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Pokemon Leads Game Sales Up 31% in May

Gamasutra has several coverage elements about last month's NPD figures, which unsurprisingly show Nintendo's continued dominance of console sales numbers. A combined 569,000 units sold for Pokemon Diamond and Pearl probably helped some. "According to official sources and a number of independent reports, total industry sales were up 49 percent to $815 million for the month, with hardware sales up 79 percent to $221 million, and the Nintendo DS selling an impressive 423,000 units for the month. The rest of the hardware sales revealed that the Wii sold an impressive 338,000 units for the month, with the Xbox 360's sales down somewhat at around 155,000 units and the PlayStation 3 sold just 82,000 during May in the U.S. On the handheld side of things, the PSP trailed the DS but still sold around 221,000 units, and the Game Boy Advance sold just 80,000 units for the month. Rounding off the major players, the PlayStation 2 sold 188,000 units during May." Those DS sales are nothing to sneeze at, as an analyst group estimates that by 2011 there will be some 112 Million DS units sold ... with an 89% install base in Japan. The site has a further breakdown of last month's numbers, analyzing the dip in overall console sales and the potentials of each platform. The Curmudgeon Gamer is the mind behind that analysis, and he had two further points to make about the numbers on his site.

63 comments

  1. GBA still being bought? by Applekid · · Score: 1

    Anyone know if Japan still has new GBA games coming out? I find it slightly freaky that the PS3 only sold 2K more units than the 80,000 GBAs.

    --
    More Twoson than Cupertino
    1. Re:GBA still being bought? by Anonymous Coward · · Score: 0

      Oddly enough, even though the GBA is still selling in the US, it's almost completely dead already in Japan (less than 1000 GBA sales per week).

      It's kind of funny to see the PS3 struggling to keep up with a thoroughly outdated system like the PS3. The GBA even outsells the PS3 some weeks.

    2. Re:GBA still being bought? by Anonymous Coward · · Score: 2, Insightful

      The gap is closer to a thousand, actually. Gamasutra rounded all the numbers to the nearest thousand except for the GBA, which they rounded to the nearest ten thousand for some reason. There were 81,604 PS3s and 80,554 GBAs sold according to the numbers I saw.

      I think licensed games are still being made for the GBA, but I'm not sure if any original stuff still is.

    3. Re:GBA still being bought? by SP33doh · · Score: 1

      do these numbers include the gameboy micro? I'm pretty sure I heard somewhere that japan loved those things.

      and japan could quite possibly be getting a little new stuff, the last decent GBA game in north america just came out last november (yggdra union), so I wouldn't be surprised.

  2. I'm not surprised at the Pokemon figures... by rollonet · · Score: 4, Interesting

    It may be an old, rehashed concept, but the new Pokemon games are great RPG's once you get over the kiddy factor of them. The 3D graphics in the new ones especially are really cool. One thing they really should have fixed up is those damn 8 bit sounds when a Pokemon makes a noise - surely there would be enough space on the DS GameCard to store the Pokemon's noises from the TV Anime series - like Pikachu

    1. Re:I'm not surprised at the Pokemon figures... by MeanderingMind · · Score: 1

      Personally, I prefer the 8-bit sounds. At least that way no one in my immediate vicinity on a plane or a train will realize I'm playing Pokemon.

      That, and the anime voices are annoying.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:I'm not surprised at the Pokemon figures... by Lenneth-chan · · Score: 0

      While I don't want 'PiKAchu. PIKA!" every time I send a pokemon out into battle, I wouldn't mind if they updated the older (especially first 150)'s cries so they sound as nice as the DS generation's. Bored, have pokemon, want to compare? Catch a Kriketot or a Chingling and then go and find just about any of the first 150.

    3. Re:I'm not surprised at the Pokemon figures... by Turn-X+Alphonse · · Score: 1

      Then you have translation issues.

      Japanese original VS American dubbing. It's bad enough they change all the names for no reason, being forced to listen to a terrible dub would stop me buying the next release.

      --
      I like muppets.
    4. Re:I'm not surprised at the Pokemon figures... by Constantine+XVI · · Score: 1

      Point 1) To me, the 3d graphics don't make a lick of difference. The real killer feature in Pokemon D/P is the online play, both the direct connect and the Bidoof Dumpi[esc]dw dw i Global Trading System.

      Point 2) I really, REALLY don't want to here "pik-A-chu!" every time I put him out into battle. And anyways, it means that we won't have an entire new set of noises to pick up for every pokemon come Pokemon Plutonium/Uranium. And 496 voice clips, for the EN/JP/ES/DE/etc.. dubs add up quickly

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    5. Re:I'm not surprised at the Pokemon figures... by LordVader717 · · Score: 1

      Remember the special Pikachu edition?

      CRRRHHH -- PIIIIIIIII - CRRHHHHHHHSSSS - KAAAAAAAAA - KRRSSSSCCCHHHHHFFFFFFFF - CHUUUUUUUUUU _ SSSSCFCCCCCCRRRRFFFFFF

      BTW, have they prevented cheating in online play? They didn't even stop people playing with pirated games on the WFC, at least for some of the games.

    6. Re:I'm not surprised at the Pokemon figures... by Constantine+XVI · · Score: 1

      Rumors say that they've been dropping the banhammer on people using Action Replays, but there's no solid substantial evidence

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    7. Re:I'm not surprised at the Pokemon figures... by Dontgimmiethatlook · · Score: 1

      "One thing they really should have fixed up is those damn 8 bit sounds when a Pokemon makes a noise "

      From what I've heard, its supposed to be a growl... One of the things I thought was neet when it first came out was how they each had their own sound they made ^_^

      I agree though that it should be a little higher quality.


      "surely there would be enough space on the DS GameCard to store the Pokemon's noises from the TV Anime series"

      Personally I think that it would get annoying. It would also get repetitive very quickly if you come in contact with the same pokemon several times.
      I'm fine with the clicks and beeps. Its not out of the ordinary to hear "BEEP CLICK" from a machine. I'm often in and out of the country a lot flying on an airplane, imagine you had no experence with Pokemon and someone is next to you playing it, and you hear "RATTATA!!!!" screeching from the device, you would start to wonder what the heck they were doing... I prefer people not to look at me funny.
      And dealing with space... What are there... Like over 490 Pokemon now? 490 high quality voices on a 1 gig cart would take up quite a bit of space... Not much room for anything else...

  3. My Pokemons by Anonymous Coward · · Score: 0

    Let me show you them.

  4. Pokey mon?? by Anonymous Coward · · Score: 0

    Pokey mon? With the pokey and the man and the thing where the guy comes out and there's a thing and he bites the fall down the sidewalk awk awk awwwk!

  5. Re:Pokemon: News That Matters... by Anonymous Coward · · Score: 0

    You must be new here, Pokemon isn't as gender oriented as most other games. It got so popular with girls even, that the newer games all have the option of a female lead character. I don't think 5 year old ballerina wanna-bes who play the Bratz games hang around here, by the way.

  6. Re:Pokemon: News That Matters... by Sciros · · Score: 1

    Does the average Slashdot reader fly to space in his free time for $250,000? Man, just worry about educating yourself rather than being personally catered to by every website you visit.

    --
    I like basketball!!1!
  7. Chinpokomon! by EveryNickIsTaken · · Score: 3, Funny

    Shoe vs. Lambtor ... Discuss!

    1. Re:Chinpokomon! by j235 · · Score: 2, Funny

      Nobody plays chinpokomon anymore. Where have you been?!
      We're all playing the Pearl Harbor bombing simulation now.

    2. Re:Chinpokomon! by EveryNickIsTaken · · Score: 1

      Screw you guys, I'm going home.

  8. I know nothing.. by WarlockD · · Score: 1

    When I saw the new DS Pokimon game out, I thought it was crap. Its not like they even bother to inovate. I thought it would tank hard.
    br. I guess it is true, if you live and work with the 8-14 year old demographic, it never gets old:P

    1. Re:I know nothing.. by Tainek · · Score: 1

      People seem to think innovation makes a good game *Innovation is a good thing, but a tried and tested formula that still works fantasticly is just as good*

    2. Re:I know nothing.. by MS-06FZ · · Score: 1

      People seem to think innovation makes a good game

      *Innovation is a good thing, but a tried and tested formula that still works fantasticly is just as good* Well, yeah, when I go for a Pokemon game, I mostly want the same old thing...

      But, you know, it wouldn't have been too much to ask for them to, say, animate the characters, just a little. I'm sick of all the Pokemon just being two sprites (front and back) and a few generically-applied effects...
      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    3. Re:I know nothing.. by LordVader717 · · Score: 1

      You wouldn't believe the amount of joy I received when I discovered that each Pokémon had its own sprite thanks to the technical capabilities of the GBA.

    4. Re:I know nothing.. by Mathonwy · · Score: 1

      Yeah, the problem I think, is one of space.

      Consider: They need images and animations for each one of the 150 things in the game. AND for each of the previous 200+ that they released already that it needs to be compatable with. AND for each of the new ones that havne't been released yet, that they built in to be earned at exclusive nintendo events.

      Remember. We're talking about needing multiple animations for 490 or so different little guys. That's a lot of resources there, both in ROM budget, as well as art production.

      Is it any wonder that they went with a paired down approach? (Currently each one has 3 sprites - 2 "frontal" views, used in animation, and 1 "over the shoulder" view.)

      I actually think the current strategy is fairly clever, and a good example of "good programming", where they took limitations and constraints, and figured out some clever ways around them.

      Their solution (for people not familiar with the game) is actually kind of neat:

      They provide 2 unique sprites for each thing. Then, they create animations based around those two bitmaps, and transformations of them. (scaling, skewing, moving, etc.) the effect is actually fairly reasonable, and has got to be a lot cheaper, storage wise, than trying to store actual animations of the same length. (My compliments to the artists, actually, who managed to make a surprisingly expressive bunch of animations out of 2 drawings, and some transforms.)

      (The draw of having the characters animated is always what the console hookups are for, where the storage of optical media can be put towards providing all the animations, for all 490ish pokemon, doing any of the several hundred attacks that any given one might know. That's what Battle revolution, coloseum, etc. are for.)

      As for innovation, they innovated about the same way as most of the games so far: Slowly and incrementally. (A few things got upgraded, a few things got tweaked, but by in large, the formula remains consistant. Which, as has been noted elsewhere in this thread, is what people want, often.)

    5. Re:I know nothing.. by MS-06FZ · · Score: 1

      Yeah, the problem I think, is one of space.

      Consider: They need images and animations for each one of the 150 things in the game. AND for each of the previous 200+ that they released already that it needs to be compatable with. AND for each of the new ones that havne't been released yet, that they built in to be earned at exclusive nintendo events.

      Remember. We're talking about needing multiple animations for 490 or so different little guys. That's a lot of resources there, both in ROM budget, as well as art production. I... don't care! It still looks like crap to have "Tail whip attack" be "shift left three pixels and shift right three pixels and repeat attack".

      I mean, OK, so animating every attack for every monster is a bit much - sure, I can accept that. But they should do something. Make the fuckers blink. Make 'em flinch when they get hit. Give 'em a "running" animation (a whole two frames worth of animation!) Just something better than the boring old static graphics...
      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  9. Re:Pokemon: News That Matters... by Tainek · · Score: 1

    Plenty of Nerds play Pokemon, behind the grind (thank you save modification programs) it is actually a pretty decent online game, with plenty of depth and tactics

    theres info on console sales as well, pokemon is a highlight

    i'd say RTFA, but it looks like you didnt get as far as the summary...

  10. Re:Pokemon: News That Matters... by Anonymous Coward · · Score: 0

    It matters because it's probably going to be the biggest selling videogame of this year. Those of us who are interested in the industry as well as the games care. And before someone flames me, games-industry-watching is actually fun! The companies are rude to each other, try to outmanouver each other - it's like watching sport.

  11. Let me show you my sales figures. by jwriney · · Score: 0, Offtopic

    My sales figures.

    Let me show you them.

    --riney

  12. Pokemon Still Big In High School by CautionaryX · · Score: 2, Insightful

    Pokemon has made a resurgence among my classmates in the last two years. Everyone is playing the new Pokemon Pearl/Diamond, and there's a few 'retro' people like me that still play the original Blue and Silver versions. Sure, it may be a kids game, but when high school seniors are playing and enjoying updated versions of a game, I think we can all agree that Nintendo did something right with this franchise (although the anime series is lacking).

    1. Re:Pokemon Still Big In High School by Anonymous Coward · · Score: 0

      You mean Blue and Red, don't you? Whoops, I think I dated myself.

    2. Re:Pokemon Still Big In High School by mikazo · · Score: 1

      It's true, I'm in my senior year of high school and at least five of my friends and I all bought a copy.

      --
      I was only 28,931 registrations away from having a 6-digit UID
    3. Re:Pokemon Still Big In High School by Anonymous Coward · · Score: 0

      Which is worse, to take your mom to the prom, or to openly date yourself?

    4. Re:Pokemon Still Big In High School by clachaig · · Score: 0

      Pokemon is still remembered by most guys in my engineering course, an a couple of em of em have even been known to sit up back with their DS or gameboy on occasion. While it may not bode well for anyone hoping to get safely over a bridge built by these guys after they graduate, it does show that the full on assault-on-3-fronts of video games, anime series and trading cards that happened a few years back has definately instilled pokemon in the public consciousness to the point that even grandad knows who pikachu is.

      Pokemon's continued success has not happened by accident. It is a good game well marketed and keeping the game primarily on a portable platform seems to have contributed greatly to its success. Though in saying that i have heard people i know call for a Zelda type 3d pokemon world. How sane they are to ask for such a thing is a question that remains unanswered.

    5. Re:Pokemon Still Big In High School by servognome · · Score: 1

      It's true, I'm in my senior year of high school and at least five of my friends and I all bought a copy.
      Meanwhile the other seniors are going out and getting laid :P
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:Pokemon Still Big In High School by Archades54 · · Score: 1

      but they dont have 120 whatever monsters that are theres!
      gotta catch em all!

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    7. Re:Pokemon Still Big In High School by LKM · · Score: 1

      They would get laid, if all the chicks weren't playing Pokémon, too.

  13. Personally by Pojut · · Score: 2, Interesting

    While I personally never got swept up by the whole Pokemon craze, I must admit the couple games that I have played (Blue and Red) were addictive and VERY fun.

    I can only imagine the newer ones sticking to the same formula but with updated technology are just as addictive and fun.

    1. Re:Personally by reybrujo · · Score: 1

      I owned Blue, but never managed to find Sabrina. I bought Diamond a couple of weeks ago, and so far I am really enjoying it. Since I live in Argentina, local trading is out of question (it is pretty hard to find anyone with a handheld), however wifi trading is very, very nice, allowing me to, at least, hope to catch 'em all for once.

      Besides the known clichés, it is quite good (even though my friend list is empty *sniff*). By the way, the Japanese love female combees. True, they are hard to catch, but I get around 3 per day, and every time I deposit them, they accept the trade (even though I request even rarer items).

    2. Re:Personally by Anonymous Coward · · Score: 0

      GTS is quite flawed actually. While you can almost "catch 'em all" in the new game after you complete the first 150 in the Pokedex, you are only allowed to trade for Pokemon you have seen. This may not be an issue if you have the GBA games (for Kanto/Hoenn starters) and the Gamecube games (for Johto starters) but otherwise classic characters like Charizard/Typhlosion/Mewtwo/Lugia will not be catchable.

  14. Re:Pokemon: News That Matters... by Constantine+XVI · · Score: 2

    I consider myself an average Slashdot reader. I love Linux and Google, and hate Microsoft and Sony. I also play Pokemon.

    --
    "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  15. Re:Pokemon: News That Matters... by Tabernaque86 · · Score: 1

    Actually, this makes me think it may be a good time to finally sell the original cards I have.

  16. How much does it matter? Let's hear it! by IgLou · · Score: 1

    Let's find out, all slashdotters that have a love of pokemon... spam this post!

    --

    Oops, how did this get here?
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  17. Good for nintendo by janus_games · · Score: 2, Interesting

    I always liked the parts of the series I did play (Red, blue, yellow, silver and gold). It not only let me wax halycon about my old days of 8-bit bitmap dungeon crawls (a la Dragon Warrior). It provided a unique battle system, additional non-main story arc content, and a lot of replayability (as you spent a good time trying to catch all the pokemon available in your version). They also made an amazing marketing and PR move by releasing separate versions (red and blue, gold and silver, [some two based on gems], diamond and pearl), with different pokemon available on each one. Now, while some people just bought both and traded with themselves to catch them all (and some folks cheated via game genie or other such), some folks specifically bought different versions and used the game link cables to trade pokemon. Being able to do things with friends like that was really what made the pokemon games fun. It changed it from being just about what you could do alone, to being a social thing. I don't know about later games, but Red and Blue had balance problems (Psychic pokemon were way too powerful), but those problems were corrected by the time Gold and Silver came out. I think the series has really progressed and done a good job of adding new content, and keeping type balance.

  18. Re:How much does it matter? Let's hear it! by Macthorpe · · Score: 1

    Ker-spam!

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  19. Problems with Pokemon games by Anonymous Coward · · Score: 0
    Off the top of my head, my only gripes with Pokemon games are the following:
    1. I spent about 15 hours raising a stupid Geodude from level 4 to a level 30 Graveller, only to come to a cave that contains level 32 Gravellers. Well, that was time wasted raising that stupid rock.
    2. Each Pokemon can only learn 4 moves at a time, and HMs have to be at least one of those moves in order to advance in the game. I don't like being forced to have an HM in my party of critters. Once I use "Cut" on a tree, it should be gone for good!
    Other than that, they are fine games. Thanks.
    1. Re:Problems with Pokemon games by Dr_Barnowl · · Score: 1

      Is it not the case that Pokémon you raise from a lower level yourself end up tougher than ones you catch in the wild at the same level?

    2. Re:Problems with Pokemon games by Zero_DgZ · · Score: 1

      1. But your Geodude that you raised from L4 to L30 will be stronger than a Geodude caught at L30. Or possibly even 32.

      2. The dichotomy between HM moves (which are generally useless in a fight except Waterfall) and 'real' battle moves is just an element of the game. The fact that trees don't stay cut, rocks don't stay smashed or moved, and so forth is really just tradition since the original games didn't have the memory space to keep track of this. And it's a pain in the ass, I'll admit. The HM moves are just keys that are used Metroid style to force you to progress through the game in the order it wants you to. In Diamond/Pearl this is even more gratuitous than previous generations in that there are eight HM moves, seven of which become essential for beating the game and the eighth (Fly) is just damn useful to have around. Cut, Rock Smash, Rock Climb, Strength, Surf, Waterfall, and Defog (arguably) are all required to progress at certain points of the plot. Rock Climb and Defog are new ones (Flash has since been retired, but it is an optional out-of-battle move for one dungeon) bringing the total of required wasted move slots up to seven, worse than five (originally) and then six (third gen) and tying up a significant portion of your team. The best way I know of it is to get ahold of a Bibarrel (easy) which is unique in that it sucks royally in battle but can learn almost all of the essential HM moves except Fly and I think Defog, which you can relegate to a weak flier. Then you can leave the rest of your team for real battle, and Bibarrel can be your organic multi-tool to cut, climb, shove, and smash as you see fit.

      The mitigating factor is that once you've beaten the game and seen what there is to see in the plotline there's very little reason to keep most of the HM moves around with the exception of Fly and Surf. Once you beat the Elite 4 and start playing the post-plot events and getting into the metagame you really don't need to keep that crap around as much. Also, by the time you're doing Serious Business like battling powerful trainers, breeding, multiplayer, et. all you'll probably be breeding or trading for Pokemon to round out your ultimate team that won't be the ones you kicked the Pokemon League's asses with. After you win it's pretty painless (and often preferable) to retire your starting team to storage and start breeding/training customized, tuned up ones now that you have access to breeding, the National Dex (and Dittos, for breeding with), enormous piles of cash to buy vitamins and TM's with, and so forth. If you find that you need to whack down a tree or smash a rock someplace it's easy to fly back to a Pokecenter and temporarily grab one of your rock smashers or climbers or tree cutters or what have you. Most transitional obstacles like water or fog can be circumvented once you pass them once with Fly, since you can just fly from town to town right over them.

    3. Re:Problems with Pokemon games by Faylone · · Score: 1

      Generally, one you've raised from a lower level will be stronger than one that's freshly caught. However, in the older generations you could continue training them even once they'd reached level 100, and they'd be the same. For a better explanation check out http://bulbapedia.bulbagarden.net/wiki/Effort_valu es

    4. Re:Problems with Pokemon games by ChronoReverse · · Score: 1

      Surf and Waterfall, despite being HM moves are legitimate moves for battle as well. Waterfall is a physical water attack with decent power and is a great match on a Gyarados since it gets STAB and is a physical heavy pokemon. Surf is simply the best special water move because of it's high damage and accuracy (moves like Hydropump are not reliable enough).

    5. Re:Problems with Pokemon games by Anonymous Coward · · Score: 0

      I apologize...I really do play this game too much.

      1. Any Pokemon raised from level x to level y (x > y) may or may not be stronger than the same Pokemon at level y. It depends on IVs (think the "genes" of Pokemon) and how the first Pokemon got from x to y (i.e. if you went the Daycare/Rare Candy route, then there's a decent chance that you'll catch the same Pokemon at level y that's stronger than it; if you went and beat up a bunch of other Pokemon, certain stats may be higher, etc.) And don't get me started on Natures (they DO affect stats).

      What makes D/P a huge improvement over the rest is the ability to battle/trade worldwide. There's a huge globe thingy somewhere that shows the locations of people who you've traded (and maybe battled; I haven't battled yet). It makes filling the 'Dex much easier.

      Pokemon is as deep as you want it to be.

    6. Re:Problems with Pokemon games by Anonymous Coward · · Score: 0

      > 1. But your Geodude that you raised from L4 to L30 will be stronger than a Geodude caught at L30. Or possibly even 32.

      This is not true. This is related to a statement Nintendo made in regard to people abusing Missingno. in the original games to get unlimited Rare Candies. If I capture a Pikachu, lets assume I was really lucky and caught it such that all of its "hidden values" were exactly equal, the only problem being that one was caught at level 7 and the other at 30, there is no difference in their ending stats if I were to level them up by fighting the same Pokemon over and over again until level 100.

      When there is a difference is when you level one up by using Rare Candies as compared to training it by battling. There is a hidden battle experience value that comes into play, which raises your Pokemon's stats further. Rare Candies don't give these experience points. In other words a Pikachu that fought battles will potentially be much stronger than a Pikachu that was risen by Rare Candies, not the level you caught it at.

    7. Re:Problems with Pokemon games by Zero_DgZ · · Score: 1

      Wrong. A wild pokemon will have "stock" base stats that haven't been modified by EV's yet. A Pokemon that you've battled will have EV's accumulated, and as it levels its stats will be greater in some aspects than a wild Pokemon at the same physical level.

  20. Re: Good time to sell cards? by the_kanzure · · Score: 1

    The head of my high school's science department is young enough to still be trying to get rid of his cards. He even occassionally catches students using words like 'charizard' instead of 'chameleon', of which I have been lucky enough to experience myself.

  21. This just ain't right... by Anonymous Coward · · Score: 0

    Most people have no idea about what a REALLY GOOD RPG is. Kids keep buying pokéjunk after pokéjunk, but have not even heard about masterpieces like Chrono Trigger or Panzer Dragoon Saga...

    1. Re:This just ain't right... by Mathonwy · · Score: 1

      Masterful RPGs can be masterful for different reasons.

      I'm certainly not going to argue that Chrono Trigger, or Panzer Dragoon Saga aren't masterpieces of their craft. But a couple of thoughts for you:

      1) Different parts of RPGs are held up as awesome. Very few games are groundbreaking on ALL fronts. Chrono Trigger, for example, had pretty standard graphical faire for the time. (Not a complaint, but a statement.) What made it awesome was an interesting storyline (that actually managed to handle time travel well), well-executed storytelling that preserved the illusion that the player was in charge, and some neat improvements to standard RPG battling. (Double and Tripple attacks!) Oh, and marvelous music by Mitsuda and Uematsu.

      Pokemon games do not have groundbreaking story. Or music. But they have a battle system that is as deep as anything in the genre, as well as a sheer, unprecedented DENSITY of stuff to do, in the form of side quests, missions, or just widgets to play with. No game I have ever played felt as deep (in the game-design meaning of deep, as in, lots of layers to explore) as the most recent pokemon games.

      So to sum up this point, just because panzer dragoon and chrono are awesome, doesn't mean that pokemon can't be a different kind awesome, while still being legitimately awesome.

      2) So a bunch of 10 year olds are buying pokemon, instead of playing "old classics". Boo hoo. What do you think they'll go looking for in 5 years, when they're wishing they had more games that featured turn-based battles, giant worlds to explore every nook and cranny of, and towns full of "I am a walking signpost" style people? Where will they turn, when they say "man, gaining XP to go up in level and get new powers sure was fun. I wonder if there are any other games like that?"

      Think of Pokemon as a gateway game. You can get them into the harder stuff later, but for now, is getting them used to ideas like "having a 'party' of characters", or "this is my item 'inventory'" or even "I have x 'hit points' before I fall down" such a bad thing?

  22. Re:Pokemon: News That Matters... by scot4875 · · Score: 1

    Awww, is someone upset because his platform/game of choice got stomped in sales by the weaker, kiddy hardware and games that Nintendo makes?

    --Jeremy

    --
    Jesus was a liberal
  23. Re:Pokemon: News That Matters... by Anonymous Coward · · Score: 0

    less average, more fanboy

  24. Re:Pokemon: News That Matters... by brkello · · Score: 1

    Sad. I would wish an average Slashdotter was just intelligent and didn't buy in to all the group think on this site. But you are probably right about that being average.

    But I do agree on the point that Pokemon are fun games and the people that insult adults for playing them are probably very sad little people. Seriously, where do you get off judging people for their hobbies? Millions of people love Harry Potter. I can't read the stuff because I hate the way it is written. But I don't insult adult HP fans because they enjoy the series...it just isn't for me. I doubt the people who insult Pokemon players have even tried the game.

    --
    Support a great indie game: http://www.abaddon360.com
  25. Re:Pokemon: News That Matters... by Mathonwy · · Score: 4, Informative

    Yeah, just throwing my hat into the ring as a slashdot reader who plays pokemon, unapologetically.

    I started because I write and design games for a living, and figured "if it's still around after all these years, there is probably somthing behind it." (That was back in the ruby/sapphire days.)

    I kept playing, because under the cute presentation, is a surprisingly deep game, of the same nature as Magic the Gathering. (The game of "you have a wide library of abilities, and a limited number of slots to put them into; build a deck/monster/whatever. Oh, and the abilities combine in interesting ways.")

    Pokemon actually manages to make turn-based RPG-style combat WORK in one-on-one battles. (Which almost always suck in RPGs, since they degenerate into "attack-attack-attack-attack-attack-heal-attack-at tack-attack..." strings.) There is a surprisingly deep game under the cuteness, and you can actually talk about "high level play" in pokemon, and be completely serious.

  26. ps3 price cuts by Tol+Dantom · · Score: 1

    It doesn't surprise me. I guess barely outselling six year old hardware by 1-2K is what it takes for Sony to admit that maybe it shouldn't make you choose between rent and entertainment.

  27. Re:Pokemon: News That Matters... by LKM · · Score: 1

    Yeah. The reason I never got into Pokémon isn't that it's kiddy - it's that it's too deep. I don't play games nearly long enough to get into such a complex game. I actually admire kids nowadays - the games we used to play were much simpler than the stuff they play nowadays. I think we're raising a new breed of super-intelligent humans, thanks to Pokémon :-)

  28. Re:How much does it matter? Let's hear it! by GammaKitsune · · Score: 1

    Me. Woefully, shamefully, me.

    --
    Gamertag: WyleType