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Manhunt 2 Ban Fallout, Game Rated AO By ESRB

In the wake of yesterday's announcement of a UK ban on Manhunt 2 , Rockstar has registered its disappointment at the BBFC's decision. The company simply stated that they 'respect those who have different opinions about the horror genre and videogames as a whole, but we hope they will also consider the opinions of the adult gamers for whom this product is intended.' Meanwhile, here in the US, the ESRB has given the game the dreaded AO rating, for adults only. If you're unfamiliar with this seldom-seen designation, it's essentially the 'kiss of death' for a title at retail; a number of popular videogame outlets refuse to carry titles with that rating. MTV's Stephen Totilo has a lengthy and considered discussion of these proceedings. "For 'Manhunt 2,' signs pointed to the title being both less and more extreme than the first. Gone from press previews were mentions of snuff films and Directors. Instead, a more traditionally violent video game premise: one man's struggle to stay alive in an insane asylum gone mad."

65 of 384 comments (clear)

  1. ESRB is out of control by eln · · Score: 5, Funny

    Seriously, a game like Manhunt 2 gets an AO rating, while true horror games like "Play with the Teletubbies" get rated EC (Early Childhood)! Where is the justice in that?

    1. Re:ESRB is out of control by Cerberus7 · · Score: 4, Insightful

      That's right along my first thought after reading the summary. Brutally violent games shouldn't be rated AO? Wha?

      I can understand the outrage over an outright ban, but rating a game appropriately, regardless of the consequences to the bottom lines of the companies involved, sounds like a good move to me.

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    2. Re:ESRB is out of control by travdaddy · · Score: 4, Insightful

      That's right along my first thought after reading the summary. Brutally violent games shouldn't be rated AO? Wha?

      I can understand the outrage over an outright ban, but rating a game appropriately, regardless of the consequences to the bottom lines of the companies involved, sounds like a good move to me.


      The only thing I really see wrong with it is that it seems that video games get rated more harshly than movies, and there's no reason for it. You press buttons for one and you don't for the other. I'd like to compare Manhunt 2 to Hostel 2 and see which is worse, because I imagine the answer is Hostel 2. Maybe the same board should rate video games and movies?

      --
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    3. Re:ESRB is out of control by weierstrass · · Score: 4, Interesting

      Games are more immersive, seem more 'real' for that reason, and you usually spend much longer playing a game than you would watching a movie. So, assuming that some or all people do have their propensity to commit violence stimulated by experiencing fictional violence, a violent game would seem to have more effect than a movie depicting similar acts.

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    4. Re:ESRB is out of control by LordZardoz · · Score: 2, Insightful

      It is the distinction between watching someone perform a fictional act of torture, and being encouraged to engage in a fictional act of torture.

      END COMMUNICATION

    5. Re:ESRB is out of control by cgenman · · Score: 5, Insightful

      I forget where, but there was a wonderful british study recently that found the suspension of disbelief was harmed by playing a videogame compared to watching a movie. The physical requirement of interacting with a game makes it difficult to forget that you're seeing something fake. Watching a movie, however, has less dischordant elements which stick out, and such things can be more easily glossed over as they require no attention on the part of the user.

      Anyone have a link?

    6. Re:ESRB is out of control by xero314 · · Score: 4, Insightful

      I'd like to compare Manhunt 2 to Hostel 2 Hostel 2 - Rated so it can only be viewed by adults or with parental permission.
      Manhunt 2 - Rated so it can only be purchased by adults or with parental permission.
      Remember that both these rating systems are up to the enforcement of the establishments as is not actually legally binding

      Now for a more telling comparison on why Manhunt should actually be more restricted than hostile. Here are some possible quotes after enjoying these two entertainment devices.
      Hostile 2 - "I saw this one scene where the person was killed in a really horrific way"
      Manhunt 2 - "I killed this one person in this really horrific way"

      Hopefully you can see the difference. One is a movie you were you watch people get killed, while the other allows you to simulate killing people.

      Notice I am not supporting a complete ban, but have no issue with realistic ratings.
    7. Re:ESRB is out of control by amuro98 · · Score: 2, Interesting

      That's not quite the problem...

      When you say "Adults Only" to most Americans, they're going to assume "porn". Even the ESRB says that the "AO" rating is intended for games with nudity and sex in them. Most retailers will not carry porn, and by association, "Adult Only" games.

      Personally, the ESRB's ratings are rather confusing. Consider the main ones: E, E+10, T, M, and AO.

      E is everyone, no restrictions. Easy.

      E+10 is for ages 10+. Ok.

      T is for Teenager...which is 13-19 technically?

      M is for 17+.

      AO is for adults, and in the US, that means 18.

      The difference between "M" and "AO" seems too narrow - especially when you consider the vast range that "T" covers.

      Note that you can easily get movies that are technically rated "AO" from the video store. They're simply called "The Unrated Version". Why is it that the government has no problems with retailers selling or renting unrated versions of movies that were rated R in theaters to children, but gets its collective panties in a bunch about "M" games - many of which aren't nearly as bad as some "R" movies?

    8. Re:ESRB is out of control by HTH+NE1 · · Score: 2, Interesting

      More like a distinction between you being a witness to an execution and having you manipulate some switches, turn some keys, and press some buttons and/or pull some levers in order to perform an execution.

      Unless it's on the Wii, but then we don't tend to execute people by swinging an axe at their necks anymore.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    9. Re:ESRB is out of control by KDR_11k · · Score: 2, Informative

      Well, it IS on the Wii.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:ESRB is out of control by aplusjimages · · Score: 5, Funny

      I totally know what you mean. When I'm playing Bejeweled I become the jewel pieces. I become one with the game. Same with pac-man. I feel like I'm this yellow head that needs to eat dots to make it through life. I think I found your link.

      --
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    11. Re:ESRB is out of control by Das+Modell · · Score: 2, Funny

      I don't know.

    12. Re:ESRB is out of control by arivanov · · Score: 2, Funny

      Well... Dunno about you, but after a good night of nethacking I sometimes long for a couple of spells. A stinking cloud could have done wonders to one of those commuter trains.

      --
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    13. Re:ESRB is out of control by ShaggyIan · · Score: 2, Interesting

      Porn movies don't bother to go through the ratings process. That's why NC-17 exists. Porn got into the "how many X's can I put on this box?" wars.

      NC-17 is a death knell for non-porn movies. It basically limits you to niche independent theaters and video. Movies like Hostel edit themselves down to get down to an R rating. Mainstream movies do that all the time, because the earnings potential difference is huge. In addition, they can make even more by releasing the "Unrated" version on DVD.

      AO sucks for games because it cuts out virtually all retail channels for purchase. It becomes internet only, which requires a credit card and more direct intent (few impulse buys). There have been repeated attempts to make the AO rating legally binding, but all have been struck down (so far). Doesn't much matter though if the store refuses to carry the title.

      Those ratings also affect the advertising for both movies and games greatly.

      --

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    14. Re:ESRB is out of control by AstrumPreliator · · Score: 2, Informative

      Hostel 2 - Rated so it can only be viewed by adults or with parental permission in thousands of theaters.
      Manhunt 2 - Rated so it can only be purchased by adults or with parental permission in extremely few stores.

      The thing here is that an AO rating basically means it's banned. Stores aren't going to sell it. If a movie is given an R rating then who cares, every movie theater will show it anyway. That's why the AO rating is the kiss of death. Everyone keeps comparing the game and movie rating system, well AO is not like an R rating, it's like being unrated since most movie theaters won't show unrated movies.

    15. Re:ESRB is out of control by MS-06FZ · · Score: 3, Insightful

      Oh, I'm sorry. I was assuming that needing parental permission means the parent has to be there so they could just as easily drop the cash on the counter and purchase it themselves and hand it off to their child. With movies it's a little different, but since I own a number of NC-17 videos, and since the porn industry seems to be going pretty strong I don't see how NC-17 is the kiss of death for movies. Yes it means a smaller possible audience but maybe that's how it should be. The great thing about the rating system is that if a parent feels there child is capable of understanding the content they are perfectly welcome to purchase/rent the content and allow their children to view it in their own home. Whoa, here's a brain-bender.

      NC-17 is a kiss of death for theatrical movies because they aren't porn. They didn't just lay down a few grand to get a girl who knows how to fuck on camera, find a room somewhere and capture the fun on video. If a movie is being made, and they're going for an R rating, that's still mass-market. In all likelihood it's a multi-million dollar venture, and they expect a return on that - a return they can't get with NC-17, simply because theaters won't show NC-17 movies. Hence, death.

      "Owning NC-17 movies" these days is a bit different than it used to be, thanks to the "DVD special edition" phenomenon - a movie can get released to theaters with an R rating and then sold in stores with both R and NC-17 (or unrated) cuts as alternate purchasing options - the "restored footage" becomes added value. This is a strategy that could potentially work for games, but it would probably be difficult to make it work.

      AO is pretty much the same. There is no practical difference between an M-rating and an AO-rating in terms of the definition: 17+ vs. 18+, one whole year. M-rating is just the version of AO that gets sold in stores. It's like AO exists separately only so it can be shunned - to make M-rating look tame by comparison.
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    16. Re:ESRB is out of control by GarethRWhite · · Score: 3, Insightful
      cgenman said,

      "I forget where, but there was a wonderful british study recently that found the suspension of disbelief was harmed by playing a videogame compared to watching a movie."

      The BBFC are the British organisation that refused to give a rating to Manhunt 2 in the UK. They are also the organisation that commissioned the survey you're thinking of,

      "Video Games Research to improve understanding of what players enjoy about video games, and to explain their preferences for particular games" (PDF)

      "The comparison many gamers want to make is with films; they ask themselves if violence in games should be regarded as in some way worse than violence in films. The first point many make, especially young gamers, is that violence in games does not look anything like as real as the violence in films. Films have actors who are, and look, real, whereas in games the people are, despite improvements in graphics, clearly distinguishable from real."

      "The argument is that violence in video games is not as affecting as violence in films because it looks much less real. Gamers believe that film versions of game action would be intolerable; it would be more frightening and upsetting because more real."

      "Not many are articulate about this, but the majority of gamers seem to feel that the greater realism of film violence (and the strength of the characterisation and narrative) makes it much more upsetting than video game violence. This difference is usually taken to transcend whatever effect interactivity has on levels of involvement in, and ownership of, violence in games."

      Bear in mind that this is a survey of attitudes, not a scientific report that proves anything. It does raise a lot of subtle and complex issues though so I'd recommend you review the following sections in detail,

      "6.3 Violence: gamers"
      pp. 71 - 80

      "6.4 Violence: professionals"
      pp. 81 - 87
  2. In that case... by godfra · · Score: 5, Interesting

    I'm definitely going to buy it. Can I order direct from Rockstar?

    1. Re:In that case... by toad3k · · Score: 5, Interesting

      I'm pretty sure the distributor is out of the picture now. If it is AO it cannot be sold in any store which is a member of (BSA?). Whatever it is called. So no gamestop, no best buy, no walmart, no nothing.

      If I were them I would just say the hell with it and not even submit GTA or any other game to ESRB. Sell it on their website, on steam-like services and probably on amazon. Rockstar has such a good name now it could probably get by that way now. They would even get to keep all the profits. As a bonus they can now put in anything they want to. No other companies would be able to market a more raw videogame. The only prerequisite is that they make it common knowledge that you cannot get their games in stores.

    2. Re:In that case... by HTH+NE1 · · Score: 2, Informative

      Can I order direct from Rockstar?
      It is still available for pre-order on Amazon.com for PS2 and PSP for $39.99 and the Wii for $49.99, still listed as "Rating Pending". They may end up canceling pre-orders, but unless you have a competing vendor with a lower price that will assuredly ship, it won't hurt to try.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    3. Re:In that case... by yermej · · Score: 5, Informative

      Looks like you can get all Rockstar games directly from them.

    4. Re:In that case... by Lordpidey · · Score: 2, Insightful

      I think that Nintendo, Sony and Microsoft wouldn't ALLOW a game to be published that isn't ESRB rated.

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
  3. Any Legal Objections? by DarthTeufel · · Score: 2, Insightful

    Is there any reason why Rockstar can't just distribute the game via Steam or something like this?

    Rather than selling it at a retail level, utilize the free PR to mention that the game will still be sold but is only available for online download.

    They put in a disclaimer, you must be 18 to download this game, jada jada jada, and then sell it.

  4. For the blocked people by rehtonAesoohC · · Score: 3, Funny

    Can someone post the MTV article here? Gotta love super duper work filters.

    1. Re:For the blocked people by toad3k · · Score: 5, Informative

      Coming soon to the Nintendo Wii and PlayStation 2: a game that's banned in the U.K and probably won't be sold by major game stores in the U.S. in its current form.

      "Manhunt 2," an upcoming action game from "Grand Theft Auto" development house Rockstar Games, has been labeled Adults Only by the Entertainment Software Ratings Board, according to a spokesman from Rockstar Games. Major retailers, including the big game chains, won't sell AO games, effectively guaranteeing the game won't be for sale next month as originally scheduled unless Rockstar changes the content.

      Asked whether the studio would delay the game (which is scheduled for a July 10 release), Rockstar spokesman Rodney Walker told MTV News: "That's the last thing we want, but it's too early to say."

      Walker provided "Manhunt 2" publisher Take 2 Interactive's statement on the game's rating: "We believe the process of rating video games is to help people make informed entertainment choices and not to limit them. 'Manhunt 2' was created for mature audiences and we strongly believe it should receive an M (Mature) rating, aligning it with similar content created in other forms of media. We are exploring our options with regard to the rating of 'Manhunt 2.' "

      This revelation followed news that the British Board of Film Classification -- which rates entertainment, including video games, for the U.K. market -- declared that it had rejected "Manhunt 2," denying it a rating.

      Talking to British gaming Web site MCVUK.com, BBFC director David Cooke said the game was rejected because the game "is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."

      The ESRB did not return an inquiry about the AO rating by press time. But earlier Tuesday (June 19), the organization said in a statement issued to MTV News that a group called the Center for a Commercial-Free Childhood had been pushing for an AO rating. "We have received the letter from CCFC, and while we might take issue with some of the statements made within, we sincerely appreciate their expressed concerns. Our ratings are intended to provide guidance that allows parents to choose games they deem suitable for their children, and that is a responsibility we take extremely seriously."

      The first "Manhunt," released in 2003, put the player in control of a death-row inmate named James Earl Cash who was forced to commit grisly murders at the behest of a cackling mastermind and snuff-film creator named the Director. Kills could be committed with nail guns and baseball bats. Created by Rockstar North, the team behind the "Grand Theft Auto" console games, "Manhunt" was criticized for its violence but hailed by some game critics for its development of stealth gameplay and innovative use of sound (the Director's voice could be set to only be heard through a headset a gamer wore while playing the game).

      For "Manhunt 2," signs pointed to the title being both less and more extreme than the first. Gone from press previews were mentions of snuff films and Directors. Instead, a more traditionally violent video game premise: one man's struggle to stay alive in an insane asylum gone mad. The new game would allow a broader range of weapons, including a phone and a suffocating plastic bag, actions that were glimpsed by MTV News on the PS2 version of the game that was shown at Sony's PlayStation Gamers Day in San Diego in May. While the game caused no furor at that event, such a title was sure to garner attention on the Wii, where its kills are triggered by the system's motion-sensitive controller.

      Cooke told MCVUK that the board could see no justification for anyone to play the game: "To issue a certificate to 'Manhunt 2,' on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public."

  5. They should just go all out by Anonymous Coward · · Score: 5, Funny

    and have an essay contest entitled "Why Microsoft Word is more likely than video games to incite people to commit violent acts"

    Having played violent video games and used Word, one has caused me to become violent, and it wasn't video games....

  6. Re:So wait. by falcon5768 · · Score: 2, Interesting
    actually there is a lot of evidence pointing at the British ban being the cause of the AO rating here, so the logic is not that flawed. For one thing, the game is coming from a company who knows the ratings board well, and thus knows what can and cant get pass the censors and tailored the game as such.

    Secondly as the article pointed out, from everyone I know who has seen it, the game is much more toned down from the original in many ways, which got the M rating here despite being a interactive snuff film.

    And third the ratings coming in when they did leads a lot of suspicion as to why, when filed at two different times, the game ended up getting its decisions handed down at almost the exact same time, with the British banning it despite it being submitted to them AFTER the US board got it.

    Lastly, its a known fact that a special interest group was putting major pressure on both ratings boards to get it a AO ratings.

    --

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  7. Isn't this what Rockstar wanted? by Shadow+Wrought · · Score: 2, Insightful

    Didn't they say that that the Brits are ignoring the Adult Gamers in their decision? So, since they made it for Adult Gamers, shouldn't they be welcoming the Adults Only mark? Oh it wasn't just made for a niche market then, eh?

    --
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    1. Re:Isn't this what Rockstar wanted? by moderatorrater · · Score: 2, Insightful

      Let's assume that Manhunt is the equivalent of Hostel. A movie like Hostel, just like Manhunt games, are made to be so gratuitously violent as to push the bounds of what we find believable. I can guarantee that the images in both are comparable, with Hostel's being more life-like. Both are made for adults.

      In the US system of movies, there's the R rating (for 16 years and older) and the NC-17 rating (for 17 years and older). These are roughly equivalent to M and AO. If a movie is R, you can see it in theaters and buy it at wal-mart. If it's NC17, you can only see it in one or two theaters in a large city. If you want to buy it, you have to go to an adult store or get an edited copy.

      Likewise, an M rated game is restricted to 17 year old people, but it's available everywhere. An AO rated game is restricted to 18 year old people and can only be found through adult retailers (for the most part).

      The outrage is, why should Manhunt, certainly no worse in violent content than Hostel or Hostel II, get a higher rating? My biggest complaint is that the AO rating is so rarely used that this will certainly make for even more bad press for what is, in the end, a good game development house that pushes the limits of technology, genre, and social acceptance (the last one being what gets them in trouble).

      Finally, to suggest that an uproar over a rating of AO means that it's made for children is to suggest that Hostel's R rating implies it's made for children.

  8. Re:So wait. by tolan-b · · Score: 5, Funny

    So pretending to graphically murder someone is more suitable for younger people than watching people have sex?

    You must be from the US ;)

  9. What's the problem with the rating? by goldspider · · Score: 3, Insightful

    Is there any compelling reason why kids SHOULD be allowed to buy this game?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:What's the problem with the rating? by Xest · · Score: 2, Insightful

      The real question is is there any reason they shouldn't?

      As yet there's still no proof that games in any way negatively effect a persons mentality in a violent manner. For every bit of so called evidence i.e. "columbine killers played games, games must be to blame" there's plenty of equally unfounded counter-evidence, for example, since Grand theft autos original release in the US, car crime in the US has dropped drastically, perhaps people are happy comitting their crime virtually? Or how about the guy in the UK a few weeks back who risked his life to save others in a gunpoint robbery and who was also a counterstrike player - we could just as well say games make people into heroes.

      Neither scenario really shows that games improve society unless we apply the kind of idiotic logic that is applied each time someone kills someone and it's discovered that said person also played computer games now and again - well duh, most kids do.

      It's the same mentality that makes so many people think Islam is bad, well, it's not (well, no more so than other religions), there are bad people that follow Islam and that's the difference, but we can't ban Islam or kill all muslims just because of a few bad followers as it's not Islam itself that's to blame.

      If we're going to focus on anything, we should be focussing on why some kids are carrying guns and trying to immitate gangster rappers in the first place, why some people are willing to murder in the name of their religion and so on and so forth. Banning some form of media like this, be it a game, a film, a book or music just masks over the problem, it certainly doesn't make it go away, the kids that would kill are still going to end up killing, it's just a sad fact of our world today.

  10. Re:movies by BlackCobra43 · · Score: 2, Funny

    Wait, you actually get to mimic the motions? That just gave the game about three times as much mileage for me. Imagine drinking games involving Manhunt 2 - a drunk serial strangler has untold comic potential.

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  11. Re:So wait. by Khisanth+Magus · · Score: 3, Insightful

    I LIVE in the US and I've never understood this perspective either. I would rather kids see sex than see violence every single day, let alone realistically murder people. While it is true that 99% of people who play video games WONT go psycho, there is always the remainder who are already rather disturbed or whatever reason, who definately don't need help.

  12. And this is different how? by Alzheimers · · Score: 2, Insightful

    And this is different than selling kids cap guns, super soakers, plastic swords, paintball guns, water grenades, cork guns, slingshots, bb guns, rubber nunchuks, tonka tanks, GI Joe with Kung-Fu action grip to hold that tiny sub machine gun, plastic light sabers that go Wha-Wha when waved and TCSHK when they collide with something (presumably a limb), bow-n-arrow sets with those rubber plunger tips, lawn darts, chess boards, bibles, those keychains that make exploding noises when you press a button, or those race car tracks that cross in the middle specifically to cause the cars to crash?

  13. Re:movies by LordNimon · · Score: 2, Insightful

    The AO rating for games is basically the same thing as R for movies. The problem is that people think that AO = X, and that's a stigma that needs to be changed. If more games were rated AO for their violent content, then retailers would be forced to carry AO games. This would result in more accurate rating for games. Today, any game with even a minor level of violence is rated M, so you can't tell the difference between Halo (which is just a shooter that has almost no foul language) and Gears of War (wear people curse a lot of slaughter aliens with chainsaws). My 12-year-old nephew plays Halo 2, but he's not allowed to play GoW, yet both are rated M.

    --
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  14. A Plea From an Adult Gamer by Bob9113 · · Score: 4, Interesting

    Rockstar, if you're listening, please do us a favor. Keep the game just the way it is. Release it with the AO rating.

    You have the capital to take a risk like this (especially with GTA 4 coming soon, and the tidal wave of cash it is sure to generate). Someone has to be the first to put out high quality AO content. The Atari 2600 came out in 1977. There are lots of adults that have been playing games for their entire lives, and want game content that falls in the same noire category as 300, Reservoir Dogs, and Sin City.

    Until there is a proven market for this material, the vendors won't take a risk on it. But you have the ability to establish that market, and the cashflow to take the risk.

    I don't even think it's that much of a risk; the first game to thumb its nose at the family-values whining minority. Everyone who would have bought the game will want it, 90% of them are old enough to legally buy it, and most of those will be willing and able to make the effort necessary to do so.

    So please, give it a shot. You can always rerelease it with duckies and bunnies, and a gun that shoots hearts to make the furry animals love you, later.

    1. Re:A Plea From an Adult Gamer by GweeDo · · Score: 3, Insightful

      They took a 25 million dollar loss last year, are you sure they have this capital you speak of?

    2. Re:A Plea From an Adult Gamer by MattyCobb · · Score: 2, Insightful

      Well Microsoft just paid them twice that, so yeah I think they are ok.
      http://games.slashdot.org/article.pl?sid=07/06/18/ 1646226&from=rss

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  15. Re:movies by goldspider · · Score: 2, Insightful

    Movie theatres aren't supposed to sell tickets to "R" rated movies to minors, just as video game vendors aren't supposed to sell "AO" rated games to minors. I don't see the inconsistency you imply.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  16. Games like this do affect people by TheSciBoy · · Score: 5, Interesting

    Was going to post this in the "UK BAN"-thread, but post it here instead.

    I have always been a firm believer in films/games not making people more violent. Something happened to me, though, to sort of make me doubt my strong belief.

    I bought Manhunt and played it. It was really fun, a great little sneak-and-kill game. But it was very violent and I did not really like being that violent but it was part of the game and making the gruesome kills was fun in a strange way. It was axhilarating to see how long you could sneak behind someone before you had to do the kill.

    When I finished the game I played for a particularly long day and that night I had the most bizarre and gruesome dreams. I dreamt that I cleft people with chainsaws and ran over them with my car. Everything felt OK and I didn't have any moral complaints in my dream, which, if you ask anyone in my surrounding, is totally different from my personality. I am not a psychopath as far as I can tell. :)

    I haven't had any such dreams since and I hope I won't again (though they weren't nightmares in the true sense since I wasn't scared in them, only by my reaction to them). What I'm saying is that I do believe we are affected by what we see/experience. At least if its done frequently enough.

    In cases like very violent films or games, however, having a 18-year restriction on buying the game is enough. Grown up people can decide for themselves what they want to see/play. I felt desturbed by my experience and probably won't buy Manhunt 2 for that reason, but I certainly don't believe in denying the experience from anyone else who is old enough to make a grown up decision about this.

    --
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    1. Re:Games like this do affect people by drinkypoo · · Score: 2, Insightful

      I have always been a firm believer in films/games not making people more violent. Something happened to me, though, to sort of make me doubt my strong belief. [...] When I finished the game I played for a particularly long day and that night I had the most bizarre and gruesome dreams.

      When I play tetris for a particularly long time, I dream tetris. But it doesn't make me go out and stack blocks.

      I support the idea of restricting games to adults. The problem is that I think most people over 18 aren't particularly adult, and some people are more mature than those people will ever be before they even reach their majority.

      When we can come up with a system for measuring maturity and restricting purchases based on that, then I'm all for maturity-based restrictions. But age has never been a good signifier of maturity and it never will be.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Re:So wait. by WhoBeDaPlaya · · Score: 2, Funny

    Next up, Rockstar announces Leisure Suit Larry : San Andreas and the ultra-realistic Wii edition. You figure out what the Wiimote will be used for ;)

  18. Re:So wait. by RexRhino · · Score: 2, Insightful

    While both Europe and the U.S. have a pretty retarded policies when it comes to censorship (neither violence nor sex are appropriate things for the government to censor), the idea that sex in media is worse than violence does make sense. It is very, very, very unlikely that someone is going to commit murder. It is very, very, very likely that someone is going to have sex.

    How many people do you know who have killed other people (aside from soldiers or police officers or something like that)? How many people do you know have had sex? The risk of a teenager having risky sex is astronomicly greater than the risk of the teenager commiting murder.

    You really shouldn't brag "our censorship is better than your censorship" though. It is like bragging that your diarrhea is better. The truly civilized countries are the ones that trust parents to decide what they want their children to see and don't get involved.

  19. Excessive regulation. by MaWeiTao · · Score: 3, Insightful

    Quite frankly, I personally think games like Manhunt 2 are decadent garbage. That said, if someone wants to purchase and play these games they should be free to do so.

    This sort of excessive regulation, to me, reflects the general decline and weakness of the West. We've got these nanny states run by people who increasingly believe it's their responsibility to control every aspect of our lives. More troubling is how citizens are themselves abdicating all responsibility, expecting their governments to do everything for them. What these people apparently fail to realize is that inevitable the system will eventually come around and start trampling on their freedoms; it's a very slippery slope.

    Ultimately, it's the parents who should be responsible for what their children are doing. If a child who plays these ultra-violent games has violent tendencies I'll guarantee those issues stem from poor parenting and not the game. From personal experience this has always been the case. The fact that the child has access to such games is merely a symptom of that problem.

    As long as humans have been around there has been violence. I'm not making excuses for that violence, but humanity has in general gotten along fine. Look at the level of violence depicted in a lot of anime that officials in the US feel the need to censor. Yet Japan maintains extremely low crime rates.

    Sometimes I think trying to shield children by depicting an unrealistic, utopian fantasy is a big mistake. It renders them poorly equipped to deal with the harshness of the real world. I'm not advocating they participate in violent blood sports, but as always everything in moderation is best.

  20. Re:So wait. by MobileTatsu-NJG · · Score: 5, Insightful

    "I LIVE in the US and I've never understood this perspective either."

    It's actually very easy to understand. Just ask a couple of questions:

    How many high school seniors have fathered or mothered a child?

    How many high school seniors have killed a person?

    The thinking is along the lines of: "I remember what it was like when I was in school, and I don't want my child getting/causing pregnancy and ruining their life." The idea that they're going to go Columbine at a school is a distant thought.

    It's not about the act, it's about the probability of it becoming a problem in the household. I don't personally subscribe to that line of thought, but it's not like half the country took a crazy pill or something.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  21. Ratings stifle creativity. by ChaosDiscord · · Score: 3, Insightful

    Nonsense. The summary made it perfectly clear why they don't want the AO mark: a number of cowardly stores refuse to stock AO games. Fewer stores means less visibility and fewer sales, even if they really only want adults purchasing the game. For a game that was expensive to produce, an AO rating can destroy the producers chance of making a profit. A Mature mark would get them into most stores with almost identical effectiveness (AO is 18+, while M is 17+).

    Exactly as many people predicted, the ratings system, even a voluntary one, has stifled creativity. The ratings system resulted in incentives for stores to refuse to stock the highest rated games to appease the whiners. Not being carried in stores reduces sales, frequently to the point of ensuring the game will be a commercial failure. Developers and publishers to restrict what they do to avoid the top rating mark. End result: you get almost nothing specifically intended for the adult market. What you do get tends to be low quality and pandering, because shameless crap is the only thing likely to make money. The end result is that the highest rating becomes associated with pandering garbage, which just reenforces the entire cycle. You're pretty much guaranteed that some topics and some styles of gameplay that serious game developers might want to turn into a top quality title will either be watered down or simply never produced.

  22. Re:So wait. by Sciros · · Score: 2, Interesting

    Kids play violent games WITH EACH OTHER from early childhood. Cowboys and Indians? Cops and robbers? People aren't naturally pacifist, nor are tendencies towards violence somehow developed after puberty. For children to be interested in violence is FAR more natural than for them to be interested in watching people have sex.

    So, yeah, it IS more suitable.

    --
    I like basketball!!1!
  23. Not Much Different than M by chipotlehero · · Score: 2, Insightful

    To buy a rated M game you need to be 17. To buy an AO game you need to be 18. Is that one year gap really that killer that it would ruin the sales of the whole game? I can see why retailers wouldn't want to stock AO games that are basically porn, but games much less violent than something like Hostel or Saw III which they are selling should be able to share the space.

  24. Re:So wait. by sesshomaru · · Score: 4, Interesting
    Ok, the NC-17 rating was never supposed to be for porn. What it's supposed to be for is movies that would normally not be able to get an R rating for content but were considered to have artistic merit.

    The best way to explain this is the film Midnight Cowboy which got an X rating, won an Oscar anyway, and was later re-rated by the MPAA to be an R.

    Ok, this was an embarrassment for the MPAA, especially considering nowadays no one thinks an X rating is going to be for a movie with much actual content. So the NC-17 rating was created to cover cases like this. If you've ever seen an NC-17 rated film, you've probably been disappointed if you were looking for porn. (I've seen a few, like Requiem for a Dream one of my girlfriends favorite movies.)

    However, the distribution still treats NC-17 movies as things that it doesn't want to deal with, you won't see them in Blockbuster or many retail stores. The rating has failed to achieve broad distribution for controversial films, and films that are intended to be commercial will either be edited to be R or if the director has enough clout the MPAA will rate them R and turn a blind eye to content that would earn an unknown director an NC-17.

    It's far simpler for video games. AO is the rating for porn games, period. There's no such thing as an NC-17 rating for video games, because they are currently considered to be entertainment only with no artistic value by the Establishment. Since no game will be considered art at the present time, there is no reason for an "art" rating. (Note: The views of the Establishment do not reflect the views of the author of this comment.) If your game gets an AO rating, it better fit into that niche (although... in movies porn is pretty huge for a niche, and makes a huge amount of money to show it). If it doesn't, you are basically screwed, you've probably spent to much on development to justify a niche game that will only sell on the Web (even the porn store guys that sell porn games will likely go, "you're kidding, right?" if you try to distribute it through them).

    --
    "MIT betrayed all of its basic principles."
  25. AOkay... by davermont · · Score: 2, Insightful

    There is undoubtedly a sizeable audience for this kind of game, but it's understandable that RockStar would not want to release the game with an AO rating, as certain large resellers (Wal-Mart?) will be unwilling to carry the title. Perhaps the solution is to release two different versions of the game. I, for one, would like to play the AO version, but in order to placate overly-protective parents around the globe, RockStar could release a watered-down version for the teenage set. That's not to say that I think that video games are responsible for violence in society any more than movies are, but if the only way to preserve the integrity of the game is to cater to the alarmists then so be it.

  26. The real issue... by 7Prime · · Score: 3, Interesting

    The real issue here, above and beyond the "do games make people violent?" question, is why are adult gamers demanding such violence? "Please consider the opinion of the adult gamer," sort of disturbs me, somehow. Why is the opinion of the adult gamer, consistantly, "we want more violence!"? 30 years ago, this level of violence was unthinkable. It's not the violence itself that I mind, it's the fascination with violence that really disgusts me.

    When the topic first came up, and that pretty much started in the mainstream with Mortal Kombat, the defense was that it added realism and immersion. But to be honest, I never bought it. And that's becoming apparant now that we're going above and beyond realistic violence to DEMANDING that violence be much more prevolent than just an innocent desire to uphold "realism".

    I think there's really two reasons for this:

    1) We're not talking about adults here, we're talking 13-18 year olds. It's basically the job of teenagers to try to disgust their parents as much as possible, as a form of rebellion.

    2) Culturally, males are being taught that they're basically immoral and unintelligent, and that the only way to prove your masculinity is to be the ultimate in those areas. "I want a beer, and I want to see something naked... that's all." When better way of establishing that identity by sitting and playing ultra-violent video games with no emotional tie-in? I've seen it, 15 year olds saying, "check this out, I can cut off his head" and then go up to some guy, and chop off his head while he's screaming in pain. It basically says, "I can do this, and I won't even feel remorseful about it, it doesn't bother me, because I'm a man."

    So my theory is that violence is largely used as a means of establishing independance and gender identity. It's not the fault of video games, it's the fault of our culture for not having any possitive rolemodels to look up to. As a friend of mine likes to quote, "where have all the cowboys gone?"

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:The real issue... by Fifty+Points · · Score: 2, Insightful

      "Please consider the opinion of the adult gamer," sort of disturbs me, somehow.
      The fact that it disturbs you, disturbs me. Who are you to say what I can play?

      The real issue here, above and beyond the "do games make people violent?" question, is why are adult gamers demanding such violence?
      Eh? There's always going to be some example of someone pushing cultural boundries, and Manhunt is one of them, that and Gears of War are pretty much the only ones more violent than last gen. as far as I know.

      30 years ago, this level of violence was unthinkable.
      30 years ago, people were just as violent as they are today. 300 years ago. 3000 years ago. Only the techniques have changed.

      When the topic first came up, and that pretty much started in the mainstream with Mortal Kombat, the defense was that it added realism and immersion. But to be honest, I never bought it.
      I'm confused. Do you mean the blood/gore in particular? Is it so unreasonable to think that spearing someone in the chest would draw blood? With the kind of stuff MK characters hurl at each other, not having blood wouldn't make sense. (see: Soul Calibur(Fun game, but come on, sword fighting without any visible injuries?))

      We're not talking about adults here, we're talking 13-18 year olds
      Nice straw man argument, but we are talking about adults. In case you haven't noticed, however, 13-17 year old males do adult things even though they're not supposed to, (see: drugs, alcohol, sex).

      2) Culturally, ... because I'm a man."
      I dunno about everyone else, but 1.) Beer is a matter of taste, and 2.) The rest can be explained by the "Y" chromosome's gift to men; Testosterone. You can't ignore that one little hormone.

      So my theory is that violence is largely used as a means of establishing independance and gender identity
      As a means of independence? Maybe. But violence is mostly human nature, not some culturally learned thing. (See: all of history.)
      --
      I'm in between insightful sigs right now...
  27. Re:movies by FritzTheCat1030 · · Score: 2

    "X" is no longer an official MPAA rating. It was abandoned when NC-17 was introduced mainly because it WAS associated with porn. Of course, thanks to the "masterpiece" which was the first widely released NC-17 movie, Showgirls, and the accompanied protests by religious groups, NC-17 movies are closely associated with "pornographic" content and the end result is pretty much the same as before.

  28. Rated AO-K. by HTH+NE1 · · Score: 3, Interesting

    Well, it IS on the Wii.
    Then there may be a reason to rate the Wii version differently than other platforms, assuming that the more brutal aspects of the game even uses the unique gesture aspects of the Wii controller to mime the violent acts on screen, controlling them in real time.

    In a statement, BBFC director David Cooke said the board was unable to approve the game because it was "distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."
    So the endless run of WWII games are M-OK because they use guns and have the occasional sniper scenario? (Are there any WWII games rated lower than M?) What about stealth games like Splinter Cell (I've never played it)?
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  29. EB refunded my money on Manhunt 1, Box OPENED! by shoolz · · Score: 3, Informative

    I bought the first one at EB Games, having heard nothing about it. I guess the box art grabbed me, so I picked it off the shelf and though I'd give it a whirl.

    Well I was absolutely horrified. The set up of the game was so vile and disturbing to me that I could not bring myself to play it.

    I brought it back to EB, told them that they shouldn't even be selling a game like this and that I wanted my money back. The manager quickly agreed and gave me a full refund.

    Head office must have sent advance warning that any open-box refund requests should be quickly granted on this game. Curious to know if they're going to take a position this go-around and not stock the sequel.

  30. Re:So wait. by i8-p · · Score: 2

    I, too, would rather kids watch sex than violence, but I wonder whether the problem many American parents have with pornography that is not that it teaches kids to have (unprotected?) sex, but that it teaches them to objectify women. I don't have any kids, but I imagine that's a more complicated lesson to teach kids than "killing is wrong".

    Most high school kids these days will have sex one way or the other, but most will not try to kill someone. I don't think violent video games will have an impact one way or another on that statement, but if we're going to encourage something, I'd like to encourage them to make love, not war. Only a small number of kids who want to have sex get pregnant, but an unacceptable percentage (any % >0) of those who try to kill someone succeed.

  31. Why the fuck? by necro2607 · · Score: 2, Insightful

    OK, why does this game get "AO" rating (and completely banned from sale in multiple countries) while extremely disturbing games like Silent Hill cause no uproar? Seriously, I've never played games more psychologically disturbing and scary than the Silent Hill series. Along the same lines, movies like Saw are totally popular (and not banned) despite their excessively disturbing scenes (which all involve bloody violence and, again, psychologically disturbing situations). So, what's the deal?

  32. Re:So wait. by trdrstv · · Score: 4, Funny

    It is very, very, very likely that someone is going to have sex.

    You must be new here. Welcome to Slashdot!

  33. Um. by Creepyguywithastick · · Score: 2, Funny

    "...an insane asylum gone mad."

    An insane asylum gone mad?

    1. Re:Um. by psykke · · Score: 2, Interesting

      Original Manhunt was terrible as a game, and I don't expect this to be much better. So good riddance.

  34. Re:So wait. by MobileTatsu-NJG · · Score: 2, Insightful

    "Dude. Have you SEEN who our President is? Do you remember the election results?"

    Yeah. I also remember the shitty list of candidates we had. I wouldn't be so quick to judge. That election just plain sucked.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  35. Re:So wait. by ChatHuant · · Score: 4, Insightful

    While both Europe and the U.S. have a pretty retarded policies when it comes to censorship (neither violence nor sex are appropriate things for the government to censor), the idea that sex in media is worse than violence does make sense. It is very, very, very unlikely that someone is going to commit murder. It is very, very, very likely that someone is going to have sex.

    And why does it matter? It's very, very, very likely that someone is going to eat sometime, so we should censure all references to food in movies? Sex is a natural behavior, everybody will engage in it sooner or later (there's still some hope left for you slashdotters!), and educating children about sex is a much better way to go about things than making it a forbidden and hidden dirty secret. Procreation is part of the normal functioning of human race and society. Murder isn't. What's the message you send kids when you're ok showing them somebody's head blown off, but have a conniption at the accidental sight of a nipple?

  36. Re:So wait. by db32 · · Score: 4, Insightful

    The whole thing still smacks of irrational fear. No different than the Osamas in Pajamas hiding under the stairs. God forbid people actually, you know...pay attention to their kids?

    However, I think its not so much about the probability of sex vs probability of violence. Lets look at US history for just a brief moment. Who came here first? Oh thats right the uber puritans...you know...scarlet letter and all. The folks that believed it was perfectly natural to burn whiches, stone whores, drown the nonbelievers, cut out tongues, and any other number of horrifically violent things...and these horrific and violent responses were frequently in response to that horribly impure and immoral SEX!. So this stuff has been ingrained into American thought from day 1. Sex is horrible and impure and an affront to God, violence on the other hand is frequently used to glorify God, so the choice of violence vs sex seems pretty easy, how else could you possibly justify stoning the whore?

    --
    The only change I can believe in is what I find in my couch cushions.
  37. Violence is a serious matter. by jotaeleemeese · · Score: 2, Insightful

    Even if portrayed in a game.

    The trivialization and glamorization of violence is something that we expect only fully developed adults to manage appropriately, young people lack the necessary life experience to know better, specially children, that learn by mimicking.

    --
    IANAL but write like a drunk one.