The MMOG Moneysellers Respond To Your Questions
Last week we asked you for questions to pass on to the folks behind the Gamers2Gamers RMT service. The response, from reading the comments, was mixed. The thinking seemed to mostly be that this was a marketing stunt, aimed at getting people to check out their website. There were several good questions, though, and we passed on the hardest ones to Sparter CEO Dan Kelly and CTO Boris Putanec. The response from these executives should lay to rest for you the issue of whether this was a marketing ploy or not. Moreover, some of their answers give insight into the company's grasp of the RMT market as a whole, and their chances of success in the competitive MMOG genre. I encourage you to read on to see how they've responded to our queries. Thanks to the Sparter execs for their timely response.
Marketing by Zonk:
Many users expressed annoyance that you wanted to speak directly with them via this venue. Your interest in speaking with users was seen by many as a blatant attempt at marketing. Is your interest in contacting Slashdot motivated more by an interest in talking over the issue of RMT in a public forum, or are you primarily interested in promoting your new service?
Sparter Executives:
We believe Sparter is a product that helps gamers and so of course want to let them know about it. But a core part of our mission is putting a bright light on RMT and promoting a fair and open conversation about gamers' interest in buying and selling game items.
We think there are good things about RMT, but also recognize the bad behavior that it sometimes engenders (though bad behavior in-game is not limited to people who trade gold). We need to sort fact from conjecture and based upon a good debate of the issues work together to build a workable solution. Our point of view is that spammers, bot farmers, hackers and dupers are the real villains. The gamer who has gold to sell and the gamer who wants to buy are not bad people and supporting their needs can help the industry grow. We approached Slashdot because it's a great forum in which to initiate the conversation.
RMT Legality by Cirak:
I'm concerned that this platform is devoted to promoting activity that the largest game (WoW) explicitly forbids. How do you plan to handle the fact that the entire premise of your site is one that could get your "customers" banned from the games they play?
Sparter Executives:
Good question. Here's how we see it: publishers do not have the right to tell gamers that they can't accept money from someone outside of the game. Trade can only happen when the game design provides the mechanism for transfer of game items. It's quite common for gamers to barter with each other in game (e.g., I'll give you 5 gold if you'll lead me on a quest, farm these for me while I farm those for you, entry fees to join guilds, etc) but publishers want to say that it's wrong for you to give someone $5 outside of the game?
We hope to convince publishers that gamers should be viewed differently than in-game spammers, bot farmers, hackers and, to some extent, B2C sites. Our goal is to keep RMT between gamers. Buying from another gamer on Sparter is 30-40% cheaper than buying from a professional seller's web site and it puts money in the pocket of another gamer. This is bad for IGE and good for the industry. What's more, healthy secondary markets grow primary markets.
Our ultimate goal is to partner with publishers to protect their rights, reward them for the value they create, and be more effective in banning spammers, bot farmers and hackers from a sanctioned secondary marketplace. Until then, we do our best to make sure our users are aware of the risks that non-sanctioned RMT presents in games where the publisher is hostile to their consumers' needs.
Legal? by pionzypher:
With the recent lawsuit against peons4hire.com, Blizzard appears intent on cracking down against the larger players in the business. How do you intend on avoiding legal suits against the company?
Sparter Executives:
The peons4hire suit focuses on that company's use of WoW's in-game mail system to market peons4hire's services. Gold selling is not part of the suit. As gamers we support Blizzard in its attempts to shut down in-game spamming. We don't advertise in-game and never will without publisher approval.
There are several reasons why we think publishers are not likely to sue Sparter. First, we think publishers realize that they don't have the right to restrict a user from receiving compensation from another user outside of the game. In fact, RMT cannot occur if the game design doesn't allow for one user to hand-off an item to another user. The only difference with RMT is that rather than giving the item as a gift or in barter (e.g., for another item or help in the game), you are receiving real money outside of the game. Second, the risk of losing in court is potentially disastrous for the publisher. This is why we view the lawsuit against IGE by the contingency lawyer in Miami as potentially hazardous to the industry. Sparter is trying to be proactive on this issue by requiring that all our users recognize the rights of content originators and the limitations of gamers' rights. Third, we estimate there are several hundred B2C web sites in operation, most outside of the jurisdiction of US courts. Lawsuits are not going to be effective in shutting down RMT. As long as there is a demand, there will be a supply. So let's figure out the best way for the demand to be served and take control of the situation for the benefit of gamers and the industry as a whole.
What are the real measures that will be taken? by moderatorrater:
A lot of MMO content is less enjoyable because of gold farmers and others looking at playing the game for monetary gain rather than enjoyment. What measures, if any, will be used to make sure that the sellers are 'legitimately' playing the game? If not, how is this service actually helping the gamers for whom gold selling is an inconvenience?
Sparter Executives:
Sparter does not buy or sell game items and we don't have an in-game presence. As a result, we cannot know for sure how our sellers behave in the game. But if you believe as we do that the truly damaging behavior is exhibited by the spammers, bot farmers, hackers and dupers, then the more we migrate the market to a true gamer-to-gamer exchange, the harder it is for those folks to profit from their actions.
We designed Sparter to give the gamer every opportunity to compete with the professional seller. They play for love of the game, don't have any overhead, marketing costs or customer service operations. The gamer will always be able to undercut the B2C. There will always be sellers of different sizes, but gamers are selling on Sparter and taking business away from the B2Cs like IGE and peons4hire (some of whom not only spam in-game but, we suspect, are the primary currency outlet for the dupers, hackers and bot farmers). In fact, our typical seller undercuts IGE by 30-40% and is making enough to pay for his WoW subscription.
Without a partnership with the publisher, we have no way of knowing how our sellers are behaving in game. That's why we're talking with developers and publishers and asking them to partner with us to help regulate the secondary market and, when justified, ban those who behave badly from not only the game (e.g., publisher shuts down their account) but also the marketplace (e.g., Sparter bans their selling account for all games). We are well positioned to view trading activity and supply levels by game, server and seller. If we see something suspicious, we would gladly flag this for a publisher for further investigation. Our goal is to be the marketplace for good gamers; the truly bad actors of the RMT world can sell their gold elsewhere.
Heavyweight Perception by Zonk
The heads of several Massive development firms have come out squarely against the concept of Real Money Transfer in current AAA online games. For example, Mark Jacobs of EA Mythic has been particularly vocal in his opinion of the practice. Given the negative view of RMT by these companies, do you have any plans to attempt to sway their opinions? Ie: will there be any attempt to have game companies 'buy in' on the Gamers2Gamers concept, in a theoretical rather than financial manner?
Sparter Executives:
We definitely want to get publishers and developers on board with Sparter and Gamer2Gamer trade. We're talking to many publishers and explaining our perspective on the situation. We spend a lot of time asking questions and listening to their concerns. We think Sparter is on the right path to create a workable solution for the industry, but if there are better ideas we want to hear them. That is also why we approached Slashdot, so we could hear from gamers other than those using our service.
We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern. Many see the B2Cs such as IGE as supporters of these behaviors; we see B2Cs as unnecessary in the long term if we can turn this into a C2C market. If publishers can help us do this we can keep the purchasing power that is going to B2Cs in the pockets of gamers. That's good for publishers and good for the industry. There are many issues wrapped into how RMT is perceived and we need to start breaking the problem down and creating solutions.
Cheating Your System by eldavojohn:
How will you protect against 'buyers' who put the money in the escrow service, receive the goods and then claim they never got them and demand the escrow back? In Warcraft, I could forward the gold to another character and claim I never got it. Then you have two customers in a dirty dispute. Wouldn't it be smarter (but more work) for you to also have an intermediary account in game to hold the goods and money at the same time? How do you plan to resolve these issues that auction sites like eBay have to deal with?
Sparter Executives:
Our first goal is to protect the buyer; we do this by escrowing the buyer's funds and not paying the seller unless they deliver. As a result it is impossible for a seller to profit on Sparter by defrauding a buyer. The "lying buyer" is a different problem. We do have systems in place to catch fraudsters and identify suspicious patterns of behavior, and we use this information to ban buyers we suspect of lying (a costly ban since they can never buy on Sparter again). But we cannot entirely fix this problem without help from publishers. By choosing to not support their consumers' needs, publishers have cast gamers into a very risky grey market dominated by B2Cs and replete with fraud. Organizing a clean and sanctioned market is the best way to protect good gamers.
The Assured Protection of Human Rights by eldavojohn:
So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts. Tell me again how your service does not promote this middleman from acting like a player? How am I assured that some innocent kid who is doing this as a job to make money does not earn my gold? How am I assured this isn't still some cog in a scheme to exploit foreign workers?
Sparter Executives:
We believe that C2C markets like Sparter's Gamer2Gamer exchange empower and help the people you mentioned. By lowering the cost of entry, Sparter allows everyone to be listed and compete in an integrated, open marketplace. Just as eBay and others have made it possible for thousands of small home-based businesses to flourish, we believe a C2C approach to RMT will create entrepreneurs out of the people who can only be employees now.
In recent years, a lot of folks have come to connect RMT to goldfarming sweatshops. We fully recognize that many gamers have hard feelings toward farmers, but the sweatshop assumption has been blown out of proportion. Our experience is that the reality is far more complex. It is important to keep in mind that farming produces a competitive wage and is not a low-quality job in the countries we are talking about. To see what we mean, check out the recent article about this subject in the New York Times Magazine by Julian Dibbell (http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html).
FraudStopping by Howzer:
You claim you use (quoting from your site) "state-of-the-art technology to root out fraud". Since simple fraud -- I say I didn't get something that someone says they gave me in game -- can't be checked by you unless you have the keys to WoW or EQ2 or SWG (or whatever) what "state-of-the-art technology" would you be talking about?
Sparter Executives:
This question is very similar to the earlier "Cheating Your System" question which outlines the fraud problem. As mentioned there, we have systems which look at all aspects of the transaction to gauge its likeliness to be fraudulent. Our strongest long-term weapon is the ability to ban participants from the marketplace, a tactic which is much more effective in the C2C world where a scammer cannot just move on to the next gold selling B2C website. Since gamers on Sparter tend to under price the B2Cs by 30-40%, getting banned for bad behavior is stealing from your own pocket.
Market Control & Conversion System? by eldavojohn:
Will your site will work out converting currencies in one game to currencies in another game--so that if I play Warcraft and Final Fantasy I can spend my gold for gil? If you are doing this, how are you going to keep these markets in check? Will it all just be normalized against the dollar? Bottom line question is whether or not you'll control dumping of virtual currency or if you'll institute ranges. If you're not instituting limits or regulating in a Federal Reserve type manner, how are you going to protect against a single person running the market (buying all the gold and sitting on it while letting it drip out slowly at an extreme amount of USD)? Will you post graphs of each MMO's currency so we can watch currencies like SWG's credit against Warcraft's Gold?
Sparter Executives:
We are always evaluating new features and functionality for Sparter's platform, and some gamers have asked for direct currency to currency trades. As you suggest, the current solution is to trade one MMO currency into USD and then buy the other MMO currency with USD. The current per game/realm/faction currency graphs against USD would allow you to synthesize cross-currency graphs if you were interested in a particular combination.
Your "control of the market" questions raise a very interesting point that bears some careful analysis. There is a good reason why the Federal Reserve is separate and distinct from the SEC and the banks--this allows each to make the best decision for their area of responsibility. Internally, we have discussed implementing curbs on certain activities, but those actions have not been taken to date. This is an area where we would welcome input from developers, publishers, traders, gamers and economists on the best set of rules to follow. The right rules for environments where production theoretically is infinite are not always easy to determine.
Taxes by hardburn:
Inevitably, when Governments hear about money being passed around, their first thought is how to tax it. MMOGs can take the position that their currency isn't real, and therefore shouldn't be taxed. However, being able to transfer virtual currency for real cash weakens that argument. I personally don't want to play a game where I have to pay sales tax on buying items, or income tax for an in-game business, and I'm sure I'm not alone. Given this, do you see any foreseeable ways to keep taxes out of games?
Sparter Executives:
We cannot give tax advice and anyone who has specific questions about their situation should consult a tax professional. However, as we see it this issue is much bigger than just RMT, with governments thinking very hard about how to tap the revenue from all forms of online commerce. The constant debate about charging sales tax for Internet transactions is a perfect example--maybe a hopeful one since the catalog/online industries have managed to avoid that so far.
As to your question about income tax, because our typical seller is earning roughly enough to pay for his WoW subscription, we see selling on Sparter as analogous to selling on eBay, putting on a garage sale, or running a great lemonade stand.
Many users expressed annoyance that you wanted to speak directly with them via this venue. Your interest in speaking with users was seen by many as a blatant attempt at marketing. Is your interest in contacting Slashdot motivated more by an interest in talking over the issue of RMT in a public forum, or are you primarily interested in promoting your new service?
Sparter Executives:
We believe Sparter is a product that helps gamers and so of course want to let them know about it. But a core part of our mission is putting a bright light on RMT and promoting a fair and open conversation about gamers' interest in buying and selling game items.
We think there are good things about RMT, but also recognize the bad behavior that it sometimes engenders (though bad behavior in-game is not limited to people who trade gold). We need to sort fact from conjecture and based upon a good debate of the issues work together to build a workable solution. Our point of view is that spammers, bot farmers, hackers and dupers are the real villains. The gamer who has gold to sell and the gamer who wants to buy are not bad people and supporting their needs can help the industry grow. We approached Slashdot because it's a great forum in which to initiate the conversation.
RMT Legality by Cirak:
I'm concerned that this platform is devoted to promoting activity that the largest game (WoW) explicitly forbids. How do you plan to handle the fact that the entire premise of your site is one that could get your "customers" banned from the games they play?
Sparter Executives:
Good question. Here's how we see it: publishers do not have the right to tell gamers that they can't accept money from someone outside of the game. Trade can only happen when the game design provides the mechanism for transfer of game items. It's quite common for gamers to barter with each other in game (e.g., I'll give you 5 gold if you'll lead me on a quest, farm these for me while I farm those for you, entry fees to join guilds, etc) but publishers want to say that it's wrong for you to give someone $5 outside of the game?
We hope to convince publishers that gamers should be viewed differently than in-game spammers, bot farmers, hackers and, to some extent, B2C sites. Our goal is to keep RMT between gamers. Buying from another gamer on Sparter is 30-40% cheaper than buying from a professional seller's web site and it puts money in the pocket of another gamer. This is bad for IGE and good for the industry. What's more, healthy secondary markets grow primary markets.
Our ultimate goal is to partner with publishers to protect their rights, reward them for the value they create, and be more effective in banning spammers, bot farmers and hackers from a sanctioned secondary marketplace. Until then, we do our best to make sure our users are aware of the risks that non-sanctioned RMT presents in games where the publisher is hostile to their consumers' needs.
Legal? by pionzypher:
With the recent lawsuit against peons4hire.com, Blizzard appears intent on cracking down against the larger players in the business. How do you intend on avoiding legal suits against the company?
Sparter Executives:
The peons4hire suit focuses on that company's use of WoW's in-game mail system to market peons4hire's services. Gold selling is not part of the suit. As gamers we support Blizzard in its attempts to shut down in-game spamming. We don't advertise in-game and never will without publisher approval.
There are several reasons why we think publishers are not likely to sue Sparter. First, we think publishers realize that they don't have the right to restrict a user from receiving compensation from another user outside of the game. In fact, RMT cannot occur if the game design doesn't allow for one user to hand-off an item to another user. The only difference with RMT is that rather than giving the item as a gift or in barter (e.g., for another item or help in the game), you are receiving real money outside of the game. Second, the risk of losing in court is potentially disastrous for the publisher. This is why we view the lawsuit against IGE by the contingency lawyer in Miami as potentially hazardous to the industry. Sparter is trying to be proactive on this issue by requiring that all our users recognize the rights of content originators and the limitations of gamers' rights. Third, we estimate there are several hundred B2C web sites in operation, most outside of the jurisdiction of US courts. Lawsuits are not going to be effective in shutting down RMT. As long as there is a demand, there will be a supply. So let's figure out the best way for the demand to be served and take control of the situation for the benefit of gamers and the industry as a whole.
What are the real measures that will be taken? by moderatorrater:
A lot of MMO content is less enjoyable because of gold farmers and others looking at playing the game for monetary gain rather than enjoyment. What measures, if any, will be used to make sure that the sellers are 'legitimately' playing the game? If not, how is this service actually helping the gamers for whom gold selling is an inconvenience?
Sparter Executives:
Sparter does not buy or sell game items and we don't have an in-game presence. As a result, we cannot know for sure how our sellers behave in the game. But if you believe as we do that the truly damaging behavior is exhibited by the spammers, bot farmers, hackers and dupers, then the more we migrate the market to a true gamer-to-gamer exchange, the harder it is for those folks to profit from their actions.
We designed Sparter to give the gamer every opportunity to compete with the professional seller. They play for love of the game, don't have any overhead, marketing costs or customer service operations. The gamer will always be able to undercut the B2C. There will always be sellers of different sizes, but gamers are selling on Sparter and taking business away from the B2Cs like IGE and peons4hire (some of whom not only spam in-game but, we suspect, are the primary currency outlet for the dupers, hackers and bot farmers). In fact, our typical seller undercuts IGE by 30-40% and is making enough to pay for his WoW subscription.
Without a partnership with the publisher, we have no way of knowing how our sellers are behaving in game. That's why we're talking with developers and publishers and asking them to partner with us to help regulate the secondary market and, when justified, ban those who behave badly from not only the game (e.g., publisher shuts down their account) but also the marketplace (e.g., Sparter bans their selling account for all games). We are well positioned to view trading activity and supply levels by game, server and seller. If we see something suspicious, we would gladly flag this for a publisher for further investigation. Our goal is to be the marketplace for good gamers; the truly bad actors of the RMT world can sell their gold elsewhere.
Heavyweight Perception by Zonk
The heads of several Massive development firms have come out squarely against the concept of Real Money Transfer in current AAA online games. For example, Mark Jacobs of EA Mythic has been particularly vocal in his opinion of the practice. Given the negative view of RMT by these companies, do you have any plans to attempt to sway their opinions? Ie: will there be any attempt to have game companies 'buy in' on the Gamers2Gamers concept, in a theoretical rather than financial manner?
Sparter Executives:
We definitely want to get publishers and developers on board with Sparter and Gamer2Gamer trade. We're talking to many publishers and explaining our perspective on the situation. We spend a lot of time asking questions and listening to their concerns. We think Sparter is on the right path to create a workable solution for the industry, but if there are better ideas we want to hear them. That is also why we approached Slashdot, so we could hear from gamers other than those using our service.
We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern. Many see the B2Cs such as IGE as supporters of these behaviors; we see B2Cs as unnecessary in the long term if we can turn this into a C2C market. If publishers can help us do this we can keep the purchasing power that is going to B2Cs in the pockets of gamers. That's good for publishers and good for the industry. There are many issues wrapped into how RMT is perceived and we need to start breaking the problem down and creating solutions.
Cheating Your System by eldavojohn:
How will you protect against 'buyers' who put the money in the escrow service, receive the goods and then claim they never got them and demand the escrow back? In Warcraft, I could forward the gold to another character and claim I never got it. Then you have two customers in a dirty dispute. Wouldn't it be smarter (but more work) for you to also have an intermediary account in game to hold the goods and money at the same time? How do you plan to resolve these issues that auction sites like eBay have to deal with?
Sparter Executives:
Our first goal is to protect the buyer; we do this by escrowing the buyer's funds and not paying the seller unless they deliver. As a result it is impossible for a seller to profit on Sparter by defrauding a buyer. The "lying buyer" is a different problem. We do have systems in place to catch fraudsters and identify suspicious patterns of behavior, and we use this information to ban buyers we suspect of lying (a costly ban since they can never buy on Sparter again). But we cannot entirely fix this problem without help from publishers. By choosing to not support their consumers' needs, publishers have cast gamers into a very risky grey market dominated by B2Cs and replete with fraud. Organizing a clean and sanctioned market is the best way to protect good gamers.
The Assured Protection of Human Rights by eldavojohn:
So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts. Tell me again how your service does not promote this middleman from acting like a player? How am I assured that some innocent kid who is doing this as a job to make money does not earn my gold? How am I assured this isn't still some cog in a scheme to exploit foreign workers?
Sparter Executives:
We believe that C2C markets like Sparter's Gamer2Gamer exchange empower and help the people you mentioned. By lowering the cost of entry, Sparter allows everyone to be listed and compete in an integrated, open marketplace. Just as eBay and others have made it possible for thousands of small home-based businesses to flourish, we believe a C2C approach to RMT will create entrepreneurs out of the people who can only be employees now.
In recent years, a lot of folks have come to connect RMT to goldfarming sweatshops. We fully recognize that many gamers have hard feelings toward farmers, but the sweatshop assumption has been blown out of proportion. Our experience is that the reality is far more complex. It is important to keep in mind that farming produces a competitive wage and is not a low-quality job in the countries we are talking about. To see what we mean, check out the recent article about this subject in the New York Times Magazine by Julian Dibbell (http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html).
FraudStopping by Howzer:
You claim you use (quoting from your site) "state-of-the-art technology to root out fraud". Since simple fraud -- I say I didn't get something that someone says they gave me in game -- can't be checked by you unless you have the keys to WoW or EQ2 or SWG (or whatever) what "state-of-the-art technology" would you be talking about?
Sparter Executives:
This question is very similar to the earlier "Cheating Your System" question which outlines the fraud problem. As mentioned there, we have systems which look at all aspects of the transaction to gauge its likeliness to be fraudulent. Our strongest long-term weapon is the ability to ban participants from the marketplace, a tactic which is much more effective in the C2C world where a scammer cannot just move on to the next gold selling B2C website. Since gamers on Sparter tend to under price the B2Cs by 30-40%, getting banned for bad behavior is stealing from your own pocket.
Market Control & Conversion System? by eldavojohn:
Will your site will work out converting currencies in one game to currencies in another game--so that if I play Warcraft and Final Fantasy I can spend my gold for gil? If you are doing this, how are you going to keep these markets in check? Will it all just be normalized against the dollar? Bottom line question is whether or not you'll control dumping of virtual currency or if you'll institute ranges. If you're not instituting limits or regulating in a Federal Reserve type manner, how are you going to protect against a single person running the market (buying all the gold and sitting on it while letting it drip out slowly at an extreme amount of USD)? Will you post graphs of each MMO's currency so we can watch currencies like SWG's credit against Warcraft's Gold?
Sparter Executives:
We are always evaluating new features and functionality for Sparter's platform, and some gamers have asked for direct currency to currency trades. As you suggest, the current solution is to trade one MMO currency into USD and then buy the other MMO currency with USD. The current per game/realm/faction currency graphs against USD would allow you to synthesize cross-currency graphs if you were interested in a particular combination.
Your "control of the market" questions raise a very interesting point that bears some careful analysis. There is a good reason why the Federal Reserve is separate and distinct from the SEC and the banks--this allows each to make the best decision for their area of responsibility. Internally, we have discussed implementing curbs on certain activities, but those actions have not been taken to date. This is an area where we would welcome input from developers, publishers, traders, gamers and economists on the best set of rules to follow. The right rules for environments where production theoretically is infinite are not always easy to determine.
Taxes by hardburn:
Inevitably, when Governments hear about money being passed around, their first thought is how to tax it. MMOGs can take the position that their currency isn't real, and therefore shouldn't be taxed. However, being able to transfer virtual currency for real cash weakens that argument. I personally don't want to play a game where I have to pay sales tax on buying items, or income tax for an in-game business, and I'm sure I'm not alone. Given this, do you see any foreseeable ways to keep taxes out of games?
Sparter Executives:
We cannot give tax advice and anyone who has specific questions about their situation should consult a tax professional. However, as we see it this issue is much bigger than just RMT, with governments thinking very hard about how to tap the revenue from all forms of online commerce. The constant debate about charging sales tax for Internet transactions is a perfect example--maybe a hopeful one since the catalog/online industries have managed to avoid that so far.
As to your question about income tax, because our typical seller is earning roughly enough to pay for his WoW subscription, we see selling on Sparter as analogous to selling on eBay, putting on a garage sale, or running a great lemonade stand.
"Here's how we see it: publishers do not have the right to tell gamers that they can't accept money from someone outside of the game."
but they do have the right to say if you want to play our game then you may not accept money from someone outside of the game for in game services/items/whatever because it's a private game on private servers, and the TOS you agree to when you play the game. Just seems like more people and more people want to make a buck no matter who they trample over.
For those unwilling to read, they essentially said: "We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern." and then, "We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern." and then, "We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern." and then, "We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern." and one more time, "We think it's certain behaviors such as spamming, bot farming, hacking and duping that cause the most concern."
I like how they're creating a system to make it easier for users to engage in conduct that the publishers don't want to happen, but still want the publishers' support to help guard against buyer/seller fraud.
I like how they say how bad bots and exploits are, but they have no in game method to watch it.
A startup company shouldn't start with the double-talk until the actually start being successful.
More Twoson than Cupertino
Excellent work, welcome to the GNAA!
+5, Truth
Go away. You ruin what little closed world experience exists in these games as it is by allowing people to cheat their way up.
While I'm happy you feel the need to roll around in large wads of money, I don't feel the need to become beholden to you when you drive up market costs so much that everyone is forced to buy from you.
Om, nomnomnom...
...but i dozed off in most of the lengthy marketing-blurbs.
... blablabla...partners". translated: actually no, but if we offer some of our profit in exchange, it might get.
;)
"is it legal?" - "well, blablablabla cooperate with developers
sometimes i suppose those lengthy and intentionally cryptic answers are exactly uttered exactly for having the reader get a nap. disinformation strategies. duh...
I look at it this way, if people are willing to spend money to NOT experience part of the game, then there is a fundamental design flaw in the game. As long as MMO designers use the grind because it makes their world sticky, there will be RMT. Some people have more money than time or more money than patience. I'd not hesitate to buy a character and skip the grind myself, though I don't play on MMOs because they are centered on... surprise... the grind.
So if publishers really want to stop RMT, they should look at the cause and not the symptom.
For those of you who haven't figured out why this is dumb yet, consider playing a board game with friends, and having one of your more affluent friends pulling out his wallet and offering other players real money for their monopoly money.
A steaming cup of soykaf would be real wiz right now.
Before I got banned from Runescape I was super rich and just one decided to sell 10 million gp I didn't need. I got $110 for it on ebay and the guy in game said he was a kinda old dude who had neices and nephews that played religiously and he wanted to get them a nice christmas present of several million gp each but he had a job and didn't have time to play and make that much money. So he was happy and his kids were happy and I was happy and we all lived happily ever after. So yeah, it's not just chinese people selling to obsessed 20 year olds and rich, spoiled kids.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
By choosing to not support their consumers' needs, publishers have cast gamers into a very risky grey market dominated by B2Cs and replete with fraud.
So... it's the publishers fault that your users might get scammed in the process of participating in a service transaction that you back but which the publishers explicitly forbid?
Right.
Maybe instead of opening this RMT "service" you ought to just go into political consulting. With slimey comments like that at your disposal you'd be rolling in the green in no time.
By stating up-front they are against duping, in-game spamming, etc, they are really focusing on the major argument: is it right to buy and sell in-game items?
Now many of you may knee-jerk post how wrong it is, but consider that the buy-sell industry is out there and flourishing. There are plenty of consumers who want that action. Furthermore, nobody is getting "hurt" in any traditional sense.
This seems to me a case of a societal split in attitude, not a deep philosophical problem. Should the man walk into the room first or second when escorting a lady? That's the kind of argument we are seeing here.
-jeff, who has never bought or sold in-game items, etc, for real-world cash.
Please learn the difference between a dissenting opinion and a troll before you moderate.
It seems they realize that given their lack of in game presence, they have no way of creating a totally secure system. They also make another smart move and guarantee that the individual who puts up the real currency (the buyer) will never be defrauded. However, as a seller, I still don't see why I should trust them. If someone buys gold and claims it was never sent, does the company plan on reimbursing the seller? It seems they wouldn't unless their claim of having no in-game presence is a lie. The only other option is to take the next seller that comes along and reroute the new sellers gold to the original, defrauded seller. In this case, the company would have to take the hit and lose some real world cash.
The company could force people to make small trades while building up some sort of a trust rating. This wouldn't solve the problem completely, but it would lessen the number and size of trades they have to eat. However, I can imagine this being very tedious if, say, you only plan on using the service once to get 5000g for your epic flying mount.
If there is market, there will be trade. If there is trade, better if it is legal.
We do have systems in place to catch fraudsters and identify suspicious patterns of behavior, and we use this information to ban buyers we suspect of lying (a costly ban since they can never buy on Sparter again). But we cannot entirely fix this problem without help from publishers.
In other words, "our site will be full of fraud and we can't stop it but we're going to try to make this the game publisher's problem." In the mean time we can count on them to ban an internet based identity, something which has been shown to be a totally effective way of holding people accountable for their behavior.
Even if they could prevent fraud this site would become a clearing house for converting stolen or compromised accounts into real money.
Their entire plan seems to be an attempt to try to get game publishers to give them access to the game world itself in order to integrate their services into the game.
I have in the past been a moderately hard-core WoW played (Macbeth, level 70 Holy/Disc Priest on Bolderfist) and have bought gold in the past. The sad fact is that I enjoy playing, but do not have the free time to devote to farming and/or playing the stock market... er, Auction House. Simply put, my real-life time is in a more commodity than my RL money.
I have to say, however, that I don't buy gold often or in great quantities for the simple reason that I don't believe most of the gold advertisements I see out there and I don't trust the seller to come through on his end of the bargain without spreading my credit card information out there for everyone to see.
This system, however, sounds like a more trustworthy method of purchasing gold. I for one, intend to give it a shot. I like the idea of individual sellers rather than corporate farmers making the money, and I think increased competition will actually drive prices down. In essence, the free market shall triumph.
I understand that some people will view this as cheating, but that's not how I see it. This is not an economy with a finite monetary supply. The only limiting factor on weath is time. I see no problem with paying someone else for their time investment. I also anticipate that some folks will ask "why play a game if it's not fun." Well, I think most aspects of the game are fun. Lots of fun, in fact. But like most things, it's not a perfect system and I'm happy to pay a small amount of money to avoid the un-fun aspects of the game in order to concentrate on the fun stuff. Again, works for me.
Early commenters don't seem to like this interview very much, but keep in mind these are executives working in what is definitely hostile territory (geek MMO players who dislike gold sellers).
In particular, I found their justification for this being okay despite being against the TOS to be interesting. Its a fair point really, Blizzard has very little legal say in who I give my real life money to. I recently gave a real life friend 400g to help him buy a flying mount, and thats okay. He could also give me $50 as a birthday present, and thats okay. So if I give him 400g and he gives me $50 and we dispense with the friends and birthdays stuff, now its not okay? Blizzard can't tell the difference from their end, all they know is that I gave someone on my friends list 400g.
(Its also interesting that they mention peons4hire being sued for spamming and not for breaking the TOS or for gold selling, as spamming is the only activity there thats actually illegal.)
Obviously they're going to take quite a bit of flak, but they seem to have actually attempted to answer the questions (in executive speak in some cases, but still). If nothing else, this certainly beats the interview with the Turbine exec a while ago.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Allow me to summarize:
Is this a marketing stunt?
No. It's just a way to get word of our product out to our target demo.
Will your product get us banned from WoW?
Probably, but use our service anyways 'cause Blizzard is such a meanie.
Will you get sued?
We're hoping not to.
How are you going to prevent farmers from selling?
We aren't 'cause, like, farmers will pay us too. Did we mention that other RMT sites totally suck?
Do the makers of the games like you?
Our business plan is awesome, and the game makers think so. At least, we think they should. We haven't really asked them. But we're totally going to real soon.
Can a buyer cheat a seller?
Yes. Nothing we can do about it, and that's totally Blizzard's fault for not liking us.
How will you "eliminate the middleman"? What about sweatshops?
Middleman: We don't (please ignore that we say we do). Sweatshops: By pretending they don't exist, lalalala.
Will you tell us about the "anti-fraud" tech you use?
No, because we don't actually have any aside from looking at the logs every now and then.
How will you handle conversion? How will you stop someone from hording gold?
Conversion: Duh, dunno. Somehow. Hording: Uhh, we're hoping someone else will do that for us. For free. Any takers?
How will you deal with players being taxed, present and possible future?
We have no fucking clue. Go ask H&R Block or something.
They managed to evade answering any of the questions asked of them by either redirecting the answer to a talking-point, or by ignoring the question altogether. Everything was put in the frame of their "average, ideal customer" who is bright eyed Johnny trying to trade his extra Sword of Goodness for a few dollars to take Molly to the drive-in. They have no plans or use cases for dealing with fraudsters, changing markets, hoarders, an intrusive government, lawsuits, customer disputes (legitimate or not), human rights violations, international law, changing tax environments, or business-to-business relations. They are literally assuming that everything will just go right-- and their entire business model depends entirely on everything going right.
So in other-words, another buzzy company with no clue who is going to singlehandedly revolutionize the marketplace, and everyone will love them. Sure thing. I'll be by in 3 months to purchase your astroglide chairs and pinball machines for pennies on the dollar at your bankruptcy auction.
UTF-8: There and Back Again
The simple truth is that not everyone wants to spend their gaming time grinding out in game currency for their next item upgrades.
There will always be people that would rather spend cash than time, that is never going to change. And the bottom line is the game developers know this, their policies concerning RMT are to protect their own interests, and you can't blame them for their stance, but the market isn't going to go away either.
Live and let live, quit worrying about how other people are playing the game and have fun your own way.
This is a GAME! Bottom line. The company who is hosting the game says here are the rules. You may follow them or not. If you don't like them don't play. Don't try to hide your actions which ruin the game for others (inflation, spam bots, just to name a few) behind this is a real economic model. It's not and never will be. Blizzard may one day pull the plug and everything is gone.
It's funny the justification people will give to break the rules in a simple game even though it does effect others. Yes it effects others and when that happens your justifications are out the window.
Blah blah I don't want to grind..blah blah I don't have time...blah blah blah. Dear complainer Blizzard lets you play for free for 30 days if you can't dedicate the time or effort to play the game play something else. Don't do shit which ruins it for others.
Now back to my little world...
Before you read let me sum up my points
1) No, I don't think publishers should work with this ass hat
2) Yes, I think a valid player to player auction site would be great but it should be strictly regulated which won't happen. Aka (setup like a bank) because of seller security and buyer security. I do NOT see this happening because this would cause unneccessary costs to the publisher including both support, infrastructure, with no positives unless they got a % of all sales.
A long time ago when Everquest was still at it's prime I used to sell gold (platinum) in game. This was before IGE, before the websites. I'd pop it on ebay and it would sell for a nice price. In fact it was so good that I was making $3000 a month. I didn't farm places that affected others. I didn't camp areas that other people were going. I have the unique luck of being in a top guild, with top gear and able to go to places most couldn't survive. Very few people had a problem with it and it was more of a moral issue at the time. I also did it because I was in college and it sure beat working at Radio Shack or Best Buy.
Today, you can't go anywhere without running into bots or farmers who do nothing all day but that and they do it in ways that affect players by not being able to do a quest or collect items for tradeskills.
The fact of the matter is there is a demand for in game $$. Where there is a demand, there is a supplier. Black Market, underground websites... etc. The sale of gold is not going to stop. Whether it's legal or not, publisher supported or not, or even moral... it's not going to stop. So... how do we deal with the situation?
Now honestly, I haven't sold gold in 5 years, and I play MMORPG's all the time. World of Warcraft and Eve to be specific. People buying gold does NOT AFFECT THE GAME. Stop fooling yourself. World of Warcraft has a unique way of preventing problems that occur in games like Everquest etc. It's called "No Drop" loot. That means you CAN'T buy it. The only way you can get it is to play the game and earn it.
There a very few "epic" level items you can buy but they are DWARFED by the raid won items, or pvp won items. The only thing gold does is let you buy your "epic" mount faster or buy the best droppable equipment for your level.
You will always have people that do not want to spend the time to save up 5000gold for an epic flying mount skill. You will always have people who start on a new server and want to have 1000gold to buy the best equipment for whatever level they are at. Great! We call those twinks and you know how much impact they have? Virtually none. Do you know why? Because ANYONE can go into an instance and get better weapons or armor at the same level.
In World of Warcrafts situation there isn't a huge difference between those who do buy gold and those who don't except the guy who did bought his mount faster. You have to be level 70 to get a flying mount and if you don't have 900 gold by then... uh stop spending it on random crap, do some quests, you'll have it in no time. OH and you know the difference between you and the guy who bought 5000 gold online? He's 250% faster in the air. That's it. You can get to the same places he can, you can do everything he can.
Now, Eve is a different situation. It's entirely financially based. You can change the course of a war with enough money (ISK). Who's fault is that? It's the weakness AND the strength of how the world of Eve is setup. However, to truly be powerful you have to have the skills. While you can buy the skills, the truly powerful items, ship plans are dropped by enemies in high level areas. The money will get you there but the skill is required to keep you there. It's much more complicated than that but for this discussion it's sufficient.
You can disagree with me but I was in the business, and these are the facts of life. Not everyone wants to do the grind. I personally like it. I've been at the top and you know what? It's boring once you've beaten it all. You tend to sell gold then.
'As to your question about income tax, because our typical seller is earning roughly enough to pay for his WoW subscription, we see selling on Sparter as analogous to selling on eBay, putting on a garage sale, or running a great lemonade stand.'
Yes and someone who profits from selling gold is ALREADY required to pay income taxes in accordance with the laws in their jurisdiction. Nobody is concerned about that.
My wife has a number of level 70 characters in wow, they have very valuable epic gear and her characters make and burn through boatloads of gold. She might buy a small amount of starting gold if she wants to start play on a new server (being poor sucks) but otherwise doesn't engage in gold trade.
I don't want to live in a world where my wife is taxed in the real world for being successful in a game. This service turns virtual currency into another form of actual currency. Currently if my wife earns 10,000 gold in a game she isn't taxed because it is funny money. This turns the funny money into currency and when you earn currency you are required to pay income tax on it, this would make earning golds no less taxable than earning any other foreign currency like euros.
Honestly I see no problem with in-game transfers, the point of the game is to get past all forms of grind (including farming) as quickly as possible so that you can get to raids and actual gaming. This lets those who have the means skip the boring grind crap that gets in the way of the gameplay. Honestly, I think the problem is that game publishers fail to act BY REMOVING THE GRIND when they see people buying gold and/or items to avoid said grind.
Mine would have been "Gold sellers keep mailing, /tell'ing and otherwise pestering me. And others. And from a few postings on a few boards, I gather that I'm not the only one who would considering 'hanging goldsellers from their testicles' as a suitable punishment. Care to give me a good reason why I shouldn't write a DDoS program, distribute it to everyone involved (i.e. all players of a variety of MMORPGs) and blast the advertised server into oblivion?"
And no, "legality" doesn't matter. A DDoS is legal where I live. What you must not do is use unwilling participants (i.e. sheeps), but if the person agrees (and, call it a hunch, I'd bet a few people wouldn't mind running that DDoS program while they're sleeping) it's surprisingly legal.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Do it like eve-online? /me shrugs.
They have a built in system where people can buy GMT's (or game time codes that are for a month or 2 or 3 of play.) and sell them in the game. This allows people to "sell" their "moneys" in the game and CCP (eve's makers) still get money out of it.
To me it seems like the best way to handle things.
The guild leader was absurdly hardcore for a while. She had a number of lvl60 characters and had time to farm like a zombie. She also learned to play the auction house like a piano, cornering markets and the like. The end result was that she had something over 100,000 GP- *before* the expansion. It was so much gold she couldn't even transfer the characters between servers since you can only move something like 10k gold/char.
She had started anew on our server and didn't know what to do with the old toons. She checked a gold seller site and it came out that they would offer her something over $10k for the gold. So she asked us if she should sell.
I think the answer was a unanimous "Of course! You'd be stupid not to." I don't know what ever happened- she's on long term leave right now finishing a dissertation so perhaps she sold everything :^)
"Seven Deadly Sins? I thought it was a to-do list!"
The game companies should create in game marketplaces where legitimate trading can take place with stalls and places to advertise (boy they're missing a trick there) and yes, currency exchanges can take place. Stick them on the borders of the land or something.
As for tax. Well, income is income, it doesn't really matter where the source is.
Deleted
In spite of his evident PR slurring to make the "dark" market of RMT out to be the publisher's and hacker's/farmer's/duper's fault, and his dodging of definite answers, I think, and I'm sure most can agree, that this will definitely open up the doors for what I will so fittingly deem: "The Fantasy World Mafia".
It is clear that with this company's poor planning, security measures, and currency issues, they've practically paved a road for large scale money laundry in a fantasy environment. This being pointed out by people's comments on: "What's to stop the dupers from turning their fake gold into real currency?". The answer? Absolutely nothing.
In the world of the internet, anonimity is the number one cause of fraudulence, and I believe this will be one of its biggest spotlights. Honestly, how easy is it to make a few "legitimate" accounts, spread some duped gold across them, and sell it at varying prices to avoid suspicion? Hell, I just thought of it, and I'm no genius, so what's to stop more sinister masterminds from putting this into play? Maybe even in a more crafty manner?
This is a business they're proposing, and with every business there is corruption. They're not really doing anything about it. So imagine: The US Government has trouble with the Mafia, even with all their resources, laws, ect. What the HELL can this company do other than speculate on whose conducting business illicitly, when they don't even have a third of the Government's resources, not to mention the barrier of net-anonimity?
They seriously need to reconsider their agenda and business strategies before coming into such an easily manipulated market. With their current dealings and such, they're setting themselves up for major trouble in the future.
I see this as a good way to stop spammers. Bot farmers and hackers will not be filtered out by this system (it is too easy to be your own cut-out). Their claim that gamers would sell gold for cheaper than a business in (for example) china seemed either naive or duplicitious. People in countries with a much lower cost of living will have a market advantage that edge out the gamers in the countries where a $15/month game and computer system is an affordable luxury. Responses seemed (no surprise) just a way to promote their service, and their responses disingenous. However, if I were to buy gold, I'd consider their service because the prices do seem cheap, and they should successfully combat one of the three evils they claim to be against. TBH I don't believe there IS a way to stop hackers pillaging accounts, and think that the game company is the one to combat bots. So if sparter, as a seller, pledges not to spam, that is about as much as I can expect from them.
The best lack all convictions, while the worst Are full of passionate intensity. -Yeats, The Second Coming
I've translated the corporate-speak into English that's a little less TLDR, while still trying to keep a neutral tone:
Q: Is this whole 'ask question' thing just a marketing ploy?
A: Of course it is, but we also really do care about our mission which is to put a bright light on RMT.
Q: Isn't this against WoW's rules, won't your "customers" get banned?
A: Here's how we see it: Blizz doesn't have the right to tell legitimate gamers that they can't trade real money outside the game. We're trying to change the whole system to acknowledge this, but until then we can only warn people of the risk of getting banned.
Q: How do you intend to avoid a lawsuit from Blizzard?
A: Reasons we don't think we'll get sued: (1) Blizz realizes that they don't have the right to ban people for deals that happen outside of the game. (2) Blizz would be screwed if they lost in court so they wouldn't take the risk. (3) Blizz knows lawsuits aren't the solution anyway, it'll only keep the businesses out of the US jurisdiction.
Q: How will you stop professional gold farmers from selling gold using your service instead of 'legitimate' gamers?
A: We can't prevent them outright because we have no way of tracking them (Blizz should help us out here!), but our service will give real gamers a chance to compete in a fair market.
Q: How are you going to convince the MMO big-wigs that RMT is okay?
A: We're trying to convince them that the shady aspects of grey-market gold-farming (such as 'spamming, bot farming, hacking and duping') that are usually associated with RMT don't need to be.
Q: How will you protect sellers who get scammed by lying buyers?
A: Our first goal is to protect the buyer. All we can do to lying buyers is look for obvious scammers and ban them from our service (Blizz should help us out here!).
Q: How will you stop the middleman exploiting the workers? What about the goldfarming sweatshops?
A: Since anyone can sell gold through our service directly, gamers can go into business for themselves easier. And the whole 'sweatshop' thing is blown out of proportion, gold farmers are usually voluntary workers that are paid competitive wages compared to other jobs available in rural China, nobody is being unfairly exploited.
Q: What "state-of-the-art technology" are you using to stop fraud?
A: Umm, we ban people who we are pretty sure are scamming.
Q: Can I convert currency between games? How will you protect against a single person controlling the market?
A: You can't convert directly, but you can (obviously) sell one currency and buy another in USD. The "control of the market" question is pointless in a game where more gold can always be farmed.
Q: What about taxes? Is the IRS going to come knocking in the future?
A: We can't give official tax advice, and the issue of online taxes goes far beyond MMORPGs. But think of a gamer selling a bit of gold through our service like someone selling an item on eBay.
I'd play an FPS.
I happen to like the game mechanics in PVE MMO's.
While there's nothing wrong with enjoying playing a twitch based game, I personally don't enjoy it as much.
Currently I play WoW. As for the grind in WoW, you only have to do that as much as you want to. Only real "grinding" I ever did was leveling up to 60 and then to 70.
Most of 0 to 60 was fun, because it was new. Personally I hated leveling from 60 to 70. I will probably never reroll another toon, because I don't enjoy leveling.
But, now that I'm at the end game (and it's really not *that* hard to get a toon to 70), I do 0 grinding.
I log on 1/2 an hour or so before my raid, repair, check my mail. By regents, and then go plan.
I spend maybe another hour per week, buying Mats for Primal Cloth on the Auction House, transmute them, and sell the Cloth to pay for all of my raiding expenses: repairs and mats for pots primarily.
Most of the people in my guild are the same way. Now I don't have too many shiny toys that I've bought (no epic mount for me), but I play to have fun, and I do.
Since the US government is not the head of these virtual worlds, they cannot tax the virtual businesses for goods unless you pay for them with American currency. They wouldn't suddenly decide Mexico has to pay American Taxed would they?
If the IRS wants to tax gold earned in WoW, then just pay them with WoW gold :)
If you continue to vote for Bush & friends, don't worry, you won't have any rights to complain about soon enough.
If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
Not trying to be mean, here, it is just that there is a lot of "common sense" going around in these debates that is just not correct.
First, the government will never be interested in taxing virtual goods because it already does. Taxable income is, roughly speaking, any increase in wealth not derived by previous obligation. Any time you get a dinner from a friend that is taxable income. Any time you get a pair of tickets you won off of the local radio station that is taxable income. Again, any time you do something for benefit (tangible or not) where you did not gain an obligation (i.e. you loaned money) it is taxable income.
Now, the reality is that a lot of income is not worth the effort to track, nor even necessary. If I recall, if non-disclosed income is less than $800 for the year, I.R.S. doesn't care. What the I.R.S. does care about is if people have a significant ability to hide income through an institution. This is why banks have to report your transactions to the I.R.S. This is why investment firms have to report transactions to the I.R.S. The I.R.S. wants to know.
What congress is considering is that any company that looks like a bank, act likes a bank, and quacks like a bank should be considered a bank. In the case of Second Life, they maintain an exchange, allow transactions to and from U.S. currency, and store currency. If their market is large enough, the concern is not taxable income, but the means to use said market to hide the income. This is why congress is looking at requirements from Ebay because there are people's whose whole income is cash and can be hidden from the I.R.S.
So, first point, congress isn't interested in taxing virtual goods in games, they want to tax the benefit individuals get in trades that meet with U.S. currency, as they always have. Your bank metaphor does not follow.
Next, you are mixing service with property. While there are a lot of questions lingering over what people can and cannot do with your property (and whether or not you actually got property in the transaction for buying that MP3), services are quite a bit more clear. There are basically three things that can stop a contract: You cannot sign away your ability to litigate. You can always go the courts; however, a judge may rule that the requirements for a specific venue (i.e. arbitration) are acceptable, rules the contract valid, and does not interfere. You cannot sign for actions that are illegal. Finally, the contract must be with conscience and consideration. Both parties must get something (but not necessarily equal in value) and the contract cannot be simply one-sided.
Blizzard can and does have the right to terminate users for trading outside of the game. Hell, Blizzard has the right to terminate because they don't like you. You have the right to seek wrongful termination of service in small claims court, if you so choose. In the end, Blizzard is a service for playing in their game world. You can tack on all the ideas about how much it is worth to some to play, it Blizzard's game is still treated as a service. Blizzard doesn't look like a bank, doesn't act like a bank, doesn't talk like a bank. You're mixing property with service. Blizzard's terms of service means you do not possess anything. While some people may feel the desire to exchange money for something you do not own, it doesn't stop your relationship to Blizzard from being a service. But when you do trade money, the government's interest in taxation show up.
Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
Good question. Here's how we see it: publishers do not have the right to tell gamers that they can't accept money from someone outside of the game Wait, so Sparter is telling me that if I am THE creator of the game, and they decide to barter real money for in game currency that I have no right to stop them? What is that supposed to mean? that as a sole creator, I can't impose my own rules on it? Who the hell is Sparter, God?
I looked at their site and I saw that they scan other sites.
quote:
Why do you list prices for other sites?
We crawl a number of retail sites to provide our visitors with an accurate view of pricing in the market; these sites neither provide their pricing data to us directly nor pay us to list them. In some cases we may collect referral fees from listed sites, but we do not restrict our listings to sites that offer such programs. At any given time one of our sellers may or may not have the best price in the market, but part of our objective is to be your first stop when shopping for virtual currency. All external price data is labeled with an indication of how recently it was retrieved from the target site.
****
So essentially, because they let in other, non-verified sources, it's exactly as unsafe and bad as the other sites. The only way to get rid of bots and farmers is this:
- Each person has an account verified through secure ID or similar - like Ebay does. This is in addition to the Paypal/etc account.
- Each person can trade X per month, max. The limit should be equivalent to no more than 2-3 months average work in the game. For instance, in EVE online, that would be 50 mil per month.
- There needs to be a strict limit on the number of trades per year as well.
- Each person can only have one account. Attempts at duplicate accounts will result in a permanent ban. Get Paypal and the like involved as well to help on the double-checking, of course - I'm sure they would be glad to help.
Currently it has none of these very rudimentary safeguards in place(there are others to be sure, but thses need to be the bare minimum at least). Yes, call them restrictions if you want, but individuals don't have years worth of money to throw around on a monthly basis - only farmers and the like do.
As it is, it's more of the same B.S.
FUCK YOU