Doctor Urges AMA To Classify Gaming Addiction
Doctor Mario writes "The AMA has issued a set of findings and recommendations (Word document) which follow a lengthy look at possible connections between gaming and violence, as well as gaming addiction. Ars Technica has a very good summary of the report, which suggests that gaming addiction is likely to be a subset of Internet addiction 'as it most frequently occurs in players of MMORPGs. In both of these addictions, the current definition is currently informal — the described symptoms actually most closely resemble pathological gambling, rather than an addiction. In either case, the report notes, "there is currently insufficient research to definitively conclude that video game overuse is an addiction."' The report also recommends that Internet and videogame addiction be included in a revision to the Diagnostic and Statistical Manual of Mental Disorders."
It's probably a good thing if this gets voted down by AMA. Right now most of the states' laws that are being passed in their respective legislatures are being declared unconstitutional because it has not been demonstrated that video games pose a legit risk to children or their mental health. If the AMA votes through this proposal, we could start to see states pointing to this, and seeing the courts side with the states regarding the legislation that they are passing, which are all currently and consistently being ruled unconstitutional by the courts.
A community-oriented lyrics site
I can quit anytime I want to.
I'm completely in control.
Or is the percieved behavior actually the result of some obsessive compulsive tendency? I still find the idea of people being addicted to video games a stretch.
Oops, how did this get here?
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Does anyone know how non-accidental disabilities... like drug addictions... are handled in such cases? I've never been a drug addict, but surely you can't collect disability pay for it.
Instead of projecting mental conditions onto physical entities and behaviors like gaming, people should spend more time just trying to understand addiction and obsessive compulsive behavior in general.
Just studying addictive personalities however is not as sensational or politically expedient as the more sensational avenue of linking games to violence and anti-social behavior. I'm sure a researcher can get more money by studying the latter.
If you can still breakaway to post on Slashdot.
Hmm, does the AMA say anything about Slashdot addiction?
Like smoking a spliff, or listening to music, or getting laid. There's no physical dependancy. You might feel a bit pissed off if you can't have what you're used to, but that's about it.
Presumably addiction here means that playing games stimulates the pleasure centers in the brain, which leads players to play more in order to sustain the dopamine rush (or endorphins, or whatever). But can anybody explain to me why this is any different from, say, somebody who loves playing soccer, or playing piano? I know people who get cranky if they don't go to the gym at least once a day--are they addicted? What makes gaming (or gambling, for that matter) an addiction?
Here's your tinfoil hat thought of the day: at least one major drug company is currently working on drugs intended to treat nonspecific 'compulsive' behaviors, and the list of populations they're targeting includes gamblers, overeaters, and gamers. Bit creepy, or is it just me?
Violent video games are a healthy outlet for the natural violent thoughts and feelings that occur in every human being. There IS a correlation between violent people and violent video games, but most people see this in the wrong light. It's a symptom, not a cause. Violent video games do not make people more violent, but one should be worried if observing an unnatural propensity to play violent video games that stretches beyond the game.
So I guess my point was that people, in general, have this completely backwards. It comes down to whether or not a person can see the difference between fantasy and reality violence. When one cannot tell the difference, it is indicative of something other than an overabundance of video gaming.
I think the real issue here is that playing video games isn't something that is respected as a valid use of people's time. This realization makes much of the video game addiction issue unravel. If a person spent just as much time playing or watching sports it wouldn't be considered an addiction even if they neglected other aspects of their life. If a person sat around reading novels it wouldn't be considered an addiction but throw some pictures in there and some bubbles around the words (comics, manga) and suddenly its considered and unhealthy obsessive hobby. For every person that spends all their time playing video games there are many more that spend their time watching tv or movies. Video games are singled out because of lack of respect and the perception that only kids should play them. Work is another good example. People use the term workaholic but in most cases the practice is encouraged and respected, yet it is more likely to end a marriage or cause children to be emotionally neglected and it is much more common. Mentally none of these addictions are any different aside from public perception and what the feeble minded media decides to single out.
But we're still at the point of defining addiction. When are you an addict? When you do something for a certain time per day? When you don't want to stop doing this and do something else instead? When you start thinking that this thing is more important than your job? When you would, facing the choice between your loved one and this thing, would choose the thing? When this thing becomes more important than meeting your friends and socializing? When you miss critical appointments, maybe even with your doctor, to pursue this thing?
If so, I'm addicted to living.
Ok, that was a blatant one, but it should show that different "things to be addicted to" deserve different definitions. You can't just say "When you do something for X hours you're addicted to it, no matter what it is". When I drink for 3 hours straight I'm most likely on the floor. When I run for 3 hours I'm hopefully near a hospital. When I play for 3 hours I'm mostly relaxed.
Then there's very different kinds of people. I spend about 60 hours a week reading assembler code. Am I addicted to movs and nops? No, I'm employed. It's my job, and I like it enough that I do actually do the same after I go home. Could I stop? I do every year for a month, and I barely miss it. There's so much else to do.
Maybe if there's nothing else anymore that interests you could be a suitable definition. But then again, there are quite a few very healthy people who have a narrow field of interests. Otherwise, I am pretty sure there are millions if not billions of people addicted to TV.
The whole "addiction" theme already fails at its definition. Of course, the subject line is false. They WILL come up with some kind of definition. It will be as arbitrary, indifferent and false as pretty much every other definition of addiction.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
http://www.penny-arcade.com/comic/2006/05/08
I'm not playing right now
In all seriousness games aren't an addicting substance. I've played games for a long time now, on and off. I've never found it difficult to stop playing, never needed any sort of help. I often find it hard to keep playing a game after playing it for more than a week or so. Maybe some people are getting addicted to game, and those are probably the same people who can get addicted to just about anything thanks to some deeper psychological problems. Last time I checked games don't put chemicals in your system that make you need to play them, they're simply an enjoyable past time that people want to partake in.
Next thing you know someone'll look at a bookworm and claim books are addicting because they were unhappy at being able to read their favorite book, or a moviegoer unhappy at being barred from seeing a movie, or, you get the idea...
There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
http://docs.google.com/Doc?id=dhjjdf9j_5c2cch4
Civilization at 19 years old: "One more turn! Even if it means I'll miss class and fail!"
Civilization IV at 34 years old: "One more turn! Even if...ZZZZzzzzzzzz"
See, I'm cured.
I'm so sick of this "gaming addiction" crap. If they really want to understand the problem, perhaps they should stop labeling it as a disorder on such a surface level, lacking any insight or thought whatsoever, and really try to figure out why these kids decide that it's a better life to stare at a virtual world in a computer than to actually participate in society outside of the virtual world.
Maybe they'd discover something about humans: namely, that we've caged ourselves up in an over-regulated, overprotected society where all of the natural animal aspects of our existence are gone. We no longer hunt for our own food, we no longer are required to be physically active, we are no longer small groups of closely interacting people, but rather nameless figures in cages.
And they wonder why people get "addicted to gaming".
We're animals, and when animals are caged, they do crazy things - like gnaw off their own tails, or shake uncontrollably, or become overly violent.
Good thing we only cut ourselves, kill each other, and sit in dark rooms with nothing but a computer and an internet-based fantasy world.
How about playing in a cyber cafe until you die?
People predisposed to addiction CAN get addicted to all kinds of things you might not expect. Should we write them off?
People with addictive personalities can get addicted to anything that they find enjoyable. It seems a little crazy to me to make name a distinct medical condition for anything that is fun.
Does that mean I can get a permit to park in handicap spots? Hey, drug addicts can (or could last I heard).
Anonymous Cowards suck.
agreed.
it should be under a more general descriptor like "addictive personality disorder" or something rather than coming up with 2^n differant description for what is the same thing at the core.
upon the advice of my lawyer, i have no sig at this time
I see this becoming like ADD and ADHD, where a few of us actually have it to the point where when we are an adult we can't shake off some of the tendencies. But then then it was classified as a major problem, and all of a sudden EVERYONE has it, and those of us who actually have it (not just appear to have it) get screwed. Suddenly it's Normal to have it, and that it's "ok" to have it, when half the people I saw with ADD were just suffering from normal adolescents that they weren't even growing out of because it was "ok" that's what made me understand what bullshit is. That was the point I told my psychiatrist to go to hell, and dealt with the problem myself because no external source could give it me. I still have some of the tendencies but the fact is I've dealt with them rather then just accepted them and most people don't realize I ever had an issue with it (and it was a severe case).
We have the same situation with autism currently. So many kids are being diagnosed with them, but is it merely a case of a genetic defect that is all of a sudden present in them or is it a case of a diagnosis that is just too broad and doesn't realize the term "borderline" really should be "is similar but not really". Personally the research and the cases I've seen seems to be the later. That doesn't mean there isn't autism, but the severe cases are getting grouped with the "normal" cases of anti-social kids who have imaginary friends (imagine a kid having that?)
Even the behaviors involved with the identification of the conditions are often at odds with itself.
But even this makes me believe gaming addiction is ripe for another "autism" where there's people with serious problems (read "people who play themselves to death", aka the two Korean gentlemen I read about 6 months ago.) who really do need help, will once again get clumped in with anti-social people who'd prefer to play a game than go to a bar. Do I play games more than I should? Yeah, but I do it rather then going out all night and partying. Losing a job because you're playing WoW is an issue, but preferring to have fun playing games doesn't qualify as a disorder, just as reading too many fiction books isn't one. Sadly the AMA tends to broaden their definitions too much to if you play more than 2 hours of games a day you're sick and need help.
I think you are closer to the truth than you suspect. The medical establishment likes stupid things defined as diseases and addictions for a very good reason - once something is classified as a disease or an addiction, medical insurance coverage is triggered and they get paid. That's why you see a proliferation of human activities being reclassified as diseases and addictions when before we just considered these people fuckups.
If you get a PI, DUI, or possession charge in Indiana the court puts you on probation for a year and makes you take anywhere from 8-40 hours of classes. I received a PI and had to take 20 hours of these "Prime for Life" classes. Among many things, they explain the various stages leading up to physical addiction with alcohol and marijuana and I can definitely see some similarities between "WoW addiction" or addictions of any kind. Here is a quickly adapted WoW addiction phase table
/quit without thinking twice and go spend time with them.
:P
Phase one: Take it or leave it
You can stand to be without it and while you do enjoy when you do get to play you only do it when you have free time that you might have spent playing other games. Your odds of ever getting to 70 are pretty low and are likely to have a few low level alts.
Phase two: Anticipation
You look forward to playing WoW when you are leaving work or places where you cannot play. You spend some downtime when you can't play the game looking up some items or character builds and other information about the game. You probably talk about WoW with some friends or co-workers who play. This would be your normal player of WoW who will likely hit 70 some day, make some twinks, and even join a light raiding guild. If anything else comes up with friends, work, or family you will
Phase three: Occupation
You spend almost every waking moment thinking about WoW in some fashion. Typically work and social life are impacted as you re-prioritize your choices and life around WoW. You probably join a raiding guild and have set times everyday when you login and play. WoW is the only game you spend any serious time playing. Anything that interrupts those things will highly annoy you and you are likely to alienate yourself from others who do not play as to minimize distractions. Relationships with friends and family begin to become strained. You have 2-3 70s and clock in at least 30 hours a week.
Phase four: Complete Psychological Addiction
Note: This would be physical addiction for drugs
Your life is WoW. Every activity in your life revolves around it. You might seek out a job that gives you the best hours for raiding, pass up on promotions that would interfere with it, or even quit your job altogether. Your friends and family rarely see you and you grow distant from everyone who is not a member of your guild. Health and productivity go down the toilet after weeks and weeks of little sleep and complete occupation with the game take its toil. You lose many of your friends and any relationships where your partner does not play WoW as well. You may leave your guild as they are no longer "hardcore" enough for you and either start your own or join a very serious raiding guild. If not you are likely a guild leader or very high up in your guild.
Maybe I should start a "Prime for Gaming" support group.
I keep telling myself I'm not the desperate type.
The average american watches 4.5 hours of television a day.
Is that an addiction or a mental illness?
Or is that acceptable because the boomers grew up with it, but not with video games?
Doctor's salaries and lawsuits are both just scapegoats for the high cost of medicine in the U.S. It's the HMOs, drug companies, and insurance companies who deserve most of the blame.