:Mythical Wii dev kits by Sparr0 · · Score: 1

      I recall reading, and it was almost certainly pure rumor, that the entire process of licensing and acquiring a dev kit would cost as little as $2000. Right here on slashdot, actually, and I replied that I would go for that price in a heartbeat. It wasn't official, but it was a popular rumor.

    3. Re:Mythical Wii dev kits by yanos · · Score: 1

      The dev kits are about 2000$. It's just that they're not available to the general public.

    4. Re:Mythical Wii dev kits by EggyToast · · Score: 1

      The problem is that you would have to be a serious coder AND be serious about developing a game that people would want to pay for (even if it's cheap). The thing that always depresses me about homebrew is that it's literally overflowing with emulators and ROMs. If 5% of the homebrew population makes a stink about making it easier for people to load homebrew, and the other 95% is only interested in playing old SNES games, why would a company make the cost of entry any cheaper?

      Most of the games I see for homebrew are more proof of concept than actual game, like an asteroids or breakout clone. While interesting, it seems that most gamers who want to code a game would rather just code it for a desktop OS.

    5. Re:Mythical Wii dev kits by Anonymous Coward · · Score: 2, Interesting

      Yup. It's something I've looked into myself. The $2k isn't a big deal but as an indy mobile game developer who just works out of a home office, it's kind of a no-go. The Wii shop channel would be an awesome platform for independant/small game devs to try their hand at a few small, $5 Wii games, nevermind the potential from purely hobbyist homebrew devs. Sure, there probably wouldn't be heaps of great new awesome content but a few gems are bound to turn up and many more "fun time wasters" or even the odd program that might inspire one of the larger established dev companies. It'd be a win-win-win all around.

    6. Re:Mythical Wii dev kits by reybrujo · · Score: 5, Informative

      Oh, they are availabe here, and should be under USD 2000 (according to some old gaming articles), but apparently you need solid plan and backing to get them :-(

    7. Re:Mythical Wii dev kits by tepples · · Score: 1

      While interesting, it seems that most gamers who want to code a game would rather just code it for a desktop OS. Xbox 360, Wii, and PLAYSTATION 3, on the other hand, can support four gamepads per TV. Desktop PCs are limited to two gamepads per system due to the smaller physical size of the display. Set-top PCs appear to be so rare that no studio bothers customizing its games for them. So which system should an amateur code a four-player game for?
    8. Re:Mythical Wii dev kits by EggyToast · · Score: 1

      I think we're getting to the point where multiplayer games are more network-code with multiple-console support, rather than split screen. I personally love getting people together for a 4player game, since I have a large enough TV for it, and I've even gotten 8 people on it (4 player split screen with a vertical split-screen on the tv itself, with a pair of Xbox or GameCubes running it). A lot of fun, but I don't know how much focus there is for amateurs to code multiplayer games in general, let alone "party-style" games.

      I mean, on Windows there's a surprising amount of small dev teams (or individuals) who craft mods or original games for FPS-style games and the entire game is based around multiplayer, but since the coders are relatively hardcore they're usually coding for an equally hardcore userbase. And most emulators cheat, by grafting netcode into the system to "emulate" having a 2nd player when it's really just another full system playing a copy of the game.

      I'd love for coders to get interested in creating new original games that weren't just clones of old games, and I'd love it even more if they were coding multiplayer games (since paying $60 for a game you can only play when 3 people are over can be tough to stomach). But they're not doing it now, so it strikes me as a chicken/egg scenario. Are they not coding it because they're not interested, or because without the devkits it's too difficult? But if the devkits were free or easier to work with, would they suddenly start coding them (despite the focus being on emulators and classic game clones)?

      I just think it's sad that most of the innovation for homebrew seems to be entirely unrelated to the gaming crowd. I mean, homebrew DS has MIDI over wifi and a handful of actual audio apps. That's impressive, to me, but I don't see much interest in original games.

    9. Re:Mythical Wii dev kits by tepples · · Score: 1

      I think we're getting to the point where multiplayer games are more network-code with multiple-console support, rather than split screen. A lot of people's reaction to network multiplayer: I own one PC or one console, and I have friends over. Now I have to buy three more PCs or three more consoles!?
  14. Get one now! by gilesjuk · · Score: 1

    Game and Gamestation have stocks, my local Asda has them. I ordered mine on Amazon UK or else I would have got one from Asda today.

  15. Oh sure by lostlyre · · Score: 1

    ...as if you could get one to play around with in the first place.

  16. Stream iTunes to Wii by merikari · · Score: 1

    Apparently it's possible to stream your iTunes library to Wii:
    http://hackaddict.blogspot.com/2007/06/tutorial-it unes-on-wii-for-free.html

    Haven't tried it yet though.

    --
    My other SIG is a Sauer.
  17. How about Wii Imports? by djtachyon · · Score: 1

    The one thing that truly bugs me is the lack of support for Wii import games by both chips and loaders. Currently you have to buy a Japanese console to play them. I would love to give Naruto Shippuuden: Gekitou Ninja Taisen EX for the Wii a try. It is supposed to be the best Naruto game yet. The imported Naruto fighting games on the Gamecube are amazing. Japanese released Naruto: Gekitou Ninja Taisen! 3 and 4 (which are not available in the US) are much better than the previous versions. I am very glad that I am able to play them on a gamecube with a "Freeloader" disc.

    --
    "What's the use of a good quotation if you can't change it?" - Doctor Who
    1. Re:How about Wii Imports? by Spokehedz · · Score: 1

      Both the WiiFree and OpenWii support import games. Both in Wii-mode and the GC-modes.

      STFW!

  18. Devkits and licenses by Anonymous Coward · · Score: 1, Insightful

    Nintendo, Sony, and Microsoft all want to sell development kits and licenses to use them. Officially allowing homebrew would mean commercial developers could make their own devkits, thus depriving the console makers of that revenue stream.

  19. Re:how long by CastrTroy · · Score: 1

    I did the same thing. I didn't quite go to the store every day, but I made sure to check every time I was near a store (about once a week). I managed to pick one up a few weeks ago. It's definitely not something you can walk into a store and buy on any day, but they are out there, and believe me, it's worth it. The Wii is awesome.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  20. Re:how long by Gwd · · Score: 1

    I'm sorry, but where do you live? I'm in Alberta, Canada. I can walk into any store around here and they have at least 10 Nintendo Wiis all the time. They've had a good stock since the end of April. The fact that people are still having such a hard time finding them is really surprising. If you're in the UK I can understand a bit, but if we have so many here couldn't they improve stock over there very easily?

  21. Re:how long by CastrTroy · · Score: 1

    I'm in Ottawa. There is still a major shortage of Wiis here. And Accessories too. When I got my Wii, I picked up Wiiplay with the controller (although they had just controllers in stock), but was unable to get a second nunchuck. The store clerks reaction was something like, "I swear we had them in stock 5 minutes ago". It was easy enough to find the second nunchuck at Walmart the next day. I completely believe you that there's 10+ machines sitting on the shelves though. I think that some places just have different demand for the products, and they don't really spread them around to where there is the most demand. For instance, if each store is allowed to order 10 per week, then they will only get 10, regardless of whether or not they will sell out of them in 10 minutes, or 5 days. I'm not sure if this is the way it is, but it might make sense as to why one store as 10 sitting on the shelf, and the other store is continually out of stock.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  22. Creating Wii Games by enkafan · · Score: 1

    Microsoft has the semi-right idea with letting people use the XNA stuff to create games for the 360. Sure it is pretty locked down, but it is still is doable and well documented. The real hard part is that coming up with the idea for a 360 game is HARD, not to mention people expect "next-gen" graphics and sound for 360 games which is almost impossible without a large team. On the other hand, anyone who picks up a Wii controller immediately can come up with 10-50 ideas along the line of a Wii Sports or other mini games. And I think people are just fine with the quality of the graphics of the Wii. Throw in a standard "Mii" library for creating the characters and you are rolling right along.

    Too bad I don't think Nintendo has their system set up for this. Oh well.

  23. Re:how long by Anonymous Coward · · Score: 4, Informative

    Sorry, no store in the world has "at least 10 Wiis all the time". So you're clearly a liar. But just to be sure, I checked. Not a single Best Buy in Alberta has a Wii in stock right now. The online stock locator showed zero, but I called the Edmonton North store to double check. He told me no one in the province had any either, and checked his own stock locator. I then checked Future Shop online, even though they're owned by Best Buy, and still nothing. Please give me a store in Edmonton that has a Wii in stock that I can call to verify.

  24. Sega CD Emulator? by Aragorn+DeLunar · · Score: 1

    I'd pay to be able to play Lunar: The Silver Star and Dark Wizard on my Wii. Anyone else?

    Of course, that assumes that the drive is capable of reading standard CD-ROMs, which the Sega CD used.

    --
    Cynicism, like dogmatism, can be an excuse for intellectual laziness. - Susan Shirk
    1. Re:Sega CD Emulator? by AdamWeeden · · Score: 1

      I would pay DEARLY to play (what I consider to be) the greatest console RPG of all time, L:TSS.

      --
      I was quoted out of context in my autobiography...
    2. Re:Sega CD Emulator? by muridae · · Score: 1

      It is available as a GBA cart, usually pretty cheap if you don't mind getting a used copy. Granted, it is GBA quality, not VGA and redbook audio.

    3. Re:Sega CD Emulator? by mrb000gus · · Score: 1

      If they could get Sonic CD emulated on a cube/ps2, i have a feeling they can get any Sega CD game running on anything if they wanted.

  25. Cheaper Flash SDK? by tepples · · Score: 2, Insightful

    So how do I make Flash games without a $700 devkit? With the DS, I need $500 for a PC, $130 for a DS, and $50 for an R4 and a microSD card. I download the software to CD or microSD at a public library, and then I take it home and install it on my PC. With the Wii, I need $500 for a PC, $250 for a Wii, and either $700 for an Adobe Flash license or $250 for an Adobe Flash Education Edition license and at least $450 for a semester of community college.

    1. Re:Cheaper Flash SDK? by Midnight+Thunder · · Score: 1

      The Flash games are basically those available via web pages. If it can be displayed in a web page, then it can be displayed by Opera on the Wii. For example, the following will work anywhere Flash does.

        - http://www.albinoblacksheep.com/games/wii/
        - http://www.wiiplayable.com/

      I have no idea how much it costs to develop flash content on Windows/Linux/MacOS X, etc, but it isn't anything Nintendo specific.

      --
      Jumpstart the tartan drive.
    2. Re:Cheaper Flash SDK? by tepples · · Score: 1

      If it can be displayed in a web page, then it can be displayed by Opera on the Wii. But how does the JavaScript game running in the web page take Control Pad and button press events for itself, as opposed to Opera performing its default function for each button?

      I have no idea how much it costs to develop flash content on Windows/Linux/MacOS X, etc, but it isn't anything Nintendo specific. The hardware and software for developing native homebrew content on Windows for DS are cheaper than Adobe Flash software for developing SWF content on Windows for Windows.
    3. Re:Cheaper Flash SDK? by LKM · · Score: 1

      But how does the JavaScript game running in the web page take Control Pad and button press events for itself, as opposed to Opera performing its default function for each button?

      I'm guessing you can catch the key events and then cancel bubbling? I haven't tried that, but it works in other browsers.

  26. WiiCade API for testing? by tepples · · Score: 1

    Actually, all the buttons on the Wii remote are accessible The WiiCade API works only on SWF pages accessed through wiicade.com. It does not work on games made with JavaScript and <canvas>, so I'd need to get a second job to afford Flash ($700). Nor does it work on SWF pages being tested on a private server on the local domain.
    1. Re:WiiCade API for testing? by Dwedit · · Score: 1

      You can make flash games entirely in actionscript using open source SWF creation tools. Only need flash if you want to have any vector animation which is not part of the code.

    2. Re:WiiCade API for testing? by tepples · · Score: 1

      You can make flash games entirely in actionscript using open source SWF creation tools. Which tools do you recommend? And how would one go about, say, making something like "He's Back, He's Here, He's Mario" (the U.S. Super Mario All-Stars commercial) or the similar "Miko Miko Nurse" animutation as a game's opening cut scene using these tools?

      Only need flash if you want to have any vector animation which is not part of the code. So are there any examples of making vector animation with code?
  27. What GP2X titles? by tepples · · Score: 1
    Joreallean wrote:

    The problem I see with the Linux community is they spend so much time and energy just trying to get already existing software and technology to run on their systems, that they have little or no time to truly create something new and innovative. AC wrote:

    Also, you're a 100% incorrect Your evidence? Which titles were created specifically for the GP2X that would make me want to buy a GP2X over a DS with the R4 card?
    1. Re:What GP2X titles? by LKM · · Score: 2, Informative

      There are actually commercial games created specifically for the GP2X (check out the store), but this is hardly the GP2X's point. Calling it a "knock-off," as Joreallean has done, is about the stupidest, most uninformed thing I've ever heard.

      It's a handheld for people who are into the whole homebrew thing and don't want to a) constantly fight Sony with firmware upgrades or b) buy expensive hardware to get homebrew to run on an unsupported handheld like the DS. The GP2X is a fully supported, programmable, Linux-running handheld. If you want to go into a store and buy games, it's not for you. This handheld isn't for everybody. It's for a very specific subset of all gamers, and for them, it's a great piece of hardware.

      Sorry for the rant.

    2. Re:What GP2X titles? by tepples · · Score: 1

      There are actually commercial games created specifically for the GP2X (check out the store), but this is hardly the GP2X's point. Then what is the GP2X's point in practice? Emulators? Tetris clones like the one I made? It doesn't seem very suitable as a Linux-based handheld computer, as it lacks any instant substitute for a keyboard or mouse, unlike the DS's touch screen.

      It's a handheld for people who are into the whole homebrew thing and don't want to a) constantly fight Sony with firmware upgrades or b) buy expensive hardware to get homebrew to run on an unsupported handheld like the DS. Expensive? If you don't care about GBA mode, the hardware to turn a $130 DS into a homebrew machine is an R4 adapter that costs $40 including shipping. How much does this cost compared to getting a GP2X into the United States?
    3. Re:What GP2X titles? by LKM · · Score: 2, Insightful

      There are actually commercial games created specifically for the GP2X (check out the store), but this is hardly the GP2X's point. Then what is the GP2X's point in practice? Emulators?

      Yes.

      Tetris clones like the one I made?

      Yes.

      The point is whatever you want it to be.

      I use mine to play Neo Geo games on-the-go on a nice, big screen. I also use it to play around with some game ideas. You could use it to watch TV shows. Or as a Walkman replacement. Or as an organizer. Or to show your pals the game you've made. Or to read a book. It's a toy. You use it for whatever the hell you want.

      Also, I don't know what it costs to get a GP2X in the USA. I'm from Europe. I know the GP2X was cheaper than a DS plus a DS-X (which I also own, by the way, as well as a PSP. I just don't actually write software for them because it's so much easier with the GP2X).

  28. Because Lockjaw competes with Tetris by tepples · · Score: 1

    The argument that the console manufacturers want their cut from licensing games doesn't stand up either, because they will continue to get their cut from those commercial games. If the sectors are additive, then that income is not reduced. Unless each copy of Lockjaw means that Microsoft doesn't get its cut from a copy of Tetris.
  29. An Xbox 360 for $894 by tepples · · Score: 1

    XNA Congratulations. Now an Xbox 360 costs $894: $399 for the console and $99 per year for a five-year XNA Creators Club subscription. It'd be cheaper to buy a Mac Mini and connect it to the TV.
  30. Incorporation + office space by tepples · · Score: 1

    I recall reading, and it was almost certainly pure rumor, that the entire process of licensing and acquiring a dev kit would cost as little as $2000. Including the cost of forming an LLC and leasing office space? Warioworld.com states that Nintendo doesn't deal with sole proprietorships, nor does it deal with businesses run out of a home office.
    1. Re:Incorporation + office space by Anonymous Coward · · Score: 1, Interesting

      Forming an LLC costs a couple hundred dollars if you have a lawyer do it for you. Less if you do it yourself.

      Also, you don't have to get your dev kit directly from Nintendo. You can get one from a licensed publisher, who generally won't be as strict as Nintendo. Especially if you talk to an indie friendly publisher.

    2. Re:Incorporation + office space by tepples · · Score: 1

      you don't have to get your dev kit directly from Nintendo. You can get one from a licensed publisher, who generally won't be as strict as Nintendo. Especially if you talk to an indie friendly publisher. Got any idea which publishers are indie friendly?
    3. Re:Incorporation + office space by edwdig · · Score: 1

      Alten8, GameCock, O3

  31. Re:advertising ploy! by APE992 · · Score: 1

    Of course it is, you see how many ads are on that site?

  32. Disingenuous by stonecypher · · Score: 1

    It'd be nice if they'd admit that it's actually a GameCube and emulator contest, since nobody can load homebrew Wii code yet. It'd be even nicer if they focussed their efforts on helping load homebrew onto the Wii, instead of getting emulators developed for a system that doesn't have homebrew at all; some people find that worrisome. DCEmu means well, I guess, but their priorities could sure use a reinvestigation.

    --
    StoneCypher is Full of BS
  33. Re:how long by Wobble-U · · Score: 1

    I didn't have to wait. Wiis are in stock in most places around where I live (I live in New Zealand) so I just walked in and asked for one :-D

  34. Re:how long by GDubs · · Score: 1

    I used Sitting Outside Wal-Mart for Eight Hours and got a Wii in November.

  35. Why homebrew? by falcon5768 · · Score: 2, Interesting
    Full developer tools cost 2000 dollars for the Wii, same cost of a decent computer system.

    Part of the whole homebrewing philosophy stems from the high cost of development of some of these systems (case in point PS3 dev box is 10,000 dollars)

    But if you REALLY want to create some good games for the Wii, and maybe even sell them via the Virtual Console for 5-10 bucks, then 2k for a developer kit aint that bad at all.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Why homebrew? by Kent+Simon · · Score: 3, Informative

      Interesting idea, but in practice this is impossible. I wanted to develop for the Wii, so I emailed and inquired about the process of getting a Dev Kit. After reading my email, it was forwarded to the VC dept, because I hadn't had any AAA titles published. At the VC dept level, the email was sat on and I haven't heard from them again. Turns out you have to have a brick and mortar company to be able to develop for the Wii. Not a company you run out of your house, and certainly not a hobbyist developer. This is a major oversight by nintendo, as third party support really matters this time around. And I would love to develop for it.

      P.S. Unmodded all of my moderated posts so that I could say that.

      --
      Kent Simon Multitheft Auto
  36. Re:how long by CastrTroy · · Score: 1

    You said "most expensive place". What does that mean. Every shop I've seen in my city sells it for exactly the same price which is exactly the same as the MSRP. I didn't think there was much pricing competition on consoles, but maybe that's just the way things are in Canada.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  37. Wii Homebrew? by rnmartinez · · Score: 1

    I thought that the only thing running on Wii was gamecube code. I haven't heard of any actual homebrew that can make use of the wiimote. Did I miss something big here? I hope so because that would be awesome!

  38. Re:how long by Lane.exe · · Score: 1

    I used My-Girlfriend-Got-On-Ebay and got me one for Christmas. Now she won't stop playing Cooking Mama on it. Somehow, I feel bamboozled.

    --
    IAALS.
  39. Re:how long by Hal_Porter · · Score: 1

    Seriously, I have been going to various stores, every once in a while, asking them when their next batch is due. Most either don't know and tell you, that you have to call almost every day to find out and then they are usually sold in a couple of hours.

    That reminds me of something.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  40. Re:how long by Xaositecte · · Score: 1

    Saturn stores here in Germany have massive numbers of Wii's.

    I just walked in and got one.

  41. Piracy by LKM · · Score: 1

    It worked for the Amiga

    Actually, it's part of what killed the Amiga. During the end of the Amiga's life cycle, many game devs stopped support for the Amiga and moved to the Genesis and SNES instead, because piracy on the Amiga was so rampant.

    Turrican III, for example, one of the archetypical Amiga games, came out for the Genesis first, and was only later ported back to the Amiga. Factor 5 quoted piracy as the reason why the franchise moved to the Genesis.

  42. Re:how long by steveo777 · · Score: 1

    I'm not sure where he's talking about, but I do know that a lot of people may not even think to go into a 'hi-buck' place, even if the price will be the same. Or, perhaps it's like Sears. They carry games, but they're not known for them. I'm in the Twin Cities area and I haven't seen a Wii on store shelves since I met my brother in line at the release. He got one so I haven't been checking in as ardently as others. I can just head over to his place.

    --
    This sig isn't original enough, it's time to come up with something witty...
  43. Re:how long by Fex303 · · Score: 1
    Yeah, but Chaddy's a hole. I wouldn't go in there if the Wii's were free. ;)

    Not that I can really talk - I bought mine from Best Buy, home of the incompetent salesperson.

  44. Worse by triso · · Score: 1

    Perhaps I'm just thinking greedy here, but $500 does not seem all that appealing to me. I mean, sure it's great incentive and a good gesture for advancement, but I'm sure people probably wouldn't get all stoked to try with a mere $500 reward.... It's worse: The $500 is split into $300/$150/$50 for the top three entries.

  45. WTF by triso · · Score: 1

    In New Zealand PSP has ~75% market share for handhelds. Hardly indicative of the bigger picture. Hardly indicative of anything since we are talking about the Nintendo Wii which is a console, not a handheld.