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Project Sylpheed Review

Space shooters are beyond a dying breed. They're dead. When a member of this now-rarefied genre comes lurching at you from the darkness, it's always a good idea to be wary. And a shooter with an anime flavour, evoking the memory of the Macross and Robotech series? It has to be bad, right? Yet, somehow, Square/Enix has delivered a thrill-ride of a space plane game; Ace Combat with blue hair. The frighteningly titled Project Sylpheed has a clunky menu system, an overly complicated HUD, mediocre voice acting, and an easily-skippable story. Thankfully, none of that matters. When you're in your fighter, it's so ... so good. Read on for my impressions of this quirkily appealing arcade-style shooter.
  • Title: Project Sylpheed
  • Developer/Publisher: Game Arts, Microsoft Game Studios
  • System: 360
  • Genre: Arcade-Style Space Shooter
  • Score: 3/5 - This game is flawed, but will appeal to genre fans. Any gamer might enjoy renting it, but this won't ever be a classic.
Let's run down the anime cliches: Vaguely feminine main character with cute-but-not-too-cute female sidekick? Check. Laser weapons on capital ships that can bend in space? Check. Overly engineered space fighters? Check. Story of personal loss and redemption? Triple check. The outward trappings of this game will make you perfectly at home if you have ever had the fortune to hear Minmei sing. The only thing missing is the transforming robot jets.

Thankfully, you won't miss them. The story is a semi-decent distraction. The forces of ADAN, allied former Terran colonies who broke away from the motherland, are striking hard against the Terran alliance. They're fighting to re-affirm their freedom after what appears to be the senseless slaughter of an entire planet by military forces. Your protagonist is an uber-talented rookie, friends with a cute fellow pilot and arch-foe of a former pilot who has now joined the ADAN military. The cutscenes are full of breathless exclamations of surprise and tight-fitting space suits. Just the same, the cutscenes have two things going for them: vague hints of something deeper to ADAN's story of planetary cleansing, and the ability to skip past anything you don't want to see.

While I enjoyed watching them, it's easy to understand wanting to get back to the game proper. Project Sylpheed is an all-out assault almost from the get-go. Enemy fighters come at you in waves, punctuated by larger frigates and carriers, with special named fighter units acting as boss battles in later stages. Before you start your bloody work there are usually dozens of enemies onscreen, providing you with a 'target-rich environment.' You're not alone, of course, fighting with support from your capital ship and three (mostly brain-dead) squadron-mates. Fights take place in a varied array of 'space locations', giving you a variety of pretty places to look at while you blow stuff up. Anyone not playing the game directly will be impressed by what's on the screen; if you know what you're doing the action is fast, frenetic, and beautiful.

Knowing what you're doing is the trick, of course. Your Delta Saber fighter has a dizzying array of weaponry and instruments. As such, the Xbox controller gets a stiff workout by your overwrought hands. I actually found the default setup cumbersome, and ended up remapping some things; every single control is customizable, thankfully. By default the shoulder buttons fire your weapons, while the triggers boost and brake your ship. I reversed these, as I found it awkward to hold down the RB for an extended period of time. Your mileage may vary.

The Delta Saber has three different weapon systems plus a nose cone popgun. This means that you have several choices of ordinance to bring to bear on every situation. Surprisingly, none are superfluous. There's an anti-aircraft missile system, which locks onto targets as they come within your field of fire. Dozens of missiles can be aimed at multiple targets just by sticking closeby. Upon releasing the fire button they soar away from your ship like deadly homing birds, creating a beautiful and ultimately fiery ballet. A larger set of missles is available for frigates, destroyers and the like, while a railgun acts as a catch-all choice that can be directed at either sized-target with deadly effect. It's simple to switch between weapon systems with the twitch of a thumb; the downside to this is that often pits you against a wave of fighters and their destroyer escort at the same time.

Those scenarios are always quite challenging, as you're forced to make some tough choices. Toughness is a watchword of this game, but not frustratingly so. Sylpheed is very much an arcade shooter, right down to the arbitrary clock on each mission. You're given a warning when there are only three minutes left on the clock; when it runs out the captain of your capital ship says that you are 'unable to fight any longer.' I'm not really sure I understand this, but it does make for tense level design. Even If you screw up, there's no real problem. You're encouraged to go back and re-try levels on which you do poorly.

A letter grade measures your success in each mission, based on the number of ships destroyed and the completion of some 'sub-objectives'; these sub-objectives are never really spelled out, but the game's Achievements often revolve around them. As such, when you do end up with a new medal (their in-game representation) you can rest assured that you did good. Points are awarded for your successes, which can in turn be spent on weapon upgrades for your ship. There are a wide variety of systems available for purchase on the Delta Saber, and collecting them all seems to be another happy aspect of the game's arcade element.

Not all is perfect in space, of course; aside from the aforementioned throwaway plot and some ... interesting choices in voice acting, some design and system issues tear at the edges of this otherwise pretty picture. As in many games, the other pilots are of almost no help whatsoever. That's to be expected, but they also have a nasty habit of flying directly between you and your target. This results in annoying cries of "watch where you're shooting". The D-pad acts as command center for your squadron, and they'll follow your orders to the best of their ability. The problem is that friendly fire significantly takes away from your points earned for a given mission. This gets really old, really fast.

The other major problem is an occasional noticeable graphical slowdown. I have my 360 fairly well ventilated, but despite that there were several battles where a wall of oncoming enemies caused some sluggish turning. In a game where being able to execute snap turns and dodge oncoming laser fire are essential skills, that can lead to some frustrating trips back to the briefing room. All the other issues I had with the game were fairly minor. The title did little to explain what exactly you were buying, for example, despite some basic letter grades attached to weaponry range and damage. Likewise, the tutorial at the game's start seemed woefully unhelpful once I was actually in the thick of things.

Thankfully, everything about this game is easy to pick up. Project Sylpheed is a brainlessly fun, easy-to-like title for your next-gen console. A complete lack of multiplayer condemns this to a few months of enjoyment , or even a rental, but don't let that stop you from trying it out. If you miss this under-appreciated genre, Sylpheed is going to hit every synapse just right. Barrel-rolling through a flight of dozens of enemy starships, all while locking-on and firing-off volleys of missiles, is a blast any space shooter fan shouldn't pass up. My biggest complaint about the whole game is that, once again, I find myself really wanting a next generation version of Tie Fighter.

155 comments

  1. Tagged as Slashvertisement by Anonymous Coward · · Score: 2, Informative

    This game was absolutely horrible. I tried the demo on XBL and I could honestly not play it for more than a minute. The controls are shitty, the graphics are shitty, and the gameplay is shitty. To compare it to something like Ace Combat is a fucking travesty. Don't just take my word for it though, download the demo on XBL and try it for yourself, I guarantee you'll delete it within minutes.

    1. Re:Tagged as Slashvertisement by Anonymous Coward · · Score: 0

      Who is Voldemort?

    2. Re:Tagged as Slashvertisement by Is0m0rph · · Score: 1

      I agree I couldn't get into the demo at all and neither could my 11 year old. Didn't stay long on my hard drive. Zonk go play something good on Live like the new Bomberman.

    3. Re:Tagged as Slashvertisement by provigilman · · Score: 1
      The actual game is a lot better quality than the demo, actually. The weapons available in the demo are a broad smattering of weapons from different points in the game, playing the actual game through and getting them in progression makes it a lot easier to use them effectively.

      As for the controls, as the poster said everything is customizable, even in the demo. If you think you can do a better job mapping, then why not give it a try rather than just bitching about it.

      Lastly, I just wanted to add that the game only costs $40 USD, so it's not a full priced title. It's a pretty good game for the value, and I've been playing it non-stop since it came out. As the OP said, it'll never be a classic (and man, would a next-gen version of Tie Fighter be great) but it's a solid game nonetheless.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    4. Re:Tagged as Slashvertisement by no1nose · · Score: 1

      Einhander, it isn't, but still pretty cool. We need more shooters for us old-schoolers.

    5. Re:Tagged as Slashvertisement by Anonymous Coward · · Score: 0

      No.

      Harry kills Snape. Page 489.

  2. Am I the only one... by taiwanjohn · · Score: 2, Funny

    who thought this post was going to be about the Sylpheed email client? --jrd

    --
    XML is like violence. If it doesn't solve your problem, you're not using enough of it. --AC
    1. Re:Am I the only one... by fbilsen · · Score: 4, Informative

      The original silpheed was the best shooter ever: http://www.the-underdogs.info/game.php?gameid=982 I don't know how many times I read about that stupid mail program by mistake :-/. Frans

    2. Re:Am I the only one... by raddan · · Score: 2, Funny

      Yeah, I was thinking-- hmm, maybe that's why Sylpheed is so hard to configure sometimes. It's actually a video game!

    3. Re:Am I the only one... by taiwanjohn · · Score: 1

      Actually, a game interface in the email client might be kinda fun... "deleting" SPAMs by shooting them with missiles and lasers, and watching them explode in balls of flame might relieve some workplace tension.

      It would certainly give new meaning to the name "Thunderbird"... ;-)

      --jrd

      --
      XML is like violence. If it doesn't solve your problem, you're not using enough of it. --AC
    4. Re:Am I the only one... by yacTheFourth · · Score: 1

      Sylpheed-Claws(Sylpheed fork, now Claws Mail) is my favourite mail client so I gave the Silpheed a try and I must agree it's really fantastic. Incredible gameplay, great graphics and [good] old PC speaker sound... all that in 667kB! Masterpiece.

      --
      We shall abolish orgasm !
    5. Re:Am I the only one... by enjerth · · Score: 1

      Actually, a game interface in the email client might be kinda fun... "deleting" SPAMs by shooting them with missiles and lasers, and watching them explode in balls of flame might relieve some workplace tension. People who aren't interested in that kind of thing would soon find it a task. Damnit, I have to go blast SPAM out of my email box again.

      But then maybe that would create an opportunity for gamers ply their trade. I'd like to give you my resume, I was in the top 5% in my class on Microsoft Flight Simulator.

      Then if you want to clean your mailbox yourself, you'd have turn off spam filtering. I'm saving that one for later.
    6. Re:Am I the only one... by SCHecklerX · · Score: 1

      No. But after reading the introduction, I did think it was a review of an old game I used to play on my tandy 1000.

    7. Re:Am I the only one... by MichaelSmith · · Score: 1

      No

    8. Re:Am I the only one... by Yvan256 · · Score: 1

      Incredible gameplay, great graphics and [good] old PC speaker sound... all that in 667kB! Masterpiece.
      You haven't played Silpheed until you've played on a system with a roland MT-32 or compatible (and I don't mean the GS bullcrap emulation mode).

    9. Re:Am I the only one... by Anonymous Coward · · Score: 0

      Nope your not the only one! I was think, dang, "clunky interface?!" wtf are they talking about!

    10. Re:Am I the only one... by macshome · · Score: 1

      I bet the Treasure fans would have something to say about the best SHUMP ever claim, but I remember waiting eagerly for the Silpheed to be released on SegaCD . I kept calling the gamestore to see if the shipment had come in and then took a long lunch from work to go and pick it up. At the time the intro cinema was amazing and the streaming set pieces in the actual game are still cool for SegaCD.

      I might need to dig it out and play...

    11. Re:Am I the only one... by webgrappa · · Score: 1

      "that stupid mail program"
      Just try it. It's a well done client: lightweight, userfriendly and very very fast: http://sylpheed.sraoss.jp/en/

  3. Somebody set us up the bomb... by Notquitecajun · · Score: 1

    So....any funny "engris?" It's what makes some of these games so enjoyable.

    1. Re:Somebody set us up the bomb... by giorgiofr · · Score: 3, Funny

      What you say !!

      --
      Global warming is a cube.
    2. Re:Somebody set us up the bomb... by Anonymous Coward · · Score: 0

      I almost spewed water out my nose while I read this, as I was drinking a glass of water.

    3. Re:Somebody set us up the bomb... by Zonk · · Score: 1

      Actually, the dialogue was okay. Again, totally throwaway plot you've seen in a hundred animes. Even so, the words they say are not nonsense by any stretch of the imagination. And if breathy emphasis is your definition of good acting, whoo do they have you covered. :)

    4. Re:Somebody set us up the bomb... by Jokkey · · Score: 1

      As good (bad?) as Zero Wing was, it cannot compare with Bangai-O, whose script is so bad, and yet so incredibly funny, that it has to be intentional.

      Bangai-O is also one of the better space shooters that I've played; highly recommended, if you get a chance.

    5. Re:Somebody set us up the bomb... by Anonymous Coward · · Score: 0

      haha me too! A glass of water is what I was drinking!

    6. Re:Somebody set us up the bomb... by iknowcss · · Score: 1
      --
      Life is rarely fair. Cherish the moments when there is a right answer.
    7. Re:Somebody set us up the bomb... by Anonymous Coward · · Score: 0

      LOL, omg! I was TOTALLY drinking a glass of water while reading this too, lol!!!!!!111oneone!!1

  4. I love space sims. by harrkev · · Score: 0, Flamebait

    I love space sims. This seems like a good one. Too bad I don't own a 360 and never will.

    I can only hope for a PC or a Wii version.

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
    1. Re:I love space sims. by Anonymous Coward · · Score: 0

      Gamearts doesn't do PC games. Wii doesn't have the oomph and never will.

      Sucks to be you.

    2. Re:I love space sims. by Godai · · Score: 5, Interesting

      I'm in the same boat. It's funny too, because just yesterday I was bemoaning the death of the space sim to some colleagues here at work.

      It's particularly sad because they were really just coming into their own when they died out. X-Wing: Alliance was pure joy and hinted strongly at a sequel or expansion. Wing Commander -- after a couple of bad games -- seemed to have found it's balance & fun again in WC:7 (or 6? I can't remember). Then -- BOOM -- no more Origin! Even more galling was that meant the end of hope for a Privateer sequel (a true one, not that one that got published though it wasn't bad).

      Though of all of them the one I enjoyed most was Descent: Freespace (I believe it was just Freespace 2 for the sequel). Those were -- to my great surprise -- great games with good stories. I was heartbroken when the developer (whose name escapes me now) went under.

      Freelance was a lot of fun, but again -- no follow-up. I always thought that Lucasarts was crazy not to offer up an X-Wing: Smuggler, or some such that lifted the incredibly fun Privateer style and plopped it down in the Star Wars universe -- I'd have paid through the nose for that.

      I guess there just aren't enough fans out there to warrant the big production costs anymore, though that makes me pretty sad.

      --
      Wood Shavings!
      - Godai
    3. Re:I love space sims. by Control+Group · · Score: 1

      Volition. Their name was Volition, and the world mourns their passing.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    4. Re:I love space sims. by harrkev · · Score: 1

      I have always dreamed of a "complete" Star Wars sim. Imagine flying the Millenium Falcon. Then, your shields fail, so you have to get out of the cockpit (let Chewie drive), and go into FPS mode to go back and fix the engines (move some blocks or something).

      Later missions would include space battles, and then landing on planets and going back into FPS mode for a prison-break or theft or something else with lots of shooting. Then back to the cockpit for the escape. Maybe even a Sabbac came thrown in for fun.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    5. Re:I love space sims. by Hatta · · Score: 1

      I'm in the same boat. It's funny too, because just yesterday I was bemoaning the death of the space sim to some colleagues here at work.

      You know the best space flight sim ever is free and even works with WINE? Try it!

      --
      Give me Classic Slashdot or give me death!
    6. Re:I love space sims. by dev@efnet · · Score: 3, Informative

      If you're a big wing commander fan like I am, you will probably enjoy this game -- X3: The Reunion

      Ive been playing this game for literally a year now, its alot like Privateer in how open it is and the way the game progresses. Great space combat and collision detection, decent story (but very short), but the open ending is well worth the purchase on Steam. 19.99 i think it is? Any decent rig will run it, but you need a decent box when you have 15 wingmen with you, a carrier and a destroyer attacking the xenon in one of their sectors... has a working economy.. only downside is its only single player.

      Be forewarned.. its almost as addictive as an mmorpg :)

      Definitely worth a try if you're into space sims.

    7. Re:I love space sims. by Anonymous Coward · · Score: 0

      Can we hope for Firefoxii?

    8. Re:I love space sims. by Anonymous Coward · · Score: 0

      MOAR!!

    9. Re:I love space sims. by Flunitrazepam · · Score: 1

      > I can only hope for a PC or a Wii version.

      I have a cousin that got Sylpheed on his Wii in San Fransisco

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    10. Re:I love space sims. by Morkano · · Score: 1

      There are also a HUGE number of fan made mods and scripts avaliable on their forums. They add a lot of cool things to the game, like new ships, missions, sectors, commands, etc.

      It can have a bit of a learning curve, but it's well worth it. Pretty, too.

      --
      Victory or awesome!
    11. Re:I love space sims. by Anonymous Coward · · Score: 0

      Yup. Volition went under. Uh huh.

    12. Re:I love space sims. by Anonymous Coward · · Score: 0

      no that's "syphillis"

    13. Re:I love space sims. by steveo777 · · Score: 1

      Then, your shields fail, so you have to get out of the cockpit (let Chewie drive), and go into FPS mode to go back and fix the engines

      If there is anything that we learned from the original Star Wars trilogy, it's that this game you speak of would be completely about moving blocks. And we have enough puzzle games as it is, so stop giving Lucas Arts more ideas!

      Seriously, though. Just go back and play Shadows of the Empire for the N64. It really was a VERY thorough game when it came to diversity of situations in the Star Wars universe.

      --
      This sig isn't original enough, it's time to come up with something witty...
    14. Re:I love space sims. by ostermei · · Score: 1

      Volition. Their name was Volition, and the world mourns their passing.
      We do?

      I certainly mourn the passing of the Freespace franchise, but Volition, Inc. is still alive and kicking. Just last year they put out Saints Row, and according to Wikipedia, they're working on a sequel as we speak.
      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    15. Re:I love space sims. by angelasmark · · Score: 1

      Volition is still around. Unfortunately Freespace II didn't sell well at all so Freespace III was never made. However if you want to replay some old space shooters Wing Commander IV, Freespace, Freespace II, Space Fury? (Whichever space shooter was made by the company that made space empires) are all on Gametap. In addition Gametap is getting some exclusive space shooter title in the near future.

      Theres also a wing commander title thats going to be showing up on the Xbox 360... http://www.gamespot.com/xbox360/sim/wingcommandera rena/screenindex.html

      This might be the year space shooters start making a comeback... We were due!!!

    16. Re:I love space sims. by Anonymous Coward · · Score: 0

      > If you're a big wing commander fan like I am, you will probably enjoy this game -- X3: The Reunion

      Absolutely - X3 is addictive as all hell. It's complex (very complex), and the UI has flaws, but it's fantastic generally.

      If you get it, you should also look into the fan-made add-on pack called XTM - second link is their trailer:

      http://www.thexuniverse.com/
      http://www.youtube.com/watch?v=BJuqJnGTc8o

      Adds a LOT to the universe, but you gotta start a new game to use it, so better to install it before you start playing. And if you like it, shoot 'em a couple of bucks through their paypal link. They've put together a huge amount of high quality work.

      X3 is definitely a hardcore game though - not for the casual gamer who wants a shoot-em-up. But more than any other modern game, it's the spiritual successor to Elite.

      Too bad I'm posting as AC so nobody will ever see this :D

      PS - I thought I had sylpheed once, but the tests came back negative.

    17. Re:I love space sims. by Anonymous Coward · · Score: 0

      Oh, one more thing: X3 is being ported to Linux!

      http://linuxgamepublishing.com/info.php?id=35

    18. Re:I love space sims. by Control+Group · · Score: 1

      Huh.

      Well, they're dead to me, anyway.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    19. Re:I love space sims. by wrecked · · Score: 1

      If you like Privateer or Elite, there is an open source space shooter called Vega Strike. There's even a mod for Star Trek:Next Generation vessels.

    20. Re:I love space sims. by JNighthawk · · Score: 1

      Dear Godai:

      Um... We're still alive.

      Sincerely,

        - Volition

      [I'm a programmer at Volition :-)]

      --
      Wheel in the sky keeps on turnin'.
    21. Re:I love space sims. by JNighthawk · · Score: 1

      Go tell THQ you want Freespace 3 :-)

      --
      Wheel in the sky keeps on turnin'.
    22. Re:I love space sims. by that+IT+girl · · Score: 1

      I probably shouldn't say this, but I still enjoy StarFox 64. In fact, despite having a GameCube, Xbox, and Xbox 360, I sometimes get a terrible craving for some 64-bit action and have to run through the Lylat system a time or two. :D

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
    23. Re:I love space sims. by Coopa · · Score: 1

      Starfox 64 is out on the VC on the Wii. A friend recommended it to me and i've been loving it...i've not been able to work out how to change the route you take? I think i need to read the manual properly to work it out.

    24. Re:I love space sims. by Godai · · Score: 1

      I guess my recollections were in error -- though I have this vivid memory of going to some page that talked about bankruptcy or something. Maybe your parent company sold you or something? Or I'm just on crack, also possible.

      I'm glad to hear you're still out there though! That gives me hope that someday Freespace 3 might get made, though I suspect it'll require a few space sims to do well enough to warrant a business case :P

      --
      Wood Shavings!
      - Godai
    25. Re:I love space sims. by that+IT+girl · · Score: 1

      It depends on a few factors--a lot of them are simply how many hits you get in the level--over a certain number will take you to the "hard" route versus the "easy" one. Others depend on certain factors in the game, some of which are really tricky to figure out. I got almost all of them without the strategy guide I ended up stealing--er, borrowing from my brother. If you're really interested, we can talk about it, or I'm sure you can find it online somewhere (Google knows all!). Let me know! It's a lot of fun. :)

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
    26. Re:I love space sims. by JNighthawk · · Score: 1

      THQ bought out Volition a few years back, but it's never been sold outside of that. Perhaps you're thinking of Outrage/Parallax, which made the Descent series?

      --
      Wheel in the sky keeps on turnin'.
    27. Re:I love space sims. by Godai · · Score: 1

      Yeah, I went & read the Wiki on you guys & Freespace and I'm pretty sure that's what I'm mixing up. That must have been around the same time someone declared the Freespace franchise dead (at the time? hopefully? :) and I got the two combined in my head or something.

      At any rate, like I said -- I'm glad I was wrong!

      --
      Wood Shavings!
      - Godai
  5. Meh... 3D by ivan256 · · Score: 2, Insightful

    Call me when they make "Einhander 2".

    And to think the summary got me all excited.

    1. Re:Meh... 3D by SpartacusJones · · Score: 1

      Man, I'm going to have to dust that one off when I get home now. Were it not for Einhander, I wouldn't think Square could do anything but FF, but now I do have some hope for this game.

      Einhander 2 would rock my face off though- I'd rather have that than a FFVII remake.

    2. Re:Meh... 3D by Rethcir · · Score: 1

      I won't buy Einhander 2 until they let me transfer the lifetime subscription from my Einhander 1!!!!!

    3. Re:Meh... 3D by Axe+336 · · Score: 1

      Einhander was such a brilliant game, its on my list of games that that have sadly lost their place in time like the Star Tropics series and Beyond Good & Evil.

  6. Sega CD by Hatta · · Score: 1

    I guess this is a remake of the Sega CD game Silpheed. Man was that a bad game. Utterly repetetive, the only way to play it is to memorize all the levels and twitch. I love my Sega CD and all but, damn. I'd rather use Sylpheed than play Silpheed.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Sega CD by Hydian · · Score: 1

      Remake of the Sega CD game? That's like calling Social Distortion's cover of Ring of Fire a remake of the Wall of Voodoo song.

  7. woot by oni · · Score: 4, Informative

    Oh man, I played the heck out of Silpheed on the Apple IIgs back in the late '80s.

    Since this new version of the game is a 3d space fighter, I feel obligated to point out that Freespace was released as open source some years ago, and people have been working on it ever since. The homepage for the source code project is here:

    http://scp.indiegames.us/news.php

    Here's a youtube video that shows some gameplay on the OSS version

    1. Re:woot by Durrok · · Score: 1

      The build optimized for p4s link is broken. Don't suppose anyone has a mirror?

      --
      I keep telling myself I'm not the desperate type.
  8. Sounds like..... by Lumpy · · Score: 1, Interesting

    An old open source project called Parsec.

    It was Quake in space with fighters. and absolutely rocked at a lanparty. Problem is that the core guys graduated from college and abandoned it and nobody else is willing to wade through tens of thousands of really "stylized" code to figure it out and get in the right frame of mind.

    Granted, a FPS in spaceships is not anything like slypheed, but it reminded me of it and how sad that it lies dormant on sourceforge untouched.

    --
    Do not look at laser with remaining good eye.
    1. Re:Sounds like..... by blackideas · · Score: 1

      or freespace2, this one is also free? At some point you cannot reinvent the wheel... All space shooters looks very alike. But seems like a great game. I'll try parsec.

  9. Speak for yourself by Sciros · · Score: 2, Funny

    "this game will make you perfectly at home if you have ever had the fortune to hear Minmei sing"

    We're not ALL peace-loving pansies who feel funny every time some miniature Asian girl sings, you insensitive clod!

    Sincerely,
    Khyron

    --
    I like basketball!!1!
    1. Re:Speak for yourself by gstoddart · · Score: 1

      We're not ALL peace-loving pansies who feel funny every time some miniature Asian girl sings, you insensitive clod!

      Oh, come one ... you know you wanna. Everyone else is doing it. ;-)
      --
      Lost at C:>. Found at C.
    2. Re:Speak for yourself by Sciros · · Score: 1

      Bah I should've said "female micronian" but oh well, I am a rubbish Zentraedi.

      --
      I like basketball!!1!
    3. Re:Speak for yourself by Anonymous Coward · · Score: 0

      s/rubbish/virgin/

    4. Re:Speak for yourself by GreyDuck · · Score: 1

      Not ALL peace-loving pansies are adversely affected every time some petite Asian girl sings, you insensitive clod!

      Sincerely,
      Maximillian Sterling

      --
      I'm only wearing black until they come out with something darker.
  10. X-Wing Updated??? by ertman420 · · Score: 1

    Yeah, I've gone to great lengths to try to get an old copy of X-Wing and Tie Fighter to work on my current XP setup... to no avail. What's the closest thing to Tie Fighter that's available now for my PC? I've tried to find some kind of decent space shooter, but no luck. Any advice for this poor, helpless Tie Fighter fan???

    1. Re:X-Wing Updated??? by fistfullast33l · · Score: 1

      They might be a bit more in-depth, but I loved Freelancer (beat it in 24 hours...without stopping) and X2 The Threat, which just happens to be available for Linux as well. However, X3 was not as good, IMO. Way too complicated. The X universe is more of a space trading/combat game though, so you might not like it nearly as much as Tie Fighter, which was pure fighting. Freelancer might be what you like, but there's still some trading involved as well. Much better combat in Freelancer.

      There was Jumpgate, the excellent MMO which is now pretty much dead (30 people online at a time isn't really an MMO) and Vendetta, another MMO with good developer support but the same fate as Jumpgate - about 30-50 people online at peak hours.

    2. Re:X-Wing Updated??? by Broken+scope · · Score: 1

      I would suggest freespace 2. Its in the same vein and it was a rather good, actually a damn fine game that both played well and looked good for its time. Too bad no one ever played it, thank god it got an Open source project keeping it alive.

      Its not always easy to get it running, but it worth the work. I actually think they have a X-wing or Tie Fighter conversion based on the old games.

      --
      You mad
    3. Re:X-Wing Updated??? by jollyreaper · · Score: 3, Informative

      Yeah, I've gone to great lengths to try to get an old copy of X-Wing and Tie Fighter to work on my current XP setup... to no avail. What's the closest thing to Tie Fighter that's available now for my PC? I've tried to find some kind of decent space shooter, but no luck. Any advice for this poor, helpless Tie Fighter fan???

      Get thee X-Wing Alliance, my friend.

      http://starwars.wikia.com/wiki/X-wing_alliance

      Star Wars: X-wing Alliance, or XWA is the sequel to Star Wars: TIE Fighter. Due to player disregard for the multiplayer focused Star Wars: X-wing vs. TIE Fighter as a part of the X-wing computer game series, XWA is considered the third installment.

      XWA presents the story of Ace Azzameen, the youngest member of the Azzameen family, a neutral family of traders. The player assumes Ace Azzameen's place in the all missions in the game. These missions gave rise to assumptions that Ace was perhaps one of the crew appearing in Star Wars Episode VI: Return of the Jedi.

      Apart from the usual badges and medals for winning missions which are featured in the other games of the X-wing series, progress is also indicated by the number of souvenirs collected in Ace's room. Additionally, an E-mail delivery system helps to evolve Ace's background story and provided deeper looks into his personal relationships and his family's whereabouts.

      XWA is the first game of the series to offer a full voiceover soundtrack and full dialogue in-flight. Flight control is marginally updated from the previous games of the series, allowing the player to link their cannons together, the ability to board and pickup other craft, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three-dimensional cockpits were added. However, the cockpits are not faithful to the other games; all indicators and screens are separated from the cockpit as an in-flight HUD depicted as floating windows.

      It also introduces missions that span multiple star systems, similar to the "autopilot" feature of the Wing Commander games; rather than ending the mission, jumping to hyperspace (when the option is available) will progress the mission to a new location and a new mission objective.

      Ok, so why did this game rock so incredibly hard? First, the original X-Wing was not that great of a game. It was a nice try but it lacked wang. TIE Fighter rectified that lack of wangage and was GOOD. Missions were balanced, varied, and fun. The universe was immersive and gripping. The only niggle I had with it is that it didn't have quite the same storyline angle as the first two Wing Commander games, my alltime favorite space shooters. Oh, well, I thought, you can't have everything, right? Wrong. X-Wing Alliance said you can have everything but a Slave-Girl Leia lap dance.

      How was it good?

      1. The game-invented characters are sympathetic and believable, unlike the typical wank you find in the Star Wars expanded universe.
      2. The flight models are lifted directly from TIE Fighter and the graphics are given a scrubbing and update. It feels just like the previous game, even down to the keyboard hotkeys being the same. The whole game has a mixed feel of comfy, broken-in boots along with shiny new glitter.
      3. The missions are inventive, the combat intense, and the storyline plays into it well so you are reacting emotionally to the story instead of sitting back with a bored comic book guy expression muttering to yourself about how so little effort goes into doing a licensed game properly.
      4. Huge number of flyable ships in the game along with scads and scads of non-flyable models included, makes the universe seem gargantuan as a proper Star Wars experience should.

      Unfortunately, this was the last space sim to be released in the Galactic Civil War era. Lucas wanted all future Star Wars games to be set during the Clone Snores era. That's bullsh

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    4. Re:X-Wing Updated??? by Anonymous Coward · · Score: 0

      Buy a KVM and a cheap-ass PC and run Windows 98. My setup is networked, but my router prevents it from talking to anything but stuff on the LAN for just a modicum of security.

      It runs X-Wing, Tie-Fighter, XvT and Alliance just fine with a 2nd-hand GeForce FX doing most of the grunt-work.

    5. Re:X-Wing Updated??? by Goobermunch · · Score: 1

      Jumpgate was awesome.
      It's not so dead as you might think.
      http://www.netdevil.com/

      --AC

    6. Re:X-Wing Updated??? by kalirion · · Score: 1

      Not only that, but there are free XW:A mods out there that vastly improve the graphics. Just don't attempt to play them on a Pentium 3.

    7. Re:X-Wing Updated??? by CrtxReavr · · Score: 1

      First of all I think it was called "X-Wing vs. Tie-Fighter." Secondly, I can't imagine why you couldn't get this one to run. It was a Direct-X v3 game, which even NT4 should run nicely.

      There was also a patch for it called 'XVT_3DFX.exe' which despite the name added improved Direct-3D support.

      If you can't find the file, I might provide it for you if you bug me nicely.

      -CR

      --
      "So is the BSD licence even more 'free' (than GPLv2)? Yes. Unquestionably." --Linus Torvalds (TinyURL.com/2vugzl)
    8. Re:X-Wing Updated??? by DarenN · · Score: 1

      You bastard. Now I've gone and bought the damn game.

      --
      Rational thought is the only true freedom
    9. Re:X-Wing Updated??? by hidannik · · Score: 1

      Get the Collector's Edition versions (which are Win95 rather than DOS).
      Set all the relevant executables for installation on the CD-ROM to Win95 compatibility mode.
      Run the installer.
      Patch. There are patches out there for the executables, IIRC, to let them run in XP.
      When running the game don't use TIESTART.EXE but rather TIE95.EXE (similar advice for XWING95.EXE), and *not* in compatibility mode.

      Haven't looked lately, but there used to be pages on the 'net with advice on getting these running in XP.
      I have Tie Fighter running nicely in XP. Completed in XP every mission but the last (that one's a b****).

    10. Re:X-Wing Updated??? by Anonymous Coward · · Score: 0

      I always felt like they left the XWA storyline open-ended such that a future expansion could be produced to continue (and bring closure to) the story of the Azzameens. Unfortunately, such has not happened.

    11. Re:X-Wing Updated??? by Anonymous Coward · · Score: 0

      XWA was a fantastic game. Just reading this makes me want to dig it out and install it again. The first time you run into an Imperial Star Destroyer and have to fight past waves of TIE Fighters in your freighter... so much fun.

      There's also a config file somewhere that you can edit to make basically every ship flyable, which gives you a chance to try out things like Assault Shuttles and Skipray Blastboats.

    12. Re:X-Wing Updated??? by Anonymous Coward · · Score: 0

      Try running the games inside a virtual machine. The free version rocks, and you can install windows 95 or windows 98 on it.

      The games you mentioned are old enough that even with the slowdown from using a virtual machine you'll still end up with better performance than the last time you played them on real hardware.

    13. Re:X-Wing Updated??? by jollyreaper · · Score: 1

      Not only that, but there are free XW:A mods out there that vastly improve the graphics. Just don't attempt to play them on a Pentium 3. Oh, does it make you attempt to become one-point-three-seven-nine-two-two-six-four with the Force? (Yes, I know it was the earlier pentiums with the floating point bug, but that ruins the joke)
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    14. Re:X-Wing Updated??? by jollyreaper · · Score: 1

      You bastard. Now I've gone and bought the damn game. Hold on, hold on, you're being a bit premature, calling me a bastard. You can only do that if a) you don't like the game or b) it causes you to fail a class or lose a job.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    15. Re:X-Wing Updated??? by vga_init · · Score: 1

      It does not seem that you went to very great lengths. At least tell me you've tried DOSBox, right? DOSBox provides virtual hardware that is exactly perfect for games like the original X-Wing, and the operating system should be 100% compatible. I doubt you would even need to set up EMS.

    16. Re:X-Wing Updated??? by Anonymous Coward · · Score: 0

      Also, you can now actually play the original TIE Fighter missions on XWA:
      http://www.tftc.gaylenol.com/index.html

    17. Re:X-Wing Updated??? by Presence2 · · Score: 1

      Check out a fairly low budget off the radar game called "Rogue Universe" -it's got a very sexy rendering engine that touts high-end particle/lighting/FX options for strong PC's, but suffers from lack of a decent manual, tutorial, hideous voice acting and plot cues. The dog fighting though is pretty addictive, as well as the complexities of ship types, weapons choices, configuration, and missile / payload selections once you get past the learning curve.

  11. The original was a sidescroller by jollyreaper · · Score: 3, Interesting

    I'm remembering this correctly, right? A Sierra On-Line import, right? I'm getting a bit burnt out on everything being 3D. Yeah, I know when the PSX came out Sony ordered all games to be made 3D so they'd look different and more modern than the last generation. And yes, there are many games and genres that kick tremendous ass in 3D. But there are some that just don't cut it. 3D sonic was a great example of a huge mistake. That little blue blur was hard enough to control in two dimensions, three just ruined the feel of the game. With today's technology, some bloody impressive side-scrollers could be made. Unfortunately, it's a rare project where gamers are given enough money and their own head to do what they want. When something like that pops up, it's the breath of fresh air that gets cloned and copied until those ideas now smell like the final breath of a toothless bum whose last meal was dingleberries and halitosis.

    You know what hasn't been done in a while? A serious bloody side-scroller beat'em-up, the kind that had our jaws dropping at the arcades in the early 90's. Remember the TMNT arcade game? The Simpsons one? Marvel and DC comic-based ones? These modern consoles have four controller ports. I want to see four player side scrolling beat'em-up joy. We're no longer limited by limited sprite animations, these games could go all out. With the gorgeous wide-format TV's out these days, a modern console could stomp the snot out of the classic arcade experience.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:The original was a sidescroller by Anonymous Coward · · Score: 0

      Check out Viewtiful Joe. It's a fun throwback to the 2D side-scrollers of the past.

    2. Re:The original was a sidescroller by Anonymous Coward · · Score: 0

      > You know what hasn't been done in a while? A serious bloody side-scroller beat'em-up

      Viewtiful Joe.

      Nostalgia doesn't sell too well. Go back and play some of those old games and you'll discover that you only liked them because there wasn't anything better.

    3. Re:The original was a sidescroller by despisethesun · · Score: 1

      If you want an old school beat 'em up, you should pick up The Warriors for whatever platform (last gen) you have kicking around. It's in 3D, but it's the same sort of "beat the crap out of everyone" gameplay from Final Fight, Streets of Rage, etc. and if you like those games you'll probably enjoy it. It even made me dig out the movie and watch it again.

      --
      This poo is cold.
  12. Loved it by reytron · · Score: 0

    Am I the only one that absolutely loved this game? I didn't experience any of the slowdown mentioned in the review. Perhaps the turning problems were due to overloading the ship with heavy weapons? Furthermore, the HUD was perfect for displaying not only mission objectives, but also side objectives, enemy and friendly targets, weapon ranges, overheating levels, etc. I don't think it was overly complicated. As far as your wingmen are concerned, I agree that they were pretty much useless, and only got in the way of my bullets. However, unless you actually shot them down, you don't lose points. I would have liked more explanation of the submissions, however I think this enhances the replay value, as after you beat the game you can go back and try to figure out what the submissions are. paying attention to the storyline being played out in the upper left hand corner of the screen turns out to be important for completing the submissions (I originally ignored the inane chatter my first time through the game, when I actually paid attention the next go-round and saved the people asking for help I unlocked medals like crazy).

  13. TIE Fighter blues. by PONA-Boy · · Score: 1

    My biggest complaint about the whole game is that, once again, I find myself really wanting a next generation version of Tie Fighter. I can't say just _how_ many times I've thought this. Isn't there some game designer out there that could DO this? I wore out two Saitek stick/throttles playing TIE Fighter. It was, to date, my absolute favourite flight/space sim.

    I wish that the Thief series would get picked up and modernized, as well, but that seems to be quite a pipe dream too.

    --
    +that's funny...I don't FEEL tardy.+
    1. Re:TIE Fighter blues. by Anonymous Coward · · Score: 1, Informative

      I wish that the Thief series would get picked up and modernized, as well, but that seems to be quite a pipe dream too.
      Ah, you're clearly a fundamentalist fan. The rest of us acknowledge the existence of Thief: Deadly Shadows. :)
    2. Re:TIE Fighter blues. by Anonymous Coward · · Score: 0

      Lucas has gone on record saying that Star Wars elements can be used without royalty payments as long as they are not a commercial venture. So an open-source game could be legally made.

    3. Re:TIE Fighter blues. by Fallingcow · · Score: 1

      Hell, man, Deadly Shadows is in many ways closer to the fundamentalist ideals!

      OK... on "easy" mode it is, anyway. I guess most of the fundies don't play any of them on easy, though.

      Try this: Fire up 1 or 2, start a game on Easy. Kill everything with the sword. Win.

      Start a game on Easy in 3. Die a bunch trying to kill things with the knife. Lose.

      I made the mistake of playing through the first one when I was about 3/4 of the way through 3, and got very used to relying on the sword as a crutch. Got my ass kicked when I went back to 3 and had forgotten how to play it properly.

    4. Re:TIE Fighter blues. by Anonymous Coward · · Score: 1, Interesting

      I wish that the Thief series would get picked up and modernized, as well, but that seems to be quite a pipe dream too.

        Then you'll be happy to hear that some people are working on it. http://sourceforge.net/projects/opde -- OpenDarkEngine. The ultimate goal is a drop-in replacement for the Dark Engine, able to run Thief 1, Thief 2, and System Shock 2 levels and fan missions, while removing limits on polys and texture sizes, and adding graphical flair like real-time lighting, bloom, and various shader tricks.
        It's early days yet (and help is appreciated, since one dev wandered off, and it's more-or-less a one-man project ATM) but just a few days ago OPDE got System Shock 2's "earth.mis" to load successfully.
        Right now it's able to load the levels, and that's about it. It still needs object loading, physics, etc. ODE will probably be used for physics, since that would be both easier to write and an improvement to the game. Implementing all the various properties and scripting functions will probably be the biggest chore, I would guess.

    5. Re:TIE Fighter blues. by PONA-Boy · · Score: 1

      The rest of us acknowledge the existence of Thief: Deadly Shadows. I have T:DS. I thought it was relatively mediocre until I got to the Shalebridge Cradle. That level singlehandedly pulled it out of the no-repeat bin. Hands-down it was the scariest thing I'd ever experienced in a video game. My daughter, who was watching me play at the time, screamed and ran out of the room. I had the dignity to stop short of that by simply falling backwards in my chair and landing unceremoniously on the floor.

      I think that TIE Fighter and Thief share a common thread: a game that was produced and had a compelling story with solid gameplay that pulled you in personally. The hours I spent chasing down Rebel starfighters with my Saitek's blazing and my headphones on listening to the almost-revolutionary sound of game-based stereo. With Thief, it was much the same...just years later. No lights on, headphones amped up, sneaking around listening so intently that the rest of the world did not even exist. It was truly immersing.

      --
      +that's funny...I don't FEEL tardy.+
  14. Re:The original was a topscroller by Richard · · Score: 1

    It scrolled top down, like 1942 or 1943. It was a Sierra-Online import though, yes.

    --
    -Richard
  15. Freespace 2 source?!? by sammy+baby · · Score: 2, Interesting

    Holy crap. How is it possible I've never seen this before?

    I know that probably no one else in the world shares this view, but IMO, Freespace 2 was the best damn PC game ever made. Ever. Any genre. Even the voice acting was great. And it managed to create the feelings of fear and foreboding in a video game without even letting the protagonist leave the cockpit.

    Many thanks for posting this link.

    1. Re:Freespace 2 source?!? by 0racle · · Score: 1

      I don't know about best game ever, but damn the Freespace games were absolutely fantastic.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:Freespace 2 source?!? by oni · · Score: 1

      I think that the best thing about the game was the the storyline was in the best traditions of sci-fi. Specifically, you got to the end of freespace 2 and were left with the feeling that the Shivans really didn't even notice you much at all. They were going about their business and you were little more than a mosquito. That's what I love in scifi, being reminded of how small humans are in this great big universe.

    3. Re:Freespace 2 source?!? by Anonymous Coward · · Score: 0

      I played Freespace a little but didn't get too addicted to it.

      But if you like 3D space fight type games, you really ought to have a look at "X3: Reunion". It is a 3D space fighter/empire building game. Has capitol ships some as large as 2 KM long. And the best thing is, you can actually buy or build them yourself. And get to pilot them if you so choose.

      You can also buy or build your own space stations in whatever sectors you want (although, some sectors require some muscle to keep it yours).

      I found the game on Steam. Best $20 I've spent on Steam so far. It is quite addictive, and I've lost quite a bit of sleep now, and it doesn't looks like it's gonna get any better for a while yet.

    4. Re:Freespace 2 source?!? by Control+Group · · Score: 2, Interesting

      I'm right with you...almost. I thought Freespace did a much better job of cranking on the tension. The story mechanic of trying to catch your technology up in a war you were steadily losing did a great job, IMHO, of putting you in the universe.

      The second one did some great things, and I enjoyed it, but the "you're not authorized to use the cool weapons" mechanic to explain tech progression let me down. And, while the use of giant cap ship beam weapons was awesome, it would have been more awesome if they hadn't used it every time.

      The more minimalist approach in the first game led to some awesome moments - like discovering that you had to fight these guys who had shields.

      In a way, I liken it to Star Wars vs the prequels. The fact that he had less to work with made the original movies far, far better. (This is not to say the FS2 shares quality with the prequels; FS2 is a great game in its own right. I just prefer the first one)

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    5. Re:Freespace 2 source?!? by physicsnick · · Score: 1

      Agreed. The second game had better combat, but the first game had a better story. I still feel nostalgic when I see the flight deck of the Galatea. The game did a fantastic job of making it feel like home; I almost cried when it went down.

      These two games were amazing.

  16. And here's where to find the original Silpheed... by wernst · · Score: 3, Interesting
    Proving you can't go a month without Apple II related news on Slashdot, you can still view screenshots and download the disk images of the original Silpheed game for the Apple IIGS at http://www.whatisthe2gs.apple2.org.za/the_fairway/ game_pages/silpheed.html, which is "The Apple IIGS Gaming Memory Fairway."

    Who cares if these young whippersnappers spelled the name of the game wrong?

  17. I miss X-Wing and TIE Fighter too... by haplo21112 · · Score: 1

    ...have contended for a few years now that if Lucas Arts got off their Ass and re-released these games with updated Graphics for modern computer systems (Hell Make a patch that enables the old versions to work on modern systems and upgrades the Graphics, I'd pay for it) they could make a killing. Bring the look and feel up to day with modern Nvidia and ATI cards they could probably come close to Movie quality visuals. Toss in a few new missions would be nice but not required.

    Heck just come out with some new games that leverage the 1,2,3 trilogy. Those Jedi Star Fighters would probably be a blast to fly aorund in.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:I miss X-Wing and TIE Fighter too... by binary+paladin · · Score: 1

      The only problem is that they'd release X-Wing and TIE Fighter "Special Edition" as Lucas originally intended, but couldn't do at the time. I could continue the crack here about adding wooden acting, crappy effects and generally raping a childhood game, but... I'm sure everyone knows where this is going.

      (Incidentally, I'd go for an updated TIE Fighter and X-Wing, especially TIE Fighter. Why is this genre so dead? Where's a new Privateer or Descent Freespace game?)

    2. Re:I miss X-Wing and TIE Fighter too... by hidannik · · Score: 1

      You mean this? Or perhaps this? Or are they not new enough for you?

      Sadly, neither of the Xbox games is on the Xbox 360 compatibility list. Star Wars: Starfighter Special Edition was on the list when the Xbox 360 launched, but Microsoft must have found a show-stopping issue later as it was pulled from the list and still isn't there.

    3. Re:I miss X-Wing and TIE Fighter too... by haplo21112 · · Score: 1

      Both of those games were little more than Rail shooters...blah!

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    4. Re:I miss X-Wing and TIE Fighter too... by hidannik · · Score: 1

      Ah...a hardcore sim player. I suppose anything that lacks complicated spacecraft management (shields/engine/weapons/beam balancing anyone?) or that has less-than-nigh-impossible missions would be "little more than a rail shooter."

      Your dis would have to apply also to Terminal Velocity, Fury3, Hellbender, Colony Wars, Rogue Squadron, and Wing Commander. I'd imagine that in the flight sim arena, you'd consider the Ace Combat series an abomination. Or am I wrong?

      I once thought as I suspect you do... then I played a couple of the simplified games, discovered how much fun they were, and how much the hardcore sims were like work, and removed the stick from up my butt.

    5. Re:I miss X-Wing and TIE Fighter too... by haplo21112 · · Score: 1

      Um Wing Commander series are also very good games.

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  18. Wow, I haven't synced in a while by Sloppy · · Score: 1

    Sylpheed's user interface has really changed in the last year. I thought with so many people switching to webmail, traditional mail clients wouldn't get much attention anymore. Glad to see I was wrong.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  19. Re:And here's where to find the original Silpheed. by matt_king · · Score: 1

    Or the updated Sega CD version that came out a few years after (YES I STILL OWN THIS VERSION OF THE GAME!)

    http://www.stageselect.com/games/game.aspx?gameid= 8585&fromint=1

  20. Re:The original was a topscroller by jollyreaper · · Score: 1

    It scrolled top down, like 1942 or 1943. It was a Sierra-Online import though, yes. Whoops, I was thinking of Thexder.

    http://en.wikipedia.org/wiki/Thexder
    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  21. Re:The original was a topscroller by Anonymous Coward · · Score: 1, Informative

    AAARGH! Shut up! You're both murdering the memory of this incredible game!

    The original Sierra/Game Arts version was neither 2D, nor was it quite a top-scroller. It was 3D, with a steep camera angle. Almost top-down, but with real 3D perspective. The starfield, and the enemies came at you from the top of the screen, getting larger as they approached the bottom. If you flew your ship to the left side of the screen, you could see the right side of the ship, and vice versa. The intro was a full 3D space, with sweeping camera moves and all, rendered in wireframe. The game used filled polygons, and ran speedily on my 7.16MHz 8088. I remember it as one of the earliest 3D games.

  22. Wheeee old school remake by Anonymous Coward · · Score: 0

    Wow. IIgs memories. Maybe in name only, but.

    -M (Had a IIgs briefly between Amigas...worst decision ever...what a piece of junk, except for the sound card, which was done by the SID chip guy from Commodore)

  23. Irony - The original WAS 3D by awengine · · Score: 1

    The original version (developed by Game Arts, sweet soundtrack by Mecano Associates, and published by Sierra Online) was probably the first 3D game I ever played. Check it out. It was 3D, with a 3/4 camera angle. That game blew me away as a kid.

  24. I still have an old PC running windows 98 by GregPK · · Score: 1

    I keep it for the exclusive use of playing old space simulator games like tie fighter and X-wing. I gave up trying to make it all work in XP/vista.

    Gawd those were great games.

    1. Re:I still have an old PC running windows 98 by alelade · · Score: 0

      I believe there is a collector's edition that includes X-wing and Tie Fighter and X-Wing VS Tie Fighter that runs on XP, you might want to try it.

  25. Re:The original was a topscroller by despisethesun · · Score: 1

    That sort of game is usually called "2.5D". It was a game with 3D graphics that gave the impression of a 3D playing field but only allowed 2 dimensional movement.It was a pretty fucking good game, though, and it's one of the reasons I keep my Sega CD kicking around.

    --
    This poo is cold.
  26. Poster never played Ikaruga apparently... by huckda · · Score: 1

    space shooters ain't dead...

    --
    "Just Smile and Nod." --Huck
    1. Re:Poster never played Ikaruga apparently... by Blakey+Rat · · Score: 1

      Isn't Ikaruga a rail-shooter?

      Space shooter implies real freedom of movement, like Descent, the Wing Commander series, or the X-Wing series.

    2. Re:Poster never played Ikaruga apparently... by Anonymous Coward · · Score: 0

      Wait, what part of the term "space shooter" implies "freedom of movement"? Ikaraga's set in space. You shoot things. It's more commonly called a "shoot 'em up", but "shooter" is just as good. On the other hand, I usually see games like Descent, Wing Commander, etc., described as "space flight simulators," or "space sims" for short.

    3. Re:Poster never played Ikaruga apparently... by Anonymous Coward · · Score: 0

      X-Wing is a Space Shooter, Ikkaruga is a Rail Shooter. Space implies three dimentions, as defined by the genre.

  27. This is an update to the Sega CD version by hrieke · · Score: 1

    The Slipheed that *I* remember was the Sega CD version, from the 1990s.
    Great intro and a total blast.

    Time to break out the CD and emulator. :D

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    1. Re:This is an update to the Sega CD version by TimWeigel · · Score: 1

      I remember when that came out. A friend and I were having lunch at a MosBurger in Akihabara across from one of the myriad little electronics shops. The shop had various game demos running on this ridiculously large (for the time - it was a tube TV) TV out front.

      And then Silpheed came on. My friend and I left our burgers at the table and wandered over as if in a stupor to drool over the then-amazing graphics. My folks (who went with us) had to drag us away. We had played the original to death on my PC Jr. years before, and the Sega CD/Mega CD sequel was a dream come true for us.

      Good times, good times.

  28. Ikaruga is a shmup by hudsonhawk · · Score: 1

    ...not a space shooter.

  29. How about just play it online? by antdude · · Score: 1

    Go here and play it in your Web browser. ;)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  30. System 360 by SignoffTheSourcerer · · Score: 1

    This seems like a game belonging in the era of the System 360 as stated in the review.

    --
    Ordo Militum Unix.
  31. *Ahem* by Greyfox · · Score: 1
    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  32. Zonk - Get your own style by geekoid · · Score: 1

    It reads like a Penny-arcade Tycho wanna-be. Sheesh.

    Shooters have faded, but they will come back. Like always.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Space Interceptor by Anonymous Coward · · Score: 0

    game.giveawayoftheday.com is hit or miss but today its hit and it relates to the subject of space shooters.

    They've got a game available today called Space Interceptor that is actually pretty cool. It is reminiscent of Colony Wars on the Playstation.

    The only trick is you have to download it and install it today(July 20, 2007) as that is the whole shtick: a free game per day.

    Here's a review of it:
    http://pc.ign.com/articles/567/567710p1.html

    Here's where to get the game
    http://game.giveawayoftheday.com/space-interceptor /

  34. Misleading title by Venim · · Score: 1

    read it as "Project Syphilis Review"

  35. In The Other Aisle: Super Stardust HD by oGMo · · Score: 1

    On the other side of the aisle, if you have a PS3, you might enjoy Super Stardust HD. Features great old-school shooter action. You have 4 basic weapons: Rock Crusher, Gold Melter, Ice Breaker, and Bombs. Each of these start off really weak, and you build them up to 100% (or 200% for a short time) by collecting powerups. Your playing field is the orbit around a planet; you face everything from asteroids (which break up when you shoot them, of course) to things like green space centipedes, floating mines, intelligent balls of ice, and more.

    Gameplay is simple: left stick moves your ship, right stick fires your weapon. L2 gives you a short speed "nitro" boost in a direction (during which you're invincible), R2 drops a screen-killing bomb. Simple, effective. Story? Characters? Besides the gorgeous HD graphics, this game is oldschool: it doesn't bother you with needless details. Your goal is to shoot lots and lots of things while listening to electronic music tracks and trying to get as high a score as you can. Survive longer, get a higher score multiplier, beat your friends' score on the global scoreboard. That's it. And it's great. And it's $10.

    This game gets a score of "Electrum Monkey," which is about 4 out of 5 for those of you who need numbers.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:In The Other Aisle: Super Stardust HD by hidannik · · Score: 1

      Not comparable.

      I'm not saying that one is better than the other, just that they're apples and oranges. You might as well compare Gears of War to Robotron 2084. You could call both "3rd person action shooters", but they couldn't be more different.

      As far as I know, there's no space sim for the PS3. That's one of the short list of things that would make me think of buying one.

    2. Re:In The Other Aisle: Super Stardust HD by Blakey+Rat · · Score: 1

      ... or if you want the Xbox Live Arcade version, you can get Aegis Wing which is a pretty good 2-D shooter which supports 4 co-op players and currently costs precisely $0. Just have to do the obligatory Microsoft one-upping of Sony there.

      Neither it nor Super Stardust are space shooter games like Sylpheed.

  36. Free as in Freespace 2? by kilo_foxtrot84 · · Score: 1

    You may be in luck... have you heard of the Freespace 2 Source Code Project? Basically, FS2 is now open source; not only can you play FS2 in full for free, you can also modify it. Gamers are having a field day with it. I'm pretty sure there's work being done on an X-Wing game, though my sights are fixed more closely on a total conversion based on the new Battlestar Galactica series.

  37. blarg by OrangeTide · · Score: 1

    What's wrong with R-Type, Gradius, Xevious, Darius, Exed Exes, Life Force, Last Hope, Parsec(haha), Raiden(my favorite) or Ibara (although not really a "space" shooter).

    Why bother playing this new shooter when there are so many old shooters with tight controls and frantic gameplay?

    --
    “Common sense is not so common.” — Voltaire
    1. Re:blarg by hidannik · · Score: 1

      Because it isn't a space shooter. It's really a space fighter sim like Star Wars: Starfighter or Colony Wars or Star Wars: X-Wing.

    2. Re:blarg by OrangeTide · · Score: 1

      I see. I had trouble figuring that out from the article and itty-bitty screen shots. All I had to go by as "Genre: Arcade-Style Space Shooter".

      So far I haven't found a space sim I like as well as Terminus, even though the online play was pretty uninspired. Vega Strike and OpenParsec are good too (and free).

      --
      “Common sense is not so common.” — Voltaire
    3. Re:blarg by moogaloonie · · Score: 1

      I dunno. Why don't FPS players stick with Doom II? Or maybe they are still playing those games. I've put in a bit of time with Aero Fighters and Darius Twin lately, and I'd love to play RayStorm again. I'd probably get this game if I had a 360.

    4. Re:blarg by OrangeTide · · Score: 1

      well a lot of the ones I mentioned are series. why doom II instead of original doom or doom 3? Also lots of FPS players stick to Counter-Strike rather than "upgrading" to other games.

      --
      “Common sense is not so common.” — Voltaire
  38. Slowdown? Still? by Jerf · · Score: 1

    The other major problem is an occasional noticeable graphical slowdown. I have my 360 fairly well ventilated, but despite that there were several battles where a wall of oncoming enemies caused some sluggish turning. In a game where being able to execute snap turns and dodge oncoming laser fire are essential skills, that can lead to some frustrating trips back to the briefing room.
    Oh come-fucking-on. An entire XBox360 and you still can't keep your game's framerate constant?

    I don't even know what to say. How much computational power is it going to take to make frame-dropping a thing of the past?

    (This is both rhetorical and sarcastic. I understand the situation both technical and economic. But still, I wish developers would stop assuming frame dropping is OK. It stopped being acceptable after the Nintendo era, IMHO.)
    1. Re:Slowdown? Still? by Anonymous Coward · · Score: 0

      If you ask me, that seems to be a problem on the Xbox consoles, you rarely see a drop of FPS on Nintendo or Sony consoles.

      The Xbox/Xbox360 is typical PC-style games. Better graphics at the expense of frame rate.

    2. Re:Slowdown? Still? by Anonymous Coward · · Score: 0

      LOL, except for almost every multiplatform title that's hit the PS3 so far.

  39. This is not a space shooter. by Stormwatch · · Score: 0

    A correction to the article.

    This game is a 3D space shooter. (StarFox, Shadow Squadron, Star Wars Arcade, Darxide)

    This game is not a space shooter. (Ikaruga, Thunder Force, Darius, the original Silpheed)

    Completely different genres there.

  40. Didn't we already defeat the Kilrathi? by Anonymous Coward · · Score: 0

    I remember this game from when it was called Wing Commander.

    Unfortunately, I've already killed Burhak Starkiller and destroyed the main Kilrathi starbase.

    Seriously--what's here that wasn't in WC and/or Freespace2? (BTW, FS2 still rocks and is *fully* worth building a ghetto-fabulous fresnel-monitor-hood for.

  41. space shooter is dead? by XiX36 · · Score: 1

    what about the friendly folks at freeallegiance.org :D

    mmo space shooter thats an rts where you are one of the units... no plot lines there either, but a lot more fun and its free. Granted the source code was released by Microsoft, but don't let that fool you, many hardworking coders continue to tweak it!

    The HUD in the pics look remarkably similar to the one used in Allegiance as well....

    --
    Insert witty sig here.
  42. Try it again by neostorm · · Score: 1

    Actually, I was enthralled with this game. It has more eye-candy than any other shooter, but the gameplay of a sim it seemed. I was constantly rolling around, dodging and targetting in dogfights, while dipping between giant battleships around me and avoiding their huge lasers as they exchanged fire with other large battleships far away.
    The controls were very well done, the only exception being the tutorial that the demo has doesn't allow you to inverse your Y axis (the only travesty I can really think of, since it will probably scare quite a few folks off), but you can remedy that immediately after, or on the title screen options, and everything else just flows together.
    I dont care about the story or acting, but the gameplay is great for a fan of the old XWing/TIE Fighter or Wingcommander games. I picked it up at the store the day it came out and I'm immensely happy with it. I really do recommend most people try it out, and if you come from the same PC Gaming background I do, be sure to invert your Y axis and set your camera to cockpit view before you play. The game is great fun, very intense, and has lots of sub-objectives per mission to add some fun replay value as well. Everyone should support this development team and project because not enough games like this are made today.