How FPS Storylines Are Written
Might E. Mouse writes "Cynics might say 'Who needs a storyline for an FPS game?' and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condemn gems like Half-Life 2 or Chronicles of Riddick. So what goes into writing a really compelling storyline for an FPS game? bit-tech has an article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more: 'There's nothing wrong with that of course, back in the day Quake was amazing in its own, essentially plotless, right. But it's interesting that only recently has a push for coherently told storylines appeared among FPS fans, bought on by another few years of maturity in what is an undeniably young medium. Paintings and music have both been around since time out of mind, but computer games have only been around for a couple of decades and only recently have they begun to be recognized for the artistic merit posed by their interactivity.'"
I've never played a FPS with a truly compelling story. Every FPS story feels totally contrived, like they were written by 12-year olds. It could be that there is a disconnect between what the writers have written and how that is implemented as the game itself, so maybe the stories are good and it's just bad execution. In any event, in my experience nobody has come very close to delivering a good compelling FPS story.
... solely for that reason.
... I think story lines are essential to a fun FPS even when (correction: especially when) the main activity is just pointing and shooting.
I love FPS games, but Quake and Quake II just seemed too pointless and lacking in any kind of reward.
Quake III Arena was much different because it was multi player and the point was more to compete and develop your "skills" (pardon the term, I just can't think of anything more appropriate) against other human players.
But Quake and Quake II had absolutely no rewards. The protagonist was not someone that you could relate to. The monsters seemed rather random. There was no hot chick waiting for you to save her at the end of the game. The game play didn't progress in any interesting fashion. Nothing really happened. It was just point, shoot, kill for absolutely no reason.
The graphics were better than Doom but I found Doom to be more fun. The levels were shorter, and I guess it was just new. With Quake/QuakeII it was like Doom but with better graphics and different weapons and aliens. Been there. Done that.
So yeah
The Marathon series was a mac-only creation written by Bungie (before they were bought by Microsoft - they went on to do Halo I think) and it was an example of a FPS with a seriously deep storyline. It was so complex and deep that I couldn't even follow it! But they put in loads of effort to make it consistent, a great game and practically an FPS novel. An oldie but a goodie.
--- Nick, hard at work
I think the original halflife had a good story behind it, and as they added mods for it the story was played through different angles, with specific points relating to the original story. Like in Opposing Forces, you played HL through the eyes of the marines involved, then in blue shift you go to go through the story as a black mesa gaurd. I even played a user made mod that had you play as a an alien and see their side of the story. With a basic plot line of Scientists cause a problem and open portal to another dimension, they did quite a lot with it to let you see it from many angles.
Another mod for HL1 was They Hunger, which had a pretty decent storyline, it had 3 installments and was a zombie based game. In all it had a good story to it.
So to sum up FPS games can have good story lines, but depending on what the game is a bout and when it is set matters and might limit what story can be conveyed.
Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
DeusEX, Thief and Chronicles of Riddick Butcher Bay are all grossly underrated as far as storyline goes. Compared to even most RPG's out there today they stand head and shoulders above 95% of the games out there. I'd go so far to say that the story of the Riddick game is actually better than the second movie. All three are completely different in genre and atmosphere and actually engage the player with a goal in mind far beyond getting to the next level. Prey was another that was fun to play and had a decent attempt at a story.
I think the closest I've seen to a good plot in an FPS was the Thief series. Or maybe the plot wasn't so much good, as the game play was immersive, so you're more accepting of what plot there was. Another good one was the original Max Payne! The stuff with his baby being killed and the dream sequences that followed were a good plot that really "made you mad" and want. It is hard to write a plot line that involves "kills lots of stuff indiscriminately". I think the best way to get that effect is to do the RPG trick of "sub quests" so that you're running around "open endedly" and choosing different things to do, even though in the end you have to do X Y Z. There should also be an element of "Choose your own adventure", so that different plot lines can come out based on how you play. The problem with that is the production cost of levels and cut-scenes that some players will never see.
I would - First Person Sneaker. We need more of those, dangit. The Thief trilogy is one of my absolute favorites and needs to come back! That, and No One Lives Forever. Totally overlooked, IMO.
I am not sure why Half Life is getting the rap so badly. While the story might not be the strongest in the world as it leaves plenty for you to fill in. Like why the man in black is walking around and why he is at the end of the game. If you take your time going through the game there were some truly classic moments. One of my favorites was crawling through and air duct and listening to some of the soldiers complain about Freeman and why they wanted him dead. The game worked really well for me and made me feel like it was all about me and my actions had consequences. Obviously they were scripted but the game really pulled me in and made me care about trying to live to the next fight. The scripted sequences and the way that characters interacted with Freeman was exception in my opinion. Anyway just thought I'd lend some support to my favorite game of all time.