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World of Warcraft - Wrath of the Lich King Officially Announced

An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."

41 of 314 comments (clear)

  1. wow by quaketripp · · Score: 2, Interesting

    an alternative, high-end crack-cocaine for more advanced fiends.

    1. Re:wow by e2d2 · · Score: 4, Funny

      Except with cocaine you don't have to grind for 10 hours to get a "hit".

    2. Re:wow by Anonymous Coward · · Score: 5, Funny

      Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.

    3. Re:wow by TriezGamer · · Score: 2, Funny

      Informative? What the fuck, moderators...

      Oh well. The more you know...

    4. Re:wow by Chris+Burke · · Score: 3, Funny

      Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.

      Sounds great, but I'm not sure I want to do the quest line that unlocks that hero class. :P

      --

      The enemies of Democracy are
    5. Re:wow by mcpkaaos · · Score: 4, Funny

      With cocaine, the 10 hours of grinding comes after the hit.

      --
      It goes from God, to Jerry, to me.
  2. So more grind... by Number13 · · Score: 5, Insightful

    The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind.

    1. Re:So more grind... by Metasquares · · Score: 3, Insightful

      In the long run, however, it tends to kill the game.

    2. Re:So more grind... by shakingbrave · · Score: 4, Insightful

      /sigh You do realize that the best geared guilds progress the fastest in the next expansion because they're the best geared for it. Granted they're going to upgrade their gear as they go, but they start with a significant advantage. So how is that "invalidating any progress" they made? If anything WoW is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches. And also, creating a class that starts at lvl 60 or 70 is taking away the grind and adding to the fun, so I don't get that remark either???

    3. Re:So more grind... by Tackhead · · Score: 3, Funny
      > The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind
      >
      >In the long run, however, it tends to kill the game.

      "How do you kill that which has no life?"

      Easy. Release an expansion pack for Star Wars Galaxies.

    4. Re:So more grind... by Zironic · · Score: 3, Interesting

      Since you can't create content faster then people use it up you have to create content that has to be re doable (grinding). Blizzard has at least made their grinding more enjoyable then the other MMO's I've tried so far.

      However at the moment it might seem that Blizzard is releasing new content a bit fast, I've yet to decide if that's a good or bad thing.

    5. Re:So more grind... by zerocool^ · · Score: 4, Informative


      If anything WoW is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches.

      Welcome, from those of us at eve-online.

      All our expansions and patches are free. No stringing people along waiting for the expansion. Also, I think I might have paid $20 for the game, which included the first month fee (usually $15).

      --
      sig?
    6. Re:So more grind... by toleraen · · Score: 2, Insightful

      The players that raid 40+ hours a week, that progress the fastest, tend to make up a very low % of the population. Most people haven't made it all the way through the last expansion, so any work they made towards getting to "the end" becomes moot, because they'll have to start all over again on the new, improved, better loot content. For people with not that much time, it sucks.

      It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown up by BC green loot you can find at the AH for 10G.

    7. Re:So more grind... by everphilski · · Score: 3, Interesting

      Every year or so, release an expansion that completely invalids any progress made in the last expansion.

      More than once a year. We are running on 14 expansions in 8 years. But I disagree. Have you ever played EQ? There are basically 3 things that can get added in any given expansion, beyond land mass
      1) more gear / items
      2) Level cap increase
      3) More Alternate Advancement points available to purchase
      You always get 1. 2 happens every other or every third expansion. 3 happens about out of cycle from 2, it seems. You are probably complaining because a new expansion invalidates your gear. Well suck it up. You are no less efficient a day after the new expansion grinding the old mobs, than you were the day before. But to enter the new areas, yes, it will be a challenge. Cry me a river.

      Raising the level caps? That's just a part of life. Without that, the game stagnates. Again, you can cry me a river and I won't care.

      Now, here is the beauty of Everquest, in my opinion. AA's. They give you a reason to live after you hit max level. You can funnel your experiance from grinding into ability points. These give you abilities not unlike talents in WoW, but a hell of a lot more of them. And you aren't restricted in how many you can obtain.
      Endless treadmill? Only if you make it such.

    8. Re:So more grind... by MLS100 · · Score: 2, Insightful

      I think that is kind of what they're aiming for:

      Reset the hardcore people and give them another unattainable goal to strive for while the coders are hard at work on the next expansion.

      Meanwhile the softcore players who haven't completed all the endgame stuff in the last expansion are given a chance to attain items of comparable power with a small commitment (new expansion green in AH for 10g that shows up last expansion epics).

      This effectively allows the casual player to begin tackling higher content without having to raid for mass hours and gives the hardcore people uber items to strive for. The success of this strategy is dependent on balancing a few key items:

      1. Timing, hardcores can't get bored at the top but need time at top to feel good about their achievements.
      2. Commitment shift, new players need to be able to 'catch up' with where the majority of players are with a lesser commitment. Forcing new players through mass grinding in order to win the privilege to play with their friends is not a good way to keep them.
      3. Balance of focus, ideally you would move the raiders up to the new raiding tier of content and make the old raiding content accessible to the casuals.

      MLS, WoW refugee since 1.10

    9. Re:So more grind... by Rev+Fulton+O+Dollar · · Score: 2, Interesting

      Likewise, welcome from those of us at City of Heroes. Free updated and expansions save City of Villains, which is pretty much a new game entirely, and some monster issues including the latest Rikti invasion.

    10. Re:So more grind... by Blakey+Rat · · Score: 2, Informative

      Yes, but in WOW you can do things other than mining in the first 10 hours of gameplay. It takes a certain kind of personality to play EVE for longer than a few hours.

    11. Re:So more grind... by ameoba · · Score: 4, Interesting

      ...as long as you're willing to start playing a game where you know'll forever be the bitch of some guy that's been playing since launch. At least WOW gives you a realistic shot at catching up with The Big Kids.

      If I wanted that kind of depressing reality, I wouldn't need to be playing games.

      --
      my sig's at the bottom of the page.
    12. Re:So more grind... by LKM · · Score: 2, Funny

      "How do you kill that which has no life?"

      Just take the scroll out of its head, I guess.

    13. Re:So more grind... by UglyTool · · Score: 2, Insightful

      Why the *fuck* should I have to pay real money to be able to be competetive with others playing a GAME? I started playing WoW in February of this year, and have raised a character to the point where I can be competetive in PvP. I pay real money to play the game, and I cannot, for the life of me, see how it can be okay to have to pay more money to compete with others who have only been playing longer. Fuck that.

  3. Casual gamers? by Andrew+Nagy · · Score: 5, Interesting

    It's intended as an alternative, advanced class for end-game use only.

    I feel a great disturbance in the force. As if millions of casual gamers suddenly cried out in terror, and then were suddenly silenced.

    Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70. I like experiencing the story and still being able to play with friends if I want. If they're going to start only catering to the "end-game" users, maybe my WoW time is coming to an end. Full time job, side consultant jobs, a wife, a kid on the way, and everything else just doesn't leave a lot of room for a raid schedule.

    --
    Yes, you can dance to Radiohead.
    1. Re:Casual gamers? by SatanicPuppy · · Score: 3, Insightful

      I don't think it means that really. I think what it's actually for is for people like you (and me) who get to 80 and go, "Well great! Now what the fuck do I do?" Now there is an answer: "Switch to death knight (or whatever the frilly alliance equivalent will end up being), and then level back up to 80!" Leveling is always rife with solo content, so you'd have the fun of switching your class, and doing some more solo play, rather than the eternal instance/raid grind.

      Of course, if you're a quest-a-holic this could be an issue because if you've done all the quests, you might have to grind your way back to 80 and that would suck.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Casual gamers? by Brownstar · · Score: 3, Informative

      End Game != raiding or even non-casual.

      And for someone like you, that enjoys leveling toons, this sounds like a great addition.

      Get to level 80 with your toon, and you unlock the ability to level another toon from 60 to 80, allowing you to see in new content you might have missed in the XPAC with your first toon.

    3. Re:Casual gamers? by Chris+Burke · · Score: 3, Informative

      Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70.

      Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.

      "The grind" that everyone complains about is the one you do after reaching the level cap. The endless, endless rep grinding for faction rewards, heroic instance keys, etc etc. And actually despite there being more reps to grind, they aren't as bad as pre-expansion when the lvl 60 rep grinds were horrible time sinks of repetitive killing. Grinding Cenarian Hold or Argent Dawn rep was as arduous as the 1-60 leveling process, but much, much more boring. Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.

      The leveling "grind" is great for casuals. It's the top-level content that at best tolerates casuals by giving them mindless repetitive tasks to perform.

      --

      The enemies of Democracy are
    4. Re:Casual gamers? by steveo777 · · Score: 2, Funny
      KIDS on the way?

      Either your wife is having twins, you're adopting, or you, my friend, have been working a different kind of "consultant jobs".

      --
      This sig isn't original enough, it's time to come up with something witty...
    5. Re:Casual gamers? by Archimonde · · Score: 4, Insightful

      Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.

      What are you talking about? Are we playing the same game*? Leveling is the most boring part of the game period. Sure, leveling your first character can be fun, but with every other character you end up doing the same boring quests, killing the same monsters etc. And what play styles? There is only one play style when leveling. Grinding by killing monsters. Endless fun.
      Not.

      "The grind" that everyone complains about is the one you do after reaching the level cap.

      Yes and no. The grind is omnipresent before and after level 70. No one can deny that.

      Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.

      They kinda complain about that but not as much 1-70 grind. It is horrible. But well, people complain about everything in WoW (many of those complaints do have merit though), but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world.

      The leveling "grind" is great for casuals.

      Yes it is a grind, and yes it the worst part of WoW.

      * I did quit, before I ruined my life.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    6. Re:Casual gamers? by Chris+Burke · · Score: 2, Insightful

      That's funny, I found leveling to be lots of fun. Mostly because while yes you are killing lots of monsters (duh i wouldn't be playing a combat-based rpg if that wasn't what I wanted to do) it comes in the form of quests where you go after -different- monsters, or you have to infiltrate some hideout to find a specific named monster, or if you can find a group you can go level in instances.

      If you can't see any difference between grinding and any form of gameplay that involves killing monsters, then it doesn't matter if we are playing the same game, you just aren't playing the right one, and i don't know why you ever thought this was the game for you.

      I mean you're really comparing the wide variety of environments and tasks you're asked to do to level from 1-70, to the non-stop months-after-months killing of the exact same Cultist Camps in Silithus? And you're even saying leveling is worse? I really can't fathom.

      They kinda complain about that but not as much 1-70 grind.

      BS to that. What do most casuals do when they hit 70? Roll another character. Because at least when you're leveling you're seeing the scenery change and actually gaining things at an appreciable rate.

      Yes it is a grind, and yes it the worst part of WoW.

      * I did quit, before I ruined my life.


      Good for you. The question is, what made you think you'd ever like the game in the first place? It's clearly not your playstyle in any way shape or form.

      --

      The enemies of Democracy are
    7. Re:Casual gamers? by VGPowerlord · · Score: 3, Informative

      FYI: Blizzard is currently claiming that Death Knights will be available to both Horde and Alliance.

      *throws continuity out the window*

      Having said that, I expect that to change.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  4. Another hybrid.... by cthulu_mt · · Score: 3, Interesting

    Blizzard already did a poor job making the current hybrid classes playable. I don't think another one will improve the game.

    --
    Virginia is for lovers. EVE is for griefers.
  5. Levelling by Colin+Smith · · Score: 2, Insightful

    Reminds me of geocentrism. Works for a while but the exceptions and problems build until it's over complex and unwieldy.

    --
    Deleted
  6. Mid Level Content by Idylwyld · · Score: 4, Insightful

    WTF? So we got new early game and end game content in BC which was great. But where's the love for the mid levellers?

    And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?

    --
    "Secrecy is the Beginning of Tyranny" "No intelligent man has any respect for an unjust law" -Robert Heinlein
  7. Blizzard don't learn... by abigsmurf · · Score: 3, Insightful

    Again with the focus on End game and a 10 level rise. Not only will it now take months for the average gamer to reach endgame, they'll have to deal with the broken level 70 content as well as the broken level 60 content. I'm sure lots of people who started from scratch will remember the 'fun' of spending 500g leveling craft from 290-300 so you can then craft BC stuff, have class quests which require trying to find people willing to spend 4 hours in an instance with obsolete goods. With people leveling 60-70 post 2nd expansion they'll probably have all the fun of rep grinding as well as the empty instances they need to complete. Blizzard focus on endgame and ignore everything else. WoW is crying out for an anti-DPS class that can take out rogues and mages and have a strong focus on debuffs (spell breakers perhaps) but the devs are too lazy to balance level 1-70 content for a new class. Instead they're going the easy route and making endgame only classes

    1. Re:Blizzard don't learn... by Kjella · · Score: 4, Insightful

      No, players don't learn. Hint: You're never ever going to be that überhero with all maxed skills and equipment unless you grind like crazy. And a little while after that, we'll release a new expansion with new levels, new equipment which you'll have to continue to grind if you want to stay on top. It's the pot of gold that keeps moving away as you approach it, like the frigging rainbow. And the players say "Thank you, may I have another please?" because Blizzard recently announced they were up to NINE million subscribers, which either means they have a) high turnover and tens of millions have tried it or b) they keep coming back for more, and I believe in b).

      I have two friends that are pretty much the archetypes of WoW. One is a father of one (soon two), very relaxed about it all and playing it because he's having a good time. He'll do just fine. The other... well, he seems to want to "win" Wow, grinding away like crazy. You should almost think having a mega-character in WoW was some sort of investment, when you talk to him. Perhaps if you sold your account you'd get a pittance, but more likely he'll just keep it until it's no longer worth much - an expansion later and it won't be. I know hobbies don't need to be "productive", but something is wrong when you talk about it as if it were and it isn't. I mean, one thing is if you're a craftsman and make items - real, permanent and durable. Another is whatever you crafted in WoW which is a collection of pixels that'll be obsolete and worthless in a while, and meaningless if you quit WoW.

      --
      Live today, because you never know what tomorrow brings
  8. Re:Level 80? Any Comments on us Casual Folks? by Andrew+Nagy · · Score: 2, Informative

    I would say yes. I don't have a lot of time but find enough to play casually pretty well up to this point. But if you try it, try to play long enough to at least get to level 20 or you won't get a great idea of how fun it is. Cheers!

    --
    Yes, you can dance to Radiohead.
  9. Re:Level 80? Any Comments on us Casual Folks? by UDGags · · Score: 2, Informative

    Yes, I think anyone can enjoy the game with any amount of time.

    Obviously with less time into the game you won't be able to see the large/hard dungeons but you will be able to explore a bunch of the smaller dungeons, which take 1-3hrs to complete. It is easy to jump into pvp queues and pvp for 30 minutes a day and get decent gear.

  10. Cue excitement in... by riffzifnab · · Score: 2, Interesting

    3...2...1... blech

    I used to play wow (lvl 70 warrior, lvl 70 priest) for a couple of years. Guild raided MC & BWL back before TBC dropped so I have seen a good part of the content. I let my subscription lapse a couple months ago because it just wasn't fun and exciting anymore. I was wondering if the new xpack would be interesting enough to get mt to resubscribe. I guess not. Oh well, on to bigger and better things.

    So long and thanks for all the epics.

  11. A better idea would have been casual classes by WillAffleckUW · · Score: 3, Interesting

    Newspaper reporters - you start gathering news items, become a town crier when not out in the field.

    Battlefield surgeons - you go into the arenas not for Honor from killing but Honor from saving lives - and the chance for really neat medical equipment.

    Philosophers - look, noone knows what they do anyway, even if one of my Ph.D. friends who discovered most of the Tuberculosis infection mechanisms got a degree in that, so WoW could make almost anything up about this and get away with it.

    Bard - songs, stories, travelling to distant lands to get new songs and musical instruments, and so on, hanging out in bars, what more can one ask - also raises morale for parties, so people let you tag along.

    Things like this that casual gamers could play and feel they are progressing no matter what else goes on.

    --
    -- Tigger warning: This post may contain tiggers! --
  12. Re:Silly, Silly Warcraft Players... by Stalus · · Score: 2, Insightful

    So stop giving them your cash. I recently quit because the game had changed from entertainment to merely being a way to occupy my time. But, as long as people keep paying them, there's no incentive for them to change.

  13. End game in WoW since BC isn't just about raiding. by juuri · · Score: 2, Informative

    A lot of posters seem to miss what I feel was the true saving grace of WoW, heroic mode dungeons. It's no secret that once you hit 70 and gear up, if you aren't a blubbering moron WoW becomes obvious for how simple it is. If you have been gaming for years, the only challenge you might find is rolling with a crappy group or some pvp encounters. Before BC you could be a *really* good WoW player but unless you raided you were essentially shut out from some of the best gear and by proxy were at a disadvantage in pvp (unless you were willing to grind insane amounts of time).

    Heroic content, get this, can actually be quite hard. The concept at first seems flawed. "Oh boy monsters that can one shot people and are higher level, woopity." But the reality is that it forces each member of a 5 man group to be competent and for many of the more difficult encounters actually skilled. Because of the difficulty a 5 man player, non-raider, who only plays a few hours a week can actually attain gear on par with people who do raid days a week. Is this fair? In my opinion it is, the challenge of most raid content is learning the encounter and the logistics involved. The challenge in heroic 5 man content is each player making very few mistakes over the course of an entire run and playing their class and talent spec extremely well.

    Heroics aren't all perfect but as a first go they show a real understanding on Blizzard's part that players can be rewarded for skill and not just grinding/time invested. One of the biggest flaws is the rep requirements for running them, while normal questing will get you close on a few of them, some do require you to go out of your way to achieve. In addition it is possible to "wipe" your way through content if your group sucks, it takes forever and costs a fortune in repairs, but it is possible.

    I've raided in WoW and found it to be lacking, learning an encounter is fun and the first few kills are thrilling, but the time investment is quite insane. The same thrill comes to me from a really good heroic run, say one where everyone is top notch and you blow through a place with no deaths at a blistering pace.

    WoW isn't perfect, but it is a hell of a lot better since BC. If the same level of improvement comes with the next expansion it will be very hard for anything other than "tiredness of the story/world/lore" to unseat them as #1 in America.

    --
    --- I do not moderate.
  14. First we lose lvl 60 content, now they kill lvl 70 by Domini · · Score: 2, Insightful

    I remember all the cool dungeons, the paced Strat UD, the sprawling and details BRD, the interesting and varied UBRS, the cool ZG and not to mention Scholo, AQ20, AQ40, BWL and Naxx.

    Then came the BC expansion just as I was about to at least finish these dungeons and everyone ran onto the new higher level green BC gear and I could not get people to run these old instances anymore (and who could blame them... it was too easy and the items were lame for BC players)

    All of these instances were basically rendered useless... there is no point in them other than a brief popping into them during the brief 59-61 period.

    I am a late-game content player, but I still love the grind and questing... the grind and questing has not been affected by this and is still fun.

    Now comes a new expansion which is basically going to render all these lvl 70 dungeons useless JUST as we (our guild) barely finished Kara. Not even started on any of the serious dungeons because we were not ready.

    So now I must pay because they are *replacing* a lot of content with new content? (Sure they do add a little as well...) It does not seem fair. And not paying and staying at lvl 70 until I can finish Kara lvl 70 is not an option because there will be no-one else to play along with.

    Yea, perhaps it's time to have a look at Lord of the Rings Online... or go back to playing Diablo II.

    Hehe...

  15. Notes from BlizzCon 2007 Northrend Panel by Xamien · · Score: 2, Informative
    Features expected before expansion is released:
    • In-game voice chat.
    • A new raid zone.
    • New daily quests: dungeon, battleground, and cooking.
    Announced expansion features:
    • Level cap increased to 80.
    • The new continent of Northrend.
      • Capital city will be Dalaran.
      • Two points of entry, allowing for two different leveling experiences.
    • WoW's first Hero Class: the Death Knight
      • Plate-wearing tank/DPS hybrid.
      • Can tank with two-handed weapon or dual-wielding. No shield required.
      • Uses a mix of spells and abilities.
      • Will use a new Rune-based resource system. Your weapon can be imbued with 6 runes in any combination of Blood, Frost, and Unholy. These runes are used for casting spells and will recharge over time.
      • Unlocked via a quest chain available at level 80.
      • Death Knights will start at a fairly high level, at least 55-60.
      • Possibility of additional Hero Classes added in the future.
    • New PvP content:
      • Siege weapons and destructible buildings.
      • A new 15v15 battleground that includes the siege weapons.
      • A new arena map.
      • A new arena season.
      • An outdoor world PvP zone for all servers. PvE servers will now have a contested territory.
    • Zul'Aman will be an upgrade to Karazhan.
    • A new profession: Inscriptions, which will allow players to modify/augment their existing spells and abilities. Example given: adding a Knockback effect to a Mage's Fireball.
    • Talent trees extended to include 51-point talents.
    • Faster leveling from 1-60.
    • New Caverns of Time instance.
    • New flying mount options, with current mounts usable in Northrend.
    • More daily quests.
    Someone posted a 6-part video series covering the panel on YouTube, which is where I got this information: