Slashdot Mirror


News of Spore Delay Miscommunication

Ars Technica's Opposable Thumbs blog reports that the much-anticipated title Spore has been pushed back yet again from its tentative release in 2008. That's right: it's now delayed until 2009. Just to remind you, Spore was announced at GDC 2005. They have some commentary on the delay: "When you see a live demo, it's pretty much the same demo everyone sees. It may look like the whole thing is off the cuff, but in reality you're seeing a carefully scripted show. It's possible giant chunks of the game are missing, and the illusion of the title being near completion is mostly smoke and mirrors. With a game this open-ended, it's possible the development team is running into a slew of unforeseen problems." Update: 06/21 07:24 GMT by Z : Unfortunately, there's been some miscommunication here. The previous announcement of Spore's delay already included the possibility of the game not shipping until 2009. EA's fiscal year ends in March, with fiscal 2009 running from the end of this next year into the beginning of the year after. Next Generation clarifies the issue.

114 comments

  1. Appropriate by Nalanthi · · Score: 0, Redundant

    Nothing for you to see here. Please move along.
    Ever so appropriate.

    --
    I can't find my .sig file!
  2. Obv. by Dragon+of+the+Pants · · Score: 3, Insightful

    [Obligatory comparison to Duke Nukem Forever]

    1. Re:Obv. by sgant · · Score: 1

      Well, to be fair, we never ever saw any demo of Duke Nukem Forever. Or any footage at all. Not even a screen shot.

      Or am I wrong on this? Is there any DNF screenshots or footage out there?

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Obv. by Anonymous Coward · · Score: 0

      Yes, there is.

      No, no joke. I'm actually serious.

      There were screenshots in the late 90's, but they now look horribly outdated.

    3. Re:Obv. by grumbel · · Score: 1
    4. Re:Obv. by Bedouin+X · · Score: 4, Informative

      Not only are there screenshots, but one of the best video game trailers for the time it was released.

      --
      Dissolve... Resolve... Evolve...
    5. Re:Obv. by Binestar · · Score: 1

      Well, to be fair, we never ever saw any demo of Duke Nukem Forever. Or any footage at all. Not even a screen shot.

      Or am I wrong on this? Is there any DNF screenshots or footage out there?


      3drealms has released screenshots of DnF here.

      --
      Do you Gentoo!?
    6. Re:Obv. by duguk · · Score: 1, Redundant

      Ok, this might have been said before, but I only just noticed

      Duke Nukem Forever = DNF
      DNF = Did not finish*

      Ironic perhaps?

      * Often used in motor racing

    7. Re:Obv. by Anonymous Coward · · Score: 0

      Nice, never seen that trailer before. They should have released it at that point, now all the content in the video is forever lost :/

  3. Will Wright... by chipotlehero · · Score: 1

    Should spend more time on spore and less on chessy sim city and sims ports!

    1. Re:Will Wright... by ludomancer · · Score: 1

      The only project Will Wright touches at EA currently is Spore. The Sims team is a completely seperate entity, and the Sim City project was outsourced entirely.

      What is probably going on here is that they are either finding a way to inject actual subjective gameplay into the game, to give it more structure for those who don't "get" sandbox games. Or they're looking find a way for EA to limit it in some way so they can release addons at later dates and turn it into a milkable franchise (which it's current design does not mesh well with).

    2. Re:Will Wright... by Anonymous Coward · · Score: 0

      What is probably going on here is that they are either finding a way to inject actual subjective gameplay into the game, to give it more structure for those who don't "get" sandbox games. Or they're looking find a way for EA to limit it in some way so they can release addons at later dates and turn it into a milkable franchise (which it's current design does not mesh well with).

      Uhh okay. Have any other completely uninformed guesses you'd like to pull out of your ass?

    3. Re:Will Wright... by timster · · Score: 1

      Nah... my speculation is that what's happening here is that they've developed all this grand vision stuff, and put it together... and it didn't work. Not that the technology wasn't there but that it didn't work as a game. With something that has such a large scope it's easy to end up with an excessively loose experience that feels more like using a spreadsheet than playing God.

      At this point, they've thrown so much money into the project that they're falling victim to the sunk cost fallacy, trying to find a way to fit the pieces together so that it'll be worth releasing. It would almost certainly be better to abandon the project now and make something a little less ambitious.

      --
      I have seen the future, and it is inconvenient.
    4. Re:Will Wright... by MeanderingMind · · Score: 1

      Nothing could possible hurt EA, and even Will Wright, more than to abandon one of the most highly anticipated titles ever. It's often considered the sole bastion of innovation at an otherwise super-conservative company. To lose that would be to destroy EAs best and perhaps only chance at redeeming themselves in eyes of gamers.

      Besides, they're literally creating 5-6 games at once. Having it take a long time/lots of money isn't necessarily unexpected or unwarranted. Disappointing perhaps, but understandable.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:Will Wright... by timster · · Score: 4, Insightful

      I'll tell you what would hurt more than abandoning it -- working on it for another year and then releasing a bad game. Now, I'm a big fan of Will Wright's previous games, and I'm sure hoping that Spore will be great, but lots of great game designers have made really bad games in the past.

      Remember Daikatana? It's possible to delay a bad game again and again, and still end up releasing a bad game. If EA can't make Spore into a good game, it would still be better to cancel it.

      --
      I have seen the future, and it is inconvenient.
    6. Re:Will Wright... by MeanderingMind · · Score: 1

      I'll give you that. Serves me right for making an absolute and exclusive statement like that.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:Will Wright... by Nephilium · · Score: 1

      Don't forget about Black & White as another game that was delayed, delayed, delayed, and was just not a good game at all when it was released...

      Nephilium

    8. Re:Will Wright... by ShaggyIan · · Score: 1

      I could be wrong, and I'm too lazy to go look it up, but I'm guessing that plenty of things could hurt them more. Major whammies to the Madden, NBA, or NFS franchise would greatly diminish that huge pile of money they sleep comfortably on. With cash cows like those, they haven't needed to be innovative.

      I guess it depends on whether you call all those console owning, 'I'll buy every Madden that comes down the pike', folks "gamers".

      I do agree with you that EA generally stinks. . .

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    9. Re:Will Wright... by Anonymous Coward · · Score: 0

      Funny. How do you know I don't work on the project, and I'm just venting anonymously online? ;)

    10. Re:Will Wright... by LearnToSpell · · Score: 1

      Are you being serious, or sarcastic? (Honest question - I never played it, but ISTR for some reason it getting really positive reviews.)

    11. Re:Will Wright... by Nephilium · · Score: 1

      Serious... the game starts out great... was really well hyped, and had a lot of potential

      Then... you realize that you've basically played the whole thing after the tutorial... it's just lots of repetition of the exact same things over and over... The pet training didn't really work too well... the control system got horribly annoying quickly...

      Not to mention, there was a game stopping bug in one of the games missions at release...

      Nephilium

    12. Re:Will Wright... by crivens · · Score: 1

      Luckily Will Wright != John Romero.

    13. Re:Will Wright... by CamD · · Score: 1

      Says you.

      Will Wright's going to make you his bitch!

    14. Re:Will Wright... by prockcore · · Score: 1

      I'm going to agree with you. They had to have found something wrong with the very core of the game.

      Their fiscal year ends in April 09. So something big had to go wrong so that 9 months isn't enough time to fix it.

    15. Re:Will Wright... by ultranova · · Score: 1

      Their fiscal year ends in April 09. So something big had to go wrong so that 9 months isn't enough time to fix it.

      Or maybe they are just trying to manipulate the books or the stock price, trying to push the expected profits into the next fiscal year.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  4. Spore by MorpheousMarty · · Score: 2, Funny

    We have a new contender for vaporware that may be able to challenge Duke Nuke'em Forever. Spore Forever!

    1. Re:Spore by syrinx · · Score: 5, Funny

      DNF was announced in 1997. That's *ten* years. If it's 2015 and Spore still isn't out, then maybe.

      There's a great quote on bash.org somewhere (can't get to the site now at work), something like "I bet in 1998 you'd have never guessed that you'd get married before Duke Nukem Forever came out". As someone who got married a year and half ago, I can definitely relate.

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Spore by moderatorrater · · Score: 1

      Right, because a game which was announced two years ago is completely suited for challenging a game announced over a decade ago for the "vaporware" crown.

    3. Re:Spore by MorpheousMarty · · Score: 1

      I know you're right but I can't shake the feeling I'm never going to get he game I was promised. Sorry for my hasty post.

    4. Re:Spore by Applekid · · Score: 1

      As someone who got married a year and half ago, I can definitely relate.

      Come now, if x is NaN, then how do you exaluate d x? ;)

      --
      More Twoson than Cupertino
    5. Re:Spore by Rakshasa+Taisab · · Score: 1

      So you're saying I might never get married after all?

      --
      - These characters were randomly selected.
    6. Re:Spore by Anonymous Coward · · Score: 0

      DNF was announced in 1997. That's *ten* years. If it's 2015 and Spore still isn't out, then maybe. In 2015 it will be 18 since DNF would have been announced so spore will never catch up. :-)
    7. Re:Spore by Amani576 · · Score: 0, Redundant

      Actualy... Spore could catch up if DNF actually did get released before Spore did...
      But, that's just technicalities...
      GR

      --
      "Paranoia is the flaw and gift of man. Heed its advice, but do not live by its will."
  5. Jee... by revengebomber · · Score: 1

    didn't see that one coming.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  6. Another disappointment by Puff+of+Logic · · Score: 1

    This fuels my fear that Spore will be another in a long line of games that sound absolutely fantastic in terms of potential, but end up terribly disappointing. I'm excited as hell about Spore and I'm hoping that the release push-back just represents an intent to release the game only when its potential has been realised. Blizzard tends to have this attitude (although they're smart enough not to talk release dates until they're pretty solid) so hope springs eternal.

    Still, on balance, I'd prefer that a game be delayed and subsequently released in good form, rather than the developers saying "the hell with it" and releasing a half-baked version.

    --
    P.P.S. I'm doing Science and I'm still alive.
    1. Re:Another disappointment by JMZero · · Score: 4, Funny

      Spore isn't going to be one more disappointing game. From my grasp of the demo it's going to be 9 more disappointing games and some loose connective tissue.

      --
      Let's not stir that bag of worms...
    2. Re:Another disappointment by dyslexicbunny · · Score: 1

      Something that will really be a problem with these extended delays is that Spore could potentially drop off my map. I'm generally really hyped about Spore and I'd almost be willing to give my first born child (if ever that happens...) to play it now.

      So you delay the game and I want the bugs to come out so it's fine. Delay it again and I suppose there's more unforeseen problems. Another delay and I say "it's Maxis so they want to get it right." Eventually, the news gets old and I see it as "oh, big surprise..." and eventually stop caring.

      Spore is a game with such huge potential. Everyone I've talked to is excited about the game, especially friends that don't play them. But come on, give us some details as to why. Don't be like Bioware and say it'll be done when it's done like they've done with Dragonage. I know that you can't give all the details away but you can use these delays as chances to discuss some of the features of the game. "We caught a snag in the walking model for the creatures and certain makes will be unable to move. And here's an example of what we're talking about." This is what we need, not just reports of the game's delayed, goodbye.

    3. Re:Another disappointment by antic · · Score: 1

      Starting to sound a lot like Ginger AKA Segway AKA overpriced nerd transporter.

      --
      'Thats they exact same thing a banana wrench monkey.'
    4. Re:Another disappointment by Anonymous Coward · · Score: 0

      but remember, it's far too advanced (or some crap) for the wii.. cause you know, you need a super computer to run a strategy/RPG game.

    5. Re:Another disappointment by Simon+Garlick · · Score: 1

      One word: Warcraft Adventures

    6. Re:Another disappointment by balthan · · Score: 1

      Seems like another Black & White in the making.

  7. No editorialising here by Darilo76 · · Score: 2, Informative

    Notice the summary only mentions the second of the three guesses in the referenced article. At least try and give some kind of balance.

  8. Fiscal 2009, not calendar 2009 by Mr.+Sketch · · Score: 5, Informative

    The fiscal year for EA begins in April, so this is really April 2008.

    1. Re:Fiscal 2009, not calendar 2009 by rm999 · · Score: 1

      Well, it is really "at earliest" April 2008. But, as we all know, deadlines are usually made unreasonably optimistic for political reasons. And, the more a game gets pushed back, the more chances one of the following will happen:
      -it will get pushed back another time
      -it will never even come out
      -it will be disappointing

      This perception is why I think optimistic deadlines are a bad idea. When a game ships earlier than expected, people only love it more.

    2. Re:Fiscal 2009, not calendar 2009 by C64 · · Score: 2, Funny

      So we should expect an April 1st, 2008 release?

  9. fiscal year by mgabrys_sf · · Score: 2, Informative

    That's a misnomer. EA's fiscal year ends march 31st. So the question is when does the year start? Meaning does fiscal 2008 start April 2007? If that's the case it's still tentative for 2008. The ever-so-fiscally savvy blog doesn't mention anything pertaining to this.

    And when the fuck are we taking news off of blogs and not trade pubs?

    1. Re:fiscal year by shoptroll · · Score: 1

      Because there wasn't a link to the Game Informer with this news?

      Although, that's a surprising twist... Game Informer getting a couple of scoops this issue (new DNF picture being another one).

      2008. The year the Games Industry flipped out.

      --
      Insert Sig Here
    2. Re:fiscal year by TheNicestGuy · · Score: 1

      So the question is when does the year start? Meaning does fiscal 2008 start April 2007?

      Yes. This article about EA's financial reports refers to "Fiscal Year 2007" and explicitly states that it ended on March 31, 2007.

    3. Re:fiscal year by mgabrys_sf · · Score: 1, Interesting

      And before you mod this "redundant" check the times between me and the above post. Same damn time!

      Cool! This happen often?

  10. HAHAHAHAHAHA by Anonymous Coward · · Score: 0

    AAahahahahahahahahahahahahahahahaHAAAHAHAH

    It's the Heaven's Gate of videogames (the movie, not the mass sucicide)!

    1. Re:HAHAHAHAHAHA by Zibblsnrt · · Score: 1

      I dunno, I can see the latter if it sucks or is cancelled altogether.

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
  11. We're such suckers... by CaseM · · Score: 4, Insightful

    I don't mean just about this game, specifically, but how many times are we shown a pre-rendered video or told a "target" release date for the sole purpose of keeping our interest piqued for a game that hasn't even a remote chance of getting out on time (i.e. Spore) or never looking like that (the PS3 pre-renders a couple of E3's ago)...and we never learn.

    1. Re:We're such suckers... by Altus · · Score: 1


      What I wonder is what advantage this actually gains the game publisher. I mean I understand vaporware in applications where you might go off and buy someone else's spreadsheet instead of waiting for the new Excel with new crazy cell coloring or something.

      But its not like they would have lost out if they waited to announce this. I mean, its not like I'm going to hear about a game due out 2 years from now and think "well, Id better not buy any new games till that comes out."

      I feel like the games industry could really wait a bit longer to announce things, it would probably help keep people from having overblown expectations too. Having too much time to think about something almost always results in being disappointed with the final product.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    2. Re:We're such suckers... by Chyeld · · Score: 1

      We learn, it's just that certain groups have far more 'leeway' when pulling that then others.

      If Peter Molyneux had announced Spore back in 2005, it'd alreay be out now. The only problem is, it'd be a crappy PacMan clone as all he'd ever actually get into the game would be the first "cellular evolution" portion. Or if it hadn't been released yet, I'd expect a 10 hour game on rails where each 'mini-game' could be beat in less than an hour by a five year old. The sandbox end game would only let you access planets you've already been to, and the much hyped "get content from a million other players" would be a seperate piece of the game, never turned on. (No, I'm not bitter over Fable or B&W, honest. Well not very bitter at least.)

      If this was a Sony or Microsoft product, I'd expect all the customization to actually be removed and replaced with a "you can buy new parts for your creatures, for only $5 a limb or torso piece!" micro-payment rip off.

      But this is Sid Meier's baby, the guy whose games I've primarily woreshiped, even the bad ones. And I'm alot more willing to buy into what he's selling, even if it's heavily delayed, than I am for most people.

  12. Buzzkill by lpangelrob · · Score: 1

    It's a huge game from a huge name, and if EA is hoping to piggy-back a big announcement using the buzz of the game's release, it could be a good business decision to let the game sit for a while.

    Someone should let EA know that buzz isn't a fixed quantity. You think you have it one day, and then in 2 years buzz depreciates into "just another game."

  13. this is kinda obligatory... by wooden+pickle · · Score: 3, Funny

    My guess is that Spore will just end up being a mini-game in Duke Nukem Forever.

    1. Re:this is kinda obligatory... by lonechicken · · Score: 1

      Maybe the delay is because they're having a tough time with the portion of the game that allows you to create a "Duke Nukem" creature.

    2. Re:this is kinda obligatory... by wiggles · · Score: 4, Funny

      The funny part is, it's already a mini game in Sims 2 Pets for Wii -- you can have your Sim play Spore on their PC. Just click on the pc, select play game, and spore.

      Lucky ass sims...

    3. Re:this is kinda obligatory... by SupremoMan · · Score: 1

      So these Sims you speak of, they come from the future, eh? Somewhere around the year 2499 I presume. Can they also enjoy Duke Nukem Forever?

  14. A little PR speak... by flitty · · Score: 1

    You don't push a release from "2008 to 2009". Wow, that looks bad. Say, instead, December 2008 to early 2009. (since you were "aiming" for december anyway).
    A whole year? Sheesh. Please don't bring up Spore again until Bush is out of the whitehouse please.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  15. Trend by Mockylock · · Score: 0

    This seems to be a trend with much-awaited games that people make a huge deal about. The more it's publicized, the longer it takes to release.

    But, I wouldn't doubt that they hold off just to incorporate new ideas and technologies while it's under development.

    It would just be nice to actually have some decent games like the swath several years ago. We're sorta in a slump.

    --
    "Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
  16. Spore by dunezone · · Score: 1

    The problem is the game was too ambitious to start off with. I bet they got to the point in development when they realized all this freedom is really hard to develop and implement. Now were going to see a game where it seems like they cut off our leg and we just walk in circles.

  17. As long as it's worth the delay, it's fine by me. by WidescreenFreak · · Score: 1

    I don't care if they keep pushing it out as long as it's worth the wait. There have been too many examples of games that were totally destroyed because the publisher/developer demanded holding firm to an unrealistic release date. One of the most well known was that abomination called Ultima: Ascension that still was unplayeable even after several patches. EA demanded that it be released about 1 year before it should have been in order to meet the Christmas market for that year, and what a piece of sh!t that turned out to be.

    In this case, if the Spore developers need more time to make the game bug-free and worthy of my dollars, I'll gladly grant them that time. Now, if it goes to the level of delays that we're seeing with DNF, that's a different story.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  18. Note to hype machine by stratjakt · · Score: 0

    Don't start until the game is pending an actual release.

    Samples of past over-hyped games I didn't give a flying fuck about by the time they came out:

    Doom 3
    Black and White

    Future games I won't give a flying fuck about:

    Duke Nukem Forever
    Spore

    --
    I don't need no instructions to know how to rock!!!!
  19. quoting Shigery Miyamoto... by CockroachMan · · Score: 3, Insightful

    "A delayed game is eventually good, a bad game is bad forever."

    1. Re:quoting Shigery Miyamoto... by Loke+the+Dog · · Score: 4, Insightful

      And sometimes a delayed game is bad and outdated.

    2. Re:quoting Shigery Miyamoto... by BlueMonk · · Score: 1

      Actually I'm thinking it looks similar to the new theory of black holes. There is no game but just a bunch of cool-looking pieces getting ever closer to being a game, which, observed externally, appear to take an infinite amount of time before the game will come together, but which, viewed from the internal frame of reference, seem to be going along swimmingly.

  20. Fable by the+dark+hero · · Score: 1

    I remember promises of what Fable was going to be and even looking back at screens that were taken nearly two years before its release. The game looked complete then, but what I played (while still awesome) wasn't what i had originally expected. It was extremely ambitious for its time. Most of what was promised or speculated to be in there was included in the final product, but the way it panned out in-game didn't feel as much of a free-will type of deal. This isn't my gripe about Fable, but merely my prediction that spore will either need lots more time to develop or will eventually be "dumbed down."

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:Fable by Lord+of+Hyphens · · Score: 1

      I just hope+pray that it doesn't ever become Outpost incomplete. Talk about a boxed prealpha.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    2. Re:Fable by metroid+composite · · Score: 1

      Peter Monileux (Fable) is notorious for over-promising with every game.

      Will Wright (Spore) generally delivers, but it could take a very long time--from all I've heard through industry connections, the technology for Spore just isn't there yet.

    3. Re:Fable by powerlord · · Score: 1

      but it could take a very long time--from all I've heard through industry connections, the technology for Spore just isn't there yet.


      Maybe they should just port it to the PS3, I mean, hey, if there is one thing Cells should be good at, its making Spores work.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:Fable by Spikeles · · Score: 1

      Same thing for Oblivion. The trailers were awesome, the AI was touted to be super smart. I mean people.. burning their own dogs.. WOOT!. Hundreds of archers with flaming arrows defending a city! cool! And yet... it was such a disappointment :(

      --
      I don't need to test my programs.. I have an error correcting modem.
  21. Re:As long as it's worth the delay, it's fine by m by cowscows · · Score: 1

    Agreed. To counter the Duke-Nukem effect, I'm hoping that Team Fortress 2 ends up as good as it's looking right now. That game has been in the works forever, and what we're seeing about it today is way different much of what they've shown of it in the past, but it looks very cool now.

    And that's a sequel to a game that at its core has a very simple and well-developed core (FPS). Spore is looking to be something rather different than anything before it in scope, so I'd imagine (hope) that they're having to throw out a lot of their hard work, because the chances of them getting everything right the first few times is slim to none.

    --

    One time I threw a brick at a duck.

  22. Darwin by Anonymous Coward · · Score: 0

    They are letting it evolve for itself.
    Maybe in an era or two.

  23. that looks awesome! by oni · · Score: 5, Funny

    holy cow! that rules! When is it due out?

  24. Computer upgrade by GrayCalx · · Score: 1

    Sweet! Now the computer that I just built to handle the latest generation of games has plenty of time to become obsolete before Spore comes out.

    Now... where'd I leave that noose?

    1. Re:Computer upgrade by robaal · · Score: 1

      You do know that other PC games besides Spore will be released in the mean time?

      It's also not like you won't be able to upgrade your video card and likely the CPU when it does come out, if you find your current hardware inadequate.

  25. Good. by MrMista_B · · Score: 1

    Good.

    Again, I repeat that I would rather a game like this be delayed until it's a good game, than rushed and buggy. Rushed and buggy seems pretty common these days, and if delaying until 2009 is what it takes to finish the game, then more power to them - I've got plenty of stuff to look forward to playing in the meantime.

  26. Allow Me to Speculate by MakyoDetector · · Score: 1

    As if anybody needed permission for that. Spore the next Sims? Self-delusion to the max! My guess is they playtested the thing and found nobody could make heads or tails of it. Spore is essentially a tech demo for procedural content generation algorithms.

    --
    Just this infinitely recurring zero floats into view.
  27. I haven't looked forward ... by Bob-taro · · Score: 0

    ... to a game like this since I read the pre-release hype about Halo. Now I'm just waiting for MS to buy EA Games and make Spore Xbox360 only or Vista only (meaning I'll probably never buy it).

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  28. Question to the masses by Orne · · Score: 1

    Ok, so we've all watched the demo, and went "ooh, I'd love that game". The problem I see is that Will tipped his hand a bit too early -- the ideas were there in creating a SimEverything to model the development of an entire species.

    Given that, what kind of legal recourse now exists if an independent programming firm were to take some of the ideas of Spore - trading card objects, automatic content sharing, point-based evolution - and code their own Evolution game? Since Spore hasn't been released, what kind of copyrights currently exist given that it's not a salable product? Hollywood loves that tactic of producing a movie similar to another already in production (Penguin movies the last couple of years)... Couldn't someone beat Will to the punch and complete his vision before he gets to complete his vision?

    1. Re:Question to the masses by Puff+of+Logic · · Score: 1

      Since Spore hasn't been released, what kind of copyrights currently exist given that it's not a salable product? Since the principle of evolution is hardly subject to copyright and there's ample prior art in terms of games that involve the progression of species/civilisations, presumably another firm could produce such a game with impunity. I suspect that they'd only run into issues if they produced a product that was unreasonably close (or identical) to assets within the game, such as visual appearance, logos, and so on. Historically, the gaming sphere is so used to "clones" that I think copyright really doesn't seem to have as much teeth in the community as it does in the music/film industries.
      --
      P.P.S. I'm doing Science and I'm still alive.
    2. Re:Question to the masses by Kelbear · · Score: 1

      It's pretty open and shut.

      Creative patented a method of shadow rendering.

      John Carmack actually figured out how to DO it, and even implemented it in Doom 3.

      John hasn't got a chance to win so instead he agrees to include Creative and EAX in Doom 3 even though he intended to just leave it out since the engine itself can already do audio environment. He'd already announced as much that the soundcard is unnecessary. He prefers open formats, hence Doom 3 supporting OpenGL, and not needing EAX. Anyway, he had to agree to put EAX in instead of bucking the trend.

      So Spore's tech would still be safe since they don't need to actually produce anything, just come up with the idea first.

  29. Change in Game Development by tzhuge · · Score: 1

    I vaguely recall that Spore was suppose to be some kind of big change in the way games are developed. Something about focus on letting users create the content, decrease the art assets needed, etc. Doesn't it use like procedural textures and whatnot? I guess maybe it hasn't turned out to be such a revolution on the development side after all. (For some reason I was always under the impression that Spore was suppose to have more of an impact on how games are made rather than on how games are played... maybe I was just misinformed.)

    1. Re:Change in Game Development by dr.badass · · Score: 1

      I guess maybe it hasn't turned out to be such a revolution on the development side after all.

      The point of the procedural and user-driven content generation is that it allows them to create a really friggin' huge universe without having to create all of the assets for it. It still takes a lot of work to come up with methods that scale up without becoming repetitive and boring, but it can drastically expand the scope of the game. A huge free-roaming game today like GTA 4 or Oblivion is "only" about 16 square miles in size, because of the large amount of time it takes the artists to manually detail it all. So, if nothing else (and Will has a lot of interesting ideas going into Spore), Spore is likely to herald the adoption of procedural techniques to build larger universes.

      --
      Don't become a regular here -- you will become retarded.
  30. Be patient by naoursla · · Score: 4, Funny

    These things take time to evolve.

  31. Spore launch party 2011 by Original+Replica · · Score: 1

    Which I will not bother to buy either untill they are down on the $9.99 rack, I've waited this long, what's another six months?

    --
    We are all just people.
  32. Duke Spore by MemoryDragon · · Score: 1

    Forever? Reminds me on Ultima 9...

  33. The diff tween Will Wright and Molyneux is by WillAffleckUW · · Score: 1

    Will Wright delivers.

    If it isn't ready, that's because it isn't ready.

    That said, Wii Sims (or Mii Sims for the Wii, aka Animal Crossing does Anime on the Wii) is still coming out in a month.

    I can live with that.

    KWANZAI OVERDOSE!

    --
    -- Tigger warning: This post may contain tiggers! --
  34. article is bogus by Anonymous Coward · · Score: 5, Informative
    1. Re:article is bogus by Conspiracy_Of_Doves · · Score: 1

      This is a friggin' huge load off my mind.

  35. Re:Will Wright... B&W by WillAffleckUW · · Score: 1

    Don't forget about Black & White as another game that was delayed, delayed, delayed, and was just not a good game at all when it was released...

    And, yet, if you think about what they tried to do with Black & White, you realize that in some ways the model used in it is the precursor to the Wii method of game play - admittedly fatally flawed by the use of a mouse instead of a Nunchuk and Wii-mote.

    I would love to see B&W done right for the Wii, and by done right I mean bug-free and totally reset.

    And with a frickin option to turn off that voice ...

    --
    -- Tigger warning: This post may contain tiggers! --
  36. Will Wright Quote... by GaryPatterson · · Score: 2, Funny

    In an interview for GameBotherer magazine, Will Wright stated:

    Well, since we started Spore a lot's happened in the industry. XPSP2 came out, making PCs safe again, then Vista with all the DirectX-10 goodness and even Apple's relevant for gaming now. Hell - consoles are amazing these days! Have you seen what the PS3 can do? Sure it's a bugger to program for, but you've got like three or six or some other number of processors in that thing! We're just not sure what to develop for though - there are too many options now.

    We figure we should give it another three to five years and see which way the wind's blowing before committing to a release date. We'll probably rewrite the code a few times to pick up all the other platforms - PS3, Macs, Wii, Gamecube, Nintendo-64, Sega Megadrive, some toaster that Tim worked out how to program for and maybe, if we can find time and have nothing better to do, maybe Linux as well. But don't quote me on that last one.

    1. Re:Will Wright Quote... by ezrec · · Score: 1

      What would be really funny is if the reason for the delay is that they're trying to port Spore from Linux - and they can't get the damned thing to work on Windows!

  37. Er... by Kortalh · · Score: 0

    "But this is Sid Meier's baby" Will Wright. ;)

    1. Re:Er... by Chyeld · · Score: 1

      ARG! I do that every time. It's like the two have merged into my head as some super simulation gaming god.

  38. EA is about to make you his bitch by Wiseman1024 · · Score: 3, Funny

    I guess 2009 will be most exciting year in computing history. Not only it'll be the year of the Linux desktop, but we'll see a simultaneous release of:

    - Spore
    - Duke Nukem Forever
    - GNU Hurd
    - Perl 6
    - PHP 6
    - Python 3000
    - Bytecode compiled Ruby

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    1. Re:EA is about to make you his bitch by MemoryDragon · · Score: 1

      >Bytecode compiled Ruby

      Well that will happen way before 2009, the jruby guys probably will be the first.
      But for the rest I agree.

  39. Spore Evolution... by Coleon · · Score: 1

    They could release an evoluting game thats a great concept.
    Each week they could release a patch to add features to the game.

    Or maybe the programmers are writing the code for the 32 cores with 128-bit Intel Core 4 with Windows Vista Reloaded 2
    you know just to be prepared... and what about DirectX 12?
    you didnt see that coming!!!!
    DAMN... another 5 years more....

    1. Re:Spore Evolution... by chubs730 · · Score: 1

      evoluting "Man, in 1982, thats when the graffiti scene was just getting off the ground and hip hop was getting big, its just evoluted from there!" -strange man from Hartford
  40. In the favor of... by aztektum · · Score: 1

    the developer of a delayed, but bad game, at least forever is a bit shorted once it *is* released. Less time for people to remember it sucking so much.

    --
    :: aztek ::
    No sig for you!!
  41. That's not it at all by BluBrick · · Score: 1

    Will's just having a bitch of a time headhunting an intelligent designer.

    --
    Ahh - My eye!
    The doctor said I'm not supposed to get Slashdot in it!
  42. EA: Spore Delay "Misinformation" by SimHacker · · Score: 1

    Apparently the article is just a bunch of "user generated procedural content", i.e. bullshit. c(-;

    -Don

    EA: Spore Delay "Misinformation"

    Reports that Electronic Arts' highly anticipated Spore has been further delayed are "misinformation," the publisher told Next-Gen today. ImageIt's one of the most anticipated games of today, and any word of further delay for Will Wright's Spore is sure to make headlines.

    But reports making rounds today are basically old news being made into "new" news, EA said.

    "There seems to be some misinformation flying around," explained a rep in a phone interview. "Nothing's changed since our call on May 8, where [CEO] John Riccitello specifically said that we were moving Spore from fiscal '08 to early fiscal '09."

    EA's fiscal 2009 runs from April 2008 through March 2009.

    During that May earnings call, Riccitello stated, "...Spore is a title we have enormous confidence in. I've had the chance to review the title three times in the my short return to EA and it looks fantastic. I will also tell you that it's right up [to] the bubble in Q4 [of fiscal '08], if not sometime in early fiscal '09, so we don't feel comfortable in forecasting it."

    There has yet to be a firm announced released date for Spore. An "early fiscal '09" release means that the game could theoretically launch in spring 2008.

    The rep said that the rumor of the additional delay was exacerbated by a quote making the rounds in the games press lifted from the latest issue of Game Informer which says that the game is "delayed indefinitely." Apparently, the information from the conference call was misconstrued, the rep determined.

    "It's the same information we said in May. Spore's progressing and it looks great," she added.

    --
    Take a look and feel free: http://www.PieMenu.com
  43. Tuned Emergence and Design by Accretion by SimHacker · · Score: 1

    Spore is for real, not vaporware, but it has to go through a lot of tuning before it's really fun and balanced, just like all of Will Wright's other games. It's a process called "Tuned Emergence" and "Design by Accretion", and it takes a long time, but it's worth the wait.

    Sims Designer Chris Trottier on Tuned Emergence and Design by Accretion . (Chris also worked on Spore!)

    -Don

    The Armchair Empire interviewed Chris Trottier, one of the designers of The Sims and The Sims Online. She touches on some important ideas, including "Tuned Emergence" and "Design by Accretion".

    Chris' honest analysis of how and why "the gameplay didn't come together until the months before the ship" is right on the mark, and that's the secret to the success of games like The Sims and SimCity.

    The essential element that was missing until the last minute was tuning: The approach to game design that Maxis brought to the table is called "Tuned Emergence" and "Design by Accretion". Before it was tuned, The Sims wasn't missing any structure or content, but it just wasn't balanced yet. But it's OK, because that's how it's supposed to work!

    In justifying their approach to The Sims, Maxis had to explain to EA that SimCity 2000 was not fun until 6 weeks before it shipped. But EA was not comfortable with that approach, which went against every rule in their play book. It required Will Wright's tremendous stamina to convince EA not to cancel The Sims, because according to EA's formula, it would never work.

    If a game isn't tuned, it's a drag, and you can't stand to play it for an hour. The Sims and SimCity were "designed by accretion": incrementally assembled together out of "a mass of separate components", like a planet forming out of a cloud of dust orbiting around star. They had to reach critical mass first, before they could even start down the road towards "Tuned Emergence", like life finally taking hold on the planet surface. Even then, they weren't fun until they were carefully tuned just before they shipped, like the renaissance of civilization suddenly developing science and technology. Before it was properly tuned, The Sims was called "the toilet game", for the obvious reason that there wasn't much else to do!

    Here are some questions and answers from the interview with The Sims designer Chris Trottier:

    [...] More at: Sims Designer Chris Trottier on Tuned Emergence and Design by Accretion .

    --
    Take a look and feel free: http://www.PieMenu.com
  44. FISCAL 2009... by RealmRPGer · · Score: 1

    Includes three seasons in the year 2008. We could see this game as early as May 2008.

  45. In 20 years by 4D6963 · · Score: 2, Funny

    From the the Future of Games article : "In 20 years, players will look back at Will Wright's Spore as the game that ushered in the era of user-generated content."

    Heh, in 20 years, players will look at Will Wright's Spore and say, "Can't wait till it comes out!"

    --
    You just got troll'd!
  46. Maybe a PS3 for me when it arrives! by Jeppe+Salvesen · · Score: 0

    I'll consider getting a PS3 just to run this game. On paper and screen, Spore looks like the next addiction.

    Well - unless I get that next-gen iMac 24" that is..

    --

    Stop the brainwash

    1. Re:Maybe a PS3 for me when it arrives! by Anonymous Coward · · Score: 0

      Psst. Skip the iMac 24" -- Apple is going to announce a gaming-oriented system at E3 with id. It is really sweet and...different. You didn't hear it from some AC on Slashdot. You heard it from a friend of a dev at EA that has one on his desk.

  47. It's worse, actually by Moraelin · · Score: 1

    It's worse actually. If you actually try to keep the buzz up for several years straight, pretty much by making an even more over-the-top claim periodically, you end up with one (or both of):

    1. guaranteed disappointment, as the game can't possibly match the increasingly outrageous claims. See, B&W.

    2. backlash, as people get fed up with the hype and pretty much start developping an allergy to it. See, Daikatana.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's worse, actually by ShadowsHawk · · Score: 1

      I definitely fall into category 2 right now. I so sick of hearing about spore that can pretty much guarantee that I will not purchase the game if it is ever released. I guess it's one of those shit or get off the pot moments.

  48. If you could run Spore in bytecode compiled Ruby.. by patio11 · · Score: 1

    ... I'd never leave the house again.

    acts_as_predator, :includes => {:really_big_fangs}
    validates_number_of :limbs, :in => {6..MAX_INT}
    has_many :food_sources, :class_name => :human

    Planet.find(:all).destroy!

    (It is so much more fun to write Rails jokes than Perl jokes. The only problem is that there is a two-year delay between when you run them and when people laugh...)

  49. Re:As long as it's worth the delay, it's fine by m by Anonymous Coward · · Score: 0

    Well, since Ultima VIII: Pagan had the exact same problem that wasn't much of a surprise. It's a shame the Ultima series ended that way.