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Manhunt 2 Ban Fallout, Game Rated AO By ESRB

In the wake of yesterday's announcement of a UK ban on Manhunt 2 , Rockstar has registered its disappointment at the BBFC's decision. The company simply stated that they 'respect those who have different opinions about the horror genre and videogames as a whole, but we hope they will also consider the opinions of the adult gamers for whom this product is intended.' Meanwhile, here in the US, the ESRB has given the game the dreaded AO rating, for adults only. If you're unfamiliar with this seldom-seen designation, it's essentially the 'kiss of death' for a title at retail; a number of popular videogame outlets refuse to carry titles with that rating. MTV's Stephen Totilo has a lengthy and considered discussion of these proceedings. "For 'Manhunt 2,' signs pointed to the title being both less and more extreme than the first. Gone from press previews were mentions of snuff films and Directors. Instead, a more traditionally violent video game premise: one man's struggle to stay alive in an insane asylum gone mad."

31 of 384 comments (clear)

  1. ESRB is out of control by eln · · Score: 5, Funny

    Seriously, a game like Manhunt 2 gets an AO rating, while true horror games like "Play with the Teletubbies" get rated EC (Early Childhood)! Where is the justice in that?

    1. Re:ESRB is out of control by Cerberus7 · · Score: 4, Insightful

      That's right along my first thought after reading the summary. Brutally violent games shouldn't be rated AO? Wha?

      I can understand the outrage over an outright ban, but rating a game appropriately, regardless of the consequences to the bottom lines of the companies involved, sounds like a good move to me.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    2. Re:ESRB is out of control by travdaddy · · Score: 4, Insightful

      That's right along my first thought after reading the summary. Brutally violent games shouldn't be rated AO? Wha?

      I can understand the outrage over an outright ban, but rating a game appropriately, regardless of the consequences to the bottom lines of the companies involved, sounds like a good move to me.


      The only thing I really see wrong with it is that it seems that video games get rated more harshly than movies, and there's no reason for it. You press buttons for one and you don't for the other. I'd like to compare Manhunt 2 to Hostel 2 and see which is worse, because I imagine the answer is Hostel 2. Maybe the same board should rate video games and movies?

      --
      Adidas To Bring Back Sneakernet
    3. Re:ESRB is out of control by weierstrass · · Score: 4, Interesting

      Games are more immersive, seem more 'real' for that reason, and you usually spend much longer playing a game than you would watching a movie. So, assuming that some or all people do have their propensity to commit violence stimulated by experiencing fictional violence, a violent game would seem to have more effect than a movie depicting similar acts.

      --
      my password really is 'stinkypants'
    4. Re:ESRB is out of control by cgenman · · Score: 5, Insightful

      I forget where, but there was a wonderful british study recently that found the suspension of disbelief was harmed by playing a videogame compared to watching a movie. The physical requirement of interacting with a game makes it difficult to forget that you're seeing something fake. Watching a movie, however, has less dischordant elements which stick out, and such things can be more easily glossed over as they require no attention on the part of the user.

      Anyone have a link?

    5. Re:ESRB is out of control by xero314 · · Score: 4, Insightful

      I'd like to compare Manhunt 2 to Hostel 2 Hostel 2 - Rated so it can only be viewed by adults or with parental permission.
      Manhunt 2 - Rated so it can only be purchased by adults or with parental permission.
      Remember that both these rating systems are up to the enforcement of the establishments as is not actually legally binding

      Now for a more telling comparison on why Manhunt should actually be more restricted than hostile. Here are some possible quotes after enjoying these two entertainment devices.
      Hostile 2 - "I saw this one scene where the person was killed in a really horrific way"
      Manhunt 2 - "I killed this one person in this really horrific way"

      Hopefully you can see the difference. One is a movie you were you watch people get killed, while the other allows you to simulate killing people.

      Notice I am not supporting a complete ban, but have no issue with realistic ratings.
    6. Re:ESRB is out of control by aplusjimages · · Score: 5, Funny

      I totally know what you mean. When I'm playing Bejeweled I become the jewel pieces. I become one with the game. Same with pac-man. I feel like I'm this yellow head that needs to eat dots to make it through life. I think I found your link.

      --
      Can I bum a sig?
    7. Re:ESRB is out of control by MS-06FZ · · Score: 3, Insightful

      Oh, I'm sorry. I was assuming that needing parental permission means the parent has to be there so they could just as easily drop the cash on the counter and purchase it themselves and hand it off to their child. With movies it's a little different, but since I own a number of NC-17 videos, and since the porn industry seems to be going pretty strong I don't see how NC-17 is the kiss of death for movies. Yes it means a smaller possible audience but maybe that's how it should be. The great thing about the rating system is that if a parent feels there child is capable of understanding the content they are perfectly welcome to purchase/rent the content and allow their children to view it in their own home. Whoa, here's a brain-bender.

      NC-17 is a kiss of death for theatrical movies because they aren't porn. They didn't just lay down a few grand to get a girl who knows how to fuck on camera, find a room somewhere and capture the fun on video. If a movie is being made, and they're going for an R rating, that's still mass-market. In all likelihood it's a multi-million dollar venture, and they expect a return on that - a return they can't get with NC-17, simply because theaters won't show NC-17 movies. Hence, death.

      "Owning NC-17 movies" these days is a bit different than it used to be, thanks to the "DVD special edition" phenomenon - a movie can get released to theaters with an R rating and then sold in stores with both R and NC-17 (or unrated) cuts as alternate purchasing options - the "restored footage" becomes added value. This is a strategy that could potentially work for games, but it would probably be difficult to make it work.

      AO is pretty much the same. There is no practical difference between an M-rating and an AO-rating in terms of the definition: 17+ vs. 18+, one whole year. M-rating is just the version of AO that gets sold in stores. It's like AO exists separately only so it can be shunned - to make M-rating look tame by comparison.
      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    8. Re:ESRB is out of control by GarethRWhite · · Score: 3, Insightful
      cgenman said,

      "I forget where, but there was a wonderful british study recently that found the suspension of disbelief was harmed by playing a videogame compared to watching a movie."

      The BBFC are the British organisation that refused to give a rating to Manhunt 2 in the UK. They are also the organisation that commissioned the survey you're thinking of,

      "Video Games Research to improve understanding of what players enjoy about video games, and to explain their preferences for particular games" (PDF)

      "The comparison many gamers want to make is with films; they ask themselves if violence in games should be regarded as in some way worse than violence in films. The first point many make, especially young gamers, is that violence in games does not look anything like as real as the violence in films. Films have actors who are, and look, real, whereas in games the people are, despite improvements in graphics, clearly distinguishable from real."

      "The argument is that violence in video games is not as affecting as violence in films because it looks much less real. Gamers believe that film versions of game action would be intolerable; it would be more frightening and upsetting because more real."

      "Not many are articulate about this, but the majority of gamers seem to feel that the greater realism of film violence (and the strength of the characterisation and narrative) makes it much more upsetting than video game violence. This difference is usually taken to transcend whatever effect interactivity has on levels of involvement in, and ownership of, violence in games."

      Bear in mind that this is a survey of attitudes, not a scientific report that proves anything. It does raise a lot of subtle and complex issues though so I'd recommend you review the following sections in detail,

      "6.3 Violence: gamers"
      pp. 71 - 80

      "6.4 Violence: professionals"
      pp. 81 - 87
  2. In that case... by godfra · · Score: 5, Interesting

    I'm definitely going to buy it. Can I order direct from Rockstar?

    1. Re:In that case... by toad3k · · Score: 5, Interesting

      I'm pretty sure the distributor is out of the picture now. If it is AO it cannot be sold in any store which is a member of (BSA?). Whatever it is called. So no gamestop, no best buy, no walmart, no nothing.

      If I were them I would just say the hell with it and not even submit GTA or any other game to ESRB. Sell it on their website, on steam-like services and probably on amazon. Rockstar has such a good name now it could probably get by that way now. They would even get to keep all the profits. As a bonus they can now put in anything they want to. No other companies would be able to market a more raw videogame. The only prerequisite is that they make it common knowledge that you cannot get their games in stores.

    2. Re:In that case... by yermej · · Score: 5, Informative

      Looks like you can get all Rockstar games directly from them.

  3. For the blocked people by rehtonAesoohC · · Score: 3, Funny

    Can someone post the MTV article here? Gotta love super duper work filters.

    1. Re:For the blocked people by toad3k · · Score: 5, Informative

      Coming soon to the Nintendo Wii and PlayStation 2: a game that's banned in the U.K and probably won't be sold by major game stores in the U.S. in its current form.

      "Manhunt 2," an upcoming action game from "Grand Theft Auto" development house Rockstar Games, has been labeled Adults Only by the Entertainment Software Ratings Board, according to a spokesman from Rockstar Games. Major retailers, including the big game chains, won't sell AO games, effectively guaranteeing the game won't be for sale next month as originally scheduled unless Rockstar changes the content.

      Asked whether the studio would delay the game (which is scheduled for a July 10 release), Rockstar spokesman Rodney Walker told MTV News: "That's the last thing we want, but it's too early to say."

      Walker provided "Manhunt 2" publisher Take 2 Interactive's statement on the game's rating: "We believe the process of rating video games is to help people make informed entertainment choices and not to limit them. 'Manhunt 2' was created for mature audiences and we strongly believe it should receive an M (Mature) rating, aligning it with similar content created in other forms of media. We are exploring our options with regard to the rating of 'Manhunt 2.' "

      This revelation followed news that the British Board of Film Classification -- which rates entertainment, including video games, for the U.K. market -- declared that it had rejected "Manhunt 2," denying it a rating.

      Talking to British gaming Web site MCVUK.com, BBFC director David Cooke said the game was rejected because the game "is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."

      The ESRB did not return an inquiry about the AO rating by press time. But earlier Tuesday (June 19), the organization said in a statement issued to MTV News that a group called the Center for a Commercial-Free Childhood had been pushing for an AO rating. "We have received the letter from CCFC, and while we might take issue with some of the statements made within, we sincerely appreciate their expressed concerns. Our ratings are intended to provide guidance that allows parents to choose games they deem suitable for their children, and that is a responsibility we take extremely seriously."

      The first "Manhunt," released in 2003, put the player in control of a death-row inmate named James Earl Cash who was forced to commit grisly murders at the behest of a cackling mastermind and snuff-film creator named the Director. Kills could be committed with nail guns and baseball bats. Created by Rockstar North, the team behind the "Grand Theft Auto" console games, "Manhunt" was criticized for its violence but hailed by some game critics for its development of stealth gameplay and innovative use of sound (the Director's voice could be set to only be heard through a headset a gamer wore while playing the game).

      For "Manhunt 2," signs pointed to the title being both less and more extreme than the first. Gone from press previews were mentions of snuff films and Directors. Instead, a more traditionally violent video game premise: one man's struggle to stay alive in an insane asylum gone mad. The new game would allow a broader range of weapons, including a phone and a suffocating plastic bag, actions that were glimpsed by MTV News on the PS2 version of the game that was shown at Sony's PlayStation Gamers Day in San Diego in May. While the game caused no furor at that event, such a title was sure to garner attention on the Wii, where its kills are triggered by the system's motion-sensitive controller.

      Cooke told MCVUK that the board could see no justification for anyone to play the game: "To issue a certificate to 'Manhunt 2,' on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public."

  4. They should just go all out by Anonymous Coward · · Score: 5, Funny

    and have an essay contest entitled "Why Microsoft Word is more likely than video games to incite people to commit violent acts"

    Having played violent video games and used Word, one has caused me to become violent, and it wasn't video games....

  5. Re:So wait. by tolan-b · · Score: 5, Funny

    So pretending to graphically murder someone is more suitable for younger people than watching people have sex?

    You must be from the US ;)

  6. What's the problem with the rating? by goldspider · · Score: 3, Insightful

    Is there any compelling reason why kids SHOULD be allowed to buy this game?

    --
    "Ask not what your country can do for you." --John F. Kennedy
  7. Re:So wait. by Khisanth+Magus · · Score: 3, Insightful

    I LIVE in the US and I've never understood this perspective either. I would rather kids see sex than see violence every single day, let alone realistically murder people. While it is true that 99% of people who play video games WONT go psycho, there is always the remainder who are already rather disturbed or whatever reason, who definately don't need help.

  8. A Plea From an Adult Gamer by Bob9113 · · Score: 4, Interesting

    Rockstar, if you're listening, please do us a favor. Keep the game just the way it is. Release it with the AO rating.

    You have the capital to take a risk like this (especially with GTA 4 coming soon, and the tidal wave of cash it is sure to generate). Someone has to be the first to put out high quality AO content. The Atari 2600 came out in 1977. There are lots of adults that have been playing games for their entire lives, and want game content that falls in the same noire category as 300, Reservoir Dogs, and Sin City.

    Until there is a proven market for this material, the vendors won't take a risk on it. But you have the ability to establish that market, and the cashflow to take the risk.

    I don't even think it's that much of a risk; the first game to thumb its nose at the family-values whining minority. Everyone who would have bought the game will want it, 90% of them are old enough to legally buy it, and most of those will be willing and able to make the effort necessary to do so.

    So please, give it a shot. You can always rerelease it with duckies and bunnies, and a gun that shoots hearts to make the furry animals love you, later.

    1. Re:A Plea From an Adult Gamer by GweeDo · · Score: 3, Insightful

      They took a 25 million dollar loss last year, are you sure they have this capital you speak of?

  9. Games like this do affect people by TheSciBoy · · Score: 5, Interesting

    Was going to post this in the "UK BAN"-thread, but post it here instead.

    I have always been a firm believer in films/games not making people more violent. Something happened to me, though, to sort of make me doubt my strong belief.

    I bought Manhunt and played it. It was really fun, a great little sneak-and-kill game. But it was very violent and I did not really like being that violent but it was part of the game and making the gruesome kills was fun in a strange way. It was axhilarating to see how long you could sneak behind someone before you had to do the kill.

    When I finished the game I played for a particularly long day and that night I had the most bizarre and gruesome dreams. I dreamt that I cleft people with chainsaws and ran over them with my car. Everything felt OK and I didn't have any moral complaints in my dream, which, if you ask anyone in my surrounding, is totally different from my personality. I am not a psychopath as far as I can tell. :)

    I haven't had any such dreams since and I hope I won't again (though they weren't nightmares in the true sense since I wasn't scared in them, only by my reaction to them). What I'm saying is that I do believe we are affected by what we see/experience. At least if its done frequently enough.

    In cases like very violent films or games, however, having a 18-year restriction on buying the game is enough. Grown up people can decide for themselves what they want to see/play. I felt desturbed by my experience and probably won't buy Manhunt 2 for that reason, but I certainly don't believe in denying the experience from anyone else who is old enough to make a grown up decision about this.

    --
    Badgers, we don't need no stinking badgers! - UHF
  10. Excessive regulation. by MaWeiTao · · Score: 3, Insightful

    Quite frankly, I personally think games like Manhunt 2 are decadent garbage. That said, if someone wants to purchase and play these games they should be free to do so.

    This sort of excessive regulation, to me, reflects the general decline and weakness of the West. We've got these nanny states run by people who increasingly believe it's their responsibility to control every aspect of our lives. More troubling is how citizens are themselves abdicating all responsibility, expecting their governments to do everything for them. What these people apparently fail to realize is that inevitable the system will eventually come around and start trampling on their freedoms; it's a very slippery slope.

    Ultimately, it's the parents who should be responsible for what their children are doing. If a child who plays these ultra-violent games has violent tendencies I'll guarantee those issues stem from poor parenting and not the game. From personal experience this has always been the case. The fact that the child has access to such games is merely a symptom of that problem.

    As long as humans have been around there has been violence. I'm not making excuses for that violence, but humanity has in general gotten along fine. Look at the level of violence depicted in a lot of anime that officials in the US feel the need to censor. Yet Japan maintains extremely low crime rates.

    Sometimes I think trying to shield children by depicting an unrealistic, utopian fantasy is a big mistake. It renders them poorly equipped to deal with the harshness of the real world. I'm not advocating they participate in violent blood sports, but as always everything in moderation is best.

  11. Re:So wait. by MobileTatsu-NJG · · Score: 5, Insightful

    "I LIVE in the US and I've never understood this perspective either."

    It's actually very easy to understand. Just ask a couple of questions:

    How many high school seniors have fathered or mothered a child?

    How many high school seniors have killed a person?

    The thinking is along the lines of: "I remember what it was like when I was in school, and I don't want my child getting/causing pregnancy and ruining their life." The idea that they're going to go Columbine at a school is a distant thought.

    It's not about the act, it's about the probability of it becoming a problem in the household. I don't personally subscribe to that line of thought, but it's not like half the country took a crazy pill or something.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  12. Ratings stifle creativity. by ChaosDiscord · · Score: 3, Insightful

    Nonsense. The summary made it perfectly clear why they don't want the AO mark: a number of cowardly stores refuse to stock AO games. Fewer stores means less visibility and fewer sales, even if they really only want adults purchasing the game. For a game that was expensive to produce, an AO rating can destroy the producers chance of making a profit. A Mature mark would get them into most stores with almost identical effectiveness (AO is 18+, while M is 17+).

    Exactly as many people predicted, the ratings system, even a voluntary one, has stifled creativity. The ratings system resulted in incentives for stores to refuse to stock the highest rated games to appease the whiners. Not being carried in stores reduces sales, frequently to the point of ensuring the game will be a commercial failure. Developers and publishers to restrict what they do to avoid the top rating mark. End result: you get almost nothing specifically intended for the adult market. What you do get tends to be low quality and pandering, because shameless crap is the only thing likely to make money. The end result is that the highest rating becomes associated with pandering garbage, which just reenforces the entire cycle. You're pretty much guaranteed that some topics and some styles of gameplay that serious game developers might want to turn into a top quality title will either be watered down or simply never produced.

  13. Re:So wait. by sesshomaru · · Score: 4, Interesting
    Ok, the NC-17 rating was never supposed to be for porn. What it's supposed to be for is movies that would normally not be able to get an R rating for content but were considered to have artistic merit.

    The best way to explain this is the film Midnight Cowboy which got an X rating, won an Oscar anyway, and was later re-rated by the MPAA to be an R.

    Ok, this was an embarrassment for the MPAA, especially considering nowadays no one thinks an X rating is going to be for a movie with much actual content. So the NC-17 rating was created to cover cases like this. If you've ever seen an NC-17 rated film, you've probably been disappointed if you were looking for porn. (I've seen a few, like Requiem for a Dream one of my girlfriends favorite movies.)

    However, the distribution still treats NC-17 movies as things that it doesn't want to deal with, you won't see them in Blockbuster or many retail stores. The rating has failed to achieve broad distribution for controversial films, and films that are intended to be commercial will either be edited to be R or if the director has enough clout the MPAA will rate them R and turn a blind eye to content that would earn an unknown director an NC-17.

    It's far simpler for video games. AO is the rating for porn games, period. There's no such thing as an NC-17 rating for video games, because they are currently considered to be entertainment only with no artistic value by the Establishment. Since no game will be considered art at the present time, there is no reason for an "art" rating. (Note: The views of the Establishment do not reflect the views of the author of this comment.) If your game gets an AO rating, it better fit into that niche (although... in movies porn is pretty huge for a niche, and makes a huge amount of money to show it). If it doesn't, you are basically screwed, you've probably spent to much on development to justify a niche game that will only sell on the Web (even the porn store guys that sell porn games will likely go, "you're kidding, right?" if you try to distribute it through them).

    --
    "MIT betrayed all of its basic principles."
  14. The real issue... by 7Prime · · Score: 3, Interesting

    The real issue here, above and beyond the "do games make people violent?" question, is why are adult gamers demanding such violence? "Please consider the opinion of the adult gamer," sort of disturbs me, somehow. Why is the opinion of the adult gamer, consistantly, "we want more violence!"? 30 years ago, this level of violence was unthinkable. It's not the violence itself that I mind, it's the fascination with violence that really disgusts me.

    When the topic first came up, and that pretty much started in the mainstream with Mortal Kombat, the defense was that it added realism and immersion. But to be honest, I never bought it. And that's becoming apparant now that we're going above and beyond realistic violence to DEMANDING that violence be much more prevolent than just an innocent desire to uphold "realism".

    I think there's really two reasons for this:

    1) We're not talking about adults here, we're talking 13-18 year olds. It's basically the job of teenagers to try to disgust their parents as much as possible, as a form of rebellion.

    2) Culturally, males are being taught that they're basically immoral and unintelligent, and that the only way to prove your masculinity is to be the ultimate in those areas. "I want a beer, and I want to see something naked... that's all." When better way of establishing that identity by sitting and playing ultra-violent video games with no emotional tie-in? I've seen it, 15 year olds saying, "check this out, I can cut off his head" and then go up to some guy, and chop off his head while he's screaming in pain. It basically says, "I can do this, and I won't even feel remorseful about it, it doesn't bother me, because I'm a man."

    So my theory is that violence is largely used as a means of establishing independance and gender identity. It's not the fault of video games, it's the fault of our culture for not having any possitive rolemodels to look up to. As a friend of mine likes to quote, "where have all the cowboys gone?"

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  15. Rated AO-K. by HTH+NE1 · · Score: 3, Interesting

    Well, it IS on the Wii.
    Then there may be a reason to rate the Wii version differently than other platforms, assuming that the more brutal aspects of the game even uses the unique gesture aspects of the Wii controller to mime the violent acts on screen, controlling them in real time.

    In a statement, BBFC director David Cooke said the board was unable to approve the game because it was "distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."
    So the endless run of WWII games are M-OK because they use guns and have the occasional sniper scenario? (Are there any WWII games rated lower than M?) What about stealth games like Splinter Cell (I've never played it)?
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  16. EB refunded my money on Manhunt 1, Box OPENED! by shoolz · · Score: 3, Informative

    I bought the first one at EB Games, having heard nothing about it. I guess the box art grabbed me, so I picked it off the shelf and though I'd give it a whirl.

    Well I was absolutely horrified. The set up of the game was so vile and disturbing to me that I could not bring myself to play it.

    I brought it back to EB, told them that they shouldn't even be selling a game like this and that I wanted my money back. The manager quickly agreed and gave me a full refund.

    Head office must have sent advance warning that any open-box refund requests should be quickly granted on this game. Curious to know if they're going to take a position this go-around and not stock the sequel.

  17. Re:So wait. by trdrstv · · Score: 4, Funny

    It is very, very, very likely that someone is going to have sex.

    You must be new here. Welcome to Slashdot!

  18. Re:So wait. by ChatHuant · · Score: 4, Insightful

    While both Europe and the U.S. have a pretty retarded policies when it comes to censorship (neither violence nor sex are appropriate things for the government to censor), the idea that sex in media is worse than violence does make sense. It is very, very, very unlikely that someone is going to commit murder. It is very, very, very likely that someone is going to have sex.

    And why does it matter? It's very, very, very likely that someone is going to eat sometime, so we should censure all references to food in movies? Sex is a natural behavior, everybody will engage in it sooner or later (there's still some hope left for you slashdotters!), and educating children about sex is a much better way to go about things than making it a forbidden and hidden dirty secret. Procreation is part of the normal functioning of human race and society. Murder isn't. What's the message you send kids when you're ok showing them somebody's head blown off, but have a conniption at the accidental sight of a nipple?

  19. Re:So wait. by db32 · · Score: 4, Insightful

    The whole thing still smacks of irrational fear. No different than the Osamas in Pajamas hiding under the stairs. God forbid people actually, you know...pay attention to their kids?

    However, I think its not so much about the probability of sex vs probability of violence. Lets look at US history for just a brief moment. Who came here first? Oh thats right the uber puritans...you know...scarlet letter and all. The folks that believed it was perfectly natural to burn whiches, stone whores, drown the nonbelievers, cut out tongues, and any other number of horrifically violent things...and these horrific and violent responses were frequently in response to that horribly impure and immoral SEX!. So this stuff has been ingrained into American thought from day 1. Sex is horrible and impure and an affront to God, violence on the other hand is frequently used to glorify God, so the choice of violence vs sex seems pretty easy, how else could you possibly justify stoning the whore?

    --
    The only change I can believe in is what I find in my couch cushions.